#📸┃screens_and_videos
1 messages · Page 83 of 1

First one looks neat
saucy pictures

@median mountain hey sorry, i mentioned that someone forgot to put in the discs into my stalker game box, and i pinged the devs for help with bonus DVD content but they didn't respond, i was wondering if you could help link me to the bonus dvd content haha
I've got that box and I don't believe it has a disc with bonus content
Dose any one know were that key is? This is new arsenal 5.1
never mind i found him
The guy i can buy the key off of
Hey, that isn’t S.t.a.l.k.e.r!
haha, just referencing @shrewd kernel's pic
Mine is a bit more gruesome
yeah, that snork head
That gun i was using one shoted a bloodsucker with ap rounds
shoc 
shock 🤔
ye, shock - because i'm not able to take any screenshot after these two... OGSR Engine is epic.
i'm getting "cannot create file" when i press F12. the same thing with bandicam 
looks like i cannot break NDA...
mb you need to restart pc
or run it through steam as a non-steam app then take screenshots through that
or just use windows screenshot tool
i think discord caused some problems
@lavish hull dad! i'm taking screens in unacceptable framerate!! 
You're good ma boi

Low framerate is the best!!!!!
does anybody have a link to one of these videos
Weird
mb i have something on cd's. will check tommorow
nice screenshots
does anybody have a link to one of these videos
@fallow parcel oh nice, you reposted my pic✌️
Weird
@median mountain what does your box say
¯\_(ツ)_/¯
you have no DVD reader? lol
I haven't bothered with it
could you help me out? lol
or maybe the devs can help out?

that looks really good
50 confirmed kills on spetsnaz, 200 on mercenaries, 25 faction commanders killed

legend of the Zone, Ivan Sausage

also mah boi psoglav is a walking repairman and a companion, far superior when compared to hip
Haha man smart
Delivering another STALKER Anomaly Gameplay Clips right here!
Do Enjoy!
If you wanna check out my STALKER Anomaly Playthrough Series,
Simply click the link down below!
https://www.youtube.com/watch?v=u0m7aFuRSc8&list=PLfnqCzkSLRWoUo8ataRTvrharmmPzj1vI
meow
gg


Anomaly 

Ooo that looks very nice
It do
Agreed
that looks very good
i would love to get better lighting for trees and bushes, but that's impossible for now 
for now, i just used spherical normals (thanks Xerxes1138 for help) - it's "ok"
Look reminds me of Fallout 3, still beautiful


i love xray rendering ❤️ there's always something to fix in it.
hmmm deja vu
@fallow parcel that a real article or smth?
bloom 2020
this looks like a real photo thats been taken with a slight filter added
that's how you mod 20yo engine
ku(((
Ku druk((

what mod
uhh
Licken chegs

Not a big problem honestly, take the lights off, leave them, wathever. Pretty nice overall
Smexy
I will upload a video soon!




Almost there
"40mins" 
my 1mbps internet


@crimson zinc rule 3 
Oh, sorry, i was just taken aback
Don't worry, just a verbal warning. And yes, he is the guy making the mod, pretty nice bloke 
Stuff looks actually decent, less janky than all the previous attempts like cryzone
Still uploading
Borya
Creature from builds iirc
creeps me out
yeah, it was a reskinned snork, but they hid behind rocks and wanted to ambush
ok not reskinned, but same sound
@heavy elbow NOT a build mutant
This appears in no builds nor does it appear in any design documents
This is just a modded creature
@finite raven ^
Amen
Same
😮
Psure it's sped up
¯_(ツ)_/¯
At least looking at the fires I think that
It b, yeah
Well, from the first clip
Still, seems to be pretty fast
the cloud moving is based on random speed
in stalked they are using a static pic
in UE4 is dynamic
It's made?
What about it?
Not sure if you were there but I think we agreed that he'd ping me, you or Slyth when it's there
Yup
(I think, this was all at like 5AM lmao)
I don't see anything on the community tab so guess not
¯_(ツ)_/¯
Oof





I think they unlock that based on the channel views maybe
yeah i think I remember hearing something about that, but I was always able to upload in 1080p so not sure if it may have to do with account age
@shrewd summit do you plan on using soc ost only or a mix of soc and cop stuff?
yeah i think I remember hearing something about that, but I was always able to upload in 1080p so not sure if it may have to do with account age
@lone spear It's not the 1080p, the problem is the quality of the video format, to get the best quality you need to have VP9
@shrewd summit do you plan on using soc ost only or a mix of soc and cop stuff?
@fallow parcel right now soc only
will be also really easy for me to work on the other remake
because when i will complete the first one
Good, I was curious because your cnpp video used zaton music
i will have already the AI and all the assets
i used zaton music because looks so good
with that

You could probably make cs and cop even better if you plan on extending a-life in soc ue4

well
i didn't work on the AI in these days
i was more working on the levels
and on the chimera
i will make a video on the chimera
i will try try to kill the chimera
( now looks better )
it's too fast and dangerous

I created a killing machine
Maybe add a cooldown for when it can lunge?
Is it cop style chimera or OL/soc? I believe they have different animations
i have a question
shoot
What's up?
i dont think they did in CS and CoP
i always thought it was cool seeing a stalker in one level and 2 days later finding them lounging in another like in OL
or any AMK variant
are the NPCs going to move between levels like in SoC ?
@ornate rock Yes
using the logic yes
i need to work to implement that
With UE4 you can do everything

@shrewd summit I keep trying to tell people that UE4 is extremely flexible and is the best choice for stalker 2, but people have stockholm syndrome for xray
hopefully your project can help dispel the irrational hate for UE4
or increase it
lots of people don't understand how an engine works
X-Ray 2.0!!!1!
Xray it's an old engine
It's 2 decades old at this point
It was basically 10 years old by the time of CoP/old s2 I believe
and has unstable SDKs, how do you make a game with SDKs that crash?

they are using Xray from maybe 20 years ago
when an engine is old
is old
they did the right choice
people don't like changes
i wonder if stalker 2 is gonna be moved up to UE5, i know UE4.25 projects can be moved up to it mostly fine according to epic games
but they need to understand that using new engine is better
¯_(ツ)_/¯
UE4 to UE5 will be converted very easily
UE5 lighting looks absolutely mental
Hopefully those don't become empty words
It's a matter of time that i will use UE5

Kek
Kek indeed

I expect UE5 to be super well optimized by default
For some reason I think that it's going to have some issues
Idk why but I've just got this negative hunch about Epic recently
Would be pretty wack
Hopefully it will be fine
though obviously optimization will still lean on the developer itself as well
Welp, unless GSC lied, their devs are professionals apparently 
Hopefully soon we will
Yeah, even Tapik spoke in the s2 chat today
Yep
DKUD joined GSC, then Fenec and it's slightly going uphill since, apart the Sand Man deal

UE4 is easy to understand, you need to understand. I also learn everything by myself.

i start to work with UE4 in 2018 i think
before i was working with Unity
but i switched to ue4
Lmao
mb volumetric, mb not-so-volumetric
fu static skyboxes
#procedural4life
That guy looks like Azot's secret brother
tell this to lost alpha devs who ported stuff from SEUS/other shaderpacks to their new project
if developing was so easy, that devs would actually do something on their own
sorry for truth, but maybe they are vasyans 
@shrewd summit
So apparently, polls are now removed from YT
Reddit has a pool option just in case, but pretty sure Yt does as well
Huh
It says it removed it
Just checked IGN, just to be sure
And they've still got it
So you should also be able to get it
Yep, polls exist
Nah that can't be right
i will upload a video on the chimera
Check out if you can make a poll about it
Now the monsters will have the orientation from the floor
Problem is, you can only select one option
¯_(ツ)_/¯
Or make a regular straw poll
Nice
Crimson being wack with this
Me b
😂
Also wdym one that doesn't yeet us?
Remember last time?
I don't believe so
What would that be?
Just sort of somehow banned from voting or something like that

people can understand what i am doing

the monsters change the Angulation in base of their and of the floor location
Thought so
HAHAHAHHAHA
Heh
Seems neat though

because i see that also in SOC
monster don't have the Angulation change
they are always moving in the plane direction
SoC, I assume

or maybe i was sleeping and i imagined that 
¯_(ツ)_/¯
Well, dreams or not, if you make it better in any way, that is always nice and appreciated




agroprom?
could have a bit less of an blue filter tho
and less flowers
way to happy for stalker soc
Yes
Yeah, way less flowers
Still work in progress i will send new screenshots later
good work tho
I have a problem with the occ in the game
i need to see why isn't working
like in the cordon
what is an occ
talking about Ambient Occlusion
this whole place looks like its in a very blue shadow
not wearly natural
Can't change that
if it's more white you can't see that
if you notice in most UE4 games is presented an effect like this
Pretty flowers

@shrewd summit Зачем Зону делать такой цветастой? Старайтесь быть приближенным к оригиналу, который на данный момент выглядит честно говоря лучше.
Guide to creating height-based, distant fog in levels.
so its fog and not lighting
fog
I removed the lighting from the old videos because was too much
( thanks critics ❤️ )
I believe this is what ICD said:
Why would you make the Zone such colorful? Try to be close to the original, which at the moment looks honestly better.
Yeah, but yours looks way more dense
colorful and flowerful)
I believe this is what ICD said:
Why would you make the Zone such colorful? Try to be close to the original, which at the moment looks honestly better.
Yeah, but yours looks way more dense
@median mountain The level is not big like that
you will see the end of the mesh
Yeah
there is a reason if i added that also in CNPP
Just needs to be covered up
CNPP makes sense, actually
I'd say keep it on there
The other maps? Not as much
Can be covered up later with trees and bushes
@median mountain everything you place in the distance and that's is visible eats performance
True
you should still have an ultra graphics setting for the ppl who can run it
bummer
I want as many people possible to be able to play the game
also not everyone have money for PC components
i also have someone here that have a medium spec PC
if he can play the game at 30 fps that's good
i supous you simply need to optimise it?
You can optimize a game how much you want
but old PC components will struggle to run the game
The game engine always receive new update and also graphics cards receive the update
a computer from 3-4 years old doesn't get the new video driver
I have a friend that he player Fortnite before without any problem with a pc from 2018 and he bought that PC with 1300 euros
now he's struggling to run the game
because he doesn't have any GPU drivers update and also the game change Engine now requires new spec
On the subject of colors: the original soc had very orange weather with a blue hue that's pretty constant throughout the game
Do you plan on keeping that?
Stalker had a static Sky Cubemap that was changing during the game
the sky that i am using is fully dynamic
I try to import the Sky from stalker to UE4
but was looking so bad
I thing i found a solution
wait
that looks nice
Firt pic is at 8 am and the second pic is at 12 am
tho: you know how all sky except the one in rostok was fully clouded?
Looks better now?
That first picture is basically Stalker during the day but darker
Good
7 am total cloudy
CS vibes
7 am Cloud day
Looks kinda dark
@median mountain It's full of cloud the sky
I can also see it's better than before
thanks everyone
❤️
wait i try another settings
Darker than a cloudy day in STALKER
Or IRL
I'd imagine low res skyboxes being imported to a modern engine doesn't work well
the 7 am with clear clouds looks better now?
I'd imagine low res skyboxes being imported to a modern engine doesn't work well
@fallow parcel i used the skybox from Soc ( but was low res) and i used later a high res sky from a mod
but it wasn't looking good
Looks better now?
the 7 am with clear clouds looks better now?
CS vibes, I love it
Good
a problem is solved
let's try now at 1-2-3 PM
13 pm cloud
13 pm clear sky
Could be a bit lighter
@median mountain I can't that because the light need to go thought the clouds and i am also using the Shadow from the clouds
Wait i try something
Ah, so UE works like that?
I don't think it's just UE
I've seen games using sun light and map light separately
Not sure, honestly
I think i found a solution
I'd love for it to look like Vanilla, due to it looking pretty realistic
can the fog color change?
Pretty sure it can
in vanilla it does that throughout the day
mornings and sunsets it looks different
the sky color always matches fog
so it blends well
GSC vanilla did a good job i think
It definitely did
I agree
CoP's is sorta lacking
CoP a bit bland
the idea though im making is the fog wasnt white it matches the sky
so it all blends together
gives it atmosphere
That's honestly just view distance
After a certain range, it'll just fade out
Definitely not a bad choice
@shrewd summit btw one inconsistency that the games have is the stuff you see out of bounds
in shadow of chernobyl its just an endless void
meanwhile in pripyat you got stuff like the skyline of pripyat in jupiter
i'd suggest doing something similar to pripyat by adding skyboxes or something like that so the void doesn't stand out when you're on that high tower in agroprom for example
I found the problem was the cloud shadow
Cop just looks really bad
Ah
Cs is bland
Cop just looks really bad
Pmuch
soc is unforgettable
if anything clear sky is just upscaled soc with some particles and better lighting thrown in
cs has really weak weather compared to soc
Clear sky has much flatter and weaker sun lighting
but it introduced volumetric light and godrays
so i guess thats a worthy payoff
Irrelevant because OGSR engine has cop rendering for soc
doesn't matter because atmosfear is a must in all games
So we can have godrays in soc now
who even discusses stalker graphics
who even discusses stalker graphics
They stalker community?
7 am cloud
Better
7 am partially cloud
as long as they managed atmosphere it wearly didnt mather
@shrewd summit oh yeah, canonically when is UE4 stalker set in
if its after soc you should add some signs of battle in northern agroprom
from the mole fight
It's SoC, Ainsley
7 am cloud
Weird, you can still see the light and the shadows
oh
SoC but with his own twists on it
add the battle stuff anyway

Weird, you can still see the light and the shadows
@median mountain If i add more shadow it will be like before
and another idea i had floating around is that you should add the remains of the loner base in northern agroprom from clear sky
where are the flesh?
@shrewd summit a ton of cool screens again

in the farm?
If i add more shadow it will be like before
But if it's cloudy, shouldn't there be no shadows and no (connecting) light?
@shrewd summit that aswell
Second one is with 2 layers, right?
both are with 2 layer


What's the difference, then?
One of them is lighter and the other is darker
I think I'm liking the second one better
you can see the cloud difference
Yes but I think he means what did you actually change in the setting and whatnot to make them different
Basically ^
Are the skyboxes/clouds procedural, or textures?
Are the skyboxes/clouds procedural, or textures?
@fallow parcel procedural material
Everything looks good tbh
But i suggest you to reduce fog intensity in extra sunny weather
@lavish hull that could be it
it would be even better without this extreme fog on this weather
Should be clean af
you dont want to remove the fog completely though
everything is beautiful btw
with no fog it looks cheap
there's should be fog yes
But not that strong
Definitely not this dense
Yep
It's 7 am
In super sunny weather
to make the light scattering
can you change fog distance?
i mean the distance the fog is from the player
You should use fog yep
But you need to move it a little bit and make it less dense
and it will be excellent
in vanilla SoC its usually around 350 meters away
yo, if it's procedural then huge respect. f static skyboxes 
Do not compare shoc fog to exponential one - it's totally different thing
yea i guess thats true
It's different yeah
but it can have less dense and height (height is fine on this screenshots)
ngl this screens looks awesome for me
How i could share my desktop here?
hmm
You should enter a stream chat probably
How i could share my desktop here?
Join VC and start a stream
Voice Channel
It's working?
Yep
Yup
Everyone is in silence
Nope, it's push to talk

You also have your mic muted
scattering 
if you dont want to chat i would pop out video and chat here
The light scattering is from 0.2
voice i mean
you got micro muted
Yeah, your mic is muted
Discord can't find my mic
Wack
If you want to talk, go to talk 3 channel
Yeah
You can talk without push to talk there
@shrewd summit
Can you open the stream again?
i will work on the game changing the value
We have reached the limit
Kek
I play rasha stalker lmao
looks better now?
Gagaha

Can you open the stream again?
Can you open the stream again?
You joined a different channel so you need to start it again, Ivan
it's working?
Can you tell something
my mic is not working
Oh
i have to see later why
Rip
Dang
:(
Yo we can hear sound from editor
Discord is trying to slow you down :(
Nah it's not that
Discord limits the quality to 720P
OMG
Yeah, it's really annoying
Ffffff
The server is Nitro Boosted, though
But that don't do squat
how looks now?
it shouldnt be limited to 720p
Looks kinda dark, to be honest
Tfw this is a tier 1 perk but it sucks
Should be better
whats up with tonemapping there? white is saturate af 
i can't show in live streaming
Dang
He means the fog, I assume
It's quality problems
In discord
Not tonemapping problem i guess
Didn't seen any problem here
nah, just overall graphics, color balance contrast etc. reminds me about incorrect tonemapping in CS
Color balance something around cold/violet for me
maybe
UE4 and unity i can tell the difference
btw i set the fog density to 0.01
before was 0.02
wait
Can we get a screenshot?
is it possible to set distance?
-entering voice chat
-everyone:
muted
i am uploading some screenshots
Alrighty
is it possible to set distance?
@ornate rock yes
but could possibly make artifacts
i try that before
it should be a little bit less dense
everything is okay
except the distance of the fog
it's super close for this weather
Yeah
it's not about vanilla
so lets talk about ue
Actually
I love the Xray engine, use different colors
hes trying to get it close to vanilla
fog 0.01
this looks good
fog 0.01 is a way better
Ivan, do you want to make your STALKER look like Vanilla or Cinematic like UE?
Probs mix
Ivan, do you want to make your STALKER look like Vanilla or Cinematic like UE?
@median mountain I am trying to find the best settings
and now lets move it a little bit farther
Vanilla it is
just a little bit
fog 0.02
Honestly, the sun on this one could be a bit more brighter
nope stay with 0.01
More colorful
it's cool
yep and about sun
It should be really shiny
for this type of weather
like in real life
Sun is shiny af
Eyes is crying
xD
like this
Dobrov just actually used xD in a useful way...wow
0.01 is ok?
yep
Yee
Yep
0.1 you ask for that 😄
xD
0.1 is cool for foggy weather really
looks really cool
7 AM
In the morning, huh?
can you try my advice please?
About fog
density - 0.01 (is okay, can be even 0.005-9)
height - a little bit lower to make morning like fog
distance - a little bit farther (1.5x farther)
Could the color of the sun be increased?
It should be a bit more orange in the morning
what is this?
How do you mean?
0.01?
fog 0.1
Ah
Try 0.007, if it's possible
Thank you Dobrov
FBI OPEN UP
0.007 is disabled

Great sound effects lmao
under 0.01 is disabled
foggy mornings actually dont look bad but the fog should change to 0.01 during noon times
my opinion ofcourse
@lavish hull
Are you human?

Dobrov you good?

Your wife sounded angry
Yes its me
Dang it, I don't have a mic, so I can't say hi
I've too much background noise
Highway life
I think that the color of the sun could be more orange in the morning
13pm partially cloud
can you try my advice please?
About fog
density - 0.01 (is okay, can be even 0.005-9)
height - a little bit lower to make morning like fog
distance - a little bit farther (1.5x farther)
bro
check it
Fog kinda wack, but that's an engine limitation
you can replace just fogging code, without losing features like scattering


tried CS tonemapping, and ACES on some random photo
left - no tonemap
middle - cs tonemap
right - aces tonemap
Lvutner gdzie twój mic
Nice
cool
Nice
show us
yep now it's balanced
Still looks kinda bright
looks awesome in the morning
it's good 
what time is this?
yep it's cool
what time is this?
@ornate rock 13pm







