#Do porcupines need such a wide warning range?

1 messages · Page 1 of 1 (latest)

acoustic oracle
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The porcupine is a meddler, and if you don't command him to garrison, he will often get close to the enemy,resulting in losses.
And I think one of the reasons is that as an anti-aircraft vehicle, he has a warning range for anti-aircraft missiles, rather than a warning range for machine guns.
I think making the alert range of the porcupine the same as the range of a machine gun would be a good change.

young quiver
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@acoustic oracle #├💡-submit-game-idea

acoustic oracle
tiny cradle
young quiver
tiny cradle
young quiver
tiny cradle
young quiver
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u should manually get them there anyway no one just lets porcs automatically attack stuff

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so same thing

tiny cradle
young quiver
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what does that have to do with what ur talking about

fossil canopy
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The standard ai built into every unit (except bombers and fighters) is “if you see an enemy move towards it to get in firing range”. This is flawed in so many ways: porcs have greater visual range than firing range so they move towards enemy, never mind the fact their machine guns is secondary and aa is primary, they’ll move closer to a Zeus so they can fire ineffective machine guns at them.
It would be better if the units had no ai at all and just stayed where we put them until we choose to move them.

neon current