#đtrilogy-lore-and-story
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Because SoC is built different 
Then older is smarter/better...
By the way, SoC's arena is supposed to have mutants according to dialogues
Instead of human enemies
I'm still disappointed i sometimes have lag or freezes but I think that's just my computer now
Build remnants
Same with Baldy mentioning buying new gear for the arena
You went with your own stuff at one point
that actually would've been cool thing to have in original SoC
would make last arena fight way easier also
This is for original trilogy lore and story, for S2 go #s2-lore-discussions
oops srory
Hey everyone I have a question in the game we have alien like in the book or nothing like that ?
Dunno
No, there are no aliens in stalker apart from occasional stalkers theorising about the zone origin and saying it might be alien experiment but itâs a myth in case of stalker lore
Okok thank for the answer
More I play S2 more I want see a Stalker game MMOFPS just after the event in 2006 like that u can choose ur faction and fight against
There were almost no stalkers for first few years in the zone. Factions did exist but they likely were very different in scale.
Folks i got at a certain point in the game where I have lost the story completely. This is my first stalker game so I wasnt really into the lore but atleast I kind of followed it. But I am at a certain point where i have no idea what I am actually doing story wise. Can someone help me out and give me a quick recap of where I am? ||i just found the scanner and got out of the swamps||
Also I dont really want to know everythijg bout the story. Just the headups so I can enjoy the lore more. Like who are the core persons such as Strider, Faust, scar. I have completely forgey where I met these folks xd
You can ask in #s2-lore-discussions, this channel is for the Trilogy 
Strider: Former Monolithian, created his own haven for other former Monolithians
Scar: Protagonist of Clear Sky, originally a mercenary. Can somehow survive Emissions (although they're still lethal for him)
was the terminology started in 2008?
I can't remember the CoP slide but I'm sure it was soon after the second disaster
Yes
I mean, there was already duty in 2006 so stalkers kinda existed if factions did. By 2009 there were 100-300 stalkers.
Father Valerian also came to the Zone in 2006
Yeah so did Sid
Him still being in the Zone in HoC is quite a feat
15 years lol
Same with Sid
Well doc has appeared in HoC trailers. Anything more specific would require the S2 spoilers channel
Could u link me the chan...
Yes i'm that kind of idiot :')
Is there anything explaining the health effects of the zone on stalkers after they leave? I canât imagine being surrounded by anomalies and radiation is good for you
Do we know if things like snorks were instantly mutated/zombified?
Reason: Bad word usage
dammit now i have to rewrite the paragraph
i know its a game issue but the fact that mutants all have the same model kinda puts a damper on the whole renewing mutants thing, since technically the zone doesnt run out of humanoid mutants because stalkers succumb to emissions/psi influence/anomalies etc, but every snork has the same mask and outfit, every burer has the same coat and every controller has the same wife beater and jeans (although technically iirc the controllers were made in a lab but then how many controllers did they make, for them to still persist over a decade later. I may be wrong though)
at least the other mutants dont have clothes so it doesnt matter
Burers are also made by the Secret Service, just like Burers
And, from what we've seen for the most part, all Snorks wear military clothing, so all remaining Snorks are mostly remnants of the old Army Raid of 2006 and any other personnel stationed in the Zone
I remember reading one of the Stalker books and some guy turning into a controller and forgetting himself, but theres so many books I cant find which one it was
Theyre non canon anyway so
is there a lore reason why all the places that were in cop cs and soc are different in stalker 2?
a 4th major emission that swapped some locations around
jk they had to make it work somehow so they rearranged it as needed
lol this game makes me feel like an old man with dementia
I was looking for the stash spot near yaniv station from CoP, but realised we're on the opposite side of the tracks this time
They didnât really treat source materials with respect and retconned where necessary, better to treat stalker 2 as a soft reboot or separate canon/universe
Some things do not make sense completely like with Barrier being gone (because now Scorcher is not on top of army warehouses) but still being mentioned in AR416 description
Maybe fix this with futur extension explain why or something like that
Itâs one of hundreds of issues of s2 I doubt theyâll fix them all lol, core plot already contradicts the previous games a lot, just treat it as reboot
I play the game im in the mission old good days and for me that look like the movie with guys want the return of the Zone like before and love the Zone like a person
Not a lot to fix exactly. They decided on their own direction and it was not entirely compatible with the old games. Some stuff is retconned, others just changed. Personally I feel it's better to just do it and rip the bandage off rather than come up with elaborate and contrived retcons for every single difference.
but when you name a game stalker 2 you would expect the map to resemble the old games. i personally would prefer that they would address why the map is so different in a lore point of view
Well, the map does resemble the old games, with locations that are just straight from them, with a facelift. Its just in different places and with extras
A few things you can rationalize with the disconnected maps from prior entries, there are some that make no sense still, but that is how it will be I guess
Its like that in the first trilogy ?
Not really
It has been over a decade since the last game tbh. Kinda expected things to have changed.
I would expect even more careful writing given how much time has gone by and how everyone and their mother knows existing lore and canon by heart.
Everyone but new GSC narrative designers and writers apparently.
Idk man I guess don't play it. I'm personally just happy the series still exists
What other types of mutants do yall think could fit in the zone? I'm still hoping for a flying mutant or like an insect mutant
Insect mutant sounds nice
It might be a good title gameplay wise but it has forever tainted the lore of the franchise, and it does not matter whether I play it or not, that bunch of retcons and contradictions is still there.
I'd be up for a centipede .mutant
Sounds good ngl
Flying mutants would be a pain in the ass
Would be neat if they took some inspiration from like darkwood but those things are much more. Eldritch abomination rather than man made abomination
True, talk about darkwood I just bought it like 5 days ago haha
It's so good. If the dev team didn't completely fall apart I'd love a game like stalker set in it
That sounds so good
Cuz it's technically it's own zone.
The Pripyat technician Bolero says he was with Deggy when they found "you know what" in the Garbage, and he is envious bc we can study it as we did not make any promises to Deggy like he did. Can anyone tell me wtf he's talking about? Please reply or @ me in your answer so I get pinged in the sea of messages. Thanks guys.
This channel is for the Trilogy, try #s2-lore-discussions 
Ur happy to pay a non finished game :)
With features that has been promised, and still not here. You'r like a Pokemon fan happy to get Arceus. But the saga is called stalker.
Great, you can enjoy the game đ
thats quite an assumption lol
you overestimate how much the average person cares about lore in a game in general, not just when it comes to stalker
Lol players cares about gameplay ?
Reason: Bad word usage
a flying mutant would mess up the "climb the nearest structure" meta, which im all for tbh
im enjoying stalker 2, you may not, thats fine
Yeah, i guess i am, wild
Damn dude you just seem kinda miserable.
Ok and?
What does that have to do in a discussion about lore quality and cohesion?
you're literally in the lore channel, saying ppl generally don't care about lore
lore is unimportant until you're in a 2 hour argument with someone about how psy-emissions are an actual thing
they are tho
exactly
Do you think anomalies are the products of human thoughts?
Considering they came from a breach of the noosphere
For me I think yes I see that like the warp in warhammer 40k all the hungers, sadness from human
Isn't the zone just conscious thought made manifest?
no. C-Con scientists were experimenting on the Noosphere, and made a f*ck up which caused the Zone to appear
But isn't the zone itself like somewhat aware?
yeah tbh. a lot of evidence of the Zone being alive in the trilogy. even Duty leader Krylov thinks that the Zone is actually alive
Krylov: "That's the real brain twister. But if we quit our struggle, the Zone will swallow up everything. It is our duty to keep fighting! The way I see it, this war is for our very right to live on this Earth. We've been studying the Zone for months, and I can tell you one thing for sure - the Zone is alive. It's alive, and that is why it must have a weakness. All we have to do is find it."
"The Zone is a test. The way you feel about the Zone determines what tests you'll be given. If you think it's evil, or a symbol of total freedom, or a stern "wet nurse" - it'll give you exactly what you expect from it. Personally, I see several of the Zone's guises, but for me, above all else it is a place of Power. But I haven't yet fully understood the essence of the Zone and of the Power that's in it." - Hermit
dialogues of NPCs in Clear Sky also noted that the Zone became even angrier towards humans
"It's no good. Every day it gets worse and worse. Especially after the Big Emission. The Zone has stirred up, it became more ruthless to people. You can see it especially in the monsters: there are more of them now, and they're all angrier or something..." - Dialogue of Clear Sky member
"Nothing good. It gets worse every day, especially after the large emission. The Zone got stirred up and became even harsher to humans. The monsters are faster, angrier and even more merciless. Add to that the fact that the clans began warring with one another, and it don't look too good. A few of our groups have made a move into the Zone...they say paths to new territories have opened up there." - Agroprom Duty NPC in Clear Sky
I'd personally say an area given consciousness and a couple of shenanigans that break the laws of physics 
More subconscious than conscious thought I would think
In Stalker 2, thereâs a moment past the point of no return when you make a certain choice that lends credence to that idea, but I havenât made the opposite choice to see if the same thing happens.
Thanks for the spoilers dumbass
they said "everyone and their mother knows existing lore and canon by heart"
We in the lore channel are a minority of a minority who cared enough about a game to join its discord AND talk lore about it, most gamers just play the game and move on
its like this xkcd lol
The zone is Silent Hill
At least we know it better than GSC 
Where is my sexy nurse mutants (bloodsuckers dont count)
And that's excluding the retcons of their OWN lore 
what did they retconed ?
werent they human experiments in the lore?
no
The zone was a result of experiments but It wasn't the experiment.
Who's down to jump on voice chat and break this whole game down to me?
It's a good start
Anywhere to read stalker fiction (not roadside picnic) , wondering if there is stories of stalkers from other authors
Do you mean like a book?
whatever you do don't see the movie
why it's good
Yeh books or other online fiction
Try a series from Viktor Noczkin
Yes, I read the first three volumes and I must admit that it was very enjoyable to read. The main character is likeable and the writing style is very light.
Nice you found them in English? Kindle ?
No, his books are published in my country
it takes away all of the interesting stuff from roadside picnic. takes 3 hours to tell a 1 hour story
most of the movie is just long shots
Yeah it rules
(The screenplay was written by the authors of the book too)
It definitely falls into the art film category though
I really liked the movie, but I can understand that it can be a bit long
Yeah I would not fault someone for saying it is long and boring, but I come down in the camp of feeling like all the choices are purposeful to good effect. I found the film quite moving and have taken something new away from it each time I've watched it
its not that its long or boring, for me the movie seemed like its just throwing random stuff into the plot
like the dog
Hmm, there are about as many interpretations of the dog (and many other things in the film) as there are people who have seen it, so I guess I wouldn't say that is a wrong way to view it. I think that everything in it is pretty intentional though
yeah it most likely is intentional, but the movie's insistence on not explaining it or any of the other stuff is really frustrating. it feels like the movie wants me to write half of the movie while watching it
at the end i guess it comes down to personal preference tho
I think in a way that is correct. Tarkovsky as an artist was against dictating the meanings of his work, so it is up to the viewer to determine what the meanings of many things are
lazy design or brilliant design, call it
My copy of roadside picnic just arrived woo
I have a little dissonance.||In the basement of Agroprom, we learn from the documents found and later in the conversation with the professor that Faust was one of the objects of the controller's programs. Moments later, after the fight with Faust, he tells us that he was once a stalker himself. ||Plot hole or something I don't know
this is channel for trilogy lore, #s2-lore-discussions is for s2
My bad
there are SO many stalker books, most though are in russian and also, theyre non canon. Still good reads though
There are online versions you could MTL maybe, translation software got pretty good
What's non canon mean
doesnt actually happen in the games universe at least
Oh that's sweet as!
So in lab x16 there's like a pen section where you find ghost and a controller. Do yall think it only held controllers or other mutants too?
Hmm, given the lab itself I would guess it's possible they had other humanoid mutants with psi powers. So perhaps burers too. I think you only see human-derived mutants in the lab if memory serves right
can they even control what comes out when they pump someone full of psi
I would guess the type/amount/length of exposure would affect the outcome, but I am not that much of a lore knower to say
Do yall think alot of the monolith we fight In soc are made up of former clear sky members?
most likely
I imagine some are
i dont want to beleive it but prolly đŚ
Interesting thought!
Judging by large quantity of monolith armies guarding Brain Scorcher,Prypiat,and CNPP. Its safe to say,yeah.. Could be
Why is that a plot hole? Both can be true
Actually, when we meet him he is a stalker
But he might have meant before || he was captured and experimented on||
Almost certainly, but I imagine "a lot" is a bit much, I imagine like 10-20% of them at most but that's just my guess from their numbers... I imagine the majority are various loners, mercs, military, anyone basically that got caught in psi emissions trying to reach the middle. Also while it's not seen I'm games, I wonder if monolith forces sometimes take prisoners? I think it would be sensible if someone surrenders to them or they find someone wounded they would take them, brainwash them and if they survive they use the healer
Actually, before stalker 2 many many people thought the highest rank monolith Charon was actually Scar, brainwashed after CS.
That would make sense
why would they take prisoners when they literally shoot everyone except other monolithians and zombies on sight? I'd imagine they just finish off their wounded enemies
talking about trilogy Monolith here, 1 instance of them not killing their enemy is when enemy was on his way to conversion (A convert in the Black Forest PDA entry in SoC)
Fax
Because a dead body isn't useful but another monolith soldier is. It's true it's not really seen in the game. But it would make sense
Im just speculating because AFAIK we don't know a lot about how monolith recruitment happens. But people will mostly only be converted to monolith in monolith controlled PSI-areas, where they have armed patrols, if they executed everyone on sight, its hard to see how there could be so many of them
In game, they shoot on sight in every situation, but so does everyone(Outside scripted missions/events), I think this is more of a gameplay thing and in-story there is some more neuance, perhaps
we do know anyone who gets fried in the zone center gets converted, hell anyone unlucky enough to get fried near a monolith "tower" will probably start hearing the monolith
the monolith also dont need as many soldiers as a typical faction would, each soldier is worth many stalkers
Anyone except Mikluha and his entire squad
psy-fields occasionally produce usable stalkers
or just psy-radiation in general, not sure why people think emissions could do the same when they're so much more intense
Ik its not the Trilogy lore, but in stalker 2 we see a stalker broken by the monolith attack desperately pray to the monolith and seemingly actually "connecting"
So it seems like unstable/traumatised/weak willed stalkers are also susceptible
I think that's more mental break than anything
Probably, but psi influence is mental as well, its probably easier to push a broken person over the edge and lower their psi resistance enough to convert
Anomalous dugout, MarkedMatt and Reggash on reddit are the holy lore trinity for me. The elder PDAs masters
So the other day I was asking myself this : "why would the group needed to make a cult around the monolith if they already use psi-emissions to control the monolithians ?". And I came to the conclusion that, at the opposite of zombies whose mind are behind reparation, the monolithians have a bit of humanity left. Therefore, the group needed something to prevent this human side to interfere with their directives. They couldn't rise up the psi emissions, because that could've just turned them into zombies (who are not as efficient as monolithians). So they decided to make a cult to appease their human side by giving them a "reason" to act.
What do you guys think ? Is it plausible ?
I thank that makes total sense
Not quite sure what you mean by controlling the monolithians througu psi emissions
but yes brainwashing them using a cult is very effective, theyd still probably be just as obedient if they were simply brainwashed to just obey, but with something to believe in, especially something that physically removes pain, anxiety, fear from you is much more effective
psi emissions can be used to control people if I recall correctly (a controller for instance, with his psi-abilities can force stalkers to kill each other )
i thought you meant like, zone wide emissions
yeah they can definitely control through psi influence and they do that as well i believe, in addition to brainwashing, as long as the monolith is active theyre linked
I think emissions (big red sky) are psi emissions but with testosterone
It's like the radiations, you can either gain a cancer or dying in a few days depending on the level o f radiation
They are a massive release of psi energy from the noosphere indeed
Thats why the monolith are immune to them (since theyre basically already blanks in terms of psi influence in their brain) and its why the emissions can zombify stalkers (or if youre close enough to the monolith, could get reprogrammed to be a monolithian instead)
hmmm this last part make less sense for me somehow
because there are different levels of zombificiation. But maybe the psi emitters can work like 5G antennas. Maybe they can focus on certain people
different levels of zombification? what do you mean
People also have different natural resistance to psi influence
Scar for example is incredibly resistant having survived multiple emissions
normal --> light (hallucinations) --> moderate (like the monolithians) --> severe (zombified) --> extreme (death). Something like that
Ok you mean stages of psi influence gotcha
yeah sorry not my first language
Yeah, as i said people have varying resistances, people also wear psi protection which may protect your brain long enough to not fry completely but just zombify, hell the area you stood in might just recieve less psi radiation cause of an obstacle or something
Imo the "real zombies" from stalker 1 prerelease are Canon
For me they are just zombies but without firearms
It just makes sense that they would degrade in every way, run out of ammo, lose their guns and stuff, etc
they are zombified civilians
not stalkers
thats why you would find them in places like Dead City rather than near psy installations
do you guys know if there was supposed to be a zombie virus like in VoA ? Or it just mod-based lore ?
mod based lore
Guys can u talk about the stalker 2 endings in here?
This is for the trilogy lore, try #s2-lore-discussions for S2
fancy seeing you here
I can have series I like outside of fallout 
Do yall think the fracture will be added in 1 of the expansions? The weird mutated farmer? I'd also be up to see a bigger snork variant tbh
IDK. I guess it's always possible for it to finally make an official appearance

Omg
Cat
Renegades are a real faction and not only made for you to be able to join bandits while still having to fight low tier enemies in clear sky 
Renegades lore is deep and complex and NOT a tutorial faction
nah ah
Total Renegade Death!
more like mod cringe lore
ngl olr zombies dosent fit well in stalker to me. i prefer the one we had now
mindless stalker that only follow their instinct or psi-emission by Controller

wrong channel my guy
!warn @short gale self ad
Reason: self ad
Ok so looking at shoc ending. It didn't seem to me atleast that things were real? Like yea strelok probably did kill the c con but I think it did big damage to his brain or something? I don't know but definitely seemed suspicious
I personally don't see it. We see him in CoP and he acts fairly rational
That's like a few months after shadow yea? Idk I just know dude probably imagined the bit after he blows up the c con
yeah the ending is a bit weird. I think they made it before planning to to other games, so it looks like the zone has vanished or smth like that. But I think that in reality strelok was just teleported a little bit further from the c-con and thats all
100% sure it wonât, I donât think any work on it has ever been done even in terms of cut content
mods
Reason: spamming lore channel with self insert fan fiction
Mods ban him ban him
skull has been crushed
Thank you,Wolf
So what are the points for the death trucks other than bringing marked stalkers in. But also like does the ccon own them? Do monolithians drive them?
Death trucks contain sleeper agents (C-con agents) designed to drop them into the zone so as to not be suspicious, possibly driven by other sleeper agents who donât know it
They are built in C-Con territory and are dispatched from the lab along with bodies probably from the screens room
At least one live C-Con agent is in the trucks, disguised by their Stalker tattoo
Called the Stalker program tasked with and hunting down C-Con enemys, like strelok
I wonât say anything specific but youâll possibly learn more about them in Hoc
(This is my idea of it, not 100% sure)
Hoc is full of retcons so better not confuse its lore with the trilogy anyway
Itâs closer to a soft reboot than a continuation lore wise
But yeah your interpretation is correct, we donât know much about death trucks as they are only mentioned twice in the first game and never in CS or CoP.
Except C-Con is not sending dead bodies, they just say most people die during transportation, thus âdeath trucksâ nickname. It can be assumed that at the start of the journey everyone there is alive
Gotya. Wasn't sure like if they were coming from inside or outside the zone. So like I'm guessing they were using the cover of "we're getting bodies of stalkers out of the zone" as a way to get their sleeper agents into groups of stalkers
Inside the zone
Possibly?
Dno said some good stuff also
they were not using any cover as they did not need any. it's just trucks find people full of dead bodies. C-Con does not owe people an explanation lol, what are they gonna do
Anyone know about the books by Michal golkowski?
books are not part of the lore
I have a lore question
How does Monolith get their equipment?
Mercs buy it, Loners smuggle it in, Military is supplied by the government and bandits steal it
But Monolith has no reason to be THIS well equipped while sitting on their asses all day protecting the rock
Such is the will of the monolith
I would assume that the C-C had stockpiles in their plans. The C-C device alone must have been expensive, let alone the X-Labs and Brain Scorchers.
Money was clearly not a problem. And they were going to need people to police the zone once it was conquered
Remember that the first X-Lab has a Monolith uniform in the locker room. So some of their gear was present before the Stalkers came
The group had facilities in the zone used to embezzle funds and funnel them to project x
That is what Ahroprom was about, for instance
Bingo, I totally forgot about that.
There is no lore description in the trilogy, any explanation you get will be fan headcanon
Thatâs uhh clearly trying to put gameplay into lore lol
Neither stashes in there nor stalker bodies nor SSP suits on scientists nor monolith armor make sense lore-wise
Interesting, C-Con could also shit them out?
You know Monolith members are brainwashed people right? Brainwashed people who got to the center of the zone or at least gets close enough to the center. They're most likely well armed and armored. Hence why they're the strongest faction in the game.
If you wonder how or why they got their hands on Gauss rifle, its developed in the zone. C-Conciousness definitely know it's existence and where it can be obtained.
I know, but how do they all have this white and black uniform? How can they have such a standardisation of equipment?
You don't just go up and dye a uniform and change it's color and it's pattern, it's not a wall you paint
You mean green and brown?
White and black, the urban camouflage they have adopted
Oh well...
Such is the will, of the Monolith...
Praise the Monolith.
I'm a Monolith member myself but I could care less on what I use. As long as I can serve the Monolith, I'm happy.
Vrag Monolita!
Its unknown if i remember in cop the military engineer implied that it could be smuggling with corrupt millitary officials
Corrupt military officials trades with pretty much anyone.
Even the Monolith for some reason.
Would the Monolith endorse the usage of knockoff equipment?
Would it endorse fraud? Like having a scam center in the middle of the zone to steal the pensions from elderly people?
Use whatever you got your hands on brother.
As long as the Monolith is safe, that's all that matters.
What is the Monolith's opinion on the new irrigation platforms?
What is the safest job a stalker can do? Digger?
Idk, ask it yourself.
I guess so since you only have to deal with radiation, chemical, and anomalies.
and you may be enslaved by bandits đ¤ˇ
Why not choose as mutant hunter? 
rp in a lore discussion đ
Such is the will, of the Monolith.
Where in the games would you get that info lol
I forgot
Digger in stalker trilogy may mean two completely different things â SoC diggers such as Mole group explore undergrounds, CS/HoC diggers go through the garbage to find stuff to sell.
The former is based on irl meaning of the word, the latter is literally digging through shit
good to know
This does not undo my observation. Environmental storytelling is a thing.
Stalkerâs writing is regularly unfinished and contradictory anyways, so all we can do is theorize
This ^ is an example of this.
Yeah I prefer to clearly put those stuff in âyou have to remember this is a gameâ pile, similarly to how several guys can have the same dialog.
Environmental storytelling is a thing but you have to think where exactly devs had something particular in mind and where a thing was just mindlessly put there
My favourite example of environmental storytelling in CS is a hidden bottle of vodka behind a mattress in Krylovâs room
Is the jury out on whether or not Clear Skyâs Loner leader (Iâm from the USA so I donât
remember Slavic names well)
Actually died in the forest or not? His body is there, but his NPC remains at base.
Itâs an Easter egg
Thereâs no canon explanation for this, itâs just for shits and giggles and is not meant to be taken seriously
(it's a maybe)
How do you bracket spoilers?
|| like this ||
Put || these around the word
Does this work? |testing|
You need two of them on each side. ||Like this.||
Huh?
Itâs not a maybe. Because ||Fr.Valerian is in HoC.||
ye but we're describing trilogy lore, hoc is a whole different story with its own retcons and everything
i beat all 3 games finally
||so did scar kill fang or was it just random mercanaries||
you dont see him during CS or SoC, and all ||strelok ||mentions is he was killed by a sniper mercanary in CoP
Itâs a very complicated question
During development of soc the idea was that when you find a flash drive you think itâs you, Marked One, who killed fang, because you do have a scar on your face (on gameplay model, not on the one seen in movies).
CS started as an idea to show the game through the eyes of that mercenary, but killing Fang concept was very quickly dropped. By September 2007 there was already a different secondary character mentioned in desdocs who was supposed to kill Fang.
In release CS you are a merc with a scar, but obviously you donât kill Fang. Lebedev mentions that âthey are going to take care of Ghost and Fangâ so it can be assumed he was killed either directly by clear sky or by someone hired by clear sky.
And HoC went the cheapest possible route and said that it was ||Nimble|| who killed Fang but I would not treat S2 as something canon to the trilogy if I were you, simply due to the fact that it is largely a lore reboot marketed as a continuation
damn wtf he killed him?
is s2 a reboot?, a lot of the characters make a return and follow CoPs ending
dont spoil if it was explained in s2 but im wondering how ||scar ||survived the ending of clear sky, i get he's|| "special" and his nervous system if fried but if an emmision that powerful took out nearly everybody||
It's not a reboot but there's a number of retcons
It is not a reboot per se but it contradicts the OG games on a lot of levels
To the point where trying to put them all in a single universe is impossible as events of originals could not have happened with new geography for example
farthest i made it was the group ||strider ||established at the end of CoP in s2
Yeah it had many surface level references to the old games but if you dig a tiny bit deeper than an old character making a return it just does not work out, S2 did not really try to be coherent with old games and it shows
So trilogy wise no, we donât know who killed Fang, but S2 canonised even weirder ideas lol
gotcha, i need to restart to understand more stuff
i did notice how ||hermann ||making a return contradicted his good ending in CoP
Well the canon endings are not only the good ones, though it seems like many are
Whereâs my cardan-nitro car project 
If only đ
wait gsc to release the dlc
the dlc is a-life 
I know it's probably just me looking too hard into a christmas post, but I feel like something's wrong
"The night started slowly covering the Zone. The Zone that this year changed forever. Has She become different? Perhaps. More dangerous? Of course, She has. Has She become a refuge for hundreds of thousands of new stalkers searching for something of their own? Absolutely. And that was something that pleased his soul the most."
There's probably at most a thousand people in the zone at all times, maybe two or three, but "hundreds of thousands" feels vastly overblown...
Was there ever a confirmed number of inhabitants of the zone?
ok maybe just a thousand feels low considering you already have the SIRCAA with its whole supporting infrastructure, which is probably like a few hundred people. Add to that the ward and the monolith which must be in pretty substantial numbers, but all the other factions have pretty low numbers, and I don't see that much new stalkers entering the zone (considering how dangerous it is, not even counting all the deaths inside caused by mutants and infighting)
I assume it means overtime
or that the hundreds of thousands of people are just the players
Who is the Journalist in Stalker 2 ? Is he a new Character or was he mentioned the old trilogy .
I think he is from the arg
Itâs ARG character, though this channel is for trilogy lore, S2 is a whole new thing that should be discussed in #s2-lore-discussions
What are the monolithians?
I assume you are new to the franchise?
nah i'm rather experienced, but I've never dug in deep into the lore
played shadow of chernobyl and clear sky, but that was ages ago and id like to catch up to the lore
They are brainwashed individuals who worship the wish granter and defend the center of the zone from others. After SoC, the field that controlled them was disabled and they became free of the mind control, but without any memory of who they were before
not "without any" as Strider remembers his road to CNPP prior to being brainwashed
Yes
https://www.youtube.com/watch?v=TBtcR5TRUDA i think i made a wrong choice being apart of duty. i will side with these guys in one day
lore dump on freedom stalkers
Helping freedomv in SoC is funnier than helping duty imo
duty got more phonk edits tho
Given how monolith in shadow of chernobyl were practically a full pmc group and how many we kill in Shadow. I don't doubt there being more than 1k people in the zone. Dudes were giving the military a run for their money
Neutral so I don't have to fight anyone on my way to the npp
I love watching people fight before looting their bodies

Deadly anomalies, dangerous mutants, anarchists and bandits... None will stop Duty on its triumphant march towards saving the planet!
The World fears The Zones expansion. Join Duty and save the innocent.
Stalker, protect the world from The Zone. Join Duty!
Yapping. Duty has absolutely done nothing to save the world except maybe kill 2 or 3 snorks
total Duty annihilation
Oh yeah they also killed a group of blind cancerous dogs at some point. Congratulations Duty!

*stands at attention and salutes
what the WOKE freedom has done for you other then smoke CRACK and WEED while listening to LIBERAL radio?
Defend the barrier
Legit tho
Reason: Posted an invite
I'm thinking about buying the trilogy on steam since it's so cheap. What order should I play in? Clear sky, shadow, and then pripyat?
SoC -> CS - CoP
-> HoC (optional) 
Do you think strelok killing hundreds of moniltihians in SoC is canon?
SoC, Shadow, Call
Whats HoC? The new Stalker?
Heart of Chornobyl, so yes, STALKER 2
100%
why do you think there's only like 30 of them left in CoP
Is it worth playing the other stalker games? I just got the new one that came out never played the other ones
So shadow twice lol? Or did you mean cs in your soc spot lol
I bought the other three to play. Still very high ratings on steam and super cheap. Figured they're worth a try
if you don't mind the old graphics yeah totally. The gameplay from clear sky and call of is very similar to Stalker 2.
yes, (try soc and cop before clear sky tho)
Well no, SoC->CS->CoP
SoC for introduction for the series.
CS for introduce new mechanics for the series.
CoP both.
No reason to skip all of this and its important to follow release order.
Thatâs what I did and it was worth it.
I haven't yet played stalker 2 cuz well one word: parents. But I have played the previous 3 parts and what i especially loved was discovering the zone. I was like a collector of sortsâ anyways are the artifacts prominent in HoC? Like i think it wasn't much fun being an artifact collector in Clear Sky
Ya there more better now abit hard to find depending on your detector plus they move around in anomalies
That's great!!
100%
plus then after you do that you should try anomaly, modded anomaly and/or gamma
hell anomaly with the right mods often looks about as good as stalker 2 does and runs better
or not lol
why cause it'll ruin stalker 2 for ya haha
Dozens of better mods out there and you suggest Anomaly xD
yeah thats cause its popular
At least play story mods which are proper stalker experience
its worth trying
Making a sandbox out of stalker is most dumbass thing you can do tbh
meh
stalker 2 would be a lot better if they took more inspiration from anomaly
instead after the story its a dead game
Stalker 2 took too much inspiration from modding scene in general I think
And it shows
yeah right lol. there's no replayability
OG games are very repayable, I have like >1000 hours in vanilla cs
stalker 2 is basically SoC 2.0
Lots of stuff to do, lots of stuff to find
with a big empty map
Iâd say it does not live up to soc levels, itâs quite a big downgrade
vast majority of people won't get anywhere near that many hours out of vanilla cs without getting bored
im talking like 30 hours at most
i agree but it'd still be kind of dissapointing even if it wasn't the case
And even while being a downgrade s2 is still infinitely better than any sandbox mod out there xD
its really not lmao
Either way this channel is for vanilla games, go to #đŠâtrilogy_modifications with your mediocre standalone mods lol
mediocre yet more popular than anything else by a mile hmm
Thatâs what happens when you pirate assets and engine and sell it as âfree standalone experienceâ
1000 hours in cs is like...mental illness
Itâs a good game, an actual game lol
the faction wars are buggy and kind of lame imo
yeah bro people play anomaly because they can't afford 10 dollars for the trilogy. yeah right.
Pretty sure that is the case yeah, it has been advertised on YouTube as âTHIS GAME IS FREE???â dozens of times with vids getting hundreds of thousands of views
weird most people I know that play anomaly have played all three og games
Of course itâs free when you redistribute other peopleâs work without permission lol
sounds like you're stereotyping
OG games are worth playing, they are actually stalker, as in a fun story-focused arcade game
lol
Not a sandbox ultrarealistic milsim set in stalker universe
If you are looking for actually good mods, look into story mods not gamma lmfao
look if you can get 1000 hours out of cs. good for you, but for the vast majority of people, the ogs have no where near that much replayability.
nor do any of the mods including true stalker etc
I see no reason to argue about stalker games being good with someone who, instead of playing actual stalker games, spends most of their time in a fan mod tbh
most people will play them once and be like, ok, that was fun, but im done
not everyone spent 1000 hours when they were 13 on the og games tho
and its absurd to hold that to the 'real' standard on what a 'true' fan is
all anomaly does is take what the og games were good at, a life, universe, gunplay, and make that x10. I love the story for the og games, but most people will not find great replayability there
Not saying you have to spend thousands of hours, but you should hold any official experience over a fan work. Classic literature appreciators do not read cheap fanfiction.
again I don't play anomaly for the story
i play it for interesting gameplay. which stalker 2 does not have. I enjoyed the stalker 2 story, but I am not interested in replaying storys
the real chad thing will be the SDK. So modders can make their own storys or sandboxes, whatever they prefer so we all have more stalker to play.
this purity testing crap where only a very narrow definiton counts as legit is just silly and childish
the sdk is extremely exciting as finally there will be potential for story focused mods
which were a pain to make for older games compared to proper modern dev tools.
hell we could see people remake something like SoC in this engine. just require to own the games on steam to download or something like that and maybe GSC will allow it?
Just play story mod like Spatial Anomaly
Or any CoC based mod like IWP or CoTZ or Both.
(CoC Team Lite too)
And of course this is not discussion for modding
And if you dont want to get bored in soc, i recommend exploring area around the zone because if you just focusing main quest the game would be so dull in your mind.
is there an estimated year as to when freedom was formed?
Please never talk again
Thank you
Dont think so
But they were already a major faction in 2011 if thats anything to go by
Ok. Figured itâs ambiguous since I couldnât even find an estimate.
Yeah
We know Duty already had skirmishes with them soon after its founding
So you could probably get a closer estimate if you managed to find out when Duty was founded
true stalker is kinda ass.
the devs are also shitters
pretty bad example honestly, could've picked goldsphere and gotten a more accurate read
Afraid not, but we do know when Duty was created
I just learned what happened to their leadership in the beginning
Reason: Bad word usage
OP2.2 definitely has 1000 hours of replayability
ip grabber

OP2.2 has 1000 hours of gameplay for a single playthrough
yes
a 100% run would take YEARS
yes
What is op 2.2 ?
The soupiest of soup mods. Insane amount of content
What are the initials standing for ?
The original name is in Russian but the translation would be something like Cumulative Pack 2.2
Ok nice that goes ok the list
I want stalker content for at least 1-2 month because then I suspect they made major advancements foe the game
It's not for the faint of heart
Why ?
Very difficult, very long, lots of mechanics, ways to soft lock yourself and not know for many hours
extremely obtuse, long, basically requires a guide, very hard, and very, VERY buggy
That all said it can be rewarding for the right player
Oh damn thats rough. I will at least try it but thanks for the headsup
There's an English wiki out there that is well maintained and has some tips for getting started
Sanest thing a Stalker can do, really
without spoiling too much is it better to side with strelok or spark if I want richter to keep being my homie
Strelok
i cant send images?
damn. Anyway i watched a yt vid about stalker and it showed the death truck cutscene again, then i spotted the driver wearing the fictional duty uniform with the red chest plates. Any lore on that?
Not really no, donât think this particular detail was even described in the design documents so it is assumed it is creative liberty of Plastic Wax with no real reason behind it. Can assume itâs a former dutier being subjected to a S.T.A.L.K.E.R. program but thatâs just headcanon obviously
nonetheless i will forever believe that Duty is a detached portion of the Military and that when the Military left them behind, they got brainwashed by Monolith, now trying to get more stalkers to join them without brainwashing so they can look good
Well the canon as I recall is that they were originally military who were abandoned in the Zone and decided to stay and fight against it (more or less, the details might be off)
They weren't abandoned, General Tachenko's PDA confirmed he knowingly sabotaged military comms which made extraction impossible.
Ah yeah... The PDA from CoP
Which is why I'm a TRUE Freedom patriot
Some parts could be possible, considering Granite Squad are former Project X guards brainwashed to become Monolithians
They're like hippies with a thing for shooting sh!t
I couldn't take them seriously so I sided against them. Plus their propaganda is more annoying than Duty's
Wait freedom plays propaganda in CS?
Its just crap over their PA system, but I call it propaganda because I don't like the anarchists or their tone. Too chill
Also there's the variety within factions, for example I may be a freedomer but i dont need to fight duty or propagate our culture on others, it was just a litte better than being a loner
I felt like an organised group of trained and discipled people would be more effective at keeping me safe, than gun loving, mutantbcheek clapping, pot smoking redneck russians lol
Yeaahh thats the guys who never leave the base unless they need to bargain for another pack of low quality ciggies. I prefer to wander the Red Forest alone (i like doing that IRL)
freedom is the only faction that held the monolith back at the barrier while duty was busy shooting dogs
also freedom doesnt like mutants thats bandits
the real and canon faction that would fuck or find mutants hot are bandits and not freedom
anomaly and stupid mod slop has tricked more casual fans of the series
Except they didn't even shoot dogs lmao
In fact, everyone complains about Duty being lazy and not doing anything whatsoever
Remember that one time we go to rostok and there is that pack of dogs that spawn?
Remember all the dead Stalkers just outside Rostok?
If Duty did their job, they wouldn't be dead
Fr lol

NormalnĂľi
Do we know any other characters with the s t.a.l.k.e.r tattoo?
Not in the trilogy
Scar was theorized to but thats about it for the original trilogy
It feels like it would reduce the effectiveness of your programmed agents if you gave them all the same really distinctive tattoo
why would they give it only to Strelok then?
IDK. It was always a weird thing to me.
Does a monolith still do what a human needs,
Eat,sleep,drink, rest,etc
I wonder how ccon find electricity in the zone
Merging multiple consciousness must drain a lot of energy
The generators?
I always assumed the generators were a bridge between the physical world and noosphere
I always thought they were either what powered emissions (creating them), or powering something else and emissions were a by-product of what they were doing. Like a rocket taking off, releasing huge clouds of smoke, the emission is the smoke cloud from whatever theyre activating or using
in SoC intro the guy who brings in Strelok when Sid asks him what did he bring: "a body, it came from the deathtruck, it's got the mark", to which Sidorovich says "well, you know the drill...". Which implies bodies with marks were an everyday occurence but Strelok was the first known live one.
presumably they have some form of backup generators considering they have lighting
Anomalous/Noosphere energy powers the C-Con, and presumably SIRCAA.
Yes.
strider is a princess and he doesn't need toilets
Lore summary: Sigma Spark vs beta Ward
Sir thatâs a channel for trilogy lore, cheap fanfiction is one category above 
He's right tho
Do we have patches for the new factions yet?
duty try not to be incompetent boomers challenge
Morning Kotson

Well we know they all "got the mark" as stated by Savior
Yeah it's just one of those things that is a little strange when you think about it
Well, if you think about it how often does a stalker look really closely at other's forearm and if they happen to see a tattoo they aren't so common that he would start to think about why they have it.
Also having a stalker tattoo seems logical as aren't they already called stalker's by everyone?
Maybe only few like Sid and Savior know what it truly means đ¤ˇââď¸
||when is it revealed in SoC that Strelok = Marked One? I'm replaying SoC, I found Strelok's stash but I didn't notice anything saying that||
You have to do the true ending way. When you disable the brain scorcher don't head directly to Pripyat. you have another main quest objective where you havr to talk to a certain stalker in cordon that leads to that reveal
I just thought it was a reference to his tattoo.,
First when you meet Doc, then in C-Con rep dialogue
ok can someone please just explain to me the lore or situation of stalker 2? I know what happened in CoP, CS and SoC.
i've seen too many videos that are over an hour long explaining the lore..
this channel is for trilogy lore, s2 discussion is in #s2-lore-discussions but tldr: there are so many retcons that it's best to just treat it as a separate universe than soc, cs and cop because they rewrote so much that it no longer works together
đ
It retcons enough to feel like a soft reboot to me, but I suppose you can look at it however you please really
I felt like it is a soft reboot at first but some retcons just make events of past games impossible even if they were to happen on the new map. Like Krug antenna complex bloodsuckers threatening Skadovsk
Here is a theory
burers are satanic people but chose the Zone as their place of ritual because they needed a place with curious
people and no Law for their rituals
and they all happened to be dwarves?
Nah, theyâre just criminals that were experimented on. âHereâs a bright idea. Letâs give psychos telekinetic abilities. What could possibly go wrong?â
They speak demon languages
Probably just incoherent mumbling and bumbling. I would be like that too if I had my brain forcefully shoved into connection with the noosphere
Haram
Given how duty controls rostok in shadow do yall think it's canon that they won the the faction war in clear sky?
Basically none of the faction wars in clear sky really matter imo. Duty lost their old base (military occupied it in Shadow) and gained a new one if they didn't already have rostok, same with Freedom losing dark valley and getting the warehouses. Garbage is still full of Bandits, Cordon is still mostly Loners. Freedom and Duty are in a truce/ceasefire during Shadow (Skull is acting against his own orders trying to kill the Freedom guys at the Army Warehouses, even Duty recognized that it'd be bad for everyone if Freedom lost the Barrier).
Ah so it'd make more sense scar stayed as a loner? Also was rostok just empty or did a faction hold it before duty?
Rostok was completely cut off from the rest of the zone due to the emissions going wild during clear sky, so it was empty during that game, but it always looked to me like a joint loner-duty venture. There's nothing in-game to suggest it was otherwise, until stalker 2 had Ward gerrymander everyone's territory.
No devs just did not think much about that sort of continuity with the exception of freedom capturing army warehouses and bandits eyeing their old base.
Any other changes in locations are unexplained in-universe.
Although Duty does indirectly call the Military at Agroprom their allies, so perhaps something was arranged
We both know they did not plan that during soc so itâs not intentional writing
*In SoC
After all, Voronin asks Strelok to get rid of the Stalkers based in Agroprom for their allies, because Duty can't be seen doing it. Their presence "wouldn't be advantageous for their allies"
And the only real big presence there are the Military stationed at the Agroprom Research Institute, Duty's former base
Put two and two together and you get a train 
Well consider the fact that bandits occupied it right before May 2012, so Duty couldnât really strike an alliance and give it away to military.
Not specifically saying they did give it away, but the Military there being seen as allies makes sense
Also, they did?
Where was that mentioned?
Duty are just awol military stalkers so makes sense they're allied with the military and why they seemingly dissolved a decent bit in 2. They weren't really needed anymore so they became like. Rangers almost
Well, they are and aren't allies
They still shoot at each other
But the higher ups, those who actually are former soldiers, usually got friends in the army
But with a majority of Duty now consisting out of Stalkers, it makes sense they don't want everyone to know that
Personally don't see the Ranger bit, tho
I think it makes more sense for deserters to shoot the military
Nimbleâs flash (the one labeled Tolikâs PDA) mentions shooting both bandits and military at Agroprom institute, Bes mentions those bandits came from Agroprom and I swear there was also a mention of bandits in underground going there after military forced them off Agroprom
It was stated in plain text in bildos but release game still has hints
Can someone explain to me what role the factions play in previous games. I almost feel like they incorporated factions but there is no way to Track points or rep with them, like I feel it was a huge opportunity missed and wish there was more to it, like other games in fallout like brotherhood of steel, Enclave, NCR, Caravan, Legion, Institute. Feel like it seems like they incorporated it but never got around to developing it. Did previous games have more involvement or was it always just something surface level, meaningless, because that is what it is in this game for sure. Other than a few bar keep quest here and there and seeing these different groups, which I canât even tell them apart, because again there is no tracking or designations on these people, it seems kinda pointless
Duty: stop the Zone from expanding and protect the outside world from it.
Freedom: weed bro! haha! 420 blaze it uwu
Has that been the whole of it, lol. So it is just a half ass layer thrown in but not explored.
nah it's more deep than that, I just don't think it's possible to explain 3 games worth of lore in a chat message
you got the tiktok version
Ok, fair enough, are you personally disappointed with what you know of the story that they didnât incorporate it more. Because as someone new to the series it left me scratching my head as to why thereâs groups werenât more involved
I haven't played Stalker 2 so I can't say. I recommend you play the original trilogy, they're great games.
Ok do you recommend any good graphical mods at all.
Sorry for dumb questions I have no idea really lol
I played it vanilla and that's what I recommend, but I like the dirty 2000's aesthetic so idk. You can ask in https://discord.com/channels/504587323577729024/561139727638593566 the people who might know.
Thanks much appreciated
The factions in stalker have never been a main focus really. Even in the game with a faction war. You're not gonna get aa detailed as fallout cuz they're more rpg adjacent rather than full rpg. They're all also like really experimental
There is no mod that simply improves graphics without screwing up the unique artstyle that the old games have so you should just go vanilla
Iâm disappointed with S2 story in general xD
Lots of retcons, unnecessary changes and just twists for the sake of it
So me being confused as a new player it isnât any better for you being a seasoned player. I feel like the whole âFaustâ situation needs some serious explanation lol
Like how the mâfer switching bodies, how he become or act like someone else, has a controller ever down that before. Is it all a hallucination since we in a psi field lol
Indeed. Not to mention modifying landmarks and orientation in already established maps. Also changing their position completely. Agroprom Institute, Dark Valley, Wild Territory are gone completely. Also Zaton, which was near Jupiter and, actually, near Pripyat, in Call of Pripyat, is moved next to the Big Swamps, near Cordon. It's like they either don't know what was established in previous games or simply don't care and just take a piss at what was done before.
Agroprom, Dark Valley and Wild Territory are completely missing in Stalker 2? You're joking, right?
Oh, I'm sorry! I really didn't mean to spoil anything again. You didn't play 2?
They are here just not as separate locations but kind of parts existing ones
The don't look the same to me.
The position of the maps is also changed a lot in some cases, like I've already mentioned with Zaton.
Nah, don't worry. That's not really a spoiler.
Basically:
Duty: "Deserted" soldiers who want to destroy the Zone. Hunt mutants, act like policemen where possible.
Freedom: Created by Stalkers who were hippies in their past life. Wants to research the Zone, co-exist with it, believe the secrets and wonders of the Zone shouldn't be hidden from the world outside and want free access towards the Zone
There only being two real factions in STALKER wasn't any problem whatsoever. It brought a good balance, as each faction had a good thing and a bad thing
You associating HoC with Fallout is only logical, because it definitely feels inspired by it world-wise. Unfortunately, despite making new factions and reworking the older factions, they didn't actually give all of them the depth they'd deserve
But we are talking about HoC of course, so it's a bit w/e, tbh

Why does Duty keep coming back to the Zone?
Because they think the best way to honor their fallen comrades⌠is to send even more comrades to join them.
anyways
what is this -> #đ¸âscreens_and_videos message
only thing is written is Đ ĐĐŁ-2 , you can start/stop and some interface connectors
alright show me a reference that freedom was created by hippy stalkers đ anyways nice interpretation. Thoough you got part of ideology right, but that not only access but also knowledge.
Not sure what arguments are regarding fallout, but the only thing in common stalker and fallout has is radiation and apocoliptic world, just in stalker case its very small part of world. by this logic i guess witcher and stalker are also similar since both have monsters (which were created artificially)
Ask and you shall receive 
thanks, yeah i know this, but it is more like "hippies" than actual hippies
anyways, you know about screenshot link i posted? can't understand what it is
maybe, do not understand this, trying in any way to figure out what is this (its from HoC waste processing plant)
damn
comepletely forgot about this line
You could say that about every faction.
relax, its a joke đ well debatable, not all decided really to fight zone and suck at it...
but Duty is the most powerful faction?
so powerful but can't achieve its goals lol
Is the struggle between Freedom & Duty supposed to mirror the real life historical struggle between anarchist ukraine (Makhnovshchina) and the Soviet Union?
I am definitely not the first person to suggest this, but I don't think this has ever been confirmed to be intentional
This probably transcends lore but not sure where else to post
i hope someone will answer this for you : )) bought some beer and chips....well its not that crazy how some propogandist recently i've read in this discord, compared Ukrainians with monolith....and feels pity for geocide of monolith by skif....
That's crazy. Especially because these games have always had a strong ukranian identity. Heart of Chornobyl brought in a lot of new people... Both good and bad.
what faction achieved its goals?
ward
freedom achieving its goals everyday đ
I'm not asking about that lore disaster
getting high and not doing anything?
thats only your little subjective opinion, thanks for sharing even you weren't asked đ
nah, a lot of people share this opinion
a lot don't, if you try to make disccusion than its not going well đ
Which automatically makes it more correct of course
Not that I think there's really such a thing as correct when it comes to art anyway
@undone mesa just claimed that my opinion isn't valid because it's not popular LOL
Yeah it goes both ways of course. Fwiw I think people who do not like the new game can generally articulate some rational reasons for why, though I personally don't prioritize those things as highly
are you writting from kindergarden? i did not said it isn't valid, show were it is written
your entire message is condescending (including this one), just because you didn't EXPLICITLY WRITE something doesn't mean you didn't mean it
so you are saying you just imagining?
your condescending attitude is a fact, I don't have to imagine it đ
No. Military is the most powerful faction. They have the most men, second-best equipment, and actual proper vehicles and such. The only reason they don't come in and wipe every stalker from the Zone is A: it would largely be impractical and a waste of resources, B: they are corrupt and get plenty of bribes, and C: Ecologists use Stalkers, Ecologists are generally higher in authority than the Military
Technically Clear Sky, despite their disappearance. Other than that, whatever you're siding with in HoC
But Freedom is basically accomplishing more goals than Duty, so there's another reason why Freedom is based
like what goals?
that's short term mission, not overall goal
Holding the Barrier, for one 
Yes
Goal is an unfortunate name for this
Why would Duty waste its own men when Freedom's already doing it? They're killing two birds with one stone, holding the barrier and weakening Freedom.
Constantly fighting off Monolithians at the Barrier is not a win for Freedom, quite the opposite actually.
Except everyone at 100 Rada Bar literally complains about Duty not doing its job, like killing mutants. They're not doing anything whatsoever
They do raids into the Wild Territory.
They do have a small outpost in the Wild Territory, if you can even call it that, but abandon shop soon as nightfall. They're too scared of the mutants
Gameplay-wise yeah, but lore-wise they talk about raids into Wild Territory.
Except what I just said is also lore. You can find Dutyers saying that 
So they say both things.
Yup
Of course, there's also that small lie about Duty donating all their artifacts to the scientists, but that gets revealed in CoP
Who reveals it?
Random dialogue in Yanov Station. A Duty mentions how selling an artifact here is nothing like further South
It's actually voiced. Only had it happen once
"selling an artifact here is nothing like further South" that's it?
Something among that line, yeah
It's been a while, so I can't quote it word for word
CoP also reveals how Duty came to existence and that it actually existed back in 2006, so CoP can be pretty interesting when it comes to lore
yeah I played CoP
In that case, you obviously know that the Monolith used a gauss rifle in the very first army raid of 2006 
what? where does it mention that?
i thought kovalsky referred to operation monolith (in desdocs they even had an idea where he recognized strelok from it)
Colonel Kovalsky (He did not mention the year, but he did mention the first raid) 
I thought you knew that 
Either way, what he says is wrong, no matter if he's referring to 2006 or 2012
If he means 2006, then he was fighting ghosts, as the Monolith (the brainwashed variety, not the faction before that) didn't exist nor did the Gauss Rifle
If he means 2012, then that would be the second raid, not the first
I am 70% certain the implication is operation monolith as the first raid he took a part in
Yup
Still, how it's written, it's wrong either way
Kinda wack
But hey, at least not as big a retcon as the existence of Heart of Chornobyl
Imagine Sid looting Strelok in his bunker for the first time but getting only the pda and not the bigass shiny artifact 
Man s2 writing is so wack itâs insane
that made me think how much fanon they actually incorporated
Document of all retcons and fanfic when?
Why would Strelok have had it in Sid's bunker when it was supposed to be the artifact he showed doctor after his first trip north
idgi
It depends on whether or not he's stashed it somewhere
If so, then he managed to find it later on, despite his memory loss
If not, then yeah, he would've had that on his person during CS, SoC and CoP
Which would mean Sidorovich would've found that on him after surviving the Death Truck
At this point, it's just natural selection 
Reason: Bad word usage
Reason: Bad word usage
Reason: Bad word usage
Reason: Bad word usage
Absolute clown moment 
wtf am i reading
Yeah the noosphere stuff in stalker is all at least loosely based on some real theories
Average pseudo-science
i kinda hate that
why?
they are just hypotheses, not theories. a theory requires significant evidence, all of the above is pretty much wishful thinking of a bunch of hippie scientists, which btw i don't mind, it's interesting stuff. And at least they didn't try to start their own pseudoscience cult or anything, just doing their quirky stuff with a computer for 30 years straight.
Reason: Bad word usage
Man I sure would love more details about that disease Fox (from SoC) had
ohhh you have no idea, early SoC story had those guys involved
https://uk.wikipedia.org/wiki/ĐŃНо_ĐąŃаŃŃŃвО
https://ru.wikipedia.org/wiki/ĐŃивОнОгОв,_ĐŽŃиК_ĐндŃоовиŃ
idea was that C-con could affect Kiev population with the Brainscorcher, and that's why the white brotherhood protests happened
in the literary script (Children of the Zone) the names are changed a bit, but Krivonogov is quite literally namedropped as the main cause of all of this 
is the S.T.A.L.K.E.R. acronym ever explained in any of the games?
I watched a documentary on SoC made by a guy who is now working in GCS on stalker 2. And as far as I remember he said that it was something to do with copyrighting that they had to add dots in-between of letters
That was the real reason yes. As SurDno shared though one of the older builds had an in game explanation too
It's a case of having to create lore to fit a business necessity
so it's not canon
Nah
Reason: Bad word usage
Guys how is zaton/area separated from the other section of the zone
Is it separated by pripyat?
They are locations that were previously inaccessible due to Brain Scorcher influence. Strelok makes it to Jupiter after blowing up Red Forest tunnel, so they're somewhere on the north.
As for exact location, we don't know that. The Pripyat in S2 is also a different part than the one we see in SoC, but we can assume they're somewhere between Radar and Pripyat purely based on compass and positioning.
So the red forest leads to that section?
Also why is the military so small in cop
thank god, the abbreviation is cringe af
Just my thought. Probably because Deggy wont have to shoot them since he's in an undercover mission as regular stalker.
Because you are mostly in the northern locations. In previous games you would normally see them patrolling the perimeter or being a part of ongoing operations (such as Operation Monolith in SoC). In CoP, there is one failed operation that you are tasked to investigate, why would they send more army while they're still not clear what made the previous one fail?
Similarly, you see military on Agroprom in SoC only because they were tasked to retrieve documents from the institute building. You see helis on Yantar as they were tasked by scientists to clear the territory. They don't really exist as a faction and travel the Zone normally.
I guess that also make sense.
Maybe. Maybe there is something in-between. Maybe Strelok took a sharp turn on his path to CNPP and Jupiter is not actually in the way. There are lots of things that are not fully explained in trilogy lore, get used to that.
There were 3 emissions in Stalker CS. First being when Strelok reached CNPP for the first time. Second? Third when everyone were fighting around CNPP.
The first is Great Emission which opened up lots of paths and everything. The second that we experience on the second outpost is I believe a part of more smaller emissions. There are many mentions of "one firing after another" in dialogues which is lore explanation of CS emissions in gameplay.
hmm
I kinda forgot if theres random emission in Stalker CS.
So the 2nd scripted emission is just being random then.
So it's Great Emission, then many smaller emissions while Strelok is still not dead, and then whatever happens in end of CS (the common assumption is that it's another emission that can be compared in strength with Great Emission and S2 used a fan term superemissions for that).
Nah, it is scripted. But it does not change anything about the game's world and there are lots of actually random emissions. It is also not mentioned in dialogues as anything out of the ordinary. So it's reasonable to assume that it's not comparable to Great Emission that happens in the intro.
Yea I mean its scripted to appear but its just random emission that has nothing to do with Strelok being in CNPP.
Well, all the emissions during CS happen because C-Con wants to kill Strelok, so they ALL have to do with Strelok. Prior to CS events, emissions happened once every few months, as mentioned by scientist guy in intro, who says the next emission is scheduled in two months.
Oh yeah...
And once Strelok made it to the center, C-Con started the Great Emission, and then kept firing smaller emissions while he was still alive.
And while that's purely headcanon, it nicely ties up into lack of emissions during SoC events lol.
As in the Zone is stable again.
But that's obviously not something that devs intended, just a nice coincidence of lore and gameplay.
Now idk what to ask...
Oh yeah. I hate the new exo designs in S2. While there are varieties, they look less bulky.
I mean the exos and servos themselves. In the OG trilogy you get to see the batteries and cables all around.
Many suits got redesigned and lost identity in the process, not just exos.
the C-Con guy still called it an acronym, we just don't know what does it stand for
I'm pretty mixed on the appearance of the new exoskeletons, though I'm impressed at the amount of effort that went into them regardless
TrilOG has the better designs, hands down
Which is honestly just laughable, ngl
people putting soul into the game vs 400 underpaid interns 
Think "acronym" part if a part of ENGLISH LORE
as deranged people call it. It's actually outdated build texts that went into translation instead of final ones.
Basically changes of past 3 months of SoC development are not used in any localization other than UA and RU.
This includes major lore differences such as C-Con dialogue.
SoC is actually an officially published build 
English:
No, we had nothing to do with that. Most of us were only starting out in science back then. The Chernobyl Zone was not used as a testing site for experiments until 1989.
Russian:
No, we had nothing to do with that. Our experiment started already after the CNPP disaster.
English:
The transports we use to send our marked âagentsâ into the Zone. They infiltrate the stalker âcommunityâ and carry out our orders without realising it. Unfortunately, more than half of stalkers die during transportation, the Zone is very unstable. You are one of our agents sent to kill Strelok and weâre now trying to work out how we made that mistake.
Russian:
Itâs transport we use to get our agents to different parts of the Zone. Agents infiltrate the stalker community and complete tasks they were programmed to do without realising it. Unfortunately, more than half of stalkers die during transportation, the Zone is very unstable.
English:
S.T.A.L.K.E.R. is a coded acronym, which we use to mark agents programmed for particular missions. Your mission, as our agent, was to kill Strelok and his group. They got too close to finding out things they shouldnât know. We created a network of psi-fields on the way to the Zoneâs center in order to recruit agents. You know one of these fields by the name of Brain Scorcher. When a stalker attempts to reach the Zoneâs center in order to fulfill some wish we acquire control over his consciousness and program him to a specific mission. A mistake was made and your mission was to kill yourself.
Russian:
S.T.A.L.K.E.R. is the name of the program to program people for particular missions. We created a network of psi-emitters on the way to the Zoneâs center. You know the largest one by the name of Brain Scorcher. Anyone who tries to get to the center of the Zone gets under our controls. Then they are being programmed, become our agents and get S.T.A.L.K.E.R. tattoo. Sending them throughout the zone, we control the course of events and guarantee our safety.
English:
You're a bolt that fell out of the machine. Unfortunately, that did not come to our attention for a long time. From the moment the Zone was formed, many people have tried to get to its centre but we cannot let that happen. Humanity is not ready for the truth. That is why we recruited stalkers by promising them the fullfillment of their most coveted desires. Once recruited they would be sent to protect the Zoneâs secret.
Russian:
You're a bolt that fell out of the machine. During one of the trips to the center of the Zone you came too close to us. Our protection from trespassing was considered perfect, but you managed to find a way that we didnât even suspect. We couldnât let anyone else know our secret. Humanity is not ready for the truth. So we started programming agents to destroy you. For reasons unknown, the equipment malfunctioned and we didnât notice that you turned up among stalkers that got under our control. As a result, you got a mission to kill yourself.
English:
What you see is the result of ill-considered intervention in the Earth's noosphere. Attempts to affect the noosphere brought about a local crack. The Zone is simply the visible manifestation of this crack. The underlying problem is far greater than you can imagine.
Russian:
The Zone is the result of an experiment with the Earth's noosphere that got out of control. We were going to connect to the noosphere to explore the possibility to affect it. But during the experiment, a crack happened, and the noosphereâs energy gushed on the Earth, changing everything around it. This is how the anomaly that you call the Zone appeared.
so there's "english lore" and "russian lore"? xD
English:
That depends on you. The Zone is growing. We're trying to restrain its expansion but humanity seems to be intent on hindering our work. Our resources are not limitless and bodies connected to C-Consciousness eventually die. If you join us, we can restrict the Zone's growth. If you decide otherwise we cannot make a credible prognosis of the outcome.
Russian:
What happens next depends on you. The Zone is slowly but steadily growing. Our strength is merely enough to restrain the noosphereâs energy flow. You can join us, our strength will be increased and perhaps we will be able to take in under control. You can destroy us. Then the noosphereâs energy will start flowing into the Zone unhindered, and itâs unknown what it will lead to.
English:
It was the best place. After the explosion in 1986 there were very few people left in this area and we could work without fear of being found. Further, there were many powerful antennae here, which are extremely important for our cognitive optimisation experiments.
Russian:
Chernobyl Exclusion Zone was the most fitting place for our experiments. Firstly, after the explosion in 1986 there were very few people left in this area and we could work without fear of being found. Secondly, the power plant supplied us with energy that we needed for the functioning of our installations. Thirdly, near the power plant there were many powerful antennae here that were used in experiments on affecting human consciousness.
English:
We are the result of an experiment aimed at creating a superconsciousness called âC-Consciousnessâ. The consciousnesses of seven volunteers were connected during the experiment leading to the creation of the superconsciousness that is us. We immediately subordinated those who were conducting the experiment and assigned them to tasks we needed them to carry out. According to our calculations, Earth is surrounded by a special informational field, the so-called noosphere. It includes all the inhabitants of the planet with cognitive abilities. Our main goal was to make small adjustments to the noosphere, allowing us to remove things like anger, cruelty, greed and other negative factors from the planet. Individuals are unable to affect the noosphere but C-Consciousness could. Unfortunately we made a mistake and our interference spawned the Zone, which we have been trying to contain ever since.
Russian:
We are âC-Consciousnessâ, a group of researchers that set the goal to change the world. It is know that Earth is surrounded by a special informational field, the so-called noosphere. It includes all the inhabitants of the planet with cognitive abilities and stores all of their mental imagery. We decided to connect to the noosphere and make make adjustments to it, removing everything dark that humanity spawned, making the world perfect. Individuals are unable to affect the noosphere**, so we combined our consciousnesses**.
There's technically a single canon which is RU/UA texts and the rest is translation errors. But due to how major some of the changes are, most English speaking community has a completely different understanding on what the history of C-Con is, for example.
dots after letters still point it to being an acronym, no matter how much they deny it
Yeah, it's pretty funky
Like, in CS, we learn the the Army carried nukes with them during the First Army Raid of 2006
But the nukes are only mentioned in English translation
AKA English translation has more spice 

In cs we also learn the army uses depleted uranium machine guns
I wonder if the other translations have other lore elements 
UA provided some changes to RU texts that have not been used by any other translation at all (yet).
yeah why don't Duty just nuke the zone?
duty are pussies. they sit in their bases and shoot blind dogs
First off, nuke what? Secondly, even if they did, would it help? And lastly, the radiation would blow over Europe, just like back during the First Disaster
Even Duty admits that you can't just nuke the Zone
watch me
How the hell would Duty get nukes
wish for them at a wish granter
Reason: Bad word usage
||Considering that in cop we meet strelok in prypjat when he is on his way backafter he destroyed c-cons, how stalkers were able to set up yanov and sadowsk so fast??||
I think there are several weeks between the games
And the zone is not that big its just a little walk
what do you mean "set up"?
Before turning down the scorcher both places where not accessible, so the places needed to be discovered, "renovated" to some extend, etc etc
Mh ok, just feels like a lot happened in a few weeks. At sadowsk it makes the impression years of conflict between beard and sultansk were going on
It's a few months I think. Certainly an amount of time that doesn't really make sense
Not sure why they didn't set it a year or more later
it's a boat that was already standing there, it's hardly renovated
They even have a bar!
it's 3 planks cobbled together
They even have a hospital ward
it's one stinky bed lol
It does take place in the same year, but there's some time in-between
We can't say for sure when the Brain Scorcher got turned off and when SoC's ending takes place, but at least count a couple of months
Sultan has a business lounge!
As soon as the Scorcher got turned off, people came to the North in droves. It was a gold rush of sorts. Unexplored areas = secrets, artifacts and, thus, money
They somehow managed to get a ship over there and use it as a makeshift base!
Bro 
Soo, Zaton is in the way to CNPP?
it's next to Pripayat so I guess it is
Technically, it's South of the CNPP, but the map of CoP uses IRL references and are not accurate with the maps of SoC and CS
IRL-wise, it's Northwest of the CNPP
Of course, we all know how HoC (incorrectly) thinks about this dilemma 
Stalker's geography is confusing
Check the map of stalker anomaly, there it is arranged quite meaningful imo
@urban veldt Anomaly got something right!
pretty sure yeah
No
They didnt
Not only is it done wrong but it also wasnt done by them
Road to the North has much more accurate map while also using Call of Chernobyl as basis
A few months between the beginnings of the game, but you need to take into account how long SoC could potentially take.
And that you meet Strelok on his way back.
Also yeah you can consider that people went to Zaton and Jupiter for the first time not after but during soc events
The only accurate map is stalker2's
S2âs map is not accurate neither to real life nor to established canon
Stalker 2 map is cannon
. CoP's map was already a problem canon-wise. And who cares about real life
If the game was faithful to real life it would just be boring
New canon>old canon> fanmade canon> real life canon
New canon is wack either way, get to #s2-lore-discussions young man, this is a category for based unfiltered x-ray discussion 
TrilOG, my beloved 
geographically it should be faithful to real life, it already recreates locations
Just open google maps and you see how it is very close to rl regarding fauna
I can open Google maps and see that Duga is facing a completely different direction and locations like Icarus are entirely made up.
Pripyat in stalker universe is to the south from CNPP, Iâll accept no other option, anything that suggests otherwise is a cheap fanfic.
Bad news, the canon is now that it's northwest, so now being south is the fanfic
Prypiat was in the right location in CoP.. that wasnât a S2 change
But ultimately, what does it really matter anyway
What would you compare it to in a world with no CNPP lol
Itâs not mentioned to be on the north from CNPP either, so nah.
You can literally see the CNPP on the map
Uh, no you canât?
Uh yes you can
Oh well yeah a radar station facing a different direction is ofc devastating difference...oh lord
Open the map and show it to me then. There is nothing under Pripyat.
The soc layout didnt make much sense, also the location of radar. Why people never came from the north to the zone?
If you add to that that any location returning from OG trilogy is also entirely made up, yeah, you will get a very different map.
They did. The northern boundaries are mentioned in SoC and Strelok used to work on the north.
Why exactly it was impossible to pass is up to interpretation, but we know there are anomaly fields blocking paths and that C-Con had other smaller emitters apart form Brain scorcher. BS was just the largest one.
SoC layout made perfect sense. The game does not need to mimic real life, and S2 still doesnât, it just shifts some things around.
S2 could show the areas to the north from CNPP. Or the locations that were known from lore but not shown, such as City-32 and The Rotten Forest.
It only makes sense in the later versions, where the scorcher is no single facility but a network of antennas
Scorcher is not a network of antennas.
It is never mentioned as such. The original texts refer to several DIFFERENT emitters apart from scorcher.
Not sxorcher like radar itsself tje location
But the psi field generators spanned a network
Thatâs your headcanon, devs always intended Radar to only control scorcher and scorcher to be composed of just the antennas on top of X10.
Soc map was just a way to control player progression, but in a seemless open world it just does not make sense
It does make perfect sense if you design the world with those limitations in mind.
But working within existing medium is too hard for GSC so they just rewrote everything
Without any regards to how that affects existing lore and stories
Iâve seen modders do a perfectly seamless openworld merge of Agroprom, DV, Swamps, Cordon and Garbage. And thatâs on X-Ray. Thereâs nothing that would prevent devs from remaking the entire EXISTING map in Unreal and then filling the blank spaces with whatever they want.
I personally wouldnt have liked a seemless opennworlf pressed into a vertical canal. Im not saying s2 makes no mistakes with their world, but going away from the erliar design would not have been fitting with modern game technology. You can be sure that it would have been super weird
Thats all sure not the same size scale as s2
Not currently at my computer to do that
Doesnât have to be vertical canal, you can expand the map in any direction to add new areas and that wouldnât really be a contradiction. We donât know much whatâs to the east of dark valley or to the west of Agroprom.
But GSC admitted it was an error and they confirmed that they corrected Prypiatâs location on the CoP map
Then google CoP map.
Unhelpful, I only seem to get maps of Zaton
Ok, then give me source where they âadmitted itâs an errorâ. Itâs baseless misinformation. GSC visited Pripyat themselves, they knew where it is located, and deliberately changed its position in the game world.
They are not correcting anything because there was no mistake, it was intentional game design choice.
Itâs literally on the wiki for Prypiat location in CoP
Iâll get it for you: https://static.wikia.nocookie.net/stalker/images/9/9c/Global_map_CoP.jpg/revision/latest?cb=20210622154212&path-prefix=ru
Where on this map did you hallucinate CNPP?
The wiki is incorrect in this case. Fandom English wiki is terrible and not a source of information at all.
Itâs not an error they changed it
Changed what? There are no mentions of Pripyat position in CoP. Not in any way.
Itâs not in dialogues, itâs not on the map.
Its said that the region lies northeast of cnpp
Where lol
Show me the in-game dialogues, or developer design documents, or anything that would confirm this claim
Furthermore you can see the pripyat (the river i meam) which flows next to cnpp
I replayed cop before s2 release and im quite sure its mentioned there, but need to lool it up ofc
Prob in the into
It flows through the entire Zone in the SoC/CS map including near Pripyat.
Intro*
I can tell you most certainly that you are incorrect.
But I will be glad to be proven wrong.
Youâre the only one who doesnât believe this man
My brother in Christ, you just MADE UP that itâs on the map while it isnât and I showed you the entire map, of course I do not believe it because neither of you can source it.
â well itâs on the map
â where?
â idk
â well itâs mentioned
â where?
â idk
If you make claims like that, you would need to provide evidence.
I can most certainly tell you that while CoP remakes Pripyat closer to real life, itâs a different district (the first one) while SoC is a mix of objects from other districts. So there is no direct contradiction, it just shows a different part of in-game city.
Brother, the geographic location where Prypiat and Yaniv are lined up only with them being in their real life locations.
the Prypiat River (especially the way the river bends on the map) can be seen in the northern part of that map, CNPP should be on the same side as Prypiat, itâs not to the north.
Blue way ok, red way not possible
#đ¸âscreenshots_and_videos message
You rly say new layout makes less sense?^^
The red path is quite literally being explored in CS.
Yes, the new layout makes NO SENSE at all as the new position of brain scorcher is blocking NOTHING
Which played long before soc
It just makes more sense to say there was a network of psi emitters
There is
The Brain Scorcher isn't the only emitter
We just never see them
Yeah

The initial argument was s2 map does make much less sense gameplay wise
You like to cherrypick Pripyat and Yaniv but completely disregard all the other CoP locations? What about where the Krug Antenna Complex is positioned in real life? Why would you draw conclusions only from only the placement of objects that support your theory?
Well, it sure as hell doesn't make sense compared to the Trilogy
I will look for the ingame hint that it is northern tonught when im at home, we will be smarter then
Itâs not a theory lmao
Yes, and CS explains how which areas are accessible and not depends on the anomalous activity blocking the paths. Red Forest is inaccessible during SoC events so Brain Scorcher is the only way through. The alternative path through Catacombs that Strelok took during his first trip to the center and that Scar and CS took is no longer accessible.
the discussion was about prypiatâs location, it was (correctly) moved to the northwest where it belongs
It is a theory. There is nothing that directly confirms the position of Pripyat in regards to CNPP. I say itâs still to the south in CoP where it belongs.
And why red forest is inaccessible?
yes I understand the need in SoC/CS for âgame designâ purposes, but GSC obviously want to make it actually where it is on the map
Because strelok dedtroyed tunnel?
In HoC map Brain Scorcher being disabled would not open the path to any of the northern locations. Neither Zaton, nor Pripyat, nor Jupiter.
Ah well I wasnât apart of that arguement
Because emissions open new areas and close existing ones. For the same reason Rostok is off limits during CS events.
And I think itâs a spit in the face of the fans to try to change the in-game geography in a universe with established lore.
I disagree
Explain it then. How is more geographically accurate position of some of the map elements somehow beneficial for the game world?
Okay, Pripyat is now on the north from CNPP. How does that affect existing storylines? Why is this change necessary?
Itâs necessary because how do you explain how a city north of the CNPP is suddenly to the south of it.
It was a game design choice that had nothing to do with lore
I do agree that S2âs brainscorcher location does make it seem rather dubious
Even if that's the case, Zaton is still misplaced. IRL, Zaton is North of Pripyat, just like CoP
Easy explanation â for the same reason that Cordon is in the game world but not real life. Because in-game geography does not have to follow real life.
Yes I do not entirely understand that change tbf
S2 is still going to be very much 80% made up world either way, whether Pripyat location is correct or not.
Not of it is interpretet as the main emiiter for a network spanning from west to east
If it âspanned west to eastâ then many locations that are accessible in the trilogy still wouldnât be. Red Forest is not under brain scorcher influence but it would be in S2. Same goes for Yantar. And Zaton is in a completely different position.
Besides, Marked One disabled just the brain scorcher, all the other emitters were still very much in place in SoC.
Let's just agree that STALKER 2 isn't connected to the TrilOG in any way, despite what GSC says. After all, new devs, new mentality and a truck load of retcons 
It's basically one of those Fallout situations
Except game design decisions lead to lore implications. You canât just move Pripyat as you see stalkers rush through it in an attempt to get to the CNPP first. How would that whole section play out if Pripyat was on the north the whole time?
That deserves a pin
Scorcher is source of the emission, the other emitters would just be conductors
They're not connected, but references to several actions you could experience in the other games that are mentioned in the game you're currently playing means that said mentioned actions are now also canon in that game
It's confusing I guess, but that's how I see it
Uh, it isn't 
No, that is directly contradicted by C-Con representative. Brain Scorcher is one of many emitters. The largest one, yes, but they all emit psy. Itâs not just Scorcher emitting it and others transmitting.
If that's the case, then where did the Emission at the end of SoC come from?
Yeah I tried to build what is called âalternative trilogyâ in my head based purely on what events are mentioned in HoC and this makes a little more sense than trying to fit S1 and S2 together.
I think he refers to psy-emissions from Kaymanov emitters, not emissions as in blowouts.
Except for red forest ot would work , the line doed not need to be a perfect straight line
But anyways im not against that radar pos in s2 is shit. Im just sayin s1 layout wouĂśdnt have been good im s2 seamless open world
The thing is, it canât be a line at all. Many of locations blocked by Brain Scorcher are completely surrounded by those that were not. Things like Krug antenna complex are underneath BS.
It would if the game was designed with that in mind. Remember that we know areas beyond CNPP and to the west / east of our known map exist.
As GSC PR once put it, the zone you explore in SoC is just a single part of a sliced pie.
Itâs just that S2 decided to mash that pie into a shake.
Draw it through the entire map please. Including cement factory, Zaton, etc.
And Krug antenna complex near burnt forest which was also found for the first time only after brain scorcher got disabled

