The porcupine is a meddler, and if you don't command him to garrison, he will often get close to the enemy,resulting in losses.
And I think one of the reasons is that as an anti-aircraft vehicle, he has a warning range for anti-aircraft missiles, rather than a warning range for machine guns.
I think making the alert range of the porcupine the same as the range of a machine gun would be a good change.
#Do porcupines need such a wide warning range?
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@acoustic oracle #├💡-submit-game-idea
Thanks.
Bad idea
Be a good commander when you have attention everywhere
porcs pushing too far out of fog is ridiculous and just a totally unnecessary complication to the already not easy jcp micro
If developers change it then we will have a cyclone spying the base a porcs is just gonna sit down and do nothing until it comes to its machine gun range
so if a cyclone scouts ur base u won't be manually ordering oorcs to move anyway??
Automatically porcs move there to attack
u should manually get them there anyway no one just lets porcs automatically attack stuff
so same thing
In my base I put porcs in patrol so they get max view and attack anything they see
the problem is that porcs push too close to enemy unit
what does that have to do with what ur talking about
The standard ai built into every unit (except bombers and fighters) is “if you see an enemy move towards it to get in firing range”. This is flawed in so many ways: porcs have greater visual range than firing range so they move towards enemy, never mind the fact their machine guns is secondary and aa is primary, they’ll move closer to a Zeus so they can fire ineffective machine guns at them.
It would be better if the units had no ai at all and just stayed where we put them until we choose to move them.
It should be having AI. Sure. Maybe not for porc, but everything else, yes add AI.
nah ai us very important