#📸┃screens_and_videos
1 messages · Page 82 of 1
do you plan on adding things from SoC cut content or is this purely going to be soc on ue4?
I don't wanna be answering for him too much, but it's a bit more than a remaster
Some cut content
And some personal adjustments
Nah bit more than that
nothing wrong with that
What he described to me, it's going to be SoC, but with some twists of his own to make the game more refreshing and exciting I'd say
But mainly focusing on remastering the game
PMm Gang
do you plan on adding things from SoC cut content or is this purely going to be soc on ue4?
@fallow parcel more than that

F TOZ Gang

There's a lot of secrets on what's gonna happen
toz gang imaging only having one barrel
But they sound cool
looks at the screenshot

1080p
if i only had a desktop PC 😄
4K will looks awesome
the fog and volumetric lightignis very nice
Thank you
i also did lots of progress from where i start
to now
and i will keep working on this project

is chromatic abberation enabled?
Agreed, the fog is very nice
is chromatic abberation enabled?
@fallow parcel no
good
chromatic abberation is only enabled when you are at yantar and you enter in the psy emission zone
ohh okay, that makes sense actually
I hate UE4 games that have chromatic abb on all the time, especially when you cant turn it off in the settings
Same
but as a visual effect when in a psi-zone makes sense
i was working to get the best graphics quality from the first day
and i need lots of time to achieve the graphics that i showed in the video ( screenshots ) 
but this is nothing
in the future the game will look amazing
also the optimization is great
but is not %100
to optimize the cordon i would need 3 days of works
also because there are move of 3k mesh
and i have to set the lod for each mesh
UE4 has culling as well, right?
UE4 has culling as well, right?
@fallow parcel yes! but the problem is in the distance you can see the mesh
i also have to make the lods
for every mesh
to use less memory
and i am also using level streaming
for some areas
UE4 has culling as well, right?
@fallow parcel Are you a spy from GSC?![]()


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@fallow parcel Well.. i don't have any problem to help GSC![]()
![]()
im no gsc affiliate, I would hope that GSC devs would know that UE4 has culling and not have to learn it from a modder 


im no gsc affiliate, I would hope that GSC devs would know that UE4 has culling and not have to learn it from a modder
daily reminder - all particles are rendered without culling in stalker
oh, inverse kinematics have no any distance as well 
SPSA-14
huh
im not the biggest fan of this blur or whatever
also colours seem kinda off
but generally looks nice
Pretty much
looks great dude, i watched the rookie village video and i catched the character's POV is quite low. As if he was a 1.50m basically, i don't mind it much but want to know if you plan on changing it
He is, but in Ivan's video he looks too small
amen
as if every other character was a head taller than Strelok
huh
im not the biggest fan of this blur or whatever
also colours seem kinda off
but generally looks nice
@heavy elbow Only get blur when you're reloading the weapons 😄
hmm
looks great dude, i watched the rookie village video and i catched the character's POV is quite low. As if he was a 1.50m basically, i don't mind it much but want to know if you plan on changing it
@lyric lotus i have to change lots of stuffi am working on that right now
Great mate
as if every other character was a head taller than Strelok
@lyric lotus I don't know why but if i set the for to 70 or 80 everything looks normal
i also try to set the height for the camera
but i always get the same effects
i think i found the problem, i am also working on that 
Heh nice, appreciate it
after i will complete the stalker village
i can start to work on the bandits
Cheeki Breeki
Village changes look nice as well, nothing too crazy but still different
It's wonderful
Village changes look nice as well, nothing too crazy but still different
@lyric lotus i don't want to add so many things
Yeah, good choice
@heavy elbow Only get blur when you're reloading the weapons 😄
Basically like the original games
before was too empty
@heavy elbow Only get blur when you're reloading the weapons 😄
Basically like the original games
@solid tinsel yes!
and when the bandits are completed
i can start to work on the faction wars
O
@median mountain read that? F A C T I O N W A R S
Nice
and i also have already an idea
how to implement the faction wars in other levels
without using important resources in game
As in adding them but not dropping quality?
i have the Idea now i have to test that
You mean offline simulation?
You mean offline simulation?
@lyric lotus yes
As in adding them but not dropping quality?
@solid tinsel not dropping the FPS
i have a question, does UE4 utilize all cores and threads on the CPU?
everything that you make in a game that uses cpu and ram
i have a question, does UE4 utilize all cores and threads on the CPU?
@ornate rock I didn't test that, i have to see
wait
give me 5 min
i will make a test 😄
When's the first Demo test 
I'll give you 10 minutes
15
When's the first Demo test
@solid tinsel
ok, because i wonder if people with more cores and threads get a smoother experience if it even matters
ok, because i wonder if people with more cores and threads get a smoother experience if it even matters
@ornate rock Same
From what I've heard from Ivan, anyone from potato build to extreme build will get a smooth experience
Well, hopefully at least
From what I've heard from Ivan, anyone from potato build to extreme build will get a smooth experience
@solid tinsel I also did lots of level optimization

nice
Are you gonna add more things to it or keep it as empty as the original one?
Right now i will keep going with the original Soc, i need to have a reason to make the player to explore that level.
i am using all the cores and threads at %20

Perfect, as all things should be
Thought
Are you gonna add more things to it or keep it as empty as the original one?
Right now i will keep going with the original Soc, i need to have a reason to make the player to explore that level.
Darkscape didn't really have a reason to be explored
It was meant to be for 1 mission and had a farm
Other than that it was pretty empty
there is a reason to put that map 😄
i need also to work on the power plant before the disaster

going back to the past


i also write a different plot for the game
will have the same story but a little bit different
i write 3-4 pages
i want to say so many stuff
but



hmhmhm

I don't know 👀
Hey Ivan
Mind answering this? Leccy is in the server
(This is under your most recent post I believe, you can answer here and ping him though)

he do be epic

He truly is

We are all epic
real chad
I love you all, giga chads
the first to get my demo


Ivan the true chad here
he does the do


I should say thank you to all the community
watching my videos and sub to my channel help me a lot
also in the future i could find a job in the game industry
and i can be the only man who have ported S.T.A.L.K.E.R in UE4
and i am already happy with that 😄

I will make yourself in the game to say thank you 

You mean NPCs with our names?
Yes!

Crimson gonna be the dude getting higher than high 
i am going back to work
see ya later
Cya later
Have a good one



Baltic chatas yra ))
aha

some performance tests + layered clouds 

activate ze windows
If Stalker 2 will have such graphic, i'll play this game on my laptop
Hehe
oops
Don't believe so
nut
From the trailer, right?
Or well, your latest video
Cool@shrewd summit

¯_(ツ)_/¯
Or well, your latest video
@median mountain no 😄
i just finished to add different grass
😅
and because if the dynamic weather
I see you playing in borderless windowed?
i found the perfect stalker day
I see you playing in borderless windowed?
@lavish hull Windowed 😄

Oh
Yeah close enough xD
i just saw incorrect resolution
yee
Would be cool to make some screenies in this UE4 version
gimme your patreon in PM btw
I will pledge you when i will have an extra money

OMG don't worry 😄 but thank you so much

Coool
@shrewd summit i absolutely love the foliage
sleep deprivation?
bruh xd
@fallow parcel First one
ree where's procedurka. ku ku(((
ogo!
Zaraz będzie!
english not found
Yep
I think he is sick..
Not in the best condition, I agree
yeah..
I will replace textures later ans make a new one
found a copy of the deluxe edition of Stalker in a store, it had been with the store for 13 years haha, so it was just a fraction of the price lol
Nice dude
Chad
Got everything in it?
Got everything in it?
@median mountain funny you'd ask, nope, haha
someone forgot to put in any discs 😛
been a long time stalker fan✌️
@tight galleon @rigid brook so its missing the Bonus DVD with behind-the-scenes content
can you provide the bonus content? haha, thanks!
the box was wrapped in plastic when i bought it, the plastic had turned yellow after 13 years lol
@rare magnet you from the US?
lol, are US stores known for keeping old copies for a long time? 😅
its one of those small stores with a lot of old stock
was referring to 𝔵𝔵𝔵𝔅𝔞𝔡𝔅𝔲𝔫𝔫𝔶 lol
¯_(ツ)_/¯
yea, a little jealous of your find
and also you're a renegade thats like 2 slaps to my face 
@ornate rock haha, i randomly chose my role lol 😛
Ooo nice bro
Looks awesome
Neat
I have to upload garbage screenshot tomorrow
We'll be waiting
yea the fog is always a nice touch
¯_(ツ)_/¯
not sure if you played complete mod for stalker SoC but the mornings and evenings looked really good, it was a pinkish violet hue and sunsets were a little red maybe you can edit it like that? instead of it just being white
but probably up for debate
It's all random Weather system
sometimes you get a beautiful sunny day
and other times rain
Or a dark and foggy day
It also change everything dynamically during the game
complete
complete only for the visual of it not the gameplay
this looks good too
i already get this effect from 7-8pm and 6-7 am
after that will looks like in my pictures
Wait i show you
mmm
i feel like there should be more abandoned construction/farming equipment around the mill
it was a mill after all
a soviet one at that
thats a good idea but you dont want it to be cluttered, its a small map especially in that area
that truck there is a nice touch
I am not in game
i take this from my editor
I can't enter in the game while i am rendering it
yea that looks really nice
@shrewd summit you should also add more military equipment and stuff like that at the bridge checkpoint
it's a strategic location controlled by the army for a long time after all
@shrewd summit you should also add more military equipment and stuff like that at the bridge checkpoint
@fallow parcel I was thinking the same
plus make it passable for vehicles atleast somewhat, because how else did the army make it do the north during operation fairway
Nice
ah yes
i have an idea for the vehicle passage though
there should be a carved out road with shovels and barricades and crap for trucks to pass through
like lost alpha did it
i think how he has it set up now looks nice
I could try to make a passage on the right
only a jeep could pass that
and on the left more barricades
but that means i should add 3+ soldiers
and i'd probably recommend some kind of foxholes or barricades on the railway next to the checkpoint aswell
no point putting the high ground to waste
And this is really hard to beat for the game in the start
I love the sandbags, by the way
because the played doesn't have any equipment
the benefit is that passage is relatively cheap
and you can easily go around anyway
I love the sandbags, by the way
@median mountain I will add more :DD

and if you want to balance it out then just add another potential pathway
and you can easily go around anyway
@fallow parcel what if there is a military sniper?
what if there is a military sniper?
They'd only give those for special assignments, I'd say
Besides, the Army isn't that good equipped
and they're corrupt as hell
Mostly just AKM-74/2Us and AKM-74/2s
not to mention this is cordon the entry place of the zone its not that heavily controlled by military
what i propose is that instead of a sniper, you get a guy with a scoped ak74u
just at checkpoints
or something similar
I could to that
The Army Checkpoint isn't the actual entrance to the Zone

the one in the south is
Nope
or atleast one of them
There's one more south of it, which is where the Big Land and the Zone border
not to mention this is cordon the entry place of the zone its not that heavily controlled by military
Nope
It's a fortified checkpoint in, let's call it, "enemy territory"
Zone is surrounded by wall of military fortifications and guarded by Ukrainian, Belarussian and UNFOR soldiers
the outskirts of cordon could use some work beyond some generic trees
maybe a hint of some swampland because cordon borders the great swamp?
from what the lore says about cordon in SoC its not really a place controlled by anyone other then a place stalkers roam when first entering the zone, having heavy military presents in cordon other then the check points i dont see a reason for
They're mostly just at the Army Checkpoint and the outpost at the bridge
Well
The problem is that Cordon as the location shown in games isn't really the Cordon
More like some outskirts
They also got choppers and go to the Great Swamps from time to time, chasing after Stalkers
A bit too many
@median mountain I was thinking the same but looks nice
They also got choppers and go to the Great Swamps from time to time, chasing after Stalkers
@median mountain That was really hard mission
so yeah, just add some swampland to that empty field behind the btrs and whatnot
how many soldiers i should add here?
15ish should do maybe
20?
About 15-20
its a small checkpoint after all
i can do that random
Believe it's 14 in SoC and CS
15-20
oh yeah
also random equipment
Nah
don't forget to add reflector lights to the sides of the checkpoint @shrewd summit
Not random equipment
that only turn on at night
don't forget to add reflector lights to the sides of the checkpoint @shrewd summit
@fallow parcel Added
and finally
i show that in one of my vides
They should have AKM-74/2Us or AKM-74/2s
the sides of the checkpoint are filled with mines
PMm, of course
military is south at the checkpoint and 10 or so should be here, the military at the railroad passing should only be like 3 or 4
And a Fora-12 for the Spetsnaz and for Commanders
S.T.A.L.K.E.R UE4 Night drive [Cordon/Escape]
the activate from 6-7 pm until 6-7 am
Spetsnaz using the AC-96/2
and they also make the sound when they are turned on and off
military is south at the checkpoint and 10 or so should be here, the military at the railroad passing should only be like 3 or 4
@ornate rock i can put a random number at the bridge
5-7?
i want to make the game more random possible
6 on the ground, 1 in the bridge
each player will have a different story from the zone
@median mountain Dw, I made sure that the PMm will be there 
Or maybe 2 on the bridge, one with his weapon in hand, the other looking through his binoculars
also some players will find less enemy and other will find more enemies
i think there was 6 in vanilla SoC at railroad passing
I have to write this 😄
That's why I suggested 6-8

6 on the ground, 2 on the bridge. Both of those on the bridge scout the area with their binoculars, both North and South
4-5 on ground, 3 on bridge
Add some sandbags on the bridge at where the two soldiers are and you've got a pretty neat looking outpost
That's my take on it
I sorta have a slight realism bias and I don't think that the 2 watchers would just be alone on the bridge without an extra member
So my bias sorta goes there
4-5 on the ground ( this number will be random ) and 3 on the bridge?
or 1-3 on the bridge ( random)
also for a small touch, you should add a small hoard of vodka and food under one of the tarp roofs
those armymen are corrupt after all
Just like SoC

I will make that there are 6 military + the officer
and they will have random position
some on the bridge
and some under the bridge
will be all random
maybe they will find 3 on the top of the bridge
No need for it to be random, tbh
and 2 of them
Because this is still in the beginning of the game
There are plenty of people who actual start their game picking a fight with the Military
So making it too challenging won't be fun
Basically, controlled numbers
Well, it's not 8 people so not that bad
@shrewd summit that seems logical
I guess make it random, but fixed to a set number
i also forgot to say
As in a limit per location, 1-3 like you mentioned
you can recruit stalkers with you 'if you pay them
Neat
i can understand military switching post after a while and having a random number of them on bridge or on ground makes sense
they would do that real life anyway
also you can have the choice to not be alone under the bridge
Anyways, I'd say 6 on the ground, 2 on the bridge. These exact numbers
One of those 6 being Kuznetsov
i agree with comrade crimson
Besides, you're going to add sandbags and stuff to it, so it'll already become somewhat more challenging
Alrighty

you can recruit stalkers with you 'if you pay them
Damn that fits perfectly to the military being shady part
You can recruit random Stalkers by paying them

Oh yeah, which models are you using for the soldiers?
The SoC or CS/CoP models?
How look now? for me looks a lot better now
that looks pretty good actually
and you can# pass with your vehicle
I don't know why CS and CoP used the older versions of the Army Uniform, but it always bothered me
Looks pretty neat
I don't know why CS and CoP used the older versions of the Army Uniform, but it always bothered me
@median mountain What army uniform i should use?

Can't wait for CS remaster 
Heh
I love Ivan's project a lot as of now
And the vehicles at the outpost can serve as cover, preventing the area from being too exposed
Good call
yea hes doing a good job bro
And the vehicles at the outpost can serve as cover, preventing the area from being too exposed
This reminds me, how will you decide which vehicles will be drive-able? @shrewd summit
Are vehicles really needed?
I don't believe they add anything to the game
Even takes something away from it
i will really add some random vehicle
but only in specific maps
and they will be very rare to find

@median mountain Darkscape
its a small map vehicles can take away alot from the map because it just speeds everything up traveling the map
Please no
Darkscape is coming Crimson
you dont really enjoy the map with vehicles
I'm serious
That's the worst mistake you can make
Tell it to Ivan
Did it
Don't forget the fact he's putting his own twists to it
But yeah, your opinion stands
i like hes adding darkscape so you can actually use a vehicle to escape the military from dark valley
this is the only place i see using it in SoC honestly
But does it add to the game?
lmao
@median mountain darkscape?
well it was cut from the original because vehicles were cut so if hes adding vehicles then yea darkscpae adds
Do you know why cars were cut?
some american decided they should be
cut
not sure if you read the article on why SoC turned out the way it did
The cars on my remake will not fly
it was because some american dude wanted a lot of things cut to speed up the game being released
and will not explode with a knife attack
Ivan, add bicycles 
The cars on my remake will not fly
and will not explode with a knife attack
One of the things why I didn't like it, but not why I don't want them in STALKER
Seriously speaking, they would be an actual practical vehicle, no need for gasoline, cheap to mantain, lightweight
Easy to repair
¯_(ツ)_/¯
I just feel like they take away from the game's atmosphere and gameplay
Quiet
I have to add the vehicles @median mountain will be very hard to find them and very rare, but i have to add dark escape map and i will also make some modification
i can ask you about that
what do you think

Alrighty
heres the article if anyone cares to read it
basically some american shaped what SoC turned out to be
he didnt care to add anything he had 1 job and it was to release the game on time
so he cut a lot
for this to happen
¯_(ツ)_/¯
it wasnt the original idea
They got cut earlier, so I doubt you can actually find them in the younger builds
Damn, there are actually quite a few cut levels
Yeah
Not only generators, darkscape, monolith war lab
Yeah
Well the thing is
Yeah
You can make a big open world but you need to make a reason to explore that area
Oh, I'm sorry, I wrote that 3 times
They did the right thing
I watched so many game dev stories on youtube
If you keep the areas closed, you have more opportunity to shape an area and add more to it
and i also listen to them while i am working
The problem when you make a game is that you thing different from everyone
you think that you are making good stuff
and good decision
that's why i don't want to make mistakes
Yeah, that's fair and understandable
there is a reason why people should ask the community
or other people in the work place
Indeed, but you should not let the community dominate you
A lot don't look for feedback, so you being so open is definitely a good thing
I also don't want to make any critics but look the game Yandere simulator

or many other games
Unlike YandereDev, you can actually do more than open a program
That's why is really important to ask other people opinion and critics

That's very important
sips tea hmm yes me and Crimson are quite the professional gaming critics
I am also happy that i will ask @median mountain to help me on modifying the dark scape
Mmm, yes indeed, good ol' chap
I can give you the short reason
and that's a good reason to listne to him

Basically this ^
It had 1 farm house and the rest was a road for the mission
It's also way too long
Which is why when we talked in PMs I asked if you will add anytihng extra to Dark Scape
Which is also a reason why I dislike vehicles
Because if you make it the way it is, it becomes extremely basic and bland
It means that you need to make a map longer, but walking through such a map would be a pain
Sort of like a testing map developers would use for features more than anything
Yeah
Exactly

If you manage to turn Dark Scape into a good map with a purpose I'll be damned
And I bet Crimson will be as well
Same
Honestly, the issue with it is that it's already too long
But you can't really change that
Like a little community?
yes
Free Stalkers and Bandits sound good
also you should deliver something to sidorovic
Crimson, how much sense would it make for the diggers to be there?
but something happen
No sense
we can do lots of things
Actually yeah bandits would make a lot of sense
They are only around the Garbage, since that area has all kinds of stuff from the CNPP dumped there
So that area is filled with all kinds of weird stuff straight from CNPP
So top ideas would be:
1.Bandits
2.Neutrals/Free Stalkers
3. Some sort of group of loners but they are a bit special and are possibly planning smth
W their own ideas I guess
@shrewd summit were you going to add deadcity? (not important just question)
He said he will I believe
Ivan, you were thinking of including Faction Wars, right?
Yeah, this presents a great opportunity
If you take Bes' group and let them retake the farmhouse at the Cordon, you can have the Neutrals fight the Bandits
@shrewd summit were you going to add deadcity? (not important just question)
@ornate rock If it's match with the plot yes
dead city was pretty important to original plot
Ivan, you were thinking of including Faction Wars, right?
@median mountain yes
i want the stalker to take the bandit farmhouse
Then there'll be a faction war between Cordon, Darkscape and eventually the Dark Valley
i want the stalker to take the bandit farmhouse
You mean the Parking Lot?
The Neutrals are there, doing the faction war business
But they are becoming extremely week
So we take Ivan's idea of doing smth for Sid
Or any character
And helping em over w supplies
This is where you could use the car in the map
Then fight off enemies
And eventually the group starts to take over Dark Scape
Fighting out the Bandits (or whatever the threat may be), and making it their place in the map
And you, for helping them out would get a good reward or smth and safer access through the Dar Scape knowing the ppl you helped control the area now
That's a fantastic idea
Kek
Take a screenshot of it or smth if you want to work from it one way or another
As a note or something idk
All of it 
Nah, I like it
But yeah, seen how Bes is a Neutral, I'd say let him do his business in the Garbage and let him retake the former Neutral Base at the Cordon. From there, recruit and help new stalkers to push through the Darkscape and to fight the Bandits in the Dark Valley
cool idea
i could also make that there are some stalkers
Bes is a good character
escaping with you
they will wait with you
at the exit of the dark valley
near the gate
Yoo I just got a half stupid half normal idea
Escape from what, though?
i think too after you visit him in garbage he eventually makes his way to darkscape anyway in original plot where he stays
i remember the military close the dark valley
Is the Military car thingy going to return?
after you exit from the lab
Yeah
What if
you can some stalkers can make your way to the dark scape
The Military invades after you help the neutrals set up
Would make more sense for a chopper there
You help them set up after the bandits, it seems like everything is good, you go your own way
But then the Military attacks
And a whole other faction war erupts there
(this isn't the half stupid idea I just mentioned btw)
Yep
I'd say let Bes take the farmstead after you've taken the documents
So this is where my half stupid idea comes in mind
@shrewd summit you mentioned wanting to add things to the PDA like an upcoming weather report or something, right?
@shrewd summit you mentioned wanting to add things to the PDA like an upcoming weather report or something, right?
@solid tinsel Already added

What if, as you go in the story, you could read the newspaper from Twid/Arkady
He is a writer in SoC based off of the Strugatsky brothers, the people who wrote the stalker book
i could also add that

That would be pretty cool, and make sense since he is in SoC
Also giving respect to the authors of the Stalker book I would say
Plus add to the lore and atmosphere of the game
Yeah, he's a harsh but honest writer, you could possible read some interesting stuff from it
After all, Freedom wants to let everyone know what's going on in the Zone, even those outside of the Zone
I bet Crimson could help you for the idea of writing the newspaper
i also change the HUD
Aye aweosme
Nice
cool
The HUD is more clean
railway passing looks good BTW
Did the inventory change as well or just the HUD?
just The HUD
I bet Crimson could help you for the idea of writing the newspaper
Mikluha Moment


i also got the message @solid tinsel
he will prepare some question and he will send me later

Aye that's great

Tell me how it goes when you do it

Антишнапс
weird
You're way too cool for Duty

question

Lmao
Ah yeah makes sense
question
@carmine spoke Yes! ask me
Nah I think he meant that my question was weird
whats wrong with duty xD

no, I was saying "weird question"
that would be my second choice after loners
whats wrong with duty xD
Too long to explain in one go
Not wrong ^
well
i love the Duty before i played the last stalker
i didn't like when i found that so many of them died and i had to the choice to sell the PDA
An yeah poor Tachenko
to the Duty of freedom
Heh
Ivan, I can debunk Duty with 1 question for you
and the Duty commander said like nobody need to know what happened to them
and i didn't like that
Do you want your mod to be fun for others?
Do you want your mod to be fun for others?
@solid tinsel fun? :DDD
Fun, as in a good mod to play
:D
It depends
I'd be surprised if he says "No"

But you want people to enjoy it, right? :)
This is what Duty wants
HAHAHAHAHA
i can make a murales in the game

I like all the factions in the game
But yeah, I got a TL;DR copy/paste explaining why Duty is kinda not so very cool
¯_(ツ)_/¯
without duty you cant have freedom without freedom there isnt a duty
I didnt see "fun is not allowed"
they both balance each other
they both balance each other
@ornate rock The best answer
They keep it interesting
but it's different
they both balance each other
And that's why we love the Zone

Cya man, have a good one
Alright, cya later dude
for the interview
cya

duty is the police of the zone freedom doesnt have strict policy but sometimes you need it. the zone isnt a playground
Ivan all grown up now, doing interviews left and right
All started with us asking him simple questions
Do we not want it?


Also, here's me kinda low-key hoping for the Duty soldiers to be wearing Steel Helmets and for Freedom to have Guardian of Freedom suits with Screen Helmets
Just really low-key

Indeed
Some already pointed it out here, maybe the next project he does will be considered a GSC official 
i wouldn't be surprised if GSC made him make an actual trailer
credit to him, he should
wonder if anything else has been revealed on the russian side of the community
At the moment I don't believe so, I talk with them sometimes and it didn't seem so
If this counts, Ivan got offered an interview by Antischnaps
But that is about it
Welp, 2020 is supposed to be the year
So we can only hope, half way past it was well so it's getting better each day
its either going to be a trailer or another teaser
Another art competition or cipher 
dear god no i don't want to feel more dread from being a loser again
At least the boys on Discord got it 

You can find em pinned here, the most recent screenshot pinned is from him
@ornate rock
is there a youtube video?
Oh sorry
You meant the new GSC dude
Yeah 1sec, my bad
S.T.A.L.K.E.R. 2 - STALKER 2 - СТАЛКЕР 2
Данный тизер является ФАНАТСКОЙ работой и не имеет никакого отношения к тому над чем сейчас трудится GSC.
Чисто моя фантазия, моё представление того, каким хотелось бы видеть S.T.A.L.K.E.R. 2.
За основу взят кусок Припяти из S.T.A.L.K....
Got a bit confused
yea this is cool
will he be the first person animator too?
reload of weapons shooting ect
Not sure
At the moment there is not that much information about the developer team if we're being honest
oh ok
I think just cutscenes
Most likely
will he be the first person animator too?
@ornate rock We have big animator team already)






