#⭐┃nospoilers_general
1 messages · Page 66 of 1
Just copy this: Hunt: Showdown is a multiplayer first-person shooter with two gameplay modes. In "Bounty Hunt", the player plays as a bounty hunter who hunts down one or two of the game's 4 bosses to claim a bounty. Players can work on their own or with up to two other players to find clues about the monster's location in the three maps.[5] Each map functions as a medium-sized open world filled with other environmental dangers and enemies such as Grunts, Hives, or Armoreds.[6] As the player collects more clues, the location of the monster's lair is narrowed down. There are four monsters, including the Butcher, the Spider, the Assassin, and the new boss, the Scrapbeak.[7] Players can use a variety of weapons ranging from shotguns to crossbows to defeat their enemies,[8] though the amount of ammo is scarce in this game, forcing players to rely on making their shots count.[9] They also have access to a large variety of tools such as traps and decoys.[10] Upon killing the monster, players will collect the bounty and need to survive until they can reach one of the extraction points. The locations of these exits are randomly placed in a map.[11] Collecting a bounty gives the player limited ability to see the approximate location of other nearby players, but also reveals the bounty-holder's location to all other players in the in-game map. Players can steal a bounty by killing a current bounty-holder, which is a core strategic component of the game. Each match supports up to 12 players.[12]
Too many text

Ok ill summarize with Sylky as our main hero
Anomaly player among us (murder mystery but the killer shows you stalker anomaly gameplay footage to kill you)
Based
next update,rescue hostages mode 
man ghost recon wildlands is only 70 something gb and that game is BIG
same for Arma, and arma is only like 30 something
too big
As mode: kill the gopnik vip
Nethack is 10 megabytes and its bigger 
Skyrim is much bigger than both games not including nethack and its under 10 gigabytes
Sylky spawns in map of 12 people, he can have 1 or 2 friends with him (sylky you have friends right?)
Sylky needs to kill one or both Bosses (can be anomalous areas with x goals set) and get out alive
Sylky does the objective, but enemies know the general area of the said objective
Sylky picks up important goal item, but other players come to him (or they could not, they would choose to go the other goal)
Sylky fights hard to kill his enemy players
Sylky wins and gets to the extraction
Too many text
No, i want to be a npc with cool dialogues
You're forcing the protagonist to read
@finite dragon
if you watn I can make my rant about the decadence of tom calncys games and Ghost Recon series and how despite Wildlands being made by passionate ppl that obv cared for Ghost Recon and knew what it was supposed to be it was ruined by Ubisoft and their blueprint
Sylky is mean and has no friends he got PTSD from first sentence 
but yhea,if you compress and clean Wildlands up I bet you could save about 10-15gb,20 if youre super optimized
don't worry
I have already heard everything you would probably rant about
And i agree
R6 died on 3, but i still love vegas 1&2 and lockdown
thank you,I didnt want to get sad today
STALKER 2 can be much less in gigabytes if you remove all the anomaly haters from the files

75gbs of the game are just mole unused models
S2 is SP based though
if you ignore the story and bugs newer tom clancy games can be fun
As long as they are singleplayer or atleast PvE multiplayer because if not you will hate it
Exactly, SP would not suffer. Hunt has 3 maps in total (with extreme detail) does not even need to be constantly updated with sh*t
actually I bet you could compess Wildlands to be only 40 easely
I can't ignore it bc theres a game in the bug
By that i mean i doubt someone will actually care

@silver pagoda bro stop it you are making me want to spend money on buying games
I need to save up for stalker 2 preorder
2 of the bugs i remember of wildlands were that
if you equiped the hoodie (with no helmet so the hood would be on) and opened camera mode the hood would mess up
and other one was with the backpack that made you invisible when crouched (you can get it after the splinter cell crossover mission) the teeth and eyes would not become invisible so it looked creepy as hell
MP experiences make more people care than SP, This false arguement of a game ''being primarily SP'' so MP would not attract attention is the most idiotic thing. I have seen this first hand with GTA and how GTAO absolutely destroyed single player. But then again, GTAO is actually a single player experience made into MP, with unique stories, heists, events and progression.
Literally unplayable
What game bruv? 
GTA is not STALKER though
Hunt showdown
Wtf dude don't you see stalker community on the last 10 years?
also since the pouches on harnesses or vests change depending on the weapon type you would have for example a rifle caliber SMG but still have pistol caliber SMG pouches
GTA has a fanbase, and so does STALKER. People always want to experience certain worlds in MP, and STALKER would fit this perfectly, without making cheap Co-op.
Basic multipler that no one cares: everyone loves the sp and care to expand it
S2 will not have coop
see the thing is Stalkers audience is single player focused,and multiplayer is seen as a thing tahts only there to sell newer gamers that dont yet know stlaker
co-op and cheap online modes are garbage, I fully agree with you all, i am saying something different
i completely disagree. multiplayer is popular but it doesn't completely disregard the base singe player
That if the game does a good job on making someone unique multiplayer (not necessarily co-op) then it would have success
I think coop is fine if the game was created around being coop you know,I dont need every single game to be coop but I can understand why ppl would want it
👍
in the case of GTA yes, because they are different and MP is actually DESIGNED for MP. Take Dying light 2 for example, the co-op is garbage
but I also respect the decision GSC's decision on focusing solely on SP experience instead of making a coop side mode that would suck
It literally makes SP feel like trash, because all it does is enemies to be sponges and removes any kind of 'horror' from the game
100% correct, Techland did that with Dying light 2 and it sucks
i disagree with the GTA example. the multiplayer was tacked on by using the story game's map. the singplayer is incredibly important and the community doesn't ignore it or something
also guys since i have not gotten proper sleep in a week i had an idea at 4 AM last night
Would STALKER work as a DnD campaign?
My choice of words was wrong, I meant in popularity. Not that it makes the game irrelevant in its SP counterpart
i had this same idea. you'd have to design mechanics for the shooting and artefacts and stuff
no
GURPS?yes
Fallout oblivion lost
DnD and Pathfinder are designed and optimised for fantasy and magic and taht kind of stuff
GURPS let you make your homebrews a lot more easely
i mean yeah
since it is avideogame the mechanics are designed around that, adapting it to DnD would take a lot of rearrenging
also this too
stalker
Based
stlaker is staler
Question is, do we really care if Stalker has some dumb TDM mode? The game is known is for being complex and deep in both lore and mechanics. I think a unique mode would translate to MP pretty well. Does eating/drinking matters in TDM? No, how do you obtain artifacts in MP? Do you play with CSGO rounds and spend money? These things dont make sense to me
acechador
maybe I'll learn how to write in 3 years
I have never seen someone playing on STALKER multiplayer tdm
TDM is cool
I care i like the good old tdm with homies, mercs vs freedom
not saying this in a bad way btw i have actually never seen a full server
This time with more factions, like if you change map the factions changes
I did never understand why the tdm is not duty vs freedom
Regardless if you like MP or not, you still pay a game that will get MP, and it should be up to standards and deeper than dumb TDM mode which by now is outdated as hell tbh, my opinion anyway
you dont rreally eat in MP Stalker,and for artifacts they would randomly spawn on random points throught the map and give you a buff if you picked them up
Because originally it started in the Warehouses
Actually idk

It could've been Monolith VS Freedom too
Monolith vs military 
I hope the tdms got a randomizer faction in each match, big maps (not biiig, just like more detailed with places to hide and do funny stuff) and more loadouts
Uh, that's new, we require the guidance of @glossy blade
Take out one of these and put some merc stiker
Ironically enough it's the other way arround
#bots message
#bots message

hello mol1t
hello Tampico
Stalker 2 is getting its own standalone multilayer post single player launch
It's a separate client alltogether so i don't see any issue
its probably going to be a remake/modernization of the original multiplayer which im genuinely excited for because it sounds fun
Yea OG multi was fun
they're probably gonna have all the normal gamemodes like FFA and TDm, but i think some sort of elimination gamemode could be cool
idk how they would do it, though. a bomb defusal wouldn't make much sense imo
Its not standalone AFAIK, its just a free update to the base game
its standalone in the sense it doesn't interact with the sp. which i guess isnt standalone at all
standalone implies a separate install
it would be cool if they said suck it to matchmaking and brought back the old system or custom and community servers
based you might say
im okay with matchmaking but community and custom servers would be very nice
like if they just added a server browser and custom private games for your friends
modded servers would be fun, if they allow that much customization
yhea matchmaking would be a necessity if what sektoras wanted was actually true
There are calling cards (like COD) in the pre orders, so that means there is multiplayer progression for sure, or achievement based maybe
so that probably means custom loadouts and weapon unlocks
thing is you can have progression and achivement based multiplayer while still retaining the community driven aspect of old games
one does not disprove the other,but,a mode like Hunt would only be able to be built with Matchmaking,otherwise youd have to code AI to replace players
yeah either have it carry over into those server or have custom server have everything unlocked
gamemodes like Hunt are at their best when the lobbies are full,thus matchmaking is a necessity
a hunt showdown like gamemode could be cool i guess
but maybe not killing a creature as the objective. maybe like looting a stash
Im not against it but I am really confused on how it would play out if it was a gamemode only
This is absolutely correct, I think STALKER could pull it off easily. People always love games like this in setting, modern weaponry etc. But you are correct, some times in Hunt where I play very late, matchmaking does not match me with full lobby, this is definitely less exciting and harder simultaneously because less people = more direct fights instead of planning, flanking, third partying etc.
yhea like I said,for BR's and BR forks and based modes matchmaking is essential to how they work and function,and Im not very fond of Matchmaking tbh
Unpopular opinion: I prefer matchmaking in purely pvp games
I am prefer the community driven PVP games of yore that are being pahsed out with matchmaking and SBMMs
but I dont see a problem if Matchmaking is implemented solely for one or 2 gamemodes
i mean matchmaking just makes sense imo. you click button and it matches you into a lobby. but they should have a separate server browser for community and custom servers
Community servers end up making the population scarce at some point
Customizable experiences are always good but I am not sure about a game that has a certain progression
just have it carry over or let custom servers decide
it all depends on what kind of experience S2MP will be,and all we do is speculate about what it is without any clear end
big true, yeah
but I am ok with matchmaking if they dont do the usual of breaking lobbies and actively avoiding players connecting and talking with each other that many games nowadays do
I dunno man
some of my fav and most memorable moments were only possible due to player interection
It was to be standalone. Back during the NFT debacle that was the silver lining that allowed it to exist. They said stalker2 would never have micro transactions or NFTs of any kind but the planned multi-player would be a separate client not bound to that rule
Multiplayer mode, that will be added soon after release as a free update
This is from their steam page, it even says it there
idk what you mean almost every matchmaking multiplayer has voice chat and/or text chat
This happens because of SBMM. CoD does this aggressively, since MMR changes each match, usually lobbies dont break
This is a result of basic game modes of TDM/DM. Since in those modes, you respawn. So the chances are of someone being 3 times better to absolutely decimate you in each fight. Thats because TDM and DM do not allow 'planning' or thinking, they are just reaction based. Hence the reason I ask of a deeper, slower mode. Because regardless of the fact if people like Tarkov or Hunt (I dislike Tarkov) a player with worse aim can still win if he has positioning and brains.
There's a lot they can do with MP regarding freedom, we could be competing for artifacts in a more 'open' map. Or maybe artifacts are trapped in some sort of PvE environment and then people could come, PvP happens etc. Literally the ideas exist. I just think TDM/DM would not do justice, but then again different opinions
Too many text I will not read that
Whe should have a custom tdm mode based on capture the flag but instead should be a artifact and you need to find it with a detector and bring it to your base to make point, but theres only one anomaly point in the middle of the map and the number of players with detectors is limited so some players needs to protect them while they search for artifacts
We can call that the tampico artifact mode
oh yeah its like a super rare artefact that two factions are fighting over
also they could do an elimination gamemode where you have to secure a stash or something
or even a defusal gamemode where a faction is trying to blow up another faction's supply cache or even a military supply cache. but thats not very creative
hey, I'm trying to make a gamedata in stalker cop, I changed it to true and still no
No, like various artifacts, some of them rare and some cummon to give differents amounts of points
You need to unpack
how to unpack ?
You are trying to create new mods?
Cop is not stalker soc once you able the gamedata you don't need to magically make a folder appear
I trying to add mods
Just create a folder called gamedata and put the mods there
for CoP you just drop the files into the folder and run the game
Guys, any texture mods for Gunslinger? been trying to find some but all lead to google drives that are 404
Why? Gunslinger already got absolutely nature and atmosfear* as options in the installation exe
Would rather have something like misery or dark signal (darker looking mods), but cant find anything at all
Then just select dead threes in the absolutely nature installation
You'd maybe want to make your own ENB
do you know any mod that adds gun mounts, flasks, etc ?
Flask?
Estus flask
Souls player 100% confirmed ban him
I'm talking about weapon modifiers
thx broo!!!
how are you supposed to put a flask in a picatinny rail...
Cs vanilla got laser sights, flashlight attachment and knife attachment?
Gunslinger is great is just too unbalanced
my brain is too wee wee wee smol
Me when a goth girl tells me to do something
Tell him to play reborn hehehehe

Reason: Bad word usage
Reason: Capital letters
smite him down wolf
Hii everyone
Sup
NO, NOOOO
HAHAHAHAHAHAHAHAHAH YES
Reason: Capital letters
Play cocK, i let you enter jn the test group
👎
Live controller reaction?
You will be a rat lab
You have to pay to do that, yes
And will got a free npc
Around 2 jellyfish artifacts 
Actually yes and watch me create new models
https://youtu.be/xpejDpJmL_g
Seva gopnik
Yep
Dm me to enter in the tesr group
Ultra Based
What do you use to make models? Maya? Would you know anything about how I could pose the game models on a green screen backdrop for videos? Been trying to figure it out
I use basic blender
CRINGE
There's a plugin for the xray engine where you can import stalker objects
Like levels, models and stuff
No kidding? Got a link bro? I've been digging into this stuff for a bit
I mean, plugin for blender where you can import stuff from the xray
I tried using Gmod for a bunch of stuff but it doesn't feel the same as xray
Dm me and i send you some links with tutorials
But it's all on russian
I sometimes click on the russian channels and idk what I expect other than gibberish
I can speak and understand a fair bit of russian but im too lazy to turn my brain on and understand Cyrillic
💀
Im too lazy to read anything other than English french and spanish
Its late i aint turning my brain back on for languages im not completely fluent in. Too much effort
@pallid dune im trying to turn my brain on long enough to type “your mother” in the russian chat
Oh yea thats pretty much my experience when i join russian servers
i regret seeing the velma trailer
the what
im curious but also afraid
i highly suggest you be afraid
what
he'll laugh at you
why do we need hbo max paramount netflix and amazon
as you do 
Look it's m first time on diacord
you dont,you become a pirate
so many sub for something shit
And it's for this issue that I got
pirating time
this is how you get piracy
And I donnu w t hell t do
check dms
why would i
send me too 
and how
I never preordered it before. I was waiting until closer to the date to do it. I’m talking about the new ones. Says unavailable on the Xbox store.
you have to wait until Microsoft has a new predefined date for it to relaunch pre-orders on Microsoft Store Xbox
😭😭😭
Everyone is concerned don't worry 
Why would you ever pre-order anything??
They're not going to run out of digital copies bro every time you pre order a game theres about a 25% chance you are throwing your money in the toilet
Yes but You Just do It if a Game is important to you.
You want to be one of the first who experience it.
And also helping GSC
Just play it one day after it comes out to see if it is good
No thank you.
Buying after release is better too because they fix bugs in a day one patch so you get a better experience
Is it possible to pre-order the physical collector's copy on amazon?
No
There will be nothing physical I guess.
I found in Amazon. Ship by Amazon.
Kk
im too lazy
im too
im
exactly i would wait for a release date even if you wanted to
no, its not available yet they will have it eventually. probably when the game gets a real release date
Depends on the country, #🖤┃s2-pre-order
???
spreading misinformation 
stalker 2 will have NO physical preorders!! they HATE the west DOWN with the west
also it will focus on multiplayer coop more so than a single player campaign
will be tarkov-esque guaranteed or your money back
how to win stalker ez:
step 1 get VSS Vintorez
step 2 click heads
step 3 profit
Singleplayer will be more like Anomaly but with less plot
stop pulling things out of your ass
we literally know nothing about how the gameplay will be except a few minor elements
the misinformation is working
no 
actually we do they released a 15 minute gameplay video
Doesn't work on me
it worked a second ago
Did it?
i think it did
Prove it
i dont have proof
valid

if you want to misinform people, just tell the russians there will be russian voice over and insist heavily on it
stalker 2 will have a leveling skill system
will it?
yeah it was showm in the 15 minute gameplay video
it will be irl, you're gonna level your comprehension of the game
this was said in the pc gamer article
yes
btw bloodsucker was removed because they couldn't get the animations right
tarkov-esque coop multiplayer and anomaly-esque stalker mobile remake singleplayer
SCoins will be the currency of the multiplayer
tbh when the very first trailer dropped I kinda thought that the game would be a remake/reboot of SoC and the locations in the trailer are revamped versions of locations from SoC
i mean it's technically a direct sequel to SoC
jokes aside makes sense they would show those to get fans excited, also the zone is still the zone, should have the same places
yeah they should show more of the actual game though
trilogy Zone was a mish-mash of god knows what, just a post-soviet radioactive fever dream
isn't that what the sequel is?
in what sense?
I secretly kind of like it when things are kept hush and secretive (if it's good).. its cool to surprise people and a good style if you pull it off but I get why people dont like it
idk. In what sense is it god knows what, just a post-soviet radioactive fever dream?
i made the stalker mobile game
in a sense that it's kind of an impression of the real Zone, but not really geographically accurate, which is what they're trying to do this time
Hi Griga
hello, son
Yeah well they did try to make a geographically accurate Pripyat in CoP and as for me it felt really uncomfortable to traverse
is it supposed to be comfortable?
comfy and snuggly :3
^_^
No I mean that it had quite a lot of vast empty spaces between points of interest
ah, well, that's another issue, doesn't really pertain much to geography. I agree that it was empty, much like the rest of the game
Is Pripyat pretty accurate in CoP?
like 80-90% accurate
it's just one district but yeah it's relatively accurate
that's chill, it's honestly eerie AF. by far the scariest outside area in the zone
i made pripyat
when its dark out and raining it gets me with the soundtrack
coulda been scarier if they did everything they wanted to
you f'd up bro, where's my Pripyat Terror
i forgor
smh
That's the issue with big maps and non level maps, issue which S2 will have too
Sadly
I am an enjoyer of levels like in SOC
Small but good
another useless announcement
is Clear Sky (the game) good? compared to shadow of chernobyl
Clear Sky it's my favourite 🥲
Why
In comparison to the first one It's more polished, storywise as well
Played all of'em many times over... Clear sky enjoyed the most.
Thats really saying something because in the first one I never crashed once and encountered about 5 bugs in a playthrough around 40 hours
me too bro
👍
And its only 10 dollars. why so cheap?
Yea, like everything...sometimes crashes, not abiggie.
Rather ancient game, very much classic 😎
Shadow of Chernobyl was 20 dollars but clear sky is younger and cheaper?
Still got all the original cd-rom's and dvd's 🤓
As far as I recall... there was a bundle deal not so long ago... on Steam
I added all the prices up the bundle is not cheaper than buying each game separately
All three titles for like a few bucks, really worth it...
Yea 
Sometimes is messed up, the whole Steam shop thing
Wait it is cheaper but only by 10 dollars
Eh 10 dollars not that much + I wanna give GSC my money
10 dollars man
I've bought all three on steam regardless... Cant run the original ones on windows 10 🤣
Need an emulators and stuff... easier just buy...
Getting 3 great games for 40 dollars is a bargain because usually one great game costs 40 dollars
It baffles me that people will shill out 70 dollars for one bad cod game which will be replaced in 1-2 years
Well yea, you could possibly get it even cheaper as I've said before... just hunt it down... like a Bloodsucker 🤣
Ik but 40 dollars is cheap enough for me because I like the games so much
Countless hours of amazing story, atmosphere and mechanics
Well, If you never played it, buy now !
Ik but its late for me right now at 10:00 PM. I will buy it tomorrow so that I can play it the whole day on Saturday
Actually I will buy it and download it now to be ready for tomorrow
You'll play it for weeks...when you start it, guaranteed
I beat SHoC in only about a week so idk
It's 4 am at where I am 🤓
I actually liked playing it on Veteran difficulty it felt very balanced and tbh I couldnt imagine clearing the CNPP on master that would be total bs
The VSS Vintorez is the best gun. I basically ditched my G36
Yea, VSS my fav too, wiyh armor piercing rounds
You dont even need AP. Headshots are an instant kill even on enemies with exosuits at least on Veteran difficulty. I especially enjoy using it in CQC because its extremely satisfying to pop heads with a sniper at near point blank range
- it comes with a scope which is massive
My man 😎
Honestly getting a weapon with a scope is the single best thing you can do in ShoC. I wouldnt have been able to clear any area past Bar without a scoped rifle
Yes, It makes everything much easier
I think ive decided that you need a scoped AK-74 until you can get a G36 and then when you get the VSS switch to that
Right on ! Gonna crash now, good to talk to you. Have a blast and don't forget to pre-order the new one too 
im not pre ordering brah
I am 😎
😎
But normally, i'm not..
Gotta support the devs, been waiting for this literally years ! Almost lost the hope...
Yeah
Think it's funny how many people want coop. I'm playing CoP for the first time and have to go back to x8 and im like actually scared lol, if I was with 10 people voice spamming it would kill the vibe 100%
Co-op doesnt fit with Stalker. I would rather go for a companion system where companions can die permanently, but you can always recruit more (for a price)
it'd be cool if there was a mod or something and could have some jank fun but yeah not in the main game. i think it's cool to be alone (staLker)
Yeah I agree. Though I think it would be cool if you could become a squad leader in the faction you join by working your way up and lead a squad for special missions and attacks on enemy bases
yeah I guess that's the CS stuff, which I enjoyed and thought was a good idea but kind of deviates from the sci fi survival horror scary time aspects of SoC and CoP I prefer
Honestly I like the faction war stuff as its pretty interesting to learn about why everyone wants to kill each other over their different goals and their opinions on how the Zone should be treated or utilized
Yeah I liked it too when I was playing it but now that I'm in CoP I remember kind of preferring the other elements of the game more. CS was the least scary / sci-fi / plot driven (other than faction world building which is cool). Almost think it should be a DLC or like a freeplay thing after the game (just riffing dont shoot me). just think its hard to merge a horror survival sci fi game and a strategy war type thing
The part I think is most interesting is how it shows that people will always find reasons and ways to fight each other, even in the most inhospitable of worlds. That instead of coming together to survive they split into tribes to fight each other as well as the Zone
This is when I start ranting about capitalism and imperialism
Honestly I like that part of the story because I feel it has deep connections with the real world in how no matter what situation we find ourselves in, war will never cease
but those aside I guess there would be fighting anyway because its a pretty crazy situation I suppose
I like viewing games like Stalker not as being about the Zone, but as being about the people in the Zone and how they interact with it
Also about people outside of the Zone and how they interact with the zone too
I mean it's people that made the zone what it was, them kooky scientists
I know I know
Man i got that on my mod
Junky food, biscuits, and a lot of new consumables
But not in the warfare version
Also @finite dragon I'm uploading the warfare outdated beta today, you can play it without fear, theres no campaign so no spoilers
bleh I just need to finish CoP and im about to leave for two weeks, i should do it now
It's a freeplay mod about faction wars with my teaks your main objective is to conquer to zone
ill dl it when you post it
I will add war sidequests with cool rewards later and new npcs
sounds fun i will peep
So would Stalker actually be the right terminology if someone was looting and stuff in or by Chernobyl like the name actually exists?
It's from a book about a zone that wasn't CNPP was an alien thing. STALKER game universe was inspired from that and did its own take
there was a great movie called Stalker too based on it in 1979, both have a sci fi industrial vibe so CNPP post ussr fits very well
Ah gotcha the reason I asked is because I saw what S.T.A.L.K.E.R meaner and it got me thinking is that what they called people in or around Chernobyl ?
nah it means the bruhs looking to loot mysterious anomalous stuff in the zone in the book and then game
I gotta get my hands on these books
Roadside Picnic
is the book and the movie if you're down for some bleak artsy soviet sci fi its very good is just stalker from 1979
The movie and book were a better stalker than stalker
Games have been significantly dumbed down to appeal to the modern gamer
And their atmosphere is, unpopular crappy opinion incoming, mediocre
I never understood how or why people praise it so much
No need, it's lab x18
I'd just wish you weren't dumb, since anyone can beat it without a guide
I think I heard a controller
Yeah I’ve already gotten the documents
No Controller here
Oh thank god
ive been putting off going to x8 in cop, i went once but didn't do that one assassination quest first and want to get all the documents
the underground spots get me
Yeah, luckily I’ve finally made it out . Now the military is on my ass
I wanna preorder the game BUT there is no shop that has the physical offer in my country not even in the #🖤┃s2-pre-order channel. And I'm from EU. Which of the sites are trustworthy the most ? Or all of them are the same?
Trust the ones that are on the official page or wait for release instead of pre
Epic games and steam is what shows on the site for me
gamelegends is legit its whats in #🖤┃s2-pre-order and this is an official discord
if anyone wants to add me on steam, my friend code is 10510350. Good hunting STALKERS!

Died in an anomaly

Shot by loners

Found with a stone around his neck
🪦
Thrown off a cliff 😭 
Torn apart by dogs
🐩
Downloaded anomaly

Welcome to fetch quest simulator
still great mod 
The only good thing about the mod is the gunplay and even that isn't good because the animations range from fine to crap
Besides, the vast majority of mods have good gunplay by default so this isn't even a revolutionary achievement
Try out Dark signal, its meant to be both story and warfare, I was pretty surprised by it
here we go i don't think i saw a proper anomaly debate today
If you want really, really grounded gameplay EFP is up the alley
I love EFP but man its grindy like holy fk
That's just gunplay, not gameplay
I want to fix artifacts, I want mutants to be threatening using cool new attacks instead of bloated HP
New attacks for a mod team is too hard, animating and coding the frames correctly is a pain, literally the hardest to do in a mod
If I wanted escape to tarkov I would've downloaded the game or, even better, not bothered. I want something that truly captures the feeling of stalker or at least what Roadside Picnic and the stalker movie tried to do
You have different tastes, I like the struggle for survival in the zone
The existence of virtually any mod based on NS says otherwise
No I don't, I also like hardcore gameplay, when done right
Mate, have you ever tried animating or coding attacks or new animations? Rigging? Because the mods exist that does not mean its easy
Mods like Anomaly think that making everything expensive and grindy is good gameplay, not smart difficulty choices
It kind of is, you don't have to make new mutant attack animations. Pseduogiant could make a scream yo paralyse you, for example
BaS modders on their way to steal almost every single EFT gun animation
And models
You can steal generic first person hand animations, animating a unique enemy skeleton of a certain game is a different story
Same with that drinking animation mod
Again, animations aren't mandatory since NLC doesn't use them
No animations on a creature attack is plain stupid lmao
That's not particularly true, since animations can be exported and imported
With new attacks I don't mean melee swing animations, but rather special attacks like boars generating radiation, dogs giving mild psy effects, etc
For gun animations
Why? Multiple games do that
Like?
NS, NLC, OP 2.2
Deus ex
Multiple games, animations are not mandatory, you can reuse old animations if you want but it wouldn't matter
Nah it matters for presentation, give me a mod where an enemy T-poses an attack and its a good uninstallation reason
Also deus ex is like 90s game, give me a break, play mankind divided
That's not the animation that I'm talking about
The game with an arguably worse gameplay that craps on combat playstyles? No thank you
No animation =/= tpose
It could also mean it's reusing the same animation as a vanilla attack
Mankind divided craps on combat playstyles? Lmao bro, I have finished MD since deus ex is one of my top 5 favourite franchises. I have finished the game stealthily, diplomacy without kills, sniper, full on gunslinging, you have no idea wtf you on about
Like i said, the existence of NLC's mutant new attacks and gameplay effects - a mod with virtually no budget compared to the popular modpacks that recipe donations
Coding a new unanimated attack is easy, I said about animating, read what I write
I dont debate if its easy to implement a new attack, I said proper representation of it with actual animation
The game literally rewards you less for going lethal combat compared to nonlethal stealth, your point is invalid. Me completing a game with a crappy weapon doesn't mean it's viable
Animating from the scratch is not
Or you know, different sound and attack behavior
A mod team would not mo-cap, thats what I debate and how presentation matters
Besides, not every single attack needs a new epic animation
MD is probably one of the free-form immersive sims out there, arguably more than Dishonored, your opinions are literally invalid
damn some gaslighting going down
Then go and start animating, at least they didn't used other assets
Unlike some mods
You said my opinion is invalid without stating why or trying to counter my previous point, which is how the game rewards stealth a lot more than combat objectively by just looking at xp rewards
Who cares if they used assets, they dont make money off of it and they're miles better than vanilla. My only gripe with anomaly-esque mods is that they dont use the base game and GSC gets no profit
Even though stealth arguably needs less points compared to combat, and less resources
Duh, its stealth bro, thats why its stealth. You avoid combat
Yes, and you get rewarded more xp for it
XP should be rewarded equally for all playstules like the original deus ex
why exactly XP should be equal when stealth is only patience and avoidance, when gunslinging might put you against a whole room of enemies at once? not even counting difficulty
Because you're forcing players to use stealth since it rewards you more and is easier
you are not forcing anyone anything, I rarely play stealth runs in games
You are, you're literally giving stealth more rewards compared to combat
I care.
And besides Anomaly uses the Open XRAY which is not even made by them
You're giving combat players the middle finger
Does not feel that way in MD, combat is very satisfying and you can max it out easily tbh even on the hardest difficulty
Doesn't matter if you personally don't experience it, it's still there. Kill an enemy with a pistol, then kill them stealthily using nonlethal attacks, much more XP
Is it bad that after completing the last main mission i just started delaying CoP as a regular open world survival
Survival?
Bro you are literally making it hard on yourself by having 'efficiency stress', do you even have fun playing games? lmao
CoP isn't a survival game, just has some survival elements
I find it boring to have the same models from another game, copying and pasting, while out there, there are modders that made animations and models from the scratch, look at Gunslinger for example
When you complete the game and choose the stay in the zone option it basically becomes one
The game is using objectively bad designs to reward one playstyle over the other, even though both should be rewarded the same thing
Nope, you can end the game by talking with Gary saying you want to go outside the Zone
How?
Whenever you want
There are mods where the developers have the craftmanship needed to make something new, and there are mods that are packs and try to make a vision of the dev team that does not particularily have a skillset. Thats why its a mod. Or they would make their own game. Dont support the mod's popularity and stop crying about it, its literally meaningless. I agree on the GSC part, I think anomaly should use a copy of the game.
True but you can still just walk around and now be a normal stalker
Yes
Thats your opinion, MD is one of the best triple-a immersive sims out there easily
My only issue is i can't really get my hands on more PKM ammo now that the military guy that supplies you with ammo is gone
No it isn't, it's literally number facts. Game design is objective, you avoiding the problem doesn't mean it isn't there
You will retain all the reputation and Inventory, it's the right time to finish some of the side quests
Stealth gets more xp compared to combat, that's a fact
Yeah, casually walking around with top secret documents, a gauss rifle, and a exoskeleton
Yes it is, you can cope if you want but you are the one ruining your own fun because you feel the game somehow is not fair to you or whatever. The game allows all builds to succeed even without getting a single kill in the game. Its literally immersive-sim perfection to an extent, minus the flaws of the game whatever they may be technical wise.
I am not crying about it, i simply find that it worsen the quality of the modding community, back in the days almost everything was made from scratch, exception for textures
It ISNT fair, though. You LITERALLY get less xp for combat so it's being unfair. You're ignoring the fact that immersive sims should've favor one playstyle over the other
There is no 'quality' as a general term in the modding community. Modders are people with their own teams with their own vision of what their mods should be and its not a collective hive mind.
The original deus ex was immersive sim perfected because no matter what you do, you get rewarded the same way
There is quality, stop sugar-coating stuf

Your nostalgia goggles are strong man, won't continue to argue with you when you clearly stress your own self out.
For the record, I played hr and mankind divided before the og game so I can't be nostalgic about it
I have a question, is there literally no way to get more ammo for the PKM once the military supply guy is gone and you have gotten the ammo from the stash with the regular pkm
Your own bias is clearly showing by praising the game and calling it the best inmersive sim of all time
I'm not blind to dx1's flaws, but you clearly are blind to MD's flaws
I said its one of the best, not best. If you want to talk original deus ex, we can talk about trash the aiming system is, the RPG elements that make no sense, the limited weaponry, bad models, unfriendly UI and brain dead enemies. But all these dont count I guess because it's an 'old' game. Original deus ex was a good game for its time, but MD is a triple-A game in an starved genre that has immense quality to problem solving and allowance of all builds to succeed. Other than Dishonored and generally ARKANE games, let me know if you know of any other good immersive sims out there in modern times other than Deus EX MD
By attaching XP micro-rewards to so many actions, HR encourages players to seek out opportunities to grind optimal XP bonuses rather than taking an organic approach to problem-solving based on their ingenuity and agency. The latter is still possible by simply ignoring the XP system, but we should consider the purpose and result of dripfeed rewards on player psychology and incentives. Players will talk about how they hack every computer not because it furthers their goals or out of interest in worldbuilding detail, but for hacking XP. Same with the "scholar" XP for reading ebooks, or the "explorer" XP for backtracking through vents after clearing out a level. It's successful as a form of encouragement, but it's arguably too successful. DX's sandbox levels presented challenges that were nontrivial to overcome without surveying the environment and forming strategies -- stealth and subterfuge were tools to for the player to gain the upper hand. HR's levels are mostly up to snuff in this regard, so I don't think it needed any additional encouragement to push players away from rote cover shooting considering the high lethality of enemies, the low ammo drop counts, and clear communication of alternate solutions.
There are entire essays out there based on HR
Mate, I can write anything I want on the internet and I am not talking about HR
HR and MD follow the same level design and gameplay, very little was changed
MD is a sequel to HR and its not even close
Same principles exist, the question is how much they upgraded the said principles
Stealth in dx1 was balanced because a lot of the time it required lockpicks, in HR and MD it was almost completely free
Y'all about to pull a warthunder community move and leak classified information to win aren't you
Nah, Deus ex isn't aiming for realism
The hell is deus ex
The only way leaking a classified military document would benefit me is talking about augmentations and sadly I don't have one on hand
A game where the protagonist can ICARUS jump and has 2 robotic arms and integrated UI on his eyes is not realistic? Holy fk bro really?
Give me a break already lmao
He doesn't know what deus ex is so I explained it to him
It wasn't aimed at you
wait wait wait you guys are talking about some completely unrelated game right
Yup, this isn't stalker
Yes
And no, we won't move to offtopic
Then.. why are you.. talking about it in.. the stalker channrl
Deus Ex is based
@hazy helm Your rank is higher than mine and Sektoras', so your opinion is the most valid. Deus ex 1 vs hr and md?
Deus ex is one of the best and first immersive sims ever made, evidently the sequels all sucked up until they Triple A it with HR and MD, which are both great games (MD much better)
I'd choose 1 but HR and MD are very goo games
Never heard of it and it must therefore be a bad game
Argument over i win
GMDX + deus ex 1 is better than both hr and md combined
damn man i cant win against this 
I don't think it's a fair comparison man
Even vanilla deus ex was better
They weren't made under the same conditions and under the same objectives,sure you can stack them against each other but you should get away from the this is better than the two mentality
Combat was actually fun there, you had Aug choices and couldn't make out everything
I loved DEUS EX vanilla when I could not aim my rifle because I had more pistol skill, somehow the character was an ape 
That's called an rpg, ever heard of one?
True game design there, tabletop simulator 
HR makes you perfect at all weapons so its even worse
Deus EX OG was good but its very overrated
Not really
Yeah because you're a fkin veteran agent dude, of course you can aim a fkin gun, are you even serious lmao
No it isn't, you have to actually put points into stuff that you want to use
No you aren't, you're fresh from the academy
You're 21 ffs
You can get one skill to advanced pretty fast if you put points there
So let me get this traight, they deploy an agent in state island who cannot use a gun to go to terrorists?
His mission was to sneak around and capture an nsf leader
And no, he can use a gun if you actually put points there
They did this BC of gameplay reasons not story missions
Yeah and it sucked ass
why does everyone call everything a sim
It's called an rpg, you can become really accurate pretty damn fast
its a genre, its called immersive sim
Immersive sim is a genre, name isn't accurate to the true definition
It is a different game philosophy to what came after and I don't think it's bad,it's merely different
its not bad for its time, but severly overrated
i just wanna know if i can get ammo for my PKM in cop after the military guy who supplies it leaves :nOOO:
It still holds up to this day as one of the greatest games
Yall remind me of people who say Doom 64 is better than DOOM eternal lmao
eh yeah ive just seen it thrown around way more on this discord but i guess that makes sense in stalker land, just think its a weird title if you ask me
You probably didn't get past the island so obviously you won't be able to judge it
STALKER has imsim elements aswell
bro i've finished the game when i was like 16 lol
Every single game has immersive sim elements, what matters is how many elements said game has
lol i think i dont like that genre adjective but to each their own
Please don't tell me you're one of those that put Stalker 2 in the ImSim scale
STALKER 2 is not out, how should i know lol
And you didn't know that putting points into a skill makes you better at it or that the player isn't a 'veteran agent'
You are all clearly wrong
Papers, please is the game of all time 
when J get to that guy he's getting a strangling
Yes I know, what Im saying is that it sucks, im not saying i did not know
cant a game just be atmospheric and good without it being an imsim or incel or whatever
like i can read a book and its immersive is it an imcel
So you want your character to be super good at everything? It looks like you just hate rpgs in general, not deus ex's fault
Imsim means effort into development. Has multiple solving ways and you can approach objectives with many game styles and ways. Its not a linear game in the sense that you do what everybody does and your only allowance in freedom is how you kill in the arena sections
Don't explain immersive sims, it's very hard to explain them
Just say games like the original deus ex, system shock and thief.
Nah dude, but not being able to fire my gun correctly as an agent deployed to a terrorist group is plain stupid, MD did this through augments but Jensen still feels like an agent without them
so a game that has effort into development has a specific genre title that involves the world simulation? eh I get it the vibe of them i just think it's weird
I only found out about the name a week or so ago and so many games have that genre title but I can’t piece together why
You can also put points into the damn skill and be great at firing, you didn't specialise into weapons so it's entirely your fault
The term is thrown around a lot these days, it's basically another way to say rpgs now
Im assuming flight similar is an immersive sim. Is Arma? And why is gloomwood considered one?
It actually, does, you can take Last of us for example. Your only allowance in freedom of gameplay is how you play the kill enemy arenas, yet the game has a preset way, preset story, no choice whatsoever and linear gameplay. In Imsims, you can choose if you go through the door, through the vent, through the roof. You can choose if you want to kill or avoid, or leave them punched in the face unconcious. And these choices matter for the most part.
no one can,ImSim isnt a genre and every try to confine it to one has failed bc exceptions need to be made
i just think there's a better way to describe games and genres, it being immersive and interesting isn't a genre but its really pedantic idc
bro i can do that in zelda
It’s such a vague way to describe a game it’s no wonder it makes little sense
I swear to god I need to make a game with action rpg with hit change
Zelda has heavy imsim elements dude lol
jfc
Ever played Bloodlines? Vampire game? Or Dishonored?
ever played Ctrl Alt Ego?
yes plot driven games that you walk around in = imsim
Like I said, no one called truly put it into perspective because its a design philosophy, not an actual genre
Smartest STOC member
If you can summarize Imsims are this: Player choice
look all I know is,Stalker isnt an Imsim and Pathologic isnt an ImSim,neither is Fallout 3/4/NV
RPGs also give the player choices but they don't qualify as immersive sims
And actual responds of said choices to the player
That’s also present in shooters. Building games. Story games. Basically any game
Holy crap, NLC reference @hazy helm
I've said this multiple times, but it's not an actual genre. It's a design philosophy.
I will smack you and put you to live in Serbia
Genres are general terms in names
Serbia is nlc live action remake so it won't be so bad
Fortnite is a shooter, and so is ARMA
So is human revolution but it also qualifies as an immersivr sim
what about a hollowsim or depthlessim
What about bitchlesssim
So is dishonored, but rarely a game responds to the player. I mean, how many games you know that depending on how many you kill the city gets plagued with rats
uh rpgs do stuff but its more reading and not im but ive been very im in rpgs/crpgs
NLC, man
sorry ive been transgressive today, posted harry potter in pripyat earlier
I really dont care tbh
This is literally NLC, Vasim. Believe me
I dont think putting it into certain and set in stone words is as important as ppl make it out to be
I swear, I'm not crazy
dont ask do not pls no
Another one joins the meat grinder
noice
Damn it, you're shooing newcomers away @hazy helm
Died in an anomaly

Shot by loners

Found with a stone around his neck
🪦
Thrown off a cliff 😭 
Torn apart by dogs
🐩
You were like a brother to me, Vasim. How could you
I am doing them a service
You can't protect them for too long, you know that
The time will come, you won't be able to warn them
You'll watch them download NLC, unaware of what they're about to do and how it'll affect their life
en_imsimcels
it follows
who would win?
A faction with hundreds of members armed with dangerous weaponry
OR
some dude with an ak and 10 medkits
he has 999-10 medkits
it all makes sense now
I always took the STALKER game for one man, the story for an unknown Hero, the main character we are to eliminate all that we want in the game, like other video games too
the story is really good imo,in clear sky they made it so you arent a "one man army" since alot of missions have escorts helping you so you dont feel alone
it's true, also the extreme difficulty can help not to be alone during faction conflict or to be really experienced
Extreme is the best way to play stalker imo
makes you feel defenseless as you should
Can't wait to see what Xbox achievements are going to be on the next stalker
Wdym
Game is pretty damn easy
bro onto nothing???
Where to finish the game alone without having joined a clan during the whole story.
Title : "The Stalker"
oh thats actually quite good
You said it makes you feel defenseless
what is he talking about👆⁉️❗🔥🔥
When you're up against a horde of the mutant on extreme difficulty it's quite another thing to aim headshots at human enemies so easily 
This
repeat that⁉️⁉️🔥👆👆👆
The grenades in my pocket says otherwise
you forgot the physics they might bounce back
My underbarrel grenade launcher says otherwise
a horde of swamp leeches with their invisibility back running and screaming all over the place jumping on you 
Good luck finding an actual encounter like that
The majority of the game is pretty easy, get ammo + grenades + medkits and you're set
it has to be hardcore
I think that we will surely have the choice of the difficulty on the game, and of which perhaps surely an impact in terms of obtaining the ease of equipment
First 3 stalker games had easy hard difficulties so no
I doubt they'd change this, game will always be easy unless they completely switch the genre
the last time I played the stalker trilogy was in 2010 after more than 12 years it's quite difficult to remember
first 3 stalker games are the only stalker games that really exist dude,S2 aitn out
yet
NLC is a thing 
Lmao this loser hasn't played stalker for over 10 years
to see i think
it was on my brother's PC, a good time before we totally finished the game and then moved on, but I never lost the stalker passion that remained even after 12 years with wonderful memories 
Clear sky with the choice of clan also at random, and the synoptic of the game well done, it was my number 1
🥇Clear Sky
🥈Shadow of Chernobyl
🥉Call of pripyat
you literally ranked them in chronological order bro
hi
heyo
do bloodsuckers suck only blood or do they stuck anything we shove in their mouth?
trying to come up with an idea for my new r34 art;)
why was it deleted?
saw the second line lol
not even the monolith can help you man you need the sin
Can someone here give me a gaminf pc tip on graphics cards and motherboards?
(Yes i know they are not canon i just thought that saying "you need jesus" was already too used
Anyone?
I have a radeon 550 i cannot help you
I can try what do you wanna do
Messaged you
I didn't even do it on purpose lol
it seems to me that the bloodsuckers only suck the blood and leave the body totally clearing on the skin that remains. yes yes welcome to the world of Stalker
Guys, are you ready for tinfoil hat theory?
Let me guess, women aren't real
That's not a theory, that's a proven fact. We all know this, so don't repeat yourself
Damn man, thats deep
That's not a theory that's the reality

Read the next message, idiot
Woman are a government creation to take out our money and make man sad
I will not read it

Now that the trailer has been out for a bit, does anyone know what year S2 takes place in? I recall that they mentioned how long it’s been since something, but I can’t remember what
relatively modern
2022 minimum
This won't really matter since its Eastern Europe and culture hasn't advanced as much there
Just checked, in the trailer they say “after years of work scientists got into the noosphere”, blah blah blah, and then after than they guy says “and what do we have a decade later” so 2016
Original games took place in 2012 or 2014 I believe
2012
it could be 2020s
Doesn't mean exactly a decade later, could be a decade and half
i can see modern weapons
Modern weapons already exist in stalker though
Well then “a decade an a half later” would be more appropriate, 15 years is 150% more than 10
did the games have p90
Anything even more modern would be pretty damn rate
P90 came out a long time ago
what about saiga 12
Both came out pretty recently
I don't want to burst your bubble but no more than 5 new major weapons were made after 2012
P90 came out in 1990, Saiga-12 in 1997
The only new weapon is a western one still being tested
M5 is in stalker 2?? Or are you thinking of a different one
I meant in real life the xm5 is still being tested so it won't be a thing in stalker
Ahh that makes sense, something for the modders then
Or it'll be very, very rare since its a western made weapon still in the production phase
If the game takes place in 2019 onwards then yeah, it could be in the zone, given that SIG started on it that year
Started working on it, but hasn't started selling it to any country not with the U.S
did vector exist in the games
I don’t think so
that weapon is very late 2000s
You can buy an M5 (though it costs 8k), but it was only recently for sale
i think we can see kriss
The weapons didn't exist not because they weren't made, but because the game didn't model them
Why add 50 weapons when 30 is already overkill?
how many confirmed weapons
where did you see taht in the trailer wiper?
I cant understand if youre a troll or I just cant read for a damn
gayme*
Ive never seen someone ask the question you ask without being a troll...and the way you phrase it makes my brain shutdown
sorry man
am not a gun nut but somehow i am interested in firearms
the kriss wont prob be ingame,but we'll see
i dont think it will be
can we expect limited attactments like muzzles and scopes
yes
anything else requires a workbench
they literally showed the attachment system in the very first trailer
do you not follow stalker 2 at all 
is that really necessary
what




I doubt it,expecting it to be like the other games
Some guns in CoP and CS needed an attachment in the workbench in order to enable scopes and grenade launchers, like the AK iirc
We are talking about the Weapons of the 80s,90s, will there be other additional weapons added, or simply the same weapons as in the old stalker?
I’d imagine so
We don't know
Why do people ask us questions like this? Might as well ask if the pda sounds are going to stay in the actual game
Also “We”? Dude you came outta nowhere
theyll add weapons,we already know this since last year the weapon showcase
the OG stalkers didnt have bolt action rifles
and that showcase had 1
and the new trailer had more guns that werent in the showcase so
This could add more spice for the game and the multiplayer, then you have to vary or stay in the originality of the series
There's already a decent amount of guns in the vanilla games, a lot actually
No reason to add half a cup of spice, else you'd ruin the food
mhe depends how they are balancing the game,wether they are doing SoC and CS ladder of progression or CoP balancing
Why would they stay close to the OG games? ShOC had a different roster of guns when compared to CoP, doesn’t mean CoP’s guns are straying to far
not even a hundred
i expect old weapons or double barrel shotgun woll not have scope
even 50 guns is an obscene ammount
Fallout 4 had about 50 guns, it was plenty
50 is laughably small amount
MW2 has 51 give or take
why not simply bring together all the weapons of SOC, CS, COP?
(it was too much)
It just works
like versatile of ar and up close and personal of saiga12
it really doesnt FO4 sucks
does it?
fo4 is really mediocre
holy hell dude we dont even know if the Saiga12 is gonna be ingame stop speculating about stuff you dont even have a basis
FO4 is a fun game, I’ve sunk many hundreds of hours into it. You don’t need a good story
yes,its a very very bad game
then what the hell thr weapon in the lab then
It didn't
A lot of the guns were variants of existing guns with different attachments
Isn't that the best one in terms of bang-bang part?
which trailer
There are only 3 handguns afaik, one is unique
From the Fallout wiki: “There are over 50 base weapons and over 700 mods available.”
its very very bad gunplay and is also a looter shooter so no
Saiga, probably
The wiki is either wrong or is including every single weapon type, so melee and useless stuff like junk thrower
4’s gunplay was just fine, the older games were the ones that suffered from age
Isn't every other fallout like that?
Fnv made up with this using rpg mechanics and different weapon diversity that simply isn't a thing in fallout 4
I’m gonna go read and check every weapon in 4’s wiki, not counting pipe pistol/rifle variants
I say this with a straight and unironic face when I say taht Fallout 4's gunplay is worse than New Vegas and 3's to an extent
Bethesda games 🤮
That is a very weird take, and I’m gonna have to completely disagree with you. I did not have that experience when playing 4 vs NV
Fallout 4 has good gunplay? Really low standards, it sucked monkey butt
sektoras being strangely based,rare w
Bethesda games are pathetic, last one was MW. Id say mew vegas but its not even made by them lmao
And yhea wiper you're right in the first trailer years ago there was a saiga 12 sorry I had forgottenn
Still I dunno where you got the vector from and why it should be in stalker
Having too big a weapon pool in a game like stalker really isn't a good thing
MW?
They are customizable on the fly lile METRO exodus in S2 which is by far better than having 100 guns imo
Morrowind was the last good game they made
Morrowind
if you say that stalker shadow of Chernobyl had customizable on the fly guns that would also be true
Starfield seems interesting tho
Chrew
Just checked, not counting variants or legendary uniques, or creation club, there are 34 guns in Fallout 4. Given that ShoC has 31, counting GL’s, I’d say that 30 is a good base number of guns, if S2 has 50 or more I’d be plenty happy
Genuinely interested in Starfield since thy seem to want to give the RPG side of stuff a more series look
I hope starfield has 200 endings like Fallout 4 
Could other weapons be added in future updates?
Get hoes
GSC could add weapons (after release), but who knows, they said there will be modding support from the go, so they will probably just let them do the work
You know what I dont like about bethesda games, is what I also dislike about Cyberpunk 2077 and the part of STALKER games(that certain part to an extent). You can hoard medkits, weapons, throwables. You have literally a mountain of stuff in your backpack which makes you wonder why is there even a limit in the of the day. In Stalker its much more limited but still medkits are too spammable.
The thing is that Cyberpunk had good, meaty combat and presentation of the story, unlike Bethesda games
This mod support, which hardly exists in the current headlines, will radically change the pleasure of playing in the area.
maybe a delayed healing? Stimpaks in F4 weren't instant, so it gave the enemies time to kill you, then again in Stalker at higher difficulties you tended to just die before you get a chance to heal
Keep in mind fallout 4 is much longer than SOC
...ok?
Its not about the delayed healing, its the fact that you hoard items. Dont get me wrong, I understand there is a certain arcade element to all the games I mentioned including stalker, but come on man, whats the point of combat if I can just spam medkits
the weapons was beautifully designed on Metro Exodus
Preach brother
I'm hoping for a realy large caliber sniper, that can kill anything human by an upper chest shot (except the most armored units)
couldnt disagree more with you
whats the point of having fun playing a game if you are always suffering with no health? In metro you always had a choice to save on health and just stealth through sections, but Stalker isnt known for its stealth mechanics
No, no, Sek has a point
Whats the point of playing a 'GAME' when said game has no difficulty at all even on hardest option. Like literally in all those games even on hardest you go unscathed just by hoarding items like you are an IKEA truck. There is no immersion at all
Metro is a hardcore game, stalker isn't. That's the big difference
I thought of the "Famas" assault rifle but it's true does it really coincide with the area?
I see no problem with the way they really do it tbh,they focus more on RPG elements (bethesda and cyberpunk,and I mean a arcade rpg element) and stalker focuses more on a arcady style
there is nothing stopping developers from including a mechanic that spaces out healing items use with a timer,but they didnt,it's not due to lazyness but an intentional design in the game's balancing
Dont need to be hardcore to have even some slight common sense
Immersion lmao, I love how everyone still believes in immersion
Alright then, how would you do it?
Keep the animation for healing medkits + make the economy like...
NLC
Make difficulty as it is in STALKER, less bullet to die/kill, adjust NPC behaviours (flanks, accuracy, movement like DOOM eternal does it) and put diminishing returns on healing options
Also make animations for said items
you know what I hate tho?when developers overly complicate and overengenier systems and mechanics to make them more immersive when all they do is break my immersion instead
That's not how it works in stalker, higher difficulty doesn't make enemies less tanky
We are talking about the fine line, not make the game a military simulator
ha so take the RPG out of Stalker kind of thing,I dont agree with this
Nothing I mentioned takes RPG elements out
So, you want to: Keep stalker's time-to-kill the same, make AI good, make AI movement Arcade-y, and make it so you get punished for healing multiple times
No, AI actually using logic instead of shooting you from 1 cover and wait to die is not arcade, its just good AI
Hard difficulties should display a hard difficulty
lessening TTK would put a dent in this tho,since by RPG I mean the ladder of progression and Stalker being balanced around it's suit's and artifacts statistics and weapons statistics
if you were able to take anything down with a couple of shots youd be making it more about the player skill and less about these statistics
You already have this in STALKER, master difficulty adjust how fast you die and how fast you kill, not sure what you mean
hard difficulty in the OG stalker games was: higher difficulty = more bullets hit, literally. On the easier difficulties, some bullets would simply poof away, both Ai and player, so max difficulty would make both the player and enemies into glass cannons
Again, not true, hard difficulty didn't turn the player into a glass Canon
Which is how it should be on HARD difficulty, instead of making sponges like we play borderlands
and youre destroying play diversity,one of the reasons why you dont have timers on medik kits is for movabilitt and flanking options
for the player taht wants to play like a cyborg,what youd be doing is making a railraod so the player can only play 1 way and only 1 way and taht is camping spots and never leaving your cover
Spamming medkits should not be possible on hardest difficulty nor should bad AI be a thing
throwing grenades and being a turtle
stalker wanted to go the opposite side but CS had a lot of pushback bc ppl would rather be snipers with turtle shells
but youd essentially push player like me off the game
Thats why its HARD difficulty, people can always play on normal or easy if they're babies
...or if they want to have fun
Stalker was never intended to be a difficult game, I play hard stalker mods that would make you cry and even I ain't that bad
a game having consumable animations is a VERY big thing for balancing and Ive already talked about it
its a deliberate action and it highlights how a game designer wanted to take the game in,which direction
STALKER has a hard difficulty, make it hard or dont make it at all, also you keep talking how stalker is not supposed to be that, this, are you a developer or something?
You're making hardcore players look like elitist, which is frankly not entirely wrong but you'll push people away from playing my favorite mods
Its not about elitism its about providing a difficulty that matches my choice of 'hard' when I click it in a new game
It's in the gameplay and interviews, if stalker wanted to be hard it would've made itself hard by keeping mechanics from old games
if hard is not hard, your game design failed, its very simple
I heard somewhere that it takes less headshots to kill something in master than rookie
the only thing I agree with sek is the AI suggestion,but that should be in every difficulty
The game design wasn't intended to be hard
wrong,check the pins to see the difficulty chart
Mate stop the air talk, you are not a dev, stop making STALKER is supposed is to be this and that statements
unless you are a dev, provide your opinion and stop acting like you know development design of the said game
No I'm not but I've played the actual game and gotten the vision that the devs intended
are you a dev? because you're acting as if you are an expert in game design
And the game's advertisement never said its a difficult game
you could see their vision even on the builds and desdocs dude
This channel?
What I said is very clear and logical: Hard difficulty should be hard. I said nothing more
This
It kind of is hard, the game just doesn't want to be a hardcore game
If you've checked the chart you'll see that the game, well, gets harder. It just isn't noticeable because it isn't intended to be hard

Its not hard, DOOM eternal on hardest diff is hard and that is an arcade shooter. You have no idea what you on about. For a game that claims to have 'survival' elements, spamming medkits as if im playing borderlands does not fit on hardest difficulty
It IS hard by definition compared to the previous difficulties
Stalker isnt about survival at all,it has a few mechanics but its more about the fast paced shooting and a few horror elements
It has survival elements, read what I write, i never said its meant to be survival based
Hold up, survival? When did stalker claim to be a survival game?
Oh alr thank you 
Survival elements =/= survival game
Okay, and minecraft has survival elements but isn't hard. Your point?
you say that as if you have plenty of time to go into your inventory or spam a hotkey, but in stalker there are plenty of times where you get ambushed or taken by surprise and die before you get a chance to do anything more than try and jump away
The game has very little survival elements
it is survival light,you have a few meters and needs but really,not meant to be hardcore survival which is why what you said,excpet AI wasnt adopted
even if you have easy,hard and normal difficulties these still need to be matching the game's design and what it's aiming for
@hazy helm Can I recommend him the thing? He wants hard games
Having unspammable medkits is not ruining the game, it makes the game hard for those who choose to tackle on the difficulty. Making the AI hard and letting me spam medkits literally destroys the scope of being hard. Difficulties work best when they are universal
no
But he's a hardcore gamer, he'd like it
he's had 1 or 2 years of game design school he'd start clowning on yo ass HAHAHA
he's actually educated unlike us plebs
No he didn't, he genuinely thinks not balancing xp rewards is good game design
Im not claiming to be above anyone, but as I mentioned hard difficulty should be universal in the game systems and not just ''oh this AI can headshot me from 500m''
where did that go
I've been studying game design longer than you, bud. If you think you know what you're doing, try NLC and tell us why it's "bad"
youre like the nanny that see something on the internet and proclaims itself a expert bc she tried it adn it worked
Well his name is trashcan
Watch your mouth, kid. I outrank you here
If you want a difficult stalker game, play... wait for it...
NLC
Bro you literally claim you have inside info on how GSC makes games and what stalker is supposed to be in every debate that happens here regarding how people think STALKER would work best
Give me a break, call me when you make your own game mr game designer
NLC
you arent exactly wrong,
we have the code,every build from 2003-2004 to 2008 and the desdocs as well as testimony
NLC, try it since you like hard difficulty @silver pagoda
What even is NLC? A mod?
we have the journey p well documented,from Oblivion Lost to Stalker Oblivion Lost to Stalker Shadow of Chernobyl
NLC7 is a survival horror mod using SoC engine,it's a completely different game
It should be noted that anything Vasim says regarding NLC is wrong, his account just got hacked by my FBI agent to prevent players from finding NLC
Didn’t know there were games made on xray other than stalker
If you're a groupie for it it's probably gonna be bad 
it should be noted that everything LT says about NLC is to be taken with a ocean of salt has he is a schizophrenic from serbia and very biased
NLC 7 is a total conversion mod for Shadow of chernboyl that turns the game into a hardcore, survival/survival horror game with immersive sim elements
So just gamma with worse graphics and harder gameplay? I say this because I’ve never heard of it before
Nah, much more different
NLC7 isn;t complete and utter crap,it is actually balanced quite well and had a lot of thought put into how it would play out,it is however very pain to go thru
If trashcan likes its probably trash bro
Probably some underground mod nobody cares about, i'll go play dead space 2 
it really isnt,I know how LT acts but,you shouldnt be making assumptions like these
I love how he automatically assumes something is bad just because I play it
Is it fun? I might try it
Wait, I have an idea @hazy helm
What if I play anomaly? What would happen?
no
just skimmed thru a video and yeah, it does look very different.... also, impregnation??? it was in russian so idk what the guy was saying
Impre what?
youd become Serbia's number 1 target and theyll launch ICBMs against you
If you play anomaly you would take a step at the right direction. Try out Dark Signal
This loser straight up admitted in an anti anomaly server that he likes anomaly, I literally don't even have to bother arguing with him anymore. Just mention that he likes anomaly
idk man, it was the title of a chapter in a video that seemed to be survival tips for NLC
dude,can you like,stop painting a target on your back?are you dumb?
uhhh.... anomaly is just fine man
🆚
