I would like to start off by stating that in my opinion this testing was poorly planned and unorganized. It has been pretty much impossible to actually test out everything I have wanted to due to the fact that there is pretty much no one to fight.
In the future I would suggest a simple one day versus test and would also give at least a few days warning if you change the date.
Starting with the actual feedback now. You need to allow the captains specifically in duels to choose the power. This will allow for better fights that will actually match a captains scaling. Also on this note increase the power bar level to at least 2000. Ovi is too big and cant fight fairly at 1000. My best guess would be to allow who iniates the fight to choose the power levels in increments of 100.
Do not place red markers. These shouldnt be able to be placed on. Especially in a tournament standard mode. One misplaced unit can easily lose a match. I have asked for this 100 times. Whatever the argument is against it, this must happen in order to prevent trolling in tournaments and casually gameplay. I would suggest a toggle to turn on and off for all modes.
Spells... Spells also need to be put to max level for a tournament standard. Without that games will be unbalanced towards whoever has the higher level spell.
Despite what hooks might tell you stronghold isnt broken. Other spells might not be working as intended but the main reason its impossible to kill or break an armor line is because paladins are VERY strong. Paladins were never meant to counter ranged units. There were specifically counters to melee units which is why the had extra armor against them. Now they have armor against melee and ranged units. Plus extra healing and for some weird reason on top of that you decided they were immune to maim. They are godlike. Which is lovely for me because its my favorite unit but it is simply put too strong.
Other than that flying rogues have no use for extra melee damage.