#pc-specs
1 messages Β· Page 60 of 1
Shouldve waited for the patches to come out
Yep
also in this game everything looks better than regular TAA
This is native res, to me, guy still seems blurry and out of place compared to the stuff around him:
even FSR P
Nah native is the worst of all
(processing) uuhhhh elaborate? pls
Hmm yeh, only sharpens up with sharpness slider.
Now im getting it when i try to compile, this update comepletly broke the game for me.
Go all the right you should see a setting saying "none" under the upscaler tab. Thats the worst
ohhhh yeah, that DOES look worse gave me a headache
at least at 1080p with no SSAA drom the AMD driver
Well okay i guess ive had a lucky start. Shaders compiled, no issues, savegames worked flawless. Just fired straight up. Finally some luck with this game.
anyway here are all my screenshots in of image comparisons : https://imgur.com/a/8cZ3Q7B
Heck even solid frames in rostok! What the F is this witchcraft
Damn, jealous
Sure its a slight drop, but nothing compared to previous
(psa: TAA is at native and the others are on quality mode except TSR TSR is manually set to 65%)
I'm kinda worried that since some of us on pre patch saves that might result in more unforseen crashes later on compared to a fresh start. But we shall see
1080p performance seems about where it should be:
do you have a 9800X3D?
yeh
FYI - been playing without FSR since we chatted, frames haven't gone above 50 and I just dropped down to 8-10 while exploring the open world, so I dont think it's affecting the leaks. Seems they just happen
#ImJealous
Okay, worth a shot. FG was exclusively the reaason i had memleaks.
1080 native (no upscaling) is around 170 looking at all these guys, but its a bit oversharp: https://i.imgur.com/MskBiP8.jpeg
no upscaling.. what AA? (still cant belive the 9800X3D can get 200fps is zallishya)
Interesting - new data point. The Frame drop went away but as I dropped a ton of AI spawned in a fight nearby.
Going to keep an eye on future drops, but if its only related to settlements and AI/NPC's then idk how to fix that one
FSR native AA
oohhh the best one IMO and the sharpness is ? 0%?
TAA is more fps, but a bit flickery
https://i.imgur.com/zUMSZTO.jpeg
where do go to clear the shaders?
i think there are bigger problems with TAA in this game than flickering
TSR is slightly less fps
XESS is about same
appdata-local-stalker2 there somewhere
No FG high preset nothing touched about 80 fps in the world, and 60 ish in settlements. Im kinda happy about that, albeit i'd hoped for a touch more FPS outside settlements. Still a overall improvement.
Lmao okay game crashed when running into a anamoly. I pray its a one time thing
or in the AMD drivers its gaming-graphics-reset shader cache (thats assuming you are on AMD)
The anomalies are reaching outside the game 
they have escaped the zone
Maaan, that bug would suck balls
Outside settlement in 1440 with FSR Q is 190-220
https://i.imgur.com/1swBLz3.jpeg
So, I turned DLSS off DLAA and swapped it to "balanced" it seems that solved my outdoor fram drops. Have yet to check in a settlement
I saw someone earlier saying it didnt do whatever its supposed to and you need to do it manually.
Its not a consistent 60 on balanced, but its close
205-215 around these guys: https://i.imgur.com/YGDjvac.jpeg
IDK but i cant see the shader cache in the place where its supposed to be
Ended up having to reinstall my game to get the shaders to finally compile...
Seemingly a one time thing so far...
well frame generation still not working hahahah
did you manage to fix it Mate?
even with sharpness on 20% mine was never this bad
i think its just colesy's custom settings
Oh yeh, its custom, I am playing at 190fps atm..
https://i.imgur.com/Yf58A5D.jpeg
I switched to 1440p native to see how it looks, and shits horrible
Good evening, are you experiencing kernel errors while playing? Unexpected computer shut downs?
thats a system stability thing, usually RAM or CPU.
Game related? Never experienced before The last 100+Gb patch
or power supply issue
anyone know how to fix the little delay you get when opening your PDA? It seems to only happen when Frame Gen is enabled.
also seems to happen when you open and close the pause menu
never seen a PDA delay with framgen on
might be an nvidia issue. Unless you're also rocking an nvidia card?
AMD
Iβm not experiencing it with other games
def nvidia then lol
doesnt mean much.
I would try a prime95 and y-cruncher N63 + VT3 stress test
No delay here at all
I feel like Zalissya is getting busier, unless there are just more a-life walking through, seems like 25-30 people total.
No more memory leaks?
In a alternative universe, sadly
you're not alone brutha.. 2+ yrs my box been running stable, then along comes Stalker 2 and PC got its first two bsods and several display driver crash/recoveries (S2 v1.0) it's gotten better with updates but it still has problems; don't let their bad jank code convince you its your hardware.
New update fixes save
fixed itself i didnβt do jack
1MB update?
Confirmed, save over at malachite from yesterday now loads: https://i.imgur.com/4mWgqKV.jpeg
a new hotfix? Great, im convinced everything is gonna break on my end since it worked flawless.
π
is anyone else getting it where they cant skip cutscenes? on reddit there is a few folks, but im not seeing much here.
I couldnt skip any
wait, there are cutscenes? ( i think i saw 1 or.... nah i saw 2 in like 25hours of gameplay)
stuff like the truck scene at the very very start. where you have to hold to skip.
There about 4 in the first 20 mins of game π
WHAT
like when you first go into bar at zalissya
i need to end my stim addiction (HD2 ref)
wait that was a cutscene? i thought it was just a regular dialog thing
nope
even when you first talk to the bar-man its technically a cutscene, couldnt skip it
you can skip dialog with the RMB
yeah started a new save and was spamming space to no luck xD
dialogue yeh, but you are supposed to be able to skip cutscenes
i.e holding space
ok, well i guess im extremly clueless
yeah. sadly i believe it is messed up. I did a in-depth uninstall and removal of files and then re-installed. still not working.
but i honestly never felt the need to skip any of them
did anyone test the game after new patch with 4gb vram?
If that didn't fix it, sounds like an issue with your system possibly? Dunno.
still think its going to be rough dude
its not gonna be majorly different. They reduced the virtual texture pool vram usage slighly, but we are talking ~200MB
well as others are also having the issue I think its more likely something got tweaked wrong. it happens
4gb is REALLY rough in 2024
Could be. I'm on a potato machine (Ryzen 5 3600, GTX-1660 6GB VRAM) and I haven't experienced it. It's just weird that it affects other people. I would think at least it would have hit me on my potato machine. π
*8GB
im using a 1660 super with 6GB and my GPU usage is at 99% im getting 70 with frame gen on medium settings
I mean, GSC's minimum requirements is 6GB, and that's pushing it.
there are basicly no games that you can play with a 4gb card
I think something in the game itself is messed up more then hardware related.
can i share mod link here?
uuhh yeah
I am just glad to hear others also cant skip tbh. it at least tells me the issue isnt on my end
https://www.nexusmods.com/stalker2heartofchornobyl/mods/739 this mod did a great job for me as a 3050Ti Mobile user but i had fps drops on towns
i honestly never even thought to skip them
ill try that, thanks
for replay value skipping some really helps π
ok, no where close to that LOL
It gets tiring seeing the same "cutscene" everytime you talk to a traader or similar.
I wish the skipping was true skipping, not the fast forward it does. lol!
Another small update just came out i guess
have you added the "improve FSR button"?
yeah. No luck on my issue. I tried lol. I am patient. It is a big enough feature i figure theyll get to it
ah, damm it.oh,well that tool is amazing keep up the good work!!
These were the 1.1 preset changes:
Global Illumination Medium and High: Increased probe resolution
Hair All: set the voxellation limits (low-high all same, epic double)
fwiw I'm able to skip conversation 'sentences' like
Hmm... overall i have a lower GPU utilisation now compared to pre patch. It was always stuck at 99% unless settlement, now its 85 - 86% outside settlements...
what is the fps limit?
Wdym fps limit?
im talking the parts you have to hold the button to skip forward. Dialogue still skips fine
No fps limit, vsync, nothing.
if your GPU usage has dropped, without an fps limit, you have become more CPU limited..
oh sorry I haven't met one of those yet
since the update I mean
Great....
GPU should be 99/100%, all of the time.
Yes, it should
no worries. I am sure theyll get to it eventually. I am just glad to know it isnt my system or something on my end
my GPU usage only drops below max if I set an fps limit, i.e 160
Funny being this severly CPU limited with a 7800x3d
its a good idea generally, because it can slightly decrease input lag
yep, its weird, not CPU limited at all on 9800x3D
I mean, if you have a decent fps to aim for. Which is not the case for the vast majority.
hhmmhm what GPU do you have?
sadly, a piece of crap. 4070
wait i have to get my tinfoil hat
You would think he'd be about as balanced as mine (just a bit lower).
7800x3D + 4070
vs
9800x3D + 7800XT
In a funny dream, sure. a 7800x3d should be plenty for a 4090
soooo MR TINFOIL hat what do you be think? "its the Nvidia driver overhead"
It for sure should be enough for a 4070
The NVIDIA CPU driver overhead vs AMD hwsched is single digit %
its the NVIDIA driver i'm sure BC my hat told me so
it shouldn't be more than 5-10fps either way
Well, if anything dont buy a damn xx70 card, ever. especially a 4070
4070 ti super isnt bad, performance wise
uuhhh why? like if the price is good then i see no reason to avoid the 4070's
i do see a reason to avoid the 3070's though
noo, thats true, but also close enough to a 4080.
@tawny thicket "12Gb vram is enough for 1440p, dont worry it's fiiine" less than a year after im already hitting vram walls.
oohhh right 1440 and the great EVIL VRAM
Thats the NVIDIA segmentation trap. There are a few 16GB competitive options.
Not much people will be able to do for that even going into 5000 series, except get Ti versions.
Yeah if the rumors about 50xx series is true miiight consider a 5070ti, otherwise its straight to a 5080 or a used 4090.
At that point though, need to see 8800XT 16GB vs 5070 ti
whats the best upscaler looks wise because no upscaler doesnt look good to me
just cause we are talking about VRAM
devs should work harder on optimizing their games button ‡οΈ
scroll back a bit in the #πΈβscreenshots_and_videos channel and decide
π€£ @solar thorn
I found the best way to balance upscaling is ignore the preset like 67% quality, and use r.screenpercentage for 77% or higher
Okay so yes the memoryleak is still present with framgen. god dammit
but if you can use DLSS and you have tried DLSS and you dont like it then i dont think you'll get anything that you think looks right for you
This is native res;
https://i.imgur.com/nFKBuxL.jpeg
This is r.screenpercentage 77:
https://i.imgur.com/YGDjvac.jpeg
- didnt change FOV, I had just moved closer to the truck
π€ wait " no upscaler doesnt look good to me" do you mean the NONE option in the settings?
yes
oohhhhh OK
You will want to select one of them, for the AA, even if you arent upscaling
Patch 1.1.1 just came out 30 min ago make sure to update your games
then if you can use DLSS/DLAA use it. otherwise go to #πΈβscreenshots_and_videos and decide which one you like most as it is subjective
and just scroll back a bit
I can skip cutscenes again!
i just tried and couldnt lol
Yeah idk what chaanged. havent installed the last 1.1 patch
though they are all at 66% (quality upscale) and to me it sounds* like you can run the game at native res
Nice Patch 1.1.1 fixed another 20 bugs
how big is it?
i hope its not like a 100Gb
25mb
the what now
fook me that was unexpected π€£
Patch 1.1.1 came out 30 min on steam
Patch notes are only on steam
hotfix indeed π
Read the 1.1 notes does A-Life act more like the originals now?
Sounds like 3070 VRAM issues are still present?
You have RX 7900 XT or thinking about upgrading? BTW IMHO 20GB will be enough for quite some time except for RayTracing
I have 20GB Card atm (7900XT) and it is working flawless except for mentioned RayTracing (but thats AMD issue)
"Fixed performance drops on NVIDIA RTX 3000 series video cards with enabled FSR frame generation."
it crash, they lie
No that poll is just a gauge what people think poll.i have an RX6600.
Can confirm. Hotfix 1.1.1 and still crashes while compiling w/ 7900 xt. I have faith though!
ah so... It will be interesting to see what will those new GDDR7 mems show. Also nowadays 12GB should be minimum even for FHD .... 16GB for 1440p and 20GB for 4K
Yet a 5060/5070 8GB will be the best selling SKUs
yeah i don't understand gamers
well only due to price and that most of the ppl play Fortnite, World of Tanks, WOW and such games where you don't need more memory
For esports it is enough... for gamers like us (stalker 2, Indiana Jones, etc.) it is trash card
Yep
I used to have RX 6600 XT but I have switched over to 6900 XT (and 7900 XT) due to memory issues on 1440p
Bro 12GB should be enough but you will have to make some sacrifices in some of the most demanding games
It all depends on which games you wanna play and on how high settings 
BTW I have made one poll with more choices so you dont have to check so many polls mate π
Price vs performance
i don't particularly think that the 4060 is good value
combined with your own target threshold π
price vs performance will be different if you're OK with 1080p or you're gunning for 1440p
the 12gb on my 2080ti still serves me well @ 1440p; I've not played any games yet that have overran it; not even S2
I have seen 13GB in S2, on a 16GB card
i'm currently exploring a pier/ship location in east zaton (lviv) and currently only using 5/12gb vram; 1440p, dlss balanced, High textures
i've seen it using around 9gb at most so far, think that was back in rostok
Ah, yes.
Presets like High have things in place to limit to VRAM.
I.e virtual texture pools
r.Streaming.LimitPoolSizeToVRAM=1
One of the things they just did in 1.1 is to limit the tiered pool scale, so the High preset has a smaller pool
does Epic toss that limit out the window?
Like this:
https://i.imgur.com/MfSZDqR.png
The Epic preset pool scale hasnt changed
The only change Epic preset has at all, is defined hair voxel values:
r.HairStrands.Voxelization.Virtual.VoxelPageResolution=32```
Which are 2x the other presets
So all the others are 7 and 16
Great, now the game refuses to compile shaders after a crash. God dammit
Keep closing and reopening the game till it fully loads
This is what most people say that works
||Also, im crashing everytime i talk to the colonel after talking with the monolith at sircaaa. Any ideas?||
No idea sorry
Alright thanks for the previous suggestion, it worked!
1mb patch and its broken again
Anbody here using geforce now? Im getting a constant black screen whenever I start a session. Wanted to see if its only me
Great, now I get a crash on launch with this version, game pass pc.
"LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\GlobalShader.cpp] [Line: 878] Could not load section 0 (of 387) of the global shadermap."
Verify and Repair didn't help
had it completely reset my pc. and will not let me in now
Oh, removing all the mod files made it launch. Guess that makes sense.
Oh, now Compiling Shaders stuck, fun.
Close and reopen the game till it loads
ok thanks. I see there are AMD GPU driver updates available also, will try that first.
Got about 20% done that time before it froze, trying again π
Insane that most are on the same page
There we go, shaders finished on the 3rd try, took a while though.
Uh oh, loaded my save and Richter is missing who I needed to talk to next.
aww man, went back a few saves before this scene and he still didn't load in.. π¦
finally home. first launch, stall at 10%. did the Nvidia shader cache dance and now its fine.
PSA: If your game's FPS drop to single digits after extended play, lower your resolution, i have a 2k monitor and lowering my resolution to 1920 x 1080 solved it for me. I really do hope this gets fixed.
PSA: 1440 is not 2K. 1080 is 2K. π
Thats cus you have not enought Vram
i did hold out hope that the update would improve my stuttering and FPS drops, but i guess my cpu just cant handle this game. going to upgrade hopefully soon, or its just borked
Rtx 4070
IDK but maybe the CPU gets even harder cus in the background it needs to simulate the A-Life doesint it.
Do you have a Stat where you can see the Vram usage?
most likely. everytime i got close to the cities even before it loads in it just tanks. so with a life working
Doesn't go over 9gb, i have 16 total
You have 4070TI Super?
Regular, mixed them up, still 12gb
Could still be after long game play. Did you check while the 5FPS problem?
Yes
And only 9GB?
Yes
or how much
Lol ok. Cus it sounds like a Vram issue. How much Ram you have? 16 or 32?
32
You have FG on right try if that happens to turn that off. Also did you check allocated or Used Vram as that happened?
FG?
Oh, frame generation, yeah, made no difference
Oh, others are stuck where I am too now with this patch - https://steamcommunity.com/app/1643320/discussions/3/603016959722853536/
Huh, i'm literally walking to start that mission right now.
That sucks. Guess I'll wait a few days to see if any hotfixes, otherwise I'll try to do that mod tool to skip that task I guess.
despite them adjusting spawn distances I still get a bit of "spawn lag" - I can't see them spawning in whereever they are but like spidey-sense.. you know you're about to get jumped
ayo, got an upgrade right before the update - 3800XT to 5700X3D
game is buttersmooth rn
yep, hard stuck here too
Well, that sounds promising for hotfix soon then if everyone is getting stuck there now.
well I got impatient and did the UETools route
hmm, maybe I should too I guess
damn bruh game is using like half the vram it was for me yesterday π
Oh? Mine is still using 9 GB. Usually it was always 9 or 10 out of 16 on my card.
Well, just running around the world I'm using 6gb. I haven't been in a highly populated area but I don't really think that matters tbh. Running 1440p mostly epic settings DLSS quality and framegen on a 4070 i5-12600k.
I am also using the optimization mod at the top of the nexusmods page
hmm nice, oh ya maybe the mod helps too
pretty much same here; 6gb vram in-use out of 12gb total, hanging out on the skadovsk (zaton) mostly same settings but dlss on balanced 1440 with a 2080ti + i9-12900k - no mods
Ya, looks like I'm getting 8GB at best. But I'm on AMD RX6800, 1440 epic FSR 3.1
I did the same, skipped it, but it's getting late today now so I'll continue tomorrow. Seems like this must be almost the very end now.
Did anyone figure out the 878 error?
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\GlobalShader.cpp] [Line: 878] Could not load section 0 (of 387) of the global shadermap.
Reverting to 0 mods did not change this behavior.
Anyone else having trouble loading the game during compiling shaders?? My game wonβt load past 30 or 50 percent
Reinstalling to see if that fixes it
Have the devs acknowledged the emergency that is this game's optimization? Is it normal for such game breaking stuff to just exist for over a month after launch?
I'd hope to see massive fps gains in main city within first couple weeks tbh
ea would have been more understandable
Update: if you have created folders other than the ~mods folder in Paks, move them elsewhere. Doing that got me to the shaders compilation screen.
@astral falcon @vocal furnace
I didn't have any other folders but just trying a few times got me past the shaders
I think that first error might have been the mod to skip the logos though
Here's what I did (i attempted to launch after each change & consistently met the 878 error):
Removed the Engine.ini file for the one optimization mod
Moved ALL mods out of the ~mods folder
Validated game files
Restarted the PC
Moved all extra folders in the Paks folder out - game launched properly after this
I added all my mods back in & I get to shader compilation screen. I never used any skip splash mods.
I'm on the Steam version of the game.
Update: Re-adding the mods, the game runs perfectly.
Yes, just ran into this - had no issue about 4 hours ago, not it won't go past 75% without freezing/crashing
Remove shader warmup via engine ini command. @raven void @gusty lake
Didn't need to - i just verified game file integrity in steam (prompted a Steamworks Redstributables download) and it worked fine
I play Stalker 2 on 2K and setting High to Epic
My Gaming Setup
Monitor:
1x AOC G2778V
1x AOC gaming CQ32G4VE
Mouse & Keyboard:
Speedlink Omnivi
Speedlink Parthica
PC:
Case MSI MAG Vampiric 010X
650 Watt MSI MAG A650BN
MSI MPG B550 Gaming Plus AMD B550 So.AM4
AMD Ryzen 7 5800X3D 8x 3.40GHz So.AM4
be quiet! Dark Rock Pro 4
32GB G.Skill RipJaws V black DDR4-3600 DIMM CL18
XFX Radeon RX 6700 XT Speedster SWFT 309 12 GBRAM
2x 2TB WD Blue SN570 M.2 2280 PCIe 3.0
Had any problems with the relatively high power draw and the 650 watt psu?
No, there is no such thing as everything runs smoothly without any problems.
Stalker runs at 90 to 100 FPS on said settings
Do use MSI Afterburner with UV? For me UV on GPU was problem. Turn off the UV and shaders load in 1st try.
And it was very good UV that i ran with long time without any problem
Reinstalling fixed it for me
Vram leak will never be fixed
Only solution: Go to nearby chip level service shop. Replace those 1GB vram modules β> 2GB and Upgrade your 6GB (to 12) ,8GB (to 16) vram chip. Gddr6 chips doesn't cost so much.
It's official, 8GB doesn't cut it in 2024 and above games
Let alone speaking about 6GB puny vram π
And RIP to people who buy 4GB x050 series cards
I have a 5800X3D and there are absolutely locations where you are not getting 90-100 fps
game def feels a lot better than release day tho out in the wild
I also said between 90 and 100 FPS sometimes more, sometimes less ..
but it doesn't bother me and it always depends on the system .. what many game tests have found out that it is different from system to system and also the performance.
Anyone playing on a similar configuration and could give the best graphics settings?
R7 5800X3D, RTX 3070 Ti and 32GB RAM
I watch this guy for every game. He is the best!
Good morning. For some reason, after the update, my G sync refuses to work. Iβm running the game on i9 13000k and 4090, using 144hz monitor and screen tear is UNREAL. Any tips?
Hello my game is stuck compiling shaders after the new patch. My specs are 4090 and 7 7800x3D. Help
clear your directx cache, I had to do that twice to get past that problem
(use disk cleanup to do it)
@pure ibex
is playing with controller still that bad? friend says it's still very bad. Saw that the controller input was optimized in the latest patch so I'm wondering
I think I'll be done with this game for a while even though I haven't finished the story. Personally, it's getting worse with each patch, currently every time I encounter the Springboard anomaly ends with a blue screen with some strange coordinates on the compass. I have to restart the game.
I'll give them a year to patch everything up and maybe, like in the case of CP2077, the game will finally be what it was supposed to be at launch after a year.
somebody know why the 1.1.1 hotfix doesnt arrive on gamepass version ?
FFS the hotfix didnt hot fix my shjader compiler hang.
time for the nuclear option. uninstall, mass delete any trace of anything. go to work and forget about it for a bit
life is hell
I could play the game the last weeks till 1.1 arrives. now i have the shader compile error and cant play. That sucks. 1.1.1 also not arrive till yet on gamepass version
I still have shader comp issues jeez - edit just saw the latest patch isn't on gamepass yet
whats up with this shader comp freezing and game crashing??
I fixed it before the patches by doing the following:
Delete the DX cache & then the stalker 2 saved folder in users
So i dont know, but know i have a sollution for me so shader compile works, it takes time but my game works now. I tried many things. DxCache delete doesnt work, also integrity check or something like that. I only change in GameUserSettings the FrameRateLimit=0.000000 to 120.000000 and the compile bug is gone
Try deleting the saved folder in AppData\Local\Stalker2\Saved
for me it works with the solution i write
im on gamepass version
without hotfix 1.1.1 because isnt there till yet
Same, deleting that folder worked for me after deleting the DX cache also on gamepass
ok i take a look later. i also try the multithreadedcompile thing so maybe it compiles faster. I had it before patch 1.1 arrives and compile doesnt take so long with that.
nice now i have amd driver timeout when i get into my save..im in zalyssia town hall after defense..there are visual issues like pixels in screen and game crashes with driver timeout wth
Yeah every time it crashed I deleted the DX cache as it wouldn't launch. 90% sure deleting that cache is not the actual fix, it just clears all the garbage compiled broken stuff out so it's a necessary step before trying other stuff
i do it before the solution i use with framelimit and doesnt work for me but i try again.
idk before 1.1 i can play without this big issues..
what it worked for me was closing and reopening the game till the compilation got completed
it did a little each time lol
On a clean install with no S2 folder:
Mine hung once.
Reopened, it continued compiling to the end.
Can confirm this workaround works on the GOG version
compile works..and when i load another save its ok...but when i load the latest save i get driver timeout. I think the game can work, but the latest save is broken
the compile takes so long that i have no fun to play atm...i think i wait...maybe in the next days the 1.1.1 hotfix is also for gamepass available π and makes it better...idk
not so insane if you take into account that most of the gamers who play such games are a bit of thinkers and are thinking about what is needed for which resolution/games π
back in 2020 when I bought 6800XT (and got it a year later due to effin gpu market crisis) the choice was between that and RTX 3080, and my choice was solely based on amount of VRAM 16 GB vs 10 GB. To date I do not regret this decision, because I could not run 3080 today because of the low vram, yet I can run any modern game with ease. Who needs DLSS and raytracing when your GPU is running out of VRAM? Still running everything fine and not running out of memory. I think Jedi Survivor was so badly optimized It was using nearly all the vram, but other than that nothing has come close. Haven't played the new Indy, but apparently it will make very good use of vram.
you made good choice, 16GB was definitely a good bet for newer games.
Yeah i like to skip 1 or 2 generations before buying a new one, so was thinking that 10GB is not going to cut it. I can probably still manage a few years with this, although if 8800XT is good value, I might just get that, but only if raster is decent improvement over 6800XT.
reinstalled, back o nthe compiling shaders screen lets see how it goes this time
I managed to get in yesterday for a couple of hours. No joy today after 15 attempts. Unplayable
love this. no chance of a refund
the compiling shader bar instatly filled and then froze. even worse than before reinstalling the whole game again
Yep it's totally broken for me.
i hate this, cant get a refund now can i
The update is really good but they'll have to acknowledge the issue soon and provide a fix.
I've just got in after 20 tries
they already provided a "fix" that did nothing for a new install
ive deleted som many random cache files m8 i cant even π
ππ
I'm gonna give up first no doubt about that
Whatβs fixes have you tried so far?
You have a Nvidia GPU?
No
In AMD Software go to Settings > Gaming > Graphics > scroll down to the bottom and should say reset shader cache, then reset pc, and try to start Stalker 2
I've done the dskclean. The AMD software cache reset, I've found any and all stalker files and deleted and totally reinstalled game, I've verified game files, all the chipset and driver stuff is up to date. Game just times out on compiling shaders.
Dude I've cl arly gone to adrenaline and reset cache at least a thousand times
Damn
Yeah
Thatβs whatβs worked for me personally that sucks itβs not working for you :/
I am rage, I am sadness.
Some methods make the compilation bar move slightly more before totally freezing, some less
I envy your decision. I did mess up badly by buying a 4070, and I'm constantly hitting a vram wall on newer games. As most of my research indicated it's enough owtg 12gb for a couple of years, I settled with dlss/rt. Oh boy how wrong I was.
Well, everything worked flawless for me yesterday except a few hiccups that sorted itself Ish however I'm now quest locked in sircaa, the game just breaks down totally when interacting with a npc. I had to say something huh?
I sacrificed my install and my saves to try to get it to load
Can't even get a steam refund as I got key from a reseller
I am the clown car, enter me 12 at a time
Please tell me the devs are aware of this
it makes me laugh that the game studios made you think that 12 of vram is not enough and that 8 of vram is obsolete, but well, you eat what you ask for
The only fix i found that worked for most people was closing and reopening the game till it moved
But that one is annoying if it takes more than 3 tries
Man I tried about everything still doesn't work. Best part is that I ran this game perfect before. No issues. 144fps ultra settings. This is bs
Try 10 times in a row
It took me 15 times the first time for me but yeah i uninstalled the game again
You could also use the mod that disables the shader comp screen
No I can't because it's a fresh install
Oh rip
It needs to compile the shaders once at least
Yesterday noticed shaders loading much faster
ay game crashes at startup even with disabling all mods
every time, get to just before the "c" on compiling shaders text. GPU utility drops to 0%, cpu goes idle. game just sits for hours from now, doing sweet FA.
"LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1273] GameThread timed out waiting for RenderThread after 120.00 secs"
You already deleted the DirectX Shader Cache too I'm assuming when you did the Disk Clean?
for the thousandth time, and at least the third time ive told you directly, obviously yes i did all these steps tens of times before a fresh reinstall
You've only told me once, since I've only asked once, but sure, just tryna help and get context bud
mine got through yesterday after crashing once like this. I recommend just keep waiting. Have a nap, cook a meal. At this point there doesn't seem to be a silver bullet to this issue π€·
bruh why does my game not want to start anymore with mods enabled edit: getting rid of the no startup movies mod helped, until it crashes at shader compilation again
which mods? Can you screenshot a list. There might be one that isn't updated so it can cause conflict. You can try removing them one by one. Also if you have a merged pak, you need to remove that as well and maybe do it again.
https://imgur.com/a/03aM70G yeah a few might not be updated yet, I have no conflicts tho, guess I'll need to wait for a while
I have updated a few already tho
I'll go through all of them and check for updates again
But if there's one that isn't updated it may conflict with vanilla files, since vanilla files may be different, new things may be added, some may be removed etc. That can cause a conflict because it is not finding the data it is looking for due to a mod overriding a file.
ah fair yeah okay π
it is arduous work I know, but just check on each mod in nexusMods if creator has posted it is compatible with 1.1.1, and if unsure, remove those and try to launch.
yeah going through my download list rn π
Worst part about this utter bullsht is if it ever completed recompiling it'll need to do it all again once I've set my graphics settings
ah great it was my merged mod that caused the game to crash
Glad you figured it out Ehlen
great you managed to figure it out!
thanks for the help gamers, hopefully my game will survive the shader compile process aswell lol
my merge of project itemization and factions patch didn't work, gonna play without projitems then
For no reason whatsoever, this time ra domly we have passed the text with the loading bar,yet to freeze
Motherofgod. Is it about to actually compile

I went Into settings ini file and changed 60fps limit value to zero
It is done. Let's see if I have a cloud save
I do not
Ok let's adjust quality settings and reload, see if it crashes this time
I mean... What can I do? Games do what they do, I can't magically just fix this.
I cannot sit through a other shader compiler loading bar this slow.
I know you're pissed, rightfully so, but what was your specs again?
5600
6900xt
32 gig ram
Nvme
Thing is id had a relatively painless experience until this holy patch too
Question. Can one recover a cloud save from steam somehow? Or is it a full new game jobbie
Yeah, you can of course optimize shaders and memory use to hell and back, but it is always a matter of resource investment vs returns, and it is not always worth it. I do respect a lot devs that can do that optimization and still make the game look good.
lmao game crashed after I was basically done with shader compilation with the classic 120secs error
gonna try again and if that doesn't help I'll delete my shader cache and stuff
ha restarting worked, compiled in under a minute π
days gone, warframe, nfs 2015, ghost recon wildlands etc....
no way, savefile works too, fps still kinda doodoo
Looks like I'm new starting. Let's see if I crash
Tfw you can't skip the opening cutscene
All those games are 5+ years old, industry was different then lol.
Is that even considered an argument? XD
What
I still can't believe that I can't run this game properly with my i7-10700k has it really been that long since my cpu came out 
Yes it's been that long
:/
Yall be so hostile in this chat fr tho lol, for no reason too
this discord is toxic af sadly :S
Yeah not surpising just funny people
Not really my experience here, nothing outside of the norm among humans.
This channel is usually the more civilized one in this discord
Reason: Bad word usage
Should be plentiful, albeit I guess fresh shaders takes a bit with your cpu, but that gpu is juicy.
yeah it ran fine before, its running fine now its FINALLY compiled
i just cant be arsed doing the tutorial area again though, killed my desire to play
I've been called so many insults, I've seen so many b1gots, I've never been in a discord where it's been this bad
this channel really is the only good one tho
You filthy snork
my favourite one is delusional weasel
Weasels can be delusional? Damn.
I'm probably the first yea
keyword: usually
weasels love their 5y old CPUs.
My textures take forever to load, everytime I turn around they look like this πΆ
https://postimg.cc/N563SMmV
Feel ya... This is really unlucky.
the unskippable 3 minute intro crawl was the final straw
as i hammered every button on the keyboard to make it stop
Which texture setting?
Textures come from a virtual pool with limited allocation
If that pool is too small, it will have to do a CPU -> VRAM copy for new textures
cant even pause into menu π
Patch 1.1 reduced the first tier texture pool sizes for all but Epic.
well even after the patch the game's basically unplayable for me still, dropping down to 70fps with framegen and dlss even without any enemies around me
time to wait some more or until I'll get myself a better cpu
literally me
Def saw some fps reductions with the more common 'a-life' spawns, but its mostly been ok: https://i.imgur.com/YGDjvac.jpeg
Also, settlements were supposed to be easier to render, but doesn't seem like it in Zalissya:
https://i.imgur.com/Suned0i.jpeg About 10fps down from before.
side note, what actually is a cloud save on steam
because its cerainly not in the cloud and recoverable, after deleting my local saves
where were the local saves stored?
i honestly cant remember now, icve deleted so much stuff this past day trying to get this cursed game to load
I uninstalled from steam, deleted S2 folder in local appdata, and still had all my saves
Appdata > Local > Stalker2 > SAVED
i dont
yeah well its got nothing there now but the new one
meh ill be less salty later and can enjoy a new sdtart i guess
One of the reasons I turn cloud saves off for most games and manually back-up every once in a while
I def deleted that folder, but slot 1 saves were still there (I started new game on slot2)
Then was able to hit continue on slot 1 and loaded into Malachite: https://i.imgur.com/4mWgqKV.jpeg
Maybe if you started a new slot 1 game, it gets rid of all the previous slot 1 saves?
https://ipon.hu/shop/termek/samsung-odyssey-g7-28-ls28bg700epxen/2150948 should i buy this monitor
I pray you all get your game working 
doesnt seem like it will unless they release a fix. I have seen no posts of them acknowledging the issue is even happening.
Not unless you have a 7900xtx/4080 super for 4K
Go for a fast IPS 1440p quantum dot instead for cheaper, something like: https://www.alza.hu/27-msi-mag-274qrf-qd-e2-d12291829.htm?idp=13354&banner_id=34808
Shader compilation seems a lot faster
After 1.1.1 update Compliing shaders stuck in around 30%, over 10 minutes passed and no progress at all. Any ideas what to do? Restart the game or check the integrity of the files? Geez, now it takes ages compared to 1.0
Same
Oh boy. Are you in for a world of pain like I was.cforce close when it freezes, gpu usage should die so it's obvious. That's if it doesn't crash to ue reporter.
Keep running it see if it gets a bit further every time is what I did, like 6th time in a row was the charm. also had to hell scourge any and all traces of the game and it's saves and config files before it would complete. Also messed with the game settings .ini file. Default frame limit value of 60 changed to 0
I try 10th time broooo
Aye, same. Only then I found a random stalker setting file in my fcking d drive system reserve partition that somehow got there, deleted that too. I went around deleting anything I could find that had dxcache vaguely mentioned. I prayed. I know it was just random that it worked
Clown show party at my house. Honk at stuff randomly see what sticks
10th time a charm I'd say. It booted and it even looks like frametimes now can be under 40ms along with lesser CPU usage, thus DLSS can be utilized lmao
Can vouch for MSI's QD Rapid IPS. Wife has one and it has deep blacks, the color is damn near close to LED, basically identical. And its super snappy!
Ya, seems it wanted one load without mods then could add them back.
@elder sentinel the first 5th I also freeze & crash compile.
then I search & use disk cleanup clear DirectX shader cache.
2nd time try it's works now I can play but had problem FPS drop after 10-15 min
Hi, any updates on the non-loading save issue? I have been testing all kinds of settings, low graphics, frame generation/hdr/overlays... I think I covered it all. I even checked the deleting of a DLL file that was mentioned a couple of weeks ago. but nothing works...
FYI, I have a running ticket with support, gave them all my files and information. Hopefully they can find out what is wrong. praying they can solve it.
Holo reticle still has that afterimage effect when using fsr frame gen,
this game runs worse than before all the patches tbh
I hear that from my friends who can play as well. I hope they can do some hotfixes before they leave for the holidays. Its bad I canot play during the next 2 weeks... such a shame
used to be the case where it goes to slideshow mode after 1-2 hours of gameplay, now its after 5 mins, its completely unplayable now
These FPS problems at this point are literally peoples own PC. The game is not that bad at all. Not even close.
- Nvidia filters are always on if you dont disable them, they will mess with this game and vram
- Half of you DO run overlays, and all the Nvidia fluff, all their bs in the back on top of the drivers themselves and wont even admit or know you are
AMD
- 8/12gb vram being utilized is NOT leakage.. you just cant run it maxed as you are.. stop
I've had several DM's after helping quite a few people and I've literally came to this conclusion AGAIN as of this morning.
It's your systems. Period. What? As I said, any of the above or more.
If it was the game its self, it'd be pretty much negative rating and half of us all complaining DAILY. It would be flooded with hate. That's how modern gaming is any more. It's not "SIMPS" just giving it a good rating because of being fans.
The fact a lot of you have reported clearing cache, doing shader recompilations and lots more things PC SIDED is a dead give away its more so on YOUR PC its self, something is conflicting.
Stop being cocky, listen to advice and look more.
I think its because the ai update
So my suggestions? Do clean driver installs, RESET Nvidia control panel entirely, DO NOT use their overlays or filters or any of that bs, fps counter etc.
AMD, Stop trying to crank it if you're sitting around lower vram levels, period.
Lag after this last update?
Yeah it uses more CPU. Its NOT THE GAME BEING CRAP.
My cpu was already at 100% most of the time before the update (same as my gpu anyway) but the frametime is more stable or was a placebo effect
The only annoying stuff about this update is the infinite loading screen
That my friend you wont be fixing, cpu usage at 100% is just capped out.
Yep, thats why i dont expect better performance from updates lol
That's part of your infinite loading, its what happens.
I mean, the game stops using the cpu on the loading screen
It drops at 5%
110 hours in my save since launch, personal game of the year and loved every minute.
At the same time, the game is unfinished and like many AAA titles, should never have been released in the state its in. The tinkering and modifying to get it smooth should not be necessary and this is coming from someone who knows what they're doing with a 7800x3D/4090.
You can acknowledge both situations.
scratch that, 115 hours
People with better pcs got the same problem and they just had to reopen the game multiple times for it to work like me
well that didn't display well lmao. I just upgraded my modem and router, and boy is it paying off in spades for patching.
^ I didn't bother trying again and again. It stalled the first time, did the cache clearing dance and fired it up again, completed just fine.
(I am not paying for 1.7 gigabit. I'm just pulling way more juice out than it should)
Yeah that worked for me the first time but after that sometimes it gets stuck again
for me when it hangs, I quit the game and relaunched it, I had to do that 3 times in total. Been fine after that.
Yep, the worst one was when i had to do it 15 times
After that it takes like 3 times or only 2 but i uninstalled it cause its annoying lmao
yeesh
Ill come back to the game later cause i really enjoy it
anyone know where the 1.1.1 hotfix is for gamepass version ? it takes a long time for this idk. i mean i havent yet. anyone with gamepass version agree that the hotfix isnt there ?
Microsoft takes a long time verifying and releasing the patches sadly
Maybe later today but who knows
I'm not sure I've even seen 1.1.1 on Steam yet. I know I installed 1.1 last night but then jumped into the game. Booted up steam just now and it didn't patch.
Unless it had already been pushed out when I got home last night and did the 1.1 patch.
You prolly got it already
Lul do u even know what leak is?
Game does not clean both ram and vram and thats why game runs like shit after some time.
Lol the game apparently just got another update on steam?
same
update 10,7GB
Just played 3 hours today, run in and out rostok and agropom and surroundings, no fps drop to 10 anymore, i7 12700h / 3060 6gb / 32gb / Fast Gaming SSD medium preset + Dlss perf 50-60 fps. The lowest i saw was inside Rostok about 40 fps
Game still requires a lot of optimization regarding AI calls and handling. This much CPU utilization for so little going on in terms of AI logic is just now how itβs supposed to be.
Once that happens, weβll atleast see those with mid/low end chips getting a more stable experience in terms of performance.
But as is with all things, that will take time
meanwhile I look away then back at Steam, I now have an update queued π
You jumped directly from 1.1 to 1.1.2 lmaoo
Of course. But as of half the main issues its literally peoples systems at this point but the denial is unreal.
Now days, people have so much unknown bloatware, application fluff, all kinds of extras, overlays, and more and variety of driver and windows versions its unreal.
The game its self is NOT this riddled with issues like people claim.
Yep, no patch notes yet
New 9.8GB patch just showed up on PC Game Pass. Is this the same patch that went out to Steam users yesterday to address issues with shader compilation crashing/hanging, as well as issues with loading saves?
New patch
Last patch was just a couple of MBs not 10gbs
Not optimized yeah. Butthe bugs man I haven't noticed most of them myself
Hmm, nothing in #π°βannouncement room. I wonder what this patch entails? Is everyone seeing it (Steam, GOG, Epic, XBox)?
Likely includes the previous 1MB patch from steam as well
Pretty sure is mentioning patch notes for 1.1.1 and 1.1.2
The FPS drops are more often happening than before. Before it only happened with frame generation on. Now even without.
It's a 7.58gb download, shown as 1.1.1 on steam
That was yesterdays patch
I don't see 1.1.2... but i am downloading something now
The 1.1.1 patch was released yesterday
ok yeah got it
The only patch I've seen since 1.1. came in just now, 7.something GB. The only notes I've seen have been for 1.1.1. So, π€·ββοΈ
btw 1.1.1 dropped yesterday if you didnβt know
yo @sudden trellis whats this 7.8gb patch now
1.1 and 1.1.1 dropped yesterday, 110GB and 1MB respectively.
The new update from today is likely 1.1.2, patch notes arenβt out yet on the database.
This one had to be urgent but the file size is just a little weird? Big patch, small fix?
it was very surprising for me that for the major 1.1 patchnotes they explicitly mentioned performance fixes for the rtx 3000 series when its not just the 3000 that has horrible performance issues but the 4060 tis too lol
Theyβre pushing updates uncompressed it seems
Just get em out quick and move on ig
steam got the 1.1.2 as well
In conjunction with AMD FSR / FG, not in general
Well PC Game Pass version is now 1.7.724.0. Hopefully we get some Patch Notes soon?
im not sure what pc game pass is i bought the game on steam
It's Microsoft's Store where PC Game Pass is a subscription. Stalker 2 is "free" for us to download and play. I just collect Bing Search rewards all month and I can get about 2 months worth of points to claim, so I don't spend a dime for PC Game Pass. lol
i can not relate bro im on an RTX 4080S
yeah im always hoping during patch releases for some performance fixes but doesnt seem to be getting there
it just hurts when the game on 1080p medium settings without any frame generation tanks the FPS to 5-6 and even the menu just gives up working its so slow
i figured out previously its the frame generation feature that tanks the performance so i played with a stable 50 fps without FG but now even without it enabled the game craps itself
Pretty sure the updates replace full files so if it was replacing a 5gb file it will have to download the entire new file
4060 ti 8gb a poopy gpu? absolutely yes. was the official system requirements said a 4060 ti can play on 1080p medium? yes it did.
Unreal games using SteamPipe for patching games using PAK files are just going to be large, unfortunately.
System Requirements state at a minimum you should run this on a 1060 6GB, recommended 3070 Ti, RTX 4070
It's most likely more mission fixes
Shit has to work first before performance fixes can be made. I'm not trying to make excuses but it seems story/gameplay and A-Life are prioritized before performance.
^ This and theyβre seemingly uncompressed. Which isnβt entirely a .Pak limitation, theyβre just doing it for whatever reason they have
Its really not their fault. I haven't seen any updating method that only updates parts of files
Good information here https://partner.steamgames.com/doc/sdk/uploading
For the real nitty gritty
Not about parts per se, but RoN has already shown that you can in fact compress .Pak files, GSC is just not pushing it out like that, for whatever that reason might be
Not everything can compress well. Like I tried to compress PDF files but they only reduced to 99.8% original size. It can be this type of issue
look at this poor without a 4090 
I wish AMD was more competitive in the GPU market
What this means is that to update a 25 GB pack file, SteamPipe will always build a new, 25GB file. If the update only requires 10 bytes of changes to that file, SteamPipe will need to copy almost the entire 25GB from the old file to the new file. Depending on the client storage hardware, this can be a very slow process.
The tradeoff here is lighter load on client hardware, which as we have seen can be quite slow. However the bottleneck is then people's internet connections.
What's this new update?
RoN managed a 38% reduction in file size downloaded compared to on disk, GSC likely still has to look into how thatβs done on their end. Should be possible though, as theyβre both on UE5
7.6gb?
yep
gotta say steam makes cool ass software but didn't realize that steampipling had those limitations
Valve in a sense is stuck in the past, but in a good way. Theyβre not out here trying to reinvent the wheel again, theyβve already done that once and succeeded
dude the game is not compiling the shaders lmao
i won't say they are stuck in the past since they are the company pushing to new areas, like proton and making linux gaming possible. bringing back handheld gaming with the steam deck and every time they release new hardware they bring software that acompanies it to help other people along side it
Thatβs why I said in a sense, I agree theyβre making great progress in the OS and handheld department. But some of Valveβs frameworks are really really old, and relatively speaking to todays standards, really really simple.
But simple is good in some aspects, nothing but respect for Valve
i mean i don't blame them they got around 75 people on the steam webstore development
they are a very small company. it was 79 on steam and 180ish on game developent from 2021
Theyβre ambitious but very realistic, good trait to have this day and age
they don't need alot of developers since most of the steam hardware it outsourced. no need for infrastructure. just make software to keep it up and the entire thing is self sustaining
Invisible colonel a common bug?
First time i met him he's shaking a gun about without a body lol
This guy is ridiculously CPU bound
https://www.youtube.com/watch?v=UJtzRqXXccs
But I am not, at all.. hmm
probably lumen being cpu ray tracing not gpu
Well, to some extent, but thats just texture copy stuff
hewwo stalkers, i have a unique performance bug
where should I text to seek for help?
Lumen raytracing is either shader based, or hardware raytracing accelerated.
Its just not hardware accelerated in S2
still cpu bound rather than putting it on gpu to make it gpu bound
Well, its shader based, which is on GPU.
Well this shader compiles is taking a long time after the patch... It's not frozen though but Christ
Dont jinx yourself
I think it must have been 8 minutes and up to the "L" in compiling on the progress bar
6950xt 32gb ram and a 5800x3d so hardly a potato
it is software rather than hardware still using more cpu power mimic rt cores
Sure, but Software here, means Shader (SM5), instead of dedicated RT cores for the SDF traces.
it still does most of the work on the GPU
Ok I think I maybe jinxed it lmao. It's not moved since I postd
SDF meaning, signed distance fields, which is their bake of simplified geometry meshes into textures:
Yeah so still can't compile on 1.1.1 that's fun
This is 1.1.2
Mine didnt even try to compile on latest
I'm on gamepass
Yeah gamepass got the last patch too
1.1.1 was only 1 mb
Well whatever it's still clearly busted
Yep 
For me it seems stuck at the beginning, like it started compiling and immediately was to like 10% but now it's not progressing at all π¦ should we all just try the usual reset shader things?
Do we know what 1.1.2 fixed? I'm on PC Game Pass and it downloaded and the game started up fine. I will say on my potato PC (Ryzen 5 3600, GTX-1660, 32GB DDR4-3200 RAM), I feel like I'm getting better framerates. Settlements still slow down, but not as bad as before 1.1.2? I run at 1080p, low settings, FSR Quality. I'm also using qmqz's performance mod (engine.ini) using the peak version of his file.
Do that or just keep closing and reopening the game till it loads
Interesting as tech tho. So much info to try to understand it
Yeah, that was my workaround yesterday. Let's do this π«‘
One last try - i've deleted the shader cached, verified files, deleted the saved folder in appdata that got it working before the patch but if it crashed again i give up
patch notes yet?
@glass vault yeh, radiosity probes are spaces out something like this
gamepass also get the new update for me its 9.8gb atm ...i didnt see the 1.1.1 but this new update now
and this is what the lumen scene looks like:
Compiling shaders issue: for me, like yesterday, killing the process when it's stuck in an animation loop and/or frozen or crashes (all three scenarii happen to me lol) and then relaunching ended up completing the compilation. so yeah if anyone's having the same issue just keep trying perhaps it'll work π
hey @high quarry , any chance you happen to know what the TSR related cvars are set to by default in the Epic preset?
presets set the scalability groups, I can give you those valuess, i.e Antialising
sure, tyvm π
r.TemporalAA.Quality=2
r.TSR.RejectionAntiAliasingQuality=1
r.TSR.History.GrandReprojection=0```
do we know what the default r.TSR.History.ScreenPercentage value is?
200
thanks again!
i'm just digging around to see if there are any improvements that can be made, but it appears it's essentially maxed out already
its not even AI it seems as if you boot into debug and disable AI cpu still gets wrecked in towns
honestly I suspect they would need to do an engine upgrade to 5.5 or something which would be expensive and time consuming probably to improve town perf.
on my 5800x3d you could see the LODs for the buildings in town freak out and switch from low to high to low to high, there's something weird going on there with how lods are streamed in or something
Will my 10 gb of memory run even better this patch? the 1.01 made it playable the 1.02 not as much 1.03 a bit of a jump again in improvement plus I tweaked settings by that point (Medium render distance as too close causes constant stutter as it has to load in new objects all the time)
finally able to buy the game! hopefull it will be playable on my laptop
i wish there was a cvar that controlled LOD distances for stuff like that, it might actually help to force them higher if you have CPU to spare, but so far all the traditional engine.ini lod-related cvars do nothing
No one can really answer that as people with similar setups have different results. All you can do is download it and hope. For me, each patch has helped somewhat on my GTX-1660 with 6GB.
buildings are mostly mixed meshes with some nanite influnce
yeah, i think it's nanite-related but i haven't been able to find anything that can influence their lod distances
what you can do is control the min size, and control when it falls over to hardware rasterization
r.Nanite.MaxPixelsPerEdge
default 1
r.Nanite.MinPixelsPerEdgeHW
default 32
8GB patch incomming
That's likely Nanite itself, CPU usage for me went down by about 15% without NPCs in Rostok however
increase the first, reduce the second for less CPU usage
LOL! A little late to the party. Most of us already have it. π
does it actually make a visual difference?
Reason: Bad word usage
Yes, but its very hard to tell.
On god is a bad word?
@high quarry Fixed some issues with shader compilation being stuck, leading to infinite wait time or crash.
Fixed some issues with loading saves.
Fixed a crash, that occurred during exiting the game
Added the functionality of back-up saves, that will be saved and stored automatically and last for 4 days (For PC only).
Just saw the the patch notes. So it does cover what was released for Steam, but also backup saves for PC. So that must be in case of corrupted saves. It save them for 4 days.
Yeh, backup saves is a nice-to-have for people who have crashes.
I've been lucky. After 170+ hours of playing, no corrupted saves for me. π€π»
Colonel is just invisible for me, doesn't matter the settings, verified files but nope he doesn't exist in my game lmao
There is also:
r.Nanite.DicingRate
default 2
Thats pixel size for splits
something like 8 should be more reasonable
Damn this last patch got rid of scar on my savefile so now im softlocked without being able to do anything
r.Nanite.ImposterMaxPixels
default 5
So above 5 pixels in size, it wont use imposter LOD
Like he's invisible?
Yep, he is just gone
Same as me but for the colonel
The mission is there but no one is at the location
Well, last patch didn't resolve the shader problem. But at least we got the 10% winter sale π
Damn it
The compiling shaders loading screen?
Yeeeep
Is it random or on first try? Have yet to see it whats up
Before the 1.1 patch it never happened, if you clear your shader cache, direct X cache and restart, the game will crash within the shader compilation process.
If you try again without the stepps above, the compiling shader screen just freezese after some time.
Oh so if u bever cleared anything then it doesnt do that
they fix the cutscene skip issue yet?
To avoid problems:
- start the game and make your graphics settings
- quit and restart the game, to create shaders for your previously done settings
- quit again, after shaders have been created
- install this mod
- start the game without shader warmup
edit the file "engine.ini" in the %localappdata%\Stalker2\Saved\Config\Windows\Engine.ini
[SystemSettings]
r.PSOWarmup.WarmupMaterials=0
And the file UserEngine.ini
[SystemSettings]
r.PSOWarmup.WarmupMaterials=0
try it
If you didnt, then (for some people) the shader compilation freezes anyway
Fixed it, went to a savefile before the last emission and scar was there
I just had to rush there before the emission lol
I have yet to get that then lol
Thank you for this, ill save this and try it if i get desperate. For now, ill try to avoid making changes within the files.
It happens just for some people, maybe youre one of the lucky ones π
anyone else leave their 130gb patch to download overnight, to then finish work the next day to be greeted with another 130gb download? 
i mean i guess i'm happy the game is being fixed...
the new patch changes warrant only KBs of a download. somebody gotta do something about this
so how does one check what a specific cvar is set to in-game?
Try pause and resume download
still 110gb to download unfortunately 
does ? instead of a value show it, or is that just desc?
hmm?
i.e
r.screenpercentage ?
i dunno what you mean, is that something you can do in-game?
if you have UETools console enabled, yeh
or do you need a tool or... ? ahh, ok
its how I do custom screen res, and not limited to 67%
gotcha π i'll have to DL it and give it a try
is there a way to optimize the grpahics using that percentage thing and other things? especially if using a 4070 with the memory leak or whatever?
lots..
any good videos out there for it all?
Frozen shader loading forced me to reinstall Windows on a clean disk when clearing DirectX memory and everything on reddit didn't help. And it still freezes. I suspect the hotfix that fixed the game crashing on shader loading broke it.
The shader compile has been this way since 1.1
They say shader compile fixes each time, but its still an issue
i need toi not use dlss and frame gen right? i have a ryzen 9 7900x3d with 64 GB of RAM and a 4070. what should i be using?
I've got over 100 hours with DLSS and FG, but double your VRAM. I've not yet had a VRAM filling scenario causing me to have to close and restart the game since updating to a custom Engine.ini though I don't necessarily know if that played a role.
ive had times where my frames drop and i have to restart the game and it works fine. is that the leak?
Yep, apparently is more common on nvidia gpus for some reason
there a fix yet?
Using custom engine.ini that some people upload at nexus mod
I think there is also some people that said that updating the dlss dll for stalker also helps with it but i didnt see a definitive fix
I'd love to be able to load the existing Engine.ini i'm using that you linked a week ago and adjust from there. I'm ultimately pretty happy with it but since I don't know what all the settings do, its pretty daunting to start from scratch. Love the work, just some feedback!
got a link to the nexus thing?
Without you watching both system memory and VRAM, hard to tell but likely.
I monitor that stuff directly at all times on a seperate display.
i moved and my 2nd monitor got cracked or yeah id be doing that prob now
I also have Special K setup to alert me on screen when VRAM hits a threshold of your chosing, for me that being 90%.
Go to nexus mod and check the ultimate engine one
At the very least, you can always just Alt-Tab and just task manager. On a very basic level it gives you information on both.
what do you use for monitoring?
All sorts of things. Task Manager for checking basic VRAM and system RAM usage is fine in a pinch, HWiNFO is the gold standard, I use CapFrameX and RTSS for an overlay when I feel like it. Frankly for this situation, Task Manager is sufficient. It clearly shows system memory usage and VRAM usage (in the GPU tab).
Use win + G and pin it so ez
You see this fill up over time and get near the top when issues start, that would track. I've seen it numerous times. https://i.imgur.com/CdGHcR2.png
Like I said, many ways. We could be here all day listing every which method of system monitoring.
but first he needs to update nvidia drivers
stop looking through my windows!
Yep. 100%.
im getting the engini.ini mentioned
The updated DLSS dll got me a few more frames but since the patches started I've lost like 30+fps in performance so it's beyond a negligible difference now lmao
But yeah, it's worth swapping out the dll. There's an app called DLSS swapper that's worth grabbing!
Well it too me compiling 4 times but my game no longer crashes when i try to load a prepatch save game
you tried the engini.ini swap?
DONT USE THIS ON MP GAMES
https://www.nexusmods.com/stalker2heartofchornobyl/mods/17 Yeah I was using this one.
You can hover over the controls to get a hint at what they do, some have descriptions
I just rebooted into safe mode, so I could delete every single shader cache file. Lets see what it does now.
yeah thats the one i am looking at. i got 12gb vram so i just got to modify it a little
Yep even with the modifications suggested for 12gb vram (I'm on a 4070 Super, so 12gb here too,) it still does the memory leak crash. Although I haven't tested with the latest patch and hotfix yet.
Ultimately it's on GSC to fix it, not .ini files.
ok, lets see if I get stuck on a full shader recompile on latest version..
It did it on 1.1 and 1.1.1
It did for me but i only had to restart it once and it worked
Same.
i just spent some time with all the relevant nanite commands... seems like the epic preset is as good as it gets, e.g. tweaking r.Nanite.ViewMeshLODBias.Offset doesn't push out lods any further
fans just ramped down around the 30% mark again, hasnt changed in 1.1.2
anyone here mess with nvidia global graphics settings in the app?
Woah, stashes are purple now since the update
like rtx dynamic vibrance and such. shouldnt i be having this stuff on?
that type of stuff is personal preference. but also, no :p
No, that stuff is fake HDR
what about low latency mode?
nope
its set to ultra by default
moody color :3
well mine was for some reason. that should be off right?
it was set to ultra by default globally? it shouldn't be..
yeah for most games, leave it off
It would be cool if we could customize the colors
that should be made possible by modders
Have not and will not start now trusting those presets. Can just do it in game, or better yet with an Engine.ini.
i feel like a noob lol. took too long away from computers. cant remember how to see if i have vrr
true
Also if you're using the Nvidia app, ensure Overly and Filters are turned OFF. Settings > Features
what about adaptive syync and low input settings on my monitor? any advice on those in general?
You'd have a GSync or Freesync compatible display, then have GSync enabled on it in the Nvidia app. Rendering UNDER your displays maximum refresh rate, VRR should be working. However in this game, I can't get GSync to reliably function.
people always say this "oh you should have games capped under your displays max framerate" or "gsync/freesync should have vsync on too!" and then i run a game at 350fps and see zero screen tearing and everything looks smooth on a 165hz display. i dont get it, but hey ho
Do whatever works for you. I see no point in rendering above my refresh rate, just extra power and heat for no reason.
This is true, but delicious low input latency
I play AAA story games on a 42" OLED, mega low input latency isn't a factor to me as long as I can't notice it lol.
Reason: Bad word usage
I had a freesync monitor and it was always tearing
That and my pc heats up my apartment better than the lil panel heater i have, and probably for cheaper too
im just wondering if by having such things on it may mess with stalker in some way. why i am asking π
Feel that. I'm not averse to playing AAA stuff on my 60hz tv on controller.
Well hey now, lets not be hasty, this one is 120Hz native lol
My monitor died some weeks ago so im stuck with my old 60hz sony tv for gaming now lol
Lucky! I have the old Samsung KS8000 and it's still going strong so, I'm not gonna replace it until it dies probably.
60hz locked with a controller feels pretty alright to me. Just not for keyboard and mouse.
Anyway dont wanna get too off topic. :3 But I would really love to upgrade to an OLED 120hz tv some day in the future. I have yet to see OLED in person (other than phone screens) and I'm glad... Cos I think it'd ruin me
Yeah I had no experience prior and boy.. i'm ruined.
this is wierd. i cant find the gsync settings in my nvidia stuff
Guys i install the game after some weeks and Now itβs freezed on shader compilation is this normal? Seems like have been on the sale place 15 mins, the interfaz keeps flashing like the game is not completely frozen but the bar donβt go up
in the new App, System, Displays
happening to me too
Yeh, that still happens, happens on 1.1, 1.1.1 and 1.1.2
hmm.says i cant do gsync. even though my monitor says so on it and i have a nvidia card
Freesync compatible?
depending on the monitor and your gpu, you might have to use displayport instead of hdmi
You have to use Display port, not HDMI
I close it and try to run again and now keep freezing at the same place i gues game is broken for me since i canβt end the shader conpilation, big f for me
im using display actually
idk then, it MIGHT be something you have to enable first in the monitor's osd, but usually it's on by default
Try swapping to a different display port on the card
I have had some cards where it works on one, but not the other
would i need to restart between each swap? cause just swapping them didnt do anything
no
hmm
i have a question does anyone have a problem that their game just freezes while loading shaders?
That depends
HDMI has supported VRR for a while on newer panels, but it does come down to the specific panel (im' using it now)
A lot of people, try deleting the shader cache, the dx shader cache etc
If that doesnt work then just close and reopen the game till it loads
Those are the most common fixes
I did the old school Nvidia shader cache dance involving disabling the cache, rebooting, manually digging into the various folders and emptying them, turning shader cache back on and rebooting agian and I've been fine. Also running Disk Cleanup to clear the DirectX shader cache.
yeah "setup g-sync" isnt there. what the heck lol
Would need to know the model of display
samsung odyssey g50a
According to RTINGS, that display supports VRR over both DP and HDMI. https://i.imgur.com/eDuRoSC.png
Assuming this is it. https://www.rtings.com/monitor/reviews/samsung/odyssey-g5-s27ag50
Samsung has so many similarly named models.. i hate it.
yeah thats it
Oh hold on
but yet i dont have it in the control panel or the app. app says it isnt available
https://i.imgur.com/eDuRoSC.png Looking again at this, Nvidia has N/A for HDMI.
So yeah, DP if you want VRR on that particular monitor.
ive tried all 3 diff dp ports
Only HDMI 2.0 on that monitor too, so 144Hz max, not 165Hz.
so i need to turn down to 144?
If you're at 165Hz, you're using DisplayPort
yeah i am on dp, but it says its not aviable
So VRR (GSync) should be working fine assuming the display itself doesn't have some dumb setting in its OSD that also needs to be enabled
but wouldnt "set gsync up" be on my control panel then?
Assuming the above thing is true and its not enabled, no
OSD = On Screen Display, the settings on the monitor itself controlled with the buttons physically on the monitor
then in the app why would it say its not aviable?
It "may" not show as available, like I said, if there is some setting you need to turn on first in the monitors OSD. I don't have it in front of me to check but i'm pulling up the manual now
Certainly appears to be some OSD settings for VRR. https://i.imgur.com/WFpe7K1.png
Yeah your manual covers a lot of settings you might need to play with before you can enable GSync
Yup, 2.1. Which is pain.
NGL its finnicky
At least when pushing 4K 120Hz 10-bit w/ VRR
whats a good overlay to use for fps and such with stalker?
TBH if you're really struggling with performance issues and not really all that experienced, probably nothing. At least right now.
Rivatuner always takes the cake IMO, negligable performance impact, not too obnoxious and highly customizable
RTSS (Riva tuner) + whatever you prefer to feed it data is the usual suspect though, yeah. I like CapFrameX, but MSI afterburner is more popular. These take some configuration and likely won't display everythign you want out of the box.
thats riva?
Rivatuner is doing the overlay, but you need to feed it with actual data to display. That's where the popular MSI Afterburner comes into play. I'm using CapFrameX in place of that but more people use Afterburner.
TBH if you need a basic performance data overlay that's one click and done, I point people towards Intel PresentMon.
Preset updates to match patches, and a checkbox to improve FSR quality
the game is currently breaking my pc lol.
My new 1.1.2 balanced preset: https://i.imgur.com/TL6MFXC.jpeg
anyone got ideas on improving less crashing during the shaders?
Right click your C drive -> Properties ->Disk Cleanup
Delete Directx shader cache
Glad the game working for peeps again
Some people say capping fps during compile helps, but generally you just have to relaunch to continue it.
ive been doing that and freezes the whole pc. yesterday it completely reset it
Does anyone have the issue where their game's FPS just suddenly drops to below 10 and stays there until restarting?
1.1.2 Balanced Preset: https://gist.github.com/ColesyM/68d6fc7735db45e892b4f2d2fb9d0b6d
Yeah even after deleting DirectX cache its been hit or miss
Clearing shader cache generally just means it will fail in the same place as it just did, unless lucky
where would it be in properties
You can type it in windows search and itll show up
Next to the circle under the "General" tab
thank you everyone!!!!
more 1.1.2 balanced preset: https://i.imgur.com/XvyHC4i.jpeg
made it almost halfway and still crashed
i have a 4060ti with 48gbs of vram and i9 like idk what else i need lol
48GB of V-RAM?
Yes, a lot of people
Yeeah its a pretty common issue.
yeah 48 lol i got 3 sticks of 16 gbs lol
Thatβs just RAM, 8GB 4060Ti I assume?
The game runs surprisingly well on my laptop I9-12900h 3070ti 32gb Ram (High/medium) settings
Zalissya 80-100 fps on average with fsr
one sec let me check
While a decent setup, in terms of stalker its on the lower end GPU wise, assuming your i9 is relatively new.
Vram and RAM is two different things. your GPU has 8Gb vram, and probably have 48 gb system ram.
lol, 4060Ti with 48GB's of VRAM would be a sight to behold
Download more vram
im freshly new to the pc scene when it comes to building em so im still learning the differences haha
Some Brazilians managed to solder a 3070 or 2070 to 16GB capacity, 48 is a bit much though
8k supersampled for 3fps π
yeah, thats fine. We all gotta learn somehow.
Wasnβt giving you a hard time by the way, youβre doing great
Oh yeah, there is a 2080Ti with 22GB too.
What resolution are you playing on?
If I could get my hands on some DDR7 memory dies Iβd gladly solder them onto a 5080
well when i was bale to play it was 3440 by something but i lowered a few things as it didnt run well. but now i cant even get passed shaders
On a 4060ti?!" o.O
3440x1440 on a 4060 Ti 8 gig is rough.
i appreciate it!! just would love to play more of the game.
so what im guessing is the game is a lottery, some had it rough while some had it lucky
yeah lol. which is crazy cuz every other game ive played actually runs well on the res
I run the same resolution with a 4070Ti-Super, uses between 10-12GB of VRAM. You might make due with DLSS balanced/performance but, yikes
Opinion on this shadow quality? (6 cascades at 2048) https://i.imgur.com/fh9irWt.jpeg
trying to decide if its worth redownloading is truly still a gamble it seems
Yeah, but there is a factor here regarding little tweaks that most general PC gamers arne't familiar with. I'd wager that most that are experienced have massaged their system into it running well but many inexperienced are stuck with the defaults.
if i can finally get in ill try lowering my res and stuff to see if it helps. and i do appreciate all of you providing info.
I got lucky then..
3.6 million pixels for 2560x1440 against 4.9 million pixels for 3440x1440.
Even if you get into the game, that 4060Ti is going to have a very rough time, unfortunately.
im gonna try alil longer if not ig imma just have to give up
When I first got this game, I was pretty unhappy with the 50-60fps and poor frametime I was getting but now 100 hours later, i'm sitting on my 118fps cap most of the time and its butter smooth. The right settings, the right modifications and the right supporting software make all the difference.
I believe that's 30-35% more pixels to drive. (I used to main a 3440x1440 ultrawide before moving to 4K)
Might be best to wait a couple of months for them to properly optimize the game, and even then Iβll still have my reservations about your card pushing 4.9 Million pixels.
25/26% more pixels opposed to 2560x1440
A 4060 Ti just wont do it regardless the amount of fixes. It's memory bus is HORRID for higher resolutions.
hey man, i just bought the game and havent updated the windows to the 24h version just as you said, it runs very good on my 3070ti laptop
Its + 34.4%
Generally speaking is there still bottlenecking problems w cpu? thats what killed my first attempt at playing
The only issue with 24H2 are some mild core usage issues and AUTO HDR which lags out SEVERAL titles right now and most people forget its even on or a thing.
whats wild is before these updates i was able to run it. so i just dont get it
temps are also very acceptable on my cpu and gpu with reasonable Frame rates
Hmm, i think its closer to 35% but either way, notable jump
im just overall happy that i am able to play with good graphics and good framerate.
Yeah, half the folks complaining are LITERALLY just upset they cant hit a 160+ mark... its so stupid
Im happy to get 80+ let alone 120 at 1440p
Yep, no reason to want more than that really in a game like this. Some people just will never be satisfied.
i would love to hit that 160 hahaha but im the same im gucci at like 60-80 on most of my games
I have high end hardware and even IDGAF really. If it looks good enough for me, hits at least 60+ without dips lower than that, I'm solid.
Are we not basing it off total pixels projected? Or am I going schizo
exactly!!! i dont mind waiting to upgrade later to get more just happy to be able to game regardless
If you can play it, do it. Period. π
yeah haha. i just gave up on this game for now but i will come back with an upgrade to play it!!
But if you're a 4090 freak and pissed about not being able to hit 200 despite already having 120+ without any FG THEN STFU lmao
Those people piss me off.
You seem upset
GAMMA is calling you, stalker
Why my 4 way SLI 4090s canβt do 240 fps native, bad game, bad devs
in due time i will get there
But @agile harbor Help me out here, because Iβve been looking at the numbers and itβs driving me mad, weβre just referencing total pixels projected for both resolutions, correct?
OMGUURRD Somehow I'm ONLY getting 240fps at 1440P with my 4090.. WTF DEVS.. Optimize this game!!!!
π It's sad I've seen people being SERIOUS when saying that
since you guys know your pcs. how do i correctly get a new ssd to work properly when i add it
I paid 2000 dollars, I want 2000 fps!!!1!1!
Oh, sorry. Yeah I can't do that mental math so I just looked up the percentage increase from 3.68M to 4.95M. Unless I'm doing it wrong?
4.95M x 0.75 = 3.712M, roughly 25% correct?
Assuming its detected by the UEFI, boot to Windows and initialize/format it with Disk Management
Considering pixel density is irrelevant here as itβs about the total amount of pixels projected, not their density/clarity
Omg you noobs. This is 2024. BING AI is right there. Pfftt laaaaaaaaaaame. We dont use our brains any more. What noob does that
ok when i get it!! ill def be doing that lol. just gotta wait to get it for christmas lmao
No I was literally just going insane, I normally do numbers with relative ease and simply couldnβt cope with my brain being that far off
I guess I'll take your word for it.
If you get me involved in numbers, the world is ending, just know that. I can't.
Whatβs 9+10.
Fish.. SEE F**K!!!!!!
Fish do indeed fck in the sea. A star for that maths wizard
Ha, yeah that's what I did. If that's wrong then woosh, i'll go back to just not doing numbers. π
Seems like the remaining 50k pixels make a hell of a difference
yeh, and people underestimate it, because not only is it not square, its a lot less square then 16:9 π
Weird though, 66% of 4.953.600 is 3.269.376
I guess raw numbers is just not the way to go
I truly beleive 3440x1440 cards properly start at 7900XT/4070 ti Super
Even though pixel density shouldnβt matter in this context, nor should aspect ratio
Yeah Iβm done with this, itβs giving me a seizure.
When I had a 3440x1440 display, it was with a 3090 and I felt that performance level was perfect for the res. And that's roughly 4070 Super level. Anything faster is just gravy, to a point.
4070 ti super barely. At least in newer games its tough. 7900 XT? Its more capable. Then 3090 as @agile harbor mentioned? GOD NO. Not any more anyway unless you mod/swap out the DLSS files over and over each new game lol
well, 7900xt sits somewhere between 3090 and 3090 ti
From YT videos years ago, sure. Actual performance now? Its ahead of the 3090 and 3090 ti, until it hits 4k then the 3090 ti, 7900 xt, and 4080 are all actually VERY even oddly enough.
4070 Ti super is absolutely capable of 3440x1440, atleast from my experience
Depends what it is you're playing, a lot of games still sadly need the help of DLSS and FG
Maybe the new IJ will put it to its knees, I would never know, no interest in it
Yeh, at 1440 its faster then 3090 ti, at 4k it isnt, so it sits somewhere between for 1440 ultrawide.
Yeh, 4070 ti super and 7900xt are comparable. The 4070 ti super would be slightly faster at 4k
The same issue applies to the 4080, super and 4090 in some scenarios. In general, itβs perfectly capable. I run two stacked above each other, usually with a server running in the background.
Yesterday I was playing both CP2077 and Space Engineers at the same time, with no noticeable performance impact.
Or well, playing, SE was running idle on my top monitor because I had to keep an eye on server performance
Now I'm just speaking out of actual use of all the cards just now mentioned even the 3090 ti. lol
4070 ti super - Ultra wide capable, slight stutters and drops more often, fails with heavily modded VR titles, Not too great for 4k at all
7900 XT - UW & 4k capable with ease, Obviously let down with RT perf
3090 - Just no.... It can barely hold up..
3090 TI - Actually decent but its hardly 4070 ti super level perf, but out shines it in 4k big time
I've had ALL these on modern hardware tested in person.
Now the 7900 XT is far more 4k capable than the 4070 ti super despite what you may have found, at least in my scenarios. Wifes would suffer in games I play even with DLSS crap, mean while, native mine out did hers, even tested in my PC to rule out platform differences. AM5/AM4 5900x/7900x
Yeh, its very game dependent.
I see the hotfix for the patch broke my compile again after finally getting into the game with 1.1.1.
Fck this game
it hasnt changed, its the same compile issue since 1.1
Extremely. 3090 in another system now and it does far better than "barely hold up".
The issue with this is that you can't pull generalizations anymore these days, cards trade blow for blow in different titles. The 7900 XT outperforms the 4070Ti-S in 2160P In B06 by 13 FPS, but the 4070Ti-S outperforms the 7900 XT in God of War Ragnarok in 2160P by 10 FPS. Both cards are perfectly UW capable, as they're usually within 10-15FPS range of each other, with a handful of outliers
had the same compile problem at the same point in 1.1, 1.1.1 and 1.1.2
Pretty much.
The days of raw raster are slowly approaching its end, Moore's law is coming into play. Card 1 does not hold aces against Card 2 in all scenarios anymore, not in raw performance. Everything is becoming increasingly depended on upscaling and frame generation technologies, LOD and lighting technologies like Nanite,Lumen and Ray tracing/Path tracing
And no the 3090 BARELY holds up today.. literally.. even the 6950 XT I had beat it by a long shot lol
I had the Evga FTW3 Ultra a super beefy model and it was just no... A total bs card for today, its hardly on par with a regular 4070 in a lot of things
Well, that's fine. It still works just fine here.
I don't understand why you're so aggressive.
"Works" thats different. lol I'm not aggressive. I'm speaking out of my own experience.
I'm sitting here with a 5800x/3090 and 7800x3D/4090 systems. The 3090 system connected to my old 3440x1440 display and yeah, its still a killer at that res. π€·ββοΈ
Far from killer my dude. lol
(This is sattire)
lol, ok
15 people down here π
https://i.imgur.com/4PkriTc.jpeg
