#pc-specs

1 messages Β· Page 60 of 1

sand nimbus
#

It was never adviced to already play the game. You are at fault

lapis gale
#

Shouldve waited for the patches to come out

sand nimbus
tawny thicket
#

also in this game everything looks better than regular TAA

high quarry
sand nimbus
tawny thicket
high quarry
#

Hmm yeh, only sharpens up with sharpness slider.

dry hornet
#

Now im getting it when i try to compile, this update comepletly broke the game for me.

sand nimbus
tawny thicket
#

at least at 1080p with no SSAA drom the AMD driver

hearty pollen
#

Well okay i guess ive had a lucky start. Shaders compiled, no issues, savegames worked flawless. Just fired straight up. Finally some luck with this game.

tawny thicket
hearty pollen
#

Heck even solid frames in rostok! What the F is this witchcraft

alpine star
#

Damn, jealous

hearty pollen
#

Sure its a slight drop, but nothing compared to previous

tawny thicket
waxen vessel
#

I'm kinda worried that since some of us on pre patch saves that might result in more unforseen crashes later on compared to a fresh start. But we shall see

high quarry
high quarry
#

yeh

alpine star
tawny thicket
hearty pollen
high quarry
tawny thicket
alpine star
#

Interesting - new data point. The Frame drop went away but as I dropped a ton of AI spawned in a fight nearby.

Going to keep an eye on future drops, but if its only related to settlements and AI/NPC's then idk how to fix that one

high quarry
#

FSR native AA

tawny thicket
high quarry
dry hornet
#

where do go to clear the shaders?

tawny thicket
high quarry
#

TSR is slightly less fps
XESS is about same

tawny thicket
hearty pollen
#

No FG high preset nothing touched about 80 fps in the world, and 60 ish in settlements. Im kinda happy about that, albeit i'd hoped for a touch more FPS outside settlements. Still a overall improvement.

#

Lmao okay game crashed when running into a anamoly. I pray its a one time thing

tawny thicket
#

or in the AMD drivers its gaming-graphics-reset shader cache (thats assuming you are on AMD)

alpine star
#

The anomalies are reaching outside the game f_free_stalkers

hearty pollen
#

Maaan, that bug would suck balls

high quarry
alpine star
#

So, I turned DLSS off DLAA and swapped it to "balanced" it seems that solved my outdoor fram drops. Have yet to check in a settlement

hearty pollen
alpine star
#

Its not a consistent 60 on balanced, but its close

high quarry
tawny thicket
plucky vapor
#

Ended up having to reinstall my game to get the shaders to finally compile...

hearty pollen
rough gale
#

well frame generation still not working hahahah

static fractal
#

did you manage to fix it Mate?

wintry needle
#

even with sharpness on 20% mine was never this bad

tawny thicket
high quarry
wintry needle
#

I switched to 1440p native to see how it looks, and shits horrible

vital python
#

Good evening, are you experiencing kernel errors while playing? Unexpected computer shut downs?

high quarry
#

thats a system stability thing, usually RAM or CPU.

vital python
#

Game related? Never experienced before The last 100+Gb patch

wintry needle
#

or power supply issue

sand pagoda
#

anyone know how to fix the little delay you get when opening your PDA? It seems to only happen when Frame Gen is enabled.

#

also seems to happen when you open and close the pause menu

high quarry
#

never seen a PDA delay with framgen on

sand pagoda
#

might be an nvidia issue. Unless you're also rocking an nvidia card?

high quarry
#

AMD

vital python
sand pagoda
#

def nvidia then lol

high quarry
high quarry
#

I feel like Zalissya is getting busier, unless there are just more a-life walking through, seems like 25-30 people total.

dire lion
#

No more memory leaks?

hearty pollen
raw sleet
# vital python I’m not experiencing it with other games

you're not alone brutha.. 2+ yrs my box been running stable, then along comes Stalker 2 and PC got its first two bsods and several display driver crash/recoveries (S2 v1.0) it's gotten better with updates but it still has problems; don't let their bad jank code convince you its your hardware.

stark iron
#

New update fixes save

nocturne tundra
high quarry
#

1MB update?

hearty pollen
#

a new hotfix? Great, im convinced everything is gonna break on my end since it worked flawless.

high quarry
#

πŸ˜„

jade grotto
#

is anyone else getting it where they cant skip cutscenes? on reddit there is a few folks, but im not seeing much here.

high quarry
#

I couldnt skip any

tawny thicket
jade grotto
#

stuff like the truck scene at the very very start. where you have to hold to skip.

high quarry
#

There about 4 in the first 20 mins of game πŸ™‚

high quarry
#

like when you first go into bar at zalissya

tawny thicket
tawny thicket
high quarry
#

nope

#

even when you first talk to the bar-man its technically a cutscene, couldnt skip it

tawny thicket
slow rain
high quarry
#

i.e holding space

tawny thicket
jade grotto
#

yeah. sadly i believe it is messed up. I did a in-depth uninstall and removal of files and then re-installed. still not working.

tawny thicket
spark ingot
#

did anyone test the game after new patch with 4gb vram?

rare temple
slow rain
high quarry
#

its not gonna be majorly different. They reduced the virtual texture pool vram usage slighly, but we are talking ~200MB

jade grotto
tawny thicket
rare temple
high quarry
slow rain
rare temple
tawny thicket
jade grotto
spark ingot
#

can i share mod link here?

tawny thicket
jade grotto
#

I am just glad to hear others also cant skip tbh. it at least tells me the issue isnt on my end

spark ingot
tawny thicket
spark ingot
jade grotto
tawny thicket
hearty pollen
#

It gets tiring seeing the same "cutscene" everytime you talk to a traader or similar.

rare temple
lapis gale
#

Another small update just came out i guess

tawny thicket
high quarry
#

not yet

#

I need to update the Low, Med, High, Epic presets for the 1.1 changes first

jade grotto
#

yeah. No luck on my issue. I tried lol. I am patient. It is a big enough feature i figure theyll get to it

tawny thicket
high quarry
#

These were the 1.1 preset changes:

Global Illumination Medium and High: Increased probe resolution
Hair All: set the voxellation limits (low-high all same, epic double)
wintry needle
#

fwiw I'm able to skip conversation 'sentences' like

hearty pollen
#

Hmm... overall i have a lower GPU utilisation now compared to pre patch. It was always stuck at 99% unless settlement, now its 85 - 86% outside settlements...

high quarry
#

what is the fps limit?

hearty pollen
#

Wdym fps limit?

jade grotto
hearty pollen
#

No fps limit, vsync, nothing.

high quarry
#

if your GPU usage has dropped, without an fps limit, you have become more CPU limited..

wintry needle
high quarry
#

GPU should be 99/100%, all of the time.

hearty pollen
jade grotto
#

no worries. I am sure theyll get to it eventually. I am just glad to know it isnt my system or something on my end

high quarry
#

my GPU usage only drops below max if I set an fps limit, i.e 160

hearty pollen
#

Funny being this severly CPU limited with a 7800x3d

high quarry
#

its a good idea generally, because it can slightly decrease input lag

high quarry
hearty pollen
#

I mean, if you have a decent fps to aim for. Which is not the case for the vast majority.

tawny thicket
hearty pollen
#

sadly, a piece of crap. 4070

tawny thicket
#

wait i have to get my tinfoil hat

high quarry
#

You would think he'd be about as balanced as mine (just a bit lower).

7800x3D + 4070
vs
9800x3D + 7800XT

hearty pollen
tawny thicket
high quarry
#

It for sure should be enough for a 4070

#

The NVIDIA CPU driver overhead vs AMD hwsched is single digit %

tawny thicket
high quarry
#

it shouldn't be more than 5-10fps either way

hearty pollen
high quarry
#

4070 ti super isnt bad, performance wise

tawny thicket
#

i do see a reason to avoid the 3070's though

hearty pollen
#

noo, thats true, but also close enough to a 4080.

@tawny thicket "12Gb vram is enough for 1440p, dont worry it's fiiine" less than a year after im already hitting vram walls.

tawny thicket
high quarry
#

Thats the NVIDIA segmentation trap. There are a few 16GB competitive options.

#

Not much people will be able to do for that even going into 5000 series, except get Ti versions.

hearty pollen
high quarry
#

At that point though, need to see 8800XT 16GB vs 5070 ti

tawny thicket
solar thorn
#

whats the best upscaler looks wise because no upscaler doesnt look good to me

tawny thicket
sand pagoda
# tawny thicket

devs should work harder on optimizing their games button ‡️

sand pagoda
#

🀣 @solar thorn

high quarry
#

I found the best way to balance upscaling is ignore the preset like 67% quality, and use r.screenpercentage for 77% or higher

hearty pollen
#

Okay so yes the memoryleak is still present with framgen. god dammit

tawny thicket
high quarry
#
  • didnt change FOV, I had just moved closer to the truck
tawny thicket
solar thorn
#

yes

tawny thicket
high quarry
#

You will want to select one of them, for the AA, even if you arent upscaling

lapis gale
#

Patch 1.1.1 just came out 30 min ago make sure to update your games

tawny thicket
#

and just scroll back a bit

hearty pollen
#

I can skip cutscenes again!

jade grotto
hearty pollen
#

Yeah idk what chaanged. havent installed the last 1.1 patch

tawny thicket
lapis gale
#

Nice Patch 1.1.1 fixed another 20 bugs

tawny thicket
#

i hope its not like a 100Gb

lapis gale
tawny thicket
#

for GSC but welcome nonetheless

wintry needle
#

fook me that was unexpected 🀣

lapis gale
#

Patch notes are only on steam

wintry needle
#

hotfix indeed πŸ˜„

dry frigate
#

Read the 1.1 notes does A-Life act more like the originals now?

earnest umbra
#

Sounds like 3070 VRAM issues are still present?

static fractal
# tawny thicket

You have RX 7900 XT or thinking about upgrading? BTW IMHO 20GB will be enough for quite some time except for RayTracing

I have 20GB Card atm (7900XT) and it is working flawless except for mentioned RayTracing (but thats AMD issue)

lapis gale
#

"Fixed performance drops on NVIDIA RTX 3000 series video cards with enabled FSR frame generation."

tired turret
#

it crash, they lie

tawny thicket
void thunder
tawny thicket
static fractal
high quarry
#

Yet a 5060/5070 8GB will be the best selling SKUs

tawny thicket
static fractal
high quarry
#

Yep

static fractal
#

I used to have RX 6600 XT but I have switched over to 6900 XT (and 7900 XT) due to memory issues on 1440p

tawny thicket
static fractal
# tawny thicket

Bro 12GB should be enough but you will have to make some sacrifices in some of the most demanding games

It all depends on which games you wanna play and on how high settings smile_scar

BTW I have made one poll with more choices so you dont have to check so many polls mate πŸ˜„

dry frigate
tawny thicket
wintry needle
# dry frigate Price vs performance

combined with your own target threshold πŸ™‚
price vs performance will be different if you're OK with 1080p or you're gunning for 1440p

raw sleet
#

the 12gb on my 2080ti still serves me well @ 1440p; I've not played any games yet that have overran it; not even S2

high quarry
#

I have seen 13GB in S2, on a 16GB card

raw sleet
#

i'm currently exploring a pier/ship location in east zaton (lviv) and currently only using 5/12gb vram; 1440p, dlss balanced, High textures

#

i've seen it using around 9gb at most so far, think that was back in rostok

high quarry
#

Ah, yes.
Presets like High have things in place to limit to VRAM.

I.e virtual texture pools
r.Streaming.LimitPoolSizeToVRAM=1

#

One of the things they just did in 1.1 is to limit the tiered pool scale, so the High preset has a smaller pool

raw sleet
#

does Epic toss that limit out the window?

high quarry
#

The Epic preset pool scale hasnt changed

#

The only change Epic preset has at all, is defined hair voxel values:

r.HairStrands.Voxelization.Virtual.VoxelPageResolution=32```

Which are 2x the other presets
#

So all the others are 7 and 16

hearty pollen
#

Great, now the game refuses to compile shaders after a crash. God dammit

spare coral
hearty pollen
spare coral
#

No idea sorry

hearty pollen
nocturne tundra
#

1mb patch and its broken again

wanton pelican
#

Anbody here using geforce now? Im getting a constant black screen whenever I start a session. Wanted to see if its only me

astral falcon
#

Great, now I get a crash on launch with this version, game pass pc.
"LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\GlobalShader.cpp] [Line: 878] Could not load section 0 (of 387) of the global shadermap."

#

Verify and Repair didn't help

unique urchin
#

had it completely reset my pc. and will not let me in now

astral falcon
#

Oh, removing all the mod files made it launch. Guess that makes sense.

#

Oh, now Compiling Shaders stuck, fun.

spare coral
astral falcon
#

ok thanks. I see there are AMD GPU driver updates available also, will try that first.

#

Got about 20% done that time before it froze, trying again πŸ™‚

plucky quail
astral falcon
#

There we go, shaders finished on the 3rd try, took a while though.

#

Uh oh, loaded my save and Richter is missing who I needed to talk to next.

#

aww man, went back a few saves before this scene and he still didn't load in.. 😦

agile harbor
#

finally home. first launch, stall at 10%. did the Nvidia shader cache dance and now its fine.

timber sigil
#

PSA: If your game's FPS drop to single digits after extended play, lower your resolution, i have a 2k monitor and lowering my resolution to 1920 x 1080 solved it for me. I really do hope this gets fixed.

astral falcon
#

PSA: 1440 is not 2K. 1080 is 2K. πŸ˜‰

plucky quail
midnight anvil
#

i did hold out hope that the update would improve my stuttering and FPS drops, but i guess my cpu just cant handle this game. going to upgrade hopefully soon, or its just borked

timber sigil
plucky quail
#

IDK but maybe the CPU gets even harder cus in the background it needs to simulate the A-Life doesint it.

plucky quail
midnight anvil
#

most likely. everytime i got close to the cities even before it loads in it just tanks. so with a life working

timber sigil
plucky quail
timber sigil
plucky quail
plucky quail
timber sigil
#

Yes

plucky quail
#

or how much

#

Lol ok. Cus it sounds like a Vram issue. How much Ram you have? 16 or 32?

plucky quail
# timber sigil 32

You have FG on right try if that happens to turn that off. Also did you check allocated or Used Vram as that happened?

timber sigil
#

Oh, frame generation, yeah, made no difference

astral falcon
agile harbor
astral falcon
#

That sucks. Guess I'll wait a few days to see if any hotfixes, otherwise I'll try to do that mod tool to skip that task I guess.

raw sleet
#

despite them adjusting spawn distances I still get a bit of "spawn lag" - I can't see them spawning in whereever they are but like spidey-sense.. you know you're about to get jumped

scarlet spruce
#

ayo, got an upgrade right before the update - 3800XT to 5700X3D

#

game is buttersmooth rn

astral falcon
#

Well, that sounds promising for hotfix soon then if everyone is getting stuck there now.

agile harbor
astral falcon
#

hmm, maybe I should too I guess

sour nacelle
#

damn bruh game is using like half the vram it was for me yesterday πŸ˜‚

astral falcon
sour nacelle
astral falcon
#

hmm nice, oh ya maybe the mod helps too

raw sleet
astral falcon
#

Ya, looks like I'm getting 8GB at best. But I'm on AMD RX6800, 1440 epic FSR 3.1

astral falcon
full elbow
#

Did anyone figure out the 878 error?
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\GlobalShader.cpp] [Line: 878] Could not load section 0 (of 387) of the global shadermap.
Reverting to 0 mods did not change this behavior.

gusty lake
#

Anyone else having trouble loading the game during compiling shaders?? My game won’t load past 30 or 50 percent

#

Reinstalling to see if that fixes it

spring anvil
#

Have the devs acknowledged the emergency that is this game's optimization? Is it normal for such game breaking stuff to just exist for over a month after launch?

#

I'd hope to see massive fps gains in main city within first couple weeks tbh

#

ea would have been more understandable

full elbow
astral falcon
#

I didn't have any other folders but just trying a few times got me past the shaders

#

I think that first error might have been the mod to skip the logos though

full elbow
#

Here's what I did (i attempted to launch after each change & consistently met the 878 error):
Removed the Engine.ini file for the one optimization mod
Moved ALL mods out of the ~mods folder
Validated game files
Restarted the PC
Moved all extra folders in the Paks folder out - game launched properly after this

I added all my mods back in & I get to shader compilation screen. I never used any skip splash mods.
I'm on the Steam version of the game.

#

Update: Re-adding the mods, the game runs perfectly.

raven void
sand nimbus
#

Remove shader warmup via engine ini command. @raven void @gusty lake

raven void
cinder compass
#

I play Stalker 2 on 2K and setting High to Epic

My Gaming Setup

Monitor:
1x AOC G2778V
1x AOC gaming CQ32G4VE

Mouse & Keyboard:
Speedlink Omnivi
Speedlink Parthica

PC:
Case MSI MAG Vampiric 010X
650 Watt MSI MAG A650BN

MSI MPG B550 Gaming Plus AMD B550 So.AM4

AMD Ryzen 7 5800X3D 8x 3.40GHz So.AM4

be quiet! Dark Rock Pro 4

32GB G.Skill RipJaws V black DDR4-3600 DIMM CL18
XFX Radeon RX 6700 XT Speedster SWFT 309 12 GBRAM

2x 2TB WD Blue SN570 M.2 2280 PCIe 3.0

sand nimbus
cinder compass
slim nova
#

And it was very good UV that i ran with long time without any problem

coarse burrow
#

Vram leak will never be fixed

#

Only solution: Go to nearby chip level service shop. Replace those 1GB vram modules β€”> 2GB and Upgrade your 6GB (to 12) ,8GB (to 16) vram chip. Gddr6 chips doesn't cost so much.

#

It's official, 8GB doesn't cut it in 2024 and above games

#

Let alone speaking about 6GB puny vram πŸ˜‚

#

And RIP to people who buy 4GB x050 series cards

flint spoke
#

game def feels a lot better than release day tho out in the wild

cinder compass
unkempt perch
#

Anyone playing on a similar configuration and could give the best graphics settings?
R7 5800X3D, RTX 3070 Ti and 32GB RAM

sweet sandal
#

Good morning. For some reason, after the update, my G sync refuses to work. I’m running the game on i9 13000k and 4090, using 144hz monitor and screen tear is UNREAL. Any tips?

dreamy basin
#

Hello my game is stuck compiling shaders after the new patch. My specs are 4090 and 7 7800x3D. Help

jagged escarp
#

clear your directx cache, I had to do that twice to get past that problem

#

(use disk cleanup to do it)

sand nimbus
#

@pure ibex

snow torrent
#

is playing with controller still that bad? friend says it's still very bad. Saw that the controller input was optimized in the latest patch so I'm wondering

slim nova
#

I think I'll be done with this game for a while even though I haven't finished the story. Personally, it's getting worse with each patch, currently every time I encounter the Springboard anomaly ends with a blue screen with some strange coordinates on the compass. I have to restart the game.

#

I'll give them a year to patch everything up and maybe, like in the case of CP2077, the game will finally be what it was supposed to be at launch after a year.

midnight maple
#

somebody know why the 1.1.1 hotfix doesnt arrive on gamepass version ?

lavish mason
#

FFS the hotfix didnt hot fix my shjader compiler hang.

#

time for the nuclear option. uninstall, mass delete any trace of anything. go to work and forget about it for a bit

#

life is hell

midnight maple
#

I could play the game the last weeks till 1.1 arrives. now i have the shader compile error and cant play. That sucks. 1.1.1 also not arrive till yet on gamepass version

grim briar
#

I still have shader comp issues jeez - edit just saw the latest patch isn't on gamepass yet

lunar ruin
#

whats up with this shader comp freezing and game crashing??

grim briar
midnight maple
#

So i dont know, but know i have a sollution for me so shader compile works, it takes time but my game works now. I tried many things. DxCache delete doesnt work, also integrity check or something like that. I only change in GameUserSettings the FrameRateLimit=0.000000 to 120.000000 and the compile bug is gone

grim briar
midnight maple
#

im on gamepass version

#

without hotfix 1.1.1 because isnt there till yet

grim briar
midnight maple
#

nice now i have amd driver timeout when i get into my save..im in zalyssia town hall after defense..there are visual issues like pixels in screen and game crashes with driver timeout wth

grim briar
midnight maple
#

idk before 1.1 i can play without this big issues..

spare coral
high quarry
#

On a clean install with no S2 folder:
Mine hung once.
Reopened, it continued compiling to the end.

wintry needle
midnight maple
#

compile works..and when i load another save its ok...but when i load the latest save i get driver timeout. I think the game can work, but the latest save is broken

#

the compile takes so long that i have no fun to play atm...i think i wait...maybe in the next days the 1.1.1 hotfix is also for gamepass available πŸ˜„ and makes it better...idk

static fractal
ionic pollen
#

back in 2020 when I bought 6800XT (and got it a year later due to effin gpu market crisis) the choice was between that and RTX 3080, and my choice was solely based on amount of VRAM 16 GB vs 10 GB. To date I do not regret this decision, because I could not run 3080 today because of the low vram, yet I can run any modern game with ease. Who needs DLSS and raytracing when your GPU is running out of VRAM? Still running everything fine and not running out of memory. I think Jedi Survivor was so badly optimized It was using nearly all the vram, but other than that nothing has come close. Haven't played the new Indy, but apparently it will make very good use of vram.

north creek
#

you made good choice, 16GB was definitely a good bet for newer games.

ionic pollen
#

Yeah i like to skip 1 or 2 generations before buying a new one, so was thinking that 10GB is not going to cut it. I can probably still manage a few years with this, although if 8800XT is good value, I might just get that, but only if raster is decent improvement over 6800XT.

lavish mason
#

reinstalled, back o nthe compiling shaders screen lets see how it goes this time

covert musk
lavish mason
#

love this. no chance of a refund

lavish mason
covert musk
lavish mason
#

i hate this, cant get a refund now can i

covert musk
lavish mason
#

they already provided a "fix" that did nothing for a new install

#

ive deleted som many random cache files m8 i cant even πŸ˜„

covert musk
#

πŸ˜‚πŸ˜‚

lavish mason
#

WE GO AGAIN

#

It fails again

spare coral
#

Keep closing and reopening the game till it gives up

#

Dont lose to this game smile_strelok

lavish mason
#

I'm gonna give up first no doubt about that

grizzled drift
grizzled drift
lavish mason
#

No

grizzled drift
# lavish mason No

In AMD Software go to Settings > Gaming > Graphics > scroll down to the bottom and should say reset shader cache, then reset pc, and try to start Stalker 2

lavish mason
#

I've done the dskclean. The AMD software cache reset, I've found any and all stalker files and deleted and totally reinstalled game, I've verified game files, all the chipset and driver stuff is up to date. Game just times out on compiling shaders.

Dude I've cl arly gone to adrenaline and reset cache at least a thousand times

grizzled drift
#

Damn

lavish mason
#

Yeah

grizzled drift
#

That’s what’s worked for me personally that sucks it’s not working for you :/

lavish mason
#

I am rage, I am sadness.

Some methods make the compilation bar move slightly more before totally freezing, some less

hearty pollen
hearty pollen
lavish mason
#

I sacrificed my install and my saves to try to get it to load

#

Can't even get a steam refund as I got key from a reseller

#

I am the clown car, enter me 12 at a time

lunar ruin
#

Please tell me the devs are aware of this

uneven portal
spare coral
lunar ruin
#

Man I tried about everything still doesn't work. Best part is that I ran this game perfect before. No issues. 144fps ultra settings. This is bs

spare coral
#

It took me 15 times the first time for me but yeah i uninstalled the game again

spare coral
lavish mason
#

No I can't because it's a fresh install

spare coral
#

Oh rip

lavish mason
#

It needs to compile the shaders once at least

stable kite
#

Yesterday noticed shaders loading much faster

tight urchin
#

ay game crashes at startup even with disabling all mods

lavish mason
#

every time, get to just before the "c" on compiling shaders text. GPU utility drops to 0%, cpu goes idle. game just sits for hours from now, doing sweet FA.

#

"LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1273] GameThread timed out waiting for RenderThread after 120.00 secs"

grizzled drift
lavish mason
#

for the thousandth time, and at least the third time ive told you directly, obviously yes i did all these steps tens of times before a fresh reinstall

grizzled drift
#

You've only told me once, since I've only asked once, but sure, just tryna help and get context bud

ionic pollen
tight urchin
#

bruh why does my game not want to start anymore with mods enabled edit: getting rid of the no startup movies mod helped, until it crashes at shader compilation again

ionic pollen
tight urchin
#

https://imgur.com/a/03aM70G yeah a few might not be updated yet, I have no conflicts tho, guess I'll need to wait for a while
I have updated a few already tho

#

I'll go through all of them and check for updates again

ionic pollen
#

But if there's one that isn't updated it may conflict with vanilla files, since vanilla files may be different, new things may be added, some may be removed etc. That can cause a conflict because it is not finding the data it is looking for due to a mod overriding a file.

tight urchin
#

ah fair yeah okay πŸ™‚

ionic pollen
#

it is arduous work I know, but just check on each mod in nexusMods if creator has posted it is compatible with 1.1.1, and if unsure, remove those and try to launch.

tight urchin
#

yeah going through my download list rn πŸ™‚

lavish mason
#

Worst part about this utter bullsht is if it ever completed recompiling it'll need to do it all again once I've set my graphics settings

tight urchin
#

ah great it was my merged mod that caused the game to crash

grizzled drift
#

Glad you figured it out Ehlen

ionic pollen
tight urchin
#

thanks for the help gamers, hopefully my game will survive the shader compile process aswell lol

#

my merge of project itemization and factions patch didn't work, gonna play without projitems then

lavish mason
#

For no reason whatsoever, this time ra domly we have passed the text with the loading bar,yet to freeze

#

Motherofgod. Is it about to actually compile

grizzled drift
lavish mason
#

I went Into settings ini file and changed 60fps limit value to zero

#

It is done. Let's see if I have a cloud save

#

I do not

#

Ok let's adjust quality settings and reload, see if it crashes this time

hearty pollen
lavish mason
#

I cannot sit through a other shader compiler loading bar this slow.

hearty pollen
lavish mason
#

5600
6900xt
32 gig ram
Nvme

#

Thing is id had a relatively painless experience until this holy patch too

#

Question. Can one recover a cloud save from steam somehow? Or is it a full new game jobbie

ionic pollen
tight urchin
#

lmao game crashed after I was basically done with shader compilation with the classic 120secs error

#

gonna try again and if that doesn't help I'll delete my shader cache and stuff

#

ha restarting worked, compiled in under a minute πŸ˜„

uneven portal
tight urchin
#

no way, savefile works too, fps still kinda doodoo

lavish mason
#

Looks like I'm new starting. Let's see if I crash

#

Tfw you can't skip the opening cutscene

grizzled drift
uneven portal
grizzled drift
#

What

tight urchin
#

I still can't believe that I can't run this game properly with my i7-10700k has it really been that long since my cpu came out feels_bad_stalk

grizzled drift
#

Yes it's been that long

tight urchin
#

:/

grizzled drift
#

Yall be so hostile in this chat fr tho lol, for no reason too

tight urchin
#

this discord is toxic af sadly :S

grizzled drift
#

Yeah not surpising just funny people

hearty pollen
flat brook
#

This channel is usually the more civilized one in this discordO_wheeze

late ferryBOT
#
ehlengast has been warned

Reason: Bad word usage

hearty pollen
lavish mason
#

yeah it ran fine before, its running fine now its FINALLY compiled

#

i just cant be arsed doing the tutorial area again though, killed my desire to play

tight urchin
#

I've been called so many insults, I've seen so many b1gots, I've never been in a discord where it's been this bad
this channel really is the only good one tho

tight urchin
#

my favourite one is delusional weasel

flat brook
#

Weasels can be delusional? Damn.

tight urchin
#

I'm probably the first yea

high quarry
#

weasels love their 5y old CPUs.

grizzled drift
#

Wish I still had my GTX 960 personally

#

Would've ran great on stalker 2

main igloo
hearty pollen
lavish mason
#

the unskippable 3 minute intro crawl was the final straw

#

as i hammered every button on the keyboard to make it stop

high quarry
#

Which texture setting?
Textures come from a virtual pool with limited allocation
If that pool is too small, it will have to do a CPU -> VRAM copy for new textures

lavish mason
#

cant even pause into menu πŸ˜„

high quarry
#

Patch 1.1 reduced the first tier texture pool sizes for all but Epic.

tight urchin
#

well even after the patch the game's basically unplayable for me still, dropping down to 70fps with framegen and dlss even without any enemies around me

#

time to wait some more or until I'll get myself a better cpu

tight urchin
high quarry
lavish mason
#

side note, what actually is a cloud save on steam

#

because its cerainly not in the cloud and recoverable, after deleting my local saves

high quarry
#

where were the local saves stored?

lavish mason
#

i honestly cant remember now, icve deleted so much stuff this past day trying to get this cursed game to load

high quarry
#

I uninstalled from steam, deleted S2 folder in local appdata, and still had all my saves

flat brook
lavish mason
#

i dont

#

yeah well its got nothing there now but the new one

#

meh ill be less salty later and can enjoy a new sdtart i guess

flat brook
#

One of the reasons I turn cloud saves off for most games and manually back-up every once in a whileP_pepesleep

high quarry
#

I def deleted that folder, but slot 1 saves were still there (I started new game on slot2)
Then was able to hit continue on slot 1 and loaded into Malachite: https://i.imgur.com/4mWgqKV.jpeg

#

Maybe if you started a new slot 1 game, it gets rid of all the previous slot 1 saves?

lavish mason
#

Fresh install complete with first time running options

#

No slots filled at all

random drift
grizzled drift
#

I pray you all get your game working prayge

carmine karma
high quarry
dry frigate
#

Shader compilation seems a lot faster

elder sentinel
#

After 1.1.1 update Compliing shaders stuck in around 30%, over 10 minutes passed and no progress at all. Any ideas what to do? Restart the game or check the integrity of the files? Geez, now it takes ages compared to 1.0

lavish mason
# elder sentinel After 1.1.1 update Compliing shaders stuck in around 30%, over 10 minutes passed...

Oh boy. Are you in for a world of pain like I was.cforce close when it freezes, gpu usage should die so it's obvious. That's if it doesn't crash to ue reporter.

Keep running it see if it gets a bit further every time is what I did, like 6th time in a row was the charm. also had to hell scourge any and all traces of the game and it's saves and config files before it would complete. Also messed with the game settings .ini file. Default frame limit value of 60 changed to 0

lavish mason
#

Aye, same. Only then I found a random stalker setting file in my fcking d drive system reserve partition that somehow got there, deleted that too. I went around deleting anything I could find that had dxcache vaguely mentioned. I prayed. I know it was just random that it worked

#

Clown show party at my house. Honk at stuff randomly see what sticks

spare coral
#

Yeah i just gave up

#

Sometimes it loads sometimes it doesnt i cbb with this lol

elder sentinel
#

10th time a charm I'd say. It booted and it even looks like frametimes now can be under 40ms along with lesser CPU usage, thus DLSS can be utilized lmao

vapid wigeon
astral falcon
nocturne apex
white stratus
#

Hi, any updates on the non-loading save issue? I have been testing all kinds of settings, low graphics, frame generation/hdr/overlays... I think I covered it all. I even checked the deleting of a DLL file that was mentioned a couple of weeks ago. but nothing works...

#

FYI, I have a running ticket with support, gave them all my files and information. Hopefully they can find out what is wrong. praying they can solve it.

vapid finch
#

Holo reticle still has that afterimage effect when using fsr frame gen,

rare robin
#

this game runs worse than before all the patches tbh

white stratus
rare robin
#

used to be the case where it goes to slideshow mode after 1-2 hours of gameplay, now its after 5 mins, its completely unplayable now

vapid wigeon
#

These FPS problems at this point are literally peoples own PC. The game is not that bad at all. Not even close.

  • Nvidia filters are always on if you dont disable them, they will mess with this game and vram
  • Half of you DO run overlays, and all the Nvidia fluff, all their bs in the back on top of the drivers themselves and wont even admit or know you are

AMD

  • 8/12gb vram being utilized is NOT leakage.. you just cant run it maxed as you are.. stop

I've had several DM's after helping quite a few people and I've literally came to this conclusion AGAIN as of this morning.

It's your systems. Period. What? As I said, any of the above or more.

If it was the game its self, it'd be pretty much negative rating and half of us all complaining DAILY. It would be flooded with hate. That's how modern gaming is any more. It's not "SIMPS" just giving it a good rating because of being fans.

The fact a lot of you have reported clearing cache, doing shader recompilations and lots more things PC SIDED is a dead give away its more so on YOUR PC its self, something is conflicting.

Stop being cocky, listen to advice and look more.

spare coral
vapid wigeon
#

So my suggestions? Do clean driver installs, RESET Nvidia control panel entirely, DO NOT use their overlays or filters or any of that bs, fps counter etc.

AMD, Stop trying to crank it if you're sitting around lower vram levels, period.

Lag after this last update?

Yeah it uses more CPU. Its NOT THE GAME BEING CRAP.

spare coral
#

My cpu was already at 100% most of the time before the update (same as my gpu anyway) but the frametime is more stable or was a placebo effect

#

The only annoying stuff about this update is the infinite loading screen

vapid wigeon
#

That my friend you wont be fixing, cpu usage at 100% is just capped out.

spare coral
#

Yep, thats why i dont expect better performance from updates lol

vapid wigeon
#

That's part of your infinite loading, its what happens.

spare coral
#

I mean, the game stops using the cpu on the loading screen
It drops at 5%

agile harbor
#

110 hours in my save since launch, personal game of the year and loved every minute.

At the same time, the game is unfinished and like many AAA titles, should never have been released in the state its in. The tinkering and modifying to get it smooth should not be necessary and this is coming from someone who knows what they're doing with a 7800x3D/4090.

You can acknowledge both situations.

#

scratch that, 115 hours

spare coral
agile harbor
fleet wraith
#

(I am not paying for 1.7 gigabit. I'm just pulling way more juice out than it should)

spare coral
green heart
#

for me when it hangs, I quit the game and relaunched it, I had to do that 3 times in total. Been fine after that.

spare coral
#

Yep, the worst one was when i had to do it 15 times

#

After that it takes like 3 times or only 2 but i uninstalled it cause its annoying lmao

agile harbor
#

yeesh

spare coral
#

Ill come back to the game later cause i really enjoy it

midnight maple
#

anyone know where the 1.1.1 hotfix is for gamepass version ? it takes a long time for this idk. i mean i havent yet. anyone with gamepass version agree that the hotfix isnt there ?

spare coral
#

Microsoft takes a long time verifying and releasing the patches sadly
Maybe later today but who knows

agile harbor
#

I'm not sure I've even seen 1.1.1 on Steam yet. I know I installed 1.1 last night but then jumped into the game. Booted up steam just now and it didn't patch.

#

Unless it had already been pushed out when I got home last night and did the 1.1 patch.

spare coral
#

You prolly got it already

shut elbow
#

Lul do u even know what leak is?
Game does not clean both ram and vram and thats why game runs like shit after some time.

spare coral
#

Lol the game apparently just got another update on steam?

grim harness
#

update 10,7GB

stable kite
#

Just played 3 hours today, run in and out rostok and agropom and surroundings, no fps drop to 10 anymore, i7 12700h / 3060 6gb / 32gb / Fast Gaming SSD medium preset + Dlss perf 50-60 fps. The lowest i saw was inside Rostok about 40 fps

flat brook
#

But as is with all things, that will take timesmile_scar

agile harbor
spare coral
vapid wigeon
#

Now days, people have so much unknown bloatware, application fluff, all kinds of extras, overlays, and more and variety of driver and windows versions its unreal.

The game its self is NOT this riddled with issues like people claim.

serene meteor
#

7.6GB patch just now?

#

No notes 😦

spare coral
#

Yep, no patch notes yet

rare temple
#

New 9.8GB patch just showed up on PC Game Pass. Is this the same patch that went out to Steam users yesterday to address issues with shader compilation crashing/hanging, as well as issues with loading saves?

spare coral
glass vault
rare temple
flat brook
glass vault
random drift
#

The FPS drops are more often happening than before. Before it only happened with frame generation on. Now even without.

random drift
waxen pewter
random drift
#

I don't see 1.1.2... but i am downloading something now

spare coral
random drift
#

ok yeah got it

agile harbor
#

The only patch I've seen since 1.1. came in just now, 7.something GB. The only notes I've seen have been for 1.1.1. So, πŸ€·β€β™‚οΈ

waxen pewter
#

btw 1.1.1 dropped yesterday if you didn’t know

random drift
#

yo @sudden trellis whats this 7.8gb patch now

flat brook
#

1.1 and 1.1.1 dropped yesterday, 110GB and 1MB respectively.

The new update from today is likely 1.1.2, patch notes aren’t out yet on the database.

tardy sedge
#

This one had to be urgent but the file size is just a little weird? Big patch, small fix?

random drift
#

it was very surprising for me that for the major 1.1 patchnotes they explicitly mentioned performance fixes for the rtx 3000 series when its not just the 3000 that has horrible performance issues but the 4060 tis too lol

flat brook
tardy sedge
#

Just get em out quick and move on ig

fleet wraith
#

steam got the 1.1.2 as well

flat brook
rare temple
random drift
#

im not sure what pc game pass is i bought the game on steam

rare temple
agile cipher
random drift
#

it just hurts when the game on 1080p medium settings without any frame generation tanks the FPS to 5-6 and even the menu just gives up working its so slow

#

i figured out previously its the frame generation feature that tanks the performance so i played with a stable 50 fps without FG but now even without it enabled the game craps itself

glass vault
random drift
#

4060 ti 8gb a poopy gpu? absolutely yes. was the official system requirements said a 4060 ti can play on 1080p medium? yes it did.

agile harbor
#

Unreal games using SteamPipe for patching games using PAK files are just going to be large, unfortunately.

agile cipher
high quarry
#

It's most likely more mission fixes

dry frigate
flat brook
#

^ This and they’re seemingly uncompressed. Which isn’t entirely a .Pak limitation, they’re just doing it for whatever reason they have

glass vault
#

Its really not their fault. I haven't seen any updating method that only updates parts of files

agile harbor
#

For the real nitty gritty

flat brook
#

Not about parts per se, but RoN has already shown that you can in fact compress .Pak files, GSC is just not pushing it out like that, for whatever that reason might be

glass vault
fleet wraith
dry frigate
#

I wish AMD was more competitive in the GPU market

agile harbor
#

What this means is that to update a 25 GB pack file, SteamPipe will always build a new, 25GB file. If the update only requires 10 bytes of changes to that file, SteamPipe will need to copy almost the entire 25GB from the old file to the new file. Depending on the client storage hardware, this can be a very slow process.

The tradeoff here is lighter load on client hardware, which as we have seen can be quite slow. However the bottleneck is then people's internet connections.

grizzled drift
#

What's this new update?

flat brook
grizzled drift
#

7.6gb?

dry frigate
#

yep

glass vault
#

gotta say steam makes cool ass software but didn't realize that steampipling had those limitations

flat brook
long geyser
#

dude the game is not compiling the shaders lmao

glass vault
flat brook
glass vault
#

i mean i don't blame them they got around 75 people on the steam webstore development

#

they are a very small company. it was 79 on steam and 180ish on game developent from 2021

flat brook
#

They’re ambitious but very realistic, good trait to have this day and age

glass vault
#

they don't need alot of developers since most of the steam hardware it outsourced. no need for infrastructure. just make software to keep it up and the entire thing is self sustaining

lusty mason
#

Invisible colonel a common bug?

#

First time i met him he's shaking a gun about without a body lol

tired turret
#

compilation shader still crash lmao (launched 2 times)

#

after the patch for this

high quarry
glass vault
high quarry
#

Well, to some extent, but thats just texture copy stuff

native fable
#

hewwo stalkers, i have a unique performance bug

#

where should I text to seek for help?

high quarry
#

Lumen raytracing is either shader based, or hardware raytracing accelerated.

#

Its just not hardware accelerated in S2

glass vault
#

still cpu bound rather than putting it on gpu to make it gpu bound

high quarry
#

Well, its shader based, which is on GPU.

grim briar
#

Well this shader compiles is taking a long time after the patch... It's not frozen though but Christ

spare coral
#

Dont jinx yourself

grim briar
#

I think it must have been 8 minutes and up to the "L" in compiling on the progress bar

#

6950xt 32gb ram and a 5800x3d so hardly a potato

glass vault
high quarry
#

Sure, but Software here, means Shader (SM5), instead of dedicated RT cores for the SDF traces.

#

it still does most of the work on the GPU

grim briar
high quarry
stable kite
#

New patch again

#

cant find changelogs

grim briar
#

Yeah so still can't compile on 1.1.1 that's fun

spare coral
high quarry
#

Mine didnt even try to compile on latest

grim briar
spare coral
#

Yeah gamepass got the last patch too
1.1.1 was only 1 mb

grim briar
#

Well whatever it's still clearly busted

spare coral
#

Yep smile_scar

tired hazel
#

For me it seems stuck at the beginning, like it started compiling and immediately was to like 10% but now it's not progressing at all 😦 should we all just try the usual reset shader things?

lavish mason
rare temple
#

Do we know what 1.1.2 fixed? I'm on PC Game Pass and it downloaded and the game started up fine. I will say on my potato PC (Ryzen 5 3600, GTX-1660, 32GB DDR4-3200 RAM), I feel like I'm getting better framerates. Settlements still slow down, but not as bad as before 1.1.2? I run at 1080p, low settings, FSR Quality. I'm also using qmqz's performance mod (engine.ini) using the peak version of his file.

spare coral
glass vault
tired hazel
grim briar
#

One last try - i've deleted the shader cached, verified files, deleted the saved folder in appdata that got it working before the patch but if it crashed again i give up

random drift
#

patch notes yet?

high quarry
midnight maple
#

gamepass also get the new update for me its 9.8gb atm ...i didnt see the 1.1.1 but this new update now

high quarry
tired hazel
#

Compiling shaders issue: for me, like yesterday, killing the process when it's stuck in an animation loop and/or frozen or crashes (all three scenarii happen to me lol) and then relaunching ended up completing the compilation. so yeah if anyone's having the same issue just keep trying perhaps it'll work 😭

austere crane
#

hey @high quarry , any chance you happen to know what the TSR related cvars are set to by default in the Epic preset?

high quarry
#

presets set the scalability groups, I can give you those valuess, i.e Antialising

austere crane
#

sure, tyvm πŸ™‚

high quarry
#
r.TemporalAA.Quality=2
r.TSR.RejectionAntiAliasingQuality=1
r.TSR.History.GrandReprojection=0```
austere crane
#

do we know what the default r.TSR.History.ScreenPercentage value is?

austere crane
#

thanks again!

#

i'm just digging around to see if there are any improvements that can be made, but it appears it's essentially maxed out already

flint spoke
#

honestly I suspect they would need to do an engine upgrade to 5.5 or something which would be expensive and time consuming probably to improve town perf.

austere crane
void granite
#

Will my 10 gb of memory run even better this patch? the 1.01 made it playable the 1.02 not as much 1.03 a bit of a jump again in improvement plus I tweaked settings by that point (Medium render distance as too close causes constant stutter as it has to load in new objects all the time)

inner pawn
#

finally able to buy the game! hopefull it will be playable on my laptop

austere crane
#

i wish there was a cvar that controlled LOD distances for stuff like that, it might actually help to force them higher if you have CPU to spare, but so far all the traditional engine.ini lod-related cvars do nothing

rare temple
high quarry
#

buildings are mostly mixed meshes with some nanite influnce

austere crane
high quarry
#

what you can do is control the min size, and control when it falls over to hardware rasterization

#

r.Nanite.MaxPixelsPerEdge
default 1

#

r.Nanite.MinPixelsPerEdgeHW
default 32

pseudo blade
#

8GB patch incomming

flat brook
high quarry
#

increase the first, reduce the second for less CPU usage

rare temple
austere crane
late ferryBOT
#
bogdan1884 has been warned

Reason: Bad word usage

high quarry
#

Yes, but its very hard to tell.

void granite
sand nimbus
#

@high quarry Fixed some issues with shader compilation being stuck, leading to infinite wait time or crash.
Fixed some issues with loading saves.
Fixed a crash, that occurred during exiting the game
Added the functionality of back-up saves, that will be saved and stored automatically and last for 4 days (For PC only).

rare temple
#

Just saw the the patch notes. So it does cover what was released for Steam, but also backup saves for PC. So that must be in case of corrupted saves. It save them for 4 days.

high quarry
#

Yeh, backup saves is a nice-to-have for people who have crashes.

rare temple
lusty mason
#

Colonel is just invisible for me, doesn't matter the settings, verified files but nope he doesn't exist in my game lmao

high quarry
#

There is also:
r.Nanite.DicingRate
default 2

Thats pixel size for splits

#

something like 8 should be more reasonable

spare coral
#

Damn this last patch got rid of scar on my savefile so now im softlocked without being able to do anything

high quarry
spare coral
#

Yep, he is just gone

lusty mason
#

Same as me but for the colonel

spare coral
#

The mission is there but no one is at the location

strange ingot
#

Well, last patch didn't resolve the shader problem. But at least we got the 10% winter sale πŸ˜„

lusty mason
#

Damn it

dire lion
strange ingot
dire lion
strange ingot
dire lion
#

Oh so if u bever cleared anything then it doesnt do that

jade grotto
#

they fix the cutscene skip issue yet?

grim harness
# strange ingot Yeeeep

To avoid problems:

  1. start the game and make your graphics settings
  2. quit and restart the game, to create shaders for your previously done settings
  3. quit again, after shaders have been created
  4. install this mod
  5. start the game without shader warmup

edit the file "engine.ini" in the %localappdata%\Stalker2\Saved\Config\Windows\Engine.ini

[SystemSettings]
r.PSOWarmup.WarmupMaterials=0

And the file UserEngine.ini

[SystemSettings]
r.PSOWarmup.WarmupMaterials=0

try it

strange ingot
spare coral
dire lion
strange ingot
strange ingot
light marsh
#

anyone else leave their 130gb patch to download overnight, to then finish work the next day to be greeted with another 130gb download? feels_bad_stalk

#

i mean i guess i'm happy the game is being fixed...

#

the new patch changes warrant only KBs of a download. somebody gotta do something about this

austere crane
#

so how does one check what a specific cvar is set to in-game?

grim harness
light marsh
high quarry
high quarry
#

i.e
r.screenpercentage ?

austere crane
#

i dunno what you mean, is that something you can do in-game?

high quarry
#

if you have UETools console enabled, yeh

austere crane
#

or do you need a tool or... ? ahh, ok

high quarry
#

its how I do custom screen res, and not limited to 67%

austere crane
jade grotto
#

is there a way to optimize the grpahics using that percentage thing and other things? especially if using a 4070 with the memory leak or whatever?

high quarry
#

lots..

jade grotto
#

any good videos out there for it all?

zenith iris
#

Frozen shader loading forced me to reinstall Windows on a clean disk when clearing DirectX memory and everything on reddit didn't help. And it still freezes. I suspect the hotfix that fixed the game crashing on shader loading broke it.

high quarry
#

The shader compile has been this way since 1.1

#

They say shader compile fixes each time, but its still an issue

jade grotto
#

i need toi not use dlss and frame gen right? i have a ryzen 9 7900x3d with 64 GB of RAM and a 4070. what should i be using?

agile harbor
jade grotto
#

ive had times where my frames drop and i have to restart the game and it works fine. is that the leak?

spare coral
#

Yep, apparently is more common on nvidia gpus for some reason

jade grotto
#

there a fix yet?

spare coral
#

Using custom engine.ini that some people upload at nexus mod
I think there is also some people that said that updating the dlss dll for stalker also helps with it but i didnt see a definitive fix

agile harbor
jade grotto
agile harbor
#

I monitor that stuff directly at all times on a seperate display.

jade grotto
#

i moved and my 2nd monitor got cracked or yeah id be doing that prob now

agile harbor
#

I also have Special K setup to alert me on screen when VRAM hits a threshold of your chosing, for me that being 90%.

spare coral
agile harbor
jade grotto
agile harbor
# jade grotto what do you use for monitoring?

All sorts of things. Task Manager for checking basic VRAM and system RAM usage is fine in a pinch, HWiNFO is the gold standard, I use CapFrameX and RTSS for an overlay when I feel like it. Frankly for this situation, Task Manager is sufficient. It clearly shows system memory usage and VRAM usage (in the GPU tab).

agile harbor
agile harbor
grim harness
#

but first he needs to update nvidia drivers

jade grotto
#

stop looking through my windows!

jade grotto
#

im getting the engini.ini mentioned

grave radish
#

But yeah, it's worth swapping out the dll. There's an app called DLSS swapper that's worth grabbing!

dry hornet
#

Well it too me compiling 4 times but my game no longer crashes when i try to load a prepatch save game

jade grotto
grave radish
high quarry
#

I just rebooted into safe mode, so I could delete every single shader cache file. Lets see what it does now.

jade grotto
#

yeah thats the one i am looking at. i got 12gb vram so i just got to modify it a little

grave radish
#

Yep even with the modifications suggested for 12gb vram (I'm on a 4070 Super, so 12gb here too,) it still does the memory leak crash. Although I haven't tested with the latest patch and hotfix yet.

#

Ultimately it's on GSC to fix it, not .ini files.

high quarry
#

ok, lets see if I get stuck on a full shader recompile on latest version..

#

It did it on 1.1 and 1.1.1

spare coral
#

It did for me but i only had to restart it once and it worked

high quarry
#

Same.

austere crane
high quarry
#

fans just ramped down around the 30% mark again, hasnt changed in 1.1.2

jade grotto
#

anyone here mess with nvidia global graphics settings in the app?

dry hornet
#

Woah, stashes are purple now since the update

jade grotto
#

like rtx dynamic vibrance and such. shouldnt i be having this stuff on?

austere crane
high quarry
#

No, that stuff is fake HDR

jade grotto
#

what about low latency mode?

austere crane
#

nope

jade grotto
#

its set to ultra by default

lost owl
jade grotto
#

well mine was for some reason. that should be off right?

austere crane
#

yeah for most games, leave it off

dry hornet
lost owl
agile harbor
jade grotto
#

i feel like a noob lol. took too long away from computers. cant remember how to see if i have vrr

dry hornet
agile harbor
#

Also if you're using the Nvidia app, ensure Overly and Filters are turned OFF. Settings > Features

jade grotto
#

what about adaptive syync and low input settings on my monitor? any advice on those in general?

agile harbor
grave radish
agile harbor
#

Do whatever works for you. I see no point in rendering above my refresh rate, just extra power and heat for no reason.

grave radish
#

This is true, but delicious low input latency

agile harbor
#

I play AAA story games on a 42" OLED, mega low input latency isn't a factor to me as long as I can't notice it lol.

late ferryBOT
#
lilbee307 has been warned

Reason: Bad word usage

spare coral
#

I had a freesync monitor and it was always tearing

grave radish
#

That and my pc heats up my apartment better than the lil panel heater i have, and probably for cheaper too

jade grotto
#

im just wondering if by having such things on it may mess with stalker in some way. why i am asking πŸ™‚

grave radish
agile harbor
spare coral
#

My monitor died some weeks ago so im stuck with my old 60hz sony tv for gaming now lol

grave radish
#

60hz locked with a controller feels pretty alright to me. Just not for keyboard and mouse.

#

Anyway dont wanna get too off topic. :3 But I would really love to upgrade to an OLED 120hz tv some day in the future. I have yet to see OLED in person (other than phone screens) and I'm glad... Cos I think it'd ruin me

agile harbor
#

Yeah I had no experience prior and boy.. i'm ruined.

jade grotto
#

this is wierd. i cant find the gsync settings in my nvidia stuff

crisp latch
#

Guys i install the game after some weeks and Now it’s freezed on shader compilation is this normal? Seems like have been on the sale place 15 mins, the interfaz keeps flashing like the game is not completely frozen but the bar don’t go up

high quarry
high quarry
#

Yeh, that still happens, happens on 1.1, 1.1.1 and 1.1.2

jade grotto
#

hmm.says i cant do gsync. even though my monitor says so on it and i have a nvidia card

high quarry
#

Freesync compatible?

austere crane
high quarry
#

You have to use Display port, not HDMI

crisp latch
#

I close it and try to run again and now keep freezing at the same place i gues game is broken for me since i can’t end the shader conpilation, big f for me

jade grotto
#

im using display actually

austere crane
high quarry
#

Try swapping to a different display port on the card

#

I have had some cards where it works on one, but not the other

jade grotto
#

would i need to restart between each swap? cause just swapping them didnt do anything

high quarry
#

no

jade grotto
#

hmm

static crystal
#

i have a question does anyone have a problem that their game just freezes while loading shaders?

agile harbor
#

HDMI has supported VRR for a while on newer panels, but it does come down to the specific panel (im' using it now)

spare coral
agile harbor
#

I did the old school Nvidia shader cache dance involving disabling the cache, rebooting, manually digging into the various folders and emptying them, turning shader cache back on and rebooting agian and I've been fine. Also running Disk Cleanup to clear the DirectX shader cache.

jade grotto
#

yeah "setup g-sync" isnt there. what the heck lol

agile harbor
jade grotto
agile harbor
#

Samsung has so many similarly named models.. i hate it.

jade grotto
#

yeah thats it

agile harbor
#

Oh hold on

jade grotto
#

but yet i dont have it in the control panel or the app. app says it isnt available

agile harbor
#

So yeah, DP if you want VRR on that particular monitor.

jade grotto
#

ive tried all 3 diff dp ports

agile harbor
#

Only HDMI 2.0 on that monitor too, so 144Hz max, not 165Hz.

jade grotto
#

so i need to turn down to 144?

agile harbor
#

If you're at 165Hz, you're using DisplayPort

jade grotto
#

yeah i am on dp, but it says its not aviable

agile harbor
#

So VRR (GSync) should be working fine assuming the display itself doesn't have some dumb setting in its OSD that also needs to be enabled

jade grotto
#

but wouldnt "set gsync up" be on my control panel then?

agile harbor
#

Assuming the above thing is true and its not enabled, no

#

OSD = On Screen Display, the settings on the monitor itself controlled with the buttons physically on the monitor

jade grotto
#

then in the app why would it say its not aviable?

agile harbor
#

It "may" not show as available, like I said, if there is some setting you need to turn on first in the monitors OSD. I don't have it in front of me to check but i'm pulling up the manual now

#

Yeah your manual covers a lot of settings you might need to play with before you can enable GSync

jade grotto
#

got it πŸ™‚

#

ty a ton πŸ™‚

agile harbor
#

At least when pushing 4K 120Hz 10-bit w/ VRR

jade grotto
#

whats a good overlay to use for fps and such with stalker?

agile harbor
#

TBH if you're really struggling with performance issues and not really all that experienced, probably nothing. At least right now.

flat brook
agile harbor
#

RTSS (Riva tuner) + whatever you prefer to feed it data is the usual suspect though, yeah. I like CapFrameX, but MSI afterburner is more popular. These take some configuration and likely won't display everythign you want out of the box.

jade grotto
agile harbor
#

Rivatuner is doing the overlay, but you need to feed it with actual data to display. That's where the popular MSI Afterburner comes into play. I'm using CapFrameX in place of that but more people use Afterburner.

agile harbor
#

TBH if you need a basic performance data overlay that's one click and done, I point people towards Intel PresentMon.

high quarry
#

Preset updates to match patches, and a checkbox to improve FSR quality

unique urchin
#

the game is currently breaking my pc lol.

high quarry
unique urchin
#

anyone got ideas on improving less crashing during the shaders?

willow copper
grizzled drift
#

Glad the game working for peeps again

high quarry
unique urchin
willow copper
#

Does anyone have the issue where their game's FPS just suddenly drops to below 10 and stays there until restarting?

high quarry
normal fulcrum
#

Yeah even after deleting DirectX cache its been hit or miss

high quarry
#

Clearing shader cache generally just means it will fail in the same place as it just did, unless lucky

unique urchin
normal fulcrum
#

You can type it in windows search and itll show up

willow copper
unique urchin
#

thank you everyone!!!!

high quarry
unique urchin
#

made it almost halfway and still crashed

#

i have a 4060ti with 48gbs of vram and i9 like idk what else i need lol

flat brook
#

48GB of V-RAM?P_sus

hearty pollen
unique urchin
flat brook
inner pawn
#

The game runs surprisingly well on my laptop I9-12900h 3070ti 32gb Ram (High/medium) settings
Zalissya 80-100 fps on average with fsr

unique urchin
hearty pollen
agile harbor
#

lol, 4060Ti with 48GB's of VRAM would be a sight to behold

lavish mason
#

Download more vram

unique urchin
#

im freshly new to the pc scene when it comes to building em so im still learning the differences haha

flat brook
high quarry
hearty pollen
flat brook
agile harbor
hearty pollen
flat brook
unique urchin
hearty pollen
#

On a 4060ti?!" o.O

flat brook
#

3440x1440 on a 4060 Ti 8 gig is rough.

unique urchin
inner pawn
#

so what im guessing is the game is a lottery, some had it rough while some had it lucky

unique urchin
flat brook
#

I run the same resolution with a 4070Ti-Super, uses between 10-12GB of VRAM. You might make due with DLSS balanced/performance but, yikes

high quarry
thorny raft
#

trying to decide if its worth redownloading is truly still a gamble it seems

agile harbor
unique urchin
flat brook
unique urchin
#

im gonna try alil longer if not ig imma just have to give up

agile harbor
# inner pawn I got lucky then..

When I first got this game, I was pretty unhappy with the 50-60fps and poor frametime I was getting but now 100 hours later, i'm sitting on my 118fps cap most of the time and its butter smooth. The right settings, the right modifications and the right supporting software make all the difference.

high quarry
#

Yeh 4060 ti ultrawide 1440 is a bit strenuous...

#

Even for a regular 4070

agile harbor
#

I believe that's 30-35% more pixels to drive. (I used to main a 3440x1440 ultrawide before moving to 4K)

flat brook
flat brook
vapid wigeon
#

A 4060 Ti just wont do it regardless the amount of fixes. It's memory bus is HORRID for higher resolutions.

inner pawn
high quarry
#

Its + 34.4%

thorny raft
#

Generally speaking is there still bottlenecking problems w cpu? thats what killed my first attempt at playing

vapid wigeon
unique urchin
inner pawn
#

temps are also very acceptable on my cpu and gpu with reasonable Frame rates

agile harbor
inner pawn
#

im just overall happy that i am able to play with good graphics and good framerate.

vapid wigeon
normal fulcrum
#

Im happy to get 80+ let alone 120 at 1440p

vapid wigeon
#

Yep, no reason to want more than that really in a game like this. Some people just will never be satisfied.

unique urchin
#

i would love to hit that 160 hahaha but im the same im gucci at like 60-80 on most of my games

vapid wigeon
#

I have high end hardware and even IDGAF really. If it looks good enough for me, hits at least 60+ without dips lower than that, I'm solid.

flat brook
unique urchin
#

exactly!!! i dont mind waiting to upgrade later to get more just happy to be able to game regardless

vapid wigeon
#

If you can play it, do it. Period. πŸ˜„

unique urchin
#

yeah haha. i just gave up on this game for now but i will come back with an upgrade to play it!!

vapid wigeon
#

But if you're a 4090 freak and pissed about not being able to hit 200 despite already having 120+ without any FG THEN STFU lmao

Those people piss me off.

agile harbor
#

You seem upset

flat brook
#

Why my 4 way SLI 4090s can’t do 240 fps native, bad game, bad devsA_PepegaCredit

unique urchin
flat brook
vapid wigeon
unique urchin
#

since you guys know your pcs. how do i correctly get a new ssd to work properly when i add it

flat brook
agile harbor
flat brook
agile harbor
flat brook
vapid wigeon
unique urchin
flat brook
agile harbor
vapid wigeon
vapid wigeon
lavish mason
#

Fish do indeed fck in the sea. A star for that maths wizard

agile harbor
#

Ha, yeah that's what I did. If that's wrong then woosh, i'll go back to just not doing numbers. πŸ˜†

flat brook
high quarry
#

yeh, and people underestimate it, because not only is it not square, its a lot less square then 16:9 πŸ˜„

flat brook
#

Weird though, 66% of 4.953.600 is 3.269.376

I guess raw numbers is just not the way to go

high quarry
#

I truly beleive 3440x1440 cards properly start at 7900XT/4070 ti Super

flat brook
#

Even though pixel density shouldn’t matter in this context, nor should aspect ratio

#

Yeah I’m done with this, it’s giving me a seizure.

agile harbor
vapid wigeon
high quarry
#

well, 7900xt sits somewhere between 3090 and 3090 ti

vapid wigeon
flat brook
#

4070 Ti super is absolutely capable of 3440x1440, atleast from my experience

vapid wigeon
flat brook
#

Maybe the new IJ will put it to its knees, I would never know, no interest in it

high quarry
#

Yeh, at 1440 its faster then 3090 ti, at 4k it isnt, so it sits somewhere between for 1440 ultrawide.

#

Yeh, 4070 ti super and 7900xt are comparable. The 4070 ti super would be slightly faster at 4k

flat brook
# vapid wigeon Depends what it is you're playing, a lot of games still sadly need the help of D...

The same issue applies to the 4080, super and 4090 in some scenarios. In general, it’s perfectly capable. I run two stacked above each other, usually with a server running in the background.

Yesterday I was playing both CP2077 and Space Engineers at the same time, with no noticeable performance impact.

Or well, playing, SE was running idle on my top monitor because I had to keep an eye on server performance

vapid wigeon
#

Now I'm just speaking out of actual use of all the cards just now mentioned even the 3090 ti. lol

4070 ti super - Ultra wide capable, slight stutters and drops more often, fails with heavily modded VR titles, Not too great for 4k at all
7900 XT - UW & 4k capable with ease, Obviously let down with RT perf
3090 - Just no.... It can barely hold up..
3090 TI - Actually decent but its hardly 4070 ti super level perf, but out shines it in 4k big time


I've had ALL these on modern hardware tested in person.

Now the 7900 XT is far more 4k capable than the 4070 ti super despite what you may have found, at least in my scenarios. Wifes would suffer in games I play even with DLSS crap, mean while, native mine out did hers, even tested in my PC to rule out platform differences. AM5/AM4 5900x/7900x

high quarry
#

Yeh, its very game dependent.

lavish mason
#

I see the hotfix for the patch broke my compile again after finally getting into the game with 1.1.1.

#

Fck this game

high quarry
#

it hasnt changed, its the same compile issue since 1.1

agile harbor
#

Extremely. 3090 in another system now and it does far better than "barely hold up".

flat brook
high quarry
#

had the same compile problem at the same point in 1.1, 1.1.1 and 1.1.2

flat brook
#

The days of raw raster are slowly approaching its end, Moore's law is coming into play. Card 1 does not hold aces against Card 2 in all scenarios anymore, not in raw performance. Everything is becoming increasingly depended on upscaling and frame generation technologies, LOD and lighting technologies like Nanite,Lumen and Ray tracing/Path tracing

vapid wigeon
agile harbor
#

Well, that's fine. It still works just fine here.

#

I don't understand why you're so aggressive.

vapid wigeon
#

"Works" thats different. lol I'm not aggressive. I'm speaking out of my own experience.

agile harbor
#

I'm sitting here with a 5800x/3090 and 7800x3D/4090 systems. The 3090 system connected to my old 3440x1440 display and yeah, its still a killer at that res. πŸ€·β€β™‚οΈ

vapid wigeon
#

Far from killer my dude. lol

agile harbor
#

lol, ok

high quarry