#Unit Sort Order in Campaign Battles

9 messages · Page 1 of 1 (latest)

steep moon
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The order by which "Ready" units are sorted for campaign battles seems to have changed recently when playing via PC (mobile sorting just seems all over the place with no rhyme or reason 😎 ). Previously when sorting by Ready status, the Ready units were listed more or less by how recently they had been dropped, from most recent to least (I never tested if that is exactly accurate, but that was my general impression since my most frequently dropped units tended to always be toward the front of the list). Now the order for Ready units seems to be reversed, with the most recently dropped units sorting to the far right and requiring constant scrolling to find them. Is there any chance this could be corrected?

Again, this pertains to playing on PC, and also note that this does not seem to be an issue for other game modes. If I go to place a unit right now in dungeons, the Ready units are sorted by level with the common units showing first and the legendaries showing last.

Edit: Here's my sort order for a campaign; I've been dropping a lot of flags today, yet they're at the end (far right) of the list.

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Here's a screenshot in a dungeon right now, for comparison; Ready status is sub-sorting purely based on Level

steep moon
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Update: Duels seems to follow the same sorting rules as campaign battles

teal harness
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Thank you for the report! We'll look into this once part of the team is back from their holidays.

high hazel
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Any update on this? I have always found this bothersome having to scroll all the way to one side every battle, especially if you are playing in multiple game modes at once. For dungeons scrolling all the way to one side, then the other side for campaign. This is particularly painful for those of us with multiple duplicates of all units.

Could it just save the placement for the selected class and position of the selection bar for each type of battle? Playing a dungeon battle will open to the saved position it was as last time. And when switching to a campaign battle it is in the same class and position selected as previous battle so no scrolling?

Maybe another idea would be to hover over the current class icons, which would then make the different units then show. For instance hover over Ranged, which would then display the class units of that type (archer, bomber, mage, etc.) which you could then select archer, which would then show all archer units.

lime shale
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I think if the scroll bar at the bottom was thicker then it would be easier to scroll side to side. (The scroll wheel on my mouse is broken, so I don’t know if the game intends for us to use that to move quickly through units.)

high hazel
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Yes, but with the exception of some of the Legendary units, I have 6 or more of every single unit. If I click on Melee, I have 6 Amazon, 4 Warbeast, 6 Lancers, 7 Barbarians, 6 Warriors, 6 Berserkers, 6 Gladiators.

Even after selecting a type (Armored, Assassin, Melee, Range, Support) I still have a lot of scrolling within those units.

So if after clicking on Melee, then maybe be able to click again on a Barbarian icon, that would ONLY open up my 7 Barbarians and I could select one not already in use instead of scrolling through 41 Melee units.