#Versus Duels Feedback

13 messages · Page 1 of 1 (latest)

meager slate
#

I would like to start off by stating that in my opinion this testing was poorly planned and unorganized. It has been pretty much impossible to actually test out everything I have wanted to due to the fact that there is pretty much no one to fight.

In the future I would suggest a simple one day versus test and would also give at least a few days warning if you change the date.

Starting with the actual feedback now. You need to allow the captains specifically in duels to choose the power. This will allow for better fights that will actually match a captains scaling. Also on this note increase the power bar level to at least 2000. Ovi is too big and cant fight fairly at 1000. My best guess would be to allow who iniates the fight to choose the power levels in increments of 100.

Do not place red markers. These shouldnt be able to be placed on. Especially in a tournament standard mode. One misplaced unit can easily lose a match. I have asked for this 100 times. Whatever the argument is against it, this must happen in order to prevent trolling in tournaments and casually gameplay. I would suggest a toggle to turn on and off for all modes.

Spells... Spells also need to be put to max level for a tournament standard. Without that games will be unbalanced towards whoever has the higher level spell.

Despite what hooks might tell you stronghold isnt broken. Other spells might not be working as intended but the main reason its impossible to kill or break an armor line is because paladins are VERY strong. Paladins were never meant to counter ranged units. There were specifically counters to melee units which is why the had extra armor against them. Now they have armor against melee and ranged units. Plus extra healing and for some weird reason on top of that you decided they were immune to maim. They are godlike. Which is lovely for me because its my favorite unit but it is simply put too strong.

Other than that flying rogues have no use for extra melee damage.

dull folio
#

Do not drop markers not working leads to bad gameplay, leads to ban actions, leads to people leaving your game. Think about it. Fix it.

sullen drum
#

It is even worse than that. Choosing to ignore the captain and placing on 🚫 counts towards “Follow captain plans” quests.

I test this occasionally and it has always counted incorrectly as following captain’s plans. (Tested in campaign and placed right next to an already nearly full group so as to not bork a battle.)

quasi palm
#

oof - that's a double whammy

sullen drum
#

Would be hilariously awesome if placing on 🚫 instead subtracted progress from that quest requirement, forcing the player to actually follow more battle plans to complete it.

odd plover
#

I really don't get the point of having no rewards for vs mode. it doesn't give vs mode any incentives and just takes a captain slot away from battles that could get you more event tokens.

warped garnet
#

Versus will be split into two game modes. The current one is Duels and will always be available as a tool for Captains to have fun with Versus whenever they want, without having to deal with cooldowns and match making queues.

The other game mode that's coming soon is Arena. That's the classic Versus game mode you all know and love. That game mode will have Bones as rewards and unique quests as well. Arena will be up for limited duration as it used to be, and Bones Chests will also be available for you to get skins, scrolls and event tokens.

So, expect this features to be back around next week 😉

marsh wigeon
#

THERE IS NO WAY KILLING FIELD OR ANY SPELL for that matter should last 80seconds in a match. THATS UTTERLY insane.

marsh wigeon
#

Can we get actual classic pvp back or? Pleaseeeeee do not say this is classic PVP when it is far from it.

Improvement from "Gamma" sure but this isn't classic my dudes..

boreal panther
#

I can also say that old pvp was much better when levels mattered. It was cool when I had a few viewers who put hours into getting high levels and than we could compete with other streamers. Now the battles r boring and feel like specific placements don’t matter anymore. We tried an old haste buster play and he made it Right into the middle of the army and barely did any damage. Counters feel pointless. The percentages seem screwed up. Idk, I just personally don’t like this new pvp system.
My community was a huge fan of the old “classic” pvp system and we hope it goes back to that because we love grinding levels and competing against other streamers.

quasi palm
#

"Actual Classic" has a ring to it 😄

dark palm
#

Remember "New" Coke? Few do...