I would like to get some opinions on my Mutant Changes for my Master Difficulty mod.
First of all, The base difficulty changes, most damage is doubled or more:
Hard : struct.begin {refkey=Empty}
SID = Hard
Weapon_BaseDamage = 1.75
NPC_Weapon_BaseDamage = 2
Mutant_BaseDamage = 1.75
Explosion_BaseDamage = 1.5
BuyCondition = 0.75
Weapon_DurabilityDamage = 0.9
SellCondition = 1
Armor_Durability = 1
Effect_Satiety = 2
Regen_HP = 0.75
Reward_MainLine_Money = 1
Reward_SideLine_Money = 1
Radiation_AccumulationSpeed = 1.5
Anomaly_Damage = 1.75
Upgrade_Cost = 1.25
Repair_Cost = 1.2
Consumable_Cost = 1.5
Ammo_Cost = 1.5
Effect_Bleeding = 1.2
TitleSID = sid_misc_newGame_difficultyVeteran_STI
DescriptionSID = sid_misc_newGame_difficultyVeteran_SDE
struct.end



















. you need to unpack the gamefiles, since stalker by default all packed into .db files. that requires installing a stalker .db extractor first










