#pc-specs
1 messages · Page 62 of 1
I just pause in game and click quit game
i been trying for the last 4hs and nothing, try to close it in steam, task manager, delete my cache, everything
Your game won’t close or won’t open?
but i cant even go beyond the rendering shaders
wont open, just stuck in the rendering shaders title
Oh sorry I haven’t ever encountered that issue. I think someone in here sent a message about that earlier tho
@inner aspen is this the issue you’re encountering?
im gonna try this, if this works, dude, im gonna love you and the op with the solution
now im re dowloading the game
Hopefully it helps you
Hi! Dunno if it works but have you tried increasing shader cache allocation in video card settings? It is i think 400mb by default and try increasing it to 10gb
So if cpu-z says 16gb ddr5 channels # 2x32-bit what does that mean
To clarify, you just have one physical memory stick, correct? What they did with DDR5 is make each memory channel into two half channels which gave some scheduling benefits as they can give two memory commands at the same time. If you just have one physical stick, CPUZ may still say dual channel at least old versions of it used to when DDR5 was new. You still need two physical sticks for proper dual channel operation. Given that this is a DDR5 yourre severely performance compromised with only one stick.
At least you didn’t buy an 8GB stick, those are truly terrible this generation and should be completely avoided
Well I got a prebuilt if I had choice I wouldn’t have got any of the parts that are in this. Although it is a decent pc at least I have zero complaints. Perfect for my needs
Idk what performance I am missing out on by only have 1 ram stick but things seem to be running good so far. Only had this pc a few weeks
Yeah, like with anything if it’s all you know, it’s as good as it can possibly be
But the truth of the matter is things can be significantly better. What speed is the single stick running at in the first place?
Well it is a whole lot better than the old western digital hdd I was just using to game on
A game like this definitely has serious memory bandwidth sensitivity. Your 1% lows are probably much lower than they need to be.
No idea tbh. It was advertised as ddr5 5200 mt/s
Ugh, 5200 in single channel. What CPU is this?
That poor thing lol, starving from memory bandwidth. As long as it works for you.
Prebuilt companies absolutely suck for doing this to people who don’t know any better
Can’t do anything about it now I already spent all my money on it
Well, not from them, but of course you can fix it with some more money
Anyway, gotta run. Good luck.
Lol Thanks
Does your game also crash from time to time after the last patch?
Haven’t played in a couple days idk when latest patch was. Havent had any crashes ever tho
it started around the last Hotfix 1.1.2
Various error codes. Earlier some shadow error, so I cleared the shader cache. Now some game engine error
I used to play long sessions (about 6h) and I had no problem. Now sometimes I play 20min - crash, sometimes 2h - crash. I didn't change anything in the configuration, I didn't change anything in the software, the only thing that changed was this damn Hotfix
Yeah, shader compilation doesn`t even complete itself for me to see the game. Tried everything and and still not working
is it possible to get 144hz without frame gen
with like a 4080 super/4090 probably
I can hit 90-110 with DLSS quality, 1440p, high/epic settings without framegen with a 4070
in the middle of nowhere yeah but you need high end specs
i sometimes get near it with a 4080 super at 1440p
Started for me as well after the big patch came out, been playing over 100hours with 0 problems on performance, a part for some S.T.A.L.K.E.R. Anomalies
Now i can't even complete the shader part , i've reset the shader cache on AMD adrenaline, but didn't really help .
The only way to get the game to the main screen is forcing restart 3 times while getting stuck on shader compilation, after the 3rd or 4th time the shader is complete and the game can be played ... untill you start sorting your safe box or upgrading gear at the mechanic.
Game runs on epic 2K , no mods, nothing changed averages 100fps
Noticed excessive RAM use while in safe box or mechanic , game peeks at 99% usage , i have 32gb duel channel, running at 3600mhz , 7900XT 20GB . had NO issues before the patch . hope they will fix it soon 
Wht i do - clear instal last Nvidia driver (DDU), uninstal whole game and files, instal again (download from Steam), take off UV on GPU.... and so far so good. For the first time after Hotfix shader compilation runs smooth like hell with no problem. So far everthink works good. I will update if something goes wrong
@candid oriole do you have UV on CPU? Shader compilation is very stresfull for CPU even my 14900K runs allmost on 95% and 82*C on all cores when first shader compilation runs
i had the same issue, stalker. You need to end task via task manager and restart the game. Repeat these 4-7 times. I hope the developers will fix this soon
btw. i have the same gpu 😄
Did a fresh install , updated GPU drivers , still the same .
By UV you mean flashing lights ?
Exactly what im doing , it used to be less than 30 sec and i could start loading a game , now it's restart after restart like a Sedrovich roulette 
Game was at least running fine before in 1.0.3 even if it was crashing every 10 minutes. Now, it is just stuck
Undervolt - do you Undervolting your CPU?
no , never had any issues , Ryzen 5 5600X
Can someone with something similar to a 3080 + i5-13600k tell me what settings youre running
R5 5600x 3080 ti high / mid... Full low don't go more than 54 FPS(even in high)
1440p
anyone knows why after 1.1.2 i can't load any saves ?
putting this here to incase it helps someone - somehow I just managed to stumble across a fix that has completely radically changed the feel and performance of the game. it feels buttery smooth and the solution was limiting fps via RTSS and NOT nvidia control panel and using nvidia control panel to force v sync to fast. the combination of GSYNC plus frame gen + FAST VSYNC has made the game feel like CSGO. Im in shock. been stuffing around for weeks
Have you tried adding the r.ShaderPipelineCache.PreOptimzeEnabled to your engine.ini file? The r.ShaderPipelineCache.PreOptimzeEnabled set to 0 turns off shader pre-optimization compiling and instead enforces full compilation from what I read in the UE5 documentation for that setting. This is different from the WarmupMaterials setting (which I have commented out below in my engine.ini file) which bypasses shader compilation altogether.
[SystemSettings] r.ShaderPipelineCache.PreOptimizeEnabled=0 ;0 disables preoptimization compiling, 1 enables it ; r.PSOWarmup.WarmupMaterials=1 ;0 disables shader compilation, 1 enables it
I know in nVidia Control Panel, we can set the shader cache size manually and some have suggested boosting that to 10gb. I'm not familiar with AMD GPUs and if there is a similar setting you can set, but if you know of such a setting, I would suggest trying that as well in addition to what I have above.
Nothing new, really. I've been using RTSS for years to limit frames. There's a ton of info on YT that RTSS is better than Nvidia control panel. A lot of people forget that G-Sync/FreeSync has to work with Vsync, otherwise there's no synchronization. Gsync/FreeSync has a range it works in (e.g. 40Hz-144Hz) and when it exceeds these numbers it will simply turn off, which is why you use an FPS limiter set to 2/3 FPS below the max refresh
On the other hand, it is worth locking frames at 99% FPS. For example, if your average FPS is 100, set the limiter to get the most stable Frame Time
U skip the intro thingies?
you also need to remember that Frame Generator automatically turns on Vsync, which increases input lag. To reduce this, it is worth turning on Gsync/Freesync + low latency mode
was there any update tonight? My game was working just well until today's morning, now its stuck on compiling shaders. its not freezed, more like loading with no progress
to get 144hz you would probably need a 9800X3D
im not upgrading for one game
I wish there are will hotfix before NY
you shouldnt
the devs will hopefully fix the issues
Used the shader skipping mod and playing right now for about an hour without any crashes
Deleting game config and settings helps to unstuck compiling?
No. Use the shader skipping mod. I did everything I could but the problem is not on the users. It is because of the patch. Wait for the 1.1.3 patch or download this mod and place it in the Stalker 2 Heart of Chornobyl\Stalker2\Content\Paks destination https://www.nexusmods.com/stalker2heartofchornobyl/mods/97
will there be a fix for the sudden fps drops?
like down to 5fps for extended periods of time?
Yes. From stable 60+ fps right down to single digits.
what GPU? if its an 8gb part or lower then you have to reduce VRAM usage (somehow)
3060 6gb
I'm aware that this is due to a memory leak. Which the devs said they are gonna fix...it's been many patches since then. But still nothing
what settings are you at? and i'm not sure that it is a memory leak in your case
6gb is just not enough for this game IMO
I've tried low and medium for everything. Also tried engine inis.
I mean the game runs 60+ fps in a region but somehow goes right down to 5 fps in the same area with the same settings. This does seem like an optimisation issue
Disabling lumen helps but the game looks ugly that way
can you check your VRAM usage? (the nvidia app / geforce experiance should have an overlay for that)
also do you have FS FG enabled ?
Normally its worth monitoring VRAM usage directly while playing and taking note of where it is when you start playing and when the FPS drops, however with only 6GB you're likely maxing it out all the time.
Tried both on and off. No improvements. Keeping frame gen on just introduces the input lag which is even more nasty for me
try this engine.INI: http://pastie.org/p/3D0UZJrxKdsFyOHN4E1xnc
once you have checked what your VRAM usage is
just updated to 1.1 and the shader comp got stuck (i'm on AMD)
It gets stuck ever since 1.1, 1.1.1 and 1.1.2 didnt fix it.
is there a fix?
@rare temple suggested this, which seems to help a bit:
r.ShaderPipelineCache.PreOptimizeEnabled=0```
ok,i'll try that
Ok I checked the vram usage a bit. I did not experience fps drops this time(because its random. sometimes after a few minutes sometimes after a few hours). The usage stays at 80-95 percent and occasionally goes up to 99-100 percent.
Im gonna try the engine.ini now
"The usage stays at 80-95 percent and occasionally goes up to 99-100 percent." are you sure that isnt GPU usage? that you were looking at. (VRAM and GPU usage is not the same)it might just be that the nvidia overlay gives percentage's ( i dont know if it is so because i'm on AMD)
yes its the percentage for the gpu memory usage. The vram. Its gpu memory right? I used msi afterburner
"The vram. Its gpu memory right?" yes
ps: for me MSI afterburner shows VRAM as a number. a number of Mb's
like in the shader compile screen it says : 3411Mb dGPU/overall usage:2251Mb
Oh right. Yea that's like 5k + mb of vram usage it was showing
yeah i think that you are right on the edge of running out of VRAM
Looks like it
You’re running out of VRAM Buffer hence the frame drop
And the engine ini you have. It's stuck on compiling shaders
Tons of videos on it you can find
One can stay in denial for so long...
Huh
so even a tiny increse in VRAM usage can get UE 5 to start running in "safe mod" which swaps into RAM in an extremly stupid way
On very low settings, with nanite nerfed a lot, Zalissya sits at 5.5GB for me.
and like i said. The frame drop almost dissapears completely if i disable lumen. But game looks ugly
You can turn nanite off too, but the proxy meshes with LOD bias will get mutiated and you will have z-fighting etc
it might be because i used the now outdated *version of S2 settings generator (made by @high quarry ) for that
i pinned the wrong comment
i was meant to pin this one
https://youtu.be/Gd1pzPgLlIY?si=bp7kofLuy2iMyYYG - just gonna leave this here
This gets me 180-230fps at 1080p FSR Q in Zalissya, while still maintaining most of the visuals
deleted my engine.INI file and it is a lot faster now
Also leaving this here - https://youtu.be/g03qYhzifd4?si=uH5xLBNZwBUqJZKG
finally finished the shader comp
and why does every AA feel like someone dumped 10kilos of vasekine on my screen
but it wasnt like this before 1.1
It becomes less of a concern with resolutions higher than 1080p
Are yours shaders loading in 3 work days starting from friday guys?
No, they just get stuck sometimes, needing game re-launch.
Every time i need like 10 minutes minimum to load it
i think this is unrelated
This is actually an entirely different problem
after update of course
basically what this channel has become dedicated towards discussing since 1.1
Ah my bad, swore he talked about games looking like Vaseline was slapped over your eyes
I actually deleted every shader cache file in safe mode and timed a full shader compile, 7m15s (but this is with custom engine.ini)
he did say stuff like that just in relation to *actual ray tracing and not AA
Apologies
no problem
This is upscaled with FSR Sharpening 0.9, click to zoom actual 1440 to see detail: https://i.imgur.com/CqhPv54.jpeg
just finished my first benchmark pass i get +10fps in zallishya
It's noisy of course, because its upscaled, but I couldn't say it was blurry/like vaseline.
i'm at 1080p
1080 upscaled?
though i think the reason it looks so much worse is because i deleted my engine.INI file that had the FSR edits
so i'm gonna put those back in to hopefully fix it
considering the problem the game has with ghosting and rescaling not a bit meh to show a screenshot ?
FSR sharpening becomes a bit too much the lower res you go, this is 0.9 at 1080p FSR Q
Ghosting is a problem, but more of an issue with particles/gun laser etc that static stuff which is velocities properly written
I wonder if there is a way to solve the imput lag without using the mods?
Depends what you consider to be a mod. Solved for me (while running FG) by Reflex+Input.ini tweaks.
if an .ini solves it without giving me problems, I'll take it.
@tawny thicket I would say r.FidelityFX.FSR3.Sharpness=0.4 works well, looking at the clothing textures and metal fence in bg:
so far I only found settings for sensitivity and nothing really related to solve high ms
but then at 1440, 0.9 is fine too, because theres so much more baseline detail: https://i.imgur.com/Qb1QUZB.jpeg
TBH the tweaks I did were early on to remove acceleration and enable hardware mouse input. I don't know if they're still necessary.
This shot shows more of a mix of edges, grass, shadows, and cross pattern fencing.
I think FSR does fairly well there for 67% render scale
https://i.imgur.com/r2lG3cO.jpeg
i'm gonna try 0.1 sharpness and the tweaks for FSR in your settings generator
i hope it looks better🤞
Get the latest version, adds all teh stuff with checkbox, and the velocity write setting
already did that
and the experimental denoiser
0.1 is a bit weak for me
If you arent a fan of oversharp, I would try 0.25 for 1080 and 0.6 for 1440
yeah,when i downloaded the optimized tweaks mod (for testing) i deleted that part of it becasue i knew what it does to screen space reflections when its set to 0 (false) from what it looks like in satisfactory
i also dont know why its called "experimental"
i'm gonna try 0.1 first
and 1440 is out of the question for me
and i'm gonna disable the shader warmup thing
and now i crashed
YAY🥳
Mine goes up yo 97°C
GPU goes 80 or smth
I get a stable 45-60 fps, sometimes 30
All high graphics, no dlss
My poor 3070 is suffering
TWICE
🥳
TRHICE
ok,i'm gonna restart then if that dont work reset the shader cache
and if that dont work.................
the restart fixed it!!
the tweaked FSR definatly looks better
still doesnt look as good as before. but its probably from being on different settings in the INI
I couldn't find the engine.ini file
On the official site support, they refer to the problem " Shader compilation takes too long - what should I do? "
for AMD https://www.amd.com/en/resources/support-articles/faqs/DH-012.html#DH-012-Shader
for NVIDIA https://www.nvidia.com/content/Control-Panel-Help/vLatest/en-us/mergedProjects/nv3d/Manage_3D_Settings_(reference).htm
however these settings are for the OLD drivers , on adrenaline drivers 24.12.1 the only option is to " clear cache " which i tried and didn't really help.
After multiple restarts as soon as the shader was complete , i switched from Full screen exclusive to > Full screen boardless since you all talked about refresh and Vsync i use Samsung 34 inc G5 monitor and figured it will render multiple windows at once as i needed to open Task manager to see in real time what is the memory usage , and to my surprise the next restart was lower than 30 sec or shader compilation , Performance wise, boosting my fps to 130+
! i kept the Epic settings and 3440*1440 resolution.
Played for 4 hours no problem, closed the game and reopened again less than 30 sec on shader , no problems so far ... must be an anomaly 
you have to create the engine.INI file, the game doesnt make 1 on its own
hope i don't need to , so far it runs great no problems thank you
ps: i was going to fully update my benchmark results but now its a coin toss wether or not the shader compile works or not
so i'm not updating all my test results
I love shots like this, because I can use them as desktop backgrounds: https://i.imgur.com/BFRS67O.png
so that your retna doesnt burn when you use it at 3am
Gonna be a really bad day when you run into that one non-dark mode application
you make one? I used a mod for it and it said to just paste it into my gamesetting file
My current one is this: https://i.imgur.com/80SqrtS.png
if i need to make one then that may explain a few things lol
yeah. I just confirmed. it says to paste it in GameUserSettings.ini
Both ways work apparently
You could also just download or make the engine.ini
well i have the engine.ini. I havent just tried to throw that in there since the insutrctions said to paste it in if it wasnt there
that's not what you do with it
https://www.nexusmods.com/stalker2heartofchornobyl/mods/17 thats what this says to do
im super happy to be told otherwise and to fix it though if you got the time to show me
C:\Users%username%\AppData\Local\Stalker2\Saved\Config\Windows
yeah, no engine.ini, just the gamesettings file
by default there won't be one there, you create one using a tool, download one or make one from scratch and place it in the Windows folder
so i can just download the one from nexus and paste it in?
Yep
Alright i can do that instead. you guys are awesome. ty
another ?. with all the compiling issues is it safe to use the skip compiler mod atm?
After you put a new engine.ini or change settings its better to not skip the compiling screen
After that you can try that mod
good to know then business as usual with the mod
think a ryzen 9 7900x3d and a 4070 should be able to pump out more then 100 fps on this game?
at 1440p with proper settings, sure
greatly
but you're at 1440p, not 1080p
If you're using an Engine.ini file, start with DLSS Qualty + Frame Gen
See if DLSS Balanced improves things and doesn't take away too much from the image
yeah i have those on. sitting at like 90-100 with hdr and all that on
oh yeah. gave me like 10 extra
resolution matters a LOT
i dont know if it was the new update BUT i got another 16gb (now to 32 gb ) for my setup ( 4060ti 16gb i7 11700k ) and now the game runs amazing on high to epic with some optimisations minimal drops and stutters
You need to at least let it compile once if you have never launched the game before, or after the game gets patched, or after you update your GPU drivers. I myself let it run every time, but I added this line to my engine.ini file and this seems to have cured the shader compile from hanging. I've included the section it needs to be in. Just add it into any existing entries in that section (if you have any), or else add the section and entry if the section doesn't exist.
[SystemSettings] r.ShaderPipelineCache.PreOptimizeEnabled=0
Mine still hangs with that, its very intermittent.
First of all, sorry about my english, its not my first language.
I noticed some interesting things. When disabling e-cores, all stutter is gone, while fps wise, dont see anything difference. Noticed, that if e-cores are on, game uses sometimes e-cores, and when it happens, stutter happens. So without e-cores fps is pretty much same, but stutter and fps-drops are gone🤔
All settings are epic, resolution 1440p,
And dlss settings are on dlaa
scheduler freakout from the existence of cinebench accelerators
We need Intel to start caring about gaming again..
And that is exactly why I bar any games from using my E-cores with lasso
E-cores are for my background programs exclusively
Well, either I, or you, jinxed it for me. 😉
It hung for me today using that setting. 😦
Oh well...
i wiped and reinstalled windows from scratch. stalker 2 runs so smooth when its the only game installed
That's more because you re-installed Windows from scratch. Having other games installed is not going to affect performance (unless you have them running in the background.) 😄
well also depends how you have the nvidia control panel and profile inspector set up for certain games
can affect other games
Well this is LOTS of advice…
is there any solutions to get more fps in game, my pc is better than the recomended settings and i get 30 on high and 15 in any populated area
Kinda like putting in a new engine for a car
umm no....an engine with 5k on it runs better than brand new lol but i know what you mean......less clutter
what are your specific specs?
and what res? (upscale setting included)
just one second
hard to beleive its better than 3070 ti
*3070 TIE
HELPPPP I KEEP CRASHING. I had mods installed before the update and now I can’t play my save, I cna play it for 5-15 seconds then my game crashes
Stay between the lines, and dont yank the steering wheel.
do you still have your mods installed?
No I uninstalled them before updating
7800xt
Ryzen 5 7500F
32 gigs of ram
1080p FSR
I play on a 7800xt at 160fps
there is something VERY fishy there
yeah im really not sure
my pc seems more than good enough but i just cant run it properly
yeah
i get more than that on my RX6600
even at 1440p
I uninstalled all the mods before updating
can / have you tried an older save from before you used the mods?
I can try to see if I can but I’m not sure how far back I had the mode for
I really hope I don’t have to restart 😕
40 hours down the drain
@steel canyon try enabling the performance/metrics overlay in the driver (or use MSI afterburner) and check VRAM , GPU usage GPU clocks power consumption all that
where in msi afterburner is that?
if you want to use MSI afterburner (and you have it installed) : settings-monitoring then select every thing you want to be shown and click the checkbox "show in on screen display"
but you dont have to use MSI afterburner
and you have to have the Riva Tuner Statistick Server installed
It works thanks man
modding is a primary feature..
I do expect some sort of in game mod browser though at some point if its true.
Yeah, use that too sometimes. Maybe i try that with stalker, and enable again e-cores
ok right now im having so manny microstutters and i dont know why. Played the game 59 hours and havent had this issue. Ive just done the main quest at SIRCCA. After taht the sutters started. 7800X3D RTX 4080 32GB CL30
I dont really notice any stutter
when frame capped, the 1% lows and even 0.1% lows are pretty close to the cap
Are there any mods that help with performance on the newest patch?
my max jitter is 0.6ms when capped to 6.28ms (159.2fps), so min is 145 fps
i didnt even know people needed mods to make the game run better, shows how much i been paying attention
is it really that bad?
Some people have constant dips to 5fps even on the lowest settings thanks to memory leaks
But apparently its mostly on nvidia cards or 8gbs cards
yes
i played my first 4 hours yesterday no issues...but i wiped pc fresh this morning and something feels smoother about the gameplay.
max settings 1440p with frame gen
How come my pc can handle Stalker 2 on low to medium settings but my pc can’t handle Fortnite on medium settings???? Isn’t stalker 2 more demanding than Fortnite?
Because my game has gotten worse performance since the update
Thanks
here is what every mod i tested performs: http://pastie.org/p/7iuFrU6llki2Po4gEnfoOf
though all of these are from the previous patch
but i dont think much has changed since then
as in most cases i was GPU limited and the new patch only really improved CPU performance and reduced VRAM usage a bit
what GPU? at what FPS? (i'm just curious)
4080s i had 1 dip to around 130fps at beginning but i tend to hover around 150
i need a 4080 i guess
could probably get about 100 or so on an RX7800 XT
on those settings (with FS FG)
i would run DLAA but meh why play at 95fps when i dont have to.
but i'm planning to upgrade to uppgrade to some 12gb RDNA 4 card
if they are good price-perf anyway
they will be but im staying at 1440P so i already have single player tarkov capping my 16GB Vram
about 10gb-ish in stalker
i'm kinda spoiled by FG / high framerates too.Like before most of the games i play got FS FG/ FSR i was tottally fine with 40 FPS but now : not so much
like FSR AA 1080 on my settings i get 40 or so FPS and i pretty much use that as a photo mode
i dont know anything about fsr or amd's version of frame gen.
FSR is pretty much DLSS but it works on EVERYTHING but looks a bit to a LOT worse depending on who you ask
i know nvidia is always a step or 2 ahead in the domain of ray tracing and deep learning but alot of their tech is more optimized for more than just gaming. they have alot on their plate
then FS FG is mostly the same as DL-FG except for the fact that it doesnt use AI to improve the FG quality.Thus it can suffer at lower base framerates and always has artifacts on objects/elements it doesnt get motion vectors for.But again, works on everything
in terms of RT AMD is pretty close in RT shadows(and other less complex/more coherent RT effects) but gets further behind NVIDIA as the coherence of the RT calculations get lower
with the leap they made with the 1080Ti...if they would have stayed on that path without ray tracing and just concentrate on rast...who knows what monstrosity they would be releasing these days
They dont have to worry, AMD wont beat them in rasterization next year.
yeah but then there wouldnt be any innovation
and they would start to fade away as intel was/is
ray tracing was an ambicious project...im glad they survived through the 20 series lol
no high end cards next year from AMD but i dont F**KING care
AMD will just force them to be somewhat compeitive around the 499-599 price range with the 8800XT. Above that, NVIDIA can do whatever they want.
yeah, first gen RT was GARBAGE
"the new and shiny RTX 5080 for only 2999.99$ and now comes with 16gb of VRAM"
actually they didnt release a high end card this past gen either to match up to 4090.
No, but it currently sits at < half the price, and sometimes beats 4090 in pure rasterization.
hold on, let me check the die sze of the RX7900 XTX and 4090
4080s is mid/high....7900xtx is mid/high
4090 should be bigger die of course
sometimes....between sometimes and rarely
4090 609mm squared 7900XT 530mm 4080 is somehow 380mm
the 7900XTX ?
creators were a little annoyed 4090 didnt come with nvlink
i think it was only warzone 3 / 2 that it did so in
OH, NOOOOOOOOOOOOOOOOOOOOOOOOO😣😖😫😣😖😭😭😭😭😭😭
i know a guy hes still on dual 3090's because faster than a 4090 in his line of work
nvlink doesnt work in gaming so wasnt for that lol
but it is important that AMD is on a less advanced node with RDNA 3
far cry 6, BFV, watch dogs legion, assasins creed valhalla, modern warfare II, ties in hitman 3
any where pure rasterization is priority
and CPU matters
Which is a shame they didnt do a larger one, bigger than 7900xtx, they could have beat the 4090 if they wanted to it. Its just for the sake of it though, not really a money maker.
and if they did, NVIDIA would have probably just released the 4090 ti anyway
yeah probably
4090 is not the full GPU, its cut down
but it would have still lost in RT by a lot i imagine
yep
i've heard.........
the 20 series was the only hope for RT to go away... now its permanent till the next project comes along
This thing has the full 4090 GPU: https://www.pny.com/en-eu/nvidia-rtx-6000-ada
also IMAGINE WHAT IT WOULD BE LIKE if AMD goes on stage at CES and Lisa Sue walks on stage with an 8900XTX in her hands
It would only really matter if it was $999 or less
(i know those have been canceled but)
It would make a $1200 5080 16GB look silly
but nothing makes nvidia look silly. people dont listen. still outsell no matter the silliness
Assuming the massive RT improvement leaks are true
but there is a thresh-hold where people realize its not worth it. With prices creeping up for the same tier every year, that threshhold lowers.
cant tell the way 4090's sold out
Its why cards like 7900GRE sold so well, it mostly ended up price competitive with 4070, and was quite a lot faster.
thats a supply issue, they stopped making them a while ago, same for the mentioned 7900 GRE unfortunatly 😦
I think it would probably beat the 5080 and wouldn't be far slower that the 5090
5080 is the very cut down version though
Still cant believe how many people bought the 4060TIE
they probably are judging from the PS5 Pro
At the mid-high range, AMD sits around 100 EUR price difference here. It needs to be closer to 150-200 EUR for them to claw back market share.
So if an 8800XT is 600 EUR, it had better beat what NVIDIA have at 800 EUR (5070 ti?).
5070 *TIE
Sorry i just had to
But yah that is unfortunate ly how it is
People just don't buy AMD because they think oh, the DrIvErS ArE sh*t
Well, AMD have themselves to blame there, for 6000 series (and even 5000), even though its no longer a real issue on 7000.
Oh, FSR IS GARBAGE
Were the RX6000 drivers really that bad?
At the start they were, major timeout/monitor issues.
I'm gonna ask this here but I apologize if this isn't the right channel for it. Hard to tell. I've been having the same persistant problem since the release of the game and after all these patches I thought it would be fixed but nothing has changed. I'm starting to wonder if I have some sort of hardware issue thats causing it but I don't know for certain. The issue is really simple. The game is constantly micro-stuttering. I see other people playing the game and it looks reletively smooth but my game stutters often and makes the game feel muggy. I can't get into the game at all no matter how hard I try because it bothers me that much. If anyone has any ideas for fixes or knows of the issue I'm talking about, any help would be appreciated. I'll grab my pc specs and post them in a sec.
never heard about anything like that
If you have 8GB VRAM/16GB RAM, thats why, and its common.
32GB and its reletively fast
and GPU?
4070
1440?
Thats right
I've tried a bunch. I'm keeping most on high and medium right now.
Persistent stuttering until relaunch is usually either mem leak (running out of RAM), or running out of VRAM, which overflows into RAM, which runs out.
The stuttering happens because its starts paging to disk, which is magnificently slower than RAM.
and DLSS/DLAA / DL-FG?
I've tried them all, no significant impact on the issue
Also do you have the game installed on an SSDo or HDD?
SSD
What CPU?
10700KF
While i think it should be fine that might be contributing to the problem
Do you have anything open in the background?
Its a ~5y old CPU, however, I wouldnt expect that to be the cause of stutter everywhere, only around settlements, NPCs, high detail.
The usual. Discord, medal, sometimes an opera GX page. Not anything too heavy
medal runs constant recording in the background doesnt it? That would put some resource pressure.
I heard that the Nvidia app has been causing issues in some games, I gotta remember to try disabling that
The new NVIDIA app overlay does, related to some of the filters.
Its just the overlay
even if not using filters, just having the overlay is enough.
I believe they sent out a patch recently
Maybe try stopping medal (if it is recording constantly)
I can give that a quick shot.
Also, do you have mods installed?
technically yes, friend of mine made a mod to remove depth of field and film grain but this issue came before the mod. That said I will also remove that just to be sure
That shouldn't be to disruptive unless your "friend" did something wrong
Freaks out because win dowes didn't think we'd sink this far
shutting down medal didn't make a difference
Have you updated your drivers?
Yes, all drivers are up to date
I would have to have an NVIDIA card to know more in terms of fixes
What is the best card MEMORY for resolution for the upcoming year
13
54
5
1440p above 12 GB less then 16 GB
Also why do i feel like almost everytime someone has an issue in this game they have an NVIDIA card
because most people have nvidia cards I would assume
last time i polled it was 30-40% AMD 60-70% NVIDIA 0% intel
lord have mercy on any poor bastard trying to play stalker on an arc card
But yeah, i don't think its that deep
true. It's just frustrating. I want nothing more than to sink my teeth into this game but I can't get past this one thing
yeah,i feel bad for you
Especially since you spent more money on that rig than i and i get a smoother experience
And also: this game is just amazing
hm... a thought. 10700KF is the CPU type without integrated graphics. Think that could be an issue?
That it doesn't have an iGPU? NO
It's so odd. I can play every other game in existance without issue. It's just this one
Clearly AMD has more market share🤣 (based on 3votes!!!)
(Another random probably useless suggestion) but have you tried native 1080p?
I have not. I would also rather not, I find 1080P ugly now 🤣
But sure, I'll try that too
just varifying files right now
I have that too just for 720p
And i usually play at 1080p now
Also try going to TAA/TSR/FSR/XeSS try them out (just Another random probably useless suggestion)
Done em all I'm afraid
Oh,
And what do you think about the image quality of each of them?(i'm just curious)
hang on, was light shafts always an option or is that new?
I have no idea
TAA is the best. TSR and FSR are good but I find them a little artificially sharp. XeSS I thought was bad. But If I'm being completely honest I hate them all and i wish beyond anything the game didn't require them and frame generation to run.
Is that at 1080?
all 1440p
I found that TAA looked THE WORST by far
Because it was just soooo smeared and it was ghosting all over the place
But FSR and TSR can look artificially sharp (especially TSR IMO)
And then XeSS just has a soft/blurred/blocky look
That's at 1080p anyway
Reason: Bad word usage
oops, pottymouth me. I was just saying that it SEEMS that 1080p is smooth... thats perplexing
so 1080p native runs smooth for you
It seems so. Game doesn't feel like mush anymore
Left to right the more right something is the better it looks
Have you tried 1440p with FSR Q/XESS Q/TSR Q?
I tried everything with 1440p
Maybe the game just doesn't get along with 1440P. For me atleast
That is really weird then
For me on my RX 6600 If i don't run out of VRAM then i can run 1440p with FSR Q and have a smooth frametime graph
Speaking about VRAM are you sure that you aren't running out of it?
Kind of needs DLAA to be in here as well, DLSS doesn’t deserve to have that under its hood
quite the opposite Only 50% of everything I have is being utilised at most. CPU, GPU, AND RAM
DLSS and DLAA are the same tech just at a different setting
And i disagree
I would put DLAA far ahead of some of the other AA methods, I wouldn’t put DLSS there however
And how many frames do you get? (Discounting the stut-ters)
So you think that DLSS Q doesn't look as much better than FSR Q then DLAA VS FSR AA?
on 1440P I was sticking to around 100 out in the wild. 70 in settlements
Also do these stutters only happen while you are moving?
kinda hard to tell if things are stuttering when you aren't but yes I'm pretty sure they happened while I was stationary
Eh, hard one to comment on as I’m a native res shill, upscalers are great for performance, not great for picture quality
If you had MSI afterburner you could check the frametime graph and it would show up there
(No offense)But what are we even talking about?
(Offense) The weather in Worcestershire sure is terrible right?
I’m just confused if the poll is ranking best or worst left to right, and why DLAA isn’t in the rankings when TAA is
Anyway next time i'm gonna put DLSS/DLAA Or a disclaimer : at any quality setting
my game is crashing on launch now all of a sudden after the patch
Wasn’t trying to bust your nuts, just confused as to how you’re ranking them (worst or best on the left), and why TAA was there as an AA method, and DLAA wasn’t
I don't think its that big of a deal
And TAA looks worse than FSR P soooooo
TAA is the worst of all and an absolute blight in the gaming industry
It’s the graphical equivalent of slapping ductape over a broken windshield so you don’t see that it’s broken
i am getting this crash report
This channel doesn't allow repetitive words so you would have to put your crash logs onto pastie.org
LOL
do you know why it might be crashing at launch? it was working perfeclty before
though its not that bad in games other than stalker2 and ARK smear ascended
Might have to do something with shaders or it could also be a mod that you have installed
That is just my opinion
@tawny thicket I tried unistalling all of my mods which is 5 of them. tried launching it again and it said the same thing. LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 345] ShaderCodeArchive::DecompressShader(): Could not decompress shader (GetShaderCompressionFormat=Oodle)
What CPU? If its not 13/14th gen then try clearing shader cache
i914900F
R.I.P. to that 14900 press f to pay respect
Try updating your BIOS first then try again @wispy pollen
If it's already crashing and stuff the bios update won't do much. It's already degraded
what do you mean? all my other games work just fine
Hello guys. What happened to stalker ? Crash after 5 min, open a box and crash, unload the gun and sound of unloading never go off, at menu I got stuck.
Do those other games have shader compilation in them?
Did they hire people from bohemian
i think hogwarts does @tawny thicket
@trim dagger idk they must have. ive had nothing but problems with this cancerous game
But there its a 1time thing that you probably did a long time ago before the chip degraded
120 ms 100 ms 70 ms
Does anyone know of an issue where after loading the game it completely cuts all access to the internet and WiFi options completely disappear. It only happening with stalker 2
@tawny thicket dude this pc is like 4 months old how in the **** would my CPU be ****** already ?
Have you deleted your config files + reset shader cache? Do you have mods installed?
I had this happen in another game a long time ago. Issue was a corrupted chipset driver
where can I reset the shader cache?
If your on NVIDIA no idea on AMD there is a button in the driver
But im gonna go catch some ZZZZZZZ's
Ahh the old Nvidia shader cache dance. I feel like I was doing this 15 years ago and still today. https://portkeygamessupport.wbgames.com/hc/en-us/articles/14659998310803-How-To-Clear-Your-Shader-Cache
Replace Nvidia control panel with the Nvidia app, in this case
well, i suppose you can still use the old control panel for this process
also make sure to run Disk Cleanup and check the box for DirectX shader cache
might as well do it all at this point
Note: obviously skip the part about Hogwarts Legacy, that was written on their support page but you're only interested in the Nvidia specific steps
thanks!!!
refuse to use nvidia app or rivatuner. them both just nope for me
don't know why but since today the game has really bad stutter und framedrops. I did nothing on my system so I don't know what's going on.. 7800x3d 4080
gonna try it now with reseted cache
Nvidia app I can get behind, RTSS is good software though
it hooks horribly
Similar system here (7800x3D, 4090), 4K Epic, DLSS Quality + FG. Butter smooth 90-117fps (my cap). Just finished a playthrough at around 115 hours. Only performance modifications was a tweaked Engine.ini.
yeah it works but that all.
It’s completely customizable
You can make it look like a nuclear reactor if that’s what you want, or like a plain notepad file, completely up to you
RTSS is simply an overlay engine, if you don't need it you can ditch it. The data is only as good as the source, so Afterburner or CapFrameX.
You also don't need to run it all the time. https://i.imgur.com/9zxcXQA.jpeg
yeah it was running like soo smooth I was absolutely happy on my end.. till today. Makes me absolutely crazy cause I love the game
i just run afterburner for fan curves. my 3rd party video recorder if i wanna see fps.
heck the only time I bother is during the initial configuration phase of a game then I don't bother even launching it
I think reseting shader cache worked. No abnormal stutter..But I uninstalled the driver with DDU too..So don't know what worked
I just have it run in the background in off state by default, then Scroll lock to show it if I need it or think something’s off
as long as its working well
these days the only software i'm playing with consistently now for games is Special K. So many knobs and buttons to tinker with, especially if you're into HDR.
So game has been running butter smooth since i turned on AMD smart access memory in a cpu limited system
i suggest anyone with a fully amd system to try it out
remove whatever mod you used, there was one old version that does that (believe it turn off Nanite causes low poly weapon), use the latest version.
Oh, if you have ran without the updated bios, degradation is on the table for sure.
would i get stable 60+ fps with ryzen 9 8945HS and rtx 4070 Laptop in the game? oh high settings rtx off
interesting disabling SMT seems worth it in this game
enabling D3D12.PSO.DriverOptimizedDiskCache=1 in engine.ini should solve the stutters
allegedly it might not work right with an AMD GPU tho but its worth a shot.
requires more ram so idk if its useful for people with 16gb of ram
r.GTSyncType=2
rhi.SyncAllowVariable=1
r.OneFrameThreadLag=1
r.D3D11.UseAllowTearing=1
r.D3D12.UseAllowTearing=1
with these + Stalker 2 optimized TweaksBASE_v2.22_P from nexus the frames are good and it feels good. (at least outside rostok)
I tried (a lot of)other shit but it either performed worse than what I have or did nothing
VRR felt bad previously for whatever reason, now it feels good. Yaniv station is like 70 fps now and no stuttering. (5800x3d so not even close to the best cpu for this game)
at one point yaniv and red forest both felt insufferable. the foliage tweaks I have might be helping with red forest tho.
Is performance partly good now?
my game is but its modded, i dont think patches did much except water doesnt damage fps like it used to
not sure why devs don't have some of these things enabled, pretty weird cause vanilla still runs worse
tho the pso cache might be bugged for amd, if thats the case I understand why that isnt. but idk about the other stuff.
a lot of these performance mods add the stutter right back which is funny.
Reason: Bad word usage
maybe 55 stable
adding to #pc-specs message in case anyone else has this issue, or devs see it.
edit: I somehow managed to fix this issue, by completely removing every single file from stalker installation and then reinstalling the game. All I can assume is that there was something in the stalker folder that prevented the game from launching
update done i will see if the game is better now, but don't mind
better, for telling, i have rtx 3080 ti, ryzen 5 5600x and i get 50/55 fps (pretty stable, some down to 40) in 1440 in high. But have strange artifact in screen
cf in pc-specs
isnt it vram issues?
I wonder if the freezes in Rostok have been fixed
for the screen i don't know i haven't seen anybodyu got this, and i haven't an y probleme with cyberpunk in ultra rtx on
Yoo anybody running a rig similar to this and getting a stable performance?
Intel i5-14400F
RTX 4060 8gb
16gb ram
my analasys is that you are likely running out of VRAM
i have an RX 6600 8Gb and until i lowered VRAM usage i would get constant stuters and a lot of getting locked to 5fps
try these engine.INI edits : http://pastie.org/p/55Y1w3JCYcfCGEsZoSGEs6
it will make your textures lower quality but should stop you from running out of VRAM
Whats you resoultion? you should have enough vram for 1080p at med to high ish settings.
yea seems about right, game is always using 99% of the vram
1440p and im barely breaking 30fps
ah, 1440p and 4060 is rough, its even rough for my 4070. You need to tune down a lot of settings for a fluent experience
Hi guys, which frame generation setting have smallest imput delay
I can play even on mixed medium settings on sae fps, but without frame generation game looks grainy
Which setting would not drop fps nor increase, just make game less grainy while not generating input lag. I dont need it smoothier
I use rx570-8gb and i7 4930k, kinda funny that game works, even funnier is i can mix settings
probably a 30 FPS cap, AMD Anti-Lag in driver, or just don't use frame-gen
Without frame gen game is ugly grainy
using an upscaler? for me that solves the grainy look, just put it on native if you don't want any upscaling but make sure to select something, like tsr or fsr
Well, time to upgrade your system or wait for patches....
Upscaling should only have a very minor processing impact, and not cause input delay
Frame gen is a different story, and more likely to cause it
Besides reducing the graphics terribly (via engine.ini mods), anti-lag in the driver is the only thing that directly targets input delay
honestly im surprised the game even runs on your system, I think your frames are good but your frame times are bad and thats causing input lag, so while the game looks like it runs fine in reality it's having trouble processing frames in time and that causes input lag
I though frame gen and upscaling is same thing
No... lol
this can especially become apparent with frame gen on
Folks is anyone using controller on pc? I just can get over that little dead zone. Fine aiming is almost impossible for me. Any tips? Any apps you are using? Ds4windows etc…
Thx guys
frame gen creates fake frames and inserts them inbetween your actual frames, so while it makes the game run with more frames, the frames are just fake and thats causing input lag sometimes if your pc struggles with frame times
I will check evetyhing with RIVA and then decide wha to change
In-game there's literally an option called "upscaling" and a separate option called "FSR 3.1". The latter is frame-gen, but the devs misnamed it in a recent patch. Haven't checked if they've renamed it back in .2/.3.
I as wondering why thre is fsr 3.1 two times
So, in settings, lower thing is frame gen, and higher is upscaling?
Yes
Use whatever you like. There's just a lot of people who hate TAA as they perceive it to blur details.
I personally use XeSS, but I'd probably use TSR otherwise. FSR to me is a bit too crunchy in motion, and TAA crunchier.
It's just Intel's version of DLSS, as FSR is AMD's version. Just different perceived quality.
Crunchy, aka pixelated in motion
Aaa
Try them each, see which has the best quality/performance for you
U use intel gpu?
Is not always fsr better for amd gpus?
FSR 3 and below are so far available for all GPUs
Intel XeSS upscaling is available for most GPUs, but it's slightly better quality and performance on an Intel GPU
I use an Nvidia GTX card, and DLSS is only for Nvidia RTX cards
Which gtx do u use?
1660 S, which is within a few tiers above your RX 570*
Im currently aiming for rx6600xt
Or 5700 xt
I heard to buy 1660 S cuz they were not used in mining
For me rx 570 is another efficient legend like gtx 750 and 950
I'd not aim for an 8GB GPU today if possible. Games eat that quickly now. 12+ ideally.
The RX 5000 cards are... getting older in their hardware compatibility now. Had some launch issues with Alan Wake 2 before it was patched with alternative methods.
Its hard to find something cheap with much vram
Intel B580? :P
Usually they are highend cards
I was thinking about that. But due to being limited im looking for something used
See if there are open box models for cheaper, if that's available
Im looking for amd cuz their way of approach is better for me
I'm thinking of making a GPU change from 4060 TI to 7900 XT. The new 5000s series NVIDIA GPUs also seem to be somewhat mediocre and underperforming, but of course will wait for tests.
Do you guys think I should wait a couple months or I can make the change now?
Look for a second hand 6700 XT, if the B580s aren’t available within your price range
I respect that they dont change socket every two years
I want to buy cheapest cpu for am5 so i can change it in future for something better
Nvidia is greedy so i dont even think about them
God old times of gtx 1080 ended
But if i found very cheap rtx 2080...
7000 series cards might reduce in availability new once/after the 8000 series launches, and might raise in prices if Nvidia’s 5000 series launches borked in terms of pricing, and the 8000 series cards are out of stock at the same time.
Haven’t followed the price curve lately, but if you’re looking for a 7900 XT specifically, I would grab it now, not later.
Hmmmm
Finding gpu is always hard in 200$ range. Even used
Lately, there are no budget cards
4060 are not worth buying
1080 was worst failure of nvidia and our biggest win
I bought my 4060 TI for 550 dollar at summer. But absolutely regretted it.
Not to mention gtx 9xx, they were cheap and good
Ouch, More than 7800XT msrp
Times changed, years ago cheap cards were moe efficient than best ones. Now it flipped
Plus they were marketing the 4060 TI with the DLSS frame generation, that how cool it is. Well what's the point of a DLSS however much FPS it generates, if the GPU tanks from the lack of available VRAM once you turn it on?
7800 was big win
For example Stalker 2 im playing in 1080p on medium quality, and it's eating 7,5gb VRAM. The moment I turn on DLSS for extra frames, it goes over 8GB and game stutters
Pray for all the people who get 8GB 5060's
I think frame gen is forced change of new generation in games. Kinda trendy. I hope it dies
I dont mind frame generation as an afterthought to smooth things out, not as a primary dependency .
I think they will produce only few 5060s so they can make 5060Ti more expensive
ofc it will frame gen getting better, why people have a problem with it otherwise we will have 1200 W gpus
Here u are right cuz currently we have stagnation in technology and we can make them only bigger and more power hungry
But i would be happy if there was something like 4060 but with 16gb
me neither, i dont understand nvidia politics with low vram cards.
We dont really have stagnation, we have 12 month node iterations and full shrinks every 24 months. That leads to 35-50% power effecincy improves over that period.
Most of that benefit is going to data center and AI, not meaningless consumers for gaming.
One of the main issues there is capacity, and cost.
apparently it may have something to do with their push for the new dlss 4 tech which can upscale texture that could than save you vram. But if you thought games look blurry now, just wait for this magic to kick in...
For me thats obvious. They dont want to make good cheap card which will be used for 8 years
I miss old sharp graphics of games
just compare dlss 1.0 to 3.0 is a new tech..
they don't abandon it because everything is aimed at saving energy
well if i have to play with 40fps and 120fps using dlss i will use dlss
Hopefully we will have TSMC 2nm stuff in the next 18 months on GPUs
Guys
for reference, 4000 series was 5nm, 5000 series will be 3nm
except hardware solutions can't really solve software problems...
The bandwidth of vram or how is it called, like 256 512 is very importnant?
yes
yeas its more important than amount
force you to buy better gpus
We will see about +35% more VRAM bandwidth on the upcoming GDDR7 based cards
the new 5090 is 512bit it will be a monster.
^ Memory bus size isn’t everything anymore
and by process node alone, +25% at similar power
yeah it does make a difference. Faster vram means any i/o operations on vram are faster, so you can rearrange the cached stuff better. If software supports it that is. But vram amount is still hugely important and it increases in importance with resolution and generally scales with texture sizes as well. Hence why Nvdiia is now pushing for texture scaling to reduce the vram amount used.
Bandwidth on my motherboard is other thing? I mean pci bandwidth
The 2080 Ti had a 352 bit bus pushing 616GB/S in terms of bandwidth
The 4070Ti-Super has a 256 Bit bus pushing 672GB/S
they use other generation memory
Once PCIE 5 x16 becomes normal for GPUs, it will be a while before thats a bottleneck, I think thats 128 GB/sec
this compare havent a sanse
Is any difference if i put 128 gpu into 128 or 256 pci? Both are pci 3.0
Yes, GDDR6 vs GDDR6X
Hence why a smaller memory bus doesn’t inherently mean smaller bandwidth
So why there is no 256 card with 8 gb vram
4070ti super
There are?
i think 1080 have 256
3070's
1080 is 256 and 8 gb vram
Because it’s completely unnecessary with a 8GB card with today’s memory dies, last time they had that was on 30 series cards
U dont see what i mean
and 2070->2080 super
Why cards like 2060 3060 didnt got it
It’s kind of like
Why doesn’t my Opel Corsa have a 3.3L turbo charged V6
Because it gets along just fine with a 1.6L Ecotec In-line 4
Would it not drastically make them better?
well yeah they can made 2060 a 2090 but thats why there are budget cards
but if we look at 5060 8gb in 2024...
But 2090 have better cpu..
Kind of? The issue we are struggling with these days is apparently just simply overflowing from dedicated VRAM to Page file/RAM, so sure you could make them significantly better in every aspect, but why make different tiers/budgeted cards?
Life would dream if difference were only in card processor
Like yea, gamers want something with decent processor but good vram
The only other reason they need drastically higher bus width is something like HBM, where it has more pins per package, and ran at lower clocks for high bandwidth.
While it would technically be nice, it would also make absolutely no sense, budget/low end cards are what they are for a reason (today’s pricing aside)
A 3060 with the same VRAM, memory bus and memory die of a 3090 is like slapping a 120mm Turbocharger ontop of a 1 liter 3 cylinder engine
I think the Vega 64's were 2048 bit with 8GB
You’re not gonna be able to utilize most of it, as the PU would choke itself before you populated the majority of your memory chips
go wide, or go fast and power hungry, dont go both for consumers 😄
What we need currently woul be rtx 5060 with 12gb+, 256 bus, processor can be like 4060
Thats called a B580...
12GB GDDR7 can be pushed on a 192bit bus tbh
doesnt need to be 256
I think it will be right choice for me
If you are after an entry level 1080 card, sure.
B580 is a very good card currently if you can get it for MSRP, 6800XT is a good alternative Altough slightly more expensive (here)
or 7700xt
can't wait for benchmarks 4090 vs 5070ti
What is msrp
7700xt should be same memory config as B580
There was 3060 12gb but it as widely use in mining and is too expensive
Retail price determined by the manufacturer
It’s basically AMD saying “This card should be sold by retailers for 250$”
Doesn’t mean that retailers will adhere to that, as price is always determined by supply/demand/inflation
It has been for the past 4/5 years, for almost everyone dare I say
Covid, chip shortages, inflation, scalpers, Taiwan facing constant uncertainty has caused prices to go up and kind of stay up over the last 4/5 years
I really hate that there was boom for crypto. 2022 would be year of cheap used cards. Instead we got stable low prices in 2023 when these cards were too old like used 1070s
Like now used 1060 is worth 50$ but if not that crypto boom, it would cost like that in 2021
1060 6GB MSRP was infl $390
Another think, that we gamers think that its getting worse
It’s insane, I used to think I scored a hell of a deal when I got my 3060 Ti for 450€
While actually its not that bad
1070 was $485
Sadly b580 is ideal for budget gpu so it will long be not seem on used market
Cuz who will change B580 for rtx 5000
a 1080 Ti was $900
Luckily 1080 got cheap quickly
yet an 8GB RX 580 was $295
If we go back 10 years, a 4GB GTX 980 was $730
Gtx 9xx is still named one of best series
I think only cuz 950 was GOAT
But this can be only opinion of polish gamers
For us 950 was real game changer
Msrp 730?
yeh, after inflation
That $700-900 range is where the good GPUs were.
This time, that slot was filled by 4070 ti super
4080 was far too expensive to fit
Sadly there are not enough b580s
Nearly all sold, few washidden by sellers to inflate price. And now in Poland u can buy it for 350$+
i deleted the entire folder at appdata\local\stalker2 and it fixed
7700XT is too expensive, in Europe now
This would happen with nanite off
Okay, the last patch has seemingly fixed the mem leak issue for me
RAM leak, i.e related to storage box?
I can finally use DLSS. No the creeping one that comes after you have played a while.
Ah.
Never had the storage box one, and my box is has sooo much loot.
When i use DLSS on quality/performance balance my fps suddenly raise to 200 from locked 120 
also, VRAM leak, not RAM. Just to be clear
Yep, performance scales rapidly with resolution when GPU limited
Was looking through PC part picker for EU prices. It is pretty rough, but you can just about put together a good 1500 EUR build:
https://de.pcpartpicker.com/list/64tPXR
I found used 6700xt 12gb for 260
Good price if its in full working condition
Yee
a bit faster than a B580
i wish i had 1500€ right about now
I wish i had 500 xd
it would be especially great because i want to play ARK SMEAR ascended for longer than 20 minutes at a time
like the VRAM leaks in that game are CRAZY
best thing I could do for my system now, is this: https://www.emag.ro/placa-video-xfx-speedster-merc-310-amd-radeontm-rx-7900-xtx-black-edition-24gb-gddr6-384-bit-rx-79xmercb9/pd/D0NJ1PYBM/
Thats 900 EUR though.
Gotta see what happens first week of Jan.
game still stutters bad after like 10 Minutes of playing. Didn't have that problem for 50 hours of playing and then all of a sudden.. didn't change anything on my system. Reseted the shader cache and reinstalled nvidia drivers with DDU too.. It is so frustrating because i love the game 😖
Seems like the compiler issue is fixed (temporarily) with v1.1.3 patch. I've restarted the game about 4 or 5 times and not a single hang. Otherwise, nothing much else performance-wise has changed for me. Still getting around 50-60 fps in the Zone, and around 35-40 in Settlements depending on how crowded they are with NPCs. Still getting memory leaks causing my FPS to drop to 5-10 fps. It just might be my GPU and there may not be any solution to it (GTX-1660 OC with 6GB VRAM). It is what it is until I can afford to upgrade my GPU. At least, it only happens after playing awhile it seems, and usually I can go into the pause menu and wait it out, or it requires a restart. With the compile issue possibly fixed, I'm not so scared to restart the game and clear out my VRAM.
the weird thing is the game barely using 6gb vram out of 8gb on my rx580
there gotta be some unknown bug related to some specific GPU which causes those frame drop
From what I can tell, it's not tied to any one specific GPU. It happens to 6gb and 8gb from what I've read. Not so sure about any 10gb GPUs though. I believe 12gb is actually where it doesn't happen, or at least, I don't remember reading anyone with such a GPU having the issue. But I could be wrong.
that problem didnt happens on my case however, which is an ancient 8gb gpu
Well, still freeze after dying.. will they patch this ?
Not this year
Honestly i like how fast they are repairing everything
we dont need to say multiple times, they dont ignore problems like other developers
UE 5 limits the maximum amount of VRAM it can use (IIRC its 84%)
and then 57% for textures(IIRC)
if there's a way to tell the game to just use all the resources available =/ (including system ram)
#📸┃screenshots_and_videos good update 
when I look over and see usage at 23.3GB and the framerate dropping to its knees (granted that hasn't happened in a while)
(it didnt even fail the last time it did a shader compilation)
that could be the overall not /process
Oh its the overall, for sure, but its just tongue in cheek regarding this games VRAM bug thats hitting people
And that it'll happen even if you have 24GB of it to go around
Well for people still stuttering out the ass, given that 90% of you are monitoring things at this point...
Skip to 10:25
Ironic that the 9800X3D is even mentioned when in the video its GPU Power monitoring in ANY current app with the latest drivers.
lol people are grasping at straws. that post is from 6 years ago
I monitor a lot, including GPU power. No microstuttering.
That video is recent & literally apparently still an issue judging by the comments
Again just trying to throw a SLIGHT nudge of help to SOME who it may help
I wasn't even looking crap up today it just popped up since im subbed to the guy.
Ironically this morning, had a guy in a gamer group I'm part of in FB finally give his work PC a go with S2. Which has a 7700 XT and 7700x. Ironically, no more FPS dips, no more Vram issue, NO CRASHES.
Yet his........... DRUM ROLL 4090 and 14900 crash or have the Vram issue.
And yet I'm still WRONG about the whole AMD thing 🤣 👌
Please can someone help me, I have a nvidia graphics card and just want the cleanest image possible. I have a good rig (not like that means anyhting with stalker) but having issues on which upscaling method to use etc
DLSS Quality
thank you mate
Dunno what to tell you, its smooth as butter here. As we've seen countless times again and again here, all systems have all sorts of issues and there is zero data to support just blanket blaming one vendor. Less knowledgeable users, the ones that don't know how to diagnose and tweak their systems are the ones suffering.
must be my monitor settings then as the colours just look a little off ahhh
make sure it's sRGB, not LDR on display section.
but otherwise monitor can affect how well you can see the black area
had the first memory leak crash since the release date version. Was in Rostok and after dealing the game freezed and I had to exit the game via task manager
and again
what in the world is going on
and crash while compiling shaders.. Frustrating
Its unfortunate but your system seems a little problematic
it didn't the last 50 hours of playtime
don't understand why ist making such problems now
tested my system via Stresstests from 3dmark and furmark. Benchmark scores are above the average. Other games run fine, think there's something on my end that's not working the right way with the last patch
If you haven't already, zip up your save games then eradicate the game from your system
main game directory, then alternative appdata folders
just uninstalling through steam will leave many things behind
technically speaking Steam has Cloudsync so when you reinstall it should pull down your saves
but piece of mind to just zip up the folder
okay buddy thank you! is its just a Rostok bug? maybe?
Rostok has no issues for me, at least.
game feels like very cpu limited, messing around with settings, aside from foliage, everything else are kinda......... eh...
almost no fps differences. At best 3fps difference from low vs epic.
the draw distance also dont affect performance, is any of the settings even works correctly lol 🤣 probably just assume all of them have anomalies.
You'd be correct
With a very lightweight Engine.ini, i'm CPU limited with 7800x3D/4090 at 4K. Only when I load up a custom Ultra Engine.ini do I see my GPU become the limit.
I think my CPU is dying. Still can’t run higher than 4800mt on 14900k mobo that can do 7600mt. Pripyat is getting me cus of that the biggest fps drops
Guys I would stop asking gsc if they do that or this more we should ask if they can rework the lighting system that would for sure give least 20fps
wdym rework? as far as i know - its full program-level luman aka its ray tracing, i guess there is no option for more optimized ones. Maybe they will add something like nvidia`s rtx but not likely
I'm on really ancient 15 years old pc, could use an upgrade.
but then I see people on youtube with AM5 CPU (which I interested to buy) + RX580 8GB, ran WORST than my current ancient CPU.
it's so weird! (╯°□°)╯︵ ┻━┻ how is that even possible?
Thanks for that video
sounds like a skill issue
You’re on a 15 yr old pc with the screenshots you posts?
No you can do much more. First this game is extremely static nothing really moving as in u can destroy it or pick up and move it around. So raster would look perfect for this. Lumen I guess can stay but more reduced. Like small AO and reflections.
It would take much of the calculation. HW RT could also help by replacing the stuff that would lumen do above 👆 mentioned.
Really wish the game had HWRT
But not the first thing we should wish
No lol
of course the framerate I got when making shots isn't good as I crank everything to max
as I usually say it "screenshot is 0fps, so it doesnt matter how the game ran when you do it 🤣 "
//--
but here's the funny things:
- me on ancient cpu, epic settings, 100% scaling - 15fps
- someone on modern AM5 CPU, low setting, forgot what scaling value - 5fps
is that sounds logical or his pc just broken?
//--
for normal gameplay I lower some stuff like foliage and scaling to 50% to try to get 25-30fps (no framegen, the 'smoothing' makes me sick)
its just that this would take a lot of time to make this
Yea but better than running for some with stutters running in to towns and having below 30 fps
Their pc could be unoptimized but who knows, so many variables with PC setups but I just wanted to say your screenshots look great for being on a 15 year old pc lol
You can pretty much save the data on shadows so that the GPU don’t need to calculate it like for lumen
i think mods could do this. also i personally had few troubles with fps and frametime. BUT i was playing on rx7800xt +r7 7700, so its natural that i dont run into problems with fps. BUTx2 fps in camps and in generators sucks ass. its straight up awful that on 1080p i still cant get stable 60fps with such pc
Lumen is heavily cache based, and temporal, with adjustable frame timing settings.
but you can also adjust the trace budget
Gonna take much longer if ever
also i had only 60-70fps on ultra without framegen, so in general game has very big problems with resource managing i guess
Let’s see if they make this not only great but perfect
The thing with lumen is, the resources it uses are pretty fixed.
Its the other stuff which is much more dynamic.
FG (foliage), and Nanite (runtime tessellation)
and Textures to some extent, because they are a virtual pool, but its easy to control VRAM limits on those (and its what they did in patch 1.1)
i heard that either nanites or lumen is not fully configured in stalker 2, so gpu is making a lot of calcs on static objects as if they were dynamic
dynamic nanite clusters and trees/nodes are a variable resource size mostly, and then when they split geometry down to pixel size triangles, it puts a massive load on CPU and RAM up close
its why you lose fps getting up close to NPCs
People think NPCs overload their CPU just by being there, and they do to some extent with their pathing/skinning/animations, but its just a little extra multi-core load. Its only a problem if the CPU is already overly stressed due to the other stuff, mostly geometry.
You can reduce the nanite clusters and nodes a lot.
It will mess with distant rendering and pop-in, but vastly reduce fps drop due to geometry overload.
i.e
r.Nanite.MaxVisibleClusters=131072
r.Nanite.MaxNodes=131072```
There actually are a lot of lighting and shadow options disabled atm
For the most part you wont notice, except building in the distance.
Some things will look less tesselated though, like dropped items.
like the flashlight shadows
That still would either make ur game look bad or if u let it like it is gonna drop fps. They should do raster and lumen cus till now it’s just lumen what I can see.
A lot of different types of shadows and interaction yeah
Example of much lower nanite detail on the barrels: https://i.imgur.com/9KW9Baq.jpeg
dont feels like that affect performance if any, as I tried the flashlight shadow mod. Wonder what another mystery it's turned off by default.
Not quite true, there is directional light and shadow, and it blends between them, there is a setting to prefer the blend preference.
otherwise they wouldnt have directional sunlight and cascaded shadow maps
Maybe he exaggerated, but he's partly right, they saved a lot of time with the damn lumen.
Yep, since its there out of the box. Most of the work for it is appropriate proxy meshes.
Just wish lumen wasn't so noisy but I've managed to reduce a lot of it
RR reduces it but doesn't fix the problem
Only thing that helps is more res, and more rays
Give me all the res and rays
It's not noisy really unless you're using any type of scaling from dlss to fsr etc
Even with no scaling it's noisy
To get that means going higher than Epic
and its costly, i.e
https://i.imgur.com/HvJaRUY.jpeg
This your Ultra or Insane ini? or custom?
I haven't noticed it being noisy without scaling at 4k on my end. Super clean and real as it gets
It's mainly on reflections on surfaces like your gun, wood, and up close on windows has noisy shadows
Or the floors in the SIRCAA building, good example
It does only if I enable fsr. Without it doesn't at all for me.
I think for that you want to adjust SMRT ray counts
Yeah cause I've messed with all the upscalers and no upscaling and its super noisy without my ini file
r.smoothBias=1
with my ini its fine
easy fix with no performance cost
r.Shadow.Virtual.SMRT.RayCountDirectional, default 8
r.Shadow.Virtual.SMRT.RayCountLocal default 8
Unless nvidia vs amd renders the shadow differently
Much like one does complex splatter and other things better, texture depth, etc those things
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional default 4
r.Shadow.Virtual.SMRT.SamplesPerRayLocal default 4
and then dithering, whioch is noise, but reduces aliasing
r.Shadow.Virtual.SMRT.TexelDitherScaleDirectional default 2
r.Shadow.Virtual.SMRT.TexelDitherScaleLocal default 2
Those should control the small shadow noise patterns
the actual command : r.lumen.reflections.smoothbias=1
Which is probably why I don't see these shadow noise issues using amd. Only happens if fsr Is on with fg. And that's fsr at 100% scale though
though that can be set to 2,3,4 so on
that applies to everything though
if you want it per material, adjust the max roughness to trace (which directly affects the ray counts so is costly)
honestly never saw it breaking anything when set to 1
I don't like the graphics of stalker 2, because they are really good in static scenarios, but in motion I would prefer anything else
lots of it is temporal
no matter how much you add things, that damn lumen noise won't go away.
al i noticed was that in SIRCAA all the reflections were way sharper
It can become much more stable in motion, but then you would be updating lumen more often..
You start walking and the foliage starts breaking etc even at native
Most of what you think its reflected raytracing is actually a lumen trick, called Radiance
its the result of the temporal accumulation over frames
it does depend on what you use #📸┃screenshots_and_videos (as to how bad it is)
It adds another cache to the probes, so when tracing a reflection it will interpolate from the probe value, instead of a real raytraced scene colour. So its always out of date somewhat.
it depends a lot on the scenario, but it is something that in a screenshot you can't see, and let's be honest the game looks better in screenshots than when you are playing it
Yea that’s true ,but I would say lumen should be replaced with raster GI. Like this form of Performance should not be acceptable.
That's all Lumen is fundamentally, a set of out of date caches for a grid of probes that is interpolated from to determine multiple different things for scene blending.
(the scenario was strafing left to right)
sincerely it's one of those things that I'm not sure they will fix
Hardware is nowhere near fast enough to do it realtime..
We would need 4x a 4090 just to start getting close.
it does look a bit sharper in a screenshot but in the sreenshot you can see everything that is wrong with the image but when you are playing the game it gets a lot less apparent
and TAA was at native everything else was at quality (and TSR manually set to 65% BC the presets dont work)
like the hand rests on gaming chairs
If you rotate the camera very quickly when there's fog, it disappears, and you can see the void—darker than anything else. Many times, during rainy days near a light source, you can see Lumen loading on the texture of the weapon. I constantly notice how the rendering system struggles to keep up.
i never see anything like that
Try it yourself—I have a recording of it, and a friend tested it as well.
Simply move the camera very quickly, and the fog won't render. If you disable Lumen, the fog disappears also.
That effect will worse as fps lowers, i.e if lumen probe cache is 15 frames and native fps is 30, thats a stale cache for half a second.
I was at a native 90 FPS when I did the test.
if it was 144fps native and 15 frames, that effect would be 5x less noticable
144 FPS with Lumen on high sounds impossible, Especially without using upscaling or Frame Generation.
i'm not ready to see something i wont be able to unsee
90 fps would still be 167ms PLUS the temporal gather, so its quite long
its basically 10x longer than need for it to not be noticable above 60fps, so temporal is not going away this decade..
It would have been better if they hadn't used Lumen directly. I'm sure the game would have looked even better, but well, it's too late now.
What we should get the compute power for in that timeframe though is get rid of TAA...
Someone call the guy who bought Cheyenne
the shader load on 1.1.3 is so jarring when loading save game 😄
I think they look rather blurry, especially the trees (yes I have motion blur turned off)
Its just hard for my eyes to track evreything and separate, might he a me thing
Gonna try your Insane preset rn lol
got enough VRAM?
24gb
should be fine then
i need that
Alright
Stalker 3 on Id Tech 8, the dream (joking.. mostly)
"should" LOL😂🤣
slow, but fine 😄

Buff cabom pc
what GPU dou you have? (i'm just curious)
One of two options lol
For the last few hours of my playthrough until the end credits I ran with the Ultra preset using his config gen. 4090 at 4K w/ DLSS Quality/FG returning 80-90fps but base framerate was lower, thus inducing more input lag.
4090
As soon as pre-FG framerate dips below 60, the input lag with it enabled just skyrockets. So evident in mouse feel.
Oh okay not bad, I'm using (3K) lol 3440x1440 and DLSS DLAA with FG
I am at shelter, I just tried Epic Native res.
Now loading my .ini I had before patch
3*
Getting around 120 rn with Insane preset in Zaton by the Sultansk
4K is a killer
Yeah I'm between 2k and 4k lol I just say 3k
we won't get into the rants I have about using that naming convention 😆
Ikr
I'm going to try all this on a laptop (I have a warranty, I hope I won't have to use it).
Those are the defaults.
the ones below are the others?
you're not going to kill hardware with game settings (I say that remembering the New World/3090 debacle fondly)
I also maxed out the View Distance on the Insane preset
only thing I changed, to 2.0
Perfect storm type shit
It was
one day a friend's laptop died because of Star Citizen.
I mean, his laptop died. Don't have enough information to blame the game specifically other than it must have been faulty. (the laptop)
I find Ultra to not actually be that demanding
I believe the game needs 64 ram and runs at 50-60 fps on a 4090
Gotta use a laptop till it loses it magic smoke in class
Which ones do you use?
Mine did it in highschool
Here we go: Comparison
https://imgsli.com/MzMwODUw
See the nanite difference on the concerete doorframe and the speaker above it.
Its hardly a game if i'm honest, its still like a technical demo all these years later. Trust me I have my receipt for my game from from 2013 still.
But thats +70fps
native there seems so detailed
It is with FSR AA 100% sharpening
Is it just me or the custom version looks better
na, look at geometry edges, shadows, distance foliage
But this is why I call it Balanced, its a fair balance of visual and performance.
Custom looks better. It feels more worn and torn for the zone
it looks to me like its missing definition
but truth be told I really only care in a comparison like this
if the custom one gives that large of a performance bump, that's the one to play
If the shadows are better then ground and everything else I prefer
It def is, and the nanite settings are minimized so distance LOD is very low or missing: https://i.imgur.com/MhAarRn.jpeg
but its how I maintain 160fps
That image I don't prefer it as much. Everything just kinda turned to mush
on a $500 card
Yeh, especially the building