#AGOT: More Interactive Vassals
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This mod fixes SOOOO much. Thank you đ
cool
Doesn't AGOT already have this? I'm confused
Can it be installed midsave? I'm guessing no
What if I already disabled civil wars and loyalist factions?
Does it change anything or increases compatibility?
thanks for the help :)
what is this mods compatability with the immersive warfare mod
What are the changes made for AGOT? I'm having trouble seeing them on the mod page
Thanks đ
What were the issues with the mod and agot before the compatibility
Excited to try this, might have to get rid of my own mod đ
i very much liked your mods take on families leading armies and fighting at a younger age <3
is there any nexus?
hey is there a nonsteam link?
What would you recommend as the less levies option? 50% or 100?
Sweet thanks
i'll try that out, was using 50% but still feels a little levy heavy so 100% sounds good
this mod is great!!
yea its a must have imo
its a lot more immersive
also gives more emphasis on staying in your vassals good books
this mod is amazing for AGOT now
with this mod turned on multiple battles give a lot more war score making wars extremely short
with the latest update
is there a Non steam workshop download link?
it seems like the 50% battle cap is removed with MIV on when declaring conquest wars
oh so thats what happened
yea ive experienced this too
@glacial grotto not sure if this is a bug but is the "Call to arms" and the "realm at warm" events supposed to simultaneously pop up? Even with the compatch game rule?
(commenting here because not sure if this messes with the AI choosing a liege to fight for)
oh i see perfect then , no problem!
Thank you for the fixes and support đ«Ą
idk if its just me but im still getting the issue
Maybe steam hasn't updated the mod, it happens pretty often
okay, I've checked, this is true
What's the Bannermen Mode?
Game rule so your troops are individually your vassalsâ instead of all spawning directly under a single commander in your rally point
Now you get each vassal as a commander as an individual army
Glad it wasnât just me
Oh that makes sense, didnât realize it differentiated like that
does this work like the agot immersive warfare where it removes all vassal levy contribution?
No and immersive Warfare doesn't actually do that anymore, i just haven't fixed the description
ah
@glacial grotto i wanted to test out if the "bug" occurred during a faction war (which is a civil war right?) and it popped up
for sure, apologies for the constant bug reports, but honestly your mod is amazing and i consider it a must have
why did you change it btw?
It was difficult balancing it with the AI's decision making and ultimately having both the levy tax be opinion based along with the call banners function was redundant anyway.
But this thread is about miv, which is an incredible mod.
yea
u might have to unsub then sub again ive been getting call to arms only
i have and are u referring to when a megawar starts?
i think that the mod using AGOT megawar when applicable and MIV civil war for the other cases is probably the best course. But what would a smaller civil war example be, like a liberty faction?
that makes sense, and that would be pretty cool
Will do ! Thank you !
Is it possible to upload the mod on nexus/github/somewhere other than steam? 
Is this mod performance-heavy?
Is there a non steam link ?
I'm guessing bannermen impact performance a lot, I've noticed that armies are a lot bigger than they used to
I'll give it a try, thanks :)
i play on this too but what would you recommend for levy reinforcement? ive been using 50% less I think but not sure if i should go higher
i play levy size reduction and bannermen mode cause you recommended it for AGOT. whats your levy reinforcement set to?
100% size reduction and bannermen is great btw
Was just about to say 100% levy size and 50% reinforcement reduction seem to be the best lol
Armies seem much closer to how they'd be realistically I think. The base game has crazy high amounts of levies to the point where MAAs are just dwarfed
MAAs were still a small portion of the army, but now it reflects it properly
They're no longer 1%, they're a higher percentage
I've been testing 100% reduction and it's great, I'm loving it
5000 vs 8000 feels a lot more interesting than 80000 vs 150000
Indeed
It also makes supply limits actually matter as well
With thousands of soldiers comprising deathstacks the AI would always be marching armies around and running out of supply
Now it makes it seem like they actually give a damn about logistics as well đ
Even though that system isn't touched at all, but it's still great
So thanks a lot, Mercury. Really great mod
I think the balance is great and everything's well thought out. The bannermen mode's also amazing in that it actually makes relations with vassals consequential
Bannermen makes this really be like Game of Thrones
Like when you Jon Snow and Glover ainât fucking with you, then lil Mormont makes a speech and you get +20 general opinion and suddenly everyone tryna fight for your ass lol
I've got a question - what are vassal directives and where do you use them from?
I think this is the one mechanic I've yet to figure out
Yea I absolutely love this mod. This + alliances reborn is just by far the most immersive and realistic levy system ever. Shame valaddar isn't updating alliances reborn now
For the bannermen setting to work, do I have to disable the other settings in the rules?
@glacial grotto if you play as a pirate lord theres like random pirate uprising events where pirates declare war against you, they usually have like 8-10k troops. but these arent adjusted when playing with 100% levy reduction i dont think
i was playing in the stepstones yesterdady and had about 1.8k levies and they did an uprising
they had 8800 troops
Is this part of this mod? Stupid question I know but just wondering
Yeah itâs a good addition
Yeah itâs pretty good i would like to see some type of features like this in the game it will definitely improve on being more immersive
I don't mind pirate Invasions being OP anyway, the stepstones shouldnt be easily held
i agree but 8800 is too much if you compare levy sizes with other places
its more than kingdoms
I think this is an issue related to event troops though, right?
Peasant uprisings are likewise overkill
Can be easily beaten using allies, but on your own, theyâre actually pretty dangerous now
I had like 300 levies and 200 MAAs owning 3 counties and managed to really piss off the peasants. 6k raised against me
Thank you!
There is "descriptor" and "2712590542" files in the mod. Which one should I use for "path=..."
I can enable it, yet the game crashes (I dont have the game in steam btw)
Good news. It works. I guess, somehow AGOT mod was corrupted, so I redownloaded it
Is there an option to not call your vassals if you don't want them to join the war?
have you considered having another on_action for allies who join the war after start? (on_join_war_as_secondary)
I had my own modified version of MIV a while ago where I essentially ran the same code for external wars, so that way you'd actually get the benefit of calling in someone with a ton of vassals.
My preference is yeah, it just seems more logical to me. Otherwise it feels like an artificial handicap if they can't bring in their true full power
Makes sense to me. You could also change or add another opinion check targeting the war leader instead of their liege
Make it a higher requirement perhaps than regular Liege wars
I have a suggestion: I think the levy size should, if possible, not impact the garrison size. Garrison sizes are meagre with -100% levy size. For instance, Winterfell, in 377 A.C., has 75 soldiers. I think this makes sieges too easy
Yeah, that seems perfect, or a different modifier for garrisons if not too difficult to implement so you could also set it from -25 to -100% as you prefer
I think the halved value might be better as set in stone though
Thank you
Is the liege intervention feature for players only essentially or does the AI ever use it
The mod for the Game of Thrones experience
is this mod on nexus?
I can't quite put my finger on it, but I think Maelys is f*cked
In case anybody wonders why the number is so large, it's because of the "Allied Bannermen" game rule. It makes every vassal call their smaller vassals and their mothers in the war. It makes Westeros pretty much undefeatable đ
For megawars/wars involving kingdom tier and up, I have call the banners disabled for anyone below kingdom tier
I have a similar exception for people specifically allied to a war leader though
I think the last option might be the closest friend to balance
In the other cases you can still reach a very high number ceiling still, I believe
For instance if I were playing as the Iron Throne and had Pentos as an ally, and had the Blackfyres attack me, it would be too much for them to fight all my vassals + their subvassals and Pentos + all of theirs
I've been considering changing my entire mod to be like this. I was also considering just dropping my entire call the banners system and recommending it to be used in conjunction with this. Although sometimes the AGOT loyalist faction just seems strangely slim, i don't remember the criteria for it though
That's actually a good idea, I was just thinking about how your mod and this one both have systems that complement each other very well
Would it be possible to not call my banners if I don't want to? Sometimes they're not needed and cause performance issues or initiate fights that I don't want them to
Probably different ways you guys made your mods but Freeholds mod had a decision to call your banners once you declared a war instead of it happening automatically which was nice in case I didn't want to call them
It could be to prevent unwanted opinion malus if a war is too easy
That'd work for me, and we'd be able to just re-enable it again?
Oh yea that looks awesome
Thatâs great
thank you ser
Out of curiosity I just added the sub mod
Is it possible to interact with your vassel family members who marry away
Great QoL update
You're cooking
does the new update require a new save? you definitely cooked here, damn
thank you! by the way, what's the difference between bannerman mode and war participants mode?
With Bannermen, a liege calls his direct vassals into the war so they participate directly. With War Participants, the liege's direct vassals call their own direct vassals (the top liege's indirect vassals) if they're part of the Crown Loyalist faction and/or are allied to the direct vassal of the top liege
To better illustrate with an example: a King calls his Dukes with Bannermen mode and that's where it ends. If you have War Participants enabled, the Dukes may call all the Counts they're allied to or that are part of the Duke's Loyalist faction
Do you know if this is tied to the mod at all?
Seems I can't call my allies at all across multiple characters because of that reason
Ah, I see you've pushed a fix in the Steam comments đ
Thanks!
the download for those who don't have steam?
So if I understand correctly I have to turn of the Civil Wars and Loyalist Faction options in the game rules right? Since those are already in AGOT.
Oh neat!
it depends on which platform you are better off adding the download to, for those who add mods manually.
for example download on google drive, or gifthub.
OK thank you
That first rule seem awesome
I was playing the lannisters allied to the hightowers the other day and invaded the reach, i wish there was some way to make the hightowers not join the call to arms
It was really weird having to kill my daughter in law's father because of a war he would get nothing out of
first rule is amazing
my dream for this game is to eventually have scenarios almost like how in the hotd show, daemon goes to harrenhal to intimidate the riverlands into declaring for rhaenyra
like having the option to do that before a battle somehow would be absolutely insane
and that rule isnt far off of that
Amazing work as always ! What would an example of the first rule look like ?
thats sick
With how much prestige one can earn, I think the spend prestige option could be exploitable, unless the cost were pretty high
And maybe scaling with the rank of the vassal in question
It looks proper amazing
Holy crap, this is incredible. I MUST get this compatible with my modlist. This changes so many things if played in AGOT lore-wise.
How bad is the performance when all the vassals of the iron throne go to war? 
you are a goddamn chef, please keep cooking đ
Also, does this setting conflict with AGOT's already existing loyalist faction ?
It doesn't conflict
It doesn't? Huge, thank you 
Performance is good, it only starts getting affected with War Participants enabled since there are so many participants
in my case it creates two Loyalist Factions. One is Crown Loyalist Faction, another is Loyalist Faction, so i turn it off
need to transfer this feature over to megawars in AGOT
feels like wars are too static
love to see some sides changing up
particularly if for instance your liege is losing a war and they have a flawed personality, would love to see some roose bolton/ walder frey type scenarios play out
was thinking about trying to put something like that together eventually
đ„đ„đ„đ„đ„
Who wouldâve thought a mod that affects warfare primarily affects the whole political spectrum as well now?
Ahh this is so good
This might be my favourite agot submod
Makes the game far more enjoyable for me tyvm I'll try it out and give feedback đ
is there a non-steam version of this?
What settings do you guys like to run for garrison levy size and levy reinforcement rate?
Currently playing with -50% reinforce, -50% garrison size and -75% levy size
I personally like the -100% levy size -50 reinforce and -50 garrison
Yea I was thinking about trying that but -75 for garrison
-100 always feels too low for me. I need more peasants
What do you run?
Think i have it on -75 for garrison and levies. I think i had it on zero for reinforcement
I was having a lot of wars that lasted literally decades and i think the reinforcement rate was contributing to that
100%
Normal levy reinforcement is responsible for that
I use -100% size, -50% reinforcement and -50% garrison
Seems most balanced, thinking about testing -75% size
I play very long campaigns and levies become a negligible factor in battles due to the amount of MAAs
what does reinforcement do? Levy size is how many troops you have, garrison is the army defending castles, what reinforcements do?
I actually buff MAA in my mod because of the increased MAA
I think cutting or gutting levies is kind of bad because poorer rulers are getting weakened even more by that
like house goldwyne can probably afford more MAA than the North
reinforcements is how long it takes for your troops to replenish after a battle, so usually lets say they'd fully replenish within 6 months, if you have it on -75% for example they'd replenish 75% less in that 6 months than usual (i think). so it basically adds massive emphasis on single battles, one battle can win you a war
yea i agree w you tbh. i prefer the idea that the liege lords rely on their vassals and bannermen to provide the bulk of the army for them
i dont really like how in default the high lords have like 40k levies
unrealistic imo especially if you reference it to GOT
look at the tv show, when robb called his bannermen its not like the starks had a crazy amount of soldiers themselves, just all their bannermen + the stark army added up to 20k
Yea lore wise it's just a chain of lords calling their vassals that makes their armies
Like other people have referenced with rob and his army, it's also why him losing the karstarks was such a big deal
I'm gonna use Freeholders mod with MIV tonight and see how it goes
What reinforcement rate would best reflect ASOIAF/real life I guess?
probably 50% - 75%. the default reinforcement rate is high because at the end of the day its a game so they don't want u to instantly lose a war because you messed up a single battle
thanks for the mod! is there a non steam link?
what mod is the called?
Thanks boss
Thank you for your interest
thx
I may join a tournament for you now. I hope another Targaryen prince doesnt get smashed in the head.
I've got another small suggestion! This one's regarding Starting Wars. It's currently pretty difficult to win scripted wars that begin after the game has started, mainly referencing the Fifth and Sixth Blackfyre Rebellion, as well as Daenerys' invasion. Is there a chance that the rule could also cover those scripted wars that begin later?
Or another variation to the game rule besides the current version, which would also cover wars started later in case people don't want it?
what does more interactive vassals do
OH MY GOD
THIS IS GOOOD
Wonder what the other stuff does
I donât think it would be very effective. The Targaryen invasion will (almost) always fail, and Maelys wonât be able to attack the Seven Kingdoms in time
Yeah youâre right
It has no bearing on it, itâs irrelevant other than whatever counties/duchies are direct vassals to the Iron Throne, which isnât that consequential
In which case, I donât think any accomodating is needed
Maelys almost always loses in 99% attempts in regular AGOT. Daenerys also often loses unless the holder of the iron throne really sucks or is in another war. Thats not really a balance issue with this mod
Not at all, I was thinking up ways of making victory a little more accessible to the player
It's hard regardless, yeah
probably outside the scope of a mod like this. If someone really wanted to make it easier i'd just suggest using debug mode or something to give yourself extra troops or a free alliance
Would it be possible to make the AI much more likely to stay neutral? It seems weird that most wars are massive 100k vs 100k wars where those are very rare in the books.
This would also make the new Political Maneuvering option more important.
You can tweak the levy size to have it smaller. I think the way it works now is really good, itâs just the numbers that are inflated because of the vanilla values
With -75/-100%, youâll see numbers that are much closer to those in the books
Will this affect the number of troops a single Lord Paramount can raise? For an example The Reach can raise some 60k men usually which I think is very lore accurate and I don't want that reduced. If the individual lords of the Reach join the war, then the number inflates greatly.
It will yes
Because the debuff applies globally
The less levies your lesser lords have, the less they supply to you as the Lord Paramount
You will still reach 50-60k comfortably as the Reach depending on how strong the debuff is, itâs just that the LP wonât command these troops directly
Youâll have small armies flocking together to make up one big army
Youâll have tens of Captains/Knights as well in big battles
Thatâs what happens when you activate Bannermen mode anyway
Having more knights is good
I always wondered why you can raise your vassal levies but get 0 knights from them
This is a good workaround
If you intend to use Bannermen mode, then levy size reduction is a must
Hands down the nicest feature of the mod for a GOT playthrough
Any way we can get a casus belli that allows people to conquer duchies, but the duchy title remains with the vassal that held it before.
And if a kingdome title realm holds one duchy title then that kingdom can be vassalized?
I'd argue this should he controlled through levy size.
In the books, bannermen are expected to go to war; they just don't bring many men with them.
This is such a hard thing to simulate in CK3 accurately.
There seems to also be a massive difference between Lord Paramount neutrality and lower ranking vassals staying neutral. It seems to be easier for Lord Paramounts to stay neutral if they wish.
For an example the Vale can stay neutral if they wish because the cost of forcing them to enter the war is always too high to make anyone foolish enough to press an ultimatum on them. Same with Dorne. It just isn't feasible to force them to join you.
Meanwhile the Riverlands are the centre of every war because of their location. Every army has to pass through them, which automatically drags them to every war.
Yo brother, is there a non-steam updated link ? awesome mod btw, can't leave this one out of the modlist
Ok ty o7
Sorry for missing that
For some reason there is "create crown loyalist faction" instead of only the native AGOT "create loyalist faction" even though I have MIV:loyalist factions turned off in the game rules. Like a day ago it worked as intended, both when enabled or disabled in the game rules. I also reinstalled MIV but it still shows up. Somebody else having the same issue?
Without MIV there is only native AGOT Loyalist faction
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AGOT: More Interactive Vassals
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How does a 100% reduction work? Wouldnât that bring you down to 0 levies?
It would technically if there were no other positive modifiers to levy size
100% was removed, the lowest now is 95%
Good
What mod is this? All I see is â.â
AGOT: More Interactive Vassals
AGOT: More Interactive Vassals