#adventures

1 messages ยท Page 14 of 1

balmy helm
#

ahhh thanks

void nova
#

Well, that depends. Usually the most important thing is not to fail the boss, because boss chest is the best one, and also a boss kill counts towards the long-term quests. But if you are fairly sure you can clear one extra camp on your path without compromising the boss safety, and you're not sure if your guild mate just walks off the track, then by all means, do it ๐Ÿ™‚

silk parrot
silk parrot
void nova
#

For example there is a detour possible in level 9 for either side, costing 2 moves to get one more camp, allowing up to 740/700 points. But it will result in a situation where (if no defeats happened) there are only two attacks against the boss. That's why most strategies prefer to save the actions where possible and have more attacks against the boss, leaving the remaining actions as a reserve for some defeats that may happen.

silk parrot
#

my mate failed 1 attack in adv 11 so I captured 1 extra and my mate killed boss like this

#

but in adv 10 I guess mistake leads to 3 chest only

void nova
silk parrot
silk parrot
void nova
silk parrot
#

I am starting adv 13 after ToP event

void nova
#

There are also some different level 11 strategies that have different path for first player than a rectangular one. I made one of these myself, though I'm not the only one.

silk parrot
#

adv 12 buffed is hard

silk parrot
void nova
#

I also made Spiral, and on this website there is a different one (though it requires yellow to beat a buffed squad). https://oaslo.com/en

silk parrot
#

ok not bad that mid guy will too have extra moves and if green fails 1 or 2 then blue can get nice I like this one

void nova
#

The strategy on Oaslo website is also quite good. It may have all the downsides of my strategy and one more on top, but it actually takes 1 more camp in general, aiming for 680 points. If the center player loses one fight, nothing changes for the sides.

#

It only leaves #7 and #24 alive.

silk parrot
#

I usually do mid rectangular path and go to sleep next morning my guildmate had finished other when I wake up and then boom just claim and raid and do same every evening

#

also if someone invite me then I will join like shown upper to correct

void nova
# silk parrot yeah I saw mid will have 2 xtra moves

Well, mid with 2 extra moves is the fairly usual, Hericus #1 or DeuxBits (basically a mirror form of Hericus strategy). Though the 2 extra moves require one side to sacrifice their 2 moves, and it leaves only room for 1 defeat.

#

The second map on Oaslo would allow 2 defeats if yellow also takes #7 and ends the path on #40 ... that would mean yellow and blue have room for no error at all. Getting 2 defeats in general is not good.

silk parrot
void nova
#

I kinda like my InsideTheBox for level 11, it allows some extra safety. Though if orange fails two, blue needs to be a strong player that can overkill it, because in that case blue actually has to fight a buffed up enemy.

#

But I don't play this strategy much, as it's very interactive, requiring the players to be online at the same time.

silk parrot
#

because if mid got 2 mistake then we are gone so also adv 13 is hard so your guide will help a lot

void nova
#

The "old" level 11 strategies that everyone knows are not interactive at all, meaning that first player just does the center rectangle and the other two deal with the sides in any order. We usually go for it for the convenience.

silk parrot
#

in this same lvl too mid can go alone but others need to know about path

#

now I have to tell my guildmate about that path

void nova
#

Anyway, thanks for the chat, g2g ๐Ÿ™‚

silk parrot
rocky blade
void nova
#

Then again, I didn't fill in the numbers of the steps / the squads.

gusty lichen
#

500k team for adventure 12?

near radish
#

12 is more about ability to deal with 90% dmg reduction buff than just power number

#

and other players joining - with 2 strong enough it is possible to leave 6 or 7 easy targets for weakest one...

#

with proper setup and path selection it is possibl to clear it with a team below 450k... but if you do it wrong 600k may be not enough

void nova
#

Yeah, I think I first tried when I was a bit above 400k and I did somewhat OK. Though, creating Spiral strategy sure helped ๐Ÿ˜„

rocky schooner
#

Is this even normal??

#

Since when was alter orion like this??

void nova
# rocky schooner Is this even normal??

I think it is quite normal, corrupted Orion throws longer volleys. Dorian can help if your heroes can deal sufficient damage to heal back up. Other than that, hard to tell what to recommend here. Perhaps for the previous players not to steal magic defense buff from you as you might need it against the boss.

gleaming sage
void nova
#

I usually just use a similar team as Tafy, but with a lot more power, so I can kill even 13-11 with ease.

void nova
#

Looks like an interesting fun path, though it doesn't really have much added value.
14 steps for red, 12 steps for yellow and 10 steps for blue. But it's very interactive.

#

Maybe for having fun with friends, cool. For a daily driver strategy, bad idea.

golden notch
#

man oh man i'll save my gp's here

brave coral
#

I have got 0 in three years. Now I have the first pets at absolute star and still no grand prize. Maybe I will get one if they all have 6*...

void nova
#

I got one in 3 years and a half. But I have all pets all-star anyway ๐Ÿ™‚

unreal gyro
golden notch
#

Albus in 2023
Oliver in 2024 and
Fenris in 2025 just today

unreal gyro
unreal gyro
void nova
#

Luck plays some role in this game for sure ... but I like how adventures require some skill.
Well at least they used to - level 12 is easy to do with a weird mixed team and level 13 is probably also doable with that more often than not ... Anyway, a good strategy is still useful, and that's why ... most people use Solfors ๐Ÿ˜ฌ ๐Ÿคช

rocky blade
#

First time trying to kill the boss in 13/9 with the tank buff +300% and corrupted galahad just destroyed my whole team. My plan was that Aurora dodge would protect my team from his attacks, but I just got massive damage even when I had 4 Aurora dodge bonus cumulated. Checking I see 90k pure damage for each hit of his swords (at starts, it gets worse when he has several ult active, go to 117k then 143k), given how many there is, he's just destroying my whole team with the pure damage, nothing else.
What's the solution ? Against Corvus with 250% health I use Orion with Dorian, but here the size of the damage was stunting and incapaciting my heros, so unsure Dorian will solve it.

near radish
rocky blade
#

Are mojo and satori there for more than decoration ?

near radish
#

what matters in this team is jhu, baby mojo for some bonus magic dmg, baby dorian to give jhu some hp buffer in case of stun

rocky blade
#

I see, I was forgetting Mojo's damage bonus. And jhu's is inside Dorian's aura from start on that configuration ?

near radish
#

thea is just for her speed boost on low hp but can be relaced with any baby hero behind dorian

#

satori - can be replaced with any baby hero in front of jhu - his role is just to take 1-2 hits and give jhu a bit of time to charge some energy

rocky blade
near radish
#

also satori and thea are used for postioning jhu and dorian so jhu is in vampiric aura

near radish
#

all heroes other than jhu have to die on first galahd ult.. so they won't provide additional healing to him later on

#

other way to deal with this boss is manual play and some hero with stun on ult - so you can break galahad's ult before it deals dmg

rocky blade
near radish
#

with dorian jhu stays almost full hp all time

#

but jhu alone is not enough for galahad to keep healing

rocky blade
rocky blade
#

Excellent result of the suggestion ! I used Dante as front as I calculated he would get killed easily from the pure damage, and his dodge bonus would help jhu get some energy at start. As planned the other heros got killed quickly as they're not so strong

rocky blade
#

I'm surprised Mojo is registering so much damage, the damage bonus to other heros is counted for him ?

near radish
void nova
void nova
#

Was there any bonus to marksman energy gain, though? ๐Ÿ™‚

clear plaza
#

Is there a weaker variant of adventure 13, maybe 13-9? Or do they all have more or less the same team power for enemies (650k-ish teams of red+2 heroes)?

clear plaza
#

Okay, after reading up a bit here it seems that 13-12 isn't too bad for starters - due to some leeway in the number of moves for each path.

quiet moat
brave coral
#

10 is hard, you need three experienced players because you can't lose a single time because you can't compensate it

clear plaza
#

Great, that sums it up pretty good. Thank you!

void nova
near radish
#

it is easiest one exactly because of 8 or 9 spare mves

#

and with proper path managing you can avoid worst node - can skip 1 and still get 4 chests

void nova
#

Well, my point is - if you don't have a player that is quite a beast for the middle, it's not an easy adventure to have.

wise berry
#

middle doesn't have to be the hardest route

void nova
#

True, the 18-19-20 is not as scary as 25 and 29, and someone may take these without taking the middle ... but then it probably needs to be 2 different players dealing with these superbuffed defender squads.

#

For example Scar is an interesting strategy that allows a fairly weak center.

wise berry
#

Question would be; would you rather have extra moves and face a tougher node, or less (extra) moves but easier nodes ๐Ÿคทโ€โ™‚๏ธ

#

I think most people would take the extra moves (which is why 13-12 is generally considered the easiest)

void nova
#

Yeah, right. Another question is, how safe it is to at least kill the boss if some things don't go as planned. I think all maps other than level 9 have fairly good safety of boss chest when players give up the 4th chest.

#

Either way, for 13-12 to be very forgiving on one of the paths, the other paths still need to do a good job.

near radish
#

13-12 boss is easiest of all bosses in 13 map..

void nova
#

Either way, it is a bit simplistic to just say one map is easiest without saying anything extra. For me, 13-12 is also the one I prefer, as being able to get 4 chests after several defeats is a great thing, and strong players can just blitz it without putting too much thought into it unless they already got two surprising defeats.

near radish
#

it is possible to kill 13-12 boss with 700-800k team while under 300% dmg buff

#

and you can't do it with any other boss in adv 13

wise berry
#

maybe galahad if you relied on a really strong jhu-solo

void nova
#

My summary for level 13 maps would be:

  • level 12 map has the nastiest buffs, but good error margins allow for some 2-hits or even detours
  • level 11 map tends to run well most of the time, but Orion is tough if you don't have a good team with Isaac
  • level 10 map has low error margin to get 4 chests, but after picking up defeats, 3 chests are fairly safe
  • level 9 map with its long separate paths has by far the highest chance of a 2-chest finish
near radish
#

not enough moves for galahad - 300% dmg = boosted heals and jhu won't have nough time to outdps it

wise berry
#

don't do jhu-dorian, just jhu-thea

near radish
#

but if jhu won't heal he will die... remember galahad stuns

void nova
#

Or maybe in 13-9 you can forgive yourself the sins of your past and you can unbench the Yasmine ๐Ÿ˜‰

wise berry
wise berry
#

with a 300% damage buff the pure damage off those swords would be crazy

#

so need to paralyze and keep him reversed

void nova
#

I once faced a Galahad that was still buffed up by one of the eyes. I only had one attack, coming from the middle path. Facing 95 % damage resistance, I still took him down to 15 % health using a Yasmine team. Maybe Galahad doesn't heal much when Jhu doesn't have much health to speak of, but he doesn't heal at all when he has full stacks of Yasmine's toxin.

#

If player on bottom path had Yasmine, it could potentially be a 4-chest finish back then.

wise berry
near radish
#

but it requires quite good manual abilities...

#

13-9 has hardest boss, 13-10 is worst because of no error margin

void nova
#

Well, Yasmine needs manual approach for good PvP, but against bosses, unless you somehow have it calculated when Galahad uses his skills, it may be better to just run auto.

wise berry
void nova
#

Perhaps that takes fairly good reaction times? I don't know, I usually just saw her land on the right and Galahad throwing swords in the wrong direction ๐Ÿ™‚

wise berry
void nova
wise berry
#

yeah, all the people that try to play HW on their phones ๐Ÿ˜ฌ

void nova
# near radish 13-9 has hardest boss, 13-10 is worst because of no error margin

I think the boss is not the biggest problem of 13-9 anyway. The upper path is also quite tough. A few times I saw the player on upper path get destroyed and fail to fully clear their path. And then, nobody can help. The total error margin looks good, with a total of 6 boss attacks if everyone succeeds. But if one path goes wrong, you end up with 2 chests.

#

Whereas in level 13-10, you can try my path (or Ayourk's) to add some error margin, and when your adventuring party gets defeated for the second time, you just aim straight to debuff and kill the boss, earning 3 chests with relative ease.

wise berry
void nova
#

Anyway, I think level 12 map is by far the most interesting map for creating strategies.

#

Which makes it kinda sad that so many people settled for the regular Solfors.

wise berry
void nova
#

It also explains why some people prefer sticking to level 11 when they could've been doing level 12 or even 13 for years - "but in level 12, there is so much waiting". Yeah, there is ... but only because Solfors being just terrible there.

#

This is Solfors ... well, the 12-Regular, they added two strategies that look a lot like mine, a few months ago.

near radish
#

12 can be done perfectly with no any waiting...

void nova
#

You can see that in Solfors 12 (explained on the variant with blue detour)

  • orange needs to wait for both sides to do their first step (or come 3rd)
  • green and blue need to wait for orange to do most of their path
  • orange then needs to wait for blue to do the upper buff
#

And that is the mainstream strategy ๐Ÿคข

#

You enter a new guild and you must fight the habit of everyone to run Solfors.

near radish
#

upper buff doesn't matter much - boss is so easy it can be killed even with it active without much problem

wise berry
void nova
#

This is Duo Spiral, variant for left side to start it.

#

Solfors recently added two new maps, Blue first is basically the mirror form of this.

wise berry
void nova
#

And I have no idea if any of these strategies existed before I added them to Fandom ๐Ÿ™‚

void nova
wise berry
#

yeah, always a bit of a risk ig

near radish
#

this is most common way i'm doing 13-12... or mirrored version if first player takes right route

#

then left and right can continue their paths...

void nova
# wise berry yeah, always a bit of a risk ig

But I call that one as Spiral Tenris-style, because player of this name went for it once, to avoid waiting. He was quite fearless, and most of the time it worked for him, but he didn't always have good hero setups, sometimes he got a stray defeat and when orange fails to kill the boss, it complicates things a lot. I thought, "yeah, that's great, to make it a duo strategy ... now, how to make it safer". And after that, I plotted the Duo Spiral strategy.

void nova
wise berry
void nova
wise berry
void nova
#

And then there is the right-first option. This one seems a bit less popular to me though, and perhaps less feasible due to the tougher buffs on the right side that can result in a defeat or two.

near radish
#

another common "|no waiting" pattern (or mirrored version) - this one leaves 8 targets only for weakest team:

void nova
void nova
near radish
#

and this one - with strong enough middle player, leaves only 6 targets to weakest one:

void nova
#

Nice, but also it has no margin for error for either of the two players.

#

This is my favorite map to teach to guild mates when I lead them to level up from 11.

#

But as for the fewest actions needed for blue, I have this strategy I made mostly as a joke, almost two years ago:

#

The theme of the strategy is, two players joined some guy who started Solfors, went offline and you don't expect them to show up before the weekend is over.

near radish
void nova
#

Well, more difficult for orange, easier for the sides, obviously.

#

Anyway, I made that one in MSPaint before I took it a bit more seriously in GIMP ๐Ÿ™‚

near radish
#

this is why 12 is easiest one - so much space for corrections and adaptations

void nova
#

I would still not say it's easiest - it just handles defeats with a lot more grace.

void nova
#

As the nasty teams are in the part that orange clears in your strategy. Though, I would perhaps recommend making it slightly easier for orange, and ask blue to take their first step to save 2 AP. After all, orange needs to kill the boss.

#

(Or, if green fails anything, orange can still take the upper buff camp with their little margin.)

near radish
#

it is just adjusting paths to teams available

#

sticking to "one and only" paths is just stupid on this map

void nova
clear plaza
#

In adventure 12 right path ("blue") can go first most of the time even when using the solfors.com mainstream variant. The buff on #29 is 'just' increased energy gain, and often you can barge right through. The other two players would still have to wait for each other.
If center is strong enough and confident they can take out the boss with fewer attacks, orange can use the "detour via left" that Kokoth outlined: 08-11-17-24-14-20-18-12-15-28-20-19-18-Boss(x2).

void nova
#

You can of course smash through when you're very powerful and you're doing just a level 12. But try do it in level 13 where the camps also have +250% health and +100% damage and I doubt it will be enjoyable even with a 1.2M team.

clear plaza
#

Valid point. I was talking about 12 there, not 13-12.

void nova
#

Yeah. In the end, you can get Solfors to work a little better, with no waiting.

#

But why start from a strategy that is actually quite suboptimal from several points of view, when you can actually switch to something far better, where the side paths aren't too much different and hard to learn ...

#

Though, to be honest, my own Spiral strategy originated from Solfors. It is just modified a little more heavily.

#

Modified as in: side paths skip their buff and #25 / #29, they take a step back, one of them takes detour to #14 / #15, and the middle path is redrawn from scratch. Yeah ... a bit heavier changes than usual.

wise berry
#

@void nova do you happen to have a screenshot of the flipped version of your duo-spiral? (right-side goes first and then left side has the easy route)

void nova
#

There are both variants for the following strategies: (regular) Spiral, Duo Spiral, OnePunchMan and Kokoth.

#

I mean ... it would technically not be a screenshot if I copied it from there ๐Ÿ˜„

#

But the game map itself is a screenshot, originally glued from way too many pictures, but I managed to get a clean one, glued just from two screenshots and cross-faded.

#

Solfors used to have a cleaner image than Fandom, well ... no more ๐Ÿ™‚

wise berry
#

<@&729965095974731787>

void nova
#

Anyway, I guess I appreciate the gift links aggregation that Solfors offers us. The adventure maps though ... I think the idea of having one recommended strategy per map could be legitimate for easier compatibility of multiple adventurers. It's just that the strategy by Wanknspank has been the main strategy for level 12 for years there, even though it's been bested.

#

And the level 11 map is also suboptimal if the goal is a 4-chest finish.

void nova
#

Teams like this one are among the reasons why level 13-9 is difficult. Sure, someone heavy on pure damage can deal with this, but there is 100% resistance to physical and magic damage runs into Isaac, making it difficult for medium-power magic teams. I made it past, but I'm pretty sure Squad 38 stopped plenty of less experienced or less powerful adventurers today.

#

Moreover, the last two steps are better dealt with using physical heroes, so the upper path requires a lot more versatility than the other two paths.

brave coral
void nova
#

I don't recall if Gus was already dealing pure damage before Arachne used her skill, but even my little fledgling was able to purify them with a big storm.

forest sinew
#

Now I have many heroes to choose from. But 2 or 3 years back, I used to just do all my Adventures with this team. Sure, it doesn't have the best synergy. But it has enough damage of each type that you can confortably cross any static buff

wise berry
void nova
void nova
wise berry
#

control can be broken in adventures, because they often lack counters

void nova
#

Yeah, I used Arachne. Enemy team never has any pets, so if there is no Seb, control can run unimpeded ๐Ÿ˜„

#

They still killed the 180k Qing Mao in the front, but she was probably a wrong pick for that level. Perhaps I should improve my Asta for situations like this, not like I was close to getting defeated, but sometimes he could come handy.

forest sinew
#

I just do the other 3 maps, and only raid on days when it's the 10 map

void nova
#

I don't avoid it myself. But I have some difficulties finding sane teammates for that. Because I mostly get joined by people who have no idea it's actually difficult almost to the point of impossibility and ... somehow it worked last time, anyway ๐Ÿ˜„

rocky blade
#

Today's adventure 13 : Map 11 with Markmans AP +100% and Mage attack +100%

void nova
wise berry
void nova
#

Wow. Forgot about that one. I probably never ran into a tough team there, but I see that Corvus can actually be there.

rocky blade
# wise berry node 32 in 13-11 has an hp boost (but no other fixed buffs with it)

Indeed I only did 13-11 a few time and not that path so I didn't realise, but you're showing today's configuration. It's still easier than with the +100% damage bonus.
What's really painful today is that there's a very significant risk Cleaver will remove the damage dealer from dorian's orb ! I hope my dorian will be killed before it happens ๐Ÿ˜„

#

Yes without the +100% damage bonus that 13-12 has, Corvus with +250% health is much more manageable. I'm fortunate that Cleaver pulled dorian to the front, meaning the orb was on Aurora after that, and it was almost as good as on Orion.

wise berry
#

corvus + aidan have armor-artifacts, which makes physical damage tricky, hp-boosted isaac absorbs magic damage, and it's hard to get pure damage in large enough ticks

#

ofc, that would be a "worse case" sort of team, and even then you can often take advantage of daily buffs (like control boosts) to deal with teams that might otherwise be an issue

rocky blade
#

Doesn't gus convert magic damage to pure damage when there's enough magic penetration ? It doesn't happen frequently enough ?

wise berry
#

if they are fully immune to his magic attack it doesn't work

#

so you can use him against anti-magic nodes in adv 12, but not in adv 13

rocky blade
#

I've read an idea of attacking isaac with aurora + sebastian, because sebastian will cancel the silence, and the dodge from aurora will avoid most physical damage and load energy, which helps to dodge the next attack and to ult seb again quickly to continue to cancel the silence.

rocky blade
wise berry
#

he's an issue on health nodes, not anti-magic (that would be redundant, lol)

void nova
void nova
rocky blade
#

Today's adventure 13 : Map 10 with Control Energy +100% and Support attack +100%

rocky blade
#

I don't believe many people will try it except for those find adventure 13 usually too easy and not enough of a challenge !

forest sinew
void nova
#

For me, 13-10 is not a big deal, though some freak cases like a buffed chimp can still ruin it.

#

The main problem tends to be to find some teammates who are sane enough to play it safe, but crazy enough to join.

rocky blade
wise berry
#

I like the control energy boost days, you can take down teams you might otherwise have had issues with

void nova
wise berry
void nova
#

@rocky blade There are:

  • tank + control: Cleaver, Chabba, Luther
  • warrior + control: Arachne, K'arkh
  • mage + control: Lian, Phobos, Lars, Lilith, Polaris, Judge (also support)
  • marksman + control: Darkstar (surprisingly not Lara!)
  • support + control: Isaac, Andvari, Fafnir, Jorgen, Judge (also mage)
  • healer + control: Thea
    Looks like mages one-up supports, still. And even if tie-breaker was needed, Judge is primarily a mage.
rocky blade
void nova
#

I can even extract something good out of control buffs. My Arachne is big and my Mara, too. My Khorus is also maxed (at least on the left side), so he can block most status effects, though not all debuffs. The enemy teams don't have pets, so unless they have Seb, they don't cancel Arachne's stuns, which last very long. So if she has lower cooldowns, higher energy gain (or both), I can just pick her up and see how enemies don't do much at all.

#

Though lately I've been mostly going for teams that just delete the enemies within 20 seconds ...

void nova
#

Does anyone have an idea how the buffs apply together?

E.g. today I see these buffs appply in 13-10:

  • Mage swiftness: -50 % skill cooldown
  • Control swiftness: -50 % skill cooldown

So, let's say we have a mage-control (there are six of these). Does it apply:

  • with no stacking (50 % reduction to both)?
  • stacking additively as something more like "spell speed", resulting in +200 % (reduction to 33 %)?
  • stacking multiplicatively (works the same regardless), resulting in cooldowns reduced to 25 %?
  • stacking additively as actual reduction, resulting in reduction to 0 %? (I suppose this is unlikely)
#

So far I noticed some additive stacking of some of the damage / power things.

void nova
#

The items are quite useless, aren't they? They are not very expensive to buy, but their sell price is laughably small, making it the most disappointing boss chest reward by a huge margin. I'd rather take double potion reward than more of this ๐Ÿ’ฉ that I just need to pawn off every few months to get a few thousands of Chaos Particles where chaos particles rewards would give me tens of thousands.

#

If they could at least be used to level up the item one level, they would at least be good for something.

void nova
#

A difficult adventure, they say ๐Ÿ™‚

#

Certainly a bit more interactive than I generally like though. I sure prefer 13-12 or 13-11.

wise berry
#

not 13-9? ๐Ÿฅบ

void nova
#

13-9 is not bad, but if blue fails hard, all is lost. 13-10 is more forgiving when it comes to boss chest.

wise berry
#

I got my adv 13 frame solely from 13-9's, so it's still special for me ig

teal niche
void nova
#

Wait, there was a frame? I think I didn't notice it much.

teal niche
void nova
#

I still like the Mysterious Island compass frame the most, anyway ...

void nova
#

I must have it for years then, I suppose.

teal niche
void nova
#

Anyway, I'm mostly a 13-12 guy, that's where I made the most strategies ๐Ÿ˜„
But I'm quite proud on my 13-10 strategy as well ๐Ÿ™‚

teal niche
void nova
teal niche
wise berry
#

yesterday was 13-10

teal niche
void nova
wise berry
#

what's it 4 u on facebook atm?

void nova
#

I've just done 13-10 today. Still 1 move remaining after we're done with it ๐Ÿ™‚

#

To do it well, I went to Fandom to look up my own strategy ๐Ÿ˜„

wise berry
#

I'm presuming the point of that is that any player can drop one node and still be fine?

void nova
#

Yup. There is some increased risk of that happening when facing these buffs, but with strong adventurers the chance of a +300% damage enemy buff meaning a lot goes down significantly.

wise berry
#

makes sense, normally on this channel we're telling newbs not to try going thru buffed nodes

void nova
#

Yeah, this is a bit more advanced strategy. I was thinking about the options for a long time and then I basically reinvented Ayourk's strategy, though I still believe my strategy is a bit more adaptive than both of his, if nothing else.

#

In Ayourk#2, if bottom path loses a fight, then the middle needs to be the one to pick up their last step and upper path needs to finish the boss. In Ayourk#1, middle player has two boss attacks, which however means that if white loses a fight, the situation is still salvageable, but only if it's still possible to transpose to my strategy ๐Ÿ™‚

#

Anyway, as with most adventures, some troubleshooting when things wrong is the key to succeeding even in situations where all doesn't go well ... but I still think a good strategy is a useful tool to have a more advantageous position even in fhese worse scenarios.

rocky blade
#

hi, what's the map and buffs today for adventure 13 ?

near radish
#

map 11

#

and buffs

#

and buffs - tank cooldown 50%, control energy gain 100% and pet cooldown 100%

rocky blade
#

Thanks to Debren for telling me what adv 13 was yesterday, when I was in the middle of an adventure and I preferred to raid on today's guild day if the day's adv 13 wasn't favorable.

#

Today's adventure 13 : Map 11 with Support Energy +100% and Marksman AP +100%

void nova
#

Mhm, my weak pets. I suppose they're not too bad after all.

still mirage
#

95% damage resistance taken with Lara

quiet moat
#

First abs star pet that's no from grand prize

rocky blade
still mirage
lost musk
#

Hi, can anyone help me in the adventures? I don't really know which path to take in some of the maps.

lost musk
wet igloo
#

is it better to follow solfors routes or the ones on hw fandom wiki for adv 9-13?

forest sinew
#

The other good one is this

silk parrot
forest sinew
silk parrot
forest sinew
silk parrot
#

jhu heidi aurora

silk parrot
silk parrot
forest sinew
silk parrot
silk parrot
silk parrot
#

just swap issac with maya if you face corvus

#

I guess this will work well in every battle and every damage resist

#

you have many heroes leveled up you dont need to worry you can use many teams as per situation

forest sinew
#

Maybe. But luckily I have good guildmates that do their hits quickly, so we don't need to go against the beams

silk parrot
forest sinew
silk parrot
#

that is good I cant do adv 13 currently I am doing adv 12

#

I need to work on atleast 1 hero to be able to clear adv 13

forest sinew
silk parrot
forest sinew
#

Hmm ok, this still needs a bit of work for Adv 13. (Unless you have stronger teammates, then maybe you could do Adv 13 with the 12 map)

gleaming sage
silk parrot
silk parrot
gleaming sage
silk parrot
wise berry
#

both are pretty decent routes, first map gives green (bottom route) more room for error while the second map gives blue (top route) more room for error, so that depending on what types of teams your guild runs one might generally be better

void nova
void nova
wise berry
#

but navigating through fandom in general can be a pain

silk parrot
gleaming sage
#

u should wait for good daily buff like maskman + support and 13-12 is there. It's time to smash the right path

void nova
void nova
# silk parrot I want to make heidi at least 100k for adv will make Iris 150k soon

I think Iris can carry your team, too. She is the reason why Dante might work even against armored targets, killing some of the easier targets instantly and then killing tanks with help of Iris. I think it makes sense to power up the trio, seb and Martha, they are a fairly good team and most of the heroes have a good use elsewhere.

#

The team lacks armor penetration, but Iris dealing some pure damage helps for sure. Introducing Isaac can also solve some of the team's problems, especially when facing likes of Orion, but it severs the tie between Dante and Nebula, so Dante's damage penetrates armor better, but it isn't supercharged by Nebula's buff anymore.

#

Moreover, Seb, Nebula, Martha and Isaac are in the meta Osh team, so the benefits will manifest elsewhere as well.

silk parrot
teal niche
void nova
wet igloo
#

i just got axel to v+2, should i bring up albus to the same level, continue with axel until v+3 left side maxed, or bring up vex/oliver for osh?

forest sinew
#

After that, push your main team pet (probably Axel) to V+3

teal niche
void nova
brave coral
sacred lily
#

In adventure 12, is it possible to move directly from #6 to #9, without passing #3?

gleaming ruin
#

If you can build a street between those two, means no you can't. Otherwise go #9 - #3 - #6.

near radish
sacred lily
#

Thanks!

rocky blade
# silk parrot just swap issac with maya if you face corvus

This still can't win against corvus at 250% health + 100% damage. You need dorian's orb on you main damage dealer to survive that one.
If you're not doing adv 13, there's probably other cases that don't work and you don't see currently.

rocky blade
void nova
rocky blade
#

Yes I've heard that. In fact I'm reviewing now a fight in my guild to try to explain how to properly select heros against physical damage immunity, and I'm seeing Yasmine also seems to do 0 damage even with her ult in physical immunity positions. I think if her hits don't land because of that, the poisoning for pure damage doesn't happen either.

wise berry
gusty lichen
#

huh never seen neb with top damage before

#

healer and support buff...ig

wise berry
#

neb also has the most power lol, even tho only o2

drowsy storm
#

Adventure 12, What kind of strength should you have in general to take part in adventure 12? I know that there are different teams to defeat. But just to have an idea.

gleaming sage
#

open map in private and explore yourself

drowsy storm
#

Thank you gangsphan. I have already had a trial run on the path on the right it went pretty well. I do have to work on my Dorian and Heidi a bit more.

simple berry
#

as long as he can take out the boss in a fight

clear plaza
#

Left side has physical resist nodes, that's where you'd need e.g. Heidi or Orion. And the center requires even more flexibility / team power.

#

Sorry, answered the wrong person - was intended @drowsy storm.

silk parrot
silk parrot
#

for adv 12 this team works well but cant do good on adv 13. can I get some suggestion for adv 13? @gleaming sage

near radish
silk parrot
near radish
#

adv13 is not much stronger than 12 in terms of teams power - it is more about ability to deal with 100% resist nodes and with proper team composition it is possible to clear it with teams below 500k...
especially if it is map 12, where with 2 other players strong enough you can get to clear only 6 or 7 nodes

silk parrot
wise berry
#

general advice; don't do adv 13-10 (raid on days when it's the adv 13 map) unless you're strong enough to break buffs (in which case you can have fun with Kokoth's route)

silk parrot
wise berry
#

13-11 and 13-12 are both fine

silk parrot
forest sinew
gleaming ruin
#

On some days with tank buffs the boss can be a beast on 13-9... if you allow him to hit you.

wise berry
#

or you can just 2-shot with jhu solo ๐Ÿคทโ€โ™‚๏ธ

gleaming ruin
#

2-shot? You have a limit so that you cannot deal more than 1% damage per hit to the boss.

#

I guess you mean 2 fights ๐Ÿ™‚ .

wise berry
rose sequoia
silk parrot
#

my jhu doesn't do any damage when there is physical resist in adv 13 why?

silk parrot
#

I want to win physical resist team too because almost all player have upgraded physical attacker team so

forest sinew
silk parrot
forest sinew
silk parrot
#

this is my albus

forest sinew
# silk parrot not maxed I am working on albus

He is your BIG friend for Physical resist nodes, try to push him more. Back in the day when I didn't have many heroes maxed, even this was good enough for me. Phobos and Albus doing most of the work here

silk parrot
silk parrot
forest sinew
silk parrot
#

this is my Iris but I am losing I need 2 attempt to clear physical resist team

#

heidi is good but he is so weak

#

current ToP I am working on heidi so I can use Iris heidi and dorian in physical resist adventure I hope they will help

silk parrot
snow kayak
#

iris can be really good depending if you can get your dante to ult while albus is charging and deals significant dmg

silk parrot
forest sinew
snow kayak
#

super makes pure dmg

silk parrot
silk parrot
silk parrot
#

she will affect aurora and heidi too

snow kayak
#

her ult makes dmg on soul pure dmg

silk parrot
snow kayak
#

no matter what type

snow kayak
forest sinew
silk parrot
snow kayak
#

yeah

silk parrot
snow kayak
#

aroura also good with dodge and cain for super for magic like 50-100k dmg depending

silk parrot
#

as a f2p cant make other team that fast have to start working so I can compete

snow kayak
#

same

silk parrot
#

we cant rely on aurora against her I guess

snow kayak
#

still dodge around 50%

silk parrot
#

only 50% reduction?

snow kayak
#

no aroura dodges like 50%of all phys atk

silk parrot
#

but in video dante rarely dodge

silk parrot
snow kayak
#

dante dodge can include skins

silk parrot
#

so she will ult less and gets damage so fast

snow kayak
#

yeah

silk parrot
#

so we dante tank team user are cooked

snow kayak
#

no only decrease dodge

#

not remove

#

so if not many undead it not very good

silk parrot
#

but our power is dodge without dodge dante is useless

#

he doesnt have good health too

snow kayak
#

only decrease

#

is team your vs magic or pure main?

silk parrot
#

without undead lyria will get tank to o dodge and we use dante as tank

silk parrot
#

dante neb seb iris and martha is my team

snow kayak
#

who u versing in team

silk parrot
#

so I need dante to ult

silk parrot
snow kayak
#

low health

silk parrot
#

pure too

snow kayak
#

use kayla or smth to kill ones at back

#

or use rufus tank because immune to death from pure and magic

silk parrot
#

used to win almost all physical battle but after lyria I cant win like before

silk parrot
snow kayak
#

yeah i'm moving slowly because of dodge tanks

silk parrot
#

yeah

#

we need some other team

#

we can go for aurora bcause of lyria

#

I guess corvus and mushy shroom is good tank

#

but need to work on compete team and as a f2p that will take almost 1 year

snow kayak
#

yeah

silk parrot
#

we are doomed

silk parrot
#

I lost 1 battle in adv 13 my bad now we cant get 4 chest๐Ÿ˜ญ

forest sinew
silk parrot
#

yeah I thought I can do but qing mao dodge and I failed because of Rng and in 2nd attempt she didnt dodge

wise berry
#

๐Ÿคฆโ€โ™‚๏ธ

#

of all the maps to choose...

rose sequoia
silk parrot
silk parrot
rose sequoia
rose sequoia
#

ginger >>> amira

silk parrot
silk parrot
#

now just need to upgrade haidi so I can do physical resist team too

rose sequoia
silk parrot
#

yeah

silk parrot
rose sequoia
silk parrot
#

ohh

silk parrot
rose sequoia
#

i think stick w ur main team

#

i mean how strong r u

#

new to a13... 450k? 500k?

silk parrot
rose sequoia
#

maybe take out martha for dorian tho and cain for axel/khorus

silk parrot
#

ok I will hold dante and focus mainly on Iris and neb

rose sequoia
rose sequoia
#

hes ur win condition basically

silk parrot
rose sequoia
silk parrot
#

this is my dante

silk parrot
rose sequoia
#

at violet neither is very strong

silk parrot
#

I lost badly

rose sequoia
rose sequoia
#

wait can u share the replay tho

silk parrot
rose sequoia
#

i wanna see lyria

silk parrot
rose sequoia
#

armor doesnt matter that much but its good to have

silk parrot
rose sequoia
#

but yeah lyria is gonna disrupt meta for sure

silk parrot
rose sequoia
#

holy crap that aura is enormous

#

bro thats nasty

#

if dante didnt have green skill he wouldnt have dodged anything

rose sequoia
silk parrot
silk parrot
#

I guess dante was good from starting time of the game maybe

#

I dont know well I am new

rose sequoia
silk parrot
#

I am just guessing

rose sequoia
#

hes been good for a few years now tho

silk parrot
#

ohh is he new hero or

#

became good after some change?

silk parrot
rose sequoia
#

before u didnt get any energy if u dodged the attack

silk parrot
silk parrot
#

need to max this

rose sequoia
silk parrot
#

this ascension is so hard to upgrade items are random

rose sequoia
#

so u should do that ap glyph next

#

then that agi glyph or the pa glyph, whichever gives more pa overall

silk parrot
#

all glyph are maxed except armor

rose sequoia
silk parrot
#

mine dante's all glyph are maxed

#

only armor left to do

#

see here

rose sequoia
#

pretend i said "node" instead of "glyph"

silk parrot
rose sequoia
#

do the ap node next since its the most important, then the agi or pa node depending which gives more pa

silk parrot
rose sequoia
quiet moat
#

Max both sides

void nova
#

Very clean adventure today ๐Ÿ™‚ (13-10 of course)

void nova
void nova
void nova
#

880 again ๐Ÿ˜„ What a nice guild I'm in ๐Ÿ™‚

rocky blade
void nova
simple berry
#

jhu and also keira

silk parrot
#

in pure resist they can only do physical

#

but in physical resist then can do nothing

void nova
#

Yeah. Some of them are still decent in pure damage resistance levels (as long as they can penetrate the armor). But they all do nothing in physical resistance levels.

quiet moat
#

2/3 max items pets

livid niche
#

if you have absolute pets, are they removed from the daily summoning? can't say that I've been paying attention to it.

near radish
livid niche
#

Thank you again Debren ๐Ÿ™‚

still mirage
void nova
#

Yeah, as Bonefire says: They are only removed from the grand prize. At the point where you have a last pet that is not maxed (or all maxed already), the daily rotation of grand prize stops making a difference. I was trying to be mindful of it prior to that.

ionic palm
#

I kind of want titan only adventures.

rocky blade
void nova
#

I only received one Grand Prize, and it was the last pet that I had at 5 stars, so basically there was no alternative.

ionic palm
#

At what power minimum can I start using Augustus?

#

I got it to just over 100k in power right now.

simple berry
ionic palm
#

Isn't Augustus easy to ko though?

drifting prism
#

This game mode is so frustrating when you don't have reliable guild mates

forest sinew
still mirage
#

group hug

clear plaza
#

What's a reasonable strength/power number for Isaac when wanting him to be useful in 13-11?

gleaming sage
#

mine worked well at around 100k

wise berry
#

<@&729965095974731787>

versed trench
void nova
#

Is the chicken still salvageable for some very spicy Indian food, or should it just be put down and incinerated? ๐Ÿ˜…

#

I like my guild, I haven't had many ruined level 13 adventures here.

#

But I was in a big money guild last year and those guys had all the power needed, but they played like absolute donkeys.

#

I mean, you can have 1.2M power and obliterate all enemies, but if you veer off the path in 13-10, it's already over.

magic yarrow
#

finally managed to bulldoze through the buffed top path in 13-9, no more waiting in any adv
that 95% damage reduction in #38 is hard though

forest sinew
#

I just do Private Adventures and only invite those people who I know won't take forever to do their hits ๐Ÿ™‚

magic yarrow
quiet moat
wise berry
#

just do these routes and have the first player do red/middle

#

it's an adv 9 map, lmao it's the same as 13-9

#

the buffs I told you are for 13-9, you can look yourself

#

hey, you can take whatever routes you want, but the easiest way to go through 13-9 without waiting is when the middle-path buff-breaks

#

because you can break whatever buffs you want, lol

#

it's us weaker players with fewer hero options (and lower power) that actually need the better routes

loud jasper
#

<@&729965095974731787>

tired ember
#

Lol

dry zenith
#

just run Yasmine and Celeste for Galahad buff or no buff

idle egret
#

then dont attack a boss with buffs....

forest sinew
#

Definitely not on the Adv 9 map

void nova
#

Well, Yasmine's part is, she blocks most of Galahad's healing. I once managed to get +15 against Galahad with 95% damage resistance, sadly my guild mate on bottom path was unable to finish him off. And then I see one guild mate who isn't particularly strong picking upper path. I wonder how long till he fails some adventure when running into a tough encounter.

#

But most guild mates are quite sane, and they do a pretty good job in adventures. I like my guild.

#

If only they tried a bit harder when it's fire at will (or targeted buildings, but no direct assignments) in CoW ...

wise berry
#

just go for a jhu-solo then

#

can take the boss in 2 with that, maybe 1 if you have a stronger jhu than me

void nova
#

Well, energy gain can have a significant impacts, I can sure agree on that. Still, I managed to do +9 from bottom path against Galahad with two buffs on him, so perhaps there are ways. (As long as you have a decent Yasmine.)

#

Well, 13-12 is generally much easier than some of the others. Personally, from the point of boss chest safety, I'd rank 13-9 as the lowest, and even 13-10 as better (though the 4th chest is tricky there).

#

In 13-9, if either of the paths fails, the boss may be impossible (or close to impossible) to kill. Considering that the the upper path is the toughest path by far in that level, and many players fail to realize that, failures happen a lot.

#

Meanwhile, in 13-10, you can just take shortcuts and go for a very safe boss kill when second defeat happens.

void nova
#

800k mostly magic team should generally do great in 13-12 left side ๐Ÿ™‚ And if you have Morrigan at least around 40k-50k with enough health to live for a while, even Rufus won't cause you any trouble anymore.

#

The question is: Is there someone bigger to take the middle route and kill the boss?

#

I remember trying 13-12 middle path when I was below 900k and it was quite tricky and risky.

warped wraith
#

no raid in adv possible...

clear plaza
#

Great. Just what you need for "A Portal Anomaly"...

hollow bone
#

It works again

#

Anyway I maxed out Axel and Albus both sides, which pet should I do next?

gleaming sage
hollow bone
#

ok thanks

snow kayak
#

waited a day

clear plaza
#

Yes, thankfully they fixed it quickly. Still annoying when you were sitting on a completed adventure and all ready to go for the event questline...

snow kayak
#

fr i almost ran out of time for raiding

rose sequoia
forest sinew
rose sequoia
#

just dont lose

#

means u dont have to wait for anyone

forest sinew
rose sequoia
#

i play middle first so i usually do mine and then only one of the other two players has to do theirs

#

would usually prefer bottom path to do it since they have sm moves leftover

#

also theres actually a better rendition a guildmate made recently

#

idk if this map is comprehensible

#

green (top) can choose one of two paths

#

either lighter or darker green depending if they want to fight a buffed squad or not

#

darker green kills seven squads instead of six but requires fighting a buffed squad

#

theres also no wasted move in the darker green

#

would still recommend red to go first and blue to go second ig

void nova
# rose sequoia take middle path first, no waiting

Nice path, and clearly it has been out there for some time, Fandom lists it as Mandalorian99 strategy. It however doesn't take the detour on red path, as leaving 5 camps undefeated is enough for 4 chests.

void nova
# rose sequoia idk if this map is comprehensible

Well, if green takes the darker route, it is further 1 camp captured, aiming at 840 points. I'd rather invest the moves towards more boss chest safety, resulting in a path like this, with very symmetric margin for error (every player has 2 boss attacks if undefeated on the path to there).

rose sequoia
#

if u dont trust ur guild members to do it, do it urself lol

void nova
#

Of course, there may be a different variant where the player on top takes the darker green path, from what you show, and in that case neither red nor blue have to take any detour.

rose sequoia
#

i did see it from mandalorian99 first i think

rose sequoia
void nova
#

Yeah, that's a very valid idea, I suppose I'll teach Mandalorian (or my own edit of it) to my guild mates. One player likes to start and take upper path, and there are two problems:

  • I'm not sure if he can actually handle the path
  • He often takes up to 20 hours to show up again to finish it, so the endless wait really sucks.
#

Too bad that any kind of no-waiting strategy for 13-10 would probably involve beating multiple nasty buffs.

#

But most people aren't crazy enough to go for 13-10 anyway ๐Ÿ˜„

forest sinew
rose sequoia
delicate gust
#

Jhu is such a good boss killer

void nova
# delicate gust Jhu is such a good boss killer

For some bosses, Yasmine is even better, especially considering the anti-healing properties of her toxins. However, Jhu's advantage is that he also works well against Osh, which is where Yasmine falls quite flat.

simple berry
#

chu got pepsi or sprite bro

dry zenith
#

depending on which heroes you have and how well you utilize counters and good team synergy you could probably get through most adventure fights with a 600k team since that is pretty close to the opposing teams

void nova
#

I think 800k-850k may be a bit overstated. But if Noah is not very bright, I'd say 900k - 1M with some mixed damage type team would probably do the trick.

#

If he's mostly fine, and he just needs to adjust, then 600k+ may have a chance, depending on which variant of level 13 it is, what buffs there are and which path the adventurer takes.

void nova
#

Yeah, that makes it a bit different matter. Repeatedly going for an adventure you can't beat, well ... if it wasn't a team game, I would call it stubborn go-getter attitude, but with other people involved there isn't much positive about someone doing it.

delicate gust
#

Dante+Neb will carry you pretty hard in adventures even with lower team level you can win high adventures, because Dante will 1 shot a lot of the nodes

wise berry
#

even with lower team level?

void nova
#

Just imagining that someone level 129 tried level 13 adventure ... I had less than 400k power when I reached level 130. But it takes at least 600k power to have a reasonable chance at 13-12 (possibly a bit less for physical paths in other level 13 maps).

#

I think the team level limitation is not any sort of gate-keeping to prevent lower level players from having fun ๐Ÿ˜„

forest sinew
#

Depends how strong the other 2 guys are. If they can carry you, you only need to win a few fights with your 15 moves

rose sequoia
raw jewel
#

Pets are Finally Maxed, ahhhhhh relaxation

void nova
#

I think I'll be using this strategy in 13-9 from now on. The healing buff should be manageable and overall, this strategy has no waiting involved and the error margin is also distributed quite fairly among the players.

#

I'll still prefer upper path for myself considering it's often the trickiest one to deal with.

#

I made the picture and the particular blue path, but the ideas have been known before, and the other path are from Mandalorian99. I just went for this particular balance, and chose for blue to save backtracking by taking on the buffed squad.

#

Also, if blue has high confidence in their skill, taking that extra camp can save green the initial detour, resulting in very high error margin for the bottom path (which is, with its magic resistance, quite suitable for newbies).

idle egret
rose sequoia
void nova
rose sequoia
void nova
idle egret
void nova
void nova
# idle egret who cares whos it is.... it works just fine.

Well, as long as you don't mind the part where you're waiting, then someone clears the middle path and they're waiting for your action, any path can be fine. There might be even some more interactive ones, but perhaps not in level 9.

#

You might enjoy my self-titled strategy for level 12 that I played maybe once ๐Ÿ˜„

#

There, one path is quite independent, but the other two have to wait for each other all the time ๐Ÿ˜„

idle egret
void nova
#

Well, the buff is nice, that's for sure. With it, I once managed to take Galahad to 25 % health when the player on upper path failed ... but the player on bottom path didn't have a big Yasmine, so he was unable to finish him off.

void nova
rose sequoia
#

on the corvus team was elmir and elmir spawned in his clones... then my aidan did his phoenix glyph which hit all elmirs clones so corvus obliterated aidan and amira died (she was connected to aidan) then heidi died to corvus for obvious reasons

#

if elmir hadnt done that and aidan hadnt done that then amira wouldve won the fight

idle egret
void nova
placid granite
#

Which tank should I level up as Lyria destroys dodge teams?

pastel roost
#

BAH ... 13 - 10 2 days in a row ... you should not make this possible ....

#

๐Ÿคฎ

void nova
pastel roost
void nova
#

I have a fairly good 13-10 strategy that usually works.

#

But sure, if either of the three adventurers is rather stupid, then 13-10 is a bit too unforgiving for that.

pastel roost
#

I can handle it ... the main thing is to find 2 others who can do it without failure

clear plaza
#

Umm... Did they renumber the nodes on 13-9, or were they always different from the regular adv 9? Because suddenly paths from solfors.com and HW Wiki are all "off".

near radish
#

they were always numbered differently

#

and not only 13-9... all maps on 13 have different numbering

wise berry
#

@acoustic hornet "jpg scam spam" ?

acoustic hornet
wise berry
acoustic hornet
wise berry
#

looking back at the time it was funny, but when it actually happened it was very disconcerting

forest sinew
wise berry
void nova
clear plaza
void nova
rocky blade
void nova
#

Corvus is generally best killed with use of vampirism, but yeah, with the health buff it is more of a necessity.

rocky blade
rose sequoia
#

just aidan accidentally committed suicide bc elmir cloned himself

quiet moat
#

Killed adv 13 boss with 95% damage reduction in 1 shot

simple wadi
simple wadi
quiet moat
void nova
jolly galleon
#

interesting ending for 4 chest finish to adventure 13/12

waxen token
#

friends ๐Ÿ™‚

void nova
spring karma
quiet moat
spring karma
#

Ju team?

quiet moat
#

Yes

void nova
quiet moat
#

Ratw pets from 1 to 10. Been playing for close to 2 years, f2p

waxen token
lean heath
void nova
quiet moat
void nova
quiet moat
void nova
gusty lichen
#

nvr noticed this before but martha doesnt heal vs. adv12 boss

#

neb however can heal...odd

#

she did die but not until 1:12....understood teapot might be disrupted by cleaver aoe but never a self heal and never a direct heal to isaac...super strange

void nova
#

I'm still surprised to see a zero though.

young pumice
#

I was trying to get some help in Adventure 4 to clear the board ALL the way through. But for the last few days, it's been stuck incomplete.

void nova
lament python
#

Hi, I am writing a little guide and need to list the possible solutions to beat corrupted orion and galahad, so I need your help.
Please only mention the solutions you are certain they work, and do not require maxed heroes (this is mostly for beginners)
The only thing I personnaly validated is using dante to knockback galahad when he is ulting

forest sinew
#

For Galahad, a team built around Thea (only her last skill needs to be maxed, otherwise she can even die straight away) and Jhu (with Albus). Theaโ€™s last skill will make sure Jhu stays alive. The choice for the other 3 is basically irrelevant (just choose Some of the most developed ones)

waxen token
brave coral
brave coral
#

Okay, I underestimated my Jhu (but I do that for quite a long time)

rose sequoia
#

this may be my first time completing a13-10

rose sequoia
#

jhu dorian should work anyway but yk

lament python
lament python
lament python
lament python
brave coral
lament python
forest sinew
# lament python I am worried that Isaac actually needs to be very strong for this. I remember tr...

"You mean the talent works even after she dies, doesn't you?" - Yes, exactly.

"I am worried that Isaac actually needs to be very strong for this." - It's a very long time since my Isaac was not at (recommended) max ๐Ÿคฃ . But I do remember that I definitely didn't have anywhere near 1M power during my 1st boss kill in Adv 13-11. Maybe 700k? In any case, people should be building anti-osh anyway (loads of use cases in the game), so for a guide for beginners' guide best to recommend them a team that isn't too much extra effort to build ๐Ÿ˜‰

rose sequoia
lament python
wise berry
#

jhu can survive without dorian

brave coral
#

I'm not experienced with Thea, but for Dorian is sure that Jhu can't die

rose sequoia
keen gazelle
#

it was for adv 12-25 when rufus are much stronger and immortal, just rufus alone i defeated three times

wise berry
#

favourite route to clear adv 13-9 without waiting

idle egret
wise berry
gusty lichen
void nova
#

I even made some alteration of my middle path to improve boss chest safety as nobody could cover for me anymore.

#

I suppose that with what I said, someone who knows Kokoth strategy for 13-10 can figure out what happened there ๐Ÿ˜„

rose sequoia
#

im bottom path

void nova
rose sequoia
void nova
#

As for my map, the adaptation was that #44 ended up free for grabs, so rather than risking losing the boss chest, I skipped #29 and took #44 as last.

void nova
#

I'm more willing to take on buffed camps with +300% damage than to wait ๐Ÿ˜„

rose sequoia
#

im on phone sorry

drowsy storm
#

How do you beat a Lyria, elmir, guus, nebula, polaris team. It has been holding us back in an adventure 11. Thank you for your thoughts

quiet moat
#

4th abs star, 2nd fully maxed

rose sequoia
quiet moat
rose sequoia
dry prawn
#

How do I get more JUMPs?

forest sinew
#

Hmm, why do all the scammers love the 'adventures' channel so much?

forest sinew
sick jungle
#

I warn my guild in chat when testing an adventure for the first time, to test my teams strength. Just to see if it is possible to complete with 3 people. and not waste their time and PCs.

waxen token
#

Fun finish on adv 12. Everything cleared, 2 moves left and we end right back at the start. Would have 4 moves leftover if didnt go to the start

void nova
#

One thing I can still enjoy. Bringing people to try adventures they haven't played before much, or not at all. Bottom player was still doing level 11 adventure not too long ago out of convenience, and top player tested some setup against Ginger that didn't work.

#

I smashed her quite reliably with this setup, even though there was some marksman buff. I wouldn't be too afraid to go against 300% buff, either.

fossil comet
#

๐Ÿฆซ

forest sinew
#

Thanks Gucky!

prisma elbow
#

What could I change to win this? Only fail in adventure 12. I only have Sebastian, Dante and Nebula to swap Celesete/Astaroth

simple berry
prisma elbow
brave coral
dark heart
#

Yasmin up

wise berry
wise berry
quiet moat
lament python
# prisma elbow What could I change to win this? Only fail in adventure 12. I only have Sebastia...

This is a bad team overall. I suggest you start ditching Celeste as she brings little to this team, and replace her with Lara next week. Once Lara get strong enough, replace Yasmine by Neb. Later replace Neb by Seb (he needs to be near maxed), Martha/Asta by something like Galahad-Tristan, Lyria-Aidan, ...

Also you will need a good magic dps for physical-resistant spots, so get Orion+Neb ready to be swapped on the spot

prisma elbow
lament python
prisma elbow
forest sinew
#

I think this channel should be renamed to 'MEE6-flexing' ๐Ÿคฃ

green spoke
#

Yes @forest sinew

wise berry
#

which pet to abs star next?

idle egret
simple berry
#

since cute

wise berry
#

They really seem to like this channel ๐Ÿค”

simple berry
#

no need to ping them twice for 2 continuous spams lol

forest sinew
void nova
void nova
void nova
# brave coral Yasmin is simply a bad hero

Surprisingly she had a bit of a revival since Lyria showed up, as Lyria empowered Galahad and Yasmine is one of the hardest counters to Galahad (often removing his healing entirely). She's also useful in 13-9 to bruteforce the boss when a teammate failed their path.

void nova
#

Someone said level 13 raids suck. I politely disagree. I think they're quite good and even if you get unlucky, the amount of potions is generally much higher than in lower levels.

wise berry
#

What did they prefer to do, raid lower adv or do two adventures per day?

void nova
gusty lichen
#

Adventure 13-10: no celeste, no yasmine, no problem ๐Ÿ™‚

#

just spam dodge and armor (at one point martha had 7ults up equivalent to 351,330 armor --- Ginger Boss

#

or 98.9% damage mitigation

#

may try axel next time as team pet and see if Jhu can survive better

wise berry
gusty lichen
wise berry
rose jungle
rose sequoia
rose sequoia
# gusty lichen

i put axel active + cain patronage on heidi + thea (so ults trigger active healing rather than just armor) + iris or jhu or whomever else i want

rose sequoia
#

buffed squads ez

wooden stag
#

play crasy

barren kettle
#

What is the website where all adventures map nd how to go is marked there

vague valley
forest sinew
#

x2

still mirage
#

๐Ÿ™‚

forest sinew
#

lol

idle egret
still mirage
idle egret
# still mirage

never seen that happen before.... freezes time and kills entire team with that skill....

still mirage
#

its a 95% damage reduction node and Ziri reflection and Lara healing+Dorian aura+dodge made a perfect ult loop

idle egret
still mirage
#

i didnt know it would spam like this but i knew i can beat the team even with 95% damage reduction

waxen token
# still mirage

how tf did that ult so many times in a second, go put that in world record or smth lol

rose jungle
#

tf

static drift
chilly craneBOT
#
amino.ava has been warned

Reason: Duplicated text

chilly craneBOT
#
darkfictionauth has been warned

Reason: Duplicated text

chilly craneBOT
#
elpimente444 has been warned

Reason: Duplicated text

forest sinew
#

<@&729965095974731787> please get rid of this crap

fossil comet
#

๐Ÿฆซ

forest sinew
void nova
#

LoL! I tried something different this time. And damn, with control swiftness, my first attempt at boss ended up with disaster as Yasmine died and the damage + extra healing healed him back to full. 2nd attempt Axel saved it.

forest sinew
#

<@&729965095974731787> please get rid of this crap!

fossil comet
forest sinew
#

Thanks Gucky!

forest sinew
#

<@&729965095974731787> @bold spoke thinks he's smart again

rose jungle
#

why did i find a seb tank team in adventures...

wise berry
#

bc adv teams r random and usually pretty bad

rose jungle
#

frfr

chilly craneBOT
#
adrians.ss has been warned

Reason: Duplicated text

#
nolimitzzero has been warned

Reason: Duplicated text

silk furnace
#

just need 100 chests for first abs pet ๐Ÿ™

wise berry
#

@void nova ty for the route (probably not how you intended it to be used tho), messed up my first hit against 31 but other than that it went surprisingly well ๐Ÿ˜„

void nova
#

I usually stop at the buff and wait for the others, one defeat can be quite hurtful in a map that doesn't tolerate mistakes much.

wise berry
void nova
#

For example I managed to kill 13-12 boss with 95% resistance buff, but it was a tricky fight.

wise berry
#

I usually don't mind energy gain by itself (usually need a quick-kill or control team) but this is my first time doing a combo buff and it makes it quite a bit trickier

wise berry
#

<@&729965095974731787> spam (with a link that leads who-knows where)

void nova
#

Overachievers in 13-9 ๐Ÿ˜„

forest sinew
#

<@&729965095974731787> @obtuse cairn and @pseudo onyx want to be kicked

#

Thanks Gucky!

drifting prism
#

does augustus superconductivity is blocked by the 100% anti magic buff ?

still robin
#

Can a player close the adventure by leaving it (he is alone in adventure)

still robin
#

Thank you ๐Ÿ™‚

obtuse mural
#

Hi, how to know when my guildmates and i are ready for adventure 13, which one would be the easiest adv 13? to try as first time? would it be 13-9 ?

forest sinew
obtuse mural
wise berry
#

They all have roughly the same power

#

All the adventure teams are about 650k

#

(for all adventure 13s)

#

All the damage reduction buffs are 100% for their type of damage, and adv 13 also has substantial health and damage buffs

#

13-12 is usually considered the easiest, then maps 11 and 9, and lastly the adventure 10 map

void nova
#

Testing my patience? Looks like I failed that part ๐Ÿ˜„ It took 3 attacks to wear him down tho.

#

No idea what is the best setup for 13-9, but I'd be very surprised if it didn't involve Yasmine.

versed trench
void nova
#

And yeah, level 13. I'm trying to get ppl to start using a strategy that doesn't require any waiting, so I'm very much willing to troll by spending 3 AP on killing a buffed boss ๐Ÿ˜„

versed trench
void nova
#

Well, nobody knows everything ๐Ÿ™‚ I wouldn't be surprised if there was a setup that is even better ๐Ÿ™‚

obtuse mural
rose sequoia
#

oh buffed boss hm which buffs?

void nova
rose sequoia
#

prob need more than three action points for that ๐Ÿ˜‚

#

how much health does he have again

void nova
#

Well, Galahad would regen a lot less against just one hero, sure. But I'd expect him to heal most of the damage taken.

rose sequoia
#

thats why jhu solo is typically recommended over jhu dorian

#

jhu green skill would do ~3.5k pure per attack so divide gala health by that to see approx how many attacks it would take. then add on like 50 more attacks cuz gala vamp

void nova
rose sequoia
#

a13 bosses have health in the millions?

#

i never noticed ๐Ÿ’€

void nova
#

Well, they would be too easy if the didn't, right? ๐Ÿ™‚

rose sequoia
void nova
#

Not sure if I've ever killed one before 30 seconds.

rose sequoia
#

i lowk didnt expect the health to be so high wtf

#

theyre always so easy i just skip unless its ginger then i watch the dodge artis stack up ๐Ÿ˜‹

rose sequoia
#

im not logged into fb on this laptop

#

can u take a screenshot

#

of the bosses health lol

void nova
#

Well, there isn't much to see there, or is it?

rose sequoia
void nova
rose sequoia
#

yeah damn thats crazy

#

that would take jhu solo approx 2k attacks

#

so uh hed be there for a while

#

im thinking maybe some yas orion augustus?

#

healing block valuable fs, orion augustus just generally cracked

void nova
#

If I recall, there is a maximum damage you can deal to the boss with one attack. It makes Yas a good boss killer, and probably makes Gus quite bad.

rose sequoia
#

plus orion does hella boss dmg

void nova
#

True, it could work if Yasmine was the only physical/pure dealer and the rest of team was magic. Perhaps even Celeste to fight even better against healing, the bugger still healed 2.4M health back even with Yasmine in.

#

anyway, g2g ๐Ÿ™‚

rose sequoia
bright moat
#

i'm stuck at adventure 7, each team that i bring for boss fight will die under 30sec and cant do more than 15~20% damage to boss
can someone help me figure out how i can solo adventure 7 ?
what team build it needs and how much power it requires ?

teal niche
#

you need two more player

bright moat
teal niche
teal niche
bright moat
lament python
ionic palm
#

So, for the free emeralds" thing do I need to keep myself online all the time while playing it, or click the tab and then I can go offline? Also, does this need to be done EVERY time before I open the tab again?

#

Whoops. Wrong chat again. Sorry everyone.

forest sinew
#

Anything is better than an inactive guild at this point. You're missing out on all the guild stuff (activity/titanite/prestige/GW/CoW/Asgard/Adventure rewards)

keen vale
#

Why Lara croft no in adventure

smoky pollen
ornate geyser
#

also, some adventures are impossible to defeat without guildmates

#

you cant face the boss when it has 160% damage reduction so yeah

warm karma
#

Adventure Improvements:
1 - Allow players to help each other at no cost. Portals will only be consumed when players decide to collect the chests. This way, we can help a larger number of companions and everyone is satisfied.

2 - Allow Guild Masters and Generals to pre-establish routes for adventures, which reduces route errors and dissatisfaction. (This would only be done once - it is not necessary to do this at the start of each adventure). The player who started the adventure can allow route changes, if necessary, through a checkbox.

3 - Once the routes are plotted, players who are far above the level required to complete the adventure can simulate all the battles on their route at once. There is no need to fight each battle. Players who have completed adventure 13 can simulate all of them. And others can simulate their maximum adventure -2. Example: If a player's highest successful adventure is 11, he could simulate route battles up to adventure 9.

4 - Allow the removal of players who have been inactive for a long time, giving others the opportunity to join the adventure. This is especially important because some are known for not completing their tasks.

ornate geyser
#

i feel like pre-establishing routes should not be manditory

#

like they should be more like suggestions (like the suggestions on guild war, you dont have to follow them if theyre idiotic)

#

in fact, i NEVER follow them if theyre idiotic, as my gm and generals do not have enough time to simulate battles for me

#

and if i cant win i just choose a different target and let them know

#

however ur proposal makes it too rigid i think, they should be more suggestion-based

#

(also theres the problem that this issue only happens with lower level guilds i think?)

#

i dont think active guilds have a problem with guildmates abandoning adventures because that is grounds for dismissal (in my guild anyways)

warm karma
# ornate geyser i kinda disagree...

Regarding the routes, I'm referring to the models that facilitate the counting of movements so that it's possible to get all the chests. Some companions need this help because they are embarking on new adventures.

I think it's clear that the routes could be altered if necessary by the player who started the adventure.

Furthermore, the purpose of the routes is to allow each player, not the guild master or general, as you misunderstood, to simulate battles without needing to fight them.

If my team already has no difficulty winning adventure 13, why do I need to fight every battle in adventure 11 when I'm going to help my companions? It's not possible to use the raid button when it comes to helping a companion. Do you understand the point?

ornate geyser
warm karma
# ornate geyser i mean, for the routes, i think all players should be able to alter it? because...

Sorry for the delay. I'm not very active here. I think ideally only the player who started the adventure should be able to allow route changes via a checkbox.
The time zone difference isn't the main issue for me, as I consider the ability to raid after a successful adventure more important. But everything is open to discussion. I made a suggestion based on the problems I've noticed.
Not being able to guarantee that all companions receive help due to a lack of personnel and portals is the biggest issue for me. Allowing route battle simulation is a quality-of-life improvement that makes the gaming experience faster โ€“ which is extremely necessary over time.

ornate geyser
chilly craneBOT
#
busumihai has been warned

Reason: Duplicated text

wise berry
#

<@&729965095974731787>

ornate geyser
#

i suppose instances like this are rather... annoying...

#

as it turns out i have not completeted adventure 10 5 times and i was going to raid it a bunch of times to get the portal charge bonus but...

teal niche
ornate geyser
#

๐Ÿ˜ญ