I take RA2 Battle Fortress as a reference; stats shown below are at rank 30 max.
Overall:
- Bulky tough, fire power and speed depend on in-battle builds.
Description:
- A moving citadel that can bring the whole frontline down to ashes, able to move swiftly like a cheetah or surprisingly rain down the fire upon the enemy's head, Behemoth with unpredictable tactics can drive the enemy crazy.
Special Feature:
- Amphibian. Able to load 6 troops and they can attack normally while inside the Behemoth. Depend on each type of troops loaded in to boost Behemoth's stats.
Active Ability - CHARGE!!!:
- Behemoth rushes forward (2 cells wide) and stomps the target area (3 cells radius). Both actions deal ~15,000 damage (against armor III) and stun the enemy for 7 seconds.
Passive Ability - Mist Disguise:
- After taking 1,000 damage, Behemoth releases a 6-radius mist disguise that reduce enemy's firing accuracy by 65% at all ground units inside the mist for 12 seconds.
Stats:
- Health: ~25,000
- Armor III: ~200
- Speed: 60
- Vision: 9
- Cost: 850
- CP: 8
- Troop capacity: 6 (4 at base)
Stats bonuses by troops:
- Each Rifleman gives: +5% speed, +5% rate of fire and +7% maneuverability.
- Each Grenadier gives: +5% damage, -3% accuracy and +10% explosion radius.
- Each Sniper gives: +0.25 cells range, +0.5 cells vision range and +3% accuracy.
Weapon: Rapid Grenade Launcher (how it fires is similar to RA3 Pacifier on siege mode)
- Damage vs armor III: ~1,100
- Firing range: 9.5
- Rate of fire: ~120
- Firing accuracy: 75% / 70%
- Explosion radius: 1.40
Upgrades:
- Heavy Adaptation Hull: Increase health point, maneuverability, speed and troop capacity
- Plating: Increase armor
- Rapid Grenade Launcher: Increase damage, firing rate and firing range
- High Explosive Grenade: Increase damage and explosion radius
- Combat Scanning System: Increase accuracy and vision range
- Repair System: Increase repair speed