#pc-specs

1 messages · Page 59 of 1

spare coral
#

Im still stuck at shader compilation even after resetting it from my gpu settings

dry lynx
spare coral
#

Infinitely loading
The game is only using 5% of my cpu

dry lynx
#

Is it a specific npc or any?

unkempt perch
#

nice update.. funny as hell xD
Fixed performance drops on NVIDIA RTX 3000 series video cards with enabled FSR frame generation oho

unkempt perch
dry lynx
high quarry
#

They said foliage fixes. I wonder if that includes some of the odd culling distance behaviour

unkempt perch
#

I did a quick check and every time I approached the trader the fps dropped and the game crashed, I will keep testing under different circumstances

dry lynx
spare coral
#

Yeah, verifying the game files now to see if it fixes it

high quarry
#

Disk cleanup, but you can delete files too

dry lynx
steep hatch
#

Man, thats why I was tryna to tell everyone, especially those that didn't play the first game..
Just calm down...let em cook..

unkempt perch
dry lynx
unkempt perch
#

R7 5800X3D, RTX 3070 Ti, 32GB RAM 3600Mhz

supple halo
unkempt perch
#

nope, zero mods

slow rain
unkempt perch
#

yup, I think it's even worse than it was xD

high quarry
#

I will have to check the base profiles Low-Epic tonight to see if S2 settings generator profiles need updating.

Game was running well last night though:
https://i.imgur.com/nI8IxKs.jpeg

chrome wagon
#

theres no way the new patch is bad from what ive been hearing its not going too good so far yikes

unborn otter
#

Its not bad most people didnt clear there shader cache

slow rain
#

I’m happy playing at 30fps as long as it’s stable however I just have random frame drops down to 5fps I’ll save reload to the exact same location and then it’s fine again so not sure what would be causing it

supple halo
#

9800x3d 32gb 4070 ti super, still waiting for patch to wrap up to try

dry lynx
high quarry
spare coral
mental bronze
unborn otter
dry lynx
dry lynx
spare coral
#

yeah go to global settings and its the last option

high quarry
#

I would also run Disk Cleanup and tick the DX Shader Cache option too

dry lynx
spare coral
#

yeah

dry lynx
#

Great thanks, gonna do that once I'm home

dry lynx
high quarry
#

shader cache is just files, its attempts to delete those files

solar thorn
#

Is the performance alot better

lavish mason
#

Once upon a time a game I enjoyed released a patch that deleted boot.ini from windows.
Quite the bug

dry lynx
spare coral
#

just verifyied the files
the game is still stuck

chrome wagon
#

how much gb is the game now

slow rain
spare coral
high quarry
dry lynx
mental bronze
high quarry
#

Settlements are very geometry heavy, with more overdraw.

supple halo
#

kinda looks like the patch removed the shader cache to me, not seeing it in roaming local files

slow rain
high quarry
slow rain
#

Looking foward to seeing how my system will be now with this patch

mental bronze
#

Im about to finish patching so i will check it soon

slow rain
#

I’m at work till 2 and won’t be able to get on till 4:30 and will still have to download the patch 🥲

high quarry
#

If you get a massive drop in settlements (assuming CPU is reasonably good), its because you are RAM/VRAM bandwidth starved.

sand nimbus
#

Anyone downloaded the patch yet. I get 30fps more in Zalissya.

unborn otter
spare coral
raw sleet
#

seems to be running a little better for me; hanging around skadovsk the last 20 minutes or so and it's not as stuttery as it was and it hasn't crashed yet

tawny thicket
sand nimbus
dry lynx
slow rain
high quarry
#

Maybe from this:
Performance improvements in largely populated areas of the map.

nocturne tundra
#

Could anyone attest to rostok performance

sand nimbus
#

Did you download yet@high quarry

high quarry
#

Naa, at work until later.

raw sleet
#

fsr frame gen got bumped to 3.1

high quarry
#

All the NPCs are inside that building

dry lynx
high quarry
austere cave
#

Someone tried the update? It's playable now with the optimization?

unborn otter
#

I was getting 90 fps before the patch though

hard juniper
#

around 11% performance improvement, not bad

dry lynx
rare temple
stable kite
#

I don't see Zalyssa defense quest mission fixed hope it is

unborn otter
dry lynx
high quarry
#

Thats the only one that has been majorly bugged for me.

#

I got mostly past it with a console command.

dry lynx
sour nacelle
#

Are people reporting good performance improvements?

storm robin
hard juniper
lavish mason
high quarry
#

the start quest, so stuff actually spawned and they went out to fight

dry lynx
dry lynx
unborn otter
high quarry
#

Nope, and if I ghosted into the building, they were all just sprinting into a locked door

lavish mason
sour nacelle
lavish mason
#

WITH DUE RESPECT YOU DIDNT ANSWER MY QUESTION. DID YOU ORDER THE CODE RED

high quarry
#

All I have heard so far is slightly more fps in Zalissya, and fps tank and crash in Slag heap

stable kite
stable kite
dry lynx
lavish mason
stable kite
high quarry
#

So tempted to start a fresh game with this patch..

spare coral
#

My game crashed after i got it to work and now its stuck in shader compilation again

lavish mason
high quarry
#

Even just to get rid of this little lock icon on every single interaction that requires me to press tab every 10 seconds.

short torrent
#

Wow maybe this new update will finally fix some bug stuff hope to get on later today lol

high quarry
#

I wonder if they got through half their bug list yet.

lavish mason
#

No chance

high quarry
#

At least P1s

dry lynx
#

I hope it won't be like Helldivers 2 where one bug fix opens two new ones

lavish mason
#

its stalker! of course it will!

crisp latch
#

A life starting to get fixed that’s awesome news

supple halo
#

seems to run good to me so far

fallen pond
#

Is performance better? The stuttering stopped me playing. Hope its a little better at least

serene marsh
#

did they fix fps drop in pripyat?

supple halo
#

i'm running some pretty high end parts, i'd have to run it on the wifes to see if it's better, it does still eat more than 8g vram

#

pripyat seemed fine to me before too, but again my parts

uncut raptor
#

Hello
can anyone DM me patch notes?

dry lynx
uncut raptor
coral token
#

damn 110gb update lol

serene marsh
coral token
#

I have Ryzen 7 5800x3d with RX6800XT and no issues overall since launch

#

but I do see at times vram spike above 12gb

supple halo
#

pripyat uses upwards of 60% of my cpu, thats on a 9800x3d

coral token
#

open roams barely put load on it tho

supple halo
#

open roams there is almost like ur always surrounded by npc's do to the buildings

lavish mason
#

Share the load dot gif

coral token
serene marsh
coral token
serene marsh
#

i was hoping this patch is going to fix it but maybe not

fleet lantern
#

im stuck on shader cache, anyone know a solution?

serene marsh
coral token
supple halo
#

i've killed prob over 40 just in one building 😛

coral token
#

but yeah they are in buildings

stable kite
#

yep side quest mission defense is fixed and performance is wayyy better

#

seem it is taking less vram

torn urchin
low hemlock
stable kite
serene marsh
stable kite
#

preset medium dlss balanced

low hemlock
#

Did u have the VRAM memory leak issue before ?

edgy crest
#

how many gigabites is the patch/update ?

stable kite
serene marsh
torn urchin
#

120 for gamepass

low hemlock
lavish mason
#

any fixes for the crashing when compiling shaders post 1.1 patching?

#

other than verify files

low hemlock
#

with DLSS FG enabled that is

lost summit
#

Is my save coocked?

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000200797d8f00

low hemlock
#

i'd happily start a new save if it meant bye bye vram memory leak....worth trying a new save but somehow doubt it will make a difference with the memory leak lol

supple halo
lost summit
lavish mason
#

never mid, its a christmas miracle

grizzled drift
#

We've been blessed prayge

#

1800 patch notes is wild

steel geyser
#

does the object pop in feels much more worse to anybody else?

#

literally building up trees and stuff in front of me, didnt happen before patch

lost summit
#

I mean i only lost 30 hours of gameplay but still. The story is boring for me when i know what will happen

flat brook
lost summit
flat brook
lavish mason
#

Compiling shaders hanging after deleting shader cache

#

Fml

supple halo
next terrace
#

patch 1.1 dropped and now the game wont even load the menu in, instant ctd lmao

fleet lantern
#

if anyone curious and stuck on compiling like I was, I found the solution. Its User > appdata > local > stalker 2 > delete shader cache file

lavish mason
supple halo
#

what jr said

lavish mason
fleet lantern
#

nvidia?

supple halo
#

amd

lavish mason
#

amd

fleet lantern
#

i also set disabled shader cache in nvidia control panel and restart my pc then set it back to 5gb, so whatever the amd equivalent of that is, do that

next terrace
lavish mason
#

there isnt one where they said,thats form,sure

supple halo
#

Stalker2_PCD3D_SM6.upipelinecache

fleet lantern
#

mine was at the bottom, not a folder just a cache file

#

yeah that

lavish mason
#

thats not there

fleet lantern
#

maybe need to enable extensions in windows?

#

or whatever the fk settings makes the hidden stuff visable

supple halo
#

it's prob more of, if there not making it past the loading of it, it doesn't get saved there

lavish mason
#

ive already deleted the cache from amd software

fleet lantern
#

hold up I'm stuck 3/4 through. disregard everything ive said

steel geyser
#

whats up with FSR frame gen? It still dont work for me, only DLSS frame gen. But i like FSR better.. sadge

lavish mason
#

i was dont worry! 😄

fleet lantern
#

i thought i was good but its stuck again, only this time at the end instead of the start

lavish mason
#

reeeeeeeeeee

next terrace
lavish mason
#

restarted windows lets see if this helps

#

the magical all solving power of turning it off and on again, my main crutch for anything tech based

#

compiling shaders failed faster than before!

spare coral
#

I didnt get any better fps but it seems more stable rn
Settlements still kill most of my framerate tho (ill check rostok later on)

lavish mason
#

zero percent

fleet lantern
#

mines made it a little further

spare coral
#

I had to delete the amd cache till it worked

supple halo
#

for me i just wipe windows and start fresh

next terrace
#

shits not worth it, off to play gamma again, see you all at patch 1.2 lmao

coral token
fleet lantern
#

i heard throwing your whole rig in a swimming pool, building a new one and reinstalling sometimes works

lavish mason
supple halo
#

i leave FG off even when i ran a 3070ti it was just trash

#

open the AMD Radeon Software, navigate to the "Gaming" tab, then go to "Graphics", expand "Advanced" settings, and select "Reset Shader Cache" to clear it

#

try that

lavish mason
#

LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1273] GameThread timed out waiting for RenderThread after 120.00 secs

fleet lantern
#

im SO close

#

1cm of loading bar

high quarry
lavish mason
#

well yeah, a classique absolutely helpless error message

shut elbow
#

Online alife is still around pathetic 100m only

stable kite
steel geyser
#

i think it still just random spawner

tight urchin
#

time to wait for my mods to update

steel geyser
#

if you run far away, npc will despawns and new stuff get in place

tight urchin
steel geyser
#

Yeah, but they saying there is an offline element, but its still not there imo

shut elbow
tight urchin
steel geyser
#

i have a test setup.
Around Zalissya, i saved a guy in a small village from a bloodsucker, after that he just sits down near the village on some boxes, i tested it, and if you run far enough he just despawns, not going anywhere near Zalissya, just despawn. After i run back to see, new bloodsuckers also spawned in that small village.

#

In OG stalkers, this guy would've walked back to Zalissya.

flat brook
steel geyser
#

no, just loaded up an old save, where i saved this guy

tight urchin
#

with a lot of the a-life mods you had to either start a new save or sleep for a few days for the changes to kick in

shut elbow
flat brook
halcyon roost
#

anyone else not able to load into the game??

tight urchin
steel geyser
#

Like yeah, just test it. Save the guy south of Zalissya in the "Dire Thicket" and tell me what happens with the saved guy.

coral token
shut elbow
shut elbow
steel geyser
#

well performance still feels bad, i think the game even looks worse, with all the pop ins now, so i will wait more i guess 😄

tight urchin
#

sadge

shut elbow
grizzled drift
#

Aint nobody here a Unreal Engine Engineer

tight urchin
tight urchin
steel geyser
#

i mean, it still evident, i loaded a save i found some stalker rooming around not far, i load it again, and nothing now. So its just random still. No offline mode

shut elbow
high quarry
#

What it sounded like to me was:
Same close radius for 'online', with a larger radius and some spawn fixes.
Simulation at a larger radius out of your view, but not truly 'offline' as in IRL time between sessions.

grizzled drift
#

Wait did people really think offline mode meant like AI would be doing stuff while your game/PC isn't even on 😅

high quarry
#

By the way some people talk about it, seems so.

grizzled drift
#

Yikes

high quarry
#

Even radius based though, I wouldn't expect any kind of simulation far enough to be in other zones.

shut elbow
#

Maybe one day in the future xd
Right now we need to tweak files for existing alife

high quarry
#

You can tick the AI really fast just by using slomo 10, but not the same thing 😄

shut elbow
#

Idk how much here (yet)

tight urchin
past lynx
#

how is the cpu performance has anyone had the chance to test it still downloading the patch

grizzled drift
tight urchin
#

they finally put AFK Arena into Stalker 2

shut elbow
grizzled drift
tight urchin
past lynx
#

okay im on 5700x3d the game drops to about 45fps in settlements and climbs up to about 55ish

high quarry
#

A 700 meter radius would be massive wouldn't it? > 1500 KM area?

shut elbow
tawny thicket
grizzled drift
past lynx
high quarry
#

if we get them crossing the bridges etc between zones, its something

remote elk
#

Aight boys, whoever has problems with shader compiling. I have a full AMD setup so I updated my motherboard through gigabyte control centre, deleted shader chace through AMD adrenalin, verified game files, restarted pc and everything loaded uo perfectly. Hope it helps at least someone.

shut elbow
past lynx
grizzled drift
tawny thicket
remote elk
#

Yeah the update mobo was probably not needed tbh, but I read it helps

shut elbow
high quarry
#

shouldnt be hard to find

tawny thicket
shut elbow
#

In og, there was a literal ONE line of code.

coral token
tawny thicket
coral token
# tawny thicket MAGIC

Stalker 2 right now is either speedrun your game to finish as fast as possible and don't worry about save corruption or hit a soft lock bug in your progress and start fresh on new save when update drops since old is corrupted

stable kite
#

Played for more then 1 hour and no fps drop to 10 for me finally

shut elbow
pseudo blade
#

110GB OH my god

sand nimbus
stable kite
unkempt perch
stable kite
#

try medium textures

shut elbow
#

I have 12gb vram but it still used to leak and become unplayable

sand nimbus
unkempt perch
#

yea, UE5 is broken and never be working good

stable kite
#

Any chance they will upgrade to U5.5?

uneven portal
#

The problem with Stalker 2 was exactly that: trusting this awful engine, which creates technologies that no one uses because they're slow, and only serve to fix problems that the engine itself creates.

flat brook
nimble cobalt
#

@stable kite Im curious, is your build a pc or laptop?

lusty mason
#

Hows the game now people?

uneven portal
stable kite
high quarry
#

I think lumen is 'fine', but a fully directional fallback on low preset would help.

flat brook
# uneven portal The reason they used Unreal Engine in the first place was to bypass optimization...

The reason they used UE like most studios do nowadays is because it has become an industry standard thought in school, making it easier for studios to find employees.

It’s also less time consuming than GSC having to create a new proprietary engine.

It just comes with the added consequence of having technologies that can entirely circumvent any required optimization as long as they utilize them as they were intended to be utilized.

nimble cobalt
#

I still need more testing though

lusty mason
uneven portal
uneven portal
lusty mason
#

We still getting Raytracing at some point?

inner pawn
nimble cobalt
nimble cobalt
lusty mason
#

Lappy

nimble cobalt
#

Yep

uneven portal
lusty mason
#

Didn't realise the patch dropped so early so only just downloading, be able to test in an hour, patch is huge

nimble cobalt
#

It also drops to 10 but that's when I screw around by tweaking the graphics mid-game.

stable kite
fading stone
#

A-life seems still broken
NPCs not reacting to bullets buzzing around them
can spot and aggro you before you can even see them on the distance (through foliage)

uneven portal
#

For some reason, the FPS overlay from Nvidia Experience no longer works in the game. Looks like you'll have to install MSI Afterburner, bruh.

flat brook
# uneven portal Well, they are paying a high price for using Unreal. It's ultimately a matter of...

Not necessarily a matter of opinion, and moreso a matter of common sense.

Not a single studio actively goes out of their way to choose UE because they want to circumvent optimization, they choose UE because it’s easily accessible and becoming a far more common tool to work with than any other engine out there.

The more people you have that know the engine, the easier the development process will be.

The Slipspace engine gave 343i absolute grief for many many years, 343i isn’t switching to UE because they longer want to do optimization, simply because they’ll have more people who are able to develop the game effectively, instead of having to develop the engine itself.

I agree that UE5 relies far too heavy on technologies like Nanite, Lumen etc, it’s why I hope TI can get it through Epic’s thick skull that even within UE5, there’s a lot of changes they can make to their pipeline to un-screw most of the issues they themselves have created

lusty mason
#

My 4090 had a single random drop to single digits and then back to normal so i can imagine the 4050 doing it more regularly

stable kite
#

only thing i noticed about A life better is the zone is more alive, the rest is the same

lusty mason
uneven portal
flat brook
flat brook
vapid wigeon
#

lol to be honest if the memory leak is still a thing after I've read all this... It has to be something on the persons system triggering it in affect with the game engine its self. I'm still not affected by it.

coral token
flat brook
#

160 hours in and not a single “VRAM” leak either, running DLAA+FG

vapid wigeon
coral token
uneven portal
#

No leak problems only visual bugs

vapid wigeon
#

At this point, I will stand by it and blame a lot of issues on people running over lays, msi crap, and just misconfiguration some where. When I say I'm running bare bones, I mean it. No bs extra apps, Just radeon app by default, and steam. System resources are just the usual windows 11 things running and thats it.

NOW I CAN say that I bet a lot of people have 24H2 update which windows just announced yesterday is RUINING gaming performance. So there's that.

I didnt udpate to H2 yet and wont so.

flint perch
#

i have memory leak just by running the game with everything close

neat needle
vapid wigeon
#

At this point I'm doubtful half of you have a memory leak. If its low vram contributing to it, thats literally just the limits of the GPU you're using and its pushing beyond it.

flint perch
#

also
Fixed performance drops on NVIDIA RTX 3000 series video cards with enabled FSR frame generation.

#

on previous patch, people (and myself) get memory leaks simply having frame gen on.

vapid wigeon
#

And I'll go ahead and say it. Nvidia is trash any more. I didnt say it last time but yeah, its time. The tables turn when those drivers lately have been nothing but issues with anything driver related lately. Unreal forums are loaded with Nvidia complaints, as are steam in several titles this whole past year.

So maybe blame it more on the devs of those sort of things.

stable kite
#

Only use FG if you have high fps also it uses more vram

vapid wigeon
#

And firstly, if you're using RTX 3000 and FSR, Just why? Don't.

lapis niche
#

Anyone tested the performance optimization in 1.1. Any data yet?

flint perch
nocturne tundra
#

left it running for the past 36 minutes and it's only halfway

remote elk
#

36 min is too much I think

#

maybe delete shaders again and restart and try once more

spare coral
#

Yeah maybe its stuck
Its happening to a lot of people (me included) didnt find any fix for it yet

tired turret
#

it depend of you're seetings

#

i've tried with mid settings and it's fast, go epic and kaboom

nocturne tundra
#

games just frozen after restart

spare coral
#

Im fully recompiling the shaders for 15th time today

nocturne tundra
#

nah second restart didn't work at all

rare temple
#

So I notice when comparing gear in my inventory, they've added "scrolling" animation when switching between say your primary and secondary weapon, and it has a label at the top telling you whether it's the primary or secondary you are comparing to. That is a godsend! lol

https://youtu.be/tvKMegB85rg

agile harbor
#

Are you see max or near max CPU utilization during shader comp? If you're seeing nothing, its broken and nothing is happening. @nocturne tundra

nocturne tundra
#

one time it was max but stuck halfways for over half an hour

uneven portal
#

66 fps brhu game

tawny thicket
uneven portal
agile harbor
#

Last two nights I dove into Indiana Jones in Full RT mode and I'm floored. I think its going to take me ages to get through this game with all the stopping for screenshots. That's 1000% the future.

uneven portal
#

metro exodus enchansed = 2060, 60 fps / stalker 2 low, no lumen, no nanite, 1200p = 50 fps

tawny thicket
uneven portal
#

lumen is just a lazy dev thing, we can get the same grafics whit normal raster

vapid wigeon
nimble cobalt
#

Ok, so far, there is still the 10 FPS drop when interacting with NPCs in settlements particularly Rostok but it increases after interacting with other NPCs

pseudo stream
#

LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1273] GameThread timed out waiting for RenderThread after 120.00 secs

Hi! Any advice to solve this? I can't start the game since the new patch

agile harbor
#

verify game files

flint perch
spare coral
#

Well damn i tried everything since hours ago but the game refuses to compile the shaders
Guess ill uninstall and wait for another big patch lol

nimble cobalt
spare coral
agile harbor
nimble cobalt
#

but the FPS stabilizes after interaction

spare coral
flint perch
spare coral
#

I verified the files of the game twice etc

agile harbor
nimble cobalt
spare coral
flint perch
#

ran back to rostok to fix stuff but when i got close to rostok, pc crashed

stable kite
nimble cobalt
#

Nice

south kite
#

why is there 110gb update!??!?!

flint perch
#

unreal baby

pseudo stream
nimble cobalt
#

My current issue right now is the FPS drop on settlements which have NPCs hence why I gave up playing STALKER 2 because it just ruins the gameplay and immersion especially when you have to fight so many of "them" in the latter part of the game.

plucky quail
#

Best update so far

stable kite
stable kite
#

fresh video with stalker 2 test

plucky quail
#

Anybody tested the update?

spare coral
plucky quail
agile harbor
#

No accountability, no verification that the hardware said to be being used is accurate. You can playback the game and have that overlay say whatever you want for a GPU name.

flint harbor
#

Alright, the game works better, still having those 5-10fps drops.. so still wont play it for now (RTX 3060) until fix or I upgrade my pc next year

mental bronze
plucky quail
#

I need to reset my pc 😭 since yesterday I am on it. Windows still didn’t reset my pc

plucky quail
stable kite
nimble cobalt
#

The FPS drop on arena bro Sure_I_am

flint harbor
slow rain
stable kite
flint harbor
stable kite
nimble cobalt
#

Is nvidia overlay really that of a performance issue?

flint harbor
mental bronze
pseudo stream
#

The game has worked perfectly since releas and the shader crash is new. There is any problem with the specifications

mental bronze
#

It helped me reduce frequency and duration of stutters

stable kite
nimble cobalt
#

Has anyone used thunderbolt to fix their performance?

flint harbor
mental bronze
#

Ugh

#

im playing on 1300x760 resolution though xD
Sucks but can at least play decently

late ferryBOT
#
danszy has been warned

Reason: Bad word usage

lost summit
#

They really cooked my save

#

nearly 30h into the story (and most side quest in the starting zone)

nimble cobalt
#

that or I wait for further patches

toxic cradle
#

has the update provided a lot of performance optimisation?

tired turret
#

now i have 50 fps stable in high on 2500x1440p

rare temple
# toxic cradle has the update provided a lot of performance optimisation?

I think it depends on your GPU, CPU, etc. For me (Ryzen 5 3600, GTX-1660), there have been good improvements when entering settlements. I'm playing at 1080p, low graphics settings, FSR 3.1 Balanced. FPS doesn't tank like it did before, but without using engine.ini tweaks, I still can experience drops to 5-10 fps, so memory leak is still a thing. I think it might just be that way for those of us with GPUS having 8gb VRAM or less due to Unreal Engine and the way it loves to suck up VRAM. But with some engine.ini tweaks, I can get 60 fps out in the zone, and around 40-45 fps (minimum on average) in settlements, depending on how populated with NPCs those settlements are. And the memory leaks definitely are reduced using said tweaks. I just make sure now to save before I approach any settlement just in case.

lapis niche
slow rain
lost summit
#

GUYS

nimble cobalt
#

With medium settings, I can still get about 70 to 90 fps

lost summit
#

I MANAGED TO SAVE IT. I don't how to go to swamp again. Save is after getting out of there

lavish mason
#

is the amd shader cache delete button even working? because when i navigate to the files location ,its full of PARC files from the past few weeks and several from today

pseudo stream
#

Where are the files?

lavish mason
#

I'll link once sec. So I manually deleted the 4 from today's date and the compiling shaders things is now at least slowly progressing,for now

tidal sluice
#

Will the 4060 ti 16gb do okay in this game?

lavish mason
#

Local disc, users, username, app data, local, AMD, DxCache

#

Of course it's fcking broke it now I've alt tabbed over to files

rotund whale
#

How well will this pc run stalker 2: Intel Core i7 1470OF - NVIDIA
GeForce RTX 4060 8GB - 32GB DDR5 RAM -
1TB NVMe

#

Can I get a stable 60fps

tawny thicket
hard arrow
rotund whale
ionic coral
#

so.. new patch dropped and now I crash on compiling shaders. (Done all the suggested tips). Is this a common issue after the new patch?

hard arrow
# rotund whale Ty

to run good at 4k it requires some tweaking but if you are fine with 1440p, you wont have many issues , mostly

rotund whale
hard arrow
rare temple
ionic coral
#

I did verify files. Guess i'll try a fresh install

hard arrow
rotund whale
rare temple
ionic coral
#

oooo, no I did not. lemme do that first 😛

spare coral
rare temple
agile harbor
#

Not me zipping up my save directory before any major game update...

wintry needle
#

I have the GOG version and after each patch installation so far, the game refused to run/crashed, but after a PC reboot it worked first time

hearty pollen
rare temple
# hearty pollen Ugh, virtually all mods are PAK, Including the misc performance mods I've tested...

It's a possibility depending on how they moded the game. Your mileage may very. You might get lucky and see no ill-effects. Or, depending on what the mod did, such as modify A-Life, it could have detrimental effects on things. No one knows for sure. I would say to be safe, just start a new game in a new slot to test things out in vanilla mode to make sure everything works (no mods, no engine.ini modifications). Then you can slowly add them back in, but again, with previous saves, who knows. That's basically true of any mods you do with most games.

fading stone
agile harbor
#

I get in the habit of pulling open the Nexus page for the mod/mods I'm using before even launching the game after an update to A, check for updates to the mod itself for the new patch and B, check the comments from other users to see if anyone is having an issue.

#

Just seems like par for the course if you're going to mod a game

drowsy lance
#

So for me it’s been about a month, does the game run better with latest patch now or what.

rare temple
spare coral
#

Now i need to wait for another patch and ill reinstall the game

ionic coral
#

Spoke to soon. it still crashes lol

viral hatch
#

Currently away from home is the patch 117 GB? That’s incredibly excessive

sand pagoda
#

Idk why people are complaining about the size of the patch. They're fixing the game lmao. Would you rather it be a smaller patch with less content and fixes?

viral hatch
#

That doesn’t answer my question, is it 117?

sand pagoda
#

its 110 gb on steam

viral hatch
#

Okay thank you

ionic pollen
#

they have a "lazy" patching system it seems, meaning they simply override the .paks that are affected, instead of actually "patching" them with only what has changed. The latter is not so common any more, due to it being much more complicated to do. So this means that you have 2gb .pak file and changed one 5mb animation file in it, you will add teh entire 2gb .pak file to patch.

viral hatch
#

Does that add 117 to the already 155GB or does it replace the files already stored on my computer can’t be arsed having a game that takes up nearly 300gb I don’t know much about PC no hate please

ionic pollen
viral hatch
#

Alright thank you very much for your time

sand pagoda
#

I see. Thank you for the explanation. I guess my internet is too fast for me to really care how big things are. I see how that could be annoying for some

ionic pollen
#

back in the day when you downloaded files with 44kbit/s modem connection they had to use smarter patching and only deliver changes that were changed, not entire things, but today it's much simpler to just replace the entire thing.

#

this is what the word "patch" in this context means and what patching means in software development. Nowadays they don't really "patch" anything, rather just replace some files, although some companies may still do so for various practical reasons. MMORPG's / MMO's that have long lifecycles generally still use actual patching because they need to pay for their own infra and it costs money to have huge patches delivered frequently.

sand pagoda
#

interesting! had no idea. That's pretty cool

agile harbor
#

Assuming they're using SteamPipe

sand pagoda
#

Also for those who are wondering, looks like Mutant Loot and Project itemization mods still work with the patch (kind of) the only thing I'm noticing is that the names of the items are now incorrect and are riddled with underscores.

obsidian linden
#

I use 1660 super, and there are people having memory leaks and drops to 5 fps like me, but there are also people running on same rig and not having them, is it really vram then or what?

graceful stratus
#

all my saves now dosent work with big update feels_bad_stalk

broken sage
#

Just saw a youtube on the optimization comparison. Doesnt seem to be much of a different from the last patch

Though it is stable

agile harbor
#

Reading the patch notes, that shouldn't be surprising.

#

They're clearly putting more effort into fixing bugs in the gameplay itself right now.

broken sage
high quarry
#

Finally home, straight to a 22 min patch download

graceful stratus
#

<ErrorMessage>LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\Core\Private\Containers\Array.cpp] [Line: 8] Trying to resize TArray to an invalid size of 4139977867</ErrorMessage>

#

smile_strelok someone have a road to make saves working ?

hearty pollen
#

Looking at the patch notes, while it's a lovely piece of work and all respect to the devs for this, I'm honestly mildly irritated that 30xx gpus got a fix, but not 40xx when the issue is more or less the same. Ffs

vapid wigeon
spring pulsar
#

I don't have a problem with my 3080ti - I do have a problem downloading the patch... which looks like a good thing - is it really that bad?

vapid wigeon
#

Drum roll that boils down to just Nvidia issues driver sided, windows, or your system really.

hearty pollen
vapid wigeon
#

Curious, how many of you are using Windows 11 24H2?

Microsoft put out a warning about updating to it for gamers yesterday, an official thing.

agile harbor
#

I find it hard to blame the game running poorly on nvidia driver issues. The game wasn't done, like most games today.

high quarry
vapid wigeon
agile harbor
fallen pond
#

Is it me or is input latency a little more noticeable after patch?

high quarry
#

It's still hard to pin down which people are having legit game issues, vs NVIDIA issues, vs system config issues vs system instability issues..

spring pulsar
#

Do you folks recommend installing the patch? I've tried several times, but I get a "Not Enough Free Dosk Space" error, despite having 200gb free 🤔

vapid wigeon
compact stone
#

Anyone else still crashing at compiling shaders even after verifying files and resetting gpu shaders?

agile harbor
vapid wigeon
high quarry
#

I cant quite reach 200fps on my AMD 7800XT, does that count?

agile harbor
#

I mean, there are AMD users in this chat right now with issues. That's like a large percentage of their entire playerbase. This line of reasoning is just silly.

vapid wigeon
spring pulsar
#

I have an issue, but no one is listening 😦

vapid wigeon
agile harbor
vapid wigeon
high quarry
vapid wigeon
#

And they mention stability in general. so...

agile harbor
vapid wigeon
inner pawn
high quarry
#

Start>Run>winver

vapid wigeon
inner pawn
#

it says window 23H2

vapid wigeon
high quarry
#

24H2 has been good to me

maiden cedar
agile harbor
vapid wigeon
#

HOW EVER, also this week, intel and amd both put out patches fixing core scheduling for anyone who didn't know.

#

AMD got a slight boost on both 7/9 series for AM5, and Intel core is fixed pretty damn well now.

ionic pollen
#

Ah shader compilation rears its ugly head again. This time it really seems stuck, usually it eats entire cpu, now it's idling at 10% cpu use and bar is not moving :*(

high quarry
#

chipset driver?

vapid wigeon
#

Nah, Bios updates from both. Microcode

agile harbor
high quarry
#

Ah yeh, waiting for first none beta for my x870 now

vapid wigeon
ionic pollen
agile harbor
#

Multiple people posting its an issue, not seeing any confirmed solutions.

lavish mason
high quarry
#

latest is on AGESA PI-1.2.02b

hearty pollen
agile harbor
zenith iris
vapid wigeon
lavish mason
agile harbor
agile harbor
vapid wigeon
lavish mason
#

It's vurkink! Ze bar. Ze compiler bar ist movink

agile harbor
lavish mason
#

Do not, friends, become a cheerleader for capital

hearty pollen
lavish mason
agile harbor
austere crane
#

holy s**tballs, a stalker walked in and actually stood at the bar. the future of gaming is now

hearty pollen
lavish mason
#

It's pretty ugly though

agile harbor
#

That's a strong claim. I'm not disagreeing, just trying to understand how you can come to the conclusion.

lavish mason
#

His sourceis he made it the fck up dot gif

hearty pollen
jovial dagger
#

Hey guys is anybody stucking for a long time in the loading screen? It says compiling shaders and its 50% finish (no freezing screen, its just loading)

agile harbor
#

All I care about is data, hard facts, from people who know what they're talking about with knowledge of the code and how it works. We're just all random joe gamers here so we can't possibly say anything with any sort of truth. "A vibe" from reading support forum posts is great, but not good enough. Its not solving a problem, just potentially adding to misinformation being spread.

grim briar
jovial dagger
grim briar
#

it used to take 5/10 minuts every time in the past anyway which was partiually why I stopped playing, assumed it was a bug

jovial dagger
#

Damn... Do u have any idea how to fix that? I reinstalled the game once for this patch

stable kite
agile harbor
wintry needle
#

ahhahahaha 🤣 patch 1.1 is so fkn large, GOG doesn't even offer a patch from 1.0.3 to 1.1 --- I need to straight up dl the whole game lmao 😆

grim briar
jovial dagger
#

Kinda sus that NVIDIA has not told me to update

hearty pollen
bold pier
#

4gb VRAM is insane I feel for you

regal gull
#

Compiling shaders is stuck for me too after update, no issues before. Radeon 6800

jovial dagger
lavish mason
#

30 minutes later it hit me with the watermark and said my copy of windows isn't genuine.

It's been working fine, is genuine and registered for over 2 years

hearty pollen
#

I hope it doesnt F up for you. I will wait it out.

lavish mason
#

Back on to Microsoft and they just kept saying "error code says not valid, contact your retailer" like

#

So yeah, don't upgrade to it

hearty pollen
#

I wonder what's MS stance on "eyepatch" software on legit windows version is?

lavish mason
#

yeah after a few hours wasted watching them repeat the same steps id done before contacting them, i just asked a mate, who game me a one line github line to run in powershell

#

solved all my issues in 20 seconds. Fck microsoft

hearty pollen
#

Yeah thats what i was thinking about. Considering its a genuine copy i cant really see how that is wrong in any shape or form

lavish mason
#

so it was OG a genuine copy of like windows 7, repeatedly freebee upgraded. then i think i purchased a pro 11 upgrade from home. i assume this is classed as dodgy but meh,

#

if it wasnt genuine why did it register as fine on 22h2 for 2 years

hearty pollen
#

Dodgy in what sense? the free upgrade path is given from MS themself

lavish mason
#

the upgrade key from 11 home to 11 pro i paid for

hearty pollen
#

aha!

lavish mason
#

yeah, annoying.

hearty pollen
#

how much is it for a w11 pro key?

lavish mason
#

when i checked after the chat, they wanted something abhortrent like 220 quid

hearty pollen
#

......

lavish mason
#

pretty sure my upgrade key was like £15 2 years ago

#

scam company

hearty pollen
#

Yeeeah that's surely within the realms of shady.

lavish mason
#

possibly, but it worked and they were fine with it for 2 years and a quater

austere crane
lavish mason
#

i wont be buying keys ever again for them. roll on Steam OS

lavish mason
hearty pollen
#

Typically, serial key bans goes in waves. If it was ilegally acquired with some kinda credit card scam/backcharge etc etc, theoretically your current key could be a part of a batch. Probably not, but

lavish mason
#

probably a commercial liscence from some company gone bust

agile harbor
#

If this occurred after an update, it was likely a single use gray market OEM key. Major platform updates can cause those to stop working.

high quarry
#

Hmm yeh.
No mods
No Engine.ini
Shader cache cleared.

Sill got stuck on Compiling Shaders.
Reboot time.

lavish mason
#

that they dont wanna honour or transfer. or yeah, Grey market OEM key

hearty pollen
#

admittedly most of my windows keys are shady af, but havent experienced this. Interesting, something to note.

agile harbor
lavish mason
#

never not go shady in future after this experience, me

high quarry
#

Actually, let me manually delete shader cache files, that will prob do it

lavish mason
#

i did that

#

it made the line move a bit

high quarry
#

I had just done disk cleanup dx cache and reset cache in adrenaline.

lavish mason
#

same, reset cache in adrenalyne clearly doesnt delete anything though

high quarry
#

Seems to be compiling now

agile harbor
#

I bet we'll see another hotfix before the day is out.

high quarry
#

It's already 7pm

lavish mason
#

crossing all my fingers and toes for ya

high quarry
#

Right when you said that, it stopped spinning/flashing...

ionic pollen
#

reset cache from adrenaline definitely did something for me, it is at least progressing, thought might take a loong time, like it did first time.

high quarry
#

yeh, crash

#

Same as others got:
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1273] GameThread timed out waiting for RenderThread after 120.00 secs

ionic pollen
#

why are all gpu software such turds nowadays? For a long time ppl laughed at amd for having crappy software, but now the new nvidia app apparently is absolute turdpie as well. Getting worse and worse. In the good ol days we had ugly native windows forms applications which were hideous to look at but you know what, they did their thing!

high quarry
#

NVIDIA one seems good, except the fact the overlay for the filters tanks fps 😄

#

relaunched, about 60% done now

#

I put GPU clocks all stock, since it was a render thread that stalled

ionic pollen
#

I like amd hardware and really want to support them as a company, but adrenaline really is a massive pile of fecal matter. Half of the time i can't even get it to open, and if I do, some feature is always broken.

wintry needle
#

52 minutes left to download... after a fckin fight close quarters hand to hand combat with GOG Galaxy... this thing is NOT ready for prime time 😦

high quarry
#

nope, got stuck again at about 70% 😄

#

ill wait for the 2 min timeout and keep going I guess

agile harbor
spare coral
#

And then it crashed after playing for half an hour

tired pollen
#

any have this issue after the update that when you turn around to fast then everything is too dark?

high quarry
#

This shader issue def didnt exist before patch for me.

spare coral
#

So i got stuck again and i guess the only thing left to try is uninstalling the game and reinstalling

high quarry
#

I compiled shaders fresh dozens of times a day

agile harbor
spare coral
#

We dont know what is causing it

wintry needle
#

hmmm learning from the above.... I have to make sure this yoke is installed in a new folder 👀 I'm NOT overwriting the existing working install

ionic pollen
#

eh, I guess qa skipped at least one test.

agile harbor
#

ya know, running it

high quarry
#

on relaunching it shoots up back to where it was anyway

wintry needle
high quarry
#

Was wondering if it was overheating CPU, but its only 75C

agile harbor
#

when it stalls, are you seeing CPU usage drop to idle?

high quarry
#

yeh, since it stops doing anything, CPU is waiting for 'render thread'

spare coral
#

Yep, it just stops working the CPU

high quarry
#

compile complete.

#

but immediate crash when loading save

agile harbor
#

oh boy

spare coral
#

Time to compile again

high quarry
#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000022758c70550

#

Ill try some other saves first

agile harbor
#

You know what, I might just skip playing this tonight and continue with Indiana Jones. That plays beautifully in full Path traced mode. 😆 Hopefully this gets cleared up by 1.2

ionic pollen
#

got one crash due to renderThread timeout, but now at 75%

high quarry
#

mine does a quick compiling for 10 seconds, and to menu

sand nimbus
high quarry
#

loading an early save
immediate crash, not save related

#

im gonna set everything to medium, and let it compile that fresh

next terrace
boreal osprey
#

hi, i just installed patch and shaders loading screen stops at 50% anyone knows why?

sand nimbus
next terrace
boreal osprey
#

oh it even crashed lol

next terrace
#

because they broke the game with the new patch, classic gsc

agile harbor
high quarry
#

Wait, theres a patch diff issue? Full reinstall fixes it?

grim briar
sand nimbus
jovial dagger
ionic pollen
#

compilation done, but now need to restart because of course it had all epic settings 🙄 having deleted save folder

high quarry
#

I know about the crashing issue, but wondering if its due to a patching issue vs full install.

sand nimbus
high quarry
#

I am compiling shaders again now on Medium to see if that does annything, medium, no upscale, no framegen

#

Nope, crashes in exactly the same place, like maybe one of the shader files is corrupt..

spare coral
#

Time to reinstall to test it

rare temple
# sand nimbus Constant Updates on existing installations break them. You need to fully reinsta...

I didn't have to re-install. I had an issue with compiling shaders where it crashed. I then went and cleared DirectX cache, and also deleted the cache file that was located in %LOCALAPPDATA%\stalker2\Saved (PC Game Pass version), and it worked fine for me. I did do a verify install files from the PC Xbox App as well. I haven't had to re-install the game since I installed it day one. I did start a clean game today too with no mods (removing both PAK and and .ini file mods I installed) and the game worked. I then reinstalled my main engine.ini mod since I'm running a GTX-1660, and the game is running nice for me.

But it does seem to be an issue for various people, but not all, with the shader compilation crashing.

high quarry
#

I have gigabit, ill be the ginuea pig

grim briar
jovial dagger
high quarry
#

ill delete the local app data folder too, so its full fresh

spare coral
#

I even ddu my drivers and installed the latest one

grim briar
ionic pollen
#

maybe use steam verify files first before reinstalling. That does pretty much same thing.

high quarry
#

ill try a verify first

ionic pollen
#

also remove all mods!

sand nimbus
grim briar
rare temple
high quarry
#

thinking about what I changed outside of mods folder, was fsr dlls

#

so, first ill just delete those, then verify

spare coral
#

I didnt change anything and it got borked anyway

rare temple
high quarry
#

yeh, but I had manually put 3.1 files there before

rare temple
grim briar
#

meh ill try reinstall, at least I got that 1gb internet

sand nimbus
#

Colesy seems to be a bit blinded by the lights

high quarry
#

Why, just because I am trying smaller steps before full reinstall?

flat brook
ionic pollen
#

don't worry, brute force is always an option, but it's ok try and be smart.

high quarry
#

I have no mods, no Engine.ini, I had cleared shader cache
This is the last thing to try before full reinstall.

#

Verify is almost done.

late ferryBOT
#
makanda has been warned

Reason: Bad word usage

pseudo stream
ionic pollen
#

deleting my config and save folder worked for me. Maybe it didn't like my graphics settings, since the game defaults to Epic, it makes me think there's a reason, like it really wants to compile all the epic shaders first.

sand nimbus
#

Hey i like him okay

flat brook
high quarry
#

@sand nimbus its 5-10 mins, its fine 😄

ionic pollen
#

save game loaded, running ok. Flawless widescreen still works as well.

high quarry
#

if shader compile gets stuck at 75% or whatever it did again, ill just do the reinstall

rare temple
stark iron
#

How to fix saves

sand nimbus
spare coral
flat brook
sand nimbus
rare temple
#

There have been many suggestions, but they don't seem to work for everyone. For me, before I started the game up, I did the following:

  1. Verified my files in PC Xbox App first.
  2. Went %localappdata%\stalker2\Saved and deleted the shader cache file there.
  3. Others have also suggested to do a Windows search for "Disk Cleanup" and launch that application and tell it to clear out the DirectX Shader Cache as well.
  4. Removed all mods (both PAK and any INI file tweaks).
  5. When I launched, the first time it did hang. I killed it via task manager and tried again and it worked for me the second time. No issues since.
  6. Started a brand new game, not using a previous save. I want to have a session that was not saved due to mods and ini file tweaks just to be sure I was running as clean as possible.
  7. Someone else said after a reboot after doing all the above fixed it for them.

Since then, no issues. Performance seems better, but I'm on a GTX-1660 so performance is not great out-of-the-box anyways. Once I found that the game seemed better, I re-installed my QMQZ Peak mod and I'm back to 60 FPS out in the zone.

high quarry
#

yeh, exactly the same place again

#

which points to it being a specific file/s.

flat brook
sand nimbus
#

Does the cpu usage still peg to 100 during shader compile @high quarry

wintry needle
#

wow very interesting! instead of 1.1, the version GOG offers is 1.0.669 🤣
file name is setup_s.t.a.l.k.e.r._2_heart_of_chornobyl_1.0.669_(78596).exe

rare temple
rare temple
sand nimbus
#

Have you actually gotten to the main menu once @high quarry

high quarry
#

yes

sand nimbus
#

Id say if its hit or miss but you finished it once, disable shader warmup

wintry needle
#

also: while 1.0.3 was 153.9 GB, 1.1 seems to be only 140.4 GB
I mean the full download

high quarry
#

after the shaders all compiled it went to menu every time

pseudo stream
flat brook
high quarry
#

uninstalled from steam, steam exited, appdata folder deleted, shader cache deleted

Time to start fresh

sand nimbus
#

Disable shader warmup

high quarry
#

I can try that after, now downloading 135.4GB

bold pier
#

Godspeed

high quarry
#

28 mins remaining

#

I do wish Steam would stay at 800mbps sustained, it keeps hitting it and dropping to 700 repeatedly

flat brook
high quarry
#

its always writing to disk

sand nimbus
#

Lmao

high quarry
sand nimbus
#

It will never sustain these high numbers

flat brook
#

One hell of a rollercoastersmile_scar

high quarry
#

It maintained 802-808 for a solid 2 mins then before dropping 😄

dire lion
#

110gb patch💀

high quarry
#

It is about as power intensive as shader compiling itself, CPU hitting 100W+ 😄

sand nimbus
#

Yeah the internet is so fast it bottlenecks the other parts

high quarry
#

750 mbps = 35% CPU
830 mbps = 45% CPU 😄

ionic pollen
#

stashes on minimap are different color now! Totally worth it!

lavish mason
#

All I know is patch 1.1 never had the makings of a varsity athlete

high quarry
#

I do wish sometimes I could hide a stash from map

ionic pollen
#

just loot it, then drop the junk

spare coral
#

Get the stash and it would go away

rare temple
high quarry
#

many are behind places I cant get into still

#

i tend to go checkout stashes in a region before following storyline so I uncover the locations 😄

#

69GB downloaded, 50%

ionic pollen
#

and gas masks actually have the proper stats as well, I can finally switch from the starting mask, before everything was worse 😄

#

but the item weights... argh I might have to mod those myself. I can't get over bread weighs 300 grams, sausage 400 grams and a can of tuna 400 grams. It's like each of those is an entire meal. Ok maybe you spend more calories in the zone but still, that's a massive sausage!

lavish mason
#

Skiff and his tapeworm get hungry

high quarry
ionic pollen
#

fsr 3.1 has the infamous white dot artefacts. I guess it's back to TSR.

high quarry
#

Download done.
Time to recrash the shaders..
Compile.. I mean recompile..

wintry needle
#

my installation is not finished yet

high quarry
#

I'm not even gonna tab out of it.

wintry needle
#

do not bother carrying anything but canned food
bread and sausage doesn't decrease hunger that much, and sausage is the same weight too!?

high quarry
#

Still compiling...

#

I can't tell if the bar is moving to though, and this is where it timed out before.

wintry needle
#

also lol @ tuna 🤣 we wish it was tuna... by the looks of it, it's probably mutant boar or Flesh

ionic pollen
#

well when you close your eyes and believe hard enough, it may as well be tuna. Whatever keeps you sane.

high quarry
#

The icon is still spinning and the text flashing, so I'll leave it...

wintry needle
#

such is life in the Zone

high quarry
#

It def seems stuck, but not crashed/thread timed out, hmmm.

ionic pollen
#

it will crash with renderThread timeout if it really gets stuck for long, i'd just leave it hanging until it does, then restart again if it crashes.

high quarry
#

and it still writing to \AppData\Local\GameAnalytics\ga.sqlite3-journal

#

but no other files

vapid wigeon
#

Just put in the xtx boyssss now testing stalker again. And yeah shader cache is fine. No reinstalls or anything lol

wintry needle
#

compiling now, wish me luck yall

high quarry
#

last shader cache write seems to be
\AppData\Local\AMD\DxCache\438014c881d6198f.4a79311e3a35db4a.7b1f799a.dad1858.2.parc

sand pagoda
#

the new "A-life" changes seem pretty awesome so far. Just watched a pack of flesh's crest a hill and charge off into the distance behind me. Had to crouch low and avoid being seen

waxen vessel
#

looks like im in the same boat as you colesy my progress is stuck as well

lavish mason
vapid wigeon
high quarry
#

im also getting writes out to:
C:\Windows\System32\DriverStore\FileRepository\amdfendr.inf_amd64_05bfde18331c4d58\AMD\EeuDumps

wintry needle
#

haha mine progressed about 40-50 pixels maybe? it's 4 times the width of my mouse cursor, and it's stuck there now
'Compiling shaders' is flashing and the rad logo is spinning

#

GPU is at full revs, pushing 312 fps 🤣 99% utilised

high quarry
#

Yeh, what is interesting is, I got some shader cache files VERY slowly, minutes after I thought it was stuck

#

but I cant be sure they are S2 cache..

waxen vessel
#

how are you monitoring whats being written out?

wintry needle
#

CPU is 16% tops... usually between 12-14% 😦 it doesn't even boost

high quarry
#

not seen any cache file activity for 8 mins, so I think it really is stuck now

lavish mason
wintry needle
#

that's Mr William Windows for you

lavish mason
#

Billy Pane

vapid wigeon
#

I noticed one odd thing, they removed fsr 3 fg option. Was gonna see how far I could push the fps out of curiosity. Previously fsr 3 FG was there to enable

rare temple
spare coral
#

They updated it to fsr3.1 and it was there for me

vapid wigeon
high quarry
#

relaunched, it went straight into writing:

\AppData\Local\AMD\DxcCache\107ca3ca1c03a1c9.1e77124ec21269b5.f5cd4141.87672893.0.parc
\AppData\Local\AMD\DxcCache\107ca3ca1c03a1c9.1e77124ec21269b5.7963d102.bb2d92cd.0.parc

ionic pollen
#

yeah the option is weirld renamed to just FSR 3.1 and is missing the FG characters.

vapid wigeon
high quarry
#

Now the progress bar is approaching the ~75% place it was getting stuck before

spare coral
wintry needle
#

ooooh @high quarry thanks for the inspiration, I force stopped it and relaunched and it went past that problematic point immediately

stark iron
#

Save crashed after 40 hours bruh

high quarry
#

it went all the way to the end that time

ionic pollen
high quarry
#

Yes, my framegen is just called FSR 3.1 now

unreal moss
#

Guys I can't compile the shaders on my RX 580

rare temple
stable kite
high quarry
#

still cant load previous save, instant crash. Full game reinstall didnt help at all.

regal gull
#

is there any "solution" out there for the shaders being stuck? read through and tested some stuff but nothing seems to help

regal gull
#

oh damn, if saves don't work I can wait for next patch...

spare coral
wintry needle
spare coral
#

I got into the game once and my save worked but its broken for some people

unreal moss
#

Didn't work for me, even though I also ran the game as an admin, cleared DirectX Shaders cache in the system and removed shader files from appdata

waxen vessel
#

is it me or is the flashlight brightness buffed

high quarry
#

yeh, every single save is instant crash for me

unreal moss
#

So idk, this patch is just plain terrible

high quarry
#

Starting new game, to see if that runs

regal gull
wintry needle
#

OK I got to the menu on the 3rd try

#

time to feed a save to the Beast and see how it goes 👀

regal gull
#

awesome, now steam is down

cold rose
#

is there any way to help with the object pop in oris that just how it is for now

vapid wigeon
#

Nah steam is up, but they are having issues. I noticed some store pages show error and literal html code lol

high quarry
#

new save seems to work

wintry needle
#

my old save works flawlessly

waxen vessel
#

some saves for me are long gone others are fine

regal gull
#

I got into the game after 6-7 tries being stuck in shader

#

and my save seemt to work, interesting times to be a gamer

#

thanks for all the help, hope to see you all in the zone 🙂

flat brook
ionic coral
#

So.. my game kept crashing during compiling shaders. After alot of tries, what seemed to fix it was deleting the shaders in local appdata (tho tbh I just deleted everything, including saves) so... 🤷‍♂️

high quarry
#

Putting my Engine.ini back from last night

#

If it gets past Compiling shaders

plucky vapor
#

I finally fixed my shaders getting stuck!
I had previously set the FPS cap in Stalker 2 options to 60fps. I noticed that I was getting a locked 60fps at the Compiling Shaders screen... So I went into the GameUserSettings.ini, and changed FrameRateLimit=60.00000 to FrameRateLimit=0.0

#

GPU utilization is now at 100% in compiling shaders, and the bar is slowly but steadily moving!

summer stirrup
#

Is there any reason the game takes forever to enter the options menu after the latest update?

It cranks up the reading on my OS SSD (game is installed on another ssd)

Could it be a shader cache thing?

tame flare
#

havent played for a long time, does the game still shit itself to 5 fps

snow acorn
#

I set anti-aliasing to low, however every time i restart the game it changes to medium, anyone know why?

somber sorrel
grim briar
#

can confirm reinstalling the game fixed then deleting the DX cache and deleting my saved data folder in users/appdata/stalker 2/saved fixed the compile issues

waxen vessel
#

you backed up your saves tho or you starting fresh?

grim briar
#

I had only got to the first town really, the launch was too broken to justify playing

vapid wigeon
#

Still zero issues here.

How ever, I didn't wait for this whole update/patch, I just deleted and re-installed the game, FAR quicker that way. That 110gb patch would have taken ages with how UE updates.

If a lot of you have issues with shaders.. I suggest maybe that? lol

versed star
#

glad to open this discord and see that everyone is having issues with compiling issues, i was worried its an isolated AMD issue. hopefully hotfix soon

vapid wigeon
#

I've never had issues with compiling, amd here, so.

versed star
#

ive played since rel and it was fine

vapid wigeon
#

How ever, not to say I wouldn't have, I did as I say uninstall it this time to avoid the long patch time and just reinstall it.

versed star
#

now i updated and the compiling fails, game just crashes to desktop with some odd error code

trim ermine
#

I keep getting this error when trying to load my save game - LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\Core\Private\Containers\Array.cpp] [Line: 8] Trying to resize TArray to an invalid size of 2504876572

#

Anyone else getting this?

vapid wigeon
#

IF there really is a compilation issue with AMD now, I can't say. It's fine atm.

How ever, I did just swap out to an XTX before trying the new update from an XT lol thus using amd clean up tool I re-did drivers.

SO if there is/was an issue, it was solved by either that (which in turn deals with cache) or it was the re-install of the game to avoid the long patch.

So bottom line, try either.

versed star
#

I reset the cache in the AMD software, no luck.

vapid wigeon
#

Then just re-install it

versed star
#

Re-install fixes it? 100%?

high quarry
versed star
#

oof

high quarry
#

I did a full reinstall from steam, it didnt help anything.

vapid wigeon
#

I cant say, Ive not had this issue lol just saying what I've did this morning meaning.. I WOULDNT know if there was an issue. I didnt play the update until I did what I said

versed star
#

if my saves are incompatible.. thats just game over for me

vapid wigeon
#

My saves work fine

high quarry
trim ermine
vapid wigeon
#

If you guys did any engine edits and those saved within the save file SOME HOW theres your issue.. just guessing

#

Like seriously, DO NOT modify the game. Just dont.

#

Not until its legit with actual SDK tools and such used.

#

Y'all don't need 390904892983772 FPS lmao

tawny thicket
#
poll_question_text

if you dont have access to DLSS what is your first choice? (assuming the game supports all of them)

victor_answer_votes

16

total_votes

29

victor_answer_id

2

victor_answer_text

FSR Q

#
poll_question_text

which wendor is your GPU from?

victor_answer_votes

21

total_votes

34

victor_answer_id

3

victor_answer_text

NVDIA

high quarry
#

I am frame capping to 159.2, with freesync on

wintry needle
#

then again I have the GOG version so... 🤷‍♂️

lusty sluice
#

I have the GOG version as well and I can't load a save second time because my game crashes to desktop

#

You're just lucky

white stratus
#

sorry just got into this discord. Anyone fixed the save game crash in loading screen with RTX graphics card?

tawny thicket
#

and a higher percentage of people have voted AMD than in the steam hardware survey

high quarry
white stratus
high quarry
#

yep

white stratus
#

I am 50 hours in, with half way through the story, so chance in hell I am going to restart a new save...

tawny thicket
#

t be clear this hasnt happened to me yet

waxen vessel
#

yeah a lot of people have to reset their prog

tawny thicket
white stratus
#

if that is true, I must say that is the most stupid update ever. That will let me turn the game on its side and never look at it again

#

it is not like I have massive seas of time on my hand.

waxen vessel
#

its unfortunate but only thing you can do is keep trying to fix your issue or just wait til next patch to see what happens

tawny thicket
white stratus
hearty pollen
unkempt perch
#

You need to think about doing manual backup of saves to avoid such problems. I recommend using robocopy to automate the process

white stratus
#

well one of my friends was able to load this afternoon, another friend was just playing for a couple of hours, he just crashed out of the game twice

white stratus
#

I have them backed up just fyi

alpine star
#

I'm still getting memory leaks and massive frame drops in settlements, is that still the general consensus? I know they mentioned performance improvements for settlements but it hasn't seemed much better from my end

white stratus
#

before this patch, after the previous patch that was fixed for me though.

hearty pollen
nocturne tundra
#

LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1273] GameThread timed out waiting for RenderThread after 120.00 secs

Stalker2_Win64_Shipping

kernel32
ntdll

Getting this after fresh install

alpine star
#

Mix of High and Medium settings

hearty pollen
#

Should be sufficent enough, Unsure about the CPU, but i assume its enough for stable performance?

high quarry
#

I am looking at what settings they changes for graphics now

alpine star
#

Yup, this patch massivley improved performance outside settlements, but after playing for a couple hours or going near a settlement I need to quit to main menu to reset the frames. Sometimes a reset fixes the settlement issue, sometimes not, a reset will always fix the memory leak.

spare coral
#

I stopped trying to fix this game and went to play ff16 instead smile_scar

alpine star
jagged escarp
#

couple of shader cache clears with disk cleanup and it starts now at least

hearty pollen
high quarry
#

Here is what they changed:

Global Illumination Medium and High: Increased probe resolution
Hair All: set the voxellation limits (low-high all same, epic double)
alpine star
#

Hmm, haven't turned it off for long enough to know. I'll turn it off a while and see how it does more this evening. I didn't turn it on until today's patch but have always had memory leaks since launch

#

It's tough to get up to consistent 60fps without framegen, which seems a bit crazy to me given my hardware, but I know there's more to it than pure hardware strength

high quarry
#

Its pretty much just memory capacity and hardware capability..

vital python
#

Good evening, are you experiencing kernel errors while playing? Unexpected computer shut downs?

alpine star
#

I am not, for me it's memory leaks leading to massive frame drops. and massive frame drops when in/near settlements

#

I am playing on a save I started before the patch, if that matters, figured it wouldn't

waxen vessel
#

Not too sure. Maybe it would since some people can't skip cutscenes in their older saves which might extend to other issues?

high quarry
#

I cant tell if the FSR dll I had was better...

alpine star
#

I was at a consistent 60 with both FSR and DLL, now with only DLL I am sitting at 40-45, but I am testing to see if DLL only will result in memory leaks

unborn canopy
#

has new patch fixed nvidia frame gen with 8gb vram cards ?

unkempt perch
alpine star
#

I use an RTX 3070TI 8GB and FSR was working fine for me since the patch, beside the leaks and frame drops in settlements issues I've been having. But unsure if its related, I've had leaks since launch, same with the settlement FPS drops.

lapis gale
#

"Fixed performance drops on NVIDIA RTX 3000 series video cards with enabled FSR frame generation."

high quarry
sand nimbus
sand nimbus
lapis gale
waxen vessel
#

I see the blur on the npcs looks like a slight mist on them

main igloo
#

My textures occasionally appear blurry after 1.1, does someone know why?

sand nimbus
dry hornet
#

Anybody got a fix for infinate loading screen?

lapis gale
waxen vessel
dry hornet
waxen vessel
#

Ahhhh ok I see

high quarry
#

going back to my FSR 3.1.2 dll

lapis gale
dry hornet
lapis gale
#

Just try a backup

sand nimbus
tawny thicket
high quarry
lapis gale
tawny thicket
high quarry
#

It feels like there is some noise over the textures that weren't there before.

tawny thicket
sand nimbus
#

I feel like they wont implement rt because it needs a good denoiser

high quarry
#

custom

dry hornet
#

Ever save i try i get a fatal error when it tries to load

tawny thicket
high quarry
waxen vessel
#

Yeah at that point you might have to start new game sorry to say

sand nimbus
#

Lmao

sand nimbus
dry hornet
#

If i have to start a new game i think ill take a break from stalker for a little while.

waxen vessel
#

No worries the game not going anywhere the zone will welcome you back with open arms lol