#Teleport bug still exists

1 messages · Page 1 of 1 (latest)

placid swan
#

Installed the update earlier today. The train teleports at that particular signal, will occasionally cause it to crash into the train already in the station. Replacement train does the same.

languid mesa
#

Can you please figure out steps to reproduce this?

#

And maybe save file before teleport?

placid swan
#

I'll try to reproduce it - a similar thing happened when I built a second cola network. I have a save, which directory would it be in?

languid mesa
#

C:\Users\yourusername\AppData\LocalLow\FLAZM\Train Valley World

placid swan
#

If I change the secret ingredient factory loop signals to clockwise, it seemed fine, then when I changed it back to anti-clockwise it did it again. I also tried connecting the two loops in a different place but it made no difference.

#

Changing the dyes direction also made no difference

languid mesa
placid swan
#

I also discovered it teleporting in the other direction too!

#

and it does a weird extra loop around I haven't seen before

languid mesa
plucky cave
#

Hi, I stumbled across the same issue - I'll attach all logs/saves and also here are two videos: 1st showing how I encountered it and 2nd showing me trying to avoid the explosion and finding that it's likely due to the teleporting train. 😄
1: https://www.youtube.com/watch?v=YKYCLcGL83I
2: https://www.youtube.com/watch?v=_yetHYte6-k

languid mesa
#

Thanks, will investigate

wise wigeon
#

Happened twice to me on a campaign level, can't find a way to reproduce, but I wasn't using waypoint. Each time it happened was while reorganizing train routes.
The train had to go through a station to go to its destination, upon reaching the first station that was in its path it immediately teleported to the destination station. That destination already at a train there and ofc the train blew out of nowhere.
The paths was layed out properly with signals.