#adventures
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Does Orion come back to the Top Ten after this update?
Doubt it
not with Isaac around
That's why I suggested adventure 11,
If you enter first you do the middle path with no buff blocking your path, and if the others play properly when you're second or third, the first has advanced enough on middle path to remove the buffs.
If you're second, you will have to stop before the boss because of the buff, but the third will be able to attack him without requiring you to do anyhting more.
adven 11 kinda sucks
12-13 is as low as i go
12 and 13-12 is best. also 13-9
no block path ofc
13-11 is also easy, middle just needs to be a bit flexible or have heidi
13-11 and 13-9 are really annoying here since ppl fail their paths quite often. At least if ppl fail 13-12 we can salvage the boss
or even still get 4 chests
but if ppl fail path in 13-11 or 13-9 then it's buffed boss and i'm not strong enough to deal with that crap
u (as a guild) will soon π
what on earth
you already own the titan named victory, so got 20 points and 30 soul stones for him. You can also look at the "Victory" Titan's info! (joke)
Where do I find more emeralds
This has happened to me before too
You did a summoning, got Mort, but it didn't show (for some reason, sometimes only shows one unlock)
So during later gameplay when you complete certain actions, then the unlocks show one by one
grind arena
Oh i see thanks for the info :P
ahh ok makes sense
thx
lol
and what on mars?
Never seen a skin purchase be that delayed
same happened to me
π
I had something like this happen with Titan souls, it kept saying I Would get a high roll for titan souls whenever I opened anything.
Classic.
Context?
Plenty of room to win in adventure 12... Assuming the other bucks performed adequately.
how do i get a pet to 6 stars
same way as heroes - collect enough soul stones then evolve
though it takes much longer
If summoning eggs take too much time, then buy pet soul chests during the great storm events
ok
wow what a good teammate π
In 15-step adventures, it is difficult to coordinate the right steps, because the levels of the adventure sometimes need to be changed due to the event missions.(for destroy buff towers or claim buff) So i not doing always same adventure!
Would be nice when the Game support the www.solfors.com adventure maps descriptions, When copy a path in game chat(or a new window) like this, map8 :
Blue: 03-02-06-07-09-10-13-17-16-20-22-21-28-Boss(x2)
Orange: 03-05-07-09-11-14-18-20-22-24-27-30-26-29-25
Green: 03-04-08-07-09-11-15-19-20-22-23-31-Boss(x3)
Then the game draw the three color line in the adventure map by the route wrote.
Player can chose one color in game by menu and / or when write in adventure chat one of this color: Blue , Orange , Green
Then the player get the selected color on name border, at the upper corner and on the map field too.
I think they will never support any, even good third parties
The good news is, if you Raid the adventures, you get max possible buff towers. The only one you have to worry about is using a specific hero type or defeating a specific hero type. We get 2 portal charges a day right now so this should be a walk in the park.
Unfortunatly i get only daily 1 portal charges, because i can not reach the for the second from guild quest, for this reason when have an adventure based event quest i do lower map that fitt to the quest
Why not?
What is holding you back?
Some maps, you can get all of the buff towers in one go. I don't remember which, 7 perhaps. But you can't kill the boss if you do
all 3 routes will allow you to get 3 buffs in adventure 11 and the middle gives 4 or more buff towers
some day ago i do level 8 map, before i do 7, and yes i do step by step level adventures to farm out all gems for to all pets. and my main teams power 270014, i can hit the buffed slot too, but risky on map 8. so i need waiting the others to elliminate it. Always i start the adventure, and for this reason my path selection limited.
For example map7 green path no have buffer point, and have 2 eye tower buff, but the last is reacable for Orenge path too, when boss defeated, so mostly not available. Because at workday i start morning, and can continue at evening.
Anyway this adventure 8 map, no have issue with buffer, 2 buffer point for all player, and enough tower on all path. But yesterday the two others confusing the planned path, and crossed each others...
but you still can keep some portal charges you get from gifts in mailbox to have some spare in case of events
Yes of course i holding the mailbox gift portal charges, and if no have other way, i use it.
There are more than one paths. It helps to have established path choices in advance. Do you and your buddies play exclusively based on the oath from Solfors smart ones web site? Or do they get the path from google or wiki?
only for Solfors it is a Guild rule, pinned top of the guild chat. Risk for kicking out from the guild when not follow this.
Pish posh. If you have a better rout with clear and obvious alternatives... It makes you stronger to adapt.
it's not problem when all player can open to all loot box. If not, we writing the problem on guild chat, anyway me too, because i like opening all boxes. Not tolerate if someone do alternate move to get faster the event quest at expense to other players.
That is true, and different. If you are planning on failing the adventure in favor of taking event objectives, that should be made clear. Or done in private.
add two level of online marker to player show when online and another if online and inside the adventure
thts a very good idea but in the guild tab you can see if the player is online or not
so ig only 1? π€
the problem is the difficoult adventures that the 3 player not work together is same time and game not supported it. For example also a good idea a button to player when another is online and not inside the adventure view, can bring hem "coming" i wait here we can resolv now the map
actually now we resolt a map 16 - 20 hours
Best result... Coordinate in advance.
we do daily, some player want more than one a day, and the players always changing, because not everione have free time and its a game not a weekly - daily planner
also a good point when the game show different marker the Adventure sign on the main guild / city screen when happened anithing in Adventure that the last time i showed it inside. Join a new player, someone moved...
yup congrats = )
thanks :)
still a long way to go lol
got 3 pets to violet
congrats
Only 2 more to go and 4 more years to get good.
i need cleaver and i will have every hero in the game why is he so hard to get π¦
how am i going to get him absolute star ever
365 summons
i know but that takes a long time
You get cleaver dor free after opening 350 soul atrium... Everyone gets cleaver.
i just got jet today and am going to put him in my team asap
oh right 350 not 365
i dont know what summon im on though
this is my team usually i use thea as my healer but jet is better so im leveling him up
Are you getting heroes still?
what do you mean
yeah I tried to find a spreadsheet for all guaranteed rewards but couldnt find
i only need cleaver and i will have every hero
Every 10 openings, you get heros... Or you get guardian boxes.
oh yes i am at fafnir
Then, you have a long way to go. Probably 4 months.
oh great
i have to much energy
and i also have 24 bottles of energy
how do i get rid of it please help me
i just keep getting more
Not using it leads to wasted energy. Your best bet is to buy something and get Raid. Raid ticket is a rare drop from winterfest if you can wait 5 more months.
imean i will still have a lot in 5 months
and i use as much as i can i just get more than i spend
For best result, use the energy you get daily including the 1 per 6 minutes and 380 from daily tasks... And don't accept mail with energy unless it is time sensitive. Mail with 500 energy stays permanently... So no need to accept it.
No. Shame on you.
what team is best against this enemy? my friends lost 3 times against this enemy lol
What heroes has he developed?
Did your friend use Physical attackers? I would probably go with an Aurora team. Aurora, Nebula, Heidi, Thea and someone else, perhaps Dorian or Orion. This is just a baseline for testing, I would probably have to look deeper before finding a proper team.
Mushi is good with the right team.
i posted his best teams above your comment. and it looks like he doesn't use mage heroes
Do you know how Yasmin's poison is working against such buffs?
nah i don't know but he tried i guess
that K'rach killing his whole team lol
Has he Axell?
I would suggest Mushi, Corvus, Galahad, Nebula and Sebastian - Albus. With some manual play of Galahad.
You have two armor artefacts, they should be able to deal with K'arkh.
all the 3 loses
lol his team power is 700
When I saw the heroes, I thought that it would be <1M.
I use meaty tank + Heidi iris Dorian
Aurora probably solos it too
aurora might be tough without mp hero, since it;s support energy and thea will spam md arti
Maxed aurora gonna truck.that though
Just run aurora with Isaac if you're worried about thea heal.spam
I just use Heidi iris Dorian for phys resist nodes
My aurora isn't that big yet only 135 or something
And lacking magic atk
hid is busted in adventure, although you still need like 100-120k power to work properly. Weaker ones are susceptible to various stuffs, mainly things that kills you before you manage to kill them.
if you're jsut bringing 150k+ heroes then theres no need to worry anyways
but apparently that guy only have 100-120k heroes. And not ideal ones for phys immune route. Maybe mushy+neb is the best bet
there is going to be a new hero?
Yes.
Some time in 2024
Maybe π
like every year - in december
who
No one can be told who the new hero will be. You have to see them for yourself.
ok
is it another normal one or is it hard to get it's soul stones? like cleaver or lara
im curious
sorry if we cant know that either
dont know they didnt give us any info abt tht
ok
The Collaboration event may be a hero and may have limited time resources. Or, it might not. It could be a pet, and maybe it will be a permanent addition.
Imagine Pepe pet π¬
Could be nice. Not sure what his skills would be.
hmph π€
ok thanks
intorducing new december heroes was always same - first some soul stanoes available from event, then several months without any new soulstones available and then they added somewhere
she doesnt, she needs physical hits to crit and crits to apply poison
u need to plan better to avoid having physical players in magical routes.
i wouldnt really blame your guildmate alone if he wasnt the first to open the adventure. then its entirely his fault and u need to talk with him to avoid this in the future
the only 2 heros doing some damage here are mushy and galahad, both tanks and not helping each other. nebula could buff galahad tho
Now our hope for adv13 is over only one mate have decent mage team all others are physical damage heros
building a mage "team" on top of a physical one isnt that hard, i just got one extra hero to around 100k to be able to do them most days.
depends a bit on your team ofc, having aurora as a main tank helps a lot
so if u have a physical player with aurora, they could just get heidi to 100k and ur ready
or this guy here, mushy should also work
If Iris and Aurora counts as mage heroes. Thatβs good for me
i used those mainly
aurora-cel-iris-seb-isaac was my adventure main team for around a year lol
i only swaped for rufus and used it against all static resistance buffs
iris alone wont be enough, as the phys res also applys to the soul but as soon as u have something that hits the soul with magic/pure ur good
aurora does that
I can add Celeste and Polaris. Heidi not ready yet
if ur celeste is strong enough, even a 80k iris will be enough. i was able to do adventure 13 daily as soon as my iris had 80k π
how strong is your iris and your oli (i used oli partonage on iris to help keeping her alive)
Amira 49 power orange 1
Celeste power 45 orange 2
Polars power 40 orange
Heidi 28 power purple thatβs all
My iris is 80 red
hm ok i had:
aurora 140k
cel 120k
iris 80k
when i started doing 13s daily.
but weaker will work with good buffs i think
I tried 2 times adv13 and I cleared my paths without losing but mage buffed paths
nice
https://www.hero-wars.com?replay_id=1722753168161845014 adv 13 map 12 boss.
I think that adventures now are too easy after introducing Red Artifacts and became completely uninterested part of game. How can we make it harder ?
adventures became to easy since introduction of asgard
Eventually, we outgrow all of the game content.
agree it a joke nowa and also how long it take to max 1 pet
yea, they used to be my favorite part of the game, i demand new levels since over a year now
bc since agard its getting too easy
They have stated clearly that they do not intend to add new adventures.
Unless one chooses to splurge on dominion bundles containing pet resources, portal anomaly and great storm events are pretty good for stocking up as well
Being blocked from inviting friends if they "joined another adventure" is pretty annoying. If you agree, please star (= react with β) this: #πask-for-help message
When the buffs are amazing but it's adventure 10 map
π€¦
Gather some friends and run it together. You can do it if you coordinate.
I have 660k team power. I bet I'll find a team that needs 2 shots 100%
well?
||b|| ||y|| ||.||||.|| ||.|| ||u||||h|| ||.|| ||.||||.|| ||i||||d||||k||
Give credit to the owner π
lol wondered if one of you would come here
Who is the boss of AD13? If Ginger, I logout and then raid.
Look in the little window
It shows who the boss is
Is that what you're talking about?
I stay in the adventure game, so I can't look in the little window.
I think Ginger was yesterday
Today would be someone else
@idle egret I see you're online?
@violet cloak can you check which adv a13 is rn
Ik you retired from HW but just
In the midst of a game of risk, should be done soon, so Iβll do it then.
Bruh
Okay thanks tho
Sound good?
Yeah
Okay thanks
anytime
Let me unblock you I feel like it's just annoying to reveal msgs and you haven't done anything in a while to make me mad
@placid granite a13-12 is the map rn
Thank you π
Ofc π
Itβs cleaver.
Yep.
What a chill response to my unabashed love for Cleavage
Global domination?
Indeed! This was a few hours after a tourney game, so was chillin with some other guys for a bit afterwards.
Yay
Thought that was the elemental tournament frame for a second
Nicely doneπ
Even if elements tournament,I'm not sending it here, in dreams ofc..
lol
π«₯
π
I have that frameπ
Whale
fish
π£lodon
Eh?
πͺΌ
π«
reptile
π
>
Adventure 13 squat 25. Corvus with 250% health buff..
It took me 7 attempts and I looked like a disappointment
Also Amira had 100% energy increase
it took me 4 attacks tday too π₯Ή
I'm glad to see I wasn't the only one to disappoint my guildmates
π
nice
Creative spam now?
Btw his team is on the left.
π
This guys actually did 4 chests and weren't even slightly mad about me wasting 7 moves
I don't deserve such guildmates ngl
12 is convenient like that. There are 72 ways to complete that adventure and all of them are easy. 9, 10, 11... Not so forgiving.
adventure 12 has many ways you can go, so it's quite normalπ
10 is just bad design IMO
Rest are fine, some more forgiving than others
Indeed and is the reason why even whales avoid it. Too much and one loss would ruin your chance on getting 4 chests, if you were to lose in 9,11 and 12, you would be able to get 4 since you get extra action points.
5 lose is the highest so yea π
(in the solfors path, ofc)
its just massively unforgiving no1 can fail 1 attack vs 12 where theres like idk how many "extra" attacks like 10 or something
yeah, it really sucks
your name lol
No you don't need to worry about this either, they're auto completed with raid too.
The only thing that's not auto completed is if the map doesn't have enough of the item to complete. For example if there's 3 eyes of the beholder on the map, then a raid will only count for 3 and can't auto complete a quest for 5. But then we're talking about the whole map, it doesn't matter if the number of action points would never allow you to visit all three of them, the 3 will still be counted in the raid.
π¬ I like keira + dorian for that team, so wouldn't mind it so much, but I could see how it could be a real pain
If I remember well, there was also a buff on controls that day, in addition to the +100% energy for mages. I used Phobos+Merlin on that spot, along with Arachne to stun them, and probably Polaris too. Phobos ate Jhu, QM and Corvus really fast
your stun probs canceled corvus altar. Normally phobos just die to the reflected damage.
Phobos makes big damage slowly, he is not the most affected by Corvus' altar: 10k pure damage every sec during 6s maybe? Nothing to really worry about. And if you do, you can still use Dorian
Phobos has 2nd skill that place another DoT so he'll get pummeled a lot. I dont rmb how much dmg per tick that is dealt by the altar in a health buff dmg buff squad though
The point about dorian is valid though
Hmmm, 2nd skill (Trembling Hands) inflicts one big damage to one single enemy once every 10s. I don't see how this can be a concern. What does DoT means BTW?
nah that's 3rd skill
and DoT is damage over time
2nd skill is physical attack debuff and minor pure dmg dealt in multiple small ticks
guess that's not so minor if your phobos is very developed, but still
According to the description, Phobos' blue skill is like his green skill: one-time one-target big damage
the blue skill is 1 time
the green skill is a multiple small damage over time.
unless it's changed when i'm not looking
been a while since last time i saw that debuff because of all the sebs
It's time to look at it, I checked every thing I wrote here about Phobos
it's 6 ticks of 471
phobos is the only one doing pure dmg here
and only green skill is pure dmg
dont trust the description fully, you have to test it in combat. A lot of things are not described correctly/fully
Looks like you are right. Apparently, the total amount of damage is divided into 6 sub-damage every 0.5 sec, with a cooldown of 10s
Six ticks wouldn't let Corvus kill Phobos tho
this was quite uneggxpected
Sweet!
Since when you can get 100 soul stones on one pet at a time?
I had this a half year ago. Perhpas it is as improbably as getting a grand price...
So, technically speaking it's the 2nd time I got a grand on this acc?
(I've got abs star Oliver last year)
I had it without grand prize before.
It is not a gp
That can happen
since a week ago
no, I've gotten x100 at least 3 times (probably more because not always paying attention and no message pops up) but never the GP
I got a similar type of luck today and I instantly made one of my pets absolute!
I've had a few 100's, but NEVER a pet Grand Prize in just over four years!
So they even give out 100s anymore?
I think in my career, I had 3 pet grand prizes.
I know, I know....
they give out quite a few, you just have to pay attention
when I keep waiting my guild mates grow big enough to play adv lvl 13 with me. eventually others strong player joined guild and done that with me π
Hello there π
Hello π
Hello everybody
thats a small cat
13-9 v boss (no buffs)
next time may bring thea instead of dorian (for second wind) and perhaps switch out albus to axel (albus pet didn't do much damage due to the cap)
I like Thea. I would like it more if her second wind stayed the way Artemis' self buff does.
i like oliver pet, add thea(+mojo) and drop dorian.
do not try this
without dorian you probably lose
galahad stuns - sometimes it is just enough to prevent jhu from shielding before next boss attack and kill him
galahad doesnt stun if jhu has enough hp
and oliver'd thea'd jhu would charge fast enough
well. dorian also work so w/e
i usually kill him with
i've heard report of jhu solo + oliver pet is enough with 160k+ jhu
mine is 120k ish so i still want some supports but eh, the guy already has 170k jhu
180k even
not always... my team is equal to 163k jhu solo and it is not guaranteed without other heroes
you're not using oliver pet though
Hmm Jhu, Mojo seems viable in that regard. Assuming Mojo debuff isn't cancelled the way it is vs Osh
and the reason that galahad sometimes stun is the other heroes
all other die on first ult
when he ult and kill the other heroes, he ults again
so he got 2 arti buff
that's enough for galahad to stun, sometimes
for 8 sec
after that he shouldn't have enough damage to stun jhu ever
unless your jhu build is really low hp for some reason
in this team core heroes are jhu, dorian and mojo
dorian just makes the battle longer tbh since vamp back and forth
Strength heroes usually have a ton of HP, Strength prevents being dodged, usually a good idea to push it.
jhu deals dmg, mojo adds some more bumping up result from +19 sometimes to guaranted +20
dorian keeps jhu healed...
drop dorian and use oliver team pet and you probs kill +20 with 30s to spare
the is mainly just postioning dorian and jhu in proper distance and adds second wind occasionally
he only needs a little heal to ult permanently
andvari here can be replaced with anything in fonr of jhu for positioning purposes and slight delay for guaranteed jhu's shield activation
i'd drop dorian and get seb or something if you are worried about the occasional stun
seb will die on first or second ult... healing boss a lot in process
doesnt matter tbh, jhu has plenty of dmg
especially if you run thea mojo too
and the 15 ode charges should last forever basically
not enough to outperform\ incrreased healing
wdym increased healing
you dont heal means boss don't heal either
and you're constantly in second wind
just try jhu with oliver team pet.
before dismissing it
will test it next time - usually there is no problem in spending 1 or 2 attempts on wierd tests anyways
Having extra heroes will increase cooldowns.
Unless they die. Low dorian and low mojo will be one shot.
btw
does biscuit debuff still happen if mojo dies
i'm not even sure lol. My mojo usually patron merlin instead
and idk if the extra mp stays after he dies either
i'm asking if the hex damage still proc biscuit debuff after he dies
it does cause the debuff when he's alive
similarly, i'm asking if the merlin mp stat is considered differently when mojo is alive/dead
no idea - never tried to check it
never bothered about patronages becasue those heroes are meant to die as soon as possible
i mean, if merlin works, then that's even more extra damage
and similarly if biscuit works, it helps curbing the vamp for a brief moment
for some reason the damage is magic but the number (65%) is green π
percentages are always green
it makes some inconsistency and need to read description to see dmg type
but most percentages are buff/pure dmg. This mark is the oddity
great discussion! fyi the fight from above was a one shot fight...ending with 19 seconds to spare. am just geeking out and trying to optimize this fight. Next time will try Jhu, Mojo, Thea with Oliver team pet. After that will try Jhu solo with Oliver team pet.
So. It's adventure 13-9. We possibly can't kill the two improvement towers from the upper path. Which team should we use for the boss. We have 4 attacks.
damage red make it near impossible to beat bosses in 13
2 towers on galabad - not doable...
maybe something with strong yasmine or any similar hero with ability to break enemy's ult and very precise manual play
that's assuming only one of those towers is dmg reduction
2 dmg reduction towers make boss completely immune to any dmg
Only one. I'll give my best. Thank you.
This is giving me flash backs
I didn't even attack this I knew I was screwed just went around it(adv13 map 12)
dante just vaporizes it
It's the magic side, no Dante team player will run that side,
at the start, yes, but once a dante player has a respectable 2nd dd (heidi for example) they can run left too
Iris-Heidi-Dorian works great on left side 13-12
And this team is demolished by Dante-Neb-Seb-Iris-Martha
My HID, usually with Astaroth and either: Issac, Jhu or Nebula, takes down almost every Dante tank team
always problem that some player do problem in gameplays, and no have game mechanism to prevent and to controlling this, not all guild mates but maybe propper rank mate.
- To see inside the map to inspect the situation
- replay all player movements, OR show the players path by color line. its usefull the inside players too
WTF π
π€£
Damn π
Mistakes were made
lmao @ 13 with violets... what a fool
Hang Him!
Drawn and quartered is better
Inhumane
jhu alone should be enough
chill tarrow he was just giving it a try
it is not like he know he would fail for sure
someone kick him
he is low power why did you leave him tell now - that much power is hard to play for gold 119 or 113
even if he succeeded wonβt the guild still kick him for low power
he knew it...
failed all attacks on first target in easiest 13 one day then did it again next day
and on top of that after a warning
πͺ
Maybe they have a bunch of red2 heroes and were testing your ethics?
I think that you are forgetting they have enough power to reach level-13 adventures. So they intentionally use a puny 200k team in adv13, while they have enough hero power to build a 600k team.
they might have just gotten carried in previous adv. You only need to join a 2-man adv that beat the boss, and that opens up next adv
But yea it's more likely that they are intentionally griefing
Being carried up to adv-13 with a 200k team does not seem plausible to me
i mean, not intentionally carried. They can just join in an open adv and sit there. What are the other 2 gonna do? They would try to salvage the boss chest ofc.
Is that even possible in adventure 10?
he probably can't do 12, so he probably knew he was gonna fail
IIRC, you must have gotten the four chests in adv N to be able to join adv N+1. Am I wrong?
you just need to pass the boss to join next one
Oh, ok, thanks, that was my mistake.
just the boss
so usually 2 players can work to kill the boss, and if the 3rd one just sits there then they'll be able to do the next adventure
Usually or always? I'm wondering about levels 10 and 11. Do they really allow one player to sit down and watch? (I'm assuming that two -80% dmg buffs on the boss, or on any other spot, make it unbeatable)
11 can be done (the boss) with 2 players pretty easily
make green the one that does nothing
OK, thanks. Then level 10 too, probably
and boss 10 is really weak so you can beat it with 1 resist node pretty easily
yeah, especially with lots of players building the classical osh team
adv 10 - 2 players can clear all buffs on boss and kill it - just it won't be possible to get 4 chests in such case
adv 11 - since last updates to orion it is easily possible to kill boss with 1 dmg reduction tower active... so first player does midle path normally, second does top or bottom and clears boss under single buff - just classic osh team with axel pet
no need for any adjustments and single attack is enough
what update?
like this one: https://www.hero-wars.com?replay_id=1725765132999927276
i believe boss didnt get affected by hero update but i might be wrong
pretty sure boss galahad didnt get the new 4th skill
there were small adjustments to skills together with asgard upgrades
anyways osh team with axel clears orion with single attack under single dmg reduction tower
in any case killing orion in adv11 in 1 shot with 1 res buff isnt that hard even back then
this is replay from 13 - even bigger dmg reduction
in 13... well yea you need to have like 1m osh team to do that
but that's besides the point xD
so yes - being carried up to 13 is not so hard
and in that case guy probably hoped others in a guild will give him a chance to leech 3 chests with boss one without any hassle
That looks overly complicated.
yeah, but (ignoring green) it may be the best way to take down the boss with 2 players
and green can then just clean-up
just stomp orion with the osh team, so that it works with 2 players and normal routes lol
in 13-11 ofc, if ur that strong and still doing 11s, ur doing it wrong
13-11 boss works even with a 95% res buff tower active
yeah, but this can be done with an even weaker osh team
such a freeloader
teach him where to find the routes and that adventures are a team efford.
if u already tried that and hes not listening, make private adventures.
if more keep complaining about him, kick and blacklist
lol
π«£
and that guys, is called planning for max effect
π
Even happier bobik noises
Always funny: A dodge hero vs Astrild
https://www.hero-wars.com?replay_id=1726897266759166397
Second 5 star pet from this great storm yeeey!
Looks like an epileptic seizure waiting to happen
Can we have an adventure feature not only to invite guild mates, but also to block some of them from joining?
start private and invite only ones you allow
in case of somebody notoriously obstructing others ask him to nto join or remove from guild
I want to keep it open for others that might be in another adventure currently. And even if I start a private one the other player might invite the wrong players.
it is old problem but devs consider existing mechanics sufficient...
so in case of ppl who notoriously make adventures fail and don't wan't to learn you can only remove them from guild
My own guild is fine. I got another f2p char that has issues with some players. One never follows the path, and another one joins and then does nothing for at least 24 hours (that one also never follows the paths).
I do not have rights to kick anyone there, and the guildmaster won't kick them. Not a huge issue though, because due to the delays they cause they are often sitting in other adventures and can't join mine π.
if guildmaster doesn't do anything with players who deliberately hurt others in guild then maybe time to look for another guild
Have you tried... Talking to them? They must know the issues they are causing are problematic, if not, maybe you can change their entire world view.
About how strong needs the osh team to be for that ? It means the update to orion damage made it easier for the osh team to do so much damage that it negates the damage reduction ?
But tbh what's the point of doing adv 11 with a very strong team instead of 12 ?
hi, at my level now I never need nor want to do an adventure below 11/12, but the result is I'm accumulating a massive number of flawless stones, while I slowly no longer have any lower grade stones available to upgrade more pets.
I believe many people have the same issue.
Has nobody ever tried to discuss with Nexter if they would agree to introduce a mechanims by which you could downgrade a flawless stone to a lower grade stone of the same type ?
I think this would be the more reasonnable mechanism to handle that, making those stones much more useful while keeping some serious restriction because you would be able to do it only if you have the right kind of stone.
there is something kinda like this - you can trade exceeding stones for chaos particles and but stones with chaos particles
Purchasing stones is far more expensive.
and i have no idea about osh team power required for adv11 - there was no such team when i was doing this adv
you can sell excellent or flawless stones for 27 chaos particles
Which is a extremly low number of chaos particles, so I was suggesting this scenario that would give them more value, from 70 to 130 chaos particles, but only for one restricted scenario, you need a lower stone of the same type, so you exchange instead of buynig.
you can do it in 2 hits with a proper osh team around 600k power. Sure it's unlikely someone stuck in 11 would have that, but maybe they are in a guild weaker than themselves and can't clear the 12.
Hi, I'm in adventure 12 against this team on position #13 with health +200% that I have 3 attempts to beat.
I can in combat testing actually give it the +200% health bonus (in cow mode, that's an available buff) so see what the impact is.
Well basically whatever composition I try the conclusion is I'm destroyed as soon as Corvus's altar appears.
I didn't know the altars damage was proportional to the health, right now I feel have no chance to change the result, even with 3 attempts π The more since the bonus on Corvus is +100% energy gain !
Actually there's just one case that won with Dante tank, apparently being lucky with dodge, he spammed corvus with attacks that blocked him from the ult. But repeating that fight, in a large majority of cases, it loses. And in the real match corvus has the +100% energy gain bonus, so that technic can't work !
typical solution is dante upraded high enough - usually dante can kill him in 10 sec required to launch altar
and adventure mobs don't keep energy between fights, so if you can get health reduced by more than 1/3 then he will die within 3 attacks...
you can also try to use astaroth/dante combo for resurrection or some control heroes to slow corvus down
it's +health so dante probs don't have enough damage unless he crits.
and then theres aidan dorian combo that keep corvus on tip top health.
i think the best bet would be control. Next best solution (if you dont have control) is probs try to deal as much damage as possible then suicide before enemy heal back so the next attempt go smoother.
I throw everything I had almost randomly and by pure random chance I found a combination that would likely have worked π² if I had used it several times, but it was my last attempt π
It seems that thea's ult blocks the totem when it happens at the right moment which luckily was repeatedly the case here ! But at the end, the totem appeared and killed my team
I'm not sure what happens at 1'31", either he gets hit by mojo or thea's ult during his ult animation which blocks the totem, so manual fighting to block the totem everytime would have been the solution likely
https://www.hero-wars.com?replay_id=1727508625790479540
it's not ult.. it's blue skill
Whenever I encounter a coruvs-aidan team on a health buff I like to use HID, if necessary you may need to manual heidi so he doesn't have too many ults going at once or it will overwhelm his health, but it usually works okay, especially with a couple chances.
keep in mind when you try to simiulate and adv battle in CoW, the adv heroes aren't maxed (no ascension, red artifacts) but their health is less than a maxed team with a 200% hp buff (also they have no patrons, but everyone remembers that one)
your heidi can survive the reflected damage? i'm pretty sure mine cant
oh nvm i was thinking 13. Probs can survive 12
I think that's how I beat it, haven't fought that node/corvus-aidan combo in a little while tho
I imagine it reflects 60k per hit? Orion might help also. Or try Arachne tank.
i would have used dante tank like this dante-isaac-neb-seb-martha..
Health buff can be a bit annoying. Right side? Sometimes, you don't actually need to finish this fight to get 4 chests.
Right now, you have a lot of healing on that team, you might need Celeste. But, that looks like a rough fight.
yeah I wasnt able to kill mushy and she kept spamming her lil shrooms
take out heidi for iris and albus for axel/cain
Corvus with health buff is hard. I am struggling in such squads like you. AEs kill the altar. Use 2 healers to sustain.
π
It's like there wasn't even a boss.
Normally, the health isn't that high, but I set the mode to clash of world, and you can add manually the +200% health buf in that mode !
Also no ascension is the same as in adventure, so it's quite close actually.
he means adventure has no ascension so the maxed enemy in Combat training is stronger than the one in adventure
Not that surprising, W3 attacked the boss with the x3 damage buf from the position behind, which is quite handable with the right heros (they get high damage but also high energy, especially with enough dodge, celeste can deny a lot of healing in that mode), and then he went to take that position after the boss fight. Right and left had a really easy path after that.
oh right, I thought I remembered heros were not fully maxed out in combat training, but now IIRC what's missing is the tree, not the ascension right ?
i'm not sure now. I do think combat training is absolute max now (including tree) but need to test
In the solfor path, left side should take #11 so you don't have to take #13 with the health buf, and there's also the solution where the damage left did to #11 plus the damage you do to #13 reaches 20 so neither of you actually has to take the position fully to get the 4th chest.
In onepunchman that I find to be a very good path, #13 is not in the right path. But then left has to be able to take #11 to succeed, even if he's allowed to do up to 3 or 4 attempts.
It's a team I use regularly, but Dante gets killed by the reflected damage in that mode, it's pure damage, he can't dodge it.
See here, the whole team gets crushed https://www.hero-wars.com?replay_id=1727785796176014026
You need enough area of effect to kill the altar wich has much more health with the +200%; and you'll get the reflected damage.
In the fight that I shared, the solution is coming from the fact the invocation of the altar at 1'50'' is canceled by one of the attacks. In my simulation I found that very occasionnally Dante attacks lands at the exact moment required to do that. Here I don't know exaclty, but I think that first Orion slow delays it, and then a missile lands and stuns Corvus at the exact right moment needed to cancel his animation and the altar.
i guess it's mojo or orion stun landing at the exact time. I use neither so i'm not sure about their timings
on my alt arachne on 3rd spot can cancel altar if she has 1 daily speed buff
I thought adventure heroes were missing stats (otherwise adv 13 teams should be 1 mil)
Asgard + red artefacts.
what pet you used?
Aoe usually kills you against Corvus alter.
Use heavy hitters like Dante or Jhu that only hit one opponent at a time. This way they don't take too much damage from the altar, and the altar power still goes down in a reasonable time. On the other hand you are right, Corvus with health bonus can be painful (at lvl13 he has 250% bonus). In your case it was even worse if Aidan boosted Corvus. Imagine... both have a 200% health bonus, and Aidan shares health with Corvus. That will give Corvus like 5m HP. Altar would deal 60k per hit (1.2% health + 1110).
Martha plus Celeste should be able to heal your heroes.
Jhu can be good vs Corvus since he gets energized quicker and therefore, invincibility.
droping all ur heroes for just orion and dorian would have far more better result imho
Adv10 is poorly designed.
Or is it designed perfectly? It is a challenge, much more so than 11 and 12.
Most guilds have this issue.
Better just not to do this one. Stick with Adv 9 until you can get at least 3 chests in Adv 11 and then switch to Adv 11 π
And once you eventually get to Adv 13 (which sometimes uses the 10 map), raid on the days with 10 map and only actually play the other 3
I wonder if it works
why'd you do it and not just raid?
how so? there is no timing which could rpevent from raiding
just don't finish the adventure until the next day
you can simply delay receiving guild prestige portal for 3 days...
you get it in the mail and it will expire in 3 days
First time 1 hit on adv 13 boss
nice
yea, very good day for 13-11s today
What's that buff giving
95% damage resistance π
And you you one shot it... That mean you one one shot 20 orions in one fight
What is the boss of AD13 today?
Stil that 1% is affected by the 95% damadge reduction, making it so you can only to .05% per hit
nope.. it is oposite
You can see it in the little portal in the adventure 13 menu
dmg reduction is applied first and then it is capped to 1% if exceeds this value
Oh.. that's makes the 95% damadge reduction useless against strong players
I can't see because I am in the midst of the AD13 game.
not completely useless...
If it's the same for everyone, then it's adv 11 map
yh just mostly
see the posts above π
its orion (13-11)
with great buffs
it reduced jhu damage a little, and reduced seb damage a lot.
Still manageable. My team defeated Orion in less then 40 seconds
With this estate decreased a little it might take a min and a half, maybe even 40 seconds
depending on how big jhu/neb is
you only do 1% of your normal hit with the buff on after all
as opposed to 20%
what is the level 80 path
just hold the portals in your mail π once you get 13-12, finish it and raid it with all 7 charges
What team can defeat Rufus team?
physical teams
or, mori/jet team
both physical...π€·
if not physical, mori works I meant
like I win with mori aurora
but morrigan gotta survive yea
π€·
this is not ery good example as aurora can kill rufus even without morri
but in general - morrigan is direct counter to rufus resurrection
Aurora spams in adv π
And my main dd is Iris
i clear rufus and 100% magic resist nodes regularly with aurora/orion combo
lack of pets and asgard makes adventure teams very squishy
100%magic resist ... with aurora and orion... care to explain that?
normal attack crits + seb i guess
nowadays i just use a team that has all 3 damage types (jhu, heidi, aurora)
Does Jhu active his pure damage vs a 100% physical resist node?
no
if u look at the conclusion page, it shows damage for jhu, but thats only the damage he does to himself
That is what I thought. Keira works that way also. Her pure damage is directly linked to physical attack landing.
yes... the only exclusion for physical/pure heros i found so far is galahad somehow. his violet still works. it does not make sense to me, but thats how it is lol
Good to know. Maybe Galahad has a purpose afterall.
well, heidi does it better lol
why use aurora and orion against 100% magic-resistance nodes (I get aurora if she's your only tank, but why orion?)
speedrunning and laziness...
usually it is just result of fast clicking and realizing it was magic resist node after fight started already
ofc it has, its nexters, its fed by all the whales here lol
haha
change adventure 10 (please star)
do 9 until you can easily do 11 try to avoid 10
Adventure 10 is pretty good. It is a serious challenge for people. Takes coordination and has no room for error. After that, it's easy mode. You have beaten the hardest challenge and can spend the rest of your days in comfort (well, unless you end up in 13-10)
take it as a learning space π
like Quit said
just get through adv10 quick. do it once perfectly, raid 4 times and move on to adv11.
13-9 Corrupted Galahad is such a bighead π
Even with 95% damage reduction.
https://www.hero-wars.com?replay_id=1729023850863029251
that's a massive augustus π
Is this adv 9 or adv 13?
I like playing against 250% health buff teams
13-9
i like battles against 250% health buff teams only afterwards, when i have won. ^^
nice π
As long as they don't have Corvus, 250 health teams are usually pretty easy. Save for Amira, but they don't usually have her upgraded.
use dorian against cleavage?
use iris?
Yh actually that would've been a good idea didn't think of it
bruh
Iris vs corvus can be pretty dangerous, every basic attack from your team will hurt her for 20k.
iris dorian?
corvus 250% buff... how to kill this thing?
zacznijmy od axela zamiast albusa jako team pet
osobiscie to dalbm rowniez albusa albo fenrisa na sebastiana
i biszkopcik na heidi
maΕpe zostawiΔ? czy lepiej wykopaΔ bo wsm Corvus zdejme totemem
niebieski+2 jest niestety
nie wiem jak z wytrzymaloscia iris tutaj - galahad albo keira pewnie by ja zdjeli za szybko...
bo jak malpa pada od totemu i nie moze za duzo zrobic, to iris albo jorgen wydaja sie dorbym zastepstwem... jesli tylko dotrwaliby pierwszego ulta dantego i wspoczyli na uniki
na pewno nie da rady iris, 37k ma
Jorgen podobnie, wiΔc wsm rng duΕΌe
2 hity padlo
So, that isn't a 250% Corvus. That is a 250% Corvus+ Aiden. Even in adventure, the totem will probably hit you for 40k per strike. Jhu will help, the extra damage will charge him faster and he will pick away at Aiden in the back line. High damage single target heroes will work best. Aoe and damage over time will usually hurt you.
Next pet to upgrade?
Axel, Oliver, and Albus I would focus on in general
(Oliver only needs his right side items maxed)
Khorus I think
probably either albus (for osh damage) cain(to improve dodge/energy gain for dd) of maybe Khorus
first time I actually made use of augustus π
100% mag damadge resistance?
no, just wanted to try him, probably could've used a modified osh team
gus does nothign in 100% magic res nodes
and I thought that would be handy, oh well
What really?
he needs the debuff to convert magic to pure, but he can't put the debuff if he doesnt do any damage in the first place.
Yh but what if the main damadge dealer already has enough mag pen
My aurora always deals max damadge from ult for most of the heroes.
And you could also bring along someone with magic pen artifact. Like Arachne
mpen means nothing
he can't put the debuff because both his normal attack and ult are "immune"-d
so no conversion there
i guess he's still a mA art buffer but he's a really slow one at that job
he needs to hit them to apply the debuff, his first his is always magic, even if he has full pen
Morrigan as damage dealer, normally it's Corvus.
this means the battle will take longer than usual.
either
- control them well with arachne(mara) or
- go for defense and sustainability and use a tank + another healer.
main character vibes
Haha nice
how do you ask people to join your adventure?
write in guild chat...
and click on this + sign in empty slot then select ppl you want to invite
ok
What path would the last person need to follow for us to get 80 more points? π€
seriously need to ask?
bottom one on both parts
We'll only get 60 points that way, wouldn't we?
boss is killed already... so efter killing eye on top part just turn back end kill other one there
as i can see it is 11 moves required
Oh, I see.
Yeah.
I thought that each eye only gave 20 points each, so we'd need to kill four out of five.
Ooh, I see now. I was trying to see if I could kill the three in the second zone, but that needs 13 moves.
Killing the two in the last zone is less moves, huh.
you can kill that one and not kill one of the final eyes for 12 moves, but the path where you ignore the middle node only takes 11 so you can mess up one attack, which is probably the better way to go
First time every fully completion 13-10
but this map doesn't look like 13-11 ...
does he mean 13-10?
Yh I got a bit confused with the Maps
happens
αΊtarted using Gus in adventure to test his power.
seems to be doing well
desty noi desty noi desty noi desty noi desty noi sa ka me fa ah
un doi doi doi doi doi doi doi doi un doi doi doi doi doi doi sa ka me fa
Reason: Posted an invite
tiny peppy + aurora strat for the W π
Gus highlights
seems we went the same route yesterday π
Why the tiny peppy?
both peppy's will cast their shield (green skill) and any time the hero with the shield takes damage it will also attack. This means if I have even a really small peppy, the enemy peppy shield will spam magic damage, which will overload aurora's shield several times and when combined with her stage 5 ascension skill will usually result in the whole enemy team getting killed (if not most of them)
peppy doesn't have to be small, but I haven't bothered upgrading her and she can still be very useful in this (niche) instance (but there was 3 enemy nodes with peppy on the top route of 13-9 that day)
Intriguing.
What is the boss of AD13? I am in the midst of the game and cannot see the picture.
it's the 10 map today
so better stay away from that (unless you're VERY VERY confident you can win all the battles 1st try)
I can not usually make out the image for whichever boss it is. It isn't clear to me, not sure how everyone manages it so well.
i can see it every single time and i need glasses so... you can do it
Just looks like a blurry mess to me.
If I zoom in really far, I can actually see the enemy, but wow... That is so much work. Take a screen shot, paste it somewhere and zoom into the image? Takes a while extra 2 minutes out of my day.
just don't look at boss itself... scroll to adventures and compare terrain
like this green patch of grass below boss is present in adv10 only...
More like augustus's mgc defence reduction aiding Aurora
it's actually the peppy that matters tho, I could use my small orion instead of gus to get full penetration as an alternate option (or polaris)
it's the peppy that causes the battle to be over in 10-15 seconds
Remind me what peppy does pls
causes enemy peppy shield to spam magic damage
if 2 peppy's fight each other both place a shield and the shield will deal a ton of magic damage to the tank on either side (along with other front-line heroes close enough)
but in aurora's case she absorbs the damage into her shield, which then explodes damaging the other side more, and with her stage 5 ascension skill takes down pretty much all of the enemy team
Not bad then
It's rather niche, but can be useful every now and then
no
if u have 3 accounts
its enough to have 2 accounts to clear adv. 1 or adv. 2 π
Terrible rewards, but fast and easy.
Buffs galore
lmao i saw one where it filled half the screen
celeste/orion spam
aurora on a tank energy gain can go pretty crazy
ye wild dodge
My first violet+3 pet
Lighting struck
What is the meaning of your image?
to show that they got the tower maybe???
I honestly have no clue
I see nothing wrong with this
I can infer that there were mistakes made along the way, but, I have no idea what the goal was or what the map looked like before and after.
lmao
rip
What a waste!
@junior plover tis you'll need to talk with Merlin about as well, boss
his doing only adv 11s maybe ight, but his always keeping 10 portal charges on hand would make him lose the automatic recharge everyday
No doubt about that. I think I've mentioned it to him before, but I'll bring it up again.
another guy in my guild got 70 but he's in an adventure rn
tbh for me Advs and GW are the most fun parts of the game. So I would never have more than 1 or 2 portΓ‘l charges
agree, i just forget sometimes bc the game is just to pass time for me. not GW tho because it's always the same
Our opponents tend to change their defence a lot.
ok, idk about ours bc i don't do gw as I always forget to attack because idc about it
hello all
looks like shiat hit the fan in there lol
100% happyness
what adventure was it?
is that ur 203 account?
Which hero makes the strongest basic attack?
jhu
August
Probably Celeste
did anyone ping me
jhu has more as it seems.. no pets were used...
gotcha
that's because augustus doesn't penetrate (or the jhu either) so not a good test
jhu basic attack seems to be 62078 (no patron for jhu)
vs artemis
but yeah, celeste does seem to have the strongest basic attack
not exactly
celeste at violet rank or higher deals magic dmg based on magic attack stat while normally heroes deal dmg based on phys attack stat with basic attack
it makes her attack comparable with physical damage dealers but matched against weaker defense as heroes tend to have higher aromr than mag def
some phys dds have 100k+ pa, surely someone has that and crit which would allow for 200k basic attack
if you count crit as part of basic attack then probably artemis or fox
yeah thats what im saying
1st try luckily
big jhu+isaac damage compared to seb
maybe a star please π #πgame-discussion message
maybe we need a specialised channel so ppl can try and promote their own starbord posts π
maybe not π
then don't do it here, it's not related to adventures
but maybe to all players? π
You improved a lot bro. Greetings from 157
you forget ishmael maybe?
thx bro, wanna see the rest of my heroes currently? ive been f2p since May 2022 lol
two years of progress can be a lot
what if you can get mag atk buff spammed so that cel attacks and absolutely cooks somebody
pls use @ Moderator for this
apparently corny might have the strongest basic attack (not counting crits)
but why does it look like ultra not basic?
It is 1:58
editing...
there is no way to get 147k dmg with 24 or 25k attack stat... even ishmael can't do it as his crit multplier is x4 only...
test it yourself
use a hero with basically no armor (has to be under 10k)
and use a maxed corny (no patron) to hit them
https://www.hero-wars.com?replay_id=1737062401705556772 this is the replay if you're interested
corny uses ma as his basic attack stat
so that number checks out
also ish with ult can do 400k in one basic attack
Yeah just do what you can't let. For F2P thats a lot of aktivity that you have.
bro check this out
||I can beat pretty much any team i encounter in cow and gw as long as I set up my heroes the proper way||
Omg thats crazy
Bro and that all on F2P?, You may have the Raidticket or not?
Some ppl get free raid tho?
Rly?
gifted could be as well
Or a mentor/mate could buy raid for someone
not all-time f2p
ex spender, i spent during the first few months of playing, but since then been f2p for a good 2 years now
whale = Paying each Nexterβs employee their christmas bonuses a year ahead of time
That are mine
10mil hero power plus is a whale on most servers (maybe not on your older ones, but definitely on the newer ones)
Even some older ones, S63 had ZERO players at or above 10M
Great server
@grizzled dome +1mil chabba damage, lol
is the axel on augustus to protect against corny?
I thought Albus was the one for Augie
yeah but u dont want corny to bonk
yeah
otherwise he might get 1-shotted
gotcha
What should I get first from Mysterious Island?
The 20k emeralds
So that was a good idea, but if Orion is tank, he's killed by the rest of the team.
But the team that I found and that's very reliable against +250% health and +100% damage Corvus does use this idea. It's
Dorian Orion Nebula Celeste Aurora
I'm not so sure why Nebula is so effective here, but she's a better choice than the other options I tested.
At least in that case against Corvus Qing Mao Dante Lian Martha
Post this rather in general, it's out of topic in adventure
Which one do you choose, 8 Cosmic Artifact Chest or 1 Legendary Chest?
1st off Ur responding to a comment which was since last year π
2ndly I gave my opinion BC the support on Ur team is fairly useless.
3rdly just bc I said dropping all to use Dorian and Orion doesn't actually mean u should use those 2 ofc ull need a tank and support e.t.c
Lastly it was my opinion take it or leave it π΄
both bring little, so it depends on your current focus: titans, especially dark/light, or heroes?
Heroes
Todays pet adventure 13 with 660 points, beat the boss when it still had harbringer buffs
someone can buy raid for you?
I don't understand why you react badly when my answer started with "That was a good idea". The other suggestion back then made little sense I think, yours was the one that had a real point. But you did say "for just orion and orian", so it's only natural one would understand to keep only two.
Yesterday I tried another variation of that team against another Corvus 250% health +100 damage team, and it worked well again with a one fight victory even with a baby dorian that only has max vampirism skill.
While it is against the ToS, I have certainly heard of situations where someone has purchased base Raid for someone.
Cool
Looks a lot like @hallow pulsar
But you have better Aurora
The boss of AD13-9 buffed by 100% tank energy gain is very tough. How do I handle this case?
This I how I 1-shot him now. Jhu and Thea are the key heroes here. Most of them die pretty quickly, but Thea's 4th skill will make sure Jhu survives till the end and kill the boss
Another popular alternative is a Yasmine team, because Yasmine will make Galahad turn around and then your remaining heroes are protected
What is the strength of Thea necessary to survive under Galahad's attack? Can Kayla make Galahad turn around like Yasmine?
That's the nice thing, she can even be pretty weak. All she needs here is the last skill. It will hold even after she dies π
As for Kayla, no clue. Don't even know any of my guildmates that would have her leveled
Thea's increasing allies' speed power is more useful than that of Martha.
In this case, yes. Martha would die and then Jhu would fall too
in some specififc cases - thea's speed buff works only on low hp levels
ur in a good guild
Kayla's the 2nd worst noob trap ever, just after Yasmine
What a π© team
well you can call it that, but it does the job reliably every time π€·ββοΈ
its just jhu carrying tho
and it only works in that specific scenario. against a team w aurora, dante, or heidi, that team would struggle a bit
triple dmg dealer and no support, terrible pvp team
and u could better support jhu for the boss too
I'm not saying that it's good in every scenario. In fact, I don't think I've used this specific combo anywhere else.
so what on earth prompted u to use such an awful combo in this scenario
ginger and phobos do nothing for the team here
ud get the same results if u took them out
Because I have them highly leveled and they will do at least a bit of damage. I would get just the same if i replaced them with others π€·ββοΈ
u could be using better jhu supports tho
if ur straying from healing bc of galabads vamp, dorian martha r obv out
but u could put in faf and mojo for post-death benefits
also y r they so high lvl π
I donβt have those leveled
Look, Iβm not saying thatβs the only team (nor that itβs the best team), but once I found a team that is reliable, there is no reason to risk with others π
u dont need them lvled, just there. and they still contribute more than ginger and phobos
but sure ur team works in this particular unchanging scenario so ig thats all that matters
best map ever, it's born to help weaker mem
did some data analysis. apparently the "possible loot" graphic ONLY represent what are max values obtainable from the LAST chest (boss chest) IT IS NOT THE EXPECTED VALUE OF ALL CHESTS in a particular adventure
after running adventure two 34 times the EXPECTED values are as follows: 71 pet potions, 17 chaos particles and 1 egg
chances of getting any gem is 75pct
so this graphic understates the amount of pet potions by a bit and GROSSLY overstates the amount of CHAOS PARTICLES one should expect
TAKE A WAY: is it really better to run adventure 7 instead of adventure 2 if you need the gem???? I used to believe it was always better to run the higher adventure...but now this is unclear. An argument can be made that if you need both gems offered in a particular adventure it can certainly be BETTER to run the lower adventure.
RAW DATA:
CHEST 1 will always be pet potions
yes
and the last one always has pet potions
*last one meaning boss, not the most common failed "4th chest"
oh i see that NOW...thanks
i love the adventure pathes without a lot of waiting as listed here https://hero-wars.fandom.com/wiki/Adventures/13/Maelstrom_of_Chaos
I used to defend this about low level adventures, but not to the point of prefering 2 to 7 which seems extreme.
It's well known that what's announced is the max value for boss chest, and the other chests show what their max value is when you hover above them before opening them. 2nd and 3rd chest have the same value, only the boss chest can give a gem
good info thanks! learned a few things π
I've read once a description of the reward saying it can give randomly all value with a 5% increment from a low threshold to max 100%, but I can't find it again.
I've actually saved the result for many adventure to do a precise evaluation one day, so I can check now. So the reward for the last chest of adventure 13 goes from 7261 potion to 3631 (50% of max), with the next value at 3994 (55% of max). It confirms it with 50% as the lower threshold.
wow heidi wrecked my team https://www.hero-wars.com?replay_id=1739587809800866038
folio spotted
wow already in the adventures?
indeed
not sure what happened Mushy? ig pulled some amira shyt on my team...sudden death at 1:33 ..anyone have an idea how this happened and how i can avoid this in the future?
mushy violet ability ig but had NO IDEA it was that deadly
ah ok mushy was buffed 300pct ..ig that is a problem...what do yall do when mushy has this buff in adventures....seems impossible not to die
isaac
altho ig its very diff for me, advs r basically a joke at this point
start a new account! no joke haha
dont wanna π
Both have their use, still far better then going Tristan, Ginger etc
Not sure why mods hate people giving free money π€·ββοΈ
yeah, we should totally be able to give our bucks to them scammers
main dorian?
lol crazy
dorian top dmg π₯
what is reccomended power level for ADV 13?
this is mine rn and can do ADV 12 without any problems
you can make a private adventure to see if you're strong enough
if it's private, other people won't get affected when you fail
Axel as team pet and merlin on orion and then you're fine. That team's able to do boss route of 13 [when it's adventure 12 map] and can do the rest of adventure 13 maps.
More than power level, it's about being able to build teams that can cope with the 100% resistances. I see you are heavilly reliant on Dante & Orion. What team can you build for a 100% physical resist? I don't see a strong enough tank in there that can take Dante's place
Of course, some maps you can take a route that avoids a particular static buff. But e.g. for today 2 out of 3 players need to be able to handle both Physical and magic resists
tbh dante can pretty well tank most of those 100% phys resist nodes
ok, but will his Orion then be able to do it all alone?
orion is one of fastest magic dd's... and here it is buffed by nebula and has augustus assistance
orion and gus will do it fine
this team can do a13
better suited than most as it has multiple dmg types
altho ur cain isnt super strong
With the nebula buff, yes, although having also Celeste helps.
One question about the map of adventure 13, on a given day, is it the same for everybody on one server, or for everybody on all servers ?
everyone
server doesn't matter
Thanks for the answer !
But then is there nobody who publishes what the map of the day is ?
Quite frequently I'm in an adventure, and if the 13 map is poor would prefer to stay in it until my next personnal day, but leave it to start a new adventure if it's good !
We tend to follow the already-given adventure maps. For example, if it's an adventure 12 map for adventure 13, then we follow adventure 12. Same with if it's adventure 11 or 9 iirc.
I just always wait until the next day, or ask someone here or in my guild discord π€·ββοΈ
Ok but disturbing people for that is tiring after a while. Probably I have the issue because I only do map 12 on adventure 13.
BTW what's the map on adventure 13 today ?
13-9
galahad
I start in one guild day, then finish the adventure the next guild day, so I have the option to raid the 2nd day
if it's not adv 13-10, I start another, if it's 13-10 I raid that day
don't remember having back to back 13-10's, but that's the only thing that would really mess me up
btw, don't be afraid to try adv 13-11 or 13-9, 13-12 is the easiest, but unless your teammates are really carrying you the others are not that much worse
Yes, I'm thinking they shouldn't too hard, I'm much more worried that if my teammate don't do well, I won't be able to carry them as much as I can on map 12.
Between 13-11 and 13-9, which would you say is easier/safer than the other ?
adventure 13-9 is probably easier, tho the boss is little harder than orion (because most people have osh team)
Adventure map 12 is honestly the best imo because you get a few spare moves to make room for mistakes and boss route is pretty easy itself.
yes, we were talking about the next easiest π
imo probably; 13-12, 13-9, 13-11, 13-10 (easiest to hardest)
this 40k pure from heidi...is the star by the number indicating an adventure buff? or something else
I believe the stars relate to Polaris
ascension skill boosted
pet paw means pet boosted
you're a senior member here, ya know how to use a broom and mop haha
π§Ή
the target/crosshair/bullseye thing means its from asc skills
what is the recco team power for adventure 11?
220k power for dante tank team with dante 100k
others can be around 300-400k
kill boss one shot with rufus(10k)-arachne(15k)-issac(60k)-jhu(70k)-martha(40k)
I'd perhaps argue that 13-9 has some tough buffs near the end and if one of the paths fail, there is no way to salvage even for 3 chests.
Eh, that's perhaps the worst page in adventures anyway π
Some time ago I made some edits in level 12 to include correct numbers for level 13. But then I found out that the level numbers also differ in 13-9. Not sure if 13-10 and 13-11 has any of these problems though.
I think the Strategy section could be either entirely removed or replaced with a small selection of good strategies from levels 9-12.
the pictures are still good. double spiral is nice
I mean, level 13 page is weird. Of course the level 9-12 links are useful, I think the page is quite useful as a signpost, but it could sure be improved. New players are sometimes confused and don't understand the preview shows which map it is π
And thanks for the praise for Duo Spiral π I'm not sure if someone else came up with the same idea before me somewhere else, but I authored both spirals and then the self-titled strategy that I don't recommend as much π
Shiskk did a great job with the initial setup of adventures and perhaps other things on the Fandom site. I don't have as much know-how in how templates are made on Fandom. But after the initial boom, the chat went mostly dormant with most comments from 2022 onwards being mine π Sometimes with maps, too, that I didn't see as serious strategies.
I did some heavy editing of level 12 page in August 2023, creating the categories depending on the interactivity level. I think the interactive strategies may be fun when players are in the same timezone and they actually want to have fun together. But what's absolutely not fun is a player going offline for 12 hours in an interactive strategy and others waiting for them, perhaps even missing out on daily / prestige quest because of that. Hence I recommend the non-interactive ones the most.
Anyway ... the truly non-interactive section might be seen as a bit of a self-promo, considering that I made both of the strategies in it myself π
Btw. one more thing I did on Fandom for level 12, I wrote some more text for the individual strategies where there was none (or where the text didn't say much at all). It's basically editor's notes, giving players more than just an image and squad numbers to use for their decision on why should they try one of the strategies.
yeah, but it lets you mess up more than 13-11
Yeah, that's true. But where failure in 13-11 only costs you the 3rd normal chests, in 13-9 you can easily fail the boss entirely. For this reason, I would still rate 13-9 as the more difficult one. I don't recall ever losing boss chest in 13-11, but in 13-9, oh boy.
π€·ββοΈ personal opinion I guess, I got my frame purely from 13-9's funnily enough, so I may see it as a bit easier
now I fight all of them except 13-10
One more thing on level 12: I think that having this many strategies may confuse new players. Maybe I'll create some archive section to hide a few strategies that are either very suboptimal or very similar to others. Might move the following:
- Calvinthesneak - very similar to OnePunchMan, but the sides don't meet, increasing the risk
- Shiskk - sides do meet like in OnePunchMan's, but left side wastes a move, comparatively
- Wanknspank - because, basically, Solfors is kinda bad and it needs no more propagation
- maybe H3War - still better than Solfors, but not by too much
Done, I guess ... let the good strategies stand out a bit more.
(And I wouldn't mind some feedback on that, as I have three "horses in the race".)
That doesn't seem very ... adventurous ... to me.
If you're carried by others, you can do the right path of 13. But +250% health and +100 damage positions at 650k will be hard for you and there's normally one on that path. Check for a path hat doesn't mandate you must take it.
I had my first victory recently in 13-9 and I was worried for exactly this reason, but only the last few position have strong buff, and you arrive to them with 2 bonus, so if you have good partners I now feels it's allright.
It's of course still a map that one person can ruin for everybody easily.
I love OnePunchMan but I now have a weakness for path where the second player can attack the boss without waiting for the third. TBH it can be done in OnePunchMan if 1st player has done all the optional full success moves.
Adventure 13 of the day : Map 9 with Tank+300% and Warrior +75% phys attack
(because it's not possible to check the current setting of adv 13 when you're already in an adventure, I'm considering regularly reporting the status here. Tell me if you think it's a good idea)
Yeah, the part with ruining it is the reason I see it as difficult. I don't remember many level 11 or 13-11 runs where boss survived. But once even a very good player that I hold in great respect failed really hard on the upper path of 13-9, she didn't have the right heroes to deal with the physical resistance buffs. She'd probably crush the middle path that I took, and I'd do better on blue. Such failures can be disheartening.
Yeah, there are multiple approaches to playing it as a duo. I also saw something I call "Solfors on steroids" where a player on the side takes a little Spiral-like path, but with also taking 28-29 or 26-25, considering the middle player is not expected to be running circles. This gives the middle player 4 extra moves, making an early detour possible. I still prefer my Duo Spiral though.
Anyway, I hope nobody has any hard feelings about the 4 maps I moved down to the archived section. I think these strategies helped make a lot of progress, but I think they've been bested.
Oh, by the way, OnePunchMan could be converted to a duo map quite easily, provided that blue manages a full clear: Green can take red's first step and still have room for 5 defeats. Still room for 3 defeats if clearing 25. But at this point it seems to me like just a riskier approach to what Duo Spiral does quite nicely and cleanly π
13-10 dealt with today. The buffed chimp in #7 was too much for Soll's team, but that was the only defeat.
this is quite a glitch in Siege of Stronghold (5)
not glitch you can get extra points on adventure
since when
always if your guildates can get boss then you can get extra points by attacking by your extra moves
ahh i see
thank you for the info
Welcome!
I do like that if some time team fails one battle
Since level 1 π Do you remember you could basically get 4 chests on your own without clearing the map fully? Some levels have more extra levels, some have fewer.
But most strategies aim for the exact amount of points, focusing more on safety than clearing any extra camps.
(Which is quite legitimate.)
yeah exactly but if someone fails any attack then we should consider extra points