#pc-specs
1 messages · Page 59 of 1
Is it actually infinitely loading or shadow crash?
Infinitely loading
The game is only using 5% of my cpu
Is it a specific npc or any?
nice update.. funny as hell xD
Fixed performance drops on NVIDIA RTX 3000 series video cards with enabled FSR frame generation oho
trader for me
Just trader?
They said foliage fixes. I wonder if that includes some of the odd culling distance behaviour
I did a quick check and every time I approached the trader the fps dropped and the game crashed, I will keep testing under different circumstances
I may be stupid in not knowing how to clear shader but as noob mentioned - did you try that?
Yeah, verifying the game files now to see if it fixes it
Disk cleanup, but you can delete files too
Which trader is it? Like what village/town?
Man, thats why I was tryna to tell everyone, especially those that didn't play the first game..
Just calm down...let em cook..
Slag Heap - Garbage
Okay great I can check it out later today and see whether I also have any issues - what are your pc specs just in case?
R7 5800X3D, RTX 3070 Ti, 32GB RAM 3600Mhz
running any mods?
nope, zero mods
If you’re having issues with those specs I definitely will be with mine 🤣
yup, I think it's even worse than it was xD
I will have to check the base profiles Low-Epic tonight to see if S2 settings generator profiles need updating.
Game was running well last night though:
https://i.imgur.com/nI8IxKs.jpeg
theres no way the new patch is bad from what ive been hearing its not going too good so far yikes
Its not bad most people didnt clear there shader cache
I’m happy playing at 30fps as long as it’s stable however I just have random frame drops down to 5fps I’ll save reload to the exact same location and then it’s fine again so not sure what would be causing it
9800x3d 32gb 4070 ti super, still waiting for patch to wrap up to try
Just to be safe but how do I do that? Am on Xbox gamepass
At 1080 I was at 180-250fps last night, so I can compare that against patch later: https://i.imgur.com/IA50bw4.jpeg
you need to do it in the settings of your graphics cards
amd or nvidia
Oh boye, my 1660 is gonna get wrecked harder than before
Dont think you can on xbox series s or x
On pc but using gamepass
So in amd control panel?
yeah go to global settings and its the last option
I would also run Disk Cleanup and tick the DX Shader Cache option too
Aighty thanks a lot, after the patch is installed but before starting the game again yes?
yeah
Great thanks, gonna do that once I'm home
What does that do exactly? Out of curiosity
shader cache is just files, its attempts to delete those files
Is the performance alot better
Once upon a time a game I enjoyed released a patch that deleted boot.ini from windows.
Quite the bug
Do I run disk cleanup AFTER clearing shader cache via AMD control panel?
just verifyied the files
the game is still stuck
how much gb is the game now
Im using a 1660 super with Ryzen 5 2600 I’d get 60fps when wandering in the wilderness but towns and npc’s just kick my system to death. I’m looking at upgrading when I get paid soon anyway so hopefully I don’t have to suffer for much longer lol
still the same
doesnt matter, and neither does pre-post patch, as long as you dont run it
The patch with its size does not add onto your storage it's just the size of the files being overwritten
Ya im playing in 1300 something x 700 resolution
Usually getting 60 FPs but towns kick me down to 40~ then the random nasty stutters drop me to 7~10 😴
Settlements are very geometry heavy, with more overdraw.
kinda looks like the patch removed the shader cache to me, not seeing it in roaming local files
I can’t get my head around whether it’s my pc or an issue in the game as I’ll be running at 60-70fps but then in a town it’ll be fine then will drop to 5 then I’ll reload the save while still being in the same location and it’ll run fine again
220fps outside Malachite: https://i.imgur.com/XMd8Od7.jpeg
Down to 180fps in it: https://i.imgur.com/UxWBFul.jpeg
Looking foward to seeing how my system will be now with this patch
Im about to finish patching so i will check it soon
I’m at work till 2 and won’t be able to get on till 4:30 and will still have to download the patch 🥲
If you get a massive drop in settlements (assuming CPU is reasonably good), its because you are RAM/VRAM bandwidth starved.
Anyone downloaded the patch yet. I get 30fps more in Zalissya.
You can use your phone to verify the patch on your pc
Did this and im still stuck
seems to be running a little better for me; hanging around skadovsk the last 20 minutes or so and it's not as stuttery as it was and it hasn't crashed yet
WHAT, i might actually retest the game then
Yeah
I feel like they should make 32gb of ram a minimum requirement
Tried to on steam but won’t let me do it for some reason
Maybe from this:
Performance improvements in largely populated areas of the map.
Could anyone attest to rostok performance
Did you download yet@high quarry
Naa, at work until later.
but I know I was good for 180fps in this spot: https://i.imgur.com/CKo50zh.jpeg
fsr frame gen got bumped to 3.1
All the NPCs are inside that building
Sadly not any time soon
I have a hard save point in this exact spot too, so I can compare it aswell: https://i.imgur.com/bGslUAp.jpeg
Someone tried the update? It's playable now with the optimization?
On 4090 im getting over 100 fps with no dlss or frame gen
I was getting 90 fps before the patch though
around 11% performance improvement, not bad
I mean judging by the persons question a 4090 would definitely have it playable, I think he's rather curious about fps on worse setups
Don't know yet. I just started downloading it via PC Game Pass. 117gb download. I'll know in about an hour or so.
I don't see Zalyssa defense quest mission fixed hope it is
True the 4090 might have more of a performance improvement then other nvidia gpus
How exactly is it bugged for you?
Thats the only one that has been majorly bugged for me.
I got mostly past it with a console command.
That KillAll command? Or quest complete command?
Are people reporting good performance improvements?
The mission is called On The Edge and it's literally in patchnotes
pretty sure they tried to fix that in the last patch, still broken for you?
It's bugged in that this this the no spoilers section
the start quest, so stuff actually spawned and they went out to fight
Ohh it didn't even spawn for you
Shhhhhhhhhhh
400 bugs were fixed this patch so its gonna be good
Nope, and if I ghosted into the building, they were all just sprinting into a locked door
It's not hard to discuss it in the spoilers section is it.
With all due respect that does not answer my question
WITH DUE RESPECT YOU DIDNT ANSWER MY QUESTION. DID YOU ORDER THE CODE RED
All I have heard so far is slightly more fps in Zalissya, and fps tank and crash in Slag heap
everyone stuck inside the locked building . When i can lure some out the main door opens but some still stay inside
will try again soon with this patch
The enemies are also inside the building or what?
Can you take this to the spoilers section ffs
yes
sorry but i didn't spoiled anything will stop anyway
So tempted to start a fresh game with this patch..
My game crashed after i got it to work and now its stuck in shader compilation again
You did but whatever
Even just to get rid of this little lock icon on every single interaction that requires me to press tab every 10 seconds.
Wow maybe this new update will finally fix some bug stuff hope to get on later today lol
I wonder if they got through half their bug list yet.
No chance
At least P1s
I hope it won't be like Helldivers 2 where one bug fix opens two new ones
its stalker! of course it will!
A life starting to get fixed that’s awesome news
seems to run good to me so far
Is performance better? The stuttering stopped me playing. Hope its a little better at least
did they fix fps drop in pripyat?
i'm running some pretty high end parts, i'd have to run it on the wifes to see if it's better, it does still eat more than 8g vram
pripyat seemed fine to me before too, but again my parts
Hello
can anyone DM me patch notes?
You can just open the steam link in the announcement tho?
yeah, but it is unavailable in my country, so i can't ;(
damn 110gb update lol
i have 12400 with 4060ti when i get into pripyat my gpu usage drop to 60% even after enable FG i get cpu bottleneck with 60 fps
was about to say your cpu bottlenecks
I have Ryzen 7 5800x3d with RX6800XT and no issues overall since launch
but I do see at times vram spike above 12gb
pripyat uses upwards of 60% of my cpu, thats on a 9800x3d
most areas on my cpu use around 40% haven't been to pripyat yet CNNP was around 55%
open roams barely put load on it tho
open roams there is almost like ur always surrounded by npc's do to the buildings
Share the load dot gif
well will see how different the 1.1 patch will be if I'll see performance improvements good at most will improve my 1% lows
i know but in most cases i get 60+ without fg. idk what is wrong with pripyat i cant even continue playing🙃
pripyat has a lot of npcs and buildings
i was hoping this patch is going to fix it but maybe not
im stuck on shader cache, anyone know a solution?
bro when i get in pripyat i didnt even see a single stalker
a life fighting for its life to spawn lots of monolith on you lmao
i've killed prob over 40 just in one building 😛
but yeah they are in buildings
yep side quest mission defense is fixed and performance is wayyy better
seem it is taking less vram
what ur specs, curious?
what GPU u have ? Nvidia ?
i712700h / 3060 6gb / 32gb
to me it was strange and i did check buildings but all of them was empty my only encounter was fighting with dogs and bloodsuckers
preset medium dlss balanced
Did u have the VRAM memory leak issue before ?
how many gigabites is the patch/update ?
yes drop to 10 fps, currently testing to see if happens again but fps is higher for sure
in previous patch they fix it. at least it was fixed for me
120 for gamepass
aight cool, thanks for the info, waiting for my download to finish and will be testing too
any fixes for the crashing when compiling shaders post 1.1 patching?
other than verify files
sadly was not fixed for me, opening the PDA and the main menu still resulted in massive stuttering for a second or so along with the vram increasing in 100mb increments each time the PDA and menu was opened
with DLSS FG enabled that is
Is my save coocked?
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000200797d8f00
looks like it yes
i'd happily start a new save if it meant bye bye vram memory leak....worth trying a new save but somehow doubt it will make a difference with the memory leak lol
try deleteing the shader cache, and check to see your gpu driver is updated, might even be worth checking for cpu chipset driver updates, or motherboard bios updates
Did you remove any mods?
yep. I only had changes in config so i deleted that changes
im blind irl i cant see any option to delete shader cache. amd
never mid, its a christmas miracle
does the object pop in feels much more worse to anybody else?
literally building up trees and stuff in front of me, didnt happen before patch
I mean i only lost 30 hours of gameplay but still. The story is boring for me when i know what will happen
Pick a different route
But if it’s just engine.ini changes, it shouldn’t cause memory address issues, you should try loading saves before the last one, one by one, as tedious as that is
now it won't even start bruh. U know where saves are stored? Because i will do full reinstall
Appdata > Local > Stalker2 > SAVED
check for any kind of driver updates
patch 1.1 dropped and now the game wont even load the menu in, instant ctd lmao
if anyone curious and stuck on compiling like I was, I found the solution. Its User > appdata > local > stalker 2 > delete shader cache file
there isnt
what jr said
already done this. made no djkfference
nvidia?
amd
amd
i also set disabled shader cache in nvidia control panel and restart my pc then set it back to 5gb, so whatever the amd equivalent of that is, do that
stalker 2 just has a bunch of different folders inside, where do i find the shader cache?
there isnt one where they said,thats form,sure
Stalker2_PCD3D_SM6.upipelinecache
thats not there
maybe need to enable extensions in windows?
or whatever the fk settings makes the hidden stuff visable
it's prob more of, if there not making it past the loading of it, it doesn't get saved there
ive already deleted the cache from amd software
hold up I'm stuck 3/4 through. disregard everything ive said
whats up with FSR frame gen? It still dont work for me, only DLSS frame gen. But i like FSR better.. sadge
i was dont worry! 😄
are they fixed it?
i thought i was good but its stuck again, only this time at the end instead of the start
reeeeeeeeeee
stuck for me at the start still lol great patch gsc
restarted windows lets see if this helps
the magical all solving power of turning it off and on again, my main crutch for anything tech based
compiling shaders failed faster than before!
I didnt get any better fps but it seems more stable rn
Settlements still kill most of my framerate tho (ill check rostok later on)
zero percent
mines made it a little further
I had to delete the amd cache till it worked
for me i just wipe windows and start fresh
shits not worth it, off to play gamma again, see you all at patch 1.2 lmao
sometimes even in game the AA and FG somehow glitches so I just reset that lmao
i heard throwing your whole rig in a swimming pool, building a new one and reinstalling sometimes works
i literally updated with windos iso 2 days ago im not doing it again cos the patch fcked my game
i leave FG off even when i ran a 3070ti it was just trash
open the AMD Radeon Software, navigate to the "Gaming" tab, then go to "Graphics", expand "Advanced" settings, and select "Reset Shader Cache" to clear it
try that
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1273] GameThread timed out waiting for RenderThread after 120.00 secs
That could be anything unfortunatly. i.e driver.
well yeah, a classique absolutely helpless error message
Online alife is still around pathetic 100m only
Currently playing so far so good
i think it still just random spawner
time to wait for my mods to update
if you run far away, npc will despawns and new stuff get in place
quite sure the game wouldn't run otherwise in the current state
Yeah, but they saying there is an offline element, but its still not there imo
I saw group of stalker moving, but its hard to tell how much of alife is working with such small "online" distance.
u tried on a new save? alternatively slept for a few days?
i have a test setup.
Around Zalissya, i saved a guy in a small village from a bloodsucker, after that he just sits down near the village on some boxes, i tested it, and if you run far enough he just despawns, not going anywhere near Zalissya, just despawn. After i run back to see, new bloodsuckers also spawned in that small village.
In OG stalkers, this guy would've walked back to Zalissya.
But have you tested it on a new save? Or alternatively, slept for a few days?
no, just loaded up an old save, where i saved this guy
with a lot of the a-life mods you had to either start a new save or sleep for a few days for the changes to kick in
It wont change a thing. Alife is (or rather should be) heart of the spawn and life of all npc. They never went to limbo in og. If u left group of stalkers, u could meet same group again.
You’d be amazed at what big patches can mess up with already written data in saves stemming from older versions
anyone else not able to load into the game??
that's the thing, nobody can say "oh yeah this totally does or doesn't work" since nobody knows shit about this game
I'd always try it out on a new game to make sure especially since mods didn't work until a few days actually passed
Like yeah, just test it. Save the guy south of Zalissya in the "Dire Thicket" and tell me what happens with the saved guy.
first past launch patch ruined my save and that wasn't even as big as current
I know, i mod games for quite a while xd
I dont have time for next few days so i guess someone else will find how to increase new "alife" online switch distance.
I had saves ruined without any patch so 
well performance still feels bad, i think the game even looks worse, with all the pop ins now, so i will wait more i guess 😄
sadge
Only "unknown" factor here is unreal engine, which i honestly avoided like a plague.
I don't trust or listen to anybody in these chats
Aint nobody here a Unreal Engine Engineer
yeah people just state speculations as facts lol
oh yeah and unreal engine is only a small part of the game true 
i mean, it still evident, i loaded a save i found some stalker rooming around not far, i load it again, and nothing now. So its just random still. No offline mode
Unfortunately it is an unreal engine xd
Cant wait to get pissed off while modding witcher 4.
What it sounded like to me was:
Same close radius for 'online', with a larger radius and some spawn fixes.
Simulation at a larger radius out of your view, but not truly 'offline' as in IRL time between sessions.
Wait did people really think offline mode meant like AI would be doing stuff while your game/PC isn't even on 😅
By the way some people talk about it, seems so.
Yikes
Even radius based though, I wouldn't expect any kind of simulation far enough to be in other zones.
Maybe one day in the future xd
Right now we need to tweak files for existing alife
You can tick the AI really fast just by using slomo 10, but not the same thing 😄
In og u could set up to ~700m before engine had a stroke.
Idk how much here (yet)
the game does run better when your monitor is off too
how is the cpu performance has anyone had the chance to test it still downloading the patch
I bet it does lmao
they finally put AFK Arena into Stalker 2
On 9800x3d maybe 10-15% better from quick test
"Enhanced A-Life NPCs' motivation to expand territory and actively attack enemies and mutants." - They did say this though so maybe expanding territory means they will be in other zones/go to other zones.
check out the a-life mods on nexus (roadside, shays, alife extended)
okay im on 5700x3d the game drops to about 45fps in settlements and climbs up to about 55ish
A 700 meter radius would be massive wouldn't it? > 1500 KM area?
There r navimeshes for travelling between zones, so i think its possible
55 is also in settlement's right?
Yeah and I'm pretty sure the GameGraph they use for Offline (Global AI Navigation Map) allows for that too
yes
if we get them crossing the bridges etc between zones, its something
Aight boys, whoever has problems with shader compiling. I have a full AMD setup so I updated my motherboard through gigabyte control centre, deleted shader chace through AMD adrenalin, verified game files, restarted pc and everything loaded uo perfectly. Hope it helps at least someone.
Entire, every single map was online xd
Quite interesting it was xd
in the open world it howers around 80 to 100fps
This does work, can confirm, mainly the disable shader cache and restart pc then re-enable part
I will try that once i get the update and it doesn't work
Yeah the update mobo was probably not needed tbh, but I read it helps
Those r old files for that spawner.
Now question is which cfg is responsible for new "spawner"
shouldnt be hard to find
I think my BIOS is on the latest version anyway
In og, there was a literal ONE line of code.
Somehow others didn't now gonna see if 1.1 did
MAGIC
Stalker 2 right now is either speedrun your game to finish as fast as possible and don't worry about save corruption or hit a soft lock bug in your progress and start fresh on new save when update drops since old is corrupted
Played for more then 1 hour and no fps drop to 10 for me finally
Oh, memory leak is fixed too?
110GB OH my god
No
i have to play more to make sure but for 1 hour i am optimistic here, medium preset with dlss perf, 12700h / 3060 6g / 32gb, 50-70 fps
Nope, still memory leaks if you have 8GB VRAM
try medium textures
I have 12gb vram but it still used to leak and become unplayable
Tbh at this point i dont think theyll fix it
yea, UE5 is broken and never be working good
Any chance they will upgrade to U5.5?
It really doesn't matter if they manage to upgrade it, Unreal is still the same trash. Even Nanite, if you disable it, the game runs better XD.
The problem with Stalker 2 was exactly that: trusting this awful engine, which creates technologies that no one uses because they're slow, and only serve to fix problems that the engine itself creates.
Moving from 5.1 to 5.4/5 would do a lot for the game.
As would relying less/not at all on Lumen and Nanite, by baking their own lighting and creating their own LODs
@stable kite Im curious, is your build a pc or laptop?
Hows the game now people?
The reason they used Unreal Engine in the first place was to bypass optimization, like most studios do. That's why I highly doubt they would want to do that, even if it helped their game.
laptop, and i was getting 10 fps drops frequently with same settings, now is much better and no drops so far, i will confirm once i play for more then 2 hours to see
I think lumen is 'fine', but a fully directional fallback on low preset would help.
The reason they used UE like most studios do nowadays is because it has become an industry standard thought in school, making it easier for studios to find employees.
It’s also less time consuming than GSC having to create a new proprietary engine.
It just comes with the added consequence of having technologies that can entirely circumvent any required optimization as long as they utilize them as they were intended to be utilized.
I still get fps drops but that is immediately after I tweaked the graphics settings but after a while it stops
I still need more testing though
What's your specs out of curiosity
Well, they are paying a high price for using Unreal. It's ultimately a matter of opinion, but with what we know, I don't feel sorry for GSC. The work they're doing now could have been avoided if they hadn't switched to Unreal 5 or used another engine better suited for the game they wanted to present. A system like A-Life is clearly proving difficult for them to implement.
Lumen is a system that looks good in static captures, but in motion, it doesn't convince me. It leaves a weird trail and is unplayable in native mode without TAA. I prefer classic lighting.
We still getting Raytracing at some point?
we have the same spec except 3070ti so i think i should be fine? i havent bought the game yet
I see, also, how about try and test it in Rostok? That's where my fps drops to around 30-50 fps
I was curious because mine's a 4050 which is also a 6GB Graphics Card.
It is also because I think the 3000 series was optimized but not the 4000 series so this is a hasty take for me hence why I asked.
I5 - 13420H 4050 6GB VRAM 24GB DDR5 RAM
Lappy
Yep
Maybe they optimized it, but given the increase in A-Life, the performance will likely be bottlenecked again.
Didn't realise the patch dropped so early so only just downloading, be able to test in an hour, patch is huge
It also drops to 10 but that's when I screw around by tweaking the graphics mid-game.
4050🥲
well, drop to 30-50 is "playable"the problem was the drop to 5-10 lol
A-life seems still broken
NPCs not reacting to bullets buzzing around them
can spot and aggro you before you can even see them on the distance (through foliage)
For some reason, the FPS overlay from Nvidia Experience no longer works in the game. Looks like you'll have to install MSI Afterburner, bruh.
Not necessarily a matter of opinion, and moreso a matter of common sense.
Not a single studio actively goes out of their way to choose UE because they want to circumvent optimization, they choose UE because it’s easily accessible and becoming a far more common tool to work with than any other engine out there.
The more people you have that know the engine, the easier the development process will be.
The Slipspace engine gave 343i absolute grief for many many years, 343i isn’t switching to UE because they longer want to do optimization, simply because they’ll have more people who are able to develop the game effectively, instead of having to develop the engine itself.
I agree that UE5 relies far too heavy on technologies like Nanite, Lumen etc, it’s why I hope TI can get it through Epic’s thick skull that even within UE5, there’s a lot of changes they can make to their pipeline to un-screw most of the issues they themselves have created
My 4090 had a single random drop to single digits and then back to normal so i can imagine the 4050 doing it more regularly
only thing i noticed about A life better is the zone is more alive, the rest is the same
Wasn't 343i getting contractors in who knew about SlipSpace and the og's didn't have a clue as it was changed so much by the contractors then they'd rotate staff and it all became shit lol
Even with what you said, it doesn't change the fact that they're now paying the price for using Unreal Engine 5, and they'll continue
Im talking from a core standpoint, not necessarily from a employee rotation perspective. I.e shortly after 343 took over from Bungie. Anyone new you bring onboard has to learn about the engine first, before being able to continue development
Yes, hopefully they’ll migrate to 5.4/5 at some point, and update their pipeline with some of the recent knowledge that has been gathered from TI. Once that happens, they’ll be in a good place.
lol to be honest if the memory leak is still a thing after I've read all this... It has to be something on the persons system triggering it in affect with the game engine its self. I'm still not affected by it.
I didn't experience random memory leaks since launch tbh
160 hours in and not a single “VRAM” leak either, running DLAA+FG
Same, haven't had a single issue period or even a crash. So.
Only times I crashed was because of inventory
No leak problems only visual bugs
At this point, I will stand by it and blame a lot of issues on people running over lays, msi crap, and just misconfiguration some where. When I say I'm running bare bones, I mean it. No bs extra apps, Just radeon app by default, and steam. System resources are just the usual windows 11 things running and thats it.
NOW I CAN say that I bet a lot of people have 24H2 update which windows just announced yesterday is RUINING gaming performance. So there's that.
I didnt udpate to H2 yet and wont so.
i have memory leak just by running the game with everything close
That's not A-Life though.. That's AI.. A-Life is a simulation of the zone whether you are there or not
At this point I'm doubtful half of you have a memory leak. If its low vram contributing to it, thats literally just the limits of the GPU you're using and its pushing beyond it.
also
Fixed performance drops on NVIDIA RTX 3000 series video cards with enabled FSR frame generation.
on previous patch, people (and myself) get memory leaks simply having frame gen on.
And I'll go ahead and say it. Nvidia is trash any more. I didnt say it last time but yeah, its time. The tables turn when those drivers lately have been nothing but issues with anything driver related lately. Unreal forums are loaded with Nvidia complaints, as are steam in several titles this whole past year.
So maybe blame it more on the devs of those sort of things.
Only use FG if you have high fps also it uses more vram
And firstly, if you're using RTX 3000 and FSR, Just why? Don't.
Anyone tested the performance optimization in 1.1. Any data yet?
"oh, an option that was in other game that give you a big fps boost with little input lag for free? Count me in" and it give you memory leaks
did it and it's taking ages to compile the shaders
left it running for the past 36 minutes and it's only halfway
Yeah maybe its stuck
Its happening to a lot of people (me included) didnt find any fix for it yet
it depend of you're seetings
i've tried with mid settings and it's fast, go epic and kaboom
games just frozen after restart
Im fully recompiling the shaders for 15th time today
nah second restart didn't work at all
So I notice when comparing gear in my inventory, they've added "scrolling" animation when switching between say your primary and secondary weapon, and it has a label at the top telling you whether it's the primary or secondary you are comparing to. That is a godsend! lol
Are you see max or near max CPU utilization during shader comp? If you're seeing nothing, its broken and nothing is happening. @nocturne tundra
it's been 0 a few times
one time it was max but stuck halfways for over half an hour
66 fps brhu game
Yeah, either full raster or ACTUAL RT
pls just a normal rt like metro exodus
Last two nights I dove into Indiana Jones in Full RT mode and I'm floored. I think its going to take me ages to get through this game with all the stopping for screenshots. That's 1000% the future.
metro exodus enchansed = 2060, 60 fps / stalker 2 low, no lumen, no nanite, 1200p = 50 fps
Though for me lumen doesn't look too smeared
lumen is just a lazy dev thing, we can get the same grafics whit normal raster
Watched my wife play it. That game is amaaaaaazingly good looking. And she was playing it on supreme settings on 1440. That Lil 4070 ti super did amazing lol.
Ok, so far, there is still the 10 FPS drop when interacting with NPCs in settlements particularly Rostok but it increases after interacting with other NPCs
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1273] GameThread timed out waiting for RenderThread after 120.00 secs
Hi! Any advice to solve this? I can't start the game since the new patch
verify game files
wait, interacting with npc in rostok just kill your fps?
Well damn i tried everything since hours ago but the game refuses to compile the shaders
Guess ill uninstall and wait for another big patch lol
Further look, its not just the NPCs
AMD / Nvidia?
Amd
Are you doing anything to try and fix it or just hoping it works? Because there are steps to something like this.
but the FPS stabilizes after interaction
Deleting shade cache on the gpu control panel, deleting dx shader cache etc
I tried everything
nice, i'm having trouble with rostok all the time, glad it's getting better
I verified the files of the game twice etc
DDU?
I have to share my thought: I gave up playing STALKER 2 when I defended Zalissya because it kills my FPS when "they" spawn but per observation, I think its playable after the patch.
Yep
the game straight up crash my pc after i defended zalissya
ran back to rostok to fix stuff but when i got close to rostok, pc crashed
it is just finished it finally and no 10 fps drop for me there either
Nice
why is there 110gb update!??!?!
unreal baby
I've tried and nothing. It continues to crash. Yesterday it was fine
My current issue right now is the FPS drop on settlements which have NPCs hence why I gave up playing STALKER 2 because it just ruins the gameplay and immersion especially when you have to fight so many of "them" in the latter part of the game.
Best update so far
Check this, seems AMD gpus is more vram hungry https://www.youtube.com/watch?v=hA3seVWsLlc
These channels are BS, btw.
fresh video with stalker 2 test
Anybody tested the update?
Cant play the game after the update
lol
No accountability, no verification that the hardware said to be being used is accurate. You can playback the game and have that overlay say whatever you want for a GPU name.
same here
Alright, the game works better, still having those 5-10fps drops.. so still wont play it for now (RTX 3060) until fix or I upgrade my pc next year
Had a blast 4h straight almost 5h only 1 stutter near the end most of the run 60 FPS and in towns 40~
Saw way more NPC/mutant activity
Nvidia 1660 TI 6GB / 32GB Ram / Erying i9 11980HK i9 11900H
I need to reset my pc 😭 since yesterday I am on it. Windows still didn’t reset my pc
The 5-10fps is cus of the VRAM
medium preset at most and dlss performance try it
The FPS drop on arena bro 
I have everything on low.. still does it
Nice! Decided to buy a new CPU and RAM that’ll be delivered tomorrow. Might have a look at getting a new GPU next month I’ll start updating when I’m home
how many ram you have
vram or ram?
full specs, check if nvidia overlay is off too
Is nvidia overlay really that of a performance issue?
its off, 6gb of vram (3060) + 32gb ram - I7 11700H. The game works fine 60 fps+ but after some min of game play it drops to 5-10 fps
Get some mods to tweak UE & game (personal recommendation)
The game has worked perfectly since releas and the shader crash is new. There is any problem with the specifications
It helped me reduce frequency and duration of stutters
i have almost the same except cpu is 12700h and the drops are over here for now, very strange
Has anyone used thunderbolt to fix their performance?
Tried them, I have everything on the game. GSC either fixes the game or I wait untill I upgrade my pc LOL
Ugh
im playing on 1300x760 resolution though xD
Sucks but can at least play decently
Reason: Bad word usage
what? lol
They really cooked my save
nearly 30h into the story (and most side quest in the starting zone)
Honestly, I would probably buy a thunderbolt just so I could decently play STALKER 2
that or I wait for further patches
has the update provided a lot of performance optimisation?
the game seems more stable, but fsr didn't work on 3080ti crashes, but got strange artifacts with trees
now i have 50 fps stable in high on 2500x1440p
Thanks!
I think it depends on your GPU, CPU, etc. For me (Ryzen 5 3600, GTX-1660), there have been good improvements when entering settlements. I'm playing at 1080p, low graphics settings, FSR 3.1 Balanced. FPS doesn't tank like it did before, but without using engine.ini tweaks, I still can experience drops to 5-10 fps, so memory leak is still a thing. I think it might just be that way for those of us with GPUS having 8gb VRAM or less due to Unreal Engine and the way it loves to suck up VRAM. But with some engine.ini tweaks, I can get 60 fps out in the zone, and around 40-45 fps (minimum on average) in settlements, depending on how populated with NPCs those settlements are. And the memory leaks definitely are reduced using said tweaks. I just make sure now to save before I approach any settlement just in case.
Is that with DLAA in a populated area? Because I was getting better performance than that on my 3070
I honestly don’t mind the graphics being on low as long as the game is stable. The random stutters and frame drops going from 70fps to 2 was so annoying lol
GUYS
With medium settings, I can still get about 70 to 90 fps
I MANAGED TO SAVE IT. I don't how to go to swamp again. Save is after getting out of there
is the amd shader cache delete button even working? because when i navigate to the files location ,its full of PARC files from the past few weeks and several from today
Where are the files?
I'll link once sec. So I manually deleted the 4 from today's date and the compiling shaders things is now at least slowly progressing,for now
Will the 4060 ti 16gb do okay in this game?
Local disc, users, username, app data, local, AMD, DxCache
Of course it's fcking broke it now I've alt tabbed over to files
How well will this pc run stalker 2: Intel Core i7 1470OF - NVIDIA
GeForce RTX 4060 8GB - 32GB DDR5 RAM -
1TB NVMe
Can I get a stable 60fps
To be fair that is the 1 channel of that type that isn't complete* BS
yes but careful at 4k, would recommend 1440p
Ty
so.. new patch dropped and now I crash on compiling shaders. (Done all the suggested tips). Is this a common issue after the new patch?
to run good at 4k it requires some tweaking but if you are fine with 1440p, you wont have many issues , mostly
Yeah 1440p is fine I just heard Redditors shit talk my 4060 saying it can’t run s2 I got it for next to free so for me the best kind of graphics card is a free one
usually when patch drop, some users gets start up crashes, either files not verify, something related to cache, driver cache, it depends on each system
Can be. Did you also verify your game files? For me, in PC Game Pass, it crashed compiling after the update. I then verified the game files and tried again and it worked the second time.
I did verify files. Guess i'll try a fresh install
nah it runs but try not to max the graphics out, 4060 its not high end gpu , its powerful mid gpu
Yup. Thanks again. Also did they fix that stick drift bug I heard about. I plan to play with controller
Did you clear the shader cache and try again? Sometimes multiple tries clears the cobwebs. I would hate to see you have to reinstall if not necessary.
oooo, no I did not. lemme do that first 😛
Yeah some people also got that (me included) nothing the others said fixed it for me
I also verified the files
Also, remove ANY mods, period before letting the shader cache recompile. You might also have to start a new game if your saves used mods (especially those that are in PAK format).
Not me zipping up my save directory before any major game update...
I have the GOG version and after each patch installation so far, the game refused to run/crashed, but after a PC reboot it worked first time
Ugh, virtually all mods are PAK, Including the misc performance mods I've tested out. Are you saying those can break my save?
It's a possibility depending on how they moded the game. Your mileage may very. You might get lucky and see no ill-effects. Or, depending on what the mod did, such as modify A-Life, it could have detrimental effects on things. No one knows for sure. I would say to be safe, just start a new game in a new slot to test things out in vanilla mode to make sure everything works (no mods, no engine.ini modifications). Then you can slowly add them back in, but again, with previous saves, who knows. That's basically true of any mods you do with most games.
talking to arena barman freezed my game
I get in the habit of pulling open the Nexus page for the mod/mods I'm using before even launching the game after an update to A, check for updates to the mod itself for the new patch and B, check the comments from other users to see if anyone is having an issue.
Just seems like par for the course if you're going to mod a game
So for me it’s been about a month, does the game run better with latest patch now or what.
Depends and the patch just released a few hours ago. Gotta give it time, or else try it yourself. 🙂
Ran about the same for me (the hour the game worked) but my pc is low end by today standars ***Rx 6700 i5 11400 ***
Now i need to wait for another patch and ill reinstall the game
Spoke to soon. it still crashes lol
Currently away from home is the patch 117 GB? That’s incredibly excessive
Idk why people are complaining about the size of the patch. They're fixing the game lmao. Would you rather it be a smaller patch with less content and fixes?
That doesn’t answer my question, is it 117?
its 110 gb on steam
Okay thank you
they have a "lazy" patching system it seems, meaning they simply override the .paks that are affected, instead of actually "patching" them with only what has changed. The latter is not so common any more, due to it being much more complicated to do. So this means that you have 2gb .pak file and changed one 5mb animation file in it, you will add teh entire 2gb .pak file to patch.
Does that add 117 to the already 155GB or does it replace the files already stored on my computer can’t be arsed having a game that takes up nearly 300gb I don’t know much about PC no hate please
it most certainly will replace files, not add new ones. 99% sure, still DL'ing myself tho.
Alright thank you very much for your time
I see. Thank you for the explanation. I guess my internet is too fast for me to really care how big things are. I see how that could be annoying for some
back in the day when you downloaded files with 44kbit/s modem connection they had to use smarter patching and only deliver changes that were changed, not entire things, but today it's much simpler to just replace the entire thing.
this is what the word "patch" in this context means and what patching means in software development. Nowadays they don't really "patch" anything, rather just replace some files, although some companies may still do so for various practical reasons. MMORPG's / MMO's that have long lifecycles generally still use actual patching because they need to pay for their own infra and it costs money to have huge patches delivered frequently.
interesting! had no idea. That's pretty cool
If you wanna get nerdy about it: https://partner.steamgames.com/doc/sdk/uploading
Assuming they're using SteamPipe
Also for those who are wondering, looks like Mutant Loot and Project itemization mods still work with the patch (kind of) the only thing I'm noticing is that the names of the items are now incorrect and are riddled with underscores.
Im looking fir this answer too
I use 1660 super, and there are people having memory leaks and drops to 5 fps like me, but there are also people running on same rig and not having them, is it really vram then or what?
all my saves now dosent work with big update 
Just saw a youtube on the optimization comparison. Doesnt seem to be much of a different from the last patch
Though it is stable
Its been out for a few hours. All I've done is spent time in here listening and reading and I have a pretty good idea of whats changed performance wise and that's not much.
Reading the patch notes, that shouldn't be surprising.
They're clearly putting more effort into fixing bugs in the gameplay itself right now.
Yeah, I was looking at some comparison video for a 3070 and its not much either. At least compared to the last patch, it is better since launch
Finally home, straight to a 22 min patch download
<ErrorMessage>LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\Core\Private\Containers\Array.cpp] [Line: 8] Trying to resize TArray to an invalid size of 4139977867</ErrorMessage>
someone have a road to make saves working ?
Looking at the patch notes, while it's a lovely piece of work and all respect to the devs for this, I'm honestly mildly irritated that 30xx gpus got a fix, but not 40xx when the issue is more or less the same. Ffs
Well they said the 30 series fix was for those who wanted to use FSR lol Odd but eh.. what ever. They didn't address actual DLSS/FG being the issue with 30 and 40 series.
I don't have a problem with my 3080ti - I do have a problem downloading the patch... which looks like a good thing - is it really that bad?
Drum roll that boils down to just Nvidia issues driver sided, windows, or your system really.
My god. That's the damn fix?! God damn
Curious, how many of you are using Windows 11 24H2?
Microsoft put out a warning about updating to it for gamers yesterday, an official thing.
I find it hard to blame the game running poorly on nvidia driver issues. The game wasn't done, like most games today.
"But my system runs just fine on Valorant/Minecraft/CS/Solitaire"
My dude.. considering Nvidia users are having the worst time ever, its safe now at this point to point the finger more realiably, im sorry.
And sure, I guess when 90+% of the playerbase has one type of GPU, it can sure seem like a driver issue but that's just short sighted.
Is it me or is input latency a little more noticeable after patch?
It's still hard to pin down which people are having legit game issues, vs NVIDIA issues, vs system config issues vs system instability issues..
Do you folks recommend installing the patch? I've tried several times, but I get a "Not Enough Free Dosk Space" error, despite having 200gb free 🤔
True to an extent. Nvidia vs AMD vs Intel all handle driver over head differently, so.
Anyone else still crashing at compiling shaders even after verifying files and resetting gpu shaders?
Strongly disagree. I don't think you're able to see the whole picture. Making a stance like this with no technical information other than "you hear from lots of Nvidia users possibly because thats what most people have" is just not sound science.
Mean while 90% of the AMD users reporting with zero issue, kinda has a large say so.
I cant quite reach 200fps on my AMD 7800XT, does that count?
I mean, there are AMD users in this chat right now with issues. That's like a large percentage of their entire playerbase. This line of reasoning is just silly.
Yeah and they're in the realm of 8/12gb vram as most stated.
I have an issue, but no one is listening 😦
I'm still doing fine since launch lol and this morning, any minute now, I got a 7900 XTX Taichi OC on the way, so that 7900 XT is being put to bed. 😄
The point is, you simply have zero data to point at Nvidia's drivers as the "cause" for problems. I'm also not saying I know where it is, other than the game itself.
The proof is literally as I've posted about before.. UE dev forums.
They all complain CONSTANTLY about DLSS being a major issue on both 40 and 30 series
Thats what I need, so I can play 220fps, or 140 native.
And they mention stability in general. so...
And everyone that complains has Nvidia isn't a valid reason when the vast majority of people do. I'm sorry if you don't understand that.
I've got 110 hours in the game with DLSS so I don't sympathize.
I got lucky as hell! NewEgg posted another open box one for $770. The moment I saw it SOLD! lol
how do i know what version of windows 11 do i have?
Start>Run>winver
If you've got 24H2 thats a major issue right now. Glad I didnt update! But yeah.
it says window 23H2
Ah good, DO NOT update lol
24H2 has been good to me
Yes, crashed once while loading a save, now it keeps crashing in shader compilation
Yep, its fine.
24H2 has an issue for mostly intel core and 40 series, Microsoft put out a few notes on it.
HOW EVER, also this week, intel and amd both put out patches fixing core scheduling for anyone who didn't know.
AMD got a slight boost on both 7/9 series for AM5, and Intel core is fixed pretty damn well now.
Ah shader compilation rears its ugly head again. This time it really seems stuck, usually it eats entire cpu, now it's idling at 10% cpu use and bar is not moving :*(
chipset driver?
Nah, Bios updates from both. Microcode
A common thread this morning.
Ah yeh, waiting for first none beta for my x870 now
Should have one, I know it hit mine this week. But I'm using a 650 board, The gigabyte Aero G.
is there a known workaround or tricks to get it running, or just "let it run"?
Multiple people posting its an issue, not seeing any confirmed solutions.
Can't find one yet to be honest. Just freezes after a while
latest is on AGESA PI-1.2.02b
So, if i got this right... by this logic, if everyone had a nvidia gpu, and a issue occurs, it doesnt matter since... y'know... everyone has the same brand and thus issues will occur?
Been waiting for that, just checked and its now available for me.
White to search bar Windows clean disc, select C: And delete shader direct cache
They kind of missed the mark. LOL Given the marjoriy are Nvidia users.... And the majority are having issues in these games.. yet the minority reporting with AMD having nearly no issues... Kinda narrows it down with the larger majority show casing the Nvidia spot light very well that its... AN NVIDIA ISSUE MORE SO THAN ANYTHING ELSE.
I've also tried deleting shader cache files manually. The adrenaline option to reset cache doesn't seem to do anything. This actually gets the compiler bar moving.
Whether it completes though idk. What Instantly makes it fail/freeze for me is switching to another window or program. So far it'll slowly compile as long as I stare at it and only it.
This is moving the argument a little bit because beyond just the massive imbalance originally being discussed, we're glossing over the qualifications of random joe gamer to identify that broken game is broken specifically because of a GPU vendors driver or the developers of said broken game.
So anytime someone makes claims like this this early on with no valid data its always a little like.. yeah, ok.
keeps enjoying game whilst using AMD #GigaChad
It's vurkink! Ze bar. Ze compiler bar ist movink
🤷♂️ I'm about to finish my first playthrough here with an Nvidia card averaging 120ish fps at 4K Epic. I don't know what this hashtag is, all these companies suck.
Do not, friends, become a cheerleader for capital
There is at least strong indications here that something funky is going with the Nvidia/Ue4 or 5 with DLSS. In my opinion you have to have blindfolds to disagree. Anything solid to point at? no. Probable its on nvidias end? yes.
M8 that same funkiness, or another smeary awfully running funkiness is happening on AMD, don't worry
I can only use my own experience. Anything else is just guessing / making things up to further an agenda (that I don't have).
holy s**tballs, a stalker walked in and actually stood at the bar. the future of gaming is now
Game of the century
No, not really. FSR is firstly overall more stable in ue4/5 and while it typically has lower performance, its open source.
It's pretty ugly though
That's a strong claim. I'm not disagreeing, just trying to understand how you can come to the conclusion.
His sourceis he made it the fck up dot gif
I need some clarification, what i got from this is "implying anything without 100% irrefutable evidence" is having a agenda? It cant be that logically something seems off and can be worthwhile investigating/digging into?
Hey guys is anybody stucking for a long time in the loading screen? It says compiling shaders and its 50% finish (no freezing screen, its just loading)
All I care about is data, hard facts, from people who know what they're talking about with knowledge of the code and how it works. We're just all random joe gamers here so we can't possibly say anything with any sort of truth. "A vibe" from reading support forum posts is great, but not good enough. Its not solving a problem, just potentially adding to misinformation being spread.
I cant tell if its stuck or just takin g5ever
I have a RTX 3050 TI, I think it should usually work (16 GB RAM, 4 GB VRAM and Intel i7 processor)
I have a 6950xt, 5800x3d and its definitely stuck
it used to take 5/10 minuts every time in the past anyway which was partiually why I stopped playing, assumed it was a bug
Damn... Do u have any idea how to fix that? I reinstalled the game once for this patch
huh? 24H2 broken for games?
no
ahhahahaha 🤣 patch 1.1 is so fkn large, GOG doesn't even offer a patch from 1.0.3 to 1.1 --- I need to straight up dl the whole game lmao 😆
i didnt reinstall but I did update my GPU drivers since I last played at around launch.... so its a fresh shader compile - I have no idea how to fix it
Well.. there we go. I found the problem
Kinda sus that NVIDIA has not told me to update
The biggest problem is games, but overall 24h2 is a buggy mess and should be avoided at all costs
4gb VRAM is insane I feel for you
Compiling shaders is stuck for me too after update, no issues before. Radeon 6800
Real but its playable somehow
I upgraded to this via a windows live screen share as my windows refused to do this, only on wednesday
30 minutes later it hit me with the watermark and said my copy of windows isn't genuine.
It's been working fine, is genuine and registered for over 2 years
I hope it doesnt F up for you. I will wait it out.
Back on to Microsoft and they just kept saying "error code says not valid, contact your retailer" like
So yeah, don't upgrade to it
I wonder what's MS stance on "eyepatch" software on legit windows version is?
yeah after a few hours wasted watching them repeat the same steps id done before contacting them, i just asked a mate, who game me a one line github line to run in powershell
solved all my issues in 20 seconds. Fck microsoft
Yeah thats what i was thinking about. Considering its a genuine copy i cant really see how that is wrong in any shape or form
so it was OG a genuine copy of like windows 7, repeatedly freebee upgraded. then i think i purchased a pro 11 upgrade from home. i assume this is classed as dodgy but meh,
if it wasnt genuine why did it register as fine on 22h2 for 2 years
Dodgy in what sense? the free upgrade path is given from MS themself
the upgrade key from 11 home to 11 pro i paid for
aha!
yeah, annoying.
how much is it for a w11 pro key?
when i checked after the chat, they wanted something abhortrent like 220 quid
......
Yeeeah that's surely within the realms of shady.
possibly, but it worked and they were fine with it for 2 years and a quater
let me give you a link to something that will save your behind some day w/ Windows activation BS... https://massgrave.dev/
i wont be buying keys ever again for them. roll on Steam OS
thats exactly what i was linked, it just works!
Typically, serial key bans goes in waves. If it was ilegally acquired with some kinda credit card scam/backcharge etc etc, theoretically your current key could be a part of a batch. Probably not, but
probably a commercial liscence from some company gone bust
If this occurred after an update, it was likely a single use gray market OEM key. Major platform updates can cause those to stop working.
Hmm yeh.
No mods
No Engine.ini
Shader cache cleared.
Sill got stuck on Compiling Shaders.
Reboot time.
that they dont wanna honour or transfer. or yeah, Grey market OEM key
admittedly most of my windows keys are shady af, but havent experienced this. Interesting, something to note.
Hm, good to know. That's what I was going to do before attempting a launch later tonight. Still will, anyway. Along with making an archive of my save game directory.
never not go shady in future after this experience, me
Actually, let me manually delete shader cache files, that will prob do it
I had just done disk cleanup dx cache and reset cache in adrenaline.
same, reset cache in adrenalyne clearly doesnt delete anything though
Seems to be compiling now
I bet we'll see another hotfix before the day is out.
It's already 7pm
its 40% done
crossing all my fingers and toes for ya
Right when you said that, it stopped spinning/flashing...
reset cache from adrenaline definitely did something for me, it is at least progressing, thought might take a loong time, like it did first time.
yeh, crash
Same as others got:
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1273] GameThread timed out waiting for RenderThread after 120.00 secs
why are all gpu software such turds nowadays? For a long time ppl laughed at amd for having crappy software, but now the new nvidia app apparently is absolute turdpie as well. Getting worse and worse. In the good ol days we had ugly native windows forms applications which were hideous to look at but you know what, they did their thing!
NVIDIA one seems good, except the fact the overlay for the filters tanks fps 😄
relaunched, about 60% done now
I put GPU clocks all stock, since it was a render thread that stalled
I like amd hardware and really want to support them as a company, but adrenaline really is a massive pile of fecal matter. Half of the time i can't even get it to open, and if I do, some feature is always broken.
52 minutes left to download... after a fckin fight close quarters hand to hand combat with GOG Galaxy... this thing is NOT ready for prime time 😦
nope, got stuck again at about 70% 😄
ill wait for the 2 min timeout and keep going I guess
keep going, you got this
Yep i managed to enter the game once in like 3 hours of trying lol
And then it crashed after playing for half an hour
any have this issue after the update that when you turn around to fast then everything is too dark?
This shader issue def didnt exist before patch for me.
So i got stuck again and i guess the only thing left to try is uninstalling the game and reinstalling
I compiled shaders fresh dozens of times a day
No, and you're not alone. Every few minutes someone is popping in with this problem.
We dont know what is causing it
hmmm learning from the above.... I have to make sure this yoke is installed in a new folder 👀 I'm NOT overwriting the existing working install
eh, I guess qa skipped at least one test.
ya know, running it
on relaunching it shoots up back to where it was anyway
"But it works on my machine..!"
Was wondering if it was overheating CPU, but its only 75C
when it stalls, are you seeing CPU usage drop to idle?
yeh, since it stops doing anything, CPU is waiting for 'render thread'
Yep, it just stops working the CPU
oh boy
Time to compile again
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000022758c70550
Ill try some other saves first
You know what, I might just skip playing this tonight and continue with Indiana Jones. That plays beautifully in full Path traced mode. 😆 Hopefully this gets cleared up by 1.2
got one crash due to renderThread timeout, but now at 75%
mine does a quick compiling for 10 seconds, and to menu
Constant Updates on existing installations break them. You need to fully reinstall
loading an early save
immediate crash, not save related
im gonna set everything to medium, and let it compile that fresh
given the track record 1.2 will come in late january lmao
that does not fix the issue
hi, i just installed patch and shaders loading screen stops at 50% anyone knows why?
Well then they broke the game. Gratz
that they did
oh it even crashed lol
because they broke the game with the new patch, classic gsc
just stick around, you can join everyone else discussing the same thing
Wait, theres a patch diff issue? Full reinstall fixes it?
I can't get past the compile lol
Broken patch, not worth playing rn . Game broken more
Updating the driver fixes it
compilation done, but now need to restart because of course it had all epic settings 🙄 having deleted save folder
I know about the crashing issue, but wondering if its due to a patching issue vs full install.
I already told you everything you need to know
I am compiling shaders again now on Medium to see if that does annything, medium, no upscale, no framegen
Nope, crashes in exactly the same place, like maybe one of the shader files is corrupt..
Time to reinstall to test it
I didn't have to re-install. I had an issue with compiling shaders where it crashed. I then went and cleared DirectX cache, and also deleted the cache file that was located in %LOCALAPPDATA%\stalker2\Saved (PC Game Pass version), and it worked fine for me. I did do a verify install files from the PC Xbox App as well. I haven't had to re-install the game since I installed it day one. I did start a clean game today too with no mods (removing both PAK and and .ini file mods I installed) and the game worked. I then reinstalled my main engine.ini mod since I'm running a GTX-1660, and the game is running nice for me.
But it does seem to be an issue for various people, but not all, with the shader compilation crashing.
I have gigabit, ill be the ginuea pig
im onthe latest
Have you reinstalled the game after the patch?
ill delete the local app data folder too, so its full fresh
I even ddu my drivers and installed the latest one
lol no is that the fix?
maybe use steam verify files first before reinstalling. That does pretty much same thing.
ill try a verify first
Did it twice and didnt fix it
also remove all mods!
It doesnt remove borked / mod files
im on gamepass / xbox windows app so alreayd tried
I did the same thing, but mine is via PC Game Pass, so I verified the files within the PC Xbox App after the first crash of compiling and it worked and I haven't had an issue since.
thinking about what I changed outside of mods folder, was fsr dlls
so, first ill just delete those, then verify
I didnt change anything and it got borked anyway
FYI, this patch includes FSR 3.1 now.
yeh, but I had manually put 3.1 files there before
Yes, that's why I'm saying they've updated to FSR 3.1 with this latest patch so you don't have to do that anymore. 😄
meh ill try reinstall, at least I got that 1gb internet
Colesy seems to be a bit blinded by the lights
Why, just because I am trying smaller steps before full reinstall?
How dare you try and be logical about this?
don't worry, brute force is always an option, but it's ok try and be smart.
I have no mods, no Engine.ini, I had cleared shader cache
This is the last thing to try before full reinstall.
Verify is almost done.
Reason: Bad word usage
Any news from the devs on this issue?
deleting my config and save folder worked for me. Maybe it didn't like my graphics settings, since the game defaults to Epic, it makes me think there's a reason, like it really wants to compile all the epic shaders first.
To someone technically versed the steps are absolutely not logical. I don't want him to waste time
Hey i like him okay
Mine were already all on Epic
The steps he’s taking are logical, you don’t immediately hit the purge button on a 150GB folder.
Deleting bits and pieces, verifying files, clearing end-user changes are all logical steps before throwing the entire installation in the bin
@sand nimbus its 5-10 mins, its fine 😄
save game loaded, running ok. Flawless widescreen still works as well.
if shader compile gets stuck at 75% or whatever it did again, ill just do the reinstall
No as this latest patch just released this morning.
How to fix saves
The shader thing is a issue that happens also on Linux on various proton versions, its not in our hand to fix the broken 1.1 patch
They only told me to verify the files and nothing else
I wonder what causes it, mine went through per usual
I agree really odd
There have been many suggestions, but they don't seem to work for everyone. For me, before I started the game up, I did the following:
- Verified my files in PC Xbox App first.
- Went %localappdata%\stalker2\Saved and deleted the shader cache file there.
- Others have also suggested to do a Windows search for "Disk Cleanup" and launch that application and tell it to clear out the DirectX Shader Cache as well.
- Removed all mods (both PAK and any INI file tweaks).
- When I launched, the first time it did hang. I killed it via task manager and tried again and it worked for me the second time. No issues since.
- Started a brand new game, not using a previous save. I want to have a session that was not saved due to mods and ini file tweaks just to be sure I was running as clean as possible.
- Someone else said after a reboot after doing all the above fixed it for them.
Since then, no issues. Performance seems better, but I'm on a GTX-1660 so performance is not great out-of-the-box anyways. Once I found that the game seemed better, I re-installed my QMQZ Peak mod and I'm back to 60 FPS out in the zone.
Hearing people say it’s still not done after 36 minutes while mine zoomed through in less than 1 is really weird to hear
Does the cpu usage still peg to 100 during shader compile @high quarry
wow very interesting! instead of 1.1, the version GOG offers is 1.0.669 🤣
file name is setup_s.t.a.l.k.e.r._2_heart_of_chornobyl_1.0.669_(78596).exe
Agree. I'm on a lowly Ryzen 5 3600 and GTX-1660 and it finished in about 2 to 3 minutes after the update after the first initial crash that happened.
GOG uses a different numbering system for their versions I think. Must be internal to GOG.
Have you actually gotten to the main menu once @high quarry
yes
Id say if its hit or miss but you finished it once, disable shader warmup
also: while 1.0.3 was 153.9 GB, 1.1 seems to be only 140.4 GB
I mean the full download
after the shaders all compiled it went to menu every time
I've done that, but for me It hasn't fixed the bug. What I know is that before the patch it worked fine without mods or anything else
I was playing automation in the background when I launched S2, besides the CPU screaming towards 100% usage, initial shader compilation was done in a minute or less
No weird hiccups or anything
uninstalled from steam, steam exited, appdata folder deleted, shader cache deleted
Time to start fresh
Disable shader warmup
I can try that after, now downloading 135.4GB
Godspeed
28 mins remaining
I do wish Steam would stay at 800mbps sustained, it keeps hitting it and dropping to 700 repeatedly
Might be writing to disk when that happens?
its always writing to disk
Lmao
it does flush, but flushing at 1gbps while its still hitting 800mbps
Bump graph is bumpy...
https://i.imgur.com/LtEldA3.png
It will never sustain these high numbers
One hell of a rollercoaster
It maintained 802-808 for a solid 2 mins then before dropping 😄
110gb patch💀
It is about as power intensive as shader compiling itself, CPU hitting 100W+ 😄
Yeah the internet is so fast it bottlenecks the other parts
750 mbps = 35% CPU
830 mbps = 45% CPU 😄
stashes on minimap are different color now! Totally worth it!
All I know is patch 1.1 never had the makings of a varsity athlete
I do wish sometimes I could hide a stash from map
just loot it, then drop the junk
Get the stash and it would go away
Also, when comparing weapons in your inventory against what you have equipped, now you can tell which is which (in inventory or equipped). It also identifies it as Primary or Secondary weapon, and has a cool card flip animation as you switch between primary and secondary weapon when comparing.
many are behind places I cant get into still
i tend to go checkout stashes in a region before following storyline so I uncover the locations 😄
69GB downloaded, 50%
and gas masks actually have the proper stats as well, I can finally switch from the starting mask, before everything was worse 😄
but the item weights... argh I might have to mod those myself. I can't get over bread weighs 300 grams, sausage 400 grams and a can of tuna 400 grams. It's like each of those is an entire meal. Ok maybe you spend more calories in the zone but still, that's a massive sausage!
Skiff and his tapeworm get hungry
Yeh, just make a .pak with those 10% weight
fsr 3.1 has the infamous white dot artefacts. I guess it's back to TSR.
Download done.
Time to recrash the shaders..
Compile.. I mean recompile..
my installation is not finished yet
I'm not even gonna tab out of it.
that's what she said last night 👀
do not bother carrying anything but canned food
bread and sausage doesn't decrease hunger that much, and sausage is the same weight too!?
Still compiling...
I can't tell if the bar is moving to though, and this is where it timed out before.
also lol @ tuna 🤣 we wish it was tuna... by the looks of it, it's probably mutant boar or Flesh
well when you close your eyes and believe hard enough, it may as well be tuna. Whatever keeps you sane.
The icon is still spinning and the text flashing, so I'll leave it...
such is life in the Zone
It def seems stuck, but not crashed/thread timed out, hmmm.
it will crash with renderThread timeout if it really gets stuck for long, i'd just leave it hanging until it does, then restart again if it crashes.
and it still writing to \AppData\Local\GameAnalytics\ga.sqlite3-journal
but no other files
Just put in the xtx boyssss now testing stalker again. And yeah shader cache is fine. No reinstalls or anything lol
compiling now, wish me luck yall
last shader cache write seems to be
\AppData\Local\AMD\DxCache\438014c881d6198f.4a79311e3a35db4a.7b1f799a.dad1858.2.parc
the new "A-life" changes seem pretty awesome so far. Just watched a pack of flesh's crest a hill and charge off into the distance behind me. Had to crouch low and avoid being seen
looks like im in the same boat as you colesy my progress is stuck as well
I leaned a pen up on the screen where the bar was to confirm I'm not going insane
The moment I spawned in there was war 😂 it's very close to being fully legit now. Love it
im also getting writes out to:
C:\Windows\System32\DriverStore\FileRepository\amdfendr.inf_amd64_05bfde18331c4d58\AMD\EeuDumps
Lucky
haha mine progressed about 40-50 pixels maybe? it's 4 times the width of my mouse cursor, and it's stuck there now
'Compiling shaders' is flashing and the rad logo is spinning
GPU is at full revs, pushing 312 fps 🤣 99% utilised
Yeh, what is interesting is, I got some shader cache files VERY slowly, minutes after I thought it was stuck
but I cant be sure they are S2 cache..
how are you monitoring whats being written out?
CPU is 16% tops... usually between 12-14% 😦 it doesn't even boost
%windir%\system32\perfmon.exe /res
not seen any cache file activity for 8 mins, so I think it really is stuck now
That him. That's Bill Windows
that's Mr William Windows for you
Billy Pane
I noticed one odd thing, they removed fsr 3 fg option. Was gonna see how far I could push the fps out of curiosity. Previously fsr 3 FG was there to enable
That's because they updated it to FSR 3.1.
They updated it to fsr3.1 and it was there for me
Yes and fsr 3.1 has FG so it's odd I didn't see it
relaunched, it went straight into writing:
\AppData\Local\AMD\DxcCache\107ca3ca1c03a1c9.1e77124ec21269b5.f5cd4141.87672893.0.parc
\AppData\Local\AMD\DxcCache\107ca3ca1c03a1c9.1e77124ec21269b5.7963d102.bb2d92cd.0.parc
yeah the option is weirld renamed to just FSR 3.1 and is missing the FG characters.
No, FG is legit just gone. It's not enabled by default with just selecting fsr.
You can see it in the game files. Odd.
Now the progress bar is approaching the ~75% place it was getting stuck before
Weird can you show a screenshot cause it was there for me when my game actually worked
ooooh @high quarry thanks for the inspiration, I force stopped it and relaunched and it went past that problematic point immediately
Save crashed after 40 hours bruh
it went all the way to the end that time
FSR framegen in options on 1.1. https://pasteboard.co/VHBPClIpAsbC.png
Yes, my framegen is just called FSR 3.1 now
Guys I can't compile the shaders on my RX 580
It's there. Upscaling method setting is to set it to FSR 3.1, XeSS, etc. Then, three rows down or so, it says FSR 3.1 and that is the FG setting.
omg just arrived at rostok and was at 30 fps, with FG 3.1 up to 90 lol, there is a input lag but not much it is much better then the last FG now. Using 3060
still cant load previous save, instant crash. Full game reinstall didnt help at all.
is there any "solution" out there for the shaders being stuck? read through and tested some stuff but nothing seems to help
Time to start a new game
oh damn, if saves don't work I can wait for next patch...
We all are trying to get a definitive fix but most are stuck
force stop the game process and start it again, it seems to work for me so far
i.e. it gets stuck, I stop/restart, it blasts past that point straight away
I got into the game once and my save worked but its broken for some people
Didn't work for me, even though I also ran the game as an admin, cleared DirectX Shaders cache in the system and removed shader files from appdata
is it me or is the flashlight brightness buffed
yeh, every single save is instant crash for me
So idk, this patch is just plain terrible
Starting new game, to see if that runs
feel free to share how it goes even though it's not in my interest to start over
OK I got to the menu on the 3rd try
time to feed a save to the Beast and see how it goes 👀
awesome, now steam is down
is there any way to help with the object pop in oris that just how it is for now
Nah steam is up, but they are having issues. I noticed some store pages show error and literal html code lol
new save seems to work
my old save works flawlessly
some saves for me are long gone others are fine
I got into the game after 6-7 tries being stuck in shader
and my save seemt to work, interesting times to be a gamer
thanks for all the help, hope to see you all in the zone 🙂
Winter sale launched, store is overloaded
Its not an issue in our hands
So.. my game kept crashing during compiling shaders. After alot of tries, what seemed to fix it was deleting the shaders in local appdata (tho tbh I just deleted everything, including saves) so... 🤷♂️
Putting my Engine.ini back from last night
If it gets past Compiling shaders
seems ok:
https://i.imgur.com/jiQHSJg.jpeg
I finally fixed my shaders getting stuck!
I had previously set the FPS cap in Stalker 2 options to 60fps. I noticed that I was getting a locked 60fps at the Compiling Shaders screen... So I went into the GameUserSettings.ini, and changed FrameRateLimit=60.00000 to FrameRateLimit=0.0
GPU utilization is now at 100% in compiling shaders, and the bar is slowly but steadily moving!
Is there any reason the game takes forever to enter the options menu after the latest update?
It cranks up the reading on my OS SSD (game is installed on another ssd)
Could it be a shader cache thing?
havent played for a long time, does the game still shit itself to 5 fps
I set anti-aliasing to low, however every time i restart the game it changes to medium, anyone know why?
This is interesting, earlier today my shaders wouldnt compile, had to try like 6-7 times before it worked but now it failed again, cpu and gpu just fall to like 2% utilization and the game freezes, something is wrong for sure
can confirm reinstalling the game fixed then deleting the DX cache and deleting my saved data folder in users/appdata/stalker 2/saved fixed the compile issues
you backed up your saves tho or you starting fresh?
I had only got to the first town really, the launch was too broken to justify playing
Still zero issues here.
How ever, I didn't wait for this whole update/patch, I just deleted and re-installed the game, FAR quicker that way. That 110gb patch would have taken ages with how UE updates.
If a lot of you have issues with shaders.. I suggest maybe that? lol
glad to open this discord and see that everyone is having issues with compiling issues, i was worried its an isolated AMD issue. hopefully hotfix soon
I've never had issues with compiling, amd here, so.
ive played since rel and it was fine
How ever, not to say I wouldn't have, I did as I say uninstall it this time to avoid the long patch time and just reinstall it.
now i updated and the compiling fails, game just crashes to desktop with some odd error code
I keep getting this error when trying to load my save game - LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\Core\Private\Containers\Array.cpp] [Line: 8] Trying to resize TArray to an invalid size of 2504876572
Anyone else getting this?
IF there really is a compilation issue with AMD now, I can't say. It's fine atm.
How ever, I did just swap out to an XTX before trying the new update from an XT lol thus using amd clean up tool I re-did drivers.
SO if there is/was an issue, it was solved by either that (which in turn deals with cache) or it was the re-install of the game to avoid the long patch.
So bottom line, try either.
I reset the cache in the AMD software, no luck.
Then just re-install it
Re-install fixes it? 100%?
I get random errors on my old saves, like they are just incompatible. I had to start a new game.
oof
I did a full reinstall from steam, it didnt help anything.
I cant say, Ive not had this issue lol just saying what I've did this morning meaning.. I WOULDNT know if there was an issue. I didnt play the update until I did what I said
if my saves are incompatible.. thats just game over for me
My saves work fine
Now I am back in Zalissya, at my monitors refresh rate:
https://i.imgur.com/Dlvx0nO.jpeg
Ah no thats not good, 106 hours into that game. No idea how far in the story i got. Cant start over lol
If you guys did any engine edits and those saved within the save file SOME HOW theres your issue.. just guessing
Like seriously, DO NOT modify the game. Just dont.
Not until its legit with actual SDK tools and such used.
Y'all don't need 390904892983772 FPS lmao
if you dont have access to DLSS what is your first choice? (assuming the game supports all of them)
16
29
2
FSR Q
which wendor is your GPU from?
21
34
3
NVDIA
I am frame capping to 159.2, with freesync on
my saves work, YMMV sir
then again I have the GOG version so... 🤷♂️
I have the GOG version as well and I can't load a save second time because my game crashes to desktop
You're just lucky
sorry just got into this discord. Anyone fixed the save game crash in loading screen with RTX graphics card?
no one picked intel
and a higher percentage of people have voted AMD than in the steam hardware survey
All my old saves crash, I started a new one, which is ok.
A new game???
yep
I am 50 hours in, with half way through the story, so chance in hell I am going to restart a new save...
yeah a lot of people have to reset their prog
but that is crazy
if that is true, I must say that is the most stupid update ever. That will let me turn the game on its side and never look at it again
it is not like I have massive seas of time on my hand.
its unfortunate but only thing you can do is keep trying to fix your issue or just wait til next patch to see what happens
also condolences on your progress R.I.P.
ill wait for a hotfix... I will give them the benefit of th doubt... guess its POE2 for now
Same, soon finished with the download, i pray it works
You need to think about doing manual backup of saves to avoid such problems. I recommend using robocopy to automate the process
well one of my friends was able to load this afternoon, another friend was just playing for a couple of hours, he just crashed out of the game twice
why manual backup, its not like my saves are gone though
I have them backed up just fyi
I'm still getting memory leaks and massive frame drops in settlements, is that still the general consensus? I know they mentioned performance improvements for settlements but it hasn't seemed much better from my end
before this patch, after the previous patch that was fixed for me though.
You do? F***. What kinda hardware?
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1273] GameThread timed out waiting for RenderThread after 120.00 secs
Stalker2_Win64_Shipping
kernel32
ntdll
Getting this after fresh install
RTX 3070TI 8GB
32GB of RAM
Installed on SSD
Intel Core i9 9900K 3.60GHz
Mix of High and Medium settings
Should be sufficent enough, Unsure about the CPU, but i assume its enough for stable performance?
I am looking at what settings they changes for graphics now
Yup, this patch massivley improved performance outside settlements, but after playing for a couple hours or going near a settlement I need to quit to main menu to reset the frames. Sometimes a reset fixes the settlement issue, sometimes not, a reset will always fix the memory leak.
Are you using FrameGen?
I stopped trying to fix this game and went to play ff16 instead 
I am, I've tried both and general world performance seems better with it on. Though I haven't tried it off vs on in settlements
couple of shader cache clears with disk cleanup and it starts now at least
Are you experiencing memoryleaks with it off?
Here is what they changed:
Global Illumination Medium and High: Increased probe resolution
Hair All: set the voxellation limits (low-high all same, epic double)
Hmm, haven't turned it off for long enough to know. I'll turn it off a while and see how it does more this evening. I didn't turn it on until today's patch but have always had memory leaks since launch
It's tough to get up to consistent 60fps without framegen, which seems a bit crazy to me given my hardware, but I know there's more to it than pure hardware strength
Its pretty much just memory capacity and hardware capability..
Good evening, are you experiencing kernel errors while playing? Unexpected computer shut downs?
I am not, for me it's memory leaks leading to massive frame drops. and massive frame drops when in/near settlements
I am playing on a save I started before the patch, if that matters, figured it wouldn't
Not too sure. Maybe it would since some people can't skip cutscenes in their older saves which might extend to other issues?
I cant tell if the FSR dll I had was better...
Edges are fine
moving NPCs are a little blurry
https://i.imgur.com/Cbz7F3c.jpeg
I was at a consistent 60 with both FSR and DLL, now with only DLL I am sitting at 40-45, but I am testing to see if DLL only will result in memory leaks
has new patch fixed nvidia frame gen with 8gb vram cards ?
nope, is even worse
I use an RTX 3070TI 8GB and FSR was working fine for me since the patch, beside the leaks and frame drops in settlements issues I've been having. But unsure if its related, I've had leaks since launch, same with the settlement FPS drops.
"Fixed performance drops on NVIDIA RTX 3000 series video cards with enabled FSR frame generation."
this is a lie
I feel like NPCs are just blurry and a lot less detailed??
The increased probe res is not gonna help with lumens general bad GI
I dont see it tbh
Imagine what we could achieve with RT man
Devs to lazy to add ray tracing
I see the blur on the npcs looks like a slight mist on them
My textures occasionally appear blurry after 1.1, does someone know why?
It would completely transform the game
Anybody got a fix for infinate loading screen?
Use a mod to remove the loading screen fully
If compiling looks like it's going nowhere just completely end the process and relaunch. It helped for a few
I got through the shaders just fine, its once i try to load my save game.
Ahhhh ok I see
going back to my FSR 3.1.2 dll
Lost your save unless you had a backup
I sure hope not
Just try a backup
Why would you ever use fsr over dlss
i think that the texture might be lower quality but i think the look fine
I cant tell if its any better: https://i.imgur.com/QvWdvKa.jpeg
Zoom in when taking the screen shots instead
because he doesnt have DLSS (bc he has an RX7800XT IIRC)
It feels like there is some noise over the textures that weren't there before.
They borked lumen
what settings?
I feel like they wont implement rt because it needs a good denoiser
custom
Ever save i try i get a fatal error when it tries to load
a denoiser that isnt TAA
I only mean the NPC clothes, example:
Look at the texture detail on the tire and wheel, and then look at his jacket:
Yeah at that point you might have to start new game sorry to say
Lmao
Dlss does a pretty good denoising job thi ngl
If i have to start a new game i think ill take a break from stalker for a little while.
No worries the game not going anywhere the zone will welcome you back with open arms lol
