#adventures

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ornate geyser
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uh he tried to beat the 90% damage reduction buff

teal niche
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Teach them

forest sinew
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I could maybe understand if he tried once.

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But why waste a million moves when you clearly aren't getting anywhere?!

ornate geyser
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i mean ig it wasnt a complete loss bc we still 3-chested the adventure bc i still had 9 moves to abandon my route and kill the boss

tidal sandal
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How do I do counter from Escape from winter boss? Boss is so annoying

lament python
spice river
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Is it better to spend the particles and buy stones, or farm them in the adventure they are in?

forest sinew
gusty lichen
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for ref. quest rewards are kill boss 1 time ..up until

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then its 3 times

forest sinew
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But it's been many years since for me, maybe someone with a young account can confirm

civic shoal
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iirc 9 is 5

vocal plume
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How hard is it to follow the routes when they are posted in the Adv Chat with link to Solfors?
smh

Can't fix stoopid ig....

ornate geyser
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11, 12 were both 5 as well

ornate geyser
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went to the bathroom and came back to realize i never turned on auto mode ๐Ÿคฆ

mortal imp
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I've done that. Not fun.

rose jungle
ornate geyser
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almost forgot that existed lmao

rose jungle
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i never stay, im too impatient lol

ornate geyser
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i only use that feature during titan brawls lol

rose jungle
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i use it everywhere, i really cant be bothered seeing how things play out

waxen token
ornate geyser
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i dont really battle arena much tho

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grand arena i always skip, aoc i dont skip because i find that entertaining

idle egret
waxen token
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Woo! ๐Ÿฅณ Jhu blocked me, I wonder what pushed him to the end ๐Ÿค”

mortal imp
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What'd you do?

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Jhu doesn't seem to be the kinda guy to block without a good reason.

waxen token
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lmao you dont know grumpy jhu (normal jhu)

mortal imp
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Grumpy is normal? I've known him for 2 years now, I don't get that from him.

fossil comet
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jhu is a nice guy

waxen token
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also grumpy (imo) I was in a guild with him after all

fossil comet
fossil comet
idle egret
waxen token
bright moat
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any team suggestions with this hearos ?
each hero's power are from 18k to 36~40k

mortal imp
void nova
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I'd still keep Dante for levels that don't have Lyria in the front, because he is good at clearing the enemy team rather quickly, and Augustus, because he has a really nice synergy with Orion and turns magic damage into pure damage.

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However, Augustus is rather bad in level 13 adventure (which will take you long to get there, but still ...): His damage output is magic damage until he applies enough of his debuffs, and then it turns into pure damage. Thus, in level 13 he fails both against magic damage and pure damage resistance.

timber frigate
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geneiuenly so annoying

dry sapphire
void nova
vocal plume
void nova
vocal plume
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And one of solfor's routes, mb Adv9?, is actually wrong

void nova
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That being said, level 10 map is not a welcome sight. I managed to finish it with 4 chests, sometimes even with some less skillful adventurers ... but damn, the error margin is hideously low.

vocal plume
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hell mate, it's nonexistent

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No room for error

void nova
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There is margin for one in Ayourk's strategy. My edit allows the one mistake to be done by either of the three.

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But that strategy also introduces fighting against three eye buffs, increasing the chance of a failure a bit.

vocal plume
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nice, that's a welcome flexibility

void nova
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Yup. The eye buffs are +300% damage twice and +500% healing once. I recall the damage being a problem for one decently skilled adventurer before, but never spooked me.

vocal plume
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The only eye buffs that are a real problem, imo, are the 100% Damage Resistance/Reduction

void nova
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Well, the increased energy regen can also be quite nasty if they keep your team de-energized, stunned, silenced etc.

vocal plume
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Fair point, I don't see those often thankfully

void nova
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As for level 11 map though, Solfors is quite wrong there, recommending a path that lowers the error margin for first player from 2 to 1. It's still recommended for the first player to make zero mistakes, but still - it's better not to remove all chances of success after two defeats.

vocal plume
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Agreed!!

void nova
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I mean, sure, if there was the option to go from 16 directly to 15, then Solfors would be the strategy to go for, allowing fairly simple clean-up taking just one step, and only costing one boss attack, but ... it's not the case.

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Either way, I mostly use self-titled strategies (for maps 9 - 11) and Duo Spiral for level 12 (which I also authored).

vocal plume
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Nicely done!

spice pike
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Hello, got new guild mate that have replay outstanding in adventure 12 :

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have anybody already saw this kind off replay showing defeat and log showing victory....?

forest sinew
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Note that if he gets banned and you are in an Adv with him, you will be stuck because he won't be able to make his moves

spice pike
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Adventure is finished. I just can't believe my own eyes....

dry sapphire
teal niche
ornate geyser
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oh wait nvm orion is actually built and u got augustus

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go for GOD dante

vocal plume
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Dante w/ Cain, Nebula w/no one, Orion w/Merlin or Biscuit, Augustus w/Albus, Dorian with Axel

dry sapphire
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yasmine the queen of dodge

cinder gull
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Im sure electra needed more health ๐Ÿ’€

rose jungle
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ginger absolutely feeding dante energy

ornate geyser
ornate geyser
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yes go crazy my beautiful orion

void nova
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I improvized a bit in 13-10, just to make sure the boss is dead even if some mistake creeps in ๐Ÿ™‚

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I think it may be fairly useful variant of Solfors strategy, prioritizing boss killing at the cost of having slightly higher chance of the boss being too much (Dorian's health was getting somewhat low at times, everyone else was having a good ride).

void nova
cinder gull
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Though it requires having stronger teams of all damage type. Which means not players with only one team ( unless that team is physical)

void nova
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Still, this one is already meant somewhat seriously: If I saw some Solfors zombie parked at #35, I'd be seriously considering this.

cinder gull
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I already deviate from solfors on this map. This is the route I take

void nova
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I personally don't recommend doing Solfors in level 12, but when someone does it and falls asleep at #35, don't mind me if I took a very different turn ๐Ÿ˜„

ornate geyser
# void nova

the issue with this is that it kinda requires you to have damage of all types, or at least not just one type

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for players doing adventure 12 this might be kinda expensive

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i do think ill use this mapping for sure on #13 tho

void nova
rose sequoia
obtuse mural
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questio about agustus, does he get affected by magic reduction and pure dmg reduction buffs?

cinder gull
obtuse mural
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someone failed a node on 13-11.. and we gotta decide who faces this node, we are on servers still with not fully maxed heroes. my current heroes are like this

forest sinew
obtuse mural
forest sinew
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Then I think it should be enough

obtuse mural
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will that anti osh with just 721k pwr will be better than this? knowing that enemy team will have 300% energy

forest sinew
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Ahh you can't remove the buff anymore?

forest sinew
obtuse mural
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this how it will look with the corresponding buffs, anti osh, or stronger power team, am guessing am needig Sebastian in both since not using Khorus, to avoid Arachne control

obtuse mural
forest sinew
forest sinew
obtuse mural
forest sinew
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Ouch, that's a very bad map. #17 and #18 should be done first.

obtuse mural
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so back to my dilema.. i forgot to swith my dorian, my anti osh pwr is lower, cause my martha is even weaker than my Dorian....i understan atm, isaac will neutralize most of the mags, but with 300% energy fro them, who to counter jhu and aurora?

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and with this version am not sure if DAnte will survive enought so that isaac neutralize those mages.. , in this case am not sure if martha or Dorian would be better

forest sinew
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You need a strong Martha in the back to stop Jhu

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Tbh, at this point I would just play it safe, go for 3 chests, and not attack against the buff

obtuse mural
forest sinew
ornate geyser
obtuse mural
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i thik we can i only need to take it at max 2 tries

ornate geyser
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oh nvm seb is there, anti-osh, got it

forest sinew
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Blue can't make any fail, and yellow at most 1

ornate geyser
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another thought is you could try to neutralize the energy buff using jorgen

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or perhaps use astaroth to get a second chance

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just a couple thoughts, i like using asta if i have a baby hero

obtuse mural
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k i think thats better i forget baout that node, and use my 8 move remaining to clean whan i can and leave yellow to complete it

forest sinew
obtuse mural
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jorgen and asta are too baby

obtuse mural
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nvm..theris no bridge, i gotta go through the buff node

forest sinew
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wait

obtuse mural
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i havent fight a 300% energy gain node, so i dont have teh experiece on whos that battle evolves

forest sinew
obtuse mural
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yeah to have the chance, of taking it in 1 -2 tries thats why i need max 2 tries

forest sinew
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Yeah then you are out of moves indeed, and will have to go through the buff

obtuse mural
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i know bottom can take boss in one try

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yeah made a msitake there also, should had taken 17 directly instead...

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did it one try dante ftw

obtuse mural
forest sinew
rose jungle
obtuse mural
rose jungle
obtuse mural
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ic found you, team lvl 64, you switched server?

rose jungle
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nope, different accout

void nova
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I'd say the upper trio is generally the best, where my strategy is basically a mix of the better ideas in Hericus #1 and Bowser. My strategies Spiral and InsideTheBox were mostly made out of curiosity, but their damage control by first player only having 14 steps lowers the chance of there being only margin for 1 error for the other two players.

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(Btw. not sure if Oaslo and Solfors actually copy my strategy or someone else came up with the same idea, but their alternative strategies look a lot like mine ๐Ÿ™‚ )

forest sinew
void nova
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The basics issue is: Do you think green should just take their path without making any alteration and settle with 3 chests? In that case, taking the shortest path towards the boss area is OK, there is no need to clear #14. You can go e.g. 18-19-25-31 instead, which works for 3 chests even if orange does 4 mistakes.

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Or, do you think green should clean up after orange and still try to go for 4 chests? Well, I do, that's for sure. In that case, in Hericus #2 you can only tolerate one error for orange, #1 makes a second error safer.

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For players who can clear the orange path with 0 errors 99 % of the time, there is hardly a reason to differentiate between the two strategies. For those still struggling a bit, having bigger error margin for orange and calling experienced adventurers should things go a bit wrong is probably much better.

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But what would I know, I only made several strategies myself.

wise berry
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Yeah, as Kokoth said, Hericus #1 is better as it allows the middle player to mess up twice (making it much more approachable for players just trying adv 11 or 13-11) and for stronger players that want a proper 4-chests it makes practically no difference. Hericus #2 is only better if you have weaker players running the outside routes, and you're willing to accept a 3-chest.

void nova
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Yeah, you are correct to say there is some niche in which Hericus #2 can be seen as better. Each strategy has some advantages and disadvantages, and even if some strategy may be pretty much obsolete due to being worse in every aspect to some other strategy (e.g. Solfors level 12 is just plain bad), they may still live due to their notoriety.

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Anyway ... when orange loses in level 11 by Hericus #1, then green has to take a detour. And rather than explaining it with words, I can just show one image from my guide on Fandom, it's from Sad Orange variant.

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I frankly have no idea what is the plan for those hardcore fans of Hericus #2, unless they just give up on 4 chests the moment orange makes their first mistake.

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There are also my own niche strategies called Spiral and InsideTheBox, changing the error margins, though they are also far more interactive, so I doubt they will ever get really popular. I think my self-titled guide is the definitive solution to level 11 map, including troubleshooting when something goes poorly.

ornate geyser
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actually i always do orange because of this reason, im afraid i just dont trust someone not to mess up the route

void nova
ornate geyser
void nova
# ornate geyser yup, i usualy only do 13-11 or 13-12 for this reason

Yeah, well ... I finished 13-10 several times with 4 chests, even though it's very unforgiving. As for 13-9, it forgives more defeats, but it still doesn't allow many failures for one player, and unlike 13-10, salvaging the boss chests once one of the path fails spectacularly is nearly impossible, betting on someone killing the boss through 95% damage reduction.

void nova
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Anyway, the only well known strategy I find really offensive is Solfors 12 ... I even came up with a seriously meant solution to a sleeping loser on the buff at #35, or an utter fool that sits on the same place after bashing his head against #29 until his brain fell out. I posted its final form here a week ago ๐Ÿ˜„ #adventures message

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I'm quite proud on my path summary, the last step of blue path is very fitting for Solfors.
๐Ÿ”ต 9-3-6-10-22-31-36-35-๐Ÿ˜ด
๐ŸŸ  8-11-17-24-14-26-18-12-5-12-15-30-21-13
๐ŸŸข 2-4-7-16-23-32-33-25-34-29-28-20-Boss(x3)

obtuse mural
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had anyone used a growing fluffy on adventure 13? and its result, especially vs Bosses like Ginger in 13-10?

ornate geyser
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provides so much DODGE

obtuse mural
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i have a main Dante tank, but i just recall when i was around that adv 10, sometimes the fight was close, tho now my Dante tank is prolly 90% near max,.. i was wondering if a Fluffy team will do better

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this or that

obtuse mural
ornate geyser
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the only trick here is, if ur team isnt maxed, you have to play around with the heros a bit (swap out auggie for another mage on pure damage res nodes, etc.)

obtuse mural
ornate geyser
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yeah thats quite an unforgiving map

obtuse mural
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yeah, the boss path was the only left, i can easily manage the other paths, prolly next time, will just go with the dante tank.

raw jewel
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Adv 14 and 15 Please !!!!

teal niche
coral widget
raw jewel
# coral widget bruh

Looks a lot worse that it is , in reality a good team will demolish all that buff / health easily

cinder gull
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not like its 250% health on an electra + tank buff

coral widget
raw jewel
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Psh , Ju will do just fine in those battles

ornate geyser
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honestly only way ur gonna have a problem is against galahad (vamp), but solo jhu at 1hp should work bc then he cant heal (jhu + dorian is terrible tho)

dry sapphire
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100% magic dmg resist and i blindely attacked with this team lol

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heidi clutch tho

ornate geyser
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huh @autumn trail is this a new thing, or did the 100% magic resist always block augustus's debuff, jorgen's ult effects, etc.?

void nova
# ornate geyser huh <@1070396992850776168> is this a new thing, or did the 100% magic resist alw...

It affects everything that is applied with magic damage. While Gus does pure damage once the Superconductivity is applied and magic penetration is sufficient, the initial application of the buff would need to connect as magic damage. Conversely, if you use Gus against pure damage resistance, he stops (re)applying the buff once he converts it all to pure damage, giving a poorly selected team a chance in this case (I already won with it in 13-11, but it spooked me).

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Similarly, the 100% physical resist blocks Jhu's pure damage from his basic attacks, Yasmine's hits are also negated, so she cannot apply her toxins that deal pure damage. So, yeah, not a big fan of these full resistances.

idle egret
void nova
# idle egret just change your team.. its easy

Yeah, easy for you or me. But what makes you extra annoying is how you seem completely incapable of seeing the game through the eyes of players who have 5 heroes near max, 3 more getting close to that in development, who then run into a team with magic resistance and Helios punishing their physical damage dealers who rely on criticals. But yeah, just say "easy" and show not a tiny bit of empathy to anyone. It's not like anyone who knows you expects any.

idle egret
void nova
# idle egret Its always my fault isnt it? Adventures been like that for a long long time. i...

Yeah, it is all "easy". I would be quite interested in some challenge of wits and mechanical skill that we could compete at to see if you are really this good or just that kind of a guy to call everything easy just to look like a champ, but anyway - to a newer player, this either makes them look stupid or removes their sense of achievement when they finally win their first 13-12.

idle egret
void nova
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And you are the archetype of toxic positivity ๐Ÿ˜‚

idle egret
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thank god its a team effort and 3 players can do it.. sometimes it helps talking to eachother and figure out wich way is best for each of them.

idle egret
void nova
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I'm not really the kind of guy that has a good recollection of everything. It's already almost 4 years for me since I did level 13 first time. It was smooth sailing, hitting a new level every few weeks, until I reached level 10, which was a bit of a roadblock that took some effort to clear with 4 chests. With level 11 still too tough for my little heroes, I stuck to 9 a bit more, then I transitioned straight to 11, only clearing 10 enough times for the quest.

void nova
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For 12, I was often struggling with #13 camp, it has a big health bonus and sometimes it felt unbeatable. And I created Spiral strategy because Solfors was slow and the #25 / #29 levels sometimes a bit tricky, which meant that when someone failed to clear them, they were already on the buff camp, and the path somewhere else was getting too long.

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Moreover, I was not fond of all the waiting, and I wanted a strategy where the sides can go first, and only bother asking someone strong to deal with the middle when the sides were cleared sufficiently well.

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And when I tried transitioning to level 13 first time, I had 7 defeats and trust me, I'm not the kind of guy to just bash their head against a buff without adjustments to the team. I had maybe 600k hero power, and the buffs on the right side were just too tough for me, and I'm not even speaking about the damage resistance buffs (though, I had decent magic heroes as well which I couldn't use in some levels).

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Funnily enough, my guild mate who was much bigger was doing the left path, as there weren't too many players with good mages. But I had quite a versatile bunch of heroes already, I had a fairly decent magic team as well. So in the end, I tried the left side and cleared it with zero defeats, and I stayed on the left side since, until I grew much, much stronger, and I could deal with the middle path, which is actually quite difficult.

idle egret
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too the looks of it you went fast .. 600k... i was just doing 9 or 11..

void nova
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Yeah, maybe that is why you found it so easy - you were overkilling the lower levels with a team that could smash level 12 already ๐Ÿ˜‰

idle egret
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probably ... i never took it upon me to mess up anyones adventures.. hate that . so i went slow..

void nova
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Though, if you were one of the strongest members of the guild, helping others with one of the more difficult paths of the adventure that is already easy for you made sense. And finding a party for level 12 was possibly still tough.

idle egret
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the longer you play the more you learn so by the time i got to 12 and 13 ... i was more like.. is this it?

void nova
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I rarely mess up, but I was trying to climb quite early. That's also why I came up with Spiral - it is a strategy that allows the side player to try first, even in a private adventure if way too unsure, and only invite some help afterwards.

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I already knew Spiral when I tried 13 first time, and funnily enough, with 7 defeats it was still 4 chests. I lacked power for sure, but I made some smart decisions, and my guild mates were much bigger and they both did clean jobs.

idle egret
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when i join a adventure.. and people cant pass certain points even when they did wwhat they could.. all fine by me.. but when they fail cause they do wwhatever i will 1- tell them what they should have done so they learn 2- when ther run arround like chickens no path criss cross.. i tell them to stop fooking arround lol

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other then that i even join messed up adventure to see if the boss can be done.. at least get that.

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i left 1 today .. been standing there for 3 days now... cant move nothing.. player went afk

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TBH ... most adventures i seen messed up is.. wrong paths... to small and just afk for too long

void nova
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Yeah, both in my current and previous guild, we've kicked players for their poor performance in adventures when they were joining and then running around like headless chicken, disappearing for days or joining adventures that were far out of their league over and over again, ruining any adventure they joined.

idle egret
void nova
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Hehe, I ignored one of the season quests this time. There were two consecutive quests on adventures, and I already planned to raid on the next day. Well, worst case I lose Cosmic Box x2 and a Silver Chest. Quelle fromage.

idle egret
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haha yeah i get that ๐Ÿ˜‰

vague valley
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Friends forever!

void nova
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Now that I think of when I dislike failed adventures the most: It is when there are event quests asking for it, especially during Portal Anomaly when you get tons of portals and you really want to raid a big one.

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The impact of adventures on my game state is almost non-existent, but if they add level 14 or 15 adventure, perhaps there could be more pet potions for the "Secret" Wealth shop ๐Ÿ˜„

idle egret
void nova
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@idle egret by the way ... do you find 13-10 easy as well? I don't - but today I'm trying anyway ๐Ÿ™‚

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Let's hope we get one defeat at most, the guild mate who started it chose my strategy, so we can afford one loss.

idle egret
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but i play it when i get invited.

void nova
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I mostly save 13-10 for opportunities like this one. I wouldn't want to raid level 12 during Portal Anomaly.

idle egret
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i dont play in whale guilds or skilled guilds. its pretty boring for me. so i always end up with players that lack skill... its fun from time to time.

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anoying as well.. but i cant have it all i guessssss

void nova
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Yeah, 13-9 has more room for error, though I've seen more failed boss kills there than in 13-10. To fail boss in 13-10 would be a huge strategic mismanagement.

void nova
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Funnily enough, 13-11 with its room for only 3 errors is the second easiest in my opinion, 13-9 can pack a nasty surprise for an unprepared adventurer on the upper path and I've seen even some fairly good players get smashed there.

idle egret
void nova
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The resistances are one issue (physical resistance tends to be the most troublesome as most players have a lot of physical heroes and fewer in other damage types), but there are also quite often really nasty teams. I can blitz through 13-12 without paying much attention, but I am always very much vigilant while playing the upper path in 13-10, especially since my variant of Mandalorian's strategy involves one buffed opponent and a detour for an extra camp, resulting in room for just 1 error ๐Ÿ™‚

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Anyway, I wouldn't underestimate 13-12 either: It is perfectly doable with 700k team on the right side and 600k on the left side if they have some skill. Left side is easier as long as the player has a good magic or pure damage team, right side can be rough and even someone around 800k can find a defeat or two. But it's the middle path (in my strategy including #25 and #29) that is one of the most difficult paths in the game. But the error margin still makes it super safe for an experienced and powerful player.

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Still, when I play it, regardless whether I took left or middle path, I just blitz through without second-guessing. So from this point of view, it is really easy in the late game stage. But at earlier game stages, it was a fierce fight.

ornate geyser
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haha me and my guildmaster account for 37 of the portal charges used today

void nova
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Best luck for others to bring in a lot more tomorrow ๐Ÿ™‚ I had a bit tricky 13-10 today, the guild mate who started it got pancaked at #17, facing 95 % damage resistance is not big fun ๐Ÿ˜„

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But the rest went well, so I'll be raiding tomorrow, anyway.

wise berry
void nova
# wise berry Funnily enough that was the only adventure 13 (and only path, though that change...

Well, 13-11 is kinda easy, when it comes to power, buffs etc. A few unpleasant +250% health buffs, but for the most part, no big deal. Still, it's 3 errors and you're out of contention for 4 chests. But the boss chest is quite safe anyway, even with 6+ defeats, given that you take the correct route (my strategy on Fandom is mostly just a troubleshooting extension of existing strategies).

dense carbon
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It'd be nice if you could somehow preview an adventure before you joined it

ornate geyser
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would be nice if we had multiple raid here, not complaining or anything because theres very few people as lazy as me but just putting it out there

teal niche
dense carbon
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Woohoo

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beat adv 12 with higher level guildmates

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it's pretty generous with margin of error

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got crushed by a couple of amira teams but it was all good in the end

idle egret
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๐Ÿ‘

wise berry
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Congrats!

dense carbon
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Is there any limit on how long you can stay in a completed adventure?

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Trying to save up 5 charges

wise berry
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I think 7 days total (since the start) is the rule, don't remember anything specific about after it's been completed

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By saving up 5 charges I hope you mean (at most) 3 plus a few in the mail from prestige rewards (keep in mind the prestige cycle is on break atm)

sick jungle
# dense carbon Trying to save up 5 charges

If you time it right you can have 7 charges ready for one go without any special mail; 3 max charges, 3 days in mail from guild quests, and the one in guild quest for the day.

void nova
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A little step out of the optimal path on top path. So I asked my guild mate on bottom path to just go for a full clear, and when he successfully killed all on his path, I skipped #29. Not exactly mentioned in my strategy on Fandom, it was actually how I adapted to the situation at hand. Sure, I could just take the full path (and if successful, get 880 points again), but 4 chests require just 860 points, and a dead boss. Hence the shortcut, to make sure I get a second chance if something goes wrong.

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Well, as you can see, nothing went wrong, so now I have nothing to do with my remaining 1 AP. If there was a defeat on either of the paths, this shortcut would cost us the last non-boss chest. But in this situation it was better to skip.

nocturne yew
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lots of krista healing, LOL

dense carbon
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What is approximate power level to take on adv 13?

teal niche
raw jewel
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if only you could use these to travel among servers

forest sinew
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I have no use for all there

obtuse mural
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is it posible to defeat corrupted galahad from adv 13 having a 95% damg resist node?

latent mauve
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Attempts, team/power?
But first impression no

obtuse mural
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this are my heroes but am at the center path so i will only have 1 attempt, the bottom one will prolly have his 3 attempts, but am sure none of us has like a yasmine to stop galahad healing

ornate geyser
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i've beaten 95% damage resist before but without multiple tries it's very hard

haughty kernel
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I think I did galla before with 2-3 attacks, could've been orion it was a awhile ago

wise berry
#

Yeah, I think Kokoth shared a team to beat galahad with 95% damage resistance, but I think it involved yasmine to stop the vampirism (and keep up a steady stream of damage)

void nova
#

So, we had an interesting 13-9 today. Using my own strategy here. Mid player took an extra step to capture #31, and cleared his path just fine with 0 moves remaining. Top player took the optional detour to #30, but then the +250% health buff on Isaac in #25 caused him to suffer a defeat, and that demoralized him, so a while after that, he went against #38 with a mostly physical team, which was a rookie mistake that he usually wouldn't make.

#

So, with them taking 2 extra steps and leaving #43 not taken, I could afford to take a speedrun through the bottom lane, skipping both the #7 detour near the start, and then also #28 and the nearby #0 buff (well, maybe I could have taken that one just for a bit more physical damage reduction). I had 6 attacks against Corrupted Galahad when I reached him, and 20 % physical resistance from #3 buff.

#

Took me 3 attacks with this team. There was support and healer buff (support +100% attack, healer 50% faster cooldowns), so I went for both Nebula and Martha, not sure if it's optimal, but they kept my team alive even when Galahad actually fired off his ultimate at the team rather than to the right side where it only hits Yasmine (sometimes he even got fully canceled by Yasmine's interrupt and Lara's stun).

#

After killing the boss, I took #43 and with 700 VPs and 2 moves I have no use for, we have 4 chests ๐Ÿ™‚

gleaming sage
#

yasmin is a must ?

fossil comet
ornate geyser
#

almost no other way around vampirism

acoustic hornet
# fossil comet Yas is useless

i found myself using her recently against some fluffy teams.
if you dont have a flag of readiness with 12% PA and Sebastian in pos 5 (so he can ult right at the battle start before fluffy can cancel it) playing manually and having yasmine tanking and delaying sebastian's ult after her ult, makes opponent's fluffy counter Yasmine's ult. then auto makes your sebastian's ult protect your team again. ๐Ÿ™‚

fossil comet
ornate geyser
acoustic hornet
nocturne yew
#

wow tons of damage

bright moat
#

what is the meta for adv ?
i'm currently investing on Dante

teal niche
bright moat
gleaming sage
bright moat
teal niche
#

just give Cain to Dante and maybe as team pet as well

ornate geyser
void nova
# gleaming sage yasmin is a must ?

For 13-9 when Galahad is buffed-up with 95 % resistance? Yeah, I think so. She is generally good against bosses, but against Galahad and Cleaver she is especially useful because both of them have some "slow vampirism", healing by small increments. Celeste's anti-healing can work as well, but it only starts after she switches back to Dark Form, and it blocks ~ 130k healing, possibly more with magic attack buffs.

#

Meanwhile, Yasmine blocks over 20k per each instance of healing, and all it takes is just a single stack of poison applied by a single critical attack. With Galahad and Cleaver, this means that they almost entirely stop healing.

#

So, let the haters say Yasmine is useless. Sure, she is fairly easy to counter, but I haven't really encountered any hero that was so much fun to play. I recall playing Yasmine-front and killing some much stronger opponents by precise timing of her ultimate. And she can still surprise today, especially as the meta keeps shifting, there are openings for her. And she's very useful against many different bosses. Still, I kinda neglected her artifacts after red levels were introduced.

void nova
# bright moat what is the meta for adv ? i'm currently investing on Dante

He still kinda works, though new heroes appear in adventures, so Lyria can cause him some trouble. Still, adventure enemies haven't grown since red artifacts were introduced, so they cap around 120k. A 180k Dante will likely kill most of what adventures can offer, though in higher levels, you must be wary of damage resistances.

#

Dante's damage output is physical, so if you want just one team that wins most of the time even against 100 % resistance, your best bet is something like Dante-Orion-Heidi (or maybe Gus, but he is terrible against 100 % pure damage resistance, converting Orion's damage to pure damage as well, so Superconductivity debuff protects enemies).

#

Or possibly, Iris is also a good mage that deals pure and physical damage. Again, she can cause you trouble by turning some damage into pure damage, but in her case, it can be avoided in manual play by not using her ultimate.

#

My approach is just focusing on PvP, creating different hero teams with different damage types. I have 25 heroes over 170k power, so I have a lot of heroes to pick from when facing some challenging teams in an adventure.

void nova
void nova
# bright moat pet suggestions ?

Yeah. All pets to violet first before you focus someone to violet +3 with fully charged items. Most of their patronage skills are useful even when they are not maxed.

ornate geyser
#

idk im sure theres a better method but thats worked for me

void nova
#

Yeah, it usually works because Dante can usually kill them all on his own.

void nova
# gleaming sage dante neb orion augusts dorion

Works in adventures, too, but mostly requires a big Dante as he will be required to carry it alone when there is resistance to magic damage (Gus can no longer apply the debuff, so Orion and Gus both utterly fail) or pure damage (Gus applies the debuff, but that counter-intuitively protects his enemies, because they are resistant to pure damage).

ornate geyser
#

whoa since when did these drop portal charges ๐Ÿ‘€ somehow i never noticed it

obtuse mural
#

Ive allway tought, that 100% pure dmg nodes, would decline most of Augustus dmg, and i had never tried, but here in this node from 13-11, he is the one that deals the most dmg...

ornate geyser
wise berry
obtuse mural
#

ohh, didnt know so the key there is Sebastian on the enemy team, if no Seba the Agustus dmg will be lot lower... am not really cleared about 100% pure dmg reduction nodes, like which heroes are affected 100% on dmg, or which ones are affected partially...like for example, Yasmine, does she gets 100% dmg reduction or just the poison , but not the critical hit, prolly heidi does get dmg reduced 100%, but all those that has like some skills, with pure dmg but the rest dmg am not sure how those pure dmg nodes works.... i dont have like a strong pure dmg team, so i really dont know

ornate geyser
#

for instance with someone like sebastian his basic attacks still work but he can't battle song pure damage

wise berry
#

Yas works ok against pure-resistance nodes (the poison damage gets blocked, but her physical attacks still count), but against physical-resistant nodes she is useless as she needs her crits to connect to apply the poison

ornate geyser
wise berry
#

If you have any other decent dd or support it's usually worth it to switch them out, but yeah, you can get away with it

rocky blade
dim dagger
#

amazing visual bug

void nova
wise berry
void nova
# wise berry I don't see the difference (?)

The main difference is in securing the #40 eye buff if you are unsure if 3rd player will be good. If 3rd player is entirely useless, it won't really make it a good adventure, but if they are just pretty bad and they fall a bit short of #33, you can still kill the boss without going against 95 % resistance buff. If you take the left side, ending at #34 (bottom) or #35 (top), and the next player fails to beat #40, then you're up for a nasty tough challenge.

wise berry
#

I think it's an old practice when we were new to 13-11, but it doesn't really matter now

void nova
#

Yeah, the rightmost buff is better to be cleared first, as the other side of the boss is more optional. If your guild only has some really good adventurers who never fail, then pretty much any of the familiar strategies will do.

#

If someone keeps getting more than 3 defeats in 13-11, then they should stick with 12 anyway ๐Ÿ™‚

#

But hey, if you have some weaker guildmate with mostly physial teams, trying out 13-11 for the first time, it's always good to be cautious.

#

The other strategy (Inside the box, or Spiral) are mostly for fun, mostly just for dusting the cobwebs in #23 and #24. I was wondering why the squads are even there if there are no paths that deal with them and still work, then I came up with these two ideas.

obtuse mural
#

Question, all the corrupted bosses, heals even if on their normal skills it doesnt heals?

wise berry
#

I don't think so, pretty sure the only ones that heal are cleaver and galahad

lament python
#

Does anyone have a team for 95% damage resist spots on 13-9?

#

For me it is now the most annoying adventure because I have to remember to check it again during the day

wise berry
#

White or blue can go second and it doesn't matter

lament python
#

That being said the question of whether there is a team than can cross 95% resist spots is interesting on its own

wise berry
lament python
#

Thank you then, this is great!

wise berry
autumn light
#

one shot team still works beautifully

#

I can get lara croft to do only 7 buffs max

nocturne sail
#

Satori can still ๐Ÿ™‚

haughty kernel
#

dante lara neb seb martha/dorian

#

just be wary of pa dmg resist nodes

lament python
#

Same with electra instead of dante

ornate geyser
#

havent tried that team, but im pretty sure dante's half there just to lower main stats & health pool of heroes

#

violet skill

#

and the idea is probably similar to the osh team in terms of how the damage is dealt (lara+seb, plus weak armor on enemy)

lament python
lament python
wise berry
lament python
wise berry
#

from my experience the 300% energy gain will be the trickier one (if they have a good team defending it), but it's consistently beatable for me, and I don't have a lot of strong heroes

lament python
wise berry
#

Done with adventures for the day

void nova
void nova
# wise berry Why are you and I seeing different things?

I don't recall ... so, the upper buff to #7 is the damage resistance and the bottom is a damage buff? And #17 has a +300% energy buff? That's one of those I prefer to avoid (though, I'm mostly unafraid of +300% damage, and there are many ways to mitigate the +500% healing buff).

#

In 13-10 I plotted a path that fights 2-3 damage increase buffs and one healing buff, fighting 3-4 buffed squads to allow less interactive approach with more error margin. In 13-9, there is +500% healing on the upper (blue) path because it enables a better path with less backtracking.

#

Generally, though, I prefer avoiding hitting live buffs if there is a good strategy where I don't have to.

wise berry
void nova
#

Ah. So that's why DeiSolios works better than Hericus when 1st player goes for the middle. Also, more error margin for the top path. Well, if you can consistently beat that +300% energy level, then I guess it's a fairly good strategy to run when you're the first player.

#

Though, even with a good error margin, top path won't be an easy one anyway. It's the path that keeps creating failed adventures for my guild mates. Recently, I managed to kill buffed Galahad, and it only took me 3 hits, but ... it's not very pleasant to see blue lose multiple times and fail to reach the boss.

#

The player taking top path needs to be quite versatile and shouldn't rely much on physical heroes.

void nova
#

I might be biased as an author ... but I think my strategies are either optimal or quite close to that, especially when it comes to regular adventuring with as little interaction as possible. It surprises me how many poor strategies are used in guilds, often leading to more waiting than necessary or bruteforcing of buffed up teams.

frozen cargo
#

Do you link paths in the local chat?

lament python
idle egret
#

pop pop

vast meteor
void nova
sick jungle
#

Especially on #13 when certain locations have 100% resistance to either physical or magical effects.

fossil comet
fossil comet
vast meteor
fossil comet
vast meteor
#

well well well

#

first adventure

latent mauve
teal niche
latent mauve
latent mauve
#

Not much

teal niche
#

yeap

ornate geyser
#

imagine if you wait until max to do that adventure, just aidan+baby julius tank maybe?

#

99% damage resist wont do enough res

#

the 500000% might be a problem even for max heroes tho

vast meteor
vast meteor
ornate geyser
#

just baby tank i think

vast meteor
ornate geyser
#

i mean like using a small hero (health wise) with axel, plus aidan

#

might be able to delay the other team long enough that the attacking team can sweep

vast meteor
#

too bad i couldnt exit the adventure

latent mauve
vast meteor
woeful flower
#

squad 35 in adventure 11 is sometimes really insane

#

once I faced Corvus Arachne Dante Dorian and someone else

wooden stag
#

yeah 11 is challenging for me currently, but the blender pulls through

vague valley
wooden stag
#

you've 4 chested an 11 yet?

vague valley
flint dove
#

Adventure is fun

vague valley
#

and adv 13 is scary ๐Ÿ˜›

flint dove
small pelican
#

Rufus on 90% (or 100%) physical resist buff is the most painful I can think of.

stark axle
#

than just go jorgen+seb ๐Ÿ˜„

stark axle
#

if so, i need her to 35k once im lvl 130

small pelican
#

Morrigan is only surefire way.

#

But you have to find space for her in the team also, which can be a challenge in 12 and especially 13.

vague valley
#

Don't post non-channel related messages, idle talk is reserved for #๐Ÿ’ฌgeneral and #๐Ÿ˜œoff-topic depends on HW related or not. Also activating slow-mo to prevent spam in those new channels.

stark axle
vague valley
#

!slowmode 20s

chilly craneBOT
#

CHECK6 #adventures is now in s l o w m o t i o n. Regular users can only post once every 20 seconds

(Suggestion: Type /slowmode off when you want to disable slowmode)

small pelican
# stark axle as a 100% physical resistant rufus is something you can only encounter in an adv...

I think he just posted in and then it was pinned, so mostly general information, not aimed at anyone specific methinks.

Adventure 12 is probably the biggest difficulty spike there is, 13 is much, much tougher squads, but in 12 is where people who do not understand how you beat such and such heroes will get wrecked almost all the time. 11 got a horrible boss, and occasionally somewhat troublesome 80% damage resist, but you usually can just march through on auto with the same team without caring much as long as you at least is a little mindful of the damage resist, and even that you can often ignore before you're strong enough for 12. Try marching through with same team on auto on 12....it has to be really, really strong most likely.

shut jewel
vocal plume
shut jewel
#

In adventure 13 you have to play bad versions of adventure 9 to 12. The one who is the worst one ist the 13/10. There no fail is allowed.

wooden stag
vocal plume
shut jewel
#

That is why I compare only the Lvl 13 adventures in their way. And the easiest one is 13/12.
The worst one the 13/10

flint dove
#

20 sec slowmode active in here, if some help needed ask in ask for help section

vocal plume
#

I need psychiatric help, does that count?

flint dove
small pelican
#

If 10 allowed a couple of misses, people would probably play it while waiting to be strong enough for 11.

#

Since you don't really gain more for 3 chests in 10 than 4 in 9, the basic advice in our guild has always been do 9 until you think you're strong enough for 11, do 10 once or twice, just get 4 chests...raid for beat boss 5 times. Don't come back again other than to maybe help other people get 4 chests.

ornate lantern
#

basic rule I tend to use with guildies is 500k for 11, 600k for 12. There are exceptions, but just general strength

small pelican
#

If you know what you are doing, have a good and fairly versatile team, play it well on manual, have Seb and Jorgen, have something that can deal with the both kinds of 80% resistance squads on 11....doing 11 at 350k and 12 at 500k is feasible. Maybe lower if you're one of the crazies with Dante or Karkh at 120k+ and rest of your heroes at half that.

#

My rule of thumb is that tank+main damage dealer should be above 100k for 12, and you need to have Seb and Jorgen.

#

But if you play on auto...probably make it at least 110k.

vague valley
stark axle
#

i will try #12 once i have 500k

#

ok, just read blackfish.. its basically how he points it out ๐Ÿ˜‰
in my 430k team as of now, i have a damage dealer and tank over 100k each, seb at 40k and jorgen will come soon (after helios and isaac)

jovial aurora
ornate lantern
stark axle
#

but those tend to become rarer in newer servers

#

i played FB 38 and now web 30 (which are almost a year apart) and there is a huge difference

plush venture
#

Hi. I want to know your opinion about such hero as Rufus in adventures. I think itโ€™s a broken hero for this mode. As you know in this game only three types of damage (physical, magic and pure) and Rufus unkillable with magic and pure damage. So if you play with physical DD such as K'arkh, Yasmine, Qing Mao, etc. you kill him without any problem, but for magic or pure damage build itโ€™s impossible to kill him. So why this hero so OP for adventures? Because in Arena you can choose a team without him when attack and kill everyone except him when defend. The same for GA and GW. But in adventures you canโ€™t ignore him. Today I played adventure where all three paths contained at least two Rufuses. As a result, we didnโ€™t get all the chest despite of killing him lot of times. Yes, Iโ€™m running magic build team, but i convinced that one hero canโ€™t be so OP. For example, Cornelius also quite good against magic build team, but he is not broken. My suggestion that Rufus shouldnโ€™t have endless reincarnation ability or maybe excluded from this mode. What do you think? If you share my ideas, then react with a star and may be devs do something.

stark axle
#

get morrigan to 35k ๐Ÿ™‚

#

problem solved ๐Ÿ˜‰

#

i know this is hard before geting to level 130.. but there are allways 3 routes per adventure

#

so if your below level 120, u will still be doing 9 or lower.. there routes are not determined by your damage type

#

so just pick one with no rufus

ornate lantern
plush venture
#

As i said all routes contaned him at least twice

stark axle
#

if u have a dodging hero, cain can also help

#

and even without dodgers
but than u have to be really good manually

#

3rd way: deactivate ults and kill him with auto attacks (not by satori and celeste of course)

plush venture
#

Guys if you run phisical damage team Rufus is nothing special. But it is quite expensive to boost two teams

ornate lantern
#

you don't need two entire teams

stark axle
#

i never said 2 teams
i said 1 extra hero

ornate lantern
#

I even use a v+2 morrigan in adventure 13 and it's enough

stark axle
#

u wont get anywhere with only 5 heros in the long term anyways
im all in for arena/guild war, and i have 10 to 15 heros on my skill list

#

until u are at level 130, focus on 6 or 7, yes..
but than get more counters

plush venture
#

So you put resources into hero what you do not use in you primary team. Do you have excess of resources? Lucky you :). i don't ๐Ÿ™‚

stark axle
#

just for reference ๐Ÿ˜‰
its about resource management
even for karkh and aurora i do not go all out crazy, but take a look at whats important

#

and with that style, i think that at some point below 500k in my main team, it does not make that much sense to put that much more there if i can get counters for others for less

plush venture
#

Oh, I see why you even didn't notice him :). Your K'arkh will kill him at the start of the game:)

stark axle
#

man.. im war planer at my guild
i know what others face
we luckily have some mages and i try to help them
i told them to get morri or cain or use another route..
sometimes even to scale down a level until ur strong enough (with morri/cain)

but ok, i think u wont belive me anyways
good luck

#

and hey.. of course i look out for a rufus or isaac.. and then i choose that route to kill it off for my mages

ornate lantern
#

even isaac is less trouble now with arrival of biscuit.

#

if you can stop/slow isaac from healing, most magic teams can overwhelm him (unless he's drastically more powerful)

plush venture
stark axle
#

if u think it is an issue, start tracking rufus and 2 others for reference..
if after a month or so, rufus is still much more present, reach support with your collected data

#

if not, by that time your morri will be strong enough

plush venture
#

My main team is 107 level with orange + ranks. But the most strongest phisical demage hero i have - Qing Mao only 65 and violet rank. And i don't really want to put resources into her, because i rather put them into my main team.

stark axle
#

as QM also deals pure damage, she is also not that suitable as a rufus counter

plush venture
#

But thank you no matter what. I got your point.

stark axle
#

but keep in mind, that in the long run, u will only loose one week of progress to get a hero from 5k to 35k

#

i can see, why u struggle.. i guess u are doing adventure 9 now but under lvl 111 its hard even without hard counters sometimes..
but that will get better, and than u can just switch off auto ults once all others are dead and finish even with a grey cain

plush venture
stark axle
#

most players will do #9 way beyond lvl 120 because #10 is BS.. so u have more than a month to think about morri

stark axle
#

and like calvin said, thats also valid for #13

#

where u have 100% resistance buffs, so dante is useless there as well ithink

plush venture
stark axle
#

nice ๐Ÿ™‚
Im also low budget here (16โ‚ฌ) but around since october last year already

#

but this is off topic than i think

plush venture
#

Don't get me wrong. I'm not saying that K'arkh is a bad hero.But almost everyone on my server and my guild has him. I want just something unusual to have some fun out of the game, you know

small pelican
#

Personally only consider bringing out Morrigan if Rufus is on a position with 80% or more physical resist buff. Cain and manual takes care of him otherwise.

steep patio
#

If you have a decent team, any team can kill off the other 4 heroes. So you sub someone like Yasmin or K'arkh into your team and go manual when the rest of their team dies

#

In my team, Orion kills the rest and I've plugged in both Yasmine and K'harkh who make short work of Rufus

gritty adder
#

Rufus really is ridiculously OP on defense against magic teams. I actually get the Oracle telling me I'm about to get beatdown in the dungeon by teams with 40% of my power and 35 fewer levels just because they have Rufus. Morrigan really is the best answer. Buffing a character that much just to counter one hero in one mode is stupid, but you have to do it. Particularly in adv 9, there are days where every route has at least 2 Rufuses, so you have to have her.

small pelican
#

I just have Morrigan on default in my dungeon team because of that ๐Ÿ˜›

stark axle
ornate lantern
plush venture
# ornate lantern FYI, adventure 13, rufus encounter. 100% physical resistance node.

You have Morrigan, who probably killed him. And because of her violet rank i guess she is not your primary hero. And you were lucky, cause your mages + aurora were not the last who attack him. But i agree that morrigan is a good choise because of skeletons which number increases probability to finish Rufus with phisical attack. But i wanted just to pointed out that it isn't ok to create such a hero who alone counters 2 out of 3 types of damage. There is no such a hero who completly counters physical attacks team, isn't there? So why they endow Rufus such insane power i don't know

#

Wait a minute. 100% physical resistance? How did you kill him?

soft jacinth
#

Morrigan is the key, or you can add Jet to the team. With them there is nor resurrection for Rufus.

small pelican
ornate lantern
#

Rufus takes magic damage, just cannot be killed by it

#

I can even kill him with Lars and Krista if you land a killing blow with a basic attack

austere crypt
#

oh ok

stark axle
ornate lantern
floral slate
#

Woah

small pelican
#

The other day, Rufus died to a basic attack after 20s, I wasn't even looking as my mind was focused on killing everyone else first, then use Cain to finish him off later ๐Ÿ™‚

#

On manual you can often just flip Celeste to heal mode, do not activate Orion etc and just let the basic attacks do him in.

#

Plan can get messed up by 2nd, 3rd and 4th skills that activates on their own and deals magic damage like Orion and Lars has.

plush venture
plush venture
#

Oh, i see. Because of necromancy. She turn him into sceletons.

soft jacinth
naive flame
#

Celeste 's basic attack is magic and hence cant kill Rufus

ornate lantern
soft jacinth
#

The thing with Rufus is: you can kill him with magic or pure damage. But then he is instantly resurrected with some health. Therefore you need Morrigan or Jet, to counter the resurrection.

#

When there is 100% resistance against physical attack, how should the basic attack from Krista kill Rufus?!

vague valley
soft jacinth
#

For me still a bad option, I tried it on my second account with DOH. Sometimes it's not working in the adventures, then I have to bring Keira. Later on I will use Morrigan...

vague valley
ornate lantern
#

morrigan is the easy option for very little investment

desert ferry
#

Can someone pin team power requirements for adventure 8 and above. It just helps to know how much you would need to join those adventures and if it's pinned here then people don't need to keep asking.

plush venture
#

Hi. I have another question for today. I think this question was asked before and hope someone know the answer. Why is there no such option as open only one egg if you have 10 in Sanctuary?

vague valley
plush venture
#

And has someone asked to add such an option?

vague valley
#

artifact keys, pet eggs, spheres all needed that option tbh

plush venture
#

And may be we have to rise a dispute once more? Collect 15 stars under it and then it will apper in starbord where devs can read it and consider some changes.

vague valley
ornate lantern
vague valley
ornate lantern
#

no message saying such, just look at posts that make it to star board ๐Ÿ˜‰

vague valley
#

oh ok ๐Ÿ™‚

tired ibex
steep patio
#

Wake him up ๐Ÿ™‚

tired ibex
#

im leaving this adventure. It's literally wasting my time

dry zenith
#

@vague valley Aurora can be quite an effective damage dealer with a good MP buff. this was an adventure 12 squad 12 fight against a 200% health buff and zero daily buffs for either team

vague valley
dry zenith
#

she had Oliver for patronage which meant she wasn't chain ulting either

vague valley
dry zenith
#

I wanted Aurora to stay high in health so she would be one of Orions targets every time

solemn turret
#

Please can you make the highest portal charge as Five please !!

plush venture
#

@true gate Hi. It is not hard at all to implement the feature which a suggested. Devs should replace a button control with a combobox control, where by default set a value which they like (10 for example), but leave us a possibility to choose another option 1, 5, 100 etc.

dull shoal
#

!ban @vague valley scam

chilly craneBOT
#
ExtKotya(ะšะธั€ะธะปะป)#9105 has been banned

Reason: scam

[unban]

empty yarrow
#

There should be titan adventures

#

Corrupted titans would be cool

limber steppe
tired ibex
#

man. Is this guy trying to afk? It's kind of evil

tired ibex
small pelican
stark axle
tired ibex
#

we already finished the adventure

dawn jackal
#

Hi, @true gate , what is the absolute pet drop rate from eggs? is the odds same by opening eggs and opening eggs with emeralds? is the odds constant or slightly increase as every egg opened? is there any bad luck protection? Thank you. - There is no specific channel for pet, so asked it here.

vapid cape
#

Yasmine is lethal with her back stabbing skills. Any hero can stop her?

vague valley
vapid cape
#

thanks

tired ibex
#

i failed my team

tall forum
tall forum
tired ibex
#

as a guy who dont have any of those heroes, i use phobos paralysis since most ppl invest in her so i wont bother knowing who has the highest physical attack

hardy ember
small pelican
#

The adventure chat could do with being made copypastable so that it's easier to use translator for those who like to use that.

dawn jackal
#

Btw, I don't like the tone "And the thing is, it would be hard to stop with the option of opening just 1 or 10 eggs/spheres/etc because we also have people requesting to add x100 option, or x1000 even." - how many players asking for x1, and how many players asking for x100 or x1000 - let's have a vote? Are you prioritizing the majority of players, or prioritizing one or two whales?

ornate lantern
tired ibex
#

tristan o:

lucid pine
#

i have problem with one players, CEPREN, enter in game and not finish game in adventur . block game for 3-4 day

small pelican
#

Only way to deal with the problem is to throw out people who can't play nice in adventure (I'm generally in favor of giving them warnings and a chance to improve, but not really more than one).

lucid pine
#

I have warned him twice, but he does not answer

hallow pasture
#

I've gotten this all day

raw compass
austere widget
#

Same was triston one of the heros you were fighting?

weak plover
runic knot
vague valley
runic knot
#

but im lvl 64

vague valley
runic knot
#

is it the vip lvl...im vip0

vague valley
runic knot
#

no ,,,help me please,,,how???

vague valley
# runic knot

this is mobile bruh.......this discord is for web/fb

deep bridge
#

this is web tho. guess mobile got own discord?

vague valley
#

there r no pets or adventures ofc on mobile and even those ๐Ÿ’ฉ totems @runic knot

runic knot
vague valley
deep bridge
deep bridge
lusty palm
#

๐Ÿ˜‹

hardy ember
#

wut hapun? what was this issue?

supple smelt
hardy ember
#

hmmm. I was able to fight team with him at least twice with no issue (on different accounts as well) with no issue, but I am ok with free stuff if there was a problem that was corrected.

tired ibex
#

same

marble sierra
lusty palm
#

๐Ÿ˜‹

steep patio
#

Those are in order by strength

knotty knot
#

seing my teamate adventure

#

he losst..

#

one hit away.. oh well.. is induivdual healer bad for adventure?

steep patio
#

Just got some advice from my guild

#

Try Arachne for her stun

knotty knot
#

hm ok

lusty palm
dry zenith
toxic jacinth
#

jorgen can take advantage on which hero?

supple smelt
#

astrid and isaac don't use energy so jorgen's skills don't matter to them

stark axle
#

than just use manuall fighting and copy martha with faceless.. orion will do the rest

toxic jacinth
#

which hero counter on astrid?

stark axle
#

not needed, as A+L are bad.. but u could do it with yasmine, or maybe jhu

vague valley
toxic jacinth
#

which hero counter on satori?

vague valley
quasi tulip
#

ah shoot your message is from 11/09 : (

vague valley
steep patio
#

We got 3 anyway! ๐Ÿ™‚

knotty knot
#

Aid has just arrived. We can communicate now ๐Ÿ™‚ also tips for adventure 6?

steep patio
tired ibex
#

smert beb

lavish dagger
#

Bouta raid this adventure so hard!!!

urban drum
#

lol such a waste

lavish dagger
urban drum
#

there are just better adventures to raid tbh

lavish dagger
#

I'm lvl 65๐Ÿค”

vague valley
lofty canyon
#

is it better to buy the gems or look for them in adventures?

lavish dagger
#

depends

#

either is fine, if you're out of charges and have a load of CP, buy the gems, they don't usually cost too much

vague valley
dry zenith
#

when multiple members can run 13 with no loses you can get impatient and not wait for the last guy to clear the top buff

vivid solar
#

hi

limber rock
#

I think that it's shot down how only Adventure 11 has the Sunstone.... But Adventure 10; 12; & 13 have some of the same ones [ or some combo] BUT the Sunstone.... That reward setup is just FLAWLESS... ๐Ÿค”

supple smelt
limber rock
#

Learn something New everyday...

supple smelt
#

alright i'm going to pull up my hero wars screen and show you

limber rock
limber rock
#

4sho!

supple smelt
#

perhaps the devs could add the flawless sunstone into the list but they're focusing on asgard so that can wait

torpid hedge
#

An email with 3 portals has just disappeared from my account and I did not claim it and it did not have a date. Nor did I receive them. Any ever see this happen?

toxic jacinth
#

which pet is best for andvari? oliver, mara, fenris?

vague valley
small pelican
iron coyote
small pelican
#

No, there was a bug in adventures that happened if Tristan was on the enemy list.

#

So 3 portals in a mail labeled "Game Message", which expired. Not sure if the Codes+Portals had expiration on them, usually they don't, but codes having "natural" expiration since can't use them after.

vague valley
#

@iron coyote @torpid hedge as Blackfish said, the 3 portal charges email gift had the expiration date at 2AM 17th and it was specified in the email. There was another gift, 3 portals and 12 books if i remember correctly, which didnยดt had expiration date but you needed to use because after event the books were useless

torpid hedge
#

Ok but portals never have expiry usually and I double check. Geez I didn't see that ๐Ÿ˜ฆ

plush venture
#

Hi. How does Biscuit's Patronage Skill work? Description says: "Attacks made by the owner reduce the healing...". What kind of attacks are told about? Basic attacks or all kind of attaks? For, example Orion's Total Destruction(6 missiles) is considered to be attack or not?

plush venture
#

What about Celeste's Cursed Flame?

vague valley
plush venture
#

Thanks. Good to know. And one more question about Merlin's Patronage Skill. Description says: "Grants increased speed to master's Magic damage dealing skills". It seems that for Orion it works fine. But for Celeste. Does it work at all?

vague valley
#

50 perc speed increase at max i think

plush venture
#

I got full star Merlin that is why i started invest in to her

plush venture
vague valley
plush venture
#

Wow.

#

And now i confused. Who is better patron for Merlin. Orion or Celeste ๐Ÿคช

vague valley
plush venture
#

It seems that Biscuit is really good pet for Orion. Constant heal reduction. On the other hand 30% is not too much. I wonder if they accumulates

vague valley
#

@plush venture i was wrong about the merlin basic atk part of celeste.....it only affects her dark flame

plush venture
#

It depends...against one shotters -yes. But against Keira axel is useless

#

But thank you a lot

small pelican
#

I'm fairly sure Merlin speeds up energy gain if ult does magic damage, but might just seem that way.

obsidian obsidian
#

didnt know a day has more than 24 hours? am I missing something?

tall forum
obsidian obsidian
#

not at all.

#

My new day will start in 3:31... but I can't explain the other 24 hours

tall forum
tall forum
tall forum
obsidian obsidian
tall forum
small pelican
#

Ah...so when I observe "Celeste flips faster to light mode with Merlin"...it's "Celeste lays down cursed flames faster with Merlin which gives her energy which makes her flip faster"?

tall forum
#

The extra magic damage and penetration doesn't hurt either ๐Ÿ˜. The more damage and healing she does, the faster she charges.

small pelican
#

Well, no? Only if she kills someone since energy is per kill, basic attack or skill activation?

tall forum
#

Wait, where does healing fit in that?

small pelican
#

It counts as basic attack/skill, but size of it is irrellevant.

tall forum
#

I looked it up, because I felt something didn't add up ๐Ÿ˜

#

Something still feels off though. Oh well.

#

But yeah, Merlin is cool. I assign mine to Phobos so I can heal more often (and get him energy more often too), though sometimes I swap Merlin over to Satori, because it can be quite satisfying to watch him apply his fox marks faster.

urban drum
small pelican
#

I think I have tested basic attack speed, seems unaffected

toxic jacinth
#

which hero counter on jorgen

vague valley
coral solstice
#

We need Portal Charges in presents, ASAP! Please...

vague valley
fallen notch
#

Oh my god, I was about to spend my 8 portal charges on thursday then something stuck in my mind, why not to wait for friday and that helped me

tall forum
#

My guild would go crazy to get 650k activity for 77 presents a week if it meant we could all go on atleast 2 extra adventures a week. ๐Ÿคฃ Or atleast, I would go crazy on behalf of my guild.

coral solstice
coral solstice
tall forum
#

It would be cool you could earn extra portals as a guild somehow. On the flip side, since the GM were the one giving those out, and the portal charges are pretty valuable, I could imagine a LOT of weird stuff happening. Like one member getting them all to themself and getting 11 extra presents in one day while the rest of the guild just gets their usual 1 ๐Ÿคฃ . Guild politics would be very... interesting...

tall forum
# coral solstice Satori would be better!

Yeah I used to dread fighting Jorgen, but now I use Axel as my pet, and now Satori is part of my main team. Enemy Jorgens die a lot now. (I have my revenge! ๐Ÿ˜ )

coral solstice
tall forum
#

I remember when I first started playing this game, I mistook Portal Keys for Portal Charges. I was so excited when I saw them in the shop, then equally disappointed when I realized my mistake.

fluid peak
toxic jacinth
#

which hero counter on keria?

vague valley
#

Corvus, Lian. Karkh can kill Keira easy if no Anvari in enemy team. Also Oliver as team pet is best vs her.

vague valley
#

@wooden stag @random field @dull shoal @next kayak SCAM

wooden stag
#

what the yook

vague valley
wooden stag
#

!ban @vague valley posting scams

chilly craneBOT
#
GaloGames#7479 has been banned

Reason: posting scams

[unban]

wooden stag
dull shoal
wooden stag
toxic jacinth
#

which hero counter on ginger

dull shoal
# toxic jacinth which hero counter on ginger

Dodge team are good - Ginger's ulti charges them (of course ir dodge skill and artifact are levelled up). Forr others, any hero with armor artifact will help survive; Asta even more due to his ulti.

small pelican
#

Lian will also shut her down if she doesn't have Seb.

last vector
#

hello evryone!! meh new

#

How many floors are their in the tower?

limber steppe
last vector
#

yo hi here playes krunker??

cloud gull
tired arrow
#

Hi,whats the best combo against Astaroth, Yasmine, Isaac, DarkStar, and Martha? I use a twins team.

vague valley
tired arrow
tired arrow
vague valley
knotty knot
#

server 62 pressure ima ruin it

supple smelt
vague valley
acoustic latch
#

guys i need some help please : i got this team asta, keira, qing mao, celeste and sebastian and using currently oliver in battles , and oliver is patron to asta

#

i recently got oliver to violet and now i am wondering what should i do, should i start raising other pets to blue ? and if yes what would you advice me?

supple smelt
acoustic latch
#

and i guess if i go with albus, patronise it to keira?

supple smelt
acoustic latch
#

thx alot man

supple smelt
lusty palm
dull ore
#

wish there was a way to just blacklist certain people instead of having to make adventures private. (squad 21 was double buffed and the correct steps entered into the adventure chat, but ignored)

vocal plume
fluid peak
# vocal plume ๐Ÿ’ฏ SO frustrating, and wasting portals is just painful

I got mad last weekend, I needed chests to have more action points, & an adventure that we could have all 4 chests, we got everything to start awesome, one individual ๐Ÿ˜’ didn't defeat the enemies, he went for the cleaned path and then tried to beat the buffed enemy (instead of destroying the tower that buffed the enemy) ugghhh, so I had to use my reserved portals... I am still salty about that...

vocal plume
fluid peak
vocal plume
shrewd onyx
#

is there something Im missing about beating boss to chapter 8?

vague valley
shrewd onyx
#

I dont have a lot of buffing heroes

vague valley
shrewd onyx
#

Okay hopefully wonโ€™t take too long

#

just seems like a strangely high difficulty spike

tall forum
#

The final boss of a chapter usually has a high difficulty spike. It's pretty normal for me to get 3 stars on everything else in a chapter before I beat the boss.
And I'm normally have 3 stars on half of the next chapter before I bother going back to get 3 star on the previous boss.

#

I have a question.
Why don't max level hero challenges include pets?

stark axle
fallen notch
stark axle
#

lets go 12 ๐Ÿฅณ
my first time there ๐Ÿ˜Ž

vague valley
stark axle
#

not yet finished.. the other 2 are offline at the moment..
2 fails in total so far, but still a chance for 4 boxes

#

1 fail by me and one by a 700k+ player

stark axle
#

i think i can work thru my route somehow, have to see how the others perform

#

its good buffs for me today, thats why i started

vague valley
stark axle
#

yea, and also healer swiftness for martha and celeste

vague valley
#

u face elmir here , with say certain dmg reduction ?

stark axle
#

sometimes

#

im running the route with magical resistance, so its ok mostly.. only once they killed my yas within 10 seconds and karkh could not kill ziri+krista

vague valley
#

i see

toxic jacinth
#

which hero counter on nebula?

stark axle
#

2 by me, 1 by the big guy, 3 by the medium guy

#

now i have to wait and see if our big guildy can safe us the 4 chests

tall forum
vague valley
tall forum
vague valley
#

@tall forum if you could fight their defense teams 50 times in guild battles then proceed to do clean swipe in guild war, they wouldnยดt be winning anymore, wouldnยดt they?

tall forum
vague valley
#

Not if you are a not maxed heroes team guild

slender fossil
#

Hi

tall forum
#

If your heroes aren't maxed out, and theirs are, then I don't see how the weaker team is at an advantage.
A weaker team could win in a test, but still potentially lose in the real thing.
A stronger team that wins in a test should have 99% confidence when attacking a weaker team.
I can't see how that would be unfair for the stronger teams.

vague valley
#

Hi everyone

toxic jacinth
#

which hero counter on lian?

solemn turret
#

?!?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?!?!!?!?!?!?!?!??!?!?!?!?!?!?!?!?!?!?

knotty knot
knotty knot
#

That is because anyoen can create a hard team to defeat and no one could break the lineup.

#

Also it kind of ruins the point of "getting stronger"

vague valley
#

look carefully, "decreases dmg by 150 perc "......someone didnt remove the buffs from boss indeed

vague valley
vague valley
vague valley
#

@tall forum to prove my point and what i said above. this is arena (1st try i lost, second one when i won). if i can try this guy in guild battle beforehand to find the winning team, obviously i have an advantage

lime depot
#

Whats the best team to face the boss in Adv10?

stark axle
#

i jsut got my first time in #12 done and got 4 boxes right away ๐Ÿ˜„

lime depot
#

I know, I was helping out a guildmate and I have 1 attack to beat the boss and don't want to fail. Magic is gonna be tough. Would that be a DOH team?

stark axle
#

mostly using this and great daily buffs

stark axle
#

mojo could also help if u have him

lime depot
#

not at high levels...my doh is pretty good. here is who i can use with them: Asta, Gala, Aurora for tanks, Karkh, Yasmine, Dante for damage, Nebula, Celeste for heals, and then Sebastian or Jorgen for support

stark axle
#

jhu is allways good against bosses.. or just use martha+faceless for double speedup (it will allways depend on what u have)

lime depot
#

Faceless is high level too

stark axle
#

yas will do, if u have martha and faceless ur done ๐Ÿ™‚

lime depot
#

pet wise I have Merlin, Fenris, Oliver as my top 3. Axel and Cain next

stark axle
#

its just about hitting often
against bosses i always uses axell, especally if u have yas somewhere behind

#

but against ginger bosses its not THAT important as she hits all of your heros anyway

lime depot
#

If I use DOH, Martha, Faceless wont whoever is front die quick without a ....ah, no need for a tank against Ginger?

stark axle
#

drop helios, add aurora

lime depot
#

okay, I can do that, thanks

stark axle
#

or drop dorian, if ur at a high level and strength

fallen notch
night imp
#

In adventures if i kill the boss before a third player joins, the adventure ends? or someone can enter even after the boss is dead?

solemn turret
vague valley
knotty knot
#

Help? I can finish or?

#

next adventure has enemies that have 200% energy gain.

fluid peak
#

Of course, for me manners maketh people, lol, so when I enter like that I kill most -or all if I can- the remaining enemies, so we can get all the chests if possible ๐Ÿ‘

fluid peak
# knotty knot Help? I can finish or?

you can finish the adventure with only you two (killing the boss and getting 3 chests) if you follow as this:

Team 11078... should go first & kill 8, 12, Buff 16, 23, 26, 25, 27 & 20 (8 action points)
and you R0yal go 15, 22, 25, 21, Boss 24 (5 action points)

but of course, you two should win every battle (except 25)

knotty knot
fluid peak
#

I'm glad ๐Ÿ˜ƒ ๐Ÿ‘

iron coyote
#

Reminds me of this adventure:

#

At this point, no battles had been lost. He left without explanation.
Lucky for me, despite warning my guild, someone joined, and we got 2 + boss chest.

random sinew
stark axle
#

i havnt been doing that since im lvl 80

#

ah no, ok i see.. its #10 ๐Ÿ˜‚

iron coyote
dry zenith
#

11 is as low as I am willing to go since the rewards are still acceptable

stark axle
#

if somebody wants to join our guild i ask them if they are able to do 11.. if not, they have to wait and grow

#

10 is awful and i did 9 like half a year ago.. wont go back there now

young gulch
#

Is there any way to check the status of an adventure before joining? I keep joining botched adventures by teammates and its a waste of my precious portals ๐Ÿ˜ฆ

delicate apex
stark axle
tired arrow
#

Hi, is adventure 13 much more difficult than adventure12? Does anybody have experience. Can you see in advance which map you will get? Will it be always the same map on one guild day?

fluid peak
#

@tired arrow On this page they have all the maps & all the paths the participants should follow to get the maximum rewards

#

They also publish daily all the gifts for the day, so you don't miss any

#

๐Ÿ˜Š

vague valley
vague valley
stark axle
viscid moss
#

๐Ÿ˜ฆ

tough remnant
fluid peak
tough remnant
#

look like you're right

chilly craneBOT
#
imbecilic child#6293 has been warned

Reason: Bad word usage

vocal plume
static sleet
#

any way to get 3 stars on adventure 7?

proud heath
#

is there a map for the best attack routes for adventure 3?

near dust
#

I love this

vocal plume
proud heath
#

ty

torn ledge
#

Hi

toxic jacinth
#

which hero counter on dante?

dry zenith
#

a good Celeste works since Dante cannot dodge magic damage and Celeste's basic attack does magic damage once she is Violet

vague valley
twilit hill
#

hello

vivid grove
#

what should i do to have more poltal charce, 1 pc/day is too little to do anything ๐Ÿ˜ฉ ๐Ÿ˜ฉ

dry zenith
#

its 1 a day plus the occasional gift that they send out randomly

vivid grove
#

It's hard to keep a pet

static sleet
vocal plume
static sleet
#

thx

toxic jacinth
#

which hero counter on nebula๏ผŸ

small pelican
#

I don't think there'a anything that counters her much, she just enhances the power and effectiveness of those standing next to her.

#

So counter the ones next to her.

tall forum
#

I feel deja vu. Didn't we just have this conversation? ๐Ÿคฃ

#

Oh, I guess no one answered the question the first time.

#

My advice for Nebula. She has a skill attacks the lowest health hero, so Axel can be helpful in keeping your team alive. Or possibly Astaroth.

#

And I believe Sebastian can protect from the energy debuff.

uncut void
#

Hmm, question; Looking at the fan kit, there doesn't appear to be what I'm after there. Is there a way to request high quality images of the maps for the adventures? Looking to make a nice set of maps with the various routes, but short of getting some nice screencaps, was hoping there was something in the Fankit.

iron coyote
# vague valley still #11 is better tbh

Certainly. But I kinda suck. ๐Ÿ™‚ Mostly I build my teams based on what smarter people tell me to do.
I did, however, 1-shot #10 boss for the first time. Haven't tried #11 yet....but will do, soon!

#

Of course, level doesn't tell the whole story. Very little of it, really. It doesn't show if I made 130th today or months ago.....nor what other investments I've made.

hearty pumice
#

hi what sort of power do you need for adv 12.

small pelican
#

Like Rufus/Isaac for magic teams, Corvus for Yasmine/Keira etc.

hearty pumice
#

hi blackfish.cheers my team is 519k with 5 pets.top hero is on 91k.i think i will wait for a bit

spiral nimbus
#

Hi Everyone, Quick question - while you're still in an ADV# 9, is there a way to see the daily Buff update for other adventures at 10 PM (e.g. ADV# 10 or #11 ) WITHOUT asking guildmates or getting out of the adventure you're currently in? Many thanks!

iron nest
spiral nimbus
ornate lantern
young gulch
#

What's up with boss from adv 5? He destroys my team everytime. He ults non stop until my team is all dead. I am lvl 74 with a strong team for my level and I've seen teammates with less strength kill him but somehow I always die in the first 15-20 sec because he starts ulting non stop

young gulch
#

Aurora Maya Arachne Celeste Faceless

steep patio
#

That's not a very good team

#

First thing you need is a better damage dealer

#

I'd keep building your Aurora, Faceless and Celeste

#

And build a better damage dealer (K'arkh, Yasmine, Satori, Orion for examples)

vague valley
#

small ones will do, with axel team pet

#

also maya is not good vs magic hence the failure , she is more of an excellent pure dps over time, which she doesnt get here ofc

vague valley
#

still she doesnt get much time vs galahad , who ults quick enough.....u need a bit of armor artis on u , jhu-martha even low does it anyway

wraith vapor
#

Gosh, im struggling so much to kill the chapter 8 Archdemon, and I have violet +2 Phobos and Faceless, essentially with a lot more power people violet +3 like Celeste and Astaroth

toxic jacinth
#

hi, which hero counter on ishma?

#

ishmael

dry zenith
#

helios can counter him due to his critical hits

near stream
vocal plume
#

That link goes to a site that covers ALL the adventures

near stream
#

oh

#

are you in server 47

vocal plume
#

Sorry, I'm on 31

tall forum
# toxic jacinth ishmael

I personally like to use Celeste, who blocks Ishmael's healing. So the only time I have trouble with him is during adventures that boost his energy, which make him obnoxiously close to immortal. When that happens, I use a control hero to get rid of his energy. Phobos is my personal favorite contol hero, though Jorgen and Nebula do the job quite nicely as well.

vague valley
#

Best pathing for phys team in adv10?

vague valley
vague valley
dry zenith
#

you can run a Dante or dodge team for Adv 10

solemn jay
#

.info At9

snow river
#

Everyone looking for paths for adventures check out Smartones

robust charm
vague valley
#

What the 13 th adventure looks like ?

supple smelt
last vector
#

I know it been a while but Im back just for 2 seconds bye

gilded junco
#

hello

jaunty saffron
#

hello

vague valley
icy heath
#

ahahahahah

merry wasp
dawn estuary
vague valley
#

hola

tribal jasper
#

I suggest to open server mode adventure with more complex routines to let more players join in. Because guild members may not be in the same time zone and same damage level.

tall forum
#

I feel like that would backfire ๐Ÿคฃ, especially with the stronger guilds. They can be very competitive, so letting them adventure together would open the doors to sabotage.
(Which, at the very least, would be amusing to watch, but very frustrating for those in the situation)

stark axle
#

but we will have some new adventures with the new game mode coming in november
i know its gonna be pay to win, but i still look forward to it because it will engage non guild war players more within the guild

tall forum
#

I'm looking forward to that too!

stark axle
#

every guild has 10-15 backbenchers who also put efford into this but dont get their chance to shine for the group.. with that mode they will ๐Ÿ™‚

tall forum
#

An activity for the whole group ๐Ÿ˜

stark axle
#

yep

tall forum
#

Though, honestly, my guild tried to set up a rotation system for guild wars, but it never worked out. Mostly because most people didn't bother say which days they were available. We really did want to include everyone, but the attempts fell apart.

#

So I'm looking forward to Ascension mode ๐Ÿ˜.

stark axle
#

usually, if we swap around champions, we give a 1 day notice

cursive pecan
#

The map posted on The Smart Ones for Adventure 12 could use an adjustment to the Blue path

#

It should mirror the Green path instead, so either one can hit #34

vague mountain
#

The bonuses of an adventure stay the same even on multiple days, or they change each day ? (in case it takes several days to finish it)

dry zenith
chilly craneBOT
#
javid#7002 has been warned

Reason: Posted an invite

tribal jasper
#

I suggest to open server mode adventure with more complex routines to let more players join in. Because guild members may not be in the same time zone and same damage level.

mossy flax
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What is the meaning of "hold point" on some of Adventure strategy maps? I played adventure 8 today and followed the green path on this strategy: https://static.wikia.nocookie.net/hero-wars/images/4/46/Adventure_08.jpg When I came to postion 10, the strategy suggest holding and not attacking tower #23 before the boss is defeated, but the other players cant easily progress unless tower #23 is taken down as I see it.

dull shoal
wicked marsh
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hi

stark axle
# tribal jasper I suggest to open server mode adventure with more complex routines to let more p...

that idea was also bought forward already, not sure if u have done it or somebody else.
that mode would be open to sabotage by whale guilds that do not want resources going to other whale guilds.
or if u have a really friendly silver league but one guild isnt, that one guild could wreck the whole experience for everybody, if u limit each adventure to the same league (to prevent whales from ruining the experience for small players and vice versa)
and i think that league system would be a must have, because of the different playstyles u have if u compare gold league and mid bronze league, sometimes even top gold and bottom gold

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and as we will get asgard soon, not being there at the same time wont be much of an issue. of course it wont have the complex routes u ask for.. but at least it engages the whole guiild, so i think its a good thing, even with just being another pay to win gamemode

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its nice that you have to unlock each bosslevel, so that we have time to learn more while beating low level bosses

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i think for older guilds, the first few week will be very relaxed... in my guild everybody is level 130 and has more than 400k hero power in their first team and a good (most heros at team level) grand arena

naive holly
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In general which team can defeat adventure 8 boss i.e. cleaver?

mental kraken
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hello