Now, let’s talk about our main topic: Special Versus Stats. This is the third major change we want to introduce in Versus. We’re creating new stats for each unit that will be exclusive for Versus game modes. All your Units in Versus battles will be “leveled up” to a new “Versus Level”. This will be similar to what we used to do by upgrading low level units to level 10, but it will now affect all units up to level 30. This means unit levels won’t matter in Versus battles (except for specializations, that will make units a little better than their unspecialized counterparts).
In part, we are creating this new “level” so we can separate Versus balance from normal balance. This way, we can focus on buffing and nerfing units without hurting other game modes. And, also in part, we’re creating this in order to make battles fairer between large and small Captains. With no unit “levels” there will be less variance in units and the actual power will be tied more to Viewers coordination with their Captains and teammates.
Expect “Versus Level” Damage, Health and Heal stats to be higher and different from their normal versions. “Versus Level'' won't be a linear upgrade from level 30. Units won’t follow their level up trends , so if a Unit at level 1 had a stat of Damage 10, and that stat improved by 5 every five levels, reaching Damage 40 at level 30, that unit won’t necessarily follow that same progression in Versus. It might turn out to be Damage 45, 50 or even a 100. Same goes with comparisons between units. This will happen because…
…we’re also adjusting stats so there are narrower gaps between Unit rarities. Versus versions of Common units will deal similar damage and have similar health to Legendaries. We still want Rare and Legendary units to be more impactful, but we want their power to come from their special abilities/complexity and less from just having bigger values in their base stats.
With these adjustments, we are also aiming to nerf healing. We already nerfed it previously, but with completely new sets of stats it will be easier for us to have more balanced Healing values for Versus without hurting normal game modes. We could design Healers in Versus to Heal 12 HP! Or we could make higher healing and make units have more Health and deal more Damage, we have a lot of flexibility there to get it right.
The other thing this stats change will affect is Explosion Damage. Artillery, Busters and Flying Busters will have their damage heavily nerfed in relation to the new Health values. The change is intended to nerf Busters and Flying Busters so they can still be useful in specific cases, but not always useful in most battles. We want to make the “place one unit to kill 2 or more units” strategy not very viable. Exploding units will have their uses, but expect that to be less impactful. Artillery will get a similar nerf.