#pc-specs

1 messages · Page 62 of 1

inner aspen
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i uninstall and re install the game, just to try

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close it via steam, or the task manager?

hollow kettle
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I just pause in game and click quit game

inner aspen
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i been trying for the last 4hs and nothing, try to close it in steam, task manager, delete my cache, everything

hollow kettle
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Your game won’t close or won’t open?

inner aspen
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but i cant even go beyond the rendering shaders

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wont open, just stuck in the rendering shaders title

hollow kettle
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Oh sorry I haven’t ever encountered that issue. I think someone in here sent a message about that earlier tho

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@inner aspen is this the issue you’re encountering?

inner aspen
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im gonna try this, if this works, dude, im gonna love you and the op with the solution

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now im re dowloading the game

hollow kettle
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Hopefully it helps you

inner pawn
hollow kettle
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So if cpu-z says 16gb ddr5 channels # 2x32-bit what does that mean

agile harbor
# hollow kettle So if cpu-z says 16gb ddr5 channels # 2x32-bit what does that mean

To clarify, you just have one physical memory stick, correct? What they did with DDR5 is make each memory channel into two half channels which gave some scheduling benefits as they can give two memory commands at the same time. If you just have one physical stick, CPUZ may still say dual channel at least old versions of it used to when DDR5 was new. You still need two physical sticks for proper dual channel operation. Given that this is a DDR5 yourre severely performance compromised with only one stick.

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At least you didn’t buy an 8GB stick, those are truly terrible this generation and should be completely avoided

hollow kettle
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Well I got a prebuilt if I had choice I wouldn’t have got any of the parts that are in this. Although it is a decent pc at least I have zero complaints. Perfect for my needs

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Idk what performance I am missing out on by only have 1 ram stick but things seem to be running good so far. Only had this pc a few weeks

agile harbor
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Yeah, like with anything if it’s all you know, it’s as good as it can possibly be

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But the truth of the matter is things can be significantly better. What speed is the single stick running at in the first place?

hollow kettle
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Well it is a whole lot better than the old western digital hdd I was just using to game on

agile harbor
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A game like this definitely has serious memory bandwidth sensitivity. Your 1% lows are probably much lower than they need to be.

hollow kettle
agile harbor
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Ugh, 5200 in single channel. What CPU is this?

hollow kettle
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I5-13600kf

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And a 4060

agile harbor
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That poor thing lol, starving from memory bandwidth. As long as it works for you.

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Prebuilt companies absolutely suck for doing this to people who don’t know any better

hollow kettle
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Can’t do anything about it now I already spent all my money on it

agile harbor
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Well, not from them, but of course you can fix it with some more money

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Anyway, gotta run. Good luck.

hollow kettle
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Lol Thanks

slim nova
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Does your game also crash from time to time after the last patch?

hollow kettle
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Haven’t played in a couple days idk when latest patch was. Havent had any crashes ever tho

slim nova
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it started around the last Hotfix 1.1.2

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Various error codes. Earlier some shadow error, so I cleared the shader cache. Now some game engine error

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I used to play long sessions (about 6h) and I had no problem. Now sometimes I play 20min - crash, sometimes 2h - crash. I didn't change anything in the configuration, I didn't change anything in the software, the only thing that changed was this damn Hotfix

spice timber
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Yeah, shader compilation doesn`t even complete itself for me to see the game. Tried everything and and still not working

azure ore
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is it possible to get 144hz without frame gen

sour nacelle
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with like a 4080 super/4090 probably

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I can hit 90-110 with DLSS quality, 1440p, high/epic settings without framegen with a 4070

hard juniper
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i sometimes get near it with a 4080 super at 1440p

azure ore
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i have a 4070 r7 5800x3d

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32 gb ram 3600mhz

candid oriole
# slim nova it started around the last Hotfix 1.1.2

Started for me as well after the big patch came out, been playing over 100hours with 0 problems on performance, a part for some S.T.A.L.K.E.R. Anomalies tpose Now i can't even complete the shader part , i've reset the shader cache on AMD adrenaline, but didn't really help .

The only way to get the game to the main screen is forcing restart 3 times while getting stuck on shader compilation, after the 3rd or 4th time the shader is complete and the game can be played ... untill you start sorting your safe box or upgrading gear at the mechanic.

Game runs on epic 2K , no mods, nothing changed averages 100fps

Noticed excessive RAM use while in safe box or mechanic , game peeks at 99% usage , i have 32gb duel channel, running at 3600mhz , 7900XT 20GB . had NO issues before the patch . hope they will fix it soon Prayer

slim nova
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@candid oriole do you have UV on CPU? Shader compilation is very stresfull for CPU even my 14900K runs allmost on 95% and 82*C on all cores when first shader compilation runs

analog gull
candid oriole
candid oriole
spice timber
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Game was at least running fine before in 1.0.3 even if it was crashing every 10 minutes. Now, it is just stuck

slim nova
candid oriole
hazy crystal
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Can someone with something similar to a 3080 + i5-13600k tell me what settings youre running

tired turret
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R5 5600x 3080 ti high / mid... Full low don't go more than 54 FPS(even in high)

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1440p

prime sinew
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anyone knows why after 1.1.2 i can't load any saves ?

fleet lantern
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putting this here to incase it helps someone - somehow I just managed to stumble across a fix that has completely radically changed the feel and performance of the game. it feels buttery smooth and the solution was limiting fps via RTSS and NOT nvidia control panel and using nvidia control panel to force v sync to fast. the combination of GSYNC plus frame gen + FAST VSYNC has made the game feel like CSGO. Im in shock. been stuffing around for weeks

rare temple
# candid oriole Started for me as well after the big patch came out, been playing over 100hours ...

Have you tried adding the r.ShaderPipelineCache.PreOptimzeEnabled to your engine.ini file? The r.ShaderPipelineCache.PreOptimzeEnabled set to 0 turns off shader pre-optimization compiling and instead enforces full compilation from what I read in the UE5 documentation for that setting. This is different from the WarmupMaterials setting (which I have commented out below in my engine.ini file) which bypasses shader compilation altogether.

[SystemSettings] r.ShaderPipelineCache.PreOptimizeEnabled=0 ;0 disables preoptimization compiling, 1 enables it ; r.PSOWarmup.WarmupMaterials=1 ;0 disables shader compilation, 1 enables it
I know in nVidia Control Panel, we can set the shader cache size manually and some have suggested boosting that to 10gb. I'm not familiar with AMD GPUs and if there is a similar setting you can set, but if you know of such a setting, I would suggest trying that as well in addition to what I have above.

slim nova
# fleet lantern putting this here to incase it helps someone - somehow I just managed to stumble...

Nothing new, really. I've been using RTSS for years to limit frames. There's a ton of info on YT that RTSS is better than Nvidia control panel. A lot of people forget that G-Sync/FreeSync has to work with Vsync, otherwise there's no synchronization. Gsync/FreeSync has a range it works in (e.g. 40Hz-144Hz) and when it exceeds these numbers it will simply turn off, which is why you use an FPS limiter set to 2/3 FPS below the max refresh

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On the other hand, it is worth locking frames at 99% FPS. For example, if your average FPS is 100, set the limiter to get the most stable Frame Time

slim nova
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you also need to remember that Frame Generator automatically turns on Vsync, which increases input lag. To reduce this, it is worth turning on Gsync/Freesync + low latency mode

eager bronze
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was there any update tonight? My game was working just well until today's morning, now its stuck on compiling shaders. its not freezed, more like loading with no progress

tawny thicket
azure ore
worn tapir
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I wish there are will hotfix before NY

tawny thicket
azure ore
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the devs will hopefully fix the issues

spice timber
worn tapir
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Deleting game config and settings helps to unstuck compiling?

spice timber
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No. Use the shader skipping mod. I did everything I could but the problem is not on the users. It is because of the patch. Wait for the 1.1.3 patch or download this mod and place it in the Stalker 2 Heart of Chornobyl\Stalker2\Content\Paks destination https://www.nexusmods.com/stalker2heartofchornobyl/mods/97

hollow yacht
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will there be a fix for the sudden fps drops?

tawny thicket
hollow yacht
tawny thicket
tawny thicket
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OH

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R.I.P.

hollow yacht
# tawny thicket R.I.P.

I'm aware that this is due to a memory leak. Which the devs said they are gonna fix...it's been many patches since then. But still nothing

tawny thicket
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6gb is just not enough for this game IMO

hollow yacht
hollow yacht
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Disabling lumen helps but the game looks ugly that way

tawny thicket
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also do you have FS FG enabled ?

agile harbor
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Normally its worth monitoring VRAM usage directly while playing and taking note of where it is when you start playing and when the FPS drops, however with only 6GB you're likely maxing it out all the time.

hollow yacht
tawny thicket
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once you have checked what your VRAM usage is

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just updated to 1.1 and the shader comp got stuck (i'm on AMD)

high quarry
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It gets stuck ever since 1.1, 1.1.1 and 1.1.2 didnt fix it.

tawny thicket
high quarry
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@rare temple suggested this, which seems to help a bit:

r.ShaderPipelineCache.PreOptimizeEnabled=0```
hollow yacht
# tawny thicket once you have checked what your VRAM usage is

Ok I checked the vram usage a bit. I did not experience fps drops this time(because its random. sometimes after a few minutes sometimes after a few hours). The usage stays at 80-95 percent and occasionally goes up to 99-100 percent.

Im gonna try the engine.ini now

tawny thicket
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"The usage stays at 80-95 percent and occasionally goes up to 99-100 percent." are you sure that isnt GPU usage? that you were looking at. (VRAM and GPU usage is not the same)it might just be that the nvidia overlay gives percentage's ( i dont know if it is so because i'm on AMD)

hollow yacht
tawny thicket
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ps: for me MSI afterburner shows VRAM as a number. a number of Mb's

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like in the shader compile screen it says : 3411Mb dGPU/overall usage:2251Mb

hollow yacht
tawny thicket
grizzled drift
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You’re running out of VRAM Buffer hence the frame drop

hollow yacht
grizzled drift
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Tons of videos on it you can find

hollow yacht
grizzled drift
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Huh

tawny thicket
high quarry
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On very low settings, with nanite nerfed a lot, Zalissya sits at 5.5GB for me.

hollow yacht
high quarry
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You can turn nanite off too, but the proxy meshes with LOD bias will get mutiated and you will have z-fighting etc

tawny thicket
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i pinned the wrong comment

tawny thicket
grizzled drift
high quarry
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This gets me 180-230fps at 1080p FSR Q in Zalissya, while still maintaining most of the visuals

tawny thicket
tawny thicket
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and why does every AA feel like someone dumped 10kilos of vasekine on my screen

high quarry
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any temporal AA will do that.

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Its why I have started using 0.9 FSR sharpening

tawny thicket
agile harbor
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It becomes less of a concern with resolutions higher than 1080p

lost summit
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Are yours shaders loading in 3 work days starting from friday guys?

high quarry
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No, they just get stuck sometimes, needing game re-launch.

lost summit
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Every time i need like 10 minutes minimum to load it

tawny thicket
agile harbor
lost summit
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after update of course

agile harbor
grizzled drift
high quarry
tawny thicket
tawny thicket
high quarry
tawny thicket
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just finished my first benchmark pass i get +10fps in zallishya

high quarry
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It's noisy of course, because its upscaled, but I couldn't say it was blurry/like vaseline.

high quarry
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1080 upscaled?

tawny thicket
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so i'm gonna put those back in to hopefully fix it

uneven portal
high quarry
high quarry
uneven portal
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I wonder if there is a way to solve the imput lag without using the mods?

agile harbor
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Depends what you consider to be a mod. Solved for me (while running FG) by Reflex+Input.ini tweaks.

uneven portal
high quarry
uneven portal
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so far I only found settings for sensitivity and nothing really related to solve high ms

high quarry
agile harbor
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TBH the tweaks I did were early on to remove acceleration and enable hardware mouse input. I don't know if they're still necessary.

high quarry
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This shot shows more of a mix of edges, grass, shadows, and cross pattern fencing.
I think FSR does fairly well there for 67% render scale
https://i.imgur.com/r2lG3cO.jpeg

tawny thicket
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i hope it looks better🤞

high quarry
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Get the latest version, adds all teh stuff with checkbox, and the velocity write setting

high quarry
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and the experimental denoiser

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0.1 is a bit weak for me
If you arent a fan of oversharp, I would try 0.25 for 1080 and 0.6 for 1440

tawny thicket
# high quarry and the experimental denoiser

yeah,when i downloaded the optimized tweaks mod (for testing) i deleted that part of it becasue i knew what it does to screen space reflections when its set to 0 (false) from what it looks like in satisfactory

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i also dont know why its called "experimental"

tawny thicket
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and 1440 is out of the question for me

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and i'm gonna disable the shader warmup thing

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and now i crashed

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YAY🥳

lament rampart
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Mine goes up yo 97°C
GPU goes 80 or smth
I get a stable 45-60 fps, sometimes 30
All high graphics, no dlss
My poor 3070 is suffering

tawny thicket
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🥳

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TRHICE

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ok,i'm gonna restart then if that dont work reset the shader cache

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and if that dont work.................

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the restart fixed it!!

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the tweaked FSR definatly looks better

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still doesnt look as good as before. but its probably from being on different settings in the INI

candid oriole
# rare temple Have you tried adding the *r.ShaderPipelineCache.PreOptimzeEnabled* to your **en...

I couldn't find the engine.ini file

On the official site support, they refer to the problem " Shader compilation takes too long - what should I do? "
for AMD https://www.amd.com/en/resources/support-articles/faqs/DH-012.html#DH-012-Shader
for NVIDIA https://www.nvidia.com/content/Control-Panel-Help/vLatest/en-us/mergedProjects/nv3d/Manage_3D_Settings_(reference).htm

however these settings are for the OLD drivers , on adrenaline drivers 24.12.1 the only option is to " clear cache " which i tried and didn't really help.

After multiple restarts as soon as the shader was complete , i switched from Full screen exclusive to > Full screen boardless since you all talked about refresh and Vsync i use Samsung 34 inc G5 monitor and figured it will render multiple windows at once as i needed to open Task manager to see in real time what is the memory usage , and to my surprise the next restart was lower than 30 sec or shader compilation , Performance wise, boosting my fps to 130+ feels_good_stalk ! i kept the Epic settings and 3440*1440 resolution.

Played for 4 hours no problem, closed the game and reopened again less than 30 sec on shader , no problems so far ... must be an anomaly hmm_cheeki

tawny thicket
candid oriole
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hope i don't need to , so far it runs great no problems thank you

tawny thicket
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ps: i was going to fully update my benchmark results but now its a coin toss wether or not the shader compile works or not

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so i'm not updating all my test results

high quarry
tawny thicket
flat brook
agile harbor
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my wallpaper is just black

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just OLED things

jade grotto
high quarry
jade grotto
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if i need to make one then that may explain a few things lol

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yeah. I just confirmed. it says to paste it in GameUserSettings.ini

spare coral
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Both ways work apparently
You could also just download or make the engine.ini

jade grotto
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well i have the engine.ini. I havent just tried to throw that in there since the insutrctions said to paste it in if it wasnt there

agile harbor
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that's not what you do with it

jade grotto
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im super happy to be told otherwise and to fix it though if you got the time to show me

agile harbor
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C:\Users%username%\AppData\Local\Stalker2\Saved\Config\Windows

jade grotto
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yeah, no engine.ini, just the gamesettings file

agile harbor
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by default there won't be one there, you create one using a tool, download one or make one from scratch and place it in the Windows folder

jade grotto
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so i can just download the one from nexus and paste it in?

agile harbor
spare coral
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Yep

jade grotto
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Alright i can do that instead. you guys are awesome. ty

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another ?. with all the compiling issues is it safe to use the skip compiler mod atm?

spare coral
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After you put a new engine.ini or change settings its better to not skip the compiling screen
After that you can try that mod

jade grotto
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good to know then business as usual with the mod

jade grotto
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think a ryzen 9 7900x3d and a 4070 should be able to pump out more then 100 fps on this game?

agile harbor
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at 1440p with proper settings, sure

jade grotto
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im at 2560x1440

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think the diff between 1080 and 2560 matters?

agile harbor
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greatly

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but you're at 1440p, not 1080p

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If you're using an Engine.ini file, start with DLSS Qualty + Frame Gen

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See if DLSS Balanced improves things and doesn't take away too much from the image

jade grotto
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yeah i have those on. sitting at like 90-100 with hdr and all that on

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oh yeah. gave me like 10 extra

high quarry
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resolution matters a LOT

clever seal
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i dont know if it was the new update BUT i got another 16gb (now to 32 gb ) for my setup ( 4060ti 16gb i7 11700k ) and now the game runs amazing on high to epic with some optimisations minimal drops and stutters

rare temple
# jade grotto another ?. with all the compiling issues is it safe to use the skip compiler mod...

You need to at least let it compile once if you have never launched the game before, or after the game gets patched, or after you update your GPU drivers. I myself let it run every time, but I added this line to my engine.ini file and this seems to have cured the shader compile from hanging. I've included the section it needs to be in. Just add it into any existing entries in that section (if you have any), or else add the section and entry if the section doesn't exist.

[SystemSettings] r.ShaderPipelineCache.PreOptimizeEnabled=0

high quarry
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Mine still hangs with that, its very intermittent.

mild flume
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First of all, sorry about my english, its not my first language.

I noticed some interesting things. When disabling e-cores, all stutter is gone, while fps wise, dont see anything difference. Noticed, that if e-cores are on, game uses sometimes e-cores, and when it happens, stutter happens. So without e-cores fps is pretty much same, but stutter and fps-drops are gone🤔

All settings are epic, resolution 1440p,
And dlss settings are on dlaa

tawny thicket
high quarry
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We need Intel to start caring about gaming again..

flat brook
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And that is exactly why I bar any games from using my E-cores with lasso

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E-cores are for my background programs exclusively

rare temple
opaque moat
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i wiped and reinstalled windows from scratch. stalker 2 runs so smooth when its the only game installed

rare temple
opaque moat
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can affect other games

eager sandal
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Well this is LOTS of advice…

steel canyon
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is there any solutions to get more fps in game, my pc is better than the recomended settings and i get 30 on high and 15 in any populated area

unborn otter
opaque moat
tawny thicket
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and what res? (upscale setting included)

steel canyon
high quarry
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hard to beleive its better than 3070 ti

tawny thicket
quartz prism
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HELPPPP I KEEP CRASHING. I had mods installed before the update and now I can’t play my save, I cna play it for 5-15 seconds then my game crashes

high quarry
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Stay between the lines, and dont yank the steering wheel.

tawny thicket
quartz prism
steel canyon
high quarry
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I play on a 7800xt at 160fps

tawny thicket
steel canyon
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yeah im really not sure

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my pc seems more than good enough but i just cant run it properly

tawny thicket
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reinstall drivers maybe

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and i assume FSR AA right?

steel canyon
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yeah

tawny thicket
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even at 1440p

quartz prism
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I uninstalled all the mods before updating

tawny thicket
quartz prism
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I can try to see if I can but I’m not sure how far back I had the mode for

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I really hope I don’t have to restart 😕

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40 hours down the drain

tawny thicket
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@steel canyon try enabling the performance/metrics overlay in the driver (or use MSI afterburner) and check VRAM , GPU usage GPU clocks power consumption all that

steel canyon
tawny thicket
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but you dont have to use MSI afterburner

tawny thicket
quartz prism
lapis gale
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They should add a anti cheat so people don’t mod

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Keeps causing bugs

high quarry
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modding is a primary feature..

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I do expect some sort of in game mod browser though at some point if its true.

mild flume
snow torrent
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ok right now im having so manny microstutters and i dont know why. Played the game 59 hours and havent had this issue. Ive just done the main quest at SIRCCA. After taht the sutters started. 7800X3D RTX 4080 32GB CL30

high quarry
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I dont really notice any stutter

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when frame capped, the 1% lows and even 0.1% lows are pretty close to the cap

quartz prism
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Are there any mods that help with performance on the newest patch?

high quarry
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my max jitter is 0.6ms when capped to 6.28ms (159.2fps), so min is 145 fps

opaque moat
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i didnt even know people needed mods to make the game run better, shows how much i been paying attention

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is it really that bad?

spare coral
hard juniper
opaque moat
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i played my first 4 hours yesterday no issues...but i wiped pc fresh this morning and something feels smoother about the gameplay.

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max settings 1440p with frame gen

quartz prism
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How come my pc can handle Stalker 2 on low to medium settings but my pc can’t handle Fortnite on medium settings???? Isn’t stalker 2 more demanding than Fortnite?

quartz prism
tawny thicket
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though all of these are from the previous patch

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but i dont think much has changed since then

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as in most cases i was GPU limited and the new patch only really improved CPU performance and reduced VRAM usage a bit

tawny thicket
opaque moat
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4080s i had 1 dip to around 130fps at beginning but i tend to hover around 150

tawny thicket
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could probably get about 100 or so on an RX7800 XT

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on those settings (with FS FG)

opaque moat
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i would run DLAA but meh why play at 95fps when i dont have to.

tawny thicket
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but i'm planning to upgrade to uppgrade to some 12gb RDNA 4 card

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if they are good price-perf anyway

opaque moat
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they will be but im staying at 1440P so i already have single player tarkov capping my 16GB Vram

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about 10gb-ish in stalker

tawny thicket
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like FSR AA 1080 on my settings i get 40 or so FPS and i pretty much use that as a photo mode

opaque moat
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i dont know anything about fsr or amd's version of frame gen.

tawny thicket
opaque moat
#

i know nvidia is always a step or 2 ahead in the domain of ray tracing and deep learning but alot of their tech is more optimized for more than just gaming. they have alot on their plate

tawny thicket
tawny thicket
opaque moat
#

with the leap they made with the 1080Ti...if they would have stayed on that path without ray tracing and just concentrate on rast...who knows what monstrosity they would be releasing these days

high quarry
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They dont have to worry, AMD wont beat them in rasterization next year.

tawny thicket
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and they would start to fade away as intel was/is

opaque moat
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ray tracing was an ambicious project...im glad they survived through the 20 series lol

tawny thicket
high quarry
#

AMD will just force them to be somewhat compeitive around the 499-599 price range with the 8800XT. Above that, NVIDIA can do whatever they want.

tawny thicket
tawny thicket
opaque moat
high quarry
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No, but it currently sits at < half the price, and sometimes beats 4090 in pure rasterization.

tawny thicket
opaque moat
#

4080s is mid/high....7900xtx is mid/high

high quarry
#

4090 should be bigger die of course

opaque moat
tawny thicket
opaque moat
#

creators were a little annoyed 4090 didnt come with nvlink

tawny thicket
tawny thicket
opaque moat
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i know a guy hes still on dual 3090's because faster than a 4090 in his line of work

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nvlink doesnt work in gaming so wasnt for that lol

tawny thicket
high quarry
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any where pure rasterization is priority

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and CPU matters

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Which is a shame they didnt do a larger one, bigger than 7900xtx, they could have beat the 4090 if they wanted to it. Its just for the sake of it though, not really a money maker.

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and if they did, NVIDIA would have probably just released the 4090 ti anyway

high quarry
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4090 is not the full GPU, its cut down

tawny thicket
high quarry
#

yep

tawny thicket
opaque moat
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the 20 series was the only hope for RT to go away... now its permanent till the next project comes along

high quarry
tawny thicket
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also IMAGINE WHAT IT WOULD BE LIKE if AMD goes on stage at CES and Lisa Sue walks on stage with an 8900XTX in her hands

high quarry
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It would only really matter if it was $999 or less

tawny thicket
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(i know those have been canceled but)

high quarry
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It would make a $1200 5080 16GB look silly

opaque moat
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but nothing makes nvidia look silly. people dont listen. still outsell no matter the silliness

high quarry
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Assuming the massive RT improvement leaks are true

high quarry
opaque moat
#

cant tell the way 4090's sold out

high quarry
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Its why cards like 7900GRE sold so well, it mostly ended up price competitive with 4070, and was quite a lot faster.

high quarry
tawny thicket
high quarry
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5080 is the very cut down version though

tawny thicket
tawny thicket
high quarry
#

At the mid-high range, AMD sits around 100 EUR price difference here. It needs to be closer to 150-200 EUR for them to claw back market share.

#

So if an 8800XT is 600 EUR, it had better beat what NVIDIA have at 800 EUR (5070 ti?).

tawny thicket
#

Sorry i just had to

tawny thicket
#

People just don't buy AMD because they think oh, the DrIvErS ArE sh*t

high quarry
#

Well, AMD have themselves to blame there, for 6000 series (and even 5000), even though its no longer a real issue on 7000.

tawny thicket
high quarry
#

At the start they were, major timeout/monitor issues.

hardy gale
#

I'm gonna ask this here but I apologize if this isn't the right channel for it. Hard to tell. I've been having the same persistant problem since the release of the game and after all these patches I thought it would be fixed but nothing has changed. I'm starting to wonder if I have some sort of hardware issue thats causing it but I don't know for certain. The issue is really simple. The game is constantly micro-stuttering. I see other people playing the game and it looks reletively smooth but my game stutters often and makes the game feel muggy. I can't get into the game at all no matter how hard I try because it bothers me that much. If anyone has any ideas for fixes or knows of the issue I'm talking about, any help would be appreciated. I'll grab my pc specs and post them in a sec.

tawny thicket
high quarry
hardy gale
#

32GB and its reletively fast

high quarry
#

and GPU?

hardy gale
#

4070

high quarry
#

1440?

hardy gale
#

Thats right

tawny thicket
#

MAX?

hardy gale
#

I've tried a bunch. I'm keeping most on high and medium right now.

high quarry
#

Persistent stuttering until relaunch is usually either mem leak (running out of RAM), or running out of VRAM, which overflows into RAM, which runs out.
The stuttering happens because its starts paging to disk, which is magnificently slower than RAM.

tawny thicket
hardy gale
#

I've tried them all, no significant impact on the issue

tawny thicket
#

Also do you have the game installed on an SSDo or HDD?

hardy gale
#

SSD

tawny thicket
#

What CPU?

hardy gale
#

10700KF

tawny thicket
#

Do you have anything open in the background?

high quarry
#

Its a ~5y old CPU, however, I wouldnt expect that to be the cause of stutter everywhere, only around settlements, NPCs, high detail.

hardy gale
#

The usual. Discord, medal, sometimes an opera GX page. Not anything too heavy

high quarry
#

medal runs constant recording in the background doesnt it? That would put some resource pressure.

hardy gale
#

I heard that the Nvidia app has been causing issues in some games, I gotta remember to try disabling that

high quarry
#

The new NVIDIA app overlay does, related to some of the filters.

high quarry
#

even if not using filters, just having the overlay is enough.

glass vault
#

I believe they sent out a patch recently

hardy gale
#

oh nvm then, the overly was already off

#

yeah I downloaded that patch, I'm up to date

tawny thicket
hardy gale
#

I can give that a quick shot.

tawny thicket
#

Also, do you have mods installed?

hardy gale
#

technically yes, friend of mine made a mod to remove depth of field and film grain but this issue came before the mod. That said I will also remove that just to be sure

tawny thicket
tawny thicket
hardy gale
#

shutting down medal didn't make a difference

tawny thicket
hardy gale
#

Yes, all drivers are up to date

tawny thicket
#

I would have to have an NVIDIA card to know more in terms of fixes

static fractal
#
poll_question_text

What is the best card MEMORY for resolution for the upcoming year

victor_answer_votes

13

total_votes

54

victor_answer_id

5

victor_answer_text

1440p above 12 GB less then 16 GB

tawny thicket
#

Also why do i feel like almost everytime someone has an issue in this game they have an NVIDIA card

hardy gale
#

because most people have nvidia cards I would assume

tawny thicket
hardy gale
#

lord have mercy on any poor bastard trying to play stalker on an arc card

tawny thicket
hardy gale
#

true. It's just frustrating. I want nothing more than to sink my teeth into this game but I can't get past this one thing

tawny thicket
tawny thicket
#

Especially since you spent more money on that rig than i and i get a smoother experience

#

And also: this game is just amazing

hardy gale
#

hm... a thought. 10700KF is the CPU type without integrated graphics. Think that could be an issue?

tawny thicket
hardy gale
#

It's so odd. I can play every other game in existance without issue. It's just this one

tawny thicket
#

(Another random probably useless suggestion) but have you tried native 1080p?

hardy gale
#

I have not. I would also rather not, I find 1080P ugly now 🤣

#

But sure, I'll try that too

#

just varifying files right now

tawny thicket
#

And i usually play at 1080p now

#

Also try going to TAA/TSR/FSR/XeSS try them out (just Another random probably useless suggestion)

hardy gale
#

Done em all I'm afraid

tawny thicket
#

And what do you think about the image quality of each of them?(i'm just curious)

hardy gale
#

hang on, was light shafts always an option or is that new?

tawny thicket
hardy gale
#

TAA is the best. TSR and FSR are good but I find them a little artificially sharp. XeSS I thought was bad. But If I'm being completely honest I hate them all and i wish beyond anything the game didn't require them and frame generation to run.

hardy gale
#

all 1440p

tawny thicket
#

I found that TAA looked THE WORST by far

#

Because it was just soooo smeared and it was ghosting all over the place

#

But FSR and TSR can look artificially sharp (especially TSR IMO)

#

And then XeSS just has a soft/blurred/blocky look

#

That's at 1080p anyway

late ferryBOT
#
bas69420 has been warned

Reason: Bad word usage

hardy gale
#

oops, pottymouth me. I was just saying that it SEEMS that 1080p is smooth... thats perplexing

tawny thicket
tawny thicket
hardy gale
#

It seems so. Game doesn't feel like mush anymore

tawny thicket
tawny thicket
hardy gale
#

I tried everything with 1440p

#

Maybe the game just doesn't get along with 1440P. For me atleast

tawny thicket
#

For me on my RX 6600 If i don't run out of VRAM then i can run 1440p with FSR Q and have a smooth frametime graph

#

Speaking about VRAM are you sure that you aren't running out of it?

flat brook
# tawny thicket

Kind of needs DLAA to be in here as well, DLSS doesn’t deserve to have that under its hood

hardy gale
tawny thicket
#

And i disagree

flat brook
#

I would put DLAA far ahead of some of the other AA methods, I wouldn’t put DLSS there however

tawny thicket
tawny thicket
hardy gale
tawny thicket
hardy gale
flat brook
tawny thicket
tawny thicket
flat brook
#

I’m just confused if the poll is ranking best or worst left to right, and why DLAA isn’t in the rankings when TAA is

tawny thicket
wispy pollen
#

my game is crashing on launch now all of a sudden after the patch

flat brook
tawny thicket
#

And TAA looks worse than FSR P soooooo

flat brook
#

TAA is the worst of all and an absolute blight in the gaming industry

#

It’s the graphical equivalent of slapping ductape over a broken windshield so you don’t see that it’s broken

wispy pollen
#

i am getting this crash report

tawny thicket
wispy pollen
#

do you know why it might be crashing at launch? it was working perfeclty before

tawny thicket
tawny thicket
tawny thicket
wispy pollen
#

@tawny thicket I tried unistalling all of my mods which is 5 of them. tried launching it again and it said the same thing. LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 345] ShaderCodeArchive::DecompressShader(): Could not decompress shader (GetShaderCompressionFormat=Oodle)

tawny thicket
wispy pollen
#

i914900F

tawny thicket
#

🫡

#

to that 14900

wispy pollen
#

i cleared cache, still crashes

#

is it ass?

tawny thicket
#

R.I.P. to that 14900 press f to pay respect

#

Try updating your BIOS first then try again @wispy pollen

nova palm
#

If it's already crashing and stuff the bios update won't do much. It's already degraded

wispy pollen
#

what do you mean? all my other games work just fine

trim dagger
#

Hello guys. What happened to stalker ? Crash after 5 min, open a box and crash, unload the gun and sound of unloading never go off, at menu I got stuck.

tawny thicket
trim dagger
#

Did they hire people from bohemian

wispy pollen
#

i think hogwarts does @tawny thicket

#

@trim dagger idk they must have. ive had nothing but problems with this cancerous game

tawny thicket
uneven portal
#

120 ms 100 ms 70 ms

pastel goblet
#

Does anyone know of an issue where after loading the game it completely cuts all access to the internet and WiFi options completely disappear. It only happening with stalker 2

wispy pollen
#

@tawny thicket dude this pc is like 4 months old how in the **** would my CPU be ****** already ?

tawny thicket
fleet wraith
snow torrent
tawny thicket
#

But im gonna go catch some ZZZZZZZ's

agile harbor
#

Replace Nvidia control panel with the Nvidia app, in this case

#

well, i suppose you can still use the old control panel for this process

#

also make sure to run Disk Cleanup and check the box for DirectX shader cache

#

might as well do it all at this point

#

Note: obviously skip the part about Hogwarts Legacy, that was written on their support page but you're only interested in the Nvidia specific steps

opaque moat
#

refuse to use nvidia app or rivatuner. them both just nope for me

snow torrent
#

don't know why but since today the game has really bad stutter und framedrops. I did nothing on my system so I don't know what's going on.. 7800x3d 4080

#

gonna try it now with reseted cache

flat brook
opaque moat
agile harbor
# snow torrent gonna try it now with reseted cache

Similar system here (7800x3D, 4090), 4K Epic, DLSS Quality + FG. Butter smooth 90-117fps (my cap). Just finished a playthrough at around 115 hours. Only performance modifications was a tweaked Engine.ini.

opaque moat
#

yeah it works but that all.

flat brook
#

You can make it look like a nuclear reactor if that’s what you want, or like a plain notepad file, completely up to you

agile harbor
#

RTSS is simply an overlay engine, if you don't need it you can ditch it. The data is only as good as the source, so Afterburner or CapFrameX.

snow torrent
opaque moat
#

i just run afterburner for fan curves. my 3rd party video recorder if i wanna see fps.

agile harbor
snow torrent
#

I think reseting shader cache worked. No abnormal stutter..But I uninstalled the driver with DDU too..So don't know what worked

flat brook
#

I just have it run in the background in off state by default, then Scroll lock to show it if I need it or think something’s off

agile harbor
#

these days the only software i'm playing with consistently now for games is Special K. So many knobs and buttons to tinker with, especially if you're into HDR.

jade ore
#

did you ever find a fix for this

#

do you have a fix for the guns being super low poly?

nocturne tundra
#

So game has been running butter smooth since i turned on AMD smart access memory in a cpu limited system

#

i suggest anyone with a fully amd system to try it out

dusk brook
jade ore
#

not using any mods at all

#

it's like an LOD bug

hearty pollen
frail temple
#

would i get stable 60+ fps with ryzen 9 8945HS and rtx 4070 Laptop in the game? oh high settings rtx off

flint spoke
#

interesting disabling SMT seems worth it in this game

flint spoke
#

allegedly it might not work right with an AMD GPU tho but its worth a shot.

#

requires more ram so idk if its useful for people with 16gb of ram

#

r.GTSyncType=2
rhi.SyncAllowVariable=1
r.OneFrameThreadLag=1
r.D3D11.UseAllowTearing=1
r.D3D12.UseAllowTearing=1

#

with these + Stalker 2 optimized TweaksBASE_v2.22_P from nexus the frames are good and it feels good. (at least outside rostok)

#

I tried (a lot of)other shit but it either performed worse than what I have or did nothing

#

VRR felt bad previously for whatever reason, now it feels good. Yaniv station is like 70 fps now and no stuttering. (5800x3d so not even close to the best cpu for this game)

#

at one point yaniv and red forest both felt insufferable. the foliage tweaks I have might be helping with red forest tho.

keen mica
#

Is performance partly good now?

flint spoke
#

my game is but its modded, i dont think patches did much except water doesnt damage fps like it used to

#

not sure why devs don't have some of these things enabled, pretty weird cause vanilla still runs worse

#

tho the pso cache might be bugged for amd, if thats the case I understand why that isnt. but idk about the other stuff.

#

a lot of these performance mods add the stutter right back which is funny.

late ferryBOT
#
dorruri has been warned

Reason: Bad word usage

ionic coral
#

adding to #pc-specs message in case anyone else has this issue, or devs see it.

edit: I somehow managed to fix this issue, by completely removing every single file from stalker installation and then reinstalling the game. All I can assume is that there was something in the stalker folder that prevented the game from launching

tired turret
#

update done i will see if the game is better now, but don't mind

tame ermine
#

Hey guys

#

How is stalker 2 runing these days ?

tired turret
#

better, for telling, i have rtx 3080 ti, ryzen 5 5600x and i get 50/55 fps (pretty stable, some down to 40) in 1440 in high. But have strange artifact in screen

#

cf in pc-specs

graceful stratus
#

isnt it vram issues?

unkempt perch
#

I wonder if the freezes in Rostok have been fixed

tired turret
lapis remnant
#

Yoo anybody running a rig similar to this and getting a stable performance?

Intel i5-14400F
RTX 4060 8gb
16gb ram

tawny thicket
#

i have an RX 6600 8Gb and until i lowered VRAM usage i would get constant stuters and a lot of getting locked to 5fps

#

it will make your textures lower quality but should stop you from running out of VRAM

hearty pollen
lapis remnant
lapis remnant
hearty pollen
flint basin
#

Hi guys, which frame generation setting have smallest imput delay

#

I can play even on mixed medium settings on sae fps, but without frame generation game looks grainy

#

Which setting would not drop fps nor increase, just make game less grainy while not generating input lag. I dont need it smoothier

#

I use rx570-8gb and i7 4930k, kinda funny that game works, even funnier is i can mix settings

blazing cape
flint basin
somber sorrel
flint basin
#

Tsr and fsr both create input lag, like game is delayed

#

Its hard to aim with it

blazing cape
#

Well, time to upgrade your system or wait for patches....

Upscaling should only have a very minor processing impact, and not cause input delay

Frame gen is a different story, and more likely to cause it

Besides reducing the graphics terribly (via engine.ini mods), anti-lag in the driver is the only thing that directly targets input delay

somber sorrel
#

honestly im surprised the game even runs on your system, I think your frames are good but your frame times are bad and thats causing input lag, so while the game looks like it runs fine in reality it's having trouble processing frames in time and that causes input lag

flint basin
#

I though frame gen and upscaling is same thing

blazing cape
#

No... lol

somber sorrel
#

this can especially become apparent with frame gen on

sudden mason
#

Folks is anyone using controller on pc? I just can get over that little dead zone. Fine aiming is almost impossible for me. Any tips? Any apps you are using? Ds4windows etc…

somber sorrel
flint basin
#

I will check evetyhing with RIVA and then decide wha to change

blazing cape
flint basin
#

So, in settings, lower thing is frame gen, and higher is upscaling?

blazing cape
#

Yes

flint basin
#

I heard not to use TAA. Only FSR and TSR

#

Is it good advice?

blazing cape
#

Use whatever you like. There's just a lot of people who hate TAA as they perceive it to blur details.

#

I personally use XeSS, but I'd probably use TSR otherwise. FSR to me is a bit too crunchy in motion, and TAA crunchier.

flint basin
#

What is so special in XeSS?

#

What do u mean by crunchy

blazing cape
#

It's just Intel's version of DLSS, as FSR is AMD's version. Just different perceived quality.

Crunchy, aka pixelated in motion

flint basin
#

Aaa

blazing cape
#

Try them each, see which has the best quality/performance for you

flint basin
#

U use intel gpu?
Is not always fsr better for amd gpus?

blazing cape
#

FSR 3 and below are so far available for all GPUs

Intel XeSS upscaling is available for most GPUs, but it's slightly better quality and performance on an Intel GPU

I use an Nvidia GTX card, and DLSS is only for Nvidia RTX cards

flint basin
#

Which gtx do u use?

blazing cape
#

1660 S, which is within a few tiers above your RX 570*

flint basin
#

Im currently aiming for rx6600xt

#

Or 5700 xt

#

I heard to buy 1660 S cuz they were not used in mining

#

For me rx 570 is another efficient legend like gtx 750 and 950

blazing cape
#

I'd not aim for an 8GB GPU today if possible. Games eat that quickly now. 12+ ideally.

The RX 5000 cards are... getting older in their hardware compatibility now. Had some launch issues with Alan Wake 2 before it was patched with alternative methods.

flint basin
#

Its hard to find something cheap with much vram

blazing cape
#

Intel B580? :P

flint basin
#

Usually they are highend cards

flint basin
blazing cape
#

See if there are open box models for cheaper, if that's available

flint basin
#

Im looking for amd cuz their way of approach is better for me

random drift
#

I'm thinking of making a GPU change from 4060 TI to 7900 XT. The new 5000s series NVIDIA GPUs also seem to be somewhat mediocre and underperforming, but of course will wait for tests.

Do you guys think I should wait a couple months or I can make the change now?

flat brook
flint basin
#

I respect that they dont change socket every two years

#

I want to buy cheapest cpu for am5 so i can change it in future for something better

#

Nvidia is greedy so i dont even think about them

#

God old times of gtx 1080 ended

#

But if i found very cheap rtx 2080...

flat brook
flint basin
#

Hmmmm

#

Finding gpu is always hard in 200$ range. Even used

#

Lately, there are no budget cards

#

4060 are not worth buying
1080 was worst failure of nvidia and our biggest win

random drift
#

I bought my 4060 TI for 550 dollar at summer. But absolutely regretted it.

flint basin
#

Not to mention gtx 9xx, they were cheap and good

high quarry
flint basin
random drift
#

Plus they were marketing the 4060 TI with the DLSS frame generation, that how cool it is. Well what's the point of a DLSS however much FPS it generates, if the GPU tanks from the lack of available VRAM once you turn it on?

flint basin
#

7800 was big win

random drift
#

For example Stalker 2 im playing in 1080p on medium quality, and it's eating 7,5gb VRAM. The moment I turn on DLSS for extra frames, it goes over 8GB and game stutters

high quarry
#

Pray for all the people who get 8GB 5060's

flint basin
#

I think frame gen is forced change of new generation in games. Kinda trendy. I hope it dies

high quarry
#

I dont mind frame generation as an afterthought to smooth things out, not as a primary dependency .

flint basin
graceful stratus
#

ofc it will frame gen getting better, why people have a problem with it otherwise we will have 1200 W gpus

flint basin
#

But i would be happy if there was something like 4060 but with 16gb

graceful stratus
#

me neither, i dont understand nvidia politics with low vram cards.

high quarry
#

We dont really have stagnation, we have 12 month node iterations and full shrinks every 24 months. That leads to 35-50% power effecincy improves over that period.
Most of that benefit is going to data center and AI, not meaningless consumers for gaming.

#

One of the main issues there is capacity, and cost.

ionic pollen
flint basin
flint basin
graceful stratus
#

just compare dlss 1.0 to 3.0 is a new tech..

#

they don't abandon it because everything is aimed at saving energy

#

well if i have to play with 40fps and 120fps using dlss i will use dlss

high quarry
#

Hopefully we will have TSMC 2nm stuff in the next 18 months on GPUs

flint basin
#

Guys

high quarry
#

for reference, 4000 series was 5nm, 5000 series will be 3nm

ionic pollen
flint basin
#

The bandwidth of vram or how is it called, like 256 512 is very importnant?

high quarry
#

yes

graceful stratus
#

yeas its more important than amount

flint basin
#

Lol, so why they made it so small

#

128 in most...

graceful stratus
#

force you to buy better gpus

high quarry
#

We will see about +35% more VRAM bandwidth on the upcoming GDDR7 based cards

graceful stratus
#

the new 5090 is 512bit it will be a monster.

flat brook
high quarry
#

and by process node alone, +25% at similar power

ionic pollen
# flint basin The bandwidth of vram or how is it called, like 256 512 is very importnant?

yeah it does make a difference. Faster vram means any i/o operations on vram are faster, so you can rearrange the cached stuff better. If software supports it that is. But vram amount is still hugely important and it increases in importance with resolution and generally scales with texture sizes as well. Hence why Nvdiia is now pushing for texture scaling to reduce the vram amount used.

flint basin
#

Bandwidth on my motherboard is other thing? I mean pci bandwidth

flat brook
#

The 2080 Ti had a 352 bit bus pushing 616GB/S in terms of bandwidth

The 4070Ti-Super has a 256 Bit bus pushing 672GB/S

graceful stratus
high quarry
#

Once PCIE 5 x16 becomes normal for GPUs, it will be a while before thats a bottleneck, I think thats 128 GB/sec

graceful stratus
#

this compare havent a sanse

flint basin
#

Is any difference if i put 128 gpu into 128 or 256 pci? Both are pci 3.0

flat brook
flint basin
#

So why there is no 256 card with 8 gb vram

graceful stratus
#

4070ti super

flat brook
#

There are?

flint basin
#

Sr i meant 8

#

Why they were not giving 256 into low ram cards

graceful stratus
#

i think 1080 have 256

high quarry
#

3070's

graceful stratus
#

1080 is 256 and 8 gb vram

flat brook
#

Because it’s completely unnecessary with a 8GB card with today’s memory dies, last time they had that was on 30 series cards

flint basin
high quarry
#

and 2070->2080 super

flint basin
#

Why cards like 2060 3060 didnt got it

flat brook
#

It’s kind of like

Why doesn’t my Opel Corsa have a 3.3L turbo charged V6

Because it gets along just fine with a 1.6L Ecotec In-line 4

flint basin
#

Would it not drastically make them better?

graceful stratus
#

well yeah they can made 2060 a 2090 but thats why there are budget cards

#

but if we look at 5060 8gb in 2024...

flint basin
#

But 2090 have better cpu..

flat brook
# flint basin Would it not drastically make them better?

Kind of? The issue we are struggling with these days is apparently just simply overflowing from dedicated VRAM to Page file/RAM, so sure you could make them significantly better in every aspect, but why make different tiers/budgeted cards?

flint basin
#

Life would dream if difference were only in card processor

#

Like yea, gamers want something with decent processor but good vram

high quarry
#

The only other reason they need drastically higher bus width is something like HBM, where it has more pins per package, and ran at lower clocks for high bandwidth.

flat brook
#

While it would technically be nice, it would also make absolutely no sense, budget/low end cards are what they are for a reason (today’s pricing aside)

A 3060 with the same VRAM, memory bus and memory die of a 3090 is like slapping a 120mm Turbocharger ontop of a 1 liter 3 cylinder engine

high quarry
#

I think the Vega 64's were 2048 bit with 8GB

flat brook
#

You’re not gonna be able to utilize most of it, as the PU would choke itself before you populated the majority of your memory chips

high quarry
#

go wide, or go fast and power hungry, dont go both for consumers 😄

flint basin
#

What we need currently woul be rtx 5060 with 12gb+, 256 bus, processor can be like 4060

high quarry
#

Thats called a B580...

flat brook
#

12GB GDDR7 can be pushed on a 192bit bus tbh

high quarry
#

doesnt need to be 256

flint basin
high quarry
#

If you are after an entry level 1080 card, sure.

flat brook
#

B580 is a very good card currently if you can get it for MSRP, 6800XT is a good alternative Altough slightly more expensive (here)

high quarry
#

or 7700xt

graceful stratus
#

can't wait for benchmarks 4090 vs 5070ti

flint basin
#

What is msrp

high quarry
#

7700xt should be same memory config as B580

flint basin
#

There was 3060 12gb but it as widely use in mining and is too expensive

flat brook
#

It’s basically AMD saying “This card should be sold by retailers for 250$”

Doesn’t mean that retailers will adhere to that, as price is always determined by supply/demand/inflation

flint basin
#

For me even retail is high lately

#

How high was retail for 1060?

flat brook
#

It has been for the past 4/5 years, for almost everyone dare I say

#

Covid, chip shortages, inflation, scalpers, Taiwan facing constant uncertainty has caused prices to go up and kind of stay up over the last 4/5 years

flint basin
#

I really hate that there was boom for crypto. 2022 would be year of cheap used cards. Instead we got stable low prices in 2023 when these cards were too old like used 1070s

#

Like now used 1060 is worth 50$ but if not that crypto boom, it would cost like that in 2021

high quarry
#

1060 6GB MSRP was infl $390

flint basin
#

Another think, that we gamers think that its getting worse

flat brook
#

It’s insane, I used to think I scored a hell of a deal when I got my 3060 Ti for 450€

flint basin
#

While actually its not that bad

high quarry
#

1070 was $485

flint basin
#

Sadly b580 is ideal for budget gpu so it will long be not seem on used market

#

Cuz who will change B580 for rtx 5000

high quarry
#

a 1080 Ti was $900

flint basin
#

Luckily 1080 got cheap quickly

high quarry
#

yet an 8GB RX 580 was $295

flint basin
#

Btw if remember good

#

Rx 570 4gb is 256 while 8 gb is 128...

#

What an bullscheisse

high quarry
#

If we go back 10 years, a 4GB GTX 980 was $730

flint basin
#

I think only cuz 950 was GOAT

#

But this can be only opinion of polish gamers

#

For us 950 was real game changer

flint basin
high quarry
#

yeh, after inflation

#

That $700-900 range is where the good GPUs were.
This time, that slot was filled by 4070 ti super

#

4080 was far too expensive to fit

flint basin
#

Sadly there are not enough b580s

#

Nearly all sold, few washidden by sellers to inflate price. And now in Poland u can buy it for 350$+

high quarry
#

Its worth it <= 300 EUR

#

Nothing else can compete at that price

sterile harbor
high quarry
#

7700XT is too expensive, in Europe now

high quarry
hearty pollen
#

Okay, the last patch has seemingly fixed the mem leak issue for me

high quarry
#

RAM leak, i.e related to storage box?

hearty pollen
high quarry
#

Ah.

hearty pollen
#

Never had the storage box one, and my box is has sooo much loot.

graceful stratus
#

When i use DLSS on quality/performance balance my fps suddenly raise to 200 from locked 120 smile_scar

hearty pollen
#

also, VRAM leak, not RAM. Just to be clear

high quarry
flint basin
#

I found used 6700xt 12gb for 260

high quarry
#

Good price if its in full working condition

flint basin
#

Yee

high quarry
#

a bit faster than a B580

flint basin
#

B580 is too expensive in shops - 350$ for new

#

Thats 1600 zł, while msrp is 1000

tawny thicket
flint basin
#

I wish i had 500 xd

tawny thicket
#

like the VRAM leaks in that game are CRAZY

high quarry
#

Thats 900 EUR though.

#

Gotta see what happens first week of Jan.

snow torrent
#

game still stutters bad after like 10 Minutes of playing. Didn't have that problem for 50 hours of playing and then all of a sudden.. didn't change anything on my system. Reseted the shader cache and reinstalled nvidia drivers with DDU too.. It is so frustrating because i love the game 😖

rare temple
#

Seems like the compiler issue is fixed (temporarily) with v1.1.3 patch. I've restarted the game about 4 or 5 times and not a single hang. Otherwise, nothing much else performance-wise has changed for me. Still getting around 50-60 fps in the Zone, and around 35-40 in Settlements depending on how crowded they are with NPCs. Still getting memory leaks causing my FPS to drop to 5-10 fps. It just might be my GPU and there may not be any solution to it (GTX-1660 OC with 6GB VRAM). It is what it is until I can afford to upgrade my GPU. At least, it only happens after playing awhile it seems, and usually I can go into the pause menu and wait it out, or it requires a restart. With the compile issue possibly fixed, I'm not so scared to restart the game and clear out my VRAM.

dusk brook
#

the weird thing is the game barely using 6gb vram out of 8gb on my rx580
there gotta be some unknown bug related to some specific GPU which causes those frame drop

rare temple
dusk brook
#

that problem didnt happens on my case however, which is an ancient 8gb gpu

rancid sedge
#

Well, still freeze after dying.. will they patch this ?

lapis gale
flint basin
#

Honestly i like how fast they are repairing everything

#

we dont need to say multiple times, they dont ignore problems like other developers

tawny thicket
#

and then 57% for textures(IIRC)

dusk brook
#

if there's a way to tell the game to just use all the resources available =/ (including system ram)

spare coral
agile harbor
spare coral
#

(it didnt even fail the last time it did a shader compilation)

tawny thicket
agile harbor
#

Oh its the overall, for sure, but its just tongue in cheek regarding this games VRAM bug thats hitting people

#

And that it'll happen even if you have 24GB of it to go around

vapid wigeon
#

Well for people still stuttering out the ass, given that 90% of you are monitoring things at this point...

Skip to 10:25

https://youtu.be/bQH3DYNboM0

#

Ironic that the 9800X3D is even mentioned when in the video its GPU Power monitoring in ANY current app with the latest drivers.

agile harbor
#

lol people are grasping at straws. that post is from 6 years ago

#

I monitor a lot, including GPU power. No microstuttering.

vapid wigeon
#

That video is recent & literally apparently still an issue judging by the comments

#

Again just trying to throw a SLIGHT nudge of help to SOME who it may help

#

I wasn't even looking crap up today it just popped up since im subbed to the guy.

#

Ironically this morning, had a guy in a gamer group I'm part of in FB finally give his work PC a go with S2. Which has a 7700 XT and 7700x. Ironically, no more FPS dips, no more Vram issue, NO CRASHES.

Yet his........... DRUM ROLL 4090 and 14900 crash or have the Vram issue.

#

And yet I'm still WRONG about the whole AMD thing 🤣 👌

analog salmon
#

Please can someone help me, I have a nvidia graphics card and just want the cleanest image possible. I have a good rig (not like that means anyhting with stalker) but having issues on which upscaling method to use etc

agile harbor
#

DLSS Quality

analog salmon
#

thank you mate

agile harbor
# vapid wigeon And yet I'm still **WRONG** about the whole AMD thing 🤣 👌

Dunno what to tell you, its smooth as butter here. As we've seen countless times again and again here, all systems have all sorts of issues and there is zero data to support just blanket blaming one vendor. Less knowledgeable users, the ones that don't know how to diagnose and tweak their systems are the ones suffering.

analog salmon
#

must be my monitor settings then as the colours just look a little off ahhh

dusk brook
#

make sure it's sRGB, not LDR on display section.
but otherwise monitor can affect how well you can see the black area

snow torrent
#

had the first memory leak crash since the release date version. Was in Rostok and after dealing the game freezed and I had to exit the game via task manager

#

and again

#

what in the world is going on

#

and crash while compiling shaders.. Frustrating

agile harbor
#

Its unfortunate but your system seems a little problematic

snow torrent
#

it didn't the last 50 hours of playtime

#

don't understand why ist making such problems now

#

tested my system via Stresstests from 3dmark and furmark. Benchmark scores are above the average. Other games run fine, think there's something on my end that's not working the right way with the last patch

agile harbor
#

If you haven't already, zip up your save games then eradicate the game from your system

#

main game directory, then alternative appdata folders

#

just uninstalling through steam will leave many things behind

#

technically speaking Steam has Cloudsync so when you reinstall it should pull down your saves

#

but piece of mind to just zip up the folder

snow torrent
#

okay buddy thank you! is its just a Rostok bug? maybe?

agile harbor
#

Rostok has no issues for me, at least.

dusk brook
#

game feels like very cpu limited, messing around with settings, aside from foliage, everything else are kinda......... eh...
almost no fps differences. At best 3fps difference from low vs epic.
the draw distance also dont affect performance, is any of the settings even works correctly lol 🤣 probably just assume all of them have anomalies.

agile harbor
#

You'd be correct

#

With a very lightweight Engine.ini, i'm CPU limited with 7800x3D/4090 at 4K. Only when I load up a custom Ultra Engine.ini do I see my GPU become the limit.

plucky quail
#

I think my CPU is dying. Still can’t run higher than 4800mt on 14900k mobo that can do 7600mt. Pripyat is getting me cus of that the biggest fps drops

#

Guys I would stop asking gsc if they do that or this more we should ask if they can rework the lighting system that would for sure give least 20fps

past escarp
dusk brook
#

I'm on really ancient 15 years old pc, could use an upgrade.
but then I see people on youtube with AM5 CPU (which I interested to buy) + RX580 8GB, ran WORST than my current ancient CPU.
it's so weird! (╯°□°)╯︵ ┻━┻ how is that even possible?

grizzled drift
grizzled drift
plucky quail
grizzled drift
#

Really wish the game had HWRT

plucky quail
grizzled drift
#

No lol

dusk brook
# grizzled drift You’re on a 15 yr old pc with the screenshots you posts?

of course the framerate I got when making shots isn't good as I crank everything to max
as I usually say it "screenshot is 0fps, so it doesnt matter how the game ran when you do it 🤣 "
//--
but here's the funny things:

  • me on ancient cpu, epic settings, 100% scaling - 15fps
  • someone on modern AM5 CPU, low setting, forgot what scaling value - 5fps
    is that sounds logical or his pc just broken?
    //--
    for normal gameplay I lower some stuff like foliage and scaling to 50% to try to get 25-30fps (no framegen, the 'smoothing' makes me sick)
past escarp
plucky quail
grizzled drift
plucky quail
#

You can pretty much save the data on shadows so that the GPU don’t need to calculate it like for lumen

past escarp
high quarry
#

Lumen is heavily cache based, and temporal, with adjustable frame timing settings.

#

but you can also adjust the trace budget

plucky quail
past escarp
#

also i had only 60-70fps on ultra without framegen, so in general game has very big problems with resource managing i guess

plucky quail
#

Let’s see if they make this not only great but perfect

high quarry
#

The thing with lumen is, the resources it uses are pretty fixed.
Its the other stuff which is much more dynamic.
FG (foliage), and Nanite (runtime tessellation)

#

and Textures to some extent, because they are a virtual pool, but its easy to control VRAM limits on those (and its what they did in patch 1.1)

past escarp
high quarry
#

dynamic nanite clusters and trees/nodes are a variable resource size mostly, and then when they split geometry down to pixel size triangles, it puts a massive load on CPU and RAM up close

#

its why you lose fps getting up close to NPCs

#

People think NPCs overload their CPU just by being there, and they do to some extent with their pathing/skinning/animations, but its just a little extra multi-core load. Its only a problem if the CPU is already overly stressed due to the other stuff, mostly geometry.

#

You can reduce the nanite clusters and nodes a lot.
It will mess with distant rendering and pop-in, but vastly reduce fps drop due to geometry overload.

#

i.e

r.Nanite.MaxVisibleClusters=131072
r.Nanite.MaxNodes=131072```
vapid wigeon
high quarry
#

For the most part you wont notice, except building in the distance.

#

Some things will look less tesselated though, like dropped items.

past escarp
plucky quail
#

That still would either make ur game look bad or if u let it like it is gonna drop fps. They should do raster and lumen cus till now it’s just lumen what I can see.

vapid wigeon
high quarry
dusk brook
#

dont feels like that affect performance if any, as I tried the flashlight shadow mod. Wonder what another mystery it's turned off by default.

high quarry
#

otherwise they wouldnt have directional sunlight and cascaded shadow maps

uneven portal
#

Maybe he exaggerated, but he's partly right, they saved a lot of time with the damn lumen.

high quarry
#

Yep, since its there out of the box. Most of the work for it is appropriate proxy meshes.

grizzled drift
#

Just wish lumen wasn't so noisy but I've managed to reduce a lot of it

#

RR reduces it but doesn't fix the problem

high quarry
#

Only thing that helps is more res, and more rays

grizzled drift
#

HandsUp Give me all the res and rays

vapid wigeon
#

It's not noisy really unless you're using any type of scaling from dlss to fsr etc

grizzled drift
#

Even with no scaling it's noisy

high quarry
#

To get that means going higher than Epic

grizzled drift
vapid wigeon
#

I haven't noticed it being noisy without scaling at 4k on my end. Super clean and real as it gets

high quarry
#

Ultra

grizzled drift
#

Or the floors in the SIRCAA building, good example

vapid wigeon
high quarry
#

I think for that you want to adjust SMRT ray counts

grizzled drift
#

Yeah cause I've messed with all the upscalers and no upscaling and its super noisy without my ini file

grizzled drift
#

with my ini its fine

tawny thicket
high quarry
#

r.Shadow.Virtual.SMRT.RayCountDirectional, default 8
r.Shadow.Virtual.SMRT.RayCountLocal default 8

vapid wigeon
#

Unless nvidia vs amd renders the shadow differently

Much like one does complex splatter and other things better, texture depth, etc those things

high quarry
#

r.Shadow.Virtual.SMRT.SamplesPerRayDirectional default 4
r.Shadow.Virtual.SMRT.SamplesPerRayLocal default 4

#

and then dithering, whioch is noise, but reduces aliasing

#

r.Shadow.Virtual.SMRT.TexelDitherScaleDirectional default 2
r.Shadow.Virtual.SMRT.TexelDitherScaleLocal default 2

#

Those should control the small shadow noise patterns

tawny thicket
vapid wigeon
#

Which is probably why I don't see these shadow noise issues using amd. Only happens if fsr Is on with fg. And that's fsr at 100% scale though

tawny thicket
high quarry
#

that applies to everything though

#

if you want it per material, adjust the max roughness to trace (which directly affects the ray counts so is costly)

tawny thicket
uneven portal
#

I don't like the graphics of stalker 2, because they are really good in static scenarios, but in motion I would prefer anything else

high quarry
#

lots of it is temporal

uneven portal
#

no matter how much you add things, that damn lumen noise won't go away.

tawny thicket
high quarry
#

It can become much more stable in motion, but then you would be updating lumen more often..

spare coral
high quarry
#

Most of what you think its reflected raytracing is actually a lumen trick, called Radiance

uneven portal
tawny thicket
high quarry
#

It adds another cache to the probes, so when tracing a reflection it will interpolate from the probe value, instead of a real raytraced scene colour. So its always out of date somewhat.

uneven portal
plucky quail
#

Yea that’s true ,but I would say lumen should be replaced with raster GI. Like this form of Performance should not be acceptable.

high quarry
#

That's all Lumen is fundamentally, a set of out of date caches for a grid of probes that is interpolated from to determine multiple different things for scene blending.

tawny thicket
uneven portal
#

sincerely it's one of those things that I'm not sure they will fix

high quarry
#

Hardware is nowhere near fast enough to do it realtime..

#

We would need 4x a 4090 just to start getting close.

tawny thicket
grizzled drift
#

Need a RTX 10090 and a 20800X4D

#

yes 4D cause it's now 4 dimensional

tawny thicket
tawny thicket
uneven portal
#

If you rotate the camera very quickly when there's fog, it disappears, and you can see the void—darker than anything else. Many times, during rainy days near a light source, you can see Lumen loading on the texture of the weapon. I constantly notice how the rendering system struggles to keep up.

tawny thicket
uneven portal
#

Simply move the camera very quickly, and the fog won't render. If you disable Lumen, the fog disappears also.

high quarry
#

That effect will worse as fps lowers, i.e if lumen probe cache is 15 frames and native fps is 30, thats a stale cache for half a second.

uneven portal
#

I was at a native 90 FPS when I did the test.

high quarry
#

if it was 144fps native and 15 frames, that effect would be 5x less noticable

uneven portal
#

144 FPS with Lumen on high sounds impossible, Especially without using upscaling or Frame Generation.

tawny thicket
high quarry
#

90 fps would still be 167ms PLUS the temporal gather, so its quite long

#

its basically 10x longer than need for it to not be noticable above 60fps, so temporal is not going away this decade..

uneven portal
#

It would have been better if they hadn't used Lumen directly. I'm sure the game would have looked even better, but well, it's too late now.

high quarry
#

What we should get the compute power for in that timeframe though is get rid of TAA...

flat brook
#

Someone call the guy who bought CheyenneA_plotge

high quarry
#

the shader load on 1.1.3 is so jarring when loading save game 😄

broken sage
#

Its just hard for my eyes to track evreything and separate, might he a me thing

grizzled drift
high quarry
#

got enough VRAM?

grizzled drift
#

24gb

high quarry
#

should be fine then

tawny thicket
grizzled drift
#

Alright

agile harbor
#

Stalker 3 on Id Tech 8, the dream (joking.. mostly)

tawny thicket
high quarry
#

slow, but fine 😄

grizzled drift
uneven portal
#

Buff cabom pc

tawny thicket
agile harbor
#

One of two options lol

agile harbor
# grizzled drift Gonna try your Insane preset rn lol

For the last few hours of my playthrough until the end credits I ran with the Ultra preset using his config gen. 4090 at 4K w/ DLSS Quality/FG returning 80-90fps but base framerate was lower, thus inducing more input lag.

grizzled drift
agile harbor
#

As soon as pre-FG framerate dips below 60, the input lag with it enabled just skyrockets. So evident in mouse feel.

grizzled drift
high quarry
#

I am at shelter, I just tried Epic Native res.
Now loading my .ini I had before patch

tawny thicket
grizzled drift
#

Getting around 120 rn with Insane preset in Zaton by the Sultansk

agile harbor
#

4K is a killer

grizzled drift
#

Yeah I'm between 2k and 4k lol I just say 3k

agile harbor
#

we won't get into the rants I have about using that naming convention 😆

grizzled drift
#

Ikr

uneven portal
uneven portal
agile harbor
grizzled drift
#

only thing I changed, to 2.0

agile harbor
#

It was

uneven portal
agile harbor
#

I mean, his laptop died. Don't have enough information to blame the game specifically other than it must have been faulty. (the laptop)

high quarry
#

I find Ultra to not actually be that demanding

uneven portal
glass vault
#

Gotta use a laptop till it loses it magic smoke in class

uneven portal
glass vault
high quarry
agile harbor
high quarry
#

But thats +70fps

agile harbor
#

native there seems so detailed

high quarry
#

It is with FSR AA 100% sharpening

glass vault
#

Is it just me or the custom version looks better

high quarry
#

But this is why I call it Balanced, its a fair balance of visual and performance.

glass vault
#

Custom looks better. It feels more worn and torn for the zone

high quarry
agile harbor
#

but truth be told I really only care in a comparison like this

#

if the custom one gives that large of a performance bump, that's the one to play

glass vault
high quarry
#

but its how I maintain 160fps

glass vault
#

That image I don't prefer it as much. Everything just kinda turned to mush

high quarry
#

on a $500 card

high quarry