The following are some of the new Souls that we're currently working on. Can you guess whose Souls are these?
- Equipped unit attacks a nearby enemy when it receives damage. Cooldown 2s.
- Equipped unit’s attacks explode on their target after 3s, dealing 5 damage per tier in a small area.
- Equipped unit explodes on death, dealing 20 damage per tier in a small area.
- Equipped unit recovers 4 Health per tier every 4s when it is below 50% Health.
- Equipped unit attacks an enemy the first time it enters its reach. Cooldown 1s.
- Equipped unit restores nearby allies 2 Health per tier when it recovers Health and also when it kills an enemy.
- Equipped unit grants +5% plus 5% per tier resistance and +100% movement speed to it and nearby allies when it receives damage. Lingers 9s. Cooldown 15s.
We're also doing some reworks on some of the current Souls:
- Equipped unit has +20% critical hit chance.
- Equipped unit reduces the first damage they receive to 1.
These are probably not the final abilities. We're also evaluating developing some new tech for other cool effects! But we wanted to spark the conversation about Souls, so we can also receive as much feedback as possible to give you the best possible Souls we can!
