#AGOT - Colonizable Valyria

1 messages · Page 2 of 1

narrow wave
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still have to declare all that in definition despair

grand dust
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Honestly focus on valyria proper and do the other island after

narrow wave
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I will propably add all of that at one go

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but not soon 😁

grand dust
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Thats a lot of counties, perhaps too much ?

narrow wave
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dont worry, still wouldnt be soon

quasi needle
grand dust
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Keep in mind you need to add the summer lands too

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Oros and stuff

worthy jungle
narrow wave
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Have you yet seen 11 baronies county yet?

narrow wave
strong hull
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is the dragonpit fixed ?

grand dust
narrow wave
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added

narrow wave
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ist unfortunately big issue with agot

narrow wave
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Set wasteland option like in LOTR RiE mod would rock

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Devs pls pls pls

grand dust
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You could probably merge a 1/3 of those counties

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Not to mention, it's gonna be insufferable to colonize

unique mulch
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Valyria shouldn't be easy to colonise

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I'd personally say there should be event that can send your ruins back

grand dust
# unique mulch Valyria shouldn't be easy to colonise

Yeah i agree it should be a tine consuming expensive project over multiple generations but that's way to many provinces to colonize.
Keep in mind every province takes thousands of gold and many years to complete. ( 20+ )
So 140 it overkill imo

narrow wave
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i wanted already to make the colonization a little faster

grand dust
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And gets longer and more expensive from there

unique mulch
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Which you can improve with skills

narrow wave
unique mulch
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That be very much above me

grand dust
# unique mulch Which you can improve with skills

Even if you take cutting cornerstones and architect it still takes a long time and thousands of gold 🤣
I think it should be long and expensive. But there shouldn't be that many provinces to colonize

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Not to mention; performance

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Or decrease the cost and time

unique mulch
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I do just disagree because of canon
Valyria is massive, it's the most dangerous place in the world and it's ruined

grand dust
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But if that's your pov then decrease the time and gold requirement

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That's too many provinces to colonize conventionally

unique mulch
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I do see your stance with that, the current cost and time works perfectly with the few ruins in base

narrow wave
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will propably decrease the time

grand dust
# narrow wave will propably decrease the time

The current system isn't designed for large scale massive colonization project.
So yeah a significant adjustment is required to make 140 counties ( and whatever else you add ) manageable

narrow wave
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also i want to make a very risky decision to search ruins and sell stuff, inspired by Squinty Mellow

grand dust
narrow wave
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you could send courtiers also

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(to their death)

cerulean glade
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or your dragons

rigid radish
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Yooooooo, can you upload that, just like it is in that picture and i'll be able to have fun for days 👐

opaque drum
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where is holding view

mint bolt
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I was going to make a Century of Blood bookmark mod. Can I include files from your mod in that mod?

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if not, i will just make your mod a dependency of the one i am making

dreamy siren
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just gonna say @narrow wave good work man, take your time. Just.... good job 👍

rigid radish
narrow wave
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but idk if its reasonable to make valyria colonizable just after the doom

mint bolt
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I will taking some liberties

rigid radish
# narrow wave

Gotta ask, did you add this to the one that's already been uploaded to steam or did it get added in overall to the mod we're all waiting for 👀

rigid radish
rigid radish
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Dear Lord above or people behind the mod, it's me ya boi asking for a favor again. can you please add that part to the part that was uploaded to steam doesn't matter if it's all are ruines, i'm okay with that and i won't bother any of you all until the whole mod is out, Amen 🙏 i simply can't wait 🙏

grand dust
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uhm, what he said

bronze niche
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Is this save compatable?

unique mulch
bronze niche
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thanks

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If anyone is trying to add this to a current save, looks like you can trigger it with debug mode, event is "colonize_valyria.0001"

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not sure if this will break things, if it does ill try to update

grand dust
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anyone who's having issues with cow agot and harrenhall being F-ing massive put this mod before cow agot

random agate
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Hey just wanted to mention when I move my capital in Valyria I become a republic?

narrow wave
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thats pretty weird

random agate
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Aye it’s really werid and won’t let me play my character anymore

narrow wave
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did you choose for your capital to be a city?

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when rebuilding ruins?

random agate
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Yeah I did

grand dust
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also no holdings

narrow wave
# random agate Yeah I did

thats the issue, you shouldnt have a city as your capital, because the games notes you as a republic, and republics arent playable

bronze niche
narrow wave
grand dust
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lemme check

grand dust
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there really needs to be a patch

rigid radish
visual latch
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when is central valyria release

rigid radish
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I refuse to start a new game until that part is out because it would force me to start over again 😅

visual latch
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frrr

rigid radish
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I don't really care about bravoos or the rest of essos, i just want valyria so i can get going with my nerd rp shit 😅

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I don't care if i'm canon or not, i got my own little fantasi shit going 😅 kinda feels like being a kid again playing an rp game for the first time 👐 fuck the storyline, i am the storyline LAUGHINGCAT

rigid radish
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Update the mod with the second part of valyria within the next hour and i will name my first born after you (in game ofcause)

narrow wave
rigid radish
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13 mins left eyeshake

narrow wave
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?

rigid radish
# narrow wave ?

I take it that my offer in regards to the name of my first born wasn't good enough so i'll up the price, update the mod with the second part of valyria within the next hour and i'll name my dragon after you ItalianHands

rigid radish
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Don't mind me really, i'm just trying to make time go faster until the mod comes out. i'm on the last part of my summer break and just hope i get to enjoy the game before my summer break is over 😅 but hope you all know i'm only taking the piss 👐

strong hull
solid ginkgo
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🐄

rigid radish
# strong hull and then ?

It was in refence to my comment further up that if they released the mod within an hour, i would name my first born (in game) after the mod dev 😅

silent pike
rigid radish
narrow wave
rigid radish
silent pike
narrow wave
rigid radish
narrow wave
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Don't know, ask the native valyrians

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but i think they arent with us anymore

rigid radish
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You'll have to release the next part of that area before we're able to ask them 👀

narrow wave
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should i abandon this mod to make silly fish peoples🤔

silent pike
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Release da next update before we piss ourselves LOL BOBBY

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Jk

quasi needle
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Yk what you should add

glacial remnant
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Thank the gods for Bessy BOBBY

rigid radish
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On a real note tho, i have no idea on how to but if there is a way to help out, i would love to 👐

quasi needle
silent pike
narrow wave
grand dust
grand dust
solid ginkgo
grand dust
rigid radish
# narrow wave 🤔

None onf us understand what that means, we might pray to the gods but that doesn't mean we understand them 🙏

solid ginkgo
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hell, if you play around with the bookmarks you could tell the story of Aurion, the dragonlord that tried to re-take valyria after the doom

quasi needle
grand dust
quasi needle
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Fr that was my favorite thing to do in ck2 agot

narrow wave
rigid radish
grand dust
narrow wave
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oh cool but it isnt just like the head of faith?

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i think u can be faith leader or is it different?

quasi needle
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Basically instead of being something like a pope you were literally a god the person your religion worshiped

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God on earth sort of thing

narrow wave
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ok cool

grand dust
# narrow wave i think u can be faith leader or is it different?

Ck 3 reform works different than ck 2.
Leadership was a doctrine in and by itself.
So here's my idea: the doctrine god king requires you to have temporal leadership and everyone of the same religion gets a large opinion boost towards you, along side some stat bonuses or something.
Other faiths despise you and consider you evil.
You can't pick a synchretic faith with this doctrine.

quasi needle
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-100 opinion cause proclaiming yourself god would definitely cause people to want to kill you

grand dust
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Yeah, it should be powerful but also somewhat balanced

grand dust
random agate
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Who else is gonna remake the Valyrian freeholds?

vernal cliff
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Is there something wrong the dragonpit in this mod on the islands?

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Aside from the dragonkeeper bug

narrow wave
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I think its the only issue

rigid radish
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Nah the only issue in my world is the fact we only got the left side of valyria and not the rest BOBBY

warm pike
rigid radish
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👀

narrow wave
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That's awesome, thanks, will mention you in the credits

grand dust
random agate
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Has this mod be updated in the past couple of days?

random agate
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Ok

grand dust
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What a pleasant and productive conversation

random agate
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Sound mucka

silent pike
agile lake
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yall need to learn patience lmao

dreamy siren
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stares did a ton of messages just go poof lol?

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not that i mind

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the weird convo was unneeded (people do need patience though)

rigid radish
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Welp, i personally don't think there's been an issue throughout the time this thread has been here, i personally believe most people in here is just excited because of what's been shown so far by Maki.

grand dust
# rigid radish Welp, i personally don't think there's been an issue throughout the time this th...

If someone told me they're excited for my mod, and they want an update, I'd be elated not frustrated.
It really depends on how you choose to view it.
You can view it positively and be glad and happy people are taking an interest in the wonderful mod you're creating ( like our man maksiu ) or you can view it negatively and get defensive and frustrated.
It really is a matter of how you choose to view it.

rigid radish
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I know that i have personally tried to answer questions i knew the answers too when other people would ask along with trying to hype up the upcoming mod, i believe from what i seen so far that others in here is doing the same but if i have been a pain in somewhat way, i do wish to apologies and it won't happen again. I'll be looking forward to seeing your mod once it's complete Maki, good wind forward.

dreamy siren
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multiple people got pestering him to update it and asking when update.
lets not go down the excuses rabbit hole okay?

This convo is unnecessary. It'll update when the modder updates it and not before, its also a fairly sizeable mod by comparison to others.
So yes, patience is necessary. Please try to have some and not scare them off?

glacial remnant
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By the seven who are one, what happened here

grand dust
glacial remnant
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I mean I know

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I read it back

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And jesus

narrow wave
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Thanks for concerns and kind words, I wanted to clarify that I don't really stress or feel pressure about this mod, but I know this is often a real issue for modders.

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So i wanted to thank the Dev Team for engaging and caring about modders mental health

grand dust
silent pike
narrow wave
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Don't worry u still wont get that update soon 😁

grand dust
silent pike
grand dust
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And on a further note, while we're at it, we really do appreciate your work and the time you invest.
I know sometimes we're a pain in the butt but that's only because we're all very excited and hyped for this masterful creation you're cooking

coral laurel
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Idk why but I feel like center island or at least one or 2 of them should be entirely encompassed by a city, similar to kings landing and the surrounding islands should have small cities that are actually chunks that were split from the main city

narrow wave
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Yeah that would be cool but I'm not really into models modding

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Might try that

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but not for now

coral laurel
narrow wave
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I think valyria and some other important cities models are a necessity

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but in the long run

grand dust
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Can't believe he got a heart but I didn't Cry

grand dust
grand dust
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Kind of like kings landing where each barony is a chunk of the city

coral laurel
rigid radish
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I personally think that if Maki can just do to the rest of valyria, what they already have done to the first part, it would be okay and perfect until the massive essos mod comes out or until the agot mod team gets there 👐

grand dust
narrow wave
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It's definitely bigger than King's Landing

grand dust
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Like, take some of the central counties, and unite them into a super province that will compose the new city of valyria

narrow wave
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The dots 😡

grand dust
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Oh

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Lol

narrow wave
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hate them

grand dust
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Also yeah the dots

narrow wave
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I will fix them

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as i did before

grand dust
grand dust
coral laurel
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That'd allow other dragon lords to take power

narrow wave
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I think it would be administrative government from roads to power

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will see if it needs dlc

coral laurel
grand dust
grand dust
coral laurel
grand dust
narrow wave
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Yeah, will have to see how moddable influence will be

coral laurel
grand dust
grand dust
grand dust
rigid radish
coral laurel
grand dust
rigid radish
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I've got 5 big families going with over 100 people written and some shit going i wish to get in there. we are some rp nerds in here who loves to make our own stories and try to play it out

rigid radish
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👀

grand dust
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Okay, brainstorming ( and wall text )
Valyrian administrative government will have much more power concentrated in the hands of the emperor than base game.
No one defied the dragonriders of old, and men trembled before them.
This should be properly implemented in the government.
Less plots against the emperor, less chance of saying no etc.
Also, unique vassal type: colony.
Valyria had colonies that had a large degree of autonomy like volantis, pentos, lys.
Kingdom level titles should have access to a colony administration type.
( ill leave makisuu to figure out the specifics )

narrow wave
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I don't know about the colony holding.

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I will propably work with Magtaius about the Freehold mechanics

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so you will see

cerulean raft
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how much of this is complete?

narrow wave
cerulean raft
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oo okayy

grand dust
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I'm assuming this doesn't come out before roads to power, due to all the other stuff you need to fill in. so having a unique valyrian government is on the table

narrow wave
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Looks like this but wont come out soon

narrow wave
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But not with freehold mechanics

grand dust
rigid radish
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Ruin mechanics is fine too 😅

grand dust
warm pike
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I just want to point out that there is a strange incompatibility between this mod and that of "COW-AGOT: 3D Models & New Mechanics". When I activate both at the same time I end up with a giant Harrenhal on the map.

grand dust
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Disable it

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If you load cow agot BEFORE this mod the holdings in valyria disappear
( no giant harrenhal tho )

narrow wave
rigid radish
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There's been nothing but issues with COW on my end which is why i don't have it in my load order

grand dust
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It seems to me that the city of valyria was sitting on top of a mountain.

rigid radish
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Let's go ask Martin

grand dust
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Maybe that should be reflected in the terrain ?

narrow wave
grand dust
narrow wave
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Are the Lands Between east of Asshai?

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and west to westeros

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thats why between

grand dust
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I think it's supposed to be purgatory

rigid radish
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I believe if i'm not mistaken that you actually get to see Old Valyria in it's glory in the very old tv show, a song of ice and fire. in case you wish to make a copy of that 👐

narrow wave
grand dust
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Also please remember that the fourteen flames are on valyria and not in the lands of the long summer.
So no volcanoes on the northern side of the smoking sea

warm pike
grand dust
narrow wave
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Yes

warm pike
narrow wave
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Didnt do it 1:1

grand dust
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Also ( I know in talking a lot but bear with me )
What will you do for the lands of the long summer ? They've been told to be the most fertile in the world and grow crops year round.
But have since the doom been devastated.
How will you implement them ?

narrow wave
warm pike
# narrow wave not soon

I think you should wait for the DLC release and the AGOT update (after that I don't know how long it would take). At least you would have time to do the whole zone and it would allow to apply the new mechanics of the Byzantine Empire to the Valyrian Empire.

warm pike
rigid radish
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That's what i been kinda saying since first update. keep it small and in the way you already have for now and ofc clean up here and there but don't throw an extreme amount of time into it now only for an update to come out and then have you start all over or making your work wasted

narrow wave
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It will propably add much depth to mapping

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but i dont think it will destroy my work that much

grand dust
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( at least I hope )

rigid radish
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As i told Average in dms earlier, i been a mod/game tester for 10+ years and i just see it to often, that's why i'm from the standpoint that i'm at 🙏

warm pike
grand dust
narrow wave
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I think the devs had stated that they wont make valyria colonizable

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in the core mod

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So i think im safe

grand dust
rigid radish
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Welp, if that's the case, go at them and tell me what i can do to help Eivor

warm pike
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ok

vernal cliff
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I am having a problem where I have no actions can be taken on a brand new dragon pit that I have built on an island off the coast of Westeros

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No court amenities to select from for the dragonpit

grand dust
vernal cliff
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any fix?

grand dust
vernal cliff
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for fuck SAKE

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game ruining shi right there

grand dust
vernal cliff
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Is it this mod causing it?

grand dust
narrow wave
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Idk what causes the issue

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😇

vernal cliff
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Is it actually from this mod tho specifically

narrow wave
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I think so

grand dust
vernal cliff
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breh, I asked was there any other bugs and the only one mentioned was the dragonkeeper bs despair

grand dust
narrow wave
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no

vernal cliff
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I'm ok with that bug

grand dust
vernal cliff
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not being able to use the dragonpit tho is gonna be irritating

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gonna have a look myself

grand dust
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While you're at it maybe figure out the dragonkeeper bug as well

rigid radish
vernal cliff
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the dragonpit?

rigid radish
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Yes

vernal cliff
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gonna kiss you with ur mouth full

rigid radish
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So, it's gonna be a little wall of text so i can either dm it to ya or if it's okay with Maksi, i can post it here 👐

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Is it okay with you @narrow wave ?

grand dust
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Post it let's see it

rigid radish
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Alright

narrow wave
grand dust
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SHOW US THE FILTHY CULPRIT WHO CAUSETH MANY A DISCOMFORT !

rigid radish
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So i use 3 mods
First one is called "Create Custom Duchy (UPDATED)" and the second one is called "One Duchy Kingdom | Easy Found a Kingdom Decision" and last one is called
Advanced Cheat Menu not to forget the mod called "move your capital"

So the thick is that the create duchy mod has a bug, the last county you conqure is going to be the one that has a duchy building. so i use the cheat menu to give myself the county i wish ( and the one with the dragonpit is ofcause the last county i take ) (you need 3 counties) then i make the discision to create custom duchy which removes the dragonpit that's already there (because it's bugged and will continue to be until the update) and then i use the descision to create an easy kingdom so i can build a new dragonpit (the one agot already got put in) in that way, the old dragonpit gets removed ( you keep the bonusses because it's bound to country and not building ) along with a working now a working dragonpit that therefore removed the dragonkeeper bug.

and if you do it correct, there will be a total of 3 kingdoms in valyria and therefor you can also make it into an Empire.

grand dust
rigid radish
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SO if you do it correct, blue can be a duchy. yellow a kingdom. purple a kingdom. green a kingdom. you keep the duchy building part and you get to have dragonpits in each of those kingdoms. 😅

rigid radish
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it's a bit of a way around it until the update but it works just fine :3

grand dust
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I still don't understand how to replicate this fix.
Max just needs to put out a hot fix instead of waiting

rigid radish
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Do you now understand why the ruins are just fine for me, i'll use this trick to make plenty of kingdoms, each a dragon house and then i'll get to have my massive fight, it ain't canon but it's gonna be fun, for me atleast 😅

vernal cliff
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yeah tbh I am building a dragonpit in westeros

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and shi ain't workin

rigid radish
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could it be the new update that came today? i always remove the mod and re-add it everytime a new update comes to move chances of bugs

grand dust
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I think there really needs to be a hot fix.
We can't wait a month+ for it

vernal cliff
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so doubt it

grand dust
vernal cliff
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why tho

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I wanna keep this version of agot

grand dust
rigid radish
rigid radish
vernal cliff
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Does the update fix my problem?

rigid radish
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Most likely, that's why they sometimes make their updates, it's to fix issues such as those 🙃

vernal cliff
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I mean, it may break my current save rn, if I update, so there's no point to do so if it doesn't fix my bug

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I will see if it does

grand dust
rigid radish
rigid radish
# grand dust I have the opposite problem. I have no issue waiting for the islands but this bu...

I hear ya, i would say cheat mod fixes most of that. yes it will take some work to get the start you'll like but it can work. for example, i ain't going to wait 20+ years in game time just to have 1 castle at valyria. so i use the money command and instabuild command to get my castle. after that, i use the money command to remove the left over so i'm back to the money the game started me with and then i go from there. or take some nobody in game above of lys and use that char to make it so valyria is no longer a ruin and take it from him. there is so many ways to get a proper start at valyria if you wish to at this point. if you already have a save game going and you can't take the land from anyone then you can use the colonize event command in debug and do it that way through. and remember, then game let's you have more then 1 dragonpit so worst case, build a second one in your kingdom and then make it so your dragonkeeper stays there until the update is out 🙂

grand dust
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How do you use another character to restore a ruin ?

rigid radish
#

pause your game and change to a different charecter and use that person to do what you wanna do and once you're ready, change back and kill them off 🤷‍♂️

grand dust
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It follows inheritance rules

rigid radish
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Not if you take it from said person??

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I don't know "devine intervension" to well but it's pretty easy to do with advance cheat menu. like everything is pretty straight forward with that and makes even debug menu easier

grand dust
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Honestly just turn debug on and put it " instabuild "

cloud tulip
#

so i havent really been following, the mod is out but its legit like nothing in there right

grand dust
rigid radish
rigid radish
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Well with the advance cheat mod, you just right click on the invicible man "who owns the ruins" and press the one that says "take title" and take away their title? it's then given to you. then i normally use the money command, upgrade the ruins and buying the rest of the area''s around valyria. once i pressed upgrade ruin on each of the counties then i put in the command instabuild in debug and it completes the buildings, i repeat it a total of 3 times. then i press unpause for a in game day so the event with castle, temple or town is triggered and yea, pick castle for each one and then jump over to my own toon and use first part texted here to take the titels from the random char and afterwards i use debug to kill the random char so their hair will get his original county while you're keeping Valyria 🤷‍♂️

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I believe it's pretty simple 😅

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it normally takes me like 10 mins tops to do this when i start one of my fantasi playthroughs 😅

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where there is a will there is a way 👐

vernal cliff
#
agot_create_generic_dragonpit_scripted_effect = {
    $DRAGON_PIT_OWNER$ = {
        trigger_event = agot_dragonkeepers.0001  # Creates the Head Dragonkeeper Character, Provides a Little Bit of Context to Player
        #  Adds a variable to the county holding the dragonpit so that the decision cannot be taken again
        if = {
            limit = {
                any_held_county = {
                    any_county_province = {
                        has_holding_type = castle_holding
                        has_building_or_higher = generic_dragon_pit_01
                        has_building = valyria_volcano_01
                    }
                    NOT = { has_variable = has_dragonkeeper_order }
                }
            }
            random_held_county = {
                limit = {
                    any_county_province = {
                        has_holding_type = castle_holding
                        has_building_or_higher = generic_dragon_pit_01
                    }
                    NOT = { has_variable = has_dragonkeeper_order }
                }
                set_variable = { name = has_dragonkeeper_order }
            }
            add_realm_law = dragonpit_close_family_law
        }
        if = {
            limit = {
                has_ep1_dlc_trigger = yes
            }
            hidden_effect = { set_amenity_level = { type = agot_dragonpit_amenities value = 3 } }
            custom_tooltip = agot_dragonpit_amenities_level_set_to_three_tt
        }
    }
}
#

Feel like this is the problem

#
any_county_province = {
                        has_holding_type = castle_holding
                        has_building_or_higher = generic_dragon_pit_01
                        has_building = valyria_volcano_01
                    }

does this need an OR? feel like that is checking it has all three, making it impossible to build a dragonpit with no valyrian volcano

grand dust
rigid radish
grand dust
#

Now it's just the dragonpit bug

rigid radish
#

And that's why i use the create duchy mod to remove the bugged out dragonpit so i can create my own 🤷‍♂️

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until the mod is updated

vernal cliff
rigid radish
vernal cliff
vernal cliff
#

I built one on the island beside Tarth

grand dust
vernal cliff
#

Maybe

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gonna try it now

rigid radish
#

I haven't had issues in neither of the dragonpits that's already there in the base mod, so no issues in pentos, kinglanding nor dragonstone.

I haven't had any issues with dragonpits i had to build in other kingdoms neither. only dragon pit i had an issue with is the one at valyria but i still don't have any issues with the other dragonpits while this one is active if that makes sense?

vernal cliff
#

There is a dragonpit in Pentos?

rigid radish
#

Yea? in the big town?

vernal cliff
#

I didn't have issues building dragonpits until using this mod

grand dust
vernal cliff
#

So will check

grand dust
#

Make sure the dragonpit in valyria works properly

rigid radish
#

I normally stay in essos with my toons, first area i take is pentos because it has a dragonpit? 👀

vernal cliff
vernal cliff
#

put this in common/scripted_effects @grand dust

#

test it with me

grand dust
#

I can't rn

#

It's 3 am

vernal cliff
#

cringe

#

1am testing for me it is

grand dust
#

sigh FINE

rigid radish
#

2 am here 🙌🏻

vernal cliff
#

🇪🇺

rigid radish
#

I shall name my knights after you all 💪🏻

grand dust
#

launching now

vernal cliff
#

waiting for mine to load in rn

#

btw this won't fix existing issues

#

you need to rebuild or restart

#

this is fixing how it is setup initially

#

gonna get rid of my dragonpit and rebuild it

#

see if it works then

#

i should have accounted for claiming the county in valyria

grand dust
vernal cliff
#

it should

#

but

#

you need to play before you actually complete colonizing it

#

i.e. when the dragonpits are meant to activate

#

has to go through the process of that again

grand dust
#

i dont understand

vernal cliff
#

you need to start playing before you colonized valyria

grand dust
vernal cliff
#

and you need to start playing before building a pit elsewhere that wasn't workin

#

if thats something you want ofc

neon grotto
#

How do I do claim it just says ruin ? Forgive me I’m slightly still new to this

vernal cliff
#

decision

#

near the bottom

#

YES

#

MY PROBLEMS FIXED

#

LETSSSSSSSSSS GOOOOOOOOOOOOOOOOOOOO

#

funding is there now and I have a dragonkeeper

grand dust
#

took all titles, now im a ruin lol

rigid radish
#

Lmao not the way to do it LAUGHINGCAT when it asks you what titel you wish to take, then you click on the title you wish, if you take the title "ruin" then you ofcause become a ruin LAUGHINGCAT

vernal cliff
#

btw

#

is the voyage meant to kill your dragons

#

fucked me up fr

#

letting me know how bad it is when I eventually do it

grand dust
#

works

#

( picture uploading is slow )

vernal cliff
#

It works? your dragonpit is working?

grand dust
#

yep

grand dust
#

gonna send you some crypto shekels

vernal cliff
grand dust
vernal cliff
rigid radish
#

Yea, run a few ingame days and see if he stays cause the bug keeps removing them.

grand dust
#

still here

vernal cliff
#

gonna play a couple yrs

#

It just had messed up initialization, it wasn't recording properly the dragonpit being setup, so dragonkeeper couldn't stick around since it didn't exist correctly

grand dust
#

im gonna hop back into bed

rigid radish
#

If it works then sure Maksi update the fix along with the small little island that's red 😅

rigid radish
grand dust
rigid radish
#

And don't forget to look under the bed to make sure the monsters ain't there 👐

grand dust
rigid radish
rigid radish
#

is someone going to let Maksi know you figured it out 👀

grand dust
rigid radish
#

Oh right, didn't see that 😅

vernal cliff
#

yeah its all g

#

dragonkeeper sticks around

rigid radish
#

Perfecto ChefKiss

#

Then i really need the second island if i'm going to do what i wish to do 😅 because i'm going to need 4 kingdoms and 1 duchy to make my sandbox thingy 😅

neon grotto
vernal cliff
#

You high valyrian?

neon grotto
#

Yeah

vernal cliff
#

you at war, imprisoned or don't have enough gold?

neon grotto
#

3k gold,no wars,and a free man

vernal cliff
#

decision_colonize_valyria = {
title = settle_valyria
desc = colonize_valyria_decision_desc
picture = "gfx\interface\illustrations\decisions\decision_valyria.dds"
ai_goal = no
cost = {gold = 800}
is_shown = {

    title:c_nuqiria.holder = { government_has_flag = government_is_ruins } #works
    
    dynasty ?= { has_dynasty_modifier = valyrian_heritage_dynasty_modifier } #works
    #OR = { #doesn't work
    #    has_trait = lifestyle_traveler
    #    has_trait = dragonrider
    #}

}
is_valid = {
    is_at_war = no
    is_imprisoned = no
    gold >= 800
}
effect = {
    trigger_event = colonize_valyria.0001
}

}

#

dynasty has to be valyrian and the land is not yet colonized (do not take valyria aside from this decision)

#

is that the dragonseed dynasty modifier>

rigid radish
#

OR use a cheat menu to take the title just be careful not to take the ruin title

strong hull
fluid saffron
pale minnow
#

just noticed while testing, it happens every time a building finishes construction

fluid saffron
#

Yes I noticed this too

#

So, something, the mod never calls agot_create_generic_dragonpit_scripted_effect

#

Which is the function Tuned edited.

silent pike
#

Hopefully he updates this whenever he sees the ping
despair

fluid saffron
#

Well, the function included in the Valyria mod is broken, because it edited the effect that is used by generic dragon pits.

#

And I am not sure if that was actually necessary

vernal cliff
#

Been playing all night with it, but haven't touched Valyria, so at least the generic dragonpit errors are fixed

vernal cliff
#

Gonna sleep now tho, getting my gamer hours in before uni starts

fluid saffron
#

So looking at what is happening, they are being fired every time a building is built on the Volcano country.

vernal cliff
#

ye had a feeling off the top of the dome

#

if you can fix while I sleep feel free to share

fluid saffron
#

I will share if I can find it, I think it might be a bug with vanila maybe

narrow wave
vernal cliff
#

Was fake news in the end

narrow wave
#

Oh

vernal cliff
#

There's a problem when buildings are built

fluid saffron
#

Ok, found it

vernal cliff
#

But it fixes the building of generic dragonpits

#

Which also wasn't working

fluid saffron
#

there is an event to remove the dragon order variable

#

which is fired every time a building is finished

narrow wave
#

Oh shit

fluid saffron
#

to not be fired, it needs more than dragon_pit 1 or a county province.

#

be it Rhaneys Hill or Dragonstone

#

It is a pretty easy fix, if annoying.

narrow wave
#

I didnt check the core ruin event

narrow wave
fluid saffron
#

can_this_dragonpit_be_destroyed_when_dragonpit_building_is_replaced

#

This scripted trigger will need to be replaced

#

and the on_action which checks it will need to be updated as well

vernal cliff
#

Make sure you incl the fix I did for the generic dragonpits if ur updating

#

Dat shi was annoyin me

fluid saffron
#

Tbh, you can just remove that scripted trigger override entirely

#

I mean sure, the OR fixes the bug, but you don't need to check for the volcano building at all

#

as the volcano building like the dragonmount should be handled without the generic building checks.

#
    has_variable = has_dragonkeeper_order
    NOR = {
        any_county_province = {
            has_building_or_higher = generic_dragon_pit_01
        }
        any_county_province = {
            OR = {
                this = title:b_rhaenyss_hill.title_province
                this = title:b_dragonstone.title_province
                this = title:b_ilvonys_1.title_province
            }
        }
    }
}```
hearty field
#

I have a problem, when I build any Dragon pit that is not in Kings Island or Dragonstone, a message appears as if it is invalid for funding at the court and the pit is built but I can't hire any dragonkeeper and it doesn't lay any eggs or dragon inside, it's as if it doesn't exist, has anyone ever had or seen this problem?, thanks in advance!

narrow wave
#

I'm in the process of writing a fix, thanks to Tuned and Zarahustra's efforts

hearty field
#

it started giving this bug when I installed the valyrya mod, but now any dragonpit I build is invalid

hearty field
narrow wave
#

Not really, testing rn

fluid saffron
#

Yes I have fixed it entirely

narrow wave
#

Can't guarantee when

fluid saffron
#

I will share the fixed on_action

#

So the snippet before is the scripted trigger.

hearty field
#

But I did a play now playing in Westeros, but with the Valyrya mod active, and the bug still happened, was it just because the Valyrya mod was active?

fluid saffron
#

Maki, with this code you should be able to delete the reference to the volcano in the create dragon pit scripted effect. As what this code now does is replicates how Dragonstone works.

narrow wave
#

I'm dumb, I just added the if part and launched the game 🙃

fluid saffron
#

Which I assume was your intent

narrow wave
fluid saffron
#

fun fact, probably the first contribution to a CKIII mod, which is kinda funny given that I was the guy who wrote the magic system for the Gehmisnacht mod for CKII 😄

narrow wave
#

Thanks a lot 👏

fluid saffron
#

I was inspired to look at CKIII again when I saw the developer diary annoucing an effect to damage armies...

I think I will need to write a magic mod...

narrow wave
#

and the entry

fluid saffron
#

That snippit should be an entire on_action

#

so if you have it in a file in the on_actions folder, it will replace the AGOT on_action.

#

You will need the entire on_action

#

You might also need the earlier snippit I sent as well which was the scripted_trigger. Looking at the AGOT code it looks a bit spaghetti, but maybe they know something I don't with their redudency.

thorny meadow
#

Quick question, is there a non steam link for the mod?

narrow wave
hearty field
#

Guys, where is the natural dragonpit in pentos? so I can see if getting it would be worth it to stop the bug

warped ore
fluid saffron
#

That needs to become an on_action

#

I have my own personal mod that is always last in my mod list with all these sorts of fixes

warped ore
warped ore
narrow wave
#

All is working i think

#

I will be posting a patch rn

warped ore
#

okey then i wait, i dont know what im doing 😦

fluid saffron
#

Sorry I am something of an uncouth coder.

#

I just joined this discord so I could share the fix with Maki because I noticed he had said he wasn't sure how to fix it on his steam comments.

narrow wave
#

Thanks, posted a update with Yours and Tuned's fixes +added French translation made by TesaVonAtti

warped ore
#

mod updated, gona try it

#

need a new game or be fine with the ongoing one?

narrow wave
#

i think a new game is needed unfortunately

#

but you can try

warped ore
#

send all my drags to the pit, lets see if they fly away

#

lets try a new game

narrow wave
#
  • Version 0.1.2

Added French translation - Thanks to TesaVonAtti

Dragonkeeper issue got fixed - Thanks to Zarathustra for fixing the issue

The issue with building another Dragonpit got fixed - Thanks to Tuned for providing me with a fix

fluid saffron
#

new save not required for the fix for the dragonkeeper issue.

#

Btw, still a bit unclear Maki, maybe I missed it, but do you plan to eventually have all three of the Valyria isles?

narrow wave
#

Yes

#

+peninsula

narrow wave
fluid saffron
#

mmm, so, I am so looking forwards to doing a proper government mod once Roads to Power drops as well.. Need my administrative empire 😄

serene breach
#

any thoughts on porting the dragonstone model or something similar to notable castles in valyria?

narrow wave
#

I don't really think i would use core devs assets for that, so not really.

dreamy siren
#

do we even have canon examples of proper valyrian architecture that isn't fanart?

#

not as in general valyrian

#

but the peninsula cities

narrow wave
#

I don't think so, I would propably base on a mix of those

dreamy siren
#

(i know you said about not using core dev assets. But tbf you could 'butcher together' aspects from dragonstone and harrenhals ruined look)

#

yeah

#

those are good, but i don't think are 'canon'

narrow wave
#

We have also this

dreamy siren
#

but man thue latter looks so good

#

not on top but sorta related to my comment

#

when you fully repair harrenhall, does it look repaired?

narrow wave
#

no

#

It is still destroyed

dreamy siren
#

damn

narrow wave
dreamy siren
#

someone told me ages back it does, must've been a mod

#

was gonna say

#

you could take assets and splice with new ones to make ruined major cities

#

and then have an option to 'upgrade' to fix them

#

which changes the model to be more like those pics

#

but realistic ofc

narrow wave
#

I would propably modify them a bit

dreamy siren
#

(realistic as in realistic for development)

narrow wave
#

and add my own stuff also

dreamy siren
#

yee

#

wonder if the devs themselves will ever add in myr/pentos/tyrosh tier models for valyria

#

even if they don't make it as a rule colonizeable

#

just like cool useable ruins

strong hull
#

thats not real stone

narrow wave
#

Idk, It was made for show purposes

grand dust
dreamy siren
#

shame

#

is COW agots updated to the current AGOTS update tho?

grand dust
grand dust
rigid radish
#

I got pinged 👀

warped ore
#

my dragonkeeper keep going away

fluid saffron
#

did your game download the update>?

warped ore
#

mmmmmm

#

im gonna try to unsub and sub

#

no new game required?

rigid radish
#

Welp, morning you all pikawave

grand dust
#

tis be the afternoon good sir

rigid radish
grand dust
#

Well 1400-2000

fluid saffron
#

Mmm we still need a way to make the Valeria title without conquering another kingdom.

grand dust
#

Use " Bypass_requirements " command

#

@fluid saffron

fluid saffron
#

I just wrote a grant title decision for e_valyria

grand dust
fluid saffron
#

I think I just got a brilliant idea... use dynamic titles with roads of power titular armies to create a lockstep legion mechanic...

hearty field
#

Does anyone know why the dragon's customization screen is like this? Can't customize

distant geyser
#

I got this in my restored valyrian ruins, any idea what mod could be the culprit?

narrow wave
#

I will soon release a compatch made by @weak trellis

grand dust
hearty field
# grand dust Any UI mods ?

These are my installed mods, I was customizing normally, I didn't add any other mods, I just started another campaign and it looked like this

grand dust
hearty field
#

ok

grand dust
hearty field
#

okay

grand dust
#

This is conquerors isle not cow patch

narrow wave
#

no

#

its for valyria

#

oh i named it that

#

dang

#

dumb mistake

grand dust
#

Can you believe this guy made a mistake ?????

narrow wave
grand dust
narrow wave
#

its named differently now but it doesnt update on discord

hearty field
#

😦

grand dust
hearty field
#

I think it has to do with these last 3 lines of customization, because yesterday when I played I didn't have these options, but I don't know which mod adds this

grand dust
hearty field
#

ok

grand dust
#

faster council tasks
independent petty kingdoms
no attrition
dragonlord ascendency
better terrain graphic and window
lannister gold
agot immersive warfare
agot hotd velayrion
struggle for westeros
conquest bookmark
dragonskulls for all courts
double lifestyle xp
new building reboot
cow agot

#

these are the mods i dont have

grand dust
#

as for my modlist ill send you one when im able

#

a picture that is

hearty field
grand dust
#

currrently testing some things

hearty field
#

I understand, I really don't know which strip, apparently all of them were working yesterday, sad

#

That's crazy, I removed all the mods but the problem continues

grand dust
#

all the mods ?

#

did you unsub and resub to the main agot mod @hearty field

hearty field
grand dust
#

that's no doubt it becasue they updated the dragon customization menu

hearty field
#

hum I will test

hearty field
grand dust
#

@narrow wave i think there's incompatibilty with the " suggest bonding " mod.
i can only replicate this issue in valyria itself. every child has a minus 1000 percent to taming even tho access is for everyone and no one has ever tried to bond with a dragon

leaden ermine
#

I'm still having the dragonkeeper issue even after creating a new game 3 times

grand dust
#

this is a dragon in dragonstone as opposed to the ones in valyria

leaden ermine
#

might be a good idea gimme a sec

grand dust
#

so in short, the " suggest dragon bond " mod doesnt work with the dragonpit in valyria

grand dust
leaden ermine
grand dust
#

alr bro

grand dust
leaden ermine
leaden ermine
grand dust
cerulean glade
grand dust
#

was about to ask the same

leaden ermine
#

Ssd

grand dust
#

why is it so slow then ?

cerulean glade
#

how old is yor PC or your ssd?

leaden ermine
#

It's fairly old I think 3 years now

cerulean glade
#

and is your ssd your main drive?

leaden ermine
#

It is my main drive

cerulean glade
#

and last question do you install and uninstall many games from your SSD?

grand dust
#

@narrow wave also the patch for cow agot doesnt work

#

theres no holdings

leaden ermine
grand dust
leaden ermine
#

And I'm pretty sure

cerulean glade
#

i think its because of the age of your pc and being the main drive

hearty field
#

Are you playing now? Can you start a new game and see if you can customize the dragons normally, because I've already done everything here and the problem continues @grand dust

leaden ermine
#

Is there a problem with dragon customization? It works perfect for me

grand dust
#

@hearty field

#

works fine

#

check this setting please

hearty field
grand dust
#

HAHA I WAS RIGHT !

#

le language

hearty field
#

hahaha yes

grand dust
hearty field
#

thanks for the help bro

grand dust
#

you're most welcome

hearty field
#

Yes, it always disappears for me

grand dust
#

so its not just on my end. good to know

narrow wave
#

That's weird, because when i was testing they were all there

grand dust
#

i tested with only these three mods and divine intrervention and toggle debug

hearty field
#

The owner of the mod posted a mod that solves this problem, I haven't tested it yet, but whenever I put the 2 together the city disappeared

grand dust
#

also theres some incompatibilities with suggest dragon bond mod

grand dust
#

gonna test again

#

gonna disable dicm

#

nope

#

mod doesnt work

#

also toggle debug wasnt active either it was only the four mods neccesary

hearty field
#

The buildings still don't appear, even with the compatibility mod @grand dust @narrow wave

#

the islands of conquest are also buggy

narrow wave
hearty field
#

What the hell are the castamare mines doing there in Valyria?? WTK lol

fluid saffron
#

I will open it up in a bit and have a look at the interactions

hearty field
#

I'll take the mod off and see what happens

grand dust
hearty field
#

yes kkk

grand dust
#

@fluid saffron
This only happens in the valyrian dargonpit

narrow wave
#

or dont have right mod load order

#

because im sure compatch fixed this issue

grand dust
#

Off topic, do you have any plans on polishing the terrain ? That green is kinda nasty to look at

fluid saffron
#

so the Valyria dragonpit is handled like the Dragonmount

#

But the suggest bond mod checks for generic dragonpits or the title for dragonstone.

#
    icon = icon_scheme_dragon
    desc = visit_dragonpit_with_child_interaction_desc
    category = interaction_category_friendly
    common_interaction = yes
    interface_priority = 75
    ignores_pending_interaction_block = yes
    auto_accept = yes
    cooldown = { years = 1 }
    cooldown_against_recipient = { years = 2 }
    is_shown = {
        scope:actor = {
            is_adult = yes
            is_ai = no
            OR = {
                agot_has_an_active_dragonpit = yes
                AND = {
                    title:c_dragonstone = { has_variable = has_dragonkeeper_order }
                    title:c_dragonstone.holder = {
                        house ?= scope:actor.house
                    }
                }
            }
        }```
#

This is the bit that is missing what it needs.

grand dust
#

Can you make a patch for it ?

fluid saffron
#

Yeah, I think really the writer of suggest dragon bond should instead be checking that any title has_dragonkeeper_order variable.

#

Rather than what he is doing here.

narrow wave
#

Thats how Wynegarde looks and the provinces are in valyria

#

idk why you guys have problems with the compatch

#

also no castamere

fluid saffron
#

I will check the rest of the interactions and see there are others with this issue.

fluid saffron
narrow wave
#

Yeah propably

grand dust
silent pike
#

I’m finna boot up and see , been a couple days
tik

fluid saffron
#

mmm so much spaghetti logic in ckiii mods...

silent pike
#

I usually have no mod conflicts when I run this mod so let’s see

fluid saffron
#

sigh

#

Half thw time I end up writing compatches for mods I care about where I replace most of the scrippted_effects and triggers just to have sane logic.

hearty field
#

my loading order is like this

narrow wave
#

😮 I think uploaded conquerors isles valyria not finished compatch instead of the other one trollmartin 👏 👏

#

I'm the best

#

They look pretty similar to be fair

#

nvm it doesnt

#

😁

fluid saffron
#

ok what the frigging hell

narrow wave
#

Wrong mod uploaded 😁

fluid saffron
#

So the Suggest Dragon Bond mod includes a file to override every marriage interaction, but only seems to change a single interaction.

hearty field
#

the castamare issue isn't that bad for me, the worst thing is that the buildings don't appear

fluid saffron
#

Hello magic incompatability for god knows what...

narrow wave
narrow wave
#

👏 👏

grand dust
hearty field
#

The order is correct, I've already removed it and put the mod back in, I'll call it here, let's see if it works, faith! haha

#

Castamare is still here, but the buildings are now appearing! 😀

narrow wave
#

it may be the issue with your other submods

grand dust
dreamy siren
#

i really think peeps should be testing it without other intrusive submods before posting it as bugs lol

#

its almost always a submod issue

fluid saffron
#

Castamere I really think is a bug from Lannister gold.

#

So much bad code...

#

Fixing the Dragon Bond submod, he is doing soo many extra checks.

#

At one point, he checks for the dragon pit 4 different times, rather than checking for the dragonpit and then checking conditions and splitting from there. Instead he does four top level checks for the dragonpit.

grand dust
grand dust
fluid saffron
#

I am half incliined to rewrite his checks, include some scrippted trigggers to make the code easy to configure and be done with it.

grand dust
#

I have no idea what you mean since coding is alien to me. So, YOU DO YOU MAN !

fluid saffron
#

Just going to test though if just including c_ilvonys in the spaghetti code works for now...

#

So back in CKII days when you were working on a mod like Gehimisnacht, you had to be very careful in your coding because the game was unstable, and that mod pushed the limits of what could be done.

grand dust
fluid saffron
#

I have nothing to do with it.

#

I got distracted with teaching theology and philosophy at the University of Durham and stepped back from modding.

grand dust
#

He smort

#

Not like us

#

We stoopid

rigid radish
#

Just gotta ask, should i start my playthrough or should i wait another day if the mod is coming out in a day or two 👀

grand dust
narrow wave
#

maybe before

#

i will take a brake and wait for agot core

#

by then

rigid radish
narrow wave
#

i don't really know their deadlines

#

but i think so

grand dust
rigid radish
#

Would just suck if i start a new game today to then start it all over again let's say tomorrow ya know 😅

fluid saffron
#

I would hope someone in AGOT core has already done most of the pre-patch work

fluid saffron
#

Haven't test it yet about it.

grand dust
fluid saffron
#

It will be a drag drop replacement for the child interaction

#

Won't hurt games in progress

#

I have done the logic, and even some dirty code, but man I don't want to let anyone see the code it is so dirty...

grand dust
zinc whale
grand dust
#

I hope I didn't start a beef or smth

zinc whale
#

No beef haha

grand dust
#

Oh okay good

rigid radish
zinc whale
#

My interaction doesn't check for dragonpits at all, it checks if the recipient can start a bond scheme with the selected dragon

#

Think it might just be a misunderstanding ^^

rigid radish
grand dust
zinc whale
#

I am curious which code @fluid saffron is talking about though, and how they added a check for a specific dragonpit

#

Very much new to modding so happy to learn

rigid radish
#

I'm a mod tester who wish to learn how to mod 😅

#

Like, how do you even get started 👀

narrow wave
#

tutorials

#

on youtube

#

and game folder structure first

grand dust
narrow wave
#

look how the base game or agot core folders look like

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https://www.youtube.com/watch?v=uu_Zxf4ul2g
MrSamuelStreamer has a cool tutorial series

Code, pre-release access, and explicit modding permission were provided by Paradox!
Timestamps below!
Part 0: Intro - 00:00
Part 1: Mod Manager - 01:52
Part 2: Useful Tools - 11:51
Part 3: Basic Structure and Files - 22:08
Part 4: The .mod File - 25:38
Part 5: Learning from Paradox - 27:32
Part 6: Example Mod - My "Ruler Designer" - 32:30
Part 7...

▶ Play video
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however they might not be relevant to new versions

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also reverse engineering is the key

rigid radish
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👀

narrow wave
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look at the files

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i recommend to download visual studio code as a tool

rigid radish
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I assume a lot of copy pasting

narrow wave
rigid radish
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I'll save these things to my own discord with important info 😅

grand dust
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Maybe ill figure something out

narrow wave
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Also beware that modding is extremely time consuming

grand dust
rigid radish
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I'll assume so 😅 if i was to make anything, it would most likely be for myself 😅

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Like an island out in the middle of nowhere for me, myself and i.

narrow wave
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good luck 👍

rigid radish
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For now, i'm just watching and learning here and there but who knows vikingheart

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Always had the biggest respect for modders and game devs because it's creation out of sometimes thin air. I remember back when i was game tester for Ubisoft's Valhalla and got to try out some things there. completely thrown back in wonder of how they were able to make it 👐

grand dust
narrow wave
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I really enjoyed it but odyssey is the most memorable for me

rigid radish
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The game itself could have been better but graphics and overall how they designed it all was on a new level

narrow wave
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I was schocked when they added Vinland

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and the island

grand dust
narrow wave
rigid radish
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I remember they kept telling me "this isn't the finish product, there will be more and this is only the beginning" but it was more or less the finished product at that time 😅

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Like "this is just a small version of the boat you'll use, the one we're going to put in the game is 5 times bigger then the one you see right now" naaaah man, it was the same small boat..

grand dust
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That reminds me

fluid saffron
grand dust
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My boat once got stuck on the ground. Got a picture in my pc I'll post it here tomorrow

rigid radish
grand dust
grand dust
fluid saffron
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Yes, that is why I said they should have coded it differently.

grand dust
fluid saffron
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tbh, even the bugfix yesterday for the dragonkeepers order shows that the underlying code is a bit repititive.

rigid radish
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First game i got to be a game tester for was Shadow of War ( Assassin's creed lord of the rings cover ) and the amount of bugs and overall things wrong with that game in the beginning and how it ended 🙏

fluid saffron
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So you can just check for a title with the dragon keeper variable, and boom

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you don't need to check for any particular title.

rigid radish
# grand dust Nah that happened to me a year ago

What i mean is yes, that was a typical bug that also happened before the game came out all the time and after and they still haven't taken the time to fix it despite people reporting it 😅

zinc whale
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Are you confusing my submod interaction with the visit dragonpit interaction?

fluid saffron
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So I fixed an issue with the dragonpit interactions for this mod yesterday.

rigid radish
# narrow wave Awesome game

I also remember my first bug i ever found, still got it on my phone 😅 it was one of the orcs with a hoodie with a normal human ear showing under the hood 😅

fluid saffron
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Your submod interaction, the one to suggest the bond to children checks for either provinces with the dragon pit building, or for the county title of dragonstone.

zinc whale
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No that isnt my code

grand dust
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I hate how talion died in the end

narrow wave
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I still got to defend my forts

fluid saffron
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Oh, is that the AGOT team's?

zinc whale
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yes

fluid saffron
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Ah ok,

zinc whale
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Mine doesn't check for dragonpits at all, only if the recipient can use the bond with dragon scheme on the dragon

fluid saffron
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So the other thing I noticed, you have included the entire marriage interactions file in your mod?

rigid radish
grand dust
zinc whale
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Yes, I fixed the elope interaction being allowed if the character is in a bond with dragon scheme

fluid saffron
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Yeah, I was going to suggest maybe only have that interaction in its own file

zinc whale
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They fixed all of the other personal schemes, just not that one

fluid saffron
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that way it doesn't conflict with any other mod.

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So, one of the things about interactions, you can overwrite them by just using the same name

zinc whale
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Fair, I'll do that

fluid saffron
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and having it loaded lower in the load order.

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I think if I am honest, the AGOT team need to do a simple any_active_dragon_pit scripted trigger and be done with it.

zinc whale
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Already submitted a bug report, so I hope they fix it in the base mod

fluid saffron
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They keep doing very circular triggers.

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In the on_actions when a building was complete, they were checking three times for a dragonpit building higher than tier 1, or the Drgonstone title.

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And they were checking it with both a check in the on_action and a scripted trigger.

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So it was doing the same check twice.

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in the same code functionality.

zinc whale
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Aha, I'm still very new to this and luckily I didn't have to touch any of that but it did seem a bit much

warm pike
rigid radish
# grand dust Sadg in the heart. That elven woman sucks

they wanted you to continue as the elven dude instead to begin with but i remember me and the others from the testing group kept saying it wouldn't make sense if he also merged with Sauron. then they talked about having you play as the drawen guy and that sounded pretty dope but they ended up picking the elven girl :c

narrow wave
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Like Melkor, i just edited it a bit

grand dust
zinc whale
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The issue between the submods here seems to be that the recipient in my interaction is not able to start a bond with dragon scheme with a dragon in the valyrian dragonpits

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that is the check that is failing

fluid saffron
zinc whale
fluid saffron
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This fix will only work for the Valyria mod as I was wanting the children interaction again.

grand dust
fluid saffron
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Just in a chracter_interaction

warm pike
grand dust
fluid saffron
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What they should probably be doing is just checking if any_title has the dragonkeeper variable.

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And then do a check based on everything else.

grand dust
warm pike
grand dust
fluid saffron
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It doesn't matter so long as it comes below this mod.

zinc whale
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@grand dust this fix is for the visit dragonpit interaction I think

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the one in the base mod

grand dust
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Maybe make this a submod ?

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Like some compatch ?

fluid saffron
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tbh, it could probably go in this mod maki, or at least until I rewrite it to be more expandable.

rigid radish
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All these mod fixes and we're not even gotten to the second island sadkitty you're doing a good job tho guys 💪

grand dust
fluid saffron
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I am just a grumpy old onto-theologian, retired game dev, retired modder who got annoyed about not being able to have dragon keepers in Valyria.

grand dust
silent pike
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For the love of god help these guys out , we need Valyria out here
despair

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Jk

fluid saffron
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I am almost annoyed enough to be trying to submit patches to the base mod...

rigid radish
grand dust
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@fluid saffron to be clear, we put the file you sent in the base game agot folder ?