#My thoughts on the current balance part 1
80 messages · Page 1 of 1 (latest)
Buff in visual range seems justified but not detected even by cyclone. Isn't that a bit too much? How do you expect them to detected then?
its old balance in same cp cost 2 hammer costed 20 more than zeus 260 vs 240, but its not the case anymore they cost the same now
i agree with most of this as torrent been a beast before now its too weak... the 2 most breaking problems are mole and leviathan, levi one shots torrents and mole just heal every damage done to them, they really needs both buff damage and survivability buff to the point they dont instantly die to leviathan mini nuke.
what is mammoth ? never heard of it!
well the unit is so weak that no one uses it and its forgotten like barracuda and if you make them you will lose horribly or win noticing they did nothing all other units did all the work. as a unit of resistance mammoth is too slow and can not fit the resistance game play at all, as a unit that has target focus damage despite of torrents great splash damage, it deals too low amount of damage in a fight that after certain amount of shoots they might make a zeus half HP while torrets with half amount of those shot will make the entire army half HP and some even dead.
That's why I asked how it's cost more
i think he doesnt know about update

Oh ok
OH LOL yeah I forgot they just reduced the price to 120 
You can't. It's a permanent scout haha
Otherwise you can just use Level 1 Infantry to scout in forest, way cheaper than Sniper
The idea is to give Resistance players 3 scouting option
- Rifleman being the cheapest
- Sniper being the costliest but most effective in forests
- Coyote is the fastest and strongest
@latent badger pure confed? xD?
I have Rank 17 Resistance
Doesnt matter
Coyote needs a Buff in scouting range which it doesnt need but with less "damage and Longer production time"
You do realized that resistance vehicles are faster to make than Confeds right? And confed avia is faster than resistance right? So whats this? Is this a Nerf or Adjustment? Which benefits nothing? Its not like i would Use this coyote to scout my opponent when he has Vertex and assaults
Fortress needs more survivability🗿🗿🗿
Adds Shield and No problem
Typhoon justified its 2 cp Because its slow Why does it need To be Faster than Hammer?
And porcs is 3 cp
"Buffing Infantries"
Even in the Real World Infantries Are Nothing they are just A cannon fodder for tanks and will literally get Obliterated just like in this game
it might be possible when GG introduces "Modification" features in the game
Even Bivvza Wont pick it🗿
With the advent of VERY LARGE map to the game recently, Coyote is becoming OP in early resource container gathering compared to Confederation. So Increasing their production time will give Confederation extra room for that case. Also what I meant for scouting improvement is not for late game where you send your Coyote to enemy base. That's stupid for sure. It only works in early game where you roam through enemy defenseless base. What I meant for late game scouting capability is for stationary positioning to watch enemy movement. So you scatter the Coyote around the map. Yes they can be easily destroyed by Fighter Jet when doing so, that's why the resource cost need to be lowered so you don't lose a lot when using Coyote as stationary watchman.
Confed usually use Fire Assault to penetrate to Smoke Screen. It would be nice if a vehicle can do it instead. It's just Fortress only used in early game and completely trash in mid to late game, specially at higher rank. I just want to see more ground units participating in late game other than ZTS as Confed.
It's against logic seeing how small Typhoon and yet it's so slow. It's good for Typhoon to have the same movement speed as Hammer for HTS combo.
I am talking about Level 2 Infantry and not Level 1. Level 2 is supposed to be used more often to fight vehicles in late game.
Fire assaults Penetrate smoke screen? So you do not know how to force fire? And why use that?
Definitely skill issue
Any Infantry are Literally Ticket Straight to God
Infantries Shall Not Influence The Fight
No expert gamer Stoppingtime. I just want to see more option to the boring ZTS combo.
Also in lower rank Fire Assault can be useful instead of Force Fire for non-experienced player.
Coyote becoming OP? Thats why ceberus can Kill 16+ Coyote Wonderful Balance discussion of yours truly!
Not my Fault
That's why I start this forum to discuss about the possibility.
"giving Extra time for confederation extra room in case" Dude Have you Ever Heard Of quantity Vs quality?
I don't think you understand my point. I am not talking about damage vs damage here. I am talking about capability in scouting. Of course Cerberus is stronger than Coyote. Why don't you bring Zeus instead to show how weak Coyote in damage vs damage.
Resistance must fight in quantity but Nerfing the production cost?
@latent badger @latent badger
This also
Bro do you understand English? Since when reducing Production Cost become a nerf? It's a buff. It becomes cheaper!
"Coyote is becoming OP in early resource container gathering compared to confederation"
Cerberus shows up🗿🗿
My mistake its production time
Nerfing the production time means the longer
I dont think you understand my point. Coyote can be produced way faster than Cerberus, cost cheap, can have a lot of them, and very fast.
While Cerberus is expensive investment, building X Facility and cost 300 resource, and also you can only build 1.
Conclusion : Quantity Must have More production time so Confeds have more time to deal with toyota
Read my sentence again.
I said "cheaper price"
70? Lol you need atleast 20 to take big container
Cheaper wouldnt justify anything because The game balance on resistance at land vehicles is that they must be "produced Faster"
Do you get my point?
So Resistance must be Slower in order to create balance?
Dude
In 7 years
Thats why resistance is still alive becauss its faster
🗿🗿🗿🗿
If you have a Problem against coyote
get a Hammer out
No problem
Do you know there are 2 types of container collection?
- The small container in the beginning of the game
- The large container in later game.
For large container you can have Armadillo/Hammer with Heavy or Grenadier.
I am talking about the small containers scattered around the map.
Dude? You would use coyote In scouting?
Then do it as resistance
Goodluck
More production time doesnt mean like 1 extra hour to produce 1 coyote.
It can be like 2 or 3 secs. Not longer than Fortress.
Bruh I am tired talking with you. You keep missing my point.
3 Sec advantage of coyote is a Huge Deal Against Fortress why? how about the Travelling time!
This is How It was Balanced
Do you want testers to tell you its fine?
Lemme invite some to the party xD
Whatever. You don't understand what I am trying to say anyway.
@latent badger also If you ever did mathematics About 1 hero factory and etc Remember you need 2 Assault vehicle factory to get out much coyote you need
You guys still going at it🗿
Guy Wants To Nerf the production time of Our Toyota🗿🗿🗿
Just let him be
I like those trucks🗿🗿
as if it's going to implemented in the game🗿
The guy played 1 Faction only So Thats why
Do you really think devs will listen to this after being an tester lol
They listened to SuperD 
Ofcourse since he has earned that position
But superD ain't biased like other confeds
nothing we can do But i like the current balance tbh
Proceeds to pull Anything out of nowhere to make confeds look weak

I deleted my SUPER BIASED thought. Enjoy your day great tester of AOW3
@still saddle look what you did