#⭐┃trilogy-general
1 messages · Page 8 of 1
Or is it?.... Vsauce music plays
I'll play it after cop
Considering you can easily find an AC-96/2 right near Yaniv and upgrade it within that price limit, yeah.
Oof
Ah well, at least you'll play it
Which is based
Let me know how the Holy Run goes
I'll buy them all new weapons so i guess I'll hunt artefacts

You can do that too, but you'll find enough decent weapons from dead people and only spend cash on repairs.
Yah that's a good idea
Something's bothering me. Is this the only mission that zulu needs help with before going to pripyat?
Before Pripyat, yes. In Pripyat, you'll need to help him again if you want him alive.
K
Thanks
No problem.
I have vss, vssk, the default shotgun that the hunter or someone gives after hunting mutants (the one with the scope) and a deagle. Is this setup good? (No spoilers though)
I can't seem to find a striker shotgun. Only one I could find was the one at the bandit camp after the cheeki breeki time
VSSK? The shotgun with the scope is the Eliminator, but you don't get that from Trapper. You can buy it from Nimble or find it in a stash from Jupiter.
Using the stcop weapon pack
Trapper gives you the Predator, a modified Chaser 13.
Vssk is a sniper rife that I got from nimble
Idk. It was a TOZ-66 with a scope
Ah, well, you lost me there. I only play vanilla.
Welp
I'll figure that out
I play with no cross hair lol cus of that, i can't hit the cheeky rats lol
@pale nebula Do they need ammo too?
No. As far as I can tell, NPCs have unlimited ammo. Don't quote me on this 100%, but I've never seen them run out of ammo.
I've read that in Call of Pripyat they have unlimited ammo for their default weapon. In Sokolov's case, an upgraded AC-96/2 would be ideal as his default weapon uses 5.45 mm ammo.
If they have a single piece of ammo in their inventory they can reload their weapon as often as they want
Could also give him the 5.45 tunder
If you're feeling generous
Yes, but I'm keeping that for my collection. It's a unique weapon and I get the lion's share.
But he'll reset to his default weapon on the next mission
Indeed he does, but you can just equip him again with what you want. During the evaction, giving people AC-96/2 and Thunder S14 makes them quite dangerous.
Strelok becomes a certified killer with the AC-96/2 instead of his AKM-74/2u.
Like 1 piece of ammo?
No, he was referring to the unique Thunder S14, that fires 5.45 mm ammo, instead of the usual 9.39 mm. You can get that weapon from Nimble, but only once.
Hm alr
Is it a good idea if I get a GP weapon without the vss?
Like a groza?
What do you mean by GP? The GP-37?
Idk like a groza?
I have one in my stash
It has a grenade launcher too
Default Groza is very good as it is. It's just that its ammo is rather heavy and has significant bullet drop because of that, however you can correct that to a degree through upgrades.
K
Personally, I prefer the 5.45 Groza, the Storm, which I showed you earlier. It has the same characteristics of a regular Groza, but its ammo is lighter and easier to obtain. With AP 5.45, you'll drop pretty much anybody with well aimed headshots.
Alr
If you like underbarrel grenade launchers, Strelok's SGI-5K can also be fitted with one and that weapon is one of the very best in the game.
Alr thanks
All weapons are good in their own way 
Buuuuut..... for the Pripyat-1 Run, I suggest using the SGI-5k
Seen its reliability, high RoF and accuracy, common ammo and ability to mount an underslung grenade launcher
Tunder S14 is another option, but the RoF chews through your already rare ammo and the RoF chews through reliability as well
I personally use the Storm as more of a versatile sniping tool, for as well that's possible with the Storm
Locked into 3-round bursts most of the time and a silencer and scope attached
Yes, but a few are simply better than the rest.
It all depends on playstyle
So you're saying the Strelok's SGI-5k, GP-37, FT-200M and Storm aren't visibly ahead of the AKM-74/2, AKM-74/2u or Viper 5? Or that the Eliminator and the Predator aren't visibly better than the sawed-off or the hunting shotgun?
You can definitely complete the game with an AKM-74/2, but why wouldn't you choose to have fun with an obviously better assault rifle when they are readily available?
They 100% are better. You have to be joking to say otherwise.
Yes, that one is decent if you keep it repaired.
Finally, someone who shares my unpopular opinion 
In Pripyat Underpass, would you use a sawed-off or a hunting shotgun instead of the Eliminator or the Predator, if they are all the same and it'll all just a matter of playstyle? Or during the Evacuation, an AKM-74/2u or Viper 5/Frasier are enough?
No, like I said, the SGI-5k is your best bet for the Pripyat-1 Run
So some are better, then. 🙂
It can be situational
Yeah, like in X-8, where a fully upgraded AKM-74/2u can rip through the mutants in those enclosed spaces with its rate of fire. Other than that...
No, due to the different playstyles, some weapons are better suited for different situations
For example, using an SVDm-2 in the infested tunnels beneath the Cement Factory is a bad idea
I've never been a sniper rifle player in any of the games but they have their uses still
Can recommend
Or, if that's too dedicated, I can suggest running either an IL 86 or a GP37
Tide's a good in-between
I do like the GP37
Swing and a miss on the IL86 
I wasn't talking about different weapon classes and their uses. Assault rifles are your jack of all trades master of none kind of weapons and they will be fine in most cases. Shotguns are unparalleled in taking out mutants or even heavily armored stalkers at close range, with slugs, and everyone knows what snipers are for. Regarding snipers, you can't really say which sniper is better overall out of the SVDm-2, SVUmk-2 or the Vintar, because all of them have their pros and cons, depending on range, number of targets, whether or not you want to be silent etc. The same way, it's difficult to say which assault rifle is the best out of the Strelok's SGI-5k, GP-37, FT-200M, Thunder S14 and/or Storm, but you can 100% say they these 4/5 are better overall than the rest of the assault rifles in the game. We are talking about the same class and this is simply a fact. Now, about the AKM-74/2u or the Viper 5/Frasier, with proper upgrades, you can turn them into very deadly cqc weapons. They will excel in that field, but will still be outclassed by the rest of the automatic weapons overall. You simply can't say an AKM-74/2 or an IL-86 might be better than a GP-37, for example, because it just isn't true. If you personally like them better, that's perfectly fine, but, objectively, they are undoubtedly inferior to the Strelok's SGI-5k/GP-37/FT-200M/Thunder S14/Storm lot.
CQC automatic weapons:
#📸┃trilogy-screenshots message
But what if I do say that's the case? Each weapon has their unique playstyle and there's not a particular weapon that just outshines all the weapons in everything. How about you go and complete the entire game with any weapon you consider to be trash and then we'll talk again? 
What is a good starter artifact?
Maybe something that absorbs radiation like Jellyfish/Wrenched 
Depends, SoC, CS or CoP?
No, thanks! I choose to have fun, not subject myself to useless pain. But how about you do it, with a PMm and a sawed-off shotgun from start to finish?
Your loss bro
I can't help it you can't see that each weapon has their own playstyle
You're only proving my point. Heart of Chornobyl is a low-budget troll for veterans of the series. 😄
True
And, being the veteran that I am, I am aware that almost all weapons in CoP have their purpose 
Can't say the same thing about HoC
No gear balance whatsoever
Yeah HoC needs balanced armour pen and obtaining armours slower
On that we can agree. Well known and powerhouses like the GP-37 got shafted in Heart of Chornobyl. It became a mid-tier weapon, at best. In Call of Pripyat, with proper upgrades, almost any gun can carry you through the game.
See? So we do agree 
I'm still not going to do a PMm and sawed-off shotgun run, that's for sure.
Ngl Skifs makarov is better than the G-36 
Fair enough, the trick about that loadout is the amount of space you'll have in your inventory due to the low weight of the weapons
Doesn't mean it's a great combination, tho
1 based thing about HoC gear tho is that you can use the Sunrise suit start to finish and it's good. If you're feeling underpowered just get more artefacts
Like, rad isn't a problem
In Heart of Chornobyl, it's hilarious and ridiculous how many submachineguns have more power and damage than assault rifles like the GP-37, Thunder S14 or SA Avalanche, even at range.
They only end-game worthy assault rifles are the Kharod and the Dnipro.
Honestly the Vector is wayy too good
Let it be good in close quarters, with good damage and fire rate, like the Viper 5/Frasier in Call of Pripyat, but not everywhere else, even across the map...
The Saiga, though, they really nailed that one.
Yeah
It's a shame they went completely bananas with the economy and gear degradation. Kill a couple of bloodsuckers, a pack of blind dogs and one or two boars and the Saiga's durability is already down by more than 10 percent.
eh that has not really been the case for several patches now. durability doesn't feel like it matters a ton now
Which game do I start with lore wise?
i'd say shadow of chernobyl
Shadow of Chornobyl -> Clear Sky -> Call of Prypiat. Release order
thanks
Any final preparations before going into the labs in SoC? My only is worry is I missed out on a RPG because I was carrying to much and when I came back to grab it the guy disappeared
Which lab?
For the most part just be reasonably stocked on ammo, bandages, and medkits. Some anti rad too
Count on not finding much 5.56 ammo, so better to carry a 5.45 gun + a shotgun
happy releaseday, SoC!
Omg we can legally marry SoC
gets down on one knee
Strelok’s Norwood III hairline, will you marry me?
That was my first thought
cant believe SHOC can now drink in my country
the Shadow of Chornobyl can legally vote
shadow of chornobyl is only a year old, shadow of chernobyl is 18 tho!
(obviously a joke but even devs used the original spelling in the announcement)
I kinda wish they used a different name for console CS too so that you could argue those are the names of console releases specifically xd
We can now date and marry SoC! We'll also make it pay all the taxes
What is the creature on the cover of SoC lmao
I still have no idea, is it a zombie or what?
A stalker that hasn't moisturized his face in a while?
At was you, the player, all along
nothing
this pic was not made by the devs, it was the creation of the publisher
so whatever it was it was just inspired by the game, think the idea was that it's personification of the zone or something
Classic publisher shenanigans
devs did not like it so it was not used in eastern europe
Yeah I wouldn't like it either
Just put a snork or something
Or no mutant like the alternative cover
Well OG cover
That cover actually looks really cool
lmao clear sky cover also has nothing to do with the game
Every version of COP looks hard asf
well cs has scar
The alternative cover for it I mean
Some mysterious claw anomaly, generators in the background, random unknown characters
I think that’s just promo art
It has not really been used as a cover, and there is far weirder stalker art out there
isn't LotZ basically that distinction?
it is yeah but with soc and cop there are unique names applying to individual rereleases
hello guys i have a big problem because i am a stupid shit. In short: i looked through my stalker soc saves, saw a lot of saves i dont need, deleted them and run into radiactivity and have ofc nothing to get rid of it and i am constanly dying. Does anyone know a command like god mode so can search for a vodka or sm?
Not sure if it exists in vanilla at all but you can try g_god 1. If that doesn't work your best bet is editing actor.ltx though I don't know if even that will help with rads
thx i will i hate myself for this so much
maybe i can install a mod for god mode?
there may be one out there, idk one off the top of my head though
dumb question but did you delete the saves from the recycling bin too? lol
hey dumb question. so i bought the standard version and i want to upgrade is there another way of paying instead of paying $80 lol. like if i paid 60 i should pay 20 to upgrade
Not yet, also wrong channel
yeah i was looking for the channel to put this on actually and gave up lol
would you tell me for next time
#⭐┃nospoilers_general , or #☢┃stalker-general for spoiler talk
ahhh okay thanks
should i delete this and put on there or its fine
Nah it's fine
Reason: Bad word usage
Reason: Bad word usage
Reason: Bad word usage
wth is going on with the wolfing
A lot of scam bots out today
So is the military still at the bandit base after you escape in SoC? I've done a few missions since then and there's some supplies I wanna get that's still there
I wanna say they mostly leave after you exit the area and complete the quest but you may find stragglers around or something? I typically don't return to dark valley much after x-18
is there ANY way to navigate the stalker menu with a keyboard?
Wait there is a recycling bin?
Did anyone witness a bug in Stalker: Clear sky where the game was stuck on "Client: Synchronizing"? Is there a fix to this? Lost a little game progress because of it.I have SRP downloaded btw.
In Stalker CS if i join Freedom or other Factions can i leave after some time or how's it works?
You can still join others as long as you're not hostile
Thank you Polski
did you try to load a vanilla save?
If you joined freedom and didn't kill too many dutiers you can even hop to the loners and join duty from there
Thank you too
And one last question
How many stalkers (or mutants) do I need in stalker CS to kill to get a higher rank?
I read on reddit that I get "exp" for killing and making missions, but I don't know how much stuff I need to do or kill to get a higher rank.
@late condor
Rank doesn't matter, it's just a visual thingamajig in your stats.
It doesn't affect anything gameplay-wise for you.
It does affect accuracy for npcs a bit but you dont notice it 90% of the casse
this sounds like a corrupted save, if you have the mod open a github issue
you can't leave, becoming factionless again, but you can join other factions
I thought if I had a higher rank I could hire lone stalkers etc (i read on reddit)
that's incorrect, player rank affects nothing in cs and there's no such mechanic
there aren't lone stalkers in the game in general, they're all in squads xd
there are a few scripted ones but it's more unique characters
I feel dumb now xd
It's really bizarre. The game was running fine for 15 hours but then this bug came along. Really forced me to save more often now.
Is there no humans to shoot in call of pripyat? I'm neutral with the bandits. The only ones that shoot me on sight are the monolithians. Isn't there anyone to start a firefight exept monolithians? It's pretty boring
Actually yes, the Agroprom saves were broken but the saves before that were fine.
well you can shoot dutiers, not much different from dogs though 💅
yeah CoP is more about killing mutants and an occasional monolithian
There are very little firefights in CoP yes, you can start your own by shooting neutral stalkers tho, no rep loss
Monolithians and zombified stalkers
And most merc, but those aren't t hat common outside of prypiat
Bizzare you say?
My bad, it's an "anomaly"
Is it really worth opening this issue? There hasn't been a new post since november 2024.
that's not long, mods take longer breaks lol, yeah absoluetly open an issue
How can I report this issue? I don't see any error logs popping up whem this bug happened.
So far the only solution was loading previous saves and hoping the next saves don't get corrupted.
Can I attach a suppressor on the gp37 in Call of Pripyat?
seems like no. wiki has a list of compatible weapons
however the GP37 is goated so it is worth using it anyway
I don't think so. You freedom? Take a hike
but 'tis true...
freedom's literally the only morally correct choice in the zone 💅💅
Nah that's what you think
yeah, and it's correct
It's not
it is... 💅💅💅
Found the bloodsucker nest in CoP and my gorilla brain went into overdrive
Knifed em all lmao
It's what S2 Degtyarev would do
anyone got a good mod list for soc?
My gaming PC arrived yesterday. So, I'm finishing COP vanilla on my Xbox, and hands done this is my favorite of the OG trilogy. Especially, with A-life. I get to see and experience what the community complains about what S2 doesn't have. But, I also get to see how exaggerated they claim og alife was at the same time.
Have a replay of vanilla trilogy on PC sometime. It has multiplayer, no censorship and less issues in general, not to mention the HUGE modding community. Do note that it lacks gamepad support and can only be played with keyboard though.
Yeah definitely. I'm impressed they got the games onto consoles at all, but the PC versions are definitely the better ones.
@late condor ill replay the og's on PC much later down the road. I wanna try Gamma and EFP after I'm done with vanilla COP. I also wanna try modded Stalker 2 soon, too.
Fuck Gamma and efp 🤢 bro there's a million better mod then those two pieces of slop
People go from the peak of the trilogy in the most western pile of slop imaginable
Modified OWA would be peak but I don't feel like it lol
Forgotten zone, owa, cotz, teamlite, legends return for freeplay all better then gamma and efp
Also road to the north
I would recommend something like Incubator if you liked CoP. Takes place on the CoP Pripyat map mainly which didn't really get enough use in the original game
At least EFP doesn’t even try to hide that they’re just an SPT mod on the X-Ray engine 
So I finished SoC and am on to CS and with the start I keep getting killed by groups of bandits and I'm confused because are the CS dudes supposed to being following me around helping me clear areas?
Only when they are going to capture a point or in random encounters with the enemy.. and when they're saying that they're waiting for your signal, there's an actual key you need to press. Check controls for "issue/give order" (i forgot what it's called in english localization) key.
Thank you
You’re supposed to follow them, not the other way around
^best advice to get the faction wars to work semi-properly
Hi, am new here. I wanna ask about the Brightness/Gamma flickering issue, where should I ask/post?
it seems that this is related to S2 - if so you may use #❔┃seeking-for-advice or submit a report with the link in the Pin message of that channel
Thanks, posted there.
Reason: Bad word usage
Reason: Bad word usage
I'm on Xbox One and I want to know if purchasing the games one by one standalone for 20 bucks each is worth it. It's my only real option for now, but I'd like to know if the standalone versions have mod support. Can you guys help me out?
Can Xbox players buy them one at a time? (I’m only on PC so idk)
Yes you can, they’re about twenty each
I'd rather play them on any available potato PC. Console ports have new bugs and don't support real mods because adding new assets/messing with scripts and configs is prohibited
See for yourself https://mod.io/g/stalker-cop
Reason: Bad word usage
BANCAKED
Console ports kinda suck
If you have the option, get them on PC
Enjoying my runs through CS and CoP, trying to save up for a Bulat in CS while in CoP I’m rolling in cash lmao
Trying to get a fat chunk of hours into the trilogy both cause I enjoy them so far (SoC I got to just sit down and burn through in the future) and so I can just see a hint of where the series came from
Awww, too bad cop spoils soc
Ikr
Guys, am I losing my mind or is the gunplay in clear sky just so bad compared to Shadow of Chernobyl?
it's because the weapons were rebalanced for the upgrade system in CS that was cut from SoC
But even with upgrades the 4/10 of my bullets still miss. Does the gunplay improve in Call of Pripyat?
Yes, the weapons are a bit more accurate in CoP than in CS but upgrades are still pretty essential
I wouldn't say that they're SoC levels, but certainly better than CS
Got it
Do you think the Clear sky armor fully upgraded can last me up until endgame in CS? Or should I just max out of rads and meds instead? Also no spoilers please 🙂
Uhhh it'll get you a decent way, but I believe there is a better CS suit you can get at some point in the main quest as a reward (without spoiling anything)
does it offer more than 2 artifact containers?
I think it starts out with 1 but can upgrade with 2 more so it'll have 3
ahhh it's those types of armors.
it's a decent suit overall, but late game like the CS-3a it will start to suffer
Eventually you'll be able to find better things but it can last a while
yeah the CS-1 is one of the best suits from the early to mid game iirc
welp, time to kill bandits over and over again in Agroprom to save up cash for upgrades.
Some swear by the CS-1 as best suit in the game, I disagree but it's still up there
SEVA goated imo
Agreed
I always carry one. Either as allround suit with the combat upgrades or as dedicated anomaly-suit next a freedom exoskeleton
Favouring the latter option
yup 
no
SEVA is my usual go-to. Last playthrough I took a Bulat into the endgame, and while the 2 artifact slots was very painful, the insanely high bullet resist did make things a lot less painful in all the firefights
Yeah, the winning move on higher difficulties is to not get hit. And 5 artifact slots is the biggest gamechanger
How much is the SEVA suit again? Plus how much bullet resistance does it have?
15 to 40 if memory serves? Please correct me if i'm wrong
15% bulletproof cap on it in CS according to the wiki, at least base stats. One thing is only the bandit tech can fully upgrade it
But I didn't join the bandits but Duty instead.
Which mechanic can upgrade the SEVA suit?
limpid
Can Duty not upgrade the SEVA suit?
Not fully at least
Yeah. There's 3 upgrades only limpid can install once you give him the corresponding flash drives
Sad, too bad I exterminated the bandits in the Garbage 😦
They had it coming
They pissed me off in my first game, it had to happen.
I'm guessing you didn't gather the flash drives for them?
Nope
unattentive
kind of an easy mistake to make your first playthrough but yeah it's to your advantage to stay neutral with factions for a little while at least
Yeah, I was roleplaying a little bit in my current game (aka being friends with Clear Sky, Loners, and Duty).
I can't really blame anyone for curbstomping the bandits
They make such nice and squishy targets
Yeah, plus selling their weapons gave me a lot of money.
Reason: Bad word usage
Reason: Bad word usage
@pale nebula no testing yet, but I asked another guy and apparently the way it worked in CS was per-squad only through sim_combat script that was removed in CoP, which confirms the suspicion that NPCs don't fight in a-life. That being said, they can most likely still move AND die from emissions.
And from wandering mutants.
That I still doubt, combat simulation would be either on for both NPCs and mutants or off for both.
At least Shishak couldn't have died from an emission. His body is inside the Container Warehouse.
imagine if we all transported to a alternate universe where Oblivion Lost came out and had all the guns we love from stalker. but with the rest of it being oblivion lost?
would that be great
As in actual oblivion lost (the futuristic aztec robot game) or stalker: oblivion lost?
probably the stalker oblivion lost
S:OL coming out could mean a lot of different things, the game concept in 2002 is radically different from 2004, basically two different games
a little bit of both
idk if olr is the exact same as oblivion lost but I tried to play it and struggled so much with the food in the beginning I stopped playing
olr is fan fiction slop
is there any way to play the real ol?
look on moddb
nah the real ol was lost like its name suggests
Reason: Bad word usage
there is no recreation of the 2002 alien futuristic serious sam game
They mean the game, not the crappy mod
I literally had to crawl around cordon while getting shot by military which I cant kill like wtf
OLR is a very crude reimagination of concepts from very different dev periods, the game would never come out in the way OLR paints it
It’s build inspired, not a faithful recreation
You can play the builds, they are available on archive.org and hidden palace
ah ok I feel like that makes sense bc theres no way they would make the beginning so annoyingly hard
I tried installing build 1935 I think it was and that was pretty confusing bc there was no instructions
game ended up not running
That kind of happens
It’s very hardware and OS dependant
Some builds run, others don’t
olr 3.0 takes like every concept across the 2002-2005 development and slaps it together
it's weird and inconsistent, there are whole scenes re-enacted word-for-word from the literary script without even trying to add on them or correct them in any way
it's also the best shit ever
That's the kind of unhinged energy that makes mods fun and surprising
every fringe concept from design documents gets restored, often in an extremely amateur fashion, and it ends up being quite unique and atmospheric
i've watched certain vandeleys play through the mod and complain about this, but honestly i couldn't care less for an "accurate" restoration project, especially when there's no single authoritative OL document. Any restoration efforts are bound to be fan re-imaginations one way or another, but so be it, as long as it gets across the vibe, and i think 3.0 does
anyway there's also a glaring issue of 3.0 being kinda a slog to play, i personally find it really engaging (until late midgame), that's a huge filter nonetheless
you just have to enjoy deciphering janky and amateur design i guess
just what in the hell are the rat dungeons though
BUT THEY'RE SO COOL!!!
even despite copy pasting warlabs 2 times
idk, matter of taste
I'd get sick of roaming there, the level is gigantic
half of it is inaccessible and somewhat empty actually, it's like a metro area under yantar and further to the north or smth
it's like, extremely amateur, warlab is LITERALLY copy pasted without any attempt to hide it, but still, it's fun
Is it really a proper mod if you don't copy paste warlab at least once
TRUEEEEE
i like the concept of labs and zone being connected with those tunnels, though cordon and bar entrances might be pushing it too far lore-wise
Cave is kind of a bizarre specimen in stalker mod maps. Not the sort of environment that people try to make much. Everyone wants to make forests even though xray hates dense forests most of the time
I shouldn't say everyone but I have seen a weird number of them
i think videogames and raster graphics in general hate forests 
It's true, foliage has always been pretty rough to render
and they never look gooooddddd
without AA it's a glittery mess and with AA it's a blurry mess!!! horrible
nevermind the actual like processing power required to render them
meh not really, just depends on the technology employed
plenty of game don't have any problems with it
Mestia in Squad is one of the woodiest maps in the game yet one of the most optimized for example
playing KCD1 right now and like, trees/bushes/grass are the deciding factor in how many fps you get 
what game?..
Kingdom Come: Deliverance 1
oh
it's cryengine
interesting
not really, devs just kind of suck
i've seen a dude, technical artist, render millions of grass blades with a GTX 1660, obviously you'd need to downscale it to something like 10 years back but none of it is new technology or something possible only on newer hardware
gpu instancing been a thing for decades
Can someone explain what’s the main differences between Anomaly and A.R.E.A.?
ask there
Ok
Hi Stalker. Is Proboi Story a good SoC mod?
it's old as fuсk
For you, best mod is?
esoteric and weird or normal?
normal would be OLR 2.5, esoteric would be OP 2.2, weird would be OLR 3.0 
bask in the depths of op2 and become reborn..
For Shadow of Chernobyl?
Hi guys can someone help me with a place im stuck at in Clear sky. I just spoke to forester and i now need to go to the army warehouses or the outpost commander. But all exits from Foresters hut are covered by tons of Duty that are firing on sight and destroying me. Im completely stuck
theres 10 duty at both the army warehouse road and the small fence gate back into the forest idk what to do i feel soft locked...
Ive tried for the last hour to somehow either sneak around one of the groups or try and kill them all to get past but my VSS takes around 4 bullets to the head to kill a singular one not to mention the innaccuracy... Its impossible
that's not the worst you've seen lol, you can try running past them if you absolutely cant fight for shit, though it's totally possible
usual strategy in all stalker trilogy games is save after each kill and then eventually you will get them all dealt with
just beat vanilla (zrp) shadow of chernobyl what an amazing experience. just started clear sky (srp) and i must say the aiming isn't as terrible as people claim? i just cleared the swamps of bandits w/ pistol mainly and i was still popping off headshots from around corners w/o iron sights.......started on veteran but upped it to master like my SoC playthrough so we'll see if it's harder but so far i think i'm gonna love the hell out of clear sky. faction war is interesting stuff.....
ZRP is more vanilla+ it changes many elements of gameplay and lore, many non-optional.
SRP is closer to vanilla but still not quite, it has quite a few changes that violate dev intentions
man i've started playing SoC again this time just with ZRP on master and oh boy, been stuck in agroprom institute for a whole damn day now lol
I’d recommend to play the games at least once as is before going for reclamation projects ngl
i did , though the first time like literally the first time was with complete 1.5
never tried ZRP wihtout complete , so far just with ZRP it's nice
i hear that, i also don't feel cheated at all with the reclaimation projects. i don't really have time with my busy life to deal with insane amount of bugs
honestly, hardest part of the game for me, idk if some people go guns blazing
That’s even worse 
yeah, someone told me it was the best way to play it lmao, then i checked what it did
i had to sneak and it took me many tries, i finally had to fight my way the last bit and run like mad haha
Eh it’s not insane, Reddit is overselling how buggy the games are, I’ve been playing them out of the box for years just fine
but is it just me or does the game sometimes freezes for a little? like when im going to bar for the first time
It’s mostly funny Bethesda-style bugs, literal softlocks and crashes are very rare to non-existent
i can't remember for the life of me if it was like that last time i played it
interesting. i'm very curious about clear sky, i see people online saying how bad the guns are, but then i see them trying to iron sight full auto from medium distance
out in the open, not moving so enemies who call out they are throwing grenades throw them at them and they die
idk, maybe i found the "right" people who kind of showed me how to play these games, but so far i haven't had a problem with the guns. maybe the starting pistol and shotgun are better and the later early guns suck way worse but my soc playstyle is translating very well to cs....
i like the cs weapons aswell tbh
i like clear sky as a whole too, idk why it's the least liked, althoough that intro was kinda meh but overall it's nice
i wonder if people come from metro or tarkov and don't realize they need to have more of an "elder scrolls morrowind" mindset about how the guns work, like old school rpg-like. they think they are super soldier not some weak low level merc lol
anyway, we'll see i'm about to go to cordon in cs so my opinion is very new/weak right now. maybe srp does some behind the scenes things too. i didn't install the advanced balistics mod for srp either so i'm sure it makes it even easier
or GAMMA( i was mostly a gamma enjoyer, not anymore) so yeah
personally because it got rid of all RPG elements, guns feel jankier compared to SoC too
see i'm glad i started with og trilogy before anomaly/gamma. videos of those games got me interested in stalker but i heeded the recommendations to play the og games first and i'm very very glad i did.
true
fair enough
Hi
In clear sky i got quests from technicians
I have to find upgrades
But i dont know how and where
Can you help me pls?
Reason: Bad word usage
pain in the you know where
i finished it vanilla, no mods at all
by that you mean getting blasted in Cordon ? nah i cheesed it tho
You went back to the Swamps and went to the Cordon from the North?
Sadge
Chad status has hereby been revoked
i'm gonna try to run my ass off on master
eventually i may lower difficulty or mod the gunner to be what it should have been in srp
but keeping "vanilla" gunplay for now just to see if it's as bad as everyoen says or if people tried to CoD it instead of SoC it.
Try going for a No Hit Holy Run 
lol i never knew you could do that, on my first playthrough took me 15 tries then i quit the game(for 3 days), gonna pick it up after im done with ShOC
Accept the challenge of the Holy Run instead, the way it's intended to be played 
isn't it impossible not to get hit?
No, I've done a No Hit Holy Run several times
ah wow damn
rn im going in agroprom underground in SoC, got so much shit on me (shitton of ammo and meds), agroprom institute gonna hit hard
Speaking of, did you know you can stealth that section?
Like, grabbing the documents without even killing anyone
nope, never tried actually
and knowing me prolly i cannot do it, we'll see now
Good thing i have 2 stone bloods on me
, they stack right?
Like, I have made a super low effort guide for this to show how it's done. Red is your entrance route, blue is your escape route, the orange block are crates and the green dots are patrols
ah okay, yea im gonna try that
i did some of it sneaky but got caught
You can always reload an earlier save and try again
Stealth in this series works in a very peculiar way but you can master it
fs ill probably try it again someday soon
i just did it, semi stealth kinda
should stalker be played with dark lighting
Just finished shadow of chernobyl for the first time
is Dead Air basically Clear Sky but worse or better
it popped up on my YouTube so i have no idea what is it
I’m in the middle of a stalker 2 play through already. Should I move on to clear sky and then call of pripyat or should I just continue my stalker 2 play through?
yo, should SoC freeze like this? i got a few second freezing in like rostok/army warehouses (replaying the games after a long while)
Dead Air has nothing to do with Clear Sky
nvm ive watched other playthroughs and yeah its normal
its like a 2-3 second freeze
Obviously worse, Clear Sky is PEAK STALKER

You should get more guns
good point 
SoC was so irritating with constant crashes
Yes, it's just X-ray
Dead Air is a freeplay mod, a Call of Chernobyl fork
Out of curiosity, what upgrade path did you choose for the AC-96/2? Accuracy or rate of fire? Yar or Thunderov?
Always accuracy. The other weapon I have that shoots the same ammo is for a faster rate of fire.
Limpid did the upgrade for me.
Indeed. The AKM-74/2U is a much better alternative for clearing out small rooms with fantastic rate of fire.
He did? I thought Limpid could only do tier 2 upgrades on the AC-96/2. Or were you referring to the AKM-74/2U?
I'll see if I can dig up the screenshot.
Ah, no problem. It's not important.
i had to stealth in to where the documents are, then shoot my way to the documents, then sneak/shoot/run my way out lol
I got the documents undetected but on the way out they got to me
run forest, run!!!!
i had to lower difficulty to novice, run past machine gun nest, then back up to master haha
no time to bang head against wall with that one
Ah dang, so close
It is definitely possible
does anyone know what the filename of the CS Combat phrase "Die you Nazi!" is?
It would be a loner one, probably human_01 about launching a grenade
found it
thanks bestie
Ah, the good ol' days when you could just use words like that to insult someone you didn't agree with
Though it's still the case over here 
hello
It’s a mistranslation fyi
Unfortunately, there's two types of canon
Three, I suppose
EN, UA and RU
Also congrats on Veteran

Grabbed the Veles in the Swamps on Clear Sky, time to start farming artifacts
Deranged beyond salvation
Nuclear devices, Rubles being digital... What's more?
Those aren’t canon simpleton
EN Canon is just more flavorful 
Outdated texts ain’t canon just like build remnants
You mix up digital rubles with s2 retcons btw
Nah, digital Rubles were a thing in CS. Now HoC claims that Coupons fixed some nonexistent problem because it's a digital currency instead of physical, despite Rubles already being stored and transferred by PDA
EN Canon, at least
The superior Canon 
I am saying, that has nothing to do with localization differences
Reason: Bad word usage
It’s a HoC retcon, not en canon bull stuff you’re making up
You're saying Rubles were also digital in the other localizations?
just made a friend get into stalker, and she's playing ShoC . she has like 5 vipers and a dozen PMs lol, had to explain to her how much she can carry and now explain how to get her back to cordon lol
i just put a pic of her inv
that's standard for everyone's first experience
inventory management is a skill that's interchangeable between games
she's loving the game, gifted her CoP and CS aswell, cant wait to hear her toughts about the other games too
Mfw I thought you told me it wasn't
Then yeah, that's just GSC's lore team messing up... Again
will there be achievements for steam's stalker trilogy?
Eventually with whatever lotz release they do
ok question for clear sky players
i'm early in the game, cordon, going to garbage to do the main quests and then they send me to dark valley. they have bandits guarding all the entry points, and the weapons i have are so weak and inaccurate that i can't really fight 7 people alone right now.
was clear sky designed for you to really lean into the faction war aspect of the game and kind of use your factions to take over entire maps of the game to allow progress or am I just trying to advance the quest line too quickly?
i got that british weapon bc in SoC nato weapons were top tier, but this gun kinda sucks and jams literally all the time. it has a scope but the game is so wildly inaccurate that it doesn't even seem to matter haha
i feel like CS is harder than SoC, but not because it's harder but because the design is kind of rough which makes it harder.....
If you hang around Garbage long enough, there's a decent chance Freedom will secure the routes to the Dark Valley themselves. Similar to how the Loners can take care of the bandits guarding the entrances from the Cordon.
hmmmm
doesn't seem to be much in there, i already pissed off the bandit camp so they are insta-hostile. i guess i can just keep picking up side quests until i upgrade my gun enough to be able to actually shoot people. i beat SoC on master so i'm not a scrub but this little group of banditos are sniping me with grenades and i can't knock them out quick enough yet
Reason: Bad word usage
Yep, you've got the right idea. Invest in accuracy upgrades for one of your shooters and the headshots will start piling up 
k, seems like this game is forcing the side quests by limiting your progression on main quest for a while
can't you just pay lol?
it doesn't limit you, people usually either pay, fight their way through or just run through the outpost, either works
pay? bandits shoot me on sight
how did you manage to ruin your relationship? they shouldn't do that, did you join loners?
you're not forced to participate in faction war, but if you choose to (by joining a faction or shooting someone who was neutral), yeah, you're going to have a hard time
yeah they asked me to help kill bandits and since in the first agme they were always hostile i figured i'd have to fight bandits always no matter what lol
but that's fine i like stalkers more anyway
it is harder, mainly because of bleed and shittу gunplay imo
faction war is there just for you to grind money and get some special rewards, yeagh
maybe i'll just stay stalker, clear garbage, then not get involved w/ duty and freedom
you can't involve with them until like late midgame anyway
god i hate CS 
And your opinion still sucks 
i love u too crimson
Real 
Dude you’re blaming good game design
Oh no the game doesn’t allow me to softlock myself by doing stupid shit too early
*sis
Sorry I’m transphobic as hell
i know, surdno 
it wouldn't need to if it was designed better
Like what? Not allowing you to ever get hostile with a faction no matter how much genocide you commit like CoP handles it?
SoC’s approach with making all important characters neutral to you won’t work here
my main issue with FW is it being a linear thing with no narrative and minimal gameplay consequences
Not allowing you to ever get hostile with a faction
but like, that's the problem, you can't get into Duty/Freedom FW until you progress the mainquest, there's no flexibility
Well CoP’s approach would allow you to join but still keep everyone neutral I guess
That’s really the only way to go about making Freedom / Duty characters have any kind of influence in the story really
wdym
Not allowing the player to get hostile with them until time comes
In SoC you have to interact with the three characters that are pretty much always neutral, the rest can be killed for info with no repercussions
Can’t do the same trick twice if you want to involve other factions
i mean, wrong? look at any proper RPG, F:NV allows you to get hostile with literally anyone
SoC had the same idea, you could mostly kill anyone you want, even if it blocked you from accessing side quests
But that’s ultimately limiting you to only having main story progress through information that can be acquired on NPC’s death
Like aight you probably can kill Chekhov to find out where Fang went (even though that would be an empty and underwhelming skip of a few quests), with Krylov you pretty much have no other option other than cooperating
no, if you gamedesign around it
again, any rpg where you can murder people, usually there will be fallbacks and alternative routes to quests
Eh there were quite a few alternative routes for quests planned (not softlock related though) but they all got sidelined and eventually cut
Either way the way the game handles it is a cheap and effective way to prevent the player from screwing up their playthrough
It’s surely better than just leaving them join a faction
Explained in lore too!
Cause CS is peak writing and game design (for something made in slightly over a year)
my fundamental issue with CS is that it's not an RPG/imsim, SoC wasn't either, but it sure had all the groundwork laid out for it
it's structured like an extremely linear experience and i don't think it like, works for stalker
stalker’s non-lineal RPG elements come in the form of optional content that you’re free to engage in at any point in the story
yeah kinda, and CS has none 
I do not see how SoC or CoP are less linear if we consider purely the storyline
Still more side quests than S2

idk haven't played 💅
Not missing out on anything really
it's not about the storyline really, more like the overall structure of the game
SoC's main quest doesn't lock you from anything except end-game content (DIDN'T until they made that bar entrance)
still, if you pretend that door isn't there (LIKE IT SHOULD'VE BEEN) you're literally free to do whatever you want, a, god forbid, proper open-world RPG experience
You are kinda free to roam up to Yantar in CS too yk? As soon as you are finished with the swamps
I mean, there isn't anything to do
No quests and Duty/Freedom FW is locked
Return item questlines are not bound to storyline progress
Neither is Yar’s quest for example
are return item """questlines""" fun or have anything to them though 
Yeah they are
NO THEY AREN'T
Filled with lore too! Some even have additional scripts
even if you think so, proper quests (god, even just SoC quests) are miles better
Idk you really get same shit in CS
Flash drives, item retrieval, occasional capture and defend camp
That said you can do Orest’s, Yar’s and Shilov’s quests regardless of storyline too
But the truth is none of the games were designed for you to show a middle finger to the main quest and run away to explore the world
And it’s ok to open up areas and quests as the player progresses through the story
it's not by far, really, neither SoC nor CoP do anything exceptional in terms of quest-writing compared to other games, but fuuuuсk, SoC had ideas at least, there are actual fun sequences like with Skull's quest
that's my issue, they should have
SoC and CoP already do, somewhat
this aspect of SoC really suffered from all the cuts, even like early 2006 SoC had so much quest stuff compared to release
Some things never change
and as for CS and CoP, i just think that CoP succeeded in making a "short addon" more than CS did, mainly because they focused on questing and narrative
my point - CS bad 'cause no RPG
where is RPG in Stalker other than some elements? (and the rocket launcher)
questing, freedom
basically my COMPLETE THEORY OF STALKER puts SoC as this failed imsim/RPG that nonetheless had all the groundwork for an insanely good narrative and gameplay experience, in my opinion best SoC elements came from its RPG mechanics and freedom
my issue with CS is that it got fuсking rid of all of that
no side-quests, mostly linear main quest, FW as not a complicated narrative-gameplay system but as a very boring gameplay-only system that doesn't even affect much
i think RPG is in stalker's DNA, if you want actual A-life and players having a sense of freedom you just need to go that way
ehhh as much as I love SoC, CS has far more when it comes to RPG...
i will literally kill you
the ability to join factions is just unbeatable in this argument
let's not forget what "RPG" stands for
I mean you can join them for like 1-2 hours and then it just stops mattering mostly
IT LITERALLY DOESN'T IMPACT ANYTHING
you can't even capture bases! it's intentional! it's a grindfest, there's no story or narrative or impacts of your choices oR ANYTHING!!!!
freeplay wise i prefer SoC over any other game, but as far as roleplaying goes, CS is superior because it allows you to be in a faction
there's just no going around it, no matter how janky the faction war gameplay itself is
when i say no side-quests i mean LITERALLY no side-quests, factions don't have side-quests, you join it, you shoot some bases, you get your gear, that's it, role-playing has to be expressed through something
Faction wars is just kinda... there. It doesn't tie into the main story in any way. If it did I think it would be way better
it's expressed through fighting for those factions... but like I said, there's no RPG in Stalker as such so it's kind of a dumb debate
no??? ur like essentially just fighting with different colors, since there's no narrative or consequences to it
refer to my last point then
as i said, roleplaying is in stalker's DNA
meh, same can be said about ancestral evolutionary DNA in humans
won't make them not humans
i will grok you
if you want Stalker to be RPG, you can play it out as such and kinda use your imagination but as far as elements go, the most are found in CoP of all games, lol, simply because of the sides you can take and the side quests therein, but it's still dull and minimal and the freeplay is kind of pointless in the end because everything can be done before the game is over.
I mean doing things before the game is over is how most games work, including RPGs
basically, but it's a jab at the freeplay they introduced (I am a CoP hater)
Either way mechanically they're shooters first but have a number of RPG elements, like equipment, stats, and upgrades in the later games. CS has the most linear story with the least amount of narrative-based side content so I would concur with the idea that it got rid of most of the RPG elements in terms of the story at least. You join a faction, kill some guys, then collect your rewards, but nothing really happens.
yeah and i consider CoP a structurally and otherwise better game than CS
and again, all the groundwork for questing and freedom was laid by SoC, there were cool quests even! but they got cut
like play F:NV and any immersive sim and then try saying that stalker wouldn't benefit from further developing its freedom and roleplaying elements
that's a completely different argument altogether though, a "What if?"
sure, I'll agree with you there, but I thought we were talking about what the game is, not what it could be
that's not a what if though, as i said, all this was in SoC and in its philosophy
🤔 okay, sure, the philosophy of progression and some elements of gameplay, like it's been stated before, but it doesn't play like an RPG, it doesn't feel like an RPG, it doesn't really allow for much role-playing besides choosing sides throughout the entire trilogy. What's the roleplaying aspect here?...
If RPG genre is in Stalker's philosophy, then it's like the percentage of African DNA in my Slavic ass
and not in terms of intent, but in terms of the final product we got - i know the history of development well enough to understand where you're coming from
have you played any imsim 
like deus ex 2000 or smth
SoC very much does feel like an RPG, simply due to the fact it's an open world with quests, you're free to go anywhere and do anything from the start of the game
is vanilla Arma a roleplaying game then just because you have an open world and you're free to go anywhere and do anything from the start of the game?
does arma have quests and ways to express your roleplay?
it has objectives and you can approach them differently yes
not always, but it happens
that doesn't make it an RPG
i haven't played arma so i can't tell really
isn't it known for it's roleplay servers though 


Well, it's mods. Wanna talk about Stalker mods?
💀 😉
Is GTA a role playing game?
Like San Andreas, let's say
haven't played, i have an impression of that series as lacking in player choice and freedom
it has an open world and side quests though
i think you can consider it as having rpg elements, mind you genres are very blurry, especially in interactive media 
and here you have come to the point I was about to make
media shares elements across its genres and even though a deeper analysis renders those labels obscure and redundant, overall, from afar, you can distinguish punk rock and heavy metal, folk music and bluegrass, et cetera.
for someone even less familiar, it will be "angry music" and "country music", for example, so the importance here is not to try and fit a square peg into a triangular opening, but to recognise whence the inspiration came from
and how much of it in the end retains prominence in the final product
and just simply appreciate it for what it is
look, i consider stalker (soc) to fit very neatly in the category of immersive sims, and, by extension, rpgs
there are all the systems and prerequisites for it, from how inventory functions to the overall structure of the game, consider the very first conception of stalker as an open-world game with NPC simulation and player freedom, it just fits together, and, as i argue, can't even go separately
even disregarding the development, soc has elaborate questing, exploration, freedom and world design that when put together resemble something in the shape of a role-playing game
SoC does not have elaborate questing, it just has a lot of simple recurring quests. Bring an item/kill a target or multiple and then very few one-time deliveries or assassinations. That's it, really. The most "RPG" SoC gets is when you enter the Army Warehouses.
Elaborateness implies complexity, there's nothing complex about the SoC system of quests
Beyond the ability to scheme a little bit in the Skull vs Freedom stand-off
and the adjacent Bulldog-6 theft
yeah, because it GOT FUCKIGNGNGN CUTTT ALL GOT CUT
SoC is utterly broken and unfinished, it's defined by it, all those systems just stick out of the game, barely functioning if at all
i consider it failed, you don't need to know the development and all that shit to recognize how much was supposed to be here
STILL, even so, those systems are there, and every now and then you'll get a taste of how things were, when the game provides you with multiple solutions and choices
well, again, that's a different argument altogether... what's cut is cut. That's a different topic.
We can't lump that in with the final product
Reason: Bad word usage
idk, how invested are you
like, start a new game and ignore Wolf, run straight to the Warehouses and get an overpowered gun, go help Kruglov and complete Bar side-quests, fight at the Arena and then do all the Freedom&Skull shit
is that not something you expect out of smth like Fallout? or Deus Ex??? or whatever???
yes, but the underlying systems were not cut or remade, it's just the content itself
ehhh sure, you can do that, but you can't ignore the fact that some quests just autocomplete when you simply switch levels
wdym
I mean literally what I said
what quests do you mean 
there are a few, I can't exactly remember right now literally which ones
but the freedom to do stuff like you described comes at a price of major disillusionment essentially
?
immersion collapse
yes i know what you mean, in what ways though
it breaks the logic of the plot
Auto-disabling brain scorching by getting to Pripyat lol
yes, that's the most prominent one
oh yeah sure, like just from the fact that you have to use exploits to get to bar since a proper entrance was cut, but i'm talking about like, the systems, gamedesign
I know what you're trying to say, but for me it's like talking about how good the horse carriage is and not having any horses to pull it
trying to dissect the game in this manner loses a lot of meaning to me
again, we can talk about inspirations, what came from where, but it's not game design per se, it's more of a game happenstance
but no, i recognize that SoC is a failed RPG (and game, really, lul), that's the first thing i wrote
i'm supplying my argument that SoC is an RPG and has all those systems at all, since you stated it isn't
I think it's a great game, it just doesn't need to be what it isn't in our conversation - namely an RPG title
I might as well start arguing that Stalker is an arena-type shooter because of its Quake inspirations and other elements
but it's literally broken, because all the content got cut and now nothing interacts with each other :p
again, refer to that sequence i wrote out, it's extremely clear what kind of genre this fits into
i mean sure, stalker is also an FPS
it's broken to a degree, but as far as the game itself goes, it's playable to completion and almost all of its functions are completely adequate. It's easy to make your claim from the height of experience and knowledge, but when I was a kid and played it, none of it was obvious to me. Perhaps, some perspective could be obtained to my point if you also played a TechLand game called "Chrome" which shares a lot of similarities with Stalker in a way, and then say what you think of it in terms of its genre.
the use of "also" here is dubious, i think, for it is an FPS first and foremost
FPS just describes being able to shoot a gun from a first-person perspective, you can stack whatever genres you want ontop of that, that's literally what imsims are, RPG systems stacked ontop of other genres (i don't want to get into imsim theory)
I agree; in fact, your point very nicely underlines the main idea I had when I made the arena-type shooter comment.
That is, that it's pointless to try and extract a single genre from the game and slap it as a label for it
again, i'm talking about gamedesign
Stalker is Stalker, it is what it is. A daring experiment that left a legacy and inspired a bunch of other games and mods to follow in its steps, each taking something specific and improving on it.
you can say that stalker is stalker and nothing else is stalker, true, but there is design to all of this that can be described
I don't diagree with that
it can be described and analysed, and it's been done countless times by people who know what they are talking about and by people who don't
which is fine, everything takes from something else
in tandem, however, it's not an easy game to slap a label on.
Even the description of it that came straight from the devteam is long and awkward lol
"Post-industrial survival horror FPS with RPG elements" or something along these lines
but like, why not RPG then
i think i described enough to compare it to other games, i even brought up its philosophy and intent as daddy Prohorov said it
putting SoC into the category of RPGs doesn't just work, it actively helps to analyze the game and think of ways how it could be fixed and improved, something instrumental in making games and mods
those literally aren't even in the same plane
gather up all the most famous RPG games, starting with D&D, and Stalker isn't anywhere close to that bunch
idk what else to tell ya
it's RPG and an FPS simultaneously
🤷
like, add guns to morrowind, hell, design morrowind's gameplay around guns, does it stop being an rpg?
i'm no rpg theorist mind you, but this diversion from true D&D isometric CRPGs and bloobers is why imsims exist
Stalker doesn't have any diversity to interaction with NPCs based on the way you build your character. Fundamental RPG element is simply missing.
You can't even build your character in the game, you can only equip him
some would argue that that's the same thing
I don't think those people played a real RPG game then
is it fundamental though?
why can't you have your role-play expressed through, idk, quests and choices instead of numbers
and what choices does SoC offer? To complete or fail the quest?
again, i'm talking about the gamedesign, not the content present
though yes, sometimes SoC offers multiple choices or approaches
lol like i said, horse carriage without horses
i don't really understand anymore what you mean by "game design" though
AGAIN, I'M TALKING ABOUT GAMEDESIGN
A CAR WITHOUT AN ENGINE IS STILL A CAR
bit of a philosophical debate here what makes a car a car
I personally wouldn't look at a heap of plastic and metal out of which the main component has been extracted as a car
as a landmark perhaps, not as a device though
are those components car components or can be categorized as such?
we're back to the point about elements
reminds me of a stupid meme about the hotdog being a sandwhich or not
or a taco, whatever
i still insist, using RPG as a label is just fuсking useful here, approaching it as one is a useful framework of analysis
I think it's equally detrimental
see, the nuance here is subtle but important: using the RPG label vs saying that the game has RPG elements are two seemingly similar things, but there's a major rift between the two. The former suggests the RPG genre as the cornerstone of the game, the latter suggests that we broke that stone up, cut the pieces to shape, and built a Coliseum out of them.
but i do argue that RPG genre is a cornerstone of stalker's philosophy, or an inevitable result of it
It just can't be, the game didn't evolve as an RPG, it evolved out of a shooter.
and that's not something i'm assuming, it's a fact
AGAIN, THOSE EXIST ON DIFFERENT PLANES
FPS is a style of gameplay, roleplay is just an ability to roleplay
refer to my question about morrowind
Okay, but Stalker doesn't allow you to roleplay. You can't even choose the name for your character.
Let alone everything else I've mentioned that is missing that is fundamental to the RPG genre.
there's nothing fundamental to any genre except a defining characteristic, like the first person and guns in FPS
roleplay can be expressed in INSANE amounts of ways
In Stalker, the role is chosen for you, is all I'm saying. Again, it has elements common to RPG titles, but it by no means is an RPG game. It just gives you some tools that the RPG genre commonly employs for the sake of the player's freedom to be whoever they want to be.
Of course, even the RPG genre is limited to its setting and story that needs to be driven, but the whole idea is that they work around that. Stalker doesn't do so, it works around its very definitive plot throughout the whole trilogy.
if it has all the tools and functions like one what prevents us from just calling it an RPG
again, it's in the philosophy, in what the game tries to do
i can just compare SoC to Fallout, like directly, no hoops, how is it not an RPG
I feel like i've said enough on the matter and any further iterations of this conversation will lead me back to already established points
I don't disagree with you on a number of them, I disagree with you on some others.
But I'm happy we are both passionate enough about the game to discuss it like this 😉
I've noticed that in some of the most timeless pieces, a degree of ambiguity is present, regardless of where it's coming from. It's what keeps people engaged and talking about something, keeps it fresh in many ways, even if just in the minds.
Whether it be literature, film, music, video games -- doesn't matter
i'm losing the plot
anyway play immersive simulators, they're not only interesting design-wise but also like very good and fun to play
there are older ones like Deus Ex and System Shock that lean heavily into stats and D&D RPG mechanics, but newer ones like the Arcane games are mostly about gameplay and roleplay without stats, Dishonored, Prey, Dark Messiah
i think we just need to read actual art theory&philosophy, i heard those pesky french postmodernists have something to say about what makes a car a car 
I feel like I lean back more towards Plato in this case
it's like that joke
a guy reads plato on the metro and someone asks him "are you an intellectual?"
he answers "no, not really"
"that's why you're reading plato"

Well, gotta start somewhere
That someone lacks wisdom 🙂
unless the joke here is that the "intellectual" here is just a dirty word
I need more context LOL
is it translated from another language? I re-read it in Russian in my head and all of a sudden it just made more sense lol
if you haven't noticed we're two russian speakers who were having an argument in english for the past 2 hours 💅
Frankly I forgot you're one

but yeah, now I totally get where it's coming from lol
i think the original joke is in english though
Possible, sounds like some of that good old British humour
anyway just to be rude the last thing i'll say is that "leaning" into any greek philosopher is larping, nighty niiiiteeee
First true thing you have ever said in your life
Y’all some nerds fr 🤣
Anomaly detected opinion rejected
@eternal iris he's the guy from the metro lol
was doing a quest for freedom where i have to deliver ammo to an outpost, found the pda, came back and the guy i needed to give it to was in a warehouse w/ the doors closed and like 8 guys pushing against the door preventing me from getting in or opening the door. so frustrating even with SRP. got so annoyed i just added the "alternative balistics" mod, may even drop difficulty down to veteran and just try to finish the game. i think i'm with @eternal iris here, i can't really see the point of faction war. Like, if i was able to take over entire regions to make travel easier, that would even be a benefit, but garbage for example i help stalkers take the entry/outpost, then one to the left, then one to the right, then i get a quest "take out the depot" and not a single person is coming to help me. so i gotta kill everyone in this depot area, only during the time i'm doing it for bandits to take over all the other points i had already captured (bc the ai is glitched and doesn't fight back so bandits can shotgun them in the face without consequence) and the quest i'm doing is cancelled while i'm doing it. what a frustrating unfun mechanism this is......i took pride in beating SoC on master, but i just wanna finish main story of clear sky and move on and that's a shame......
This is the AI they took from us
if they were gonna go with faction war they should have gone all in with it. you join a faction and that's it you take them to the end game. this half-assed faction war where you take bases but not really and it never ends with no reward is just an odd decision.....rolling up to the farmhouse w/ freedom goons while skull thinks i'm on his side w/ the grenade launcher i was supposed to give the duty leader was a fun experience and i can see why they wanted to expand on this in CS but they fumbled the ball.
wdym no reward? you get pretty heavy rewards for capturing bases
often unique stuff that is very hard to find anywhere else
shouldn't be affected
Based on:
but not really and it never ends
I think they never were able to capture the base and thought that it's intended lol
i don't understand what you are trying to say, but what i mean is that i expend a lot of resources trying to take a control point that the ai is not helping me with.
it's an un-fun mechanic so far, maybe it gets better later
You are expected to go with the squads, not the other way around. There are very good rewards for finishing faction wars.
If you have trouble having the loners capture the depot you might try one of the solutions in this video
https://www.youtube.com/watch?v=NFwme_K7hC0
In this video I'm going to show you how to get Loner stalkers to capture and occupy the depot, the bandit base at the garbage in S.T.A.L.K.E.R. Clear Sky(pc version). Having loners capture the depot prevents bandits from respawning and permanently wins the the faction war.
0:00 Introduction
0:31 Method 1
8:49 Method 2
18:02 Weapon trading
19:40...
Not sure any of it works with SRP though
i'll need to look at this
the squads are just kinda standing around not doing anything i can't even get them to answer "can i help you?" to attack stuff
Yeah, FW is bugged even with SRP. Don't engage with it if you don't want to, it took me my sanity on my first playthroughs waiting like 3 hours for Freedom to NOT arrive at agroprom after i cleared out everything for them 
With SRP i think i just waited for like 10 minutes until a squad would spawn and move, it's REALLY slow in offline
Also, if i'm not mistaken, without SRP the rewards for capturing bases get overwritten with one another, so you have to run back to the main base EACH TIME

even with srp you do
so clear an outpost in garbage? "come here to collect your reward"....in the cordon
Hmm, I seem to remember it working better than vanilla in SRP, but that was a few years back so I might be misremembering
it's cool getting more intimiate with the factions and stuff, seeing them more up close and all, but we'll see i may dabble in FW when it's convenient but i'm not gonna just chill around for minutes/hours waiting for ai squads to show up so i can play the game i am too busy and gaming time too limited for that for me
Clearing out everything is a classic mistake. You need to follow the squads, not expect them to follow your carnage
interesting hearing yalls response though, i need to just be patient if i want to participate in FW then
yes and this is idiotic
not even talking about the fact that Freedom can capture important points on Garbage making Faction War from Loners side impossible
And vice versa
But if you're okay with collateral damage, you can get the FWs working pretty well
The last of us 2 launched on pc. Let's hope tlou 1 and 2 pc ports will finally be full packages. For those who have them bought already of course.
Yes, basically
But if you do this a lot, you can get a ton of money, basically
Looks like io interactive are more and more jerks with every moment it passes. For example, the latest real life celebrity that appeared in the last dlc of hitman woa was an evil guy since he did illegal stuff. This is the second time it happens. And just like the first guy, they will remove the dlc instead of making it free. So some people paid for the dlc will keep the dlc, others can't pay for it anymore in the future. I hate video game industry with every minute that it passes.
oh yeah that's why i just play the games that have stood the test of time
no reason playing modern AAA games, indies, AA, older classics are the way to go and with mods it's literally infinite gaming
They stack
You can come and collect later and it’ll be a reward from all the quests
Generally you can only get a squad to leave one position to attack another, if there are two squad leaders (Clear Sky) If there is only one, they have a tendency to remain holding that position.
hey Tejas, long time
Yeah, Elon Musk has been making things difficult for me this year. Still hanging in there.
I'm intrigued by the circumstance but I don't think I should pry
(the above does not apply if you play with SRP mod as it fully recodes faction war, squads leave the points unless those are resource points or points needed by FW progress)
Modern aaa games can be good too if the companies and corporations aren't greedy
S2 is definitely not a good example in this area though
If it didn't have addons(except free addons) then it would have been ok
Yeah I think the editions / pre-order bonuses are already a scammy AAA practice on its own but S2 also wanted to fit NFTs into the game until the community backlashed so hard people started cancelling preorders lol
So many addons? Sad
Also:
we’re not going to cut any content to sell it in a pricier edition, those things wouldn’t be here in the first place if not for those editions
ends up cutting content to sell it in a pricier edition
Idk man the devs may be good people but I feel their work is ruined by whoever is doing the business and marketing decisions for GSC
True
To be fair atleast GSC listened to the fans about the NFTs and cancelled them can't blame companies for trying to cash in haha did you know ubisoft made NFT games after starwars outlaws? Despite no one wanting them
I had completely forgotten about GSC's plans with NFTs
There was millions being made so can't blame them but glad they respected fans wishes
They lasted less than one day so fair to forget about it
I remember being glad to see a big company back off of something that may have made them money, really tells us that they care
I agree it's rare to see that
I think it was one of those rare things where we collectively told companies off on enough to get the message through
Reason: Bad word usage
Man I feel like I need to take a break from Stalker for a couple of weeks or a month after finishing Clear Sky. The frustration and softlocks that the game threw at me was enough to spiral me to insanity.
CoP is much more fun 💅
Do the AI grenade spam in CoP?
nope, there are barely any human fights infact
Okay much better
Reason: Posted an invite
hi people, does anyone know if there’s a way to enable HUD while playing master difficulty on gunslinger mod?
my bad

I mean... Not entirely
Check our super duper secret #moderators_en furry stash channel. We tried to warn them too, but they weren't too interested in listening to us
At least them fully confirming the whole NFT thing sent the entire community in an uproar and they cancelled the idea literally 10 minutes after the post lmao
yeah it's not listening to the fans, at a certain point when backlash is hard enough it becomes a financial decision to cancel it
if you want to know how they actually adressed fan concerns then check out the responses while NFTs were still a thing
it was mostly "you don't get it, it's actually good for you dummies"
Hey, does anyone know how to get vsync/60hz working on SoC? Vanilla settings are broken, the Rivatuner FPS limiter still causes tearing, and trying to force vertical refresh or freesync through AMD Adrenalin does nothing. While downgrading to the pre-1.0007 beta fixes vsync, it replaced all the files from the Unofficial Patch 1.0008, which I use to fix the bugged mouse sensitivity in menus. I guess I could also phrase this question as "how can I fix the bugged mouse sensitivity in menus", and just stay on the beta. For what it's worth, I'm using ZRP as well.
How do i get nimble to sell me something else i have reloaded my quick save manu times before placing an order snd sleeping snd every time i receive the modified vintar
You’re not downgrading, whatever 1.0008 is, it’s clearly not based on the changes of pre1.0007. But I don’t know of any engine work that fixes both issues.
In call of pripyat sorry
It should be randomized, the exact weapon is selected only when you place an order, maybe bad RNG? It’s 1/3 chance every time, so getting it e.g. three times in a row is like 3%, maybe you’re unlucky.
Make a quick save before you order something, order what you want, sleep for 24 hours, return to Nimble. Wrong order? Reload save 
I was unlucky thank you i tried it 2 more times then i got it
Do you remember who actually made them abandon the NFT idea? They say they heard the fans, but that was just dust in their eyes. They talked to a few game studios and producers, who advised them not to continue with that. Ultimately, it was no one other than Randy Pitchford who finally changed their minds.
Where did you hear this
Update: fixed both issues by keeping 1.0008 to fix the mouse sensitivity in menus, and then using D3DOverrider to force the game to run at 60 FPS.
https://community.pcgamingwiki.com/files/file/503-stalker-shadow-of-chernobyl-unofficial-patch-10008/
https://community.pcgamingwiki.com/files/file/84-d3doverrider/
It was on their twitter account, back in the day. The post is gone now, but...
They didn't "hear" or "listen" to the players.
Ok so found the tweet, what happened isn't that "GSC rethought their NFT project BC Randy told em it was a bad thing", he merely tweeted at them, anybody can do that
I can't access the link. I remember people posting on steam forums about GSC talking with other producers, not just tweets, and Randy Pitchford was a major player in that online "meeting".
Regardless if it was Pitchford or not, it's clear GSC stopped the NFT not because they "heard" the players, but because they were advised by other studios or publishers to drop the idea.
Why?
Sure, the player backlash was significant, but not enough the make them ultimately give up the NFTs. They were told it was a bad business and it will affect their sales. That's the catch.
Also if the only source for Randy being pivotal on a behind the scenes meeting is vague memories of steam forums posters then I don't think you have any ground
How was it not significant enuff to stop nfts?
I literally wrote the catch of the whole deal, but it seems to evade you.
What you wrote is what you think happened which seems completely dumb, why do you believe there is a behind the door conspiracy? Why do you think GSC didn't stop NFTs due to backlash?
Do you have ANY idea of how severe the backlash was? Were you here when that happened? If you were you wouldn't be saying something so assanine
Complete and pure speculation to try and paint GSC in a bad light retroactively when you don't even need to get all looney to do that in the first place
It's pretty weird to try and rewrite history to this
I was on the Steam forums, where the scandal was incredibly intense. Maybe I didn't get my point across. The backlash from the playerbase started the whole ordeal, but they renounced the idea because it would affect sales, things that were pointed to them by other studios and producers, including Pitchford. Ultimately, they did it because it didn't benefit them, not because they cared about the players. You only need to look at the state of the game after almost 5 months to see how much they care about the ones who bought the game.
Like I said it is insanely dumb to try and rewrite the whole story like this when the entire community, not just a small secular group, but the gaming community, even outside stalker, was bashing, ridiculing and boycotting them, so you're telling me that your entire discord, even to your moderator's, are making fun of you, the entirety of every website including Reddit, journalists and steam forums, both inside the stalker and outside the stalker spaces, becoming a wide known fiasco, and GSC didn't "care" until randy and a few companies brought it up? And that they couldn't see for themselves?
I mean
I am assuming you have a ridicule thing
Again, do you really think they dropped the NFTs because it made players mad or because it would actually affect the game sales? I'm assuming you reply randomly for the sake of picking a fight.
Next time try telling me the earth is flat
It's more believable
You are naive. Just like the flat earthers. 🙂 Or are you a GSC representative now, since you are a mod, and can't actually tell what's on your mind? Sure, they cared about the players and did that for the greater good. The state of the game completely proves that.
because it made players mad
or because it would affect the game sales
Waow i wonder if those two things are connected somehow
almost like it was a huge PR hit in both RU/UA and EN communities.... almost like someone exposed the company they were collabing with as a scam and the drama escaped the inner community.... hmmmmmm........
absolutely schizophrenic, if you start talking about GSC gangstalking you next, dont tell me I didnt warn you
So they absolutely care about the players, then, like the good guys they are? 🙂
who the fuсk is talking about them being "good guys" 😭
ur like saying that it was randy "gearbox" pitchford who made them change their mind, but like, no, it was a wider push from the community and outside it, a PR hit in other words
That's what I was trying to say. That their tweet about them hearing the players and understanding nfts don't belong in a Stalker game was just for publicity, because they had to consult with other studios BEFORE pulling the plug on the NFT fiasco. Do you understand now?
wdym consulted, randy TWEETED at them 😭 😭
the more I play stalker the more I realise how badly the ai in these games have aged, they're so bad, gets even worse in mods
its the one thing keeping me from coming back tbh
Reason: Bad word usage
They are rocket scientists compared to S.T.A.L.K.E.R. 2, though.
I would trash talk gsc for releasing a cyberpunk like product but I don't want to get crucified lmao
I will forever be dissapointed with gsc, I'm glad they're fixing the game but really there is a lot that should have been finished on release
It really is 18 years ago all over again
Are there ways to fix the gun play in CS? I heard people mention mods but I forgot the name of them. CoP isn't like this is it?
Gun play in CS is fine, just upgrade your weapons
Ig the AN-94s muzzle velocity is shіtty, takes a bit to hit the target from longer distances
trilogy is way better then IWP or stalker 2 lol
cant diss the trilogy when you're playing slop like iwp 💀
I guess I'll say it's generally of its time but it's alright.
its deff not bad and tbh the ai in teamlite for example is awesome
they will use smoke grenades for cover and corner camp you
its great ai but people assume all stalker mods are just tacticool gunporn like iwp, gamma, or efp lol
At a baseline NPCs at least have like, line of sight, hearing, they're able to search for you based on where they think you are. In CS and CoP they can flush you out with grenades.
fr its pretty decent ai all things considered esp compared to shit like skyrim and fallout 4
"musta been the wind"
all my people dead? huh who did it ahh ai lol
im not even gonna mention modern ubi ai lol
I'm not gonna pretend they are particularly smart but they check off the boxes for what you'd expect from 2007-2010 for the most part
so you're basically saying my opinion on games I have played for years is invalidated because I'm playing a mod I'm enjoying currently
you should talk to people for a change
only reason I'm playing IWP is because it has the COTZ addon for quests and mechanics :>
cue the incoming argument
shitting on stalker yet playing slop and claiming you cant return is what im calling out lol who said this was gonna be an argument? just pointing out the irony of it all
I'm not shitting on stalker at all? you do really you are coming off as quite defensive over a opinion I have lol
you are literally just saying I cannot have an opinion because I'm playing IWP 💀
what do u find issue with 💅
If I feel there is an issue with a product I am using I am going to vocalise it
the ai gets a little quirky
sometimes they decide to stand in an open field and pretend they're the main character 
nah but I have had more situations in later stalker games where the ai really needs help
like how are you getting stuck on a piece of concrete
I might be coping because I played fear again recently and I'm like damn, a games ai can be really good without suffering from age
I'm mainly playing IWP + COTZ because I feel like it plus it's a nice change from usual gamma or anomaly slop :>
i mean i agree stalker's ai is janky afffff!!!
i think i just personally don't care about how realistic or buggy it is
I know, just puts me off when I am attempting to immerse myself lol
In terms of stalker games I do feel that COP is the worst considering I do extremely little gunfighting outside of scripted events
i will do things to you ❤️
try shooting a neutral bandit without 10 miles of the skadovsk and watch what happens
I would not mind
gaaaayyy
correct, I am :3
now then, I am mainly playing IWP because I've been interested in it for a while, mainly the IWP COTZ addon :>, I like call of the zone and I like some realism so I got it, although the ai is even more janky I can tolerate it lol
ive been wanting to download gamma actually.......
the slop has taken her

i mean i started with gamma..
have you restored your humanity yet?
i just wanna analyse it!!!! maybe its fun on a gameplay level and purists were lying to me all this time......
she will be forced to play 150gb of extremely fragile slop that will break if a single mod gets removed
i did lol now im playing op2.2 and moving on to story mods
i mean its worth a try imo
fair nuff, give it a go and see what you like and dislike :>
just remember to call grok "daddy" or the mods will get mad
i came off confrontational early looking back i was kind of an ass and im sorry for that
@earnest raptor
also do NOT critize grok on his server or you may get banned
ewwwwwwww!!!!!
It's alright lol, I figured something like this would happen when I post something negative about the trilogy on the official stalker server 
I'm already banned so I'm free to shit talk as I god damn please 
if only the trilogy was as good as gamma..
based as hell lol
Grok I don't really have a problem with personally, just his moderators I have issue with lmao
i get it tbh
they muted me for like a week for calling someone stupid and something was retarded
I shot a zombified stalker and that made monolith angry so they crashed my game
💀
Erm excuse me, what the Grok?!
alright let me find the gamma copy paste
people say batman has no powers but does shit like this
he's just quirky like that
that was good post
Because Batman: The Dark Knight Returns is PEAK Batman and literally the birth of what Batman is today
that fight went hard as hell
damn, he do be dark
Wait, let's move to #💬┃en_offtop



