#adventures
1 messages Β· Page 11 of 1
I haven't touch most of them except for Iris. I'm prepping her for Dante team. It so happens that I was forced to do the left side of adv 12. So, that's why I am trying to figuring out how to beat those 3 team's with physical damage decrease.
Step by Step. When Iris uses her first ability you can kill the enemies one by one.
Dante gains energy faster due to Cain. Wait until you can use Iris and than you can use both together and Dante will do massive pure damage.
Actually, I am planning to use this team. But, I am not sure if Seb will be sufficient. I think need 500k+ team to beat those teams
That's why I plan to add Seb because of pure damage. But, I am not sure.
Guess it will work against the second and third team.
Your Dante will do nearly no damage that can be changed to crit and supported by Seb. But it is smart to use him anyway against 2 and 3.
3rd team, I think wont be much problem for Dante team. They don;t have 90% physical damage decrease
Just team 1. If Dorian and Iris do not dodge and Chabba "eats" Dante, your team could break fast.
I used Dante team from start until those team with decrease physical damage.
Understand you π I have this team too, just with Orion and Neb. It works against this teams, because Orion and Iris are unkillable for this heroes if they start working in the backline.
I have nebula. Maybe, I'll try with her instead of Seb. Is there a way to test the team in a adventure setting? I check in combat training. I think, it's not possible
You can only test vs current power or max power. No way to adjust for adventure strength.
Max testing might be helpful, but max testing includes ascension which can seriously shift the outcome.
Thanks for the feedback. I tried, for 2 different teams. Outcome are different.
Is it either I give up and accept at my current heroes state, I won't complete adv 12 or still look for other solutions.
do you have a developed albus? That might be a better damage source than a weak celeste. Celeste doesnt really perform as a magic damage dealer until much stronger (80k+). Weak celeste usually is only healer/artifact buff for magic team.
Probably too late. What is the team, which heroes do you have and what are the daily buffs and tower buff if applicable?
Yes, I have.
The first team also have 95% damage reduction? Or was that buff removedm
Tough nuts. I usually use Aurora, Nebula, mage team setups against that.
for this probably i'd take albus team pet and isaac over celeste. Silencing them and hope the dragon can kill one by one
No more tower buffs, as my guildmates cleared all. Left side is what remains because of me π«
Yeah, 12 is when you need to get a mage team for those pesky physical defense fights. Heidi is pretty useful.
Having Arachne helps a lot, but she sits in front of Donte.
This is my Nebula, is she viable?
you can probs do this next time and hope the boss route go clean up your #25 and #32 π
This is my Isaac
should probs work in 1 or 2 attacks since enemy has no healer so albus damage will be permanent
and dante would still do some damage even through the 90% res
I'll put that on mind & note this. I'm sure my guildmates can clear those. They are monsters....hehehe!!! I think I belong weakest in my guild. I'm just so lucky I was allowed to join.
Nebula is good. Pair with Aurora for a decent stomping of physical resist teams. Orion, Heidi, Lian are my mages that I can use.
Thanks guys for the inputs. I'll check if it can be done.
Iris is good, but she uses a lot of physical damage and if they resist physical damage, iris soul also resists physical damage so you can screw yourself with using iris vs physical resist teams.
Ah ok. I thought it will be effective since one of my guildmates is using her in this adventure. But, definitely just because his Iris is stronger.
she is but works much better with any magic damage dealer
Heidi and Iris can do a lot together.
yes - but using other skills - iris' ult loses it's efficiency paired with pure
still doubles dmg from heidi's aoe as it hits both - soul and original target
Does pure not work with iris?
iris ult just converts any dmg into pure alowing it to bypass defense stats
pure dmg does it anyways so there is no any difference if it hits soul or original target
in case of aoe there is some bonus because it can hit 2 targets instead of just one so effectively doubles dmg
but all single target attacks works without any bonus
big iris' 4th skill still do a decent chunk, especially if during albus charge
but yea you generally want an extra non-physical damage dealer on these nodes
Now, I'm thinking what team from my heroes can I make to complete this.
I'm very much happy for all the inputs you guys are giving... Thanks a lot!
this is what i do per usual.
this is the team i use over 95% of the time (even against 100% res, i usually use this one, no matter which resistance it is)
the good things about this route:
- u dont have to wait for anyone
- if u manage to go without a failed attack, your guildmates get a lot of room for errors
- if u cant go without fail, u can still adapt on the way to make it easy for the others
and then go like this
Thanks for all the inputs, bro. I'll make my team strong. It will be a long road but eventually will get there...
I have most of those heroes upgraded. Aurora is the only one I haven't touch yet.
its just an example.. it works with others as well π
most teams work in adventures in the long run bc adventures never use max teams (not even in 13 and its not even close)
no pets, no ascension, no red arefacts... and also rarely any team synergy
i probs need 3-4 more months until comfortable in 13. Now i still need really good buff
I only use 2 teams. Twins for mage route and Dante tank team for physical route. All fight skipped

my best hw-adventures fight πΈ , 13-10, Squad 17 200% MA&PA buff - https://www.hero-wars.com?replay_id=1706874307803640670
Mobile?
I thought mobile didn't have pets?
He said "adventure"
I don't know, maybe it is just Adventure 10 Ginger... I have never had that many dodge buffs up at once, closest I ever had was magic attack buffs during campaign.
Does anyone can view this replay without crashing your PC
Fast forward to time 1:25
https://www.hero-wars.com/?replay_id=1707025681750969188
Anyone else getting a bunch of battle processing errors? Was trying to fight the adv 12 boss and it gave me error twice.
That is a bug that happens when your third party software is not compatible with the current game update. Wait a few days and not should catch up.
I'm not using any third party software. It looked to be a bug with Julius. 300% phys atk buff + 50% cooldown buff on tanks, over a 2 minute battle, with Julius, Aiden, and Oliver all providing shields, I think was causing Julius's physical attack numbers to get too big for it to handle. It was repeatable four times with the same team, but when I swapped out Oliver for Albus, the battle was able to proceed as normal.
A couple of times it actually caused Julius to keel over dead all of a sudden in the last ten seconds of battle, despite the shields still being up and virtually unbreakable by the boss.
aurora vs peppy caused the battle to stop midway here
too many dps in 1 second
That is interesting. Reflecting magic damage back being immune, healing from vampirism but being blocked by celeste.
Mine is not maxed, but it's pretty close (159k power at the moment. Just one more tier of ascension, the crit rune, and his artifact weapon to go)
I watched your fight and my browser crashed at 1:21 π± That's really sick π
which map is used for adventure 13 today please? I can't check it as I'm still in yesterday's adventure π
its 13-10 again
im currently in a guild where im the only one strong enough for that so back to 12 π¦
allright thank you π
first time i got 9 summoning eggs in my adv 4, but that is not the rarest cases in Hero Wars, but for me only.
why you do me dirty like this
Isaac easy
Will immediately silence Cel/Amira/Lian bc Cel will feed him
yeah s/b fine...just nvr seen the entire team with buffs before..lol
haha over at 1:36
this however, same adventure, was drawn out and had me worried (jhu tank) https://www.hero-wars.com?replay_id=1707450927340082771
which map in 13 today, please?
13-11
100% resist
no issac
π€£
i thought galahad and tank dmg buff was tough till i saw this...
so wait until you see orion with nebula's and celeste's buffs...
just use isaac then π
instead of jorgen and u have my adventure main
same adventure, just different node... orion on my side and he didn't even have a time to unleash full power: https://www.hero-wars.com?replay_id=1707477527906502461
and now imagine energy gain or speed for mages instead of marksmen like today... happens sometimes
did u see the 100% physical resist?
yea i saw it and i do exactly that almost daily
using isaac against 100% physical res
last year i did like 500 adventure 13s and i lost like 3 fights in total
calm down we are not fighting
ok ok jeeze
i was wondering source of dmg
didnt remember silence...
sometimes if i have a 100% phys resist i still have to use dante
because i dont have a real tank strong enough unless its an almost pure magic team
That's kind of sad.
if its stupid but it works, its not stupid π
Some people can brute force through any obstacle
i managed to do 13-11 middle path yesterday, usually i would always do an adjusted top path that has zero phyical resist fights
but with my heidi finally at a reasonable level and iris r+2 i decided to chance it
and i did beat the physical resist battle but only just
nice π
soon u will be able to do it reliably and easy
thats the first step... soon after u will be able to do all routes on all maps π
That's the goal
Heidi was a good hero choice to level up
Fits well with main team swaps and good for adv
and also good for a secondary osh team π
low guild, so 2x 140, 3x 150 this week.
heidi-corvus with a PR
I think I was getting more out of using Astaroth in my Corvus team. I might go back to it, stick Heidi in my Alvanor team.
Oh... Thought this was guild raid discussion... Carry on
What is the easiest path for an lol osh team doing adv 12 with marksman, healer, pet buffs?
what team power is suggested
Go to the right side
If you're not strong enough, get the left side player to get the buff squad on top
So you have extra attempts
The middle player path is the hardest bc you need multiple dmg types as all three res are present somewhere in the path
I am 440k or 460k depending on pet i use
@rose sequoia also welcome back (you
( you've been quiet lately ;p )
Uh idk if that's good enough
Got muted and am busy so yeah
yeah no was there... that dude was nuts
only doing 12 cuz i like the buffs and no11 buffs suck. so just going to try it and if I mess it up witll exit the adventure... no one has to know...lmao
Ok
Yeah try it but without a real Tank, Isaac might get destroyed
i dont like the the solfors map on 12 because it is less flexible than other maps, and need more waiting to clear buffs too
other maps allow middle to cover other routes if there are mistakes or just lack of strength
lol osh team needs just about 60-70k astaroth as a sub for nodes with chabba or iris
though at 460k it is a bit to weak for phys resist nodes
plus a lot depends on other players - it is possible for weakest one to get 6 or 7 spare moves on side path or up to 8 on middle...
then maybe try a route where u can finish without needing to wait for others
agreed solfors falls short on this one. anyone have a link to a better map?
yeah isaac got ripped up on a couple of fights but so far have only failed once. i think (with marksman buff) I can complete the right side on a regular basis
this is nice https://www.youtube.com/watch?v=SbcbUypjRQ0
I would take the solfors route and just decide whoever wants to can take the top squad
Additionally, look at the numbers. Each attacker has multiple moves left at the end
yeah finally in adventure with a fudge factor
the problem with solfor route is that there is no helping each other... so once you got a route you're stuck with it, and if someone fails it's down to 3 chest. Misty route actually allows 1 side to fail miserably but still get saved by a strong mid route to get 4 chest
also less or no waiting
which is very useful to help a weak member get used to adv12
Can I see that one?
I need to use that in a13 lol my guildmates are stupid
there are a few more routes on wiki actually
Oh wiki
Owari?
martha a counter for Jhu? I think not!
in adventures, where she has much lower stats whe doesn't work well... but in pvp she can survive quite long, especially when she starts ulting
4 chests first run thru for me π
your right i do need asto but isaac survived just long enough to get jhu to ult...then it was just chain ulting for the most part and with the marksman buff I was not to be denied π
is that 12? cool. Yea yesterday marksman pa buff is great
it was 12 π
Does the support buff help isaac at all since he doesnt have energy?
is 13 more difficult than 12? cuz with both support and control buffs...that helps my isaac, neb, seb, thea and martha, arach, polaris
13 is harder ofc
enemy power are bumped from ~400-450k to 600-650k. 90% res becomes 100% res. And some random nodes on map has 100% damage buff
not really "random" but still
does 13 have a route where you only needs a physical team?
support and control buffs in general help isaac, but as you wrote - he doesn't use energy, so anything affecting energy gains doesn't work on him
oh? dynamic mapping?
today's 13 is map 12
i had hard time on 10, moved to 11 and was easy on physical route (later tried the top and middle routes with little success) skipped to adv 12 with good buff and physical route (only lost once) and we got 4 chests first try. idk will try adv 13 why not...lol...guess more planning and thinking required on adv 13 tho
right side is still mres only so in theory you can do it, but i dont think you have enough power to complete the route
You may do just as well on Adventure 13, map 12 doing the right side
does 13 give you extra moves like adv 12?
nice
the problem is the power of every node is like node 13 (last node on your route in 12)
who likes 13-10 lol
π
ah yeah 10 sucks in general...before you create adv 13 do you know the map? or is it a surprise
you know it by looking into the portal
oh rad! never noticed that before
i feel like 13-9 is easiest since there are less static buffs on the routes
but there are still ppl, after months of repeating same info every time, who start 13-10 and are heavily surprised nobody wants to join them
each route only have 2x 100% res nodes
you can't compare anything to amount of spare moves on map 12
and few nodes have dmg/health buff
map 12 has way to many dmg/health nodes
in the 13 version
I love 13-12
but 12 boss is easiest of all 4
i don't think you can clear 13-10 boss with 400k team...
I don't mind Orion.... on 11 i think
9 - gala, 10 - ginger, 11 - orion and 12 - cleaver
Gala falls quick to Yas/Jhu/Seb
don't have yas.. and jhu alone is not so easy as seb just die on first ult
Yas also makes him waste ults facing the other direction keeping the team alive
well all 4 dies quick to that combo... just that the amount of damage they deal back in the time they are alive is different. If your team can tank it then sure
if using jhu just make sure to bring thea
dorian is more usefull
Against corrupted galahad I usually bring martha and asta
yas kind of trivialize all 3 aside from orion, and isaac stops orion
and with jhu as only dd - martha + asta = loss
dorian better than 55pct speed increase since jhu is under 30pct after first 20 sec
those 2 only serve as pretty neat health bank for boss
using thea is under assumption that your team dies leaving jhu alone
from my experience - without dorian jhu gets killed fast... first stun prevents healing after ult, then with 1hp it is quick death on second stun
in which case it's nice, but not enough dps to finish in 1 round
and with dorian - he doesn't stay below 30% for long
yup casually forgot about the stun ...ha
it is enough... at least i do it this way - dorian, thea, jhu and something weak in front of jhu or far back to keep jhu in dorians aura
my dorian and thea are just violet and everything die on first ult without much healing for boss
must be very big jhu then :/ I always find jhu being nice but he falls a little short at the finish line
do all bosses have stun or just orion?
then jhu solo kills him
not sure about ginger, but all others have some stun in skills
plus any hit stronger than 20% hp always stuns
I like even numbers
ah yup
either this is a big jhu or smol jhu depending on your server given that 190,401 is max
that's around my jhu's power but yours probs a little better in relevant stats
he's alot of fun...ngl...esp when you learn how to finese him...by either starting him as tank so he ults first...or putting him just behind a soft tank..giving him more time to ult before enemy DD...and yes I avoid all dantes π that's why I focus on GA...dante? skip and win the other two fights
well considering you're on 250 and i'm on 146... i'd say you win big time π
well hes my main DD and am probably the biggest jhu that isn't a whale
I never had this happen before:
Game wans us to finish before the 3rd person even shows up. π
just hit ESC or click this X in top right
btw - at high levels it is common to do the same after clearing with 4 chests and keep adventure active until next day
This happens frequently if you do it right. Especially map 12.
I usually have 3 people joining before we finish clearing it π
9 and 11 can also happen
because 10 is such a bad map
technically can also happen in 2-8, but if you're strong enough for 2-man clear in those adventures, probs better to move up one adv.
13-12, buffed boss with single attack - https://www.hero-wars.com?replay_id=1707708284846411338:
finally found a way to add this little juice to jhu in 13-9 to get this last 1-2 points he is sometimes lacking:
do u have a 70k yas?
then yas-jhu-dorian works as well, and super consistent (with cain team pet)
might even work on a lower yas if your cain is good, not sure whats the minimum is
my yas is about 30k...
try yas instead of andvari and see how it goes
my yas also dies early, just getting some extra damage in the start
next time can try but i'm affraid she is to weak and will die to early
next time i attack a 13-9 boss, i will share my replay with u π
I just use dante jhu neb Seb Martha for 13-9
You can time Dante ultimate to interrupt Galahad ultimate
same goes for yas... but you need to have one of them first
I could probably even remove Martha tbh and just run jet or something
i do yas-jhu-dorian with nothing else
My Yas is like 2k
Why Andi?
Also why Albus over smth like Vex with tick dmg
still testing... and hero in front of jhu has to buy just few seconds for jhu to charge his first ult
has to be weak on purpose - to die on first gala's ult or a bit sooner and avoid big hp bank for him to vampiric
Galahad on 13-9 has not been this tough before. I guess his rework makes a difference. I beat it but it was sloppy. Who should I swap out for Dorian next time?
https://www.hero-wars.com?replay_id=1707918107424556781
Try Cain on Aurora i would say. You need to dodge Galahads attacks
just dont use so many heros for galahad to heal himself on
so swap everything but jhu out for dorian and then add yasmine or some other boss killer and go with just those 3
or use some heroes who can buff jhu even when they are dead - like thea, mojo but will die on first ult and won't feed boss healing
Help me with the best formation
wrong channel, but that depends on the level your facing, so like that even if i want to help u i cant
170l
see ask for help, it has all
i dont remeber 170, havnt taken notes back then
so u will need exactly as long as i would need to find the pic u need.
Cain on Aurora, Vex on Jhu
map 12 things π
I encountered a problem at level 240
\
not a problem... just randomness of results
Help me, I want to win
#π¬general pinned messages - click on link in first one to get list of teams for all boss levels
13-10 right now? i can't tell by looking at it...lol
just scroll for 9. 10. 11 and 12 - check pictures there and compare
ok i think its 13-11 orion
10 is only one with green patch at bottom if remember properly
Check the boss in the pic
a9 = Galabad
a10 = Ginger
a11 = Orion
a12 = Cleaver
ty! yeah figured it out but oh man 13-11 was rough-1 chest only. there were several 100pct physical resist nodes and one of our guildies went the wrong way on his path to start us off....lol
think will stick to 13-9 now
π
a13-12 is easiest btw
Then prob a13-11 then a13-9
Never do a13-10, it sucks as bad as a10
a bit worse - a10 doesn't have 100% resist nodes
Obv
13-11 and 13-9 feels the same for me
Yeah basically
yeah its just that i dont have a magic team thats any good
Aurora, Nebula, Heidi should do the trick in most cases.
in my old guild i did 13-10 sometimes when i wanted a challenge π
dont need a magic team... just either physical or pure... you can take any route when you have that
Self-harm bruh
we lost the 4th box like once in 10 tries... its just not boring
For noobs it's quite difficult
I could prob do a10 but my guildmates idk
yea, its much more a matter of skill than a matter of strength at that point
and also choosing the right heros to level and knowing how they work
My guildmates are so stupid
They all have Galabad and Yas and Phobos and Dark Star and wtv
And NONE of them have Seb
They lose like seven times to Jorgen "oH nO wHaT hApPeNeD?!"
You lost you idiot
best if someone attacks a control team on a control energy gain day without seb...
Wahoo I love Arachne
today's 13-9 was aurora's day - 100% energy gain, 50% skill speed for tanks
yea....
on my new account i dont have aurora anymore, so had some trouble with galahad once
arachne can deal with him usually... but on some nodes and combined with jet he can make some serious trouble
How long has it been since we got extra portal charges?
coming tomorrow
average guildy
Phobos is pretty nice.
Tried using a max dodge Aurora vs Adventure 13 Ginger... It went poorly. She died in 2 seconds.
π«
13-12
PA-11 BOSS obliteration with an under 300k p-atk team (with 113 lvl Rufus and including the pet power!):
Rufus is mandatory. Try Satori...
I thought that fox is a bit lame π
Satori is a god, when used appropriately. Corrupted Orion is an appropriate opponent.
A video is worth a thousand words
Need to lvl The Fox up and skill it up π Here another vid I had Orion with 100% m-atk increase ^^ but I had a stronger team here.
strange, very strange...
cleared many 11... cleared even many 13-11... and all this without such mandatory hero...
rufus can be convenient but is not even close to being mandatory
I meant: mandatory for a single fight with such a team with less than 300k power.
still not mandatory... there are other options like satori combined with cornelius or isaac...
Oh, it's the other Kiri...
luv it when corny is buffed
Crit hit? Magic attack doesn't increase his damage that much.
three 200k hits...not crit...but he was spamming his ult faster than jhu could attack https://www.hero-wars.com?replay_id=1709173595801540611
Support energy?
Ah, mage energy and support magic attack. Nice. Yeah... Killing an enemy will certainly increase energy production and at the 100% rate, probably guaranteed a full bar allowing another rock to be tossed. Very fun.
Anyway: My FB account, on server 25, is a bit weaker than the one on the WEB , and I had this WIN today to 100% extra m-atk PA-11 BOSS, with an under 295k team power (pet included) π€
P.S. Kiri is mandatory π
That doesn't seem like enough damage
wow amira
The others made no damage ? Weird π Epic anyway π
Yeah amira deleted the enemy team in 7 seconds lol
was it physical resist node?
dont use amira in that team tho. u want neb to boost Dante, but amira blocking neb. or take out dante and use mage team
It was 100% phys resist node and I donβt own any tanks except for Dante lol
Yep π
Maybe Dante is a trap? Lure people in with Dante to crush them with Amira?
I use him because he gives like 14k dodge and when he ults everyone tries to hit Amira, and she gets like a lot of energy from the dodges and she ults earlier than usual
What would be my best team against the Level 11 Orion boss?
isaac, jhu, nebula or celeste, orion or heidi, martha
Isaac Osh team
with all those mage and healer or support buffs replacing seb and neb with celeste and orion or heidi may profit... but yes - in general it is modified osh
Wat I mean is, for me I just use Isaac Osh team.....normally 1 shot
depends a lot on sebastian's skills - if he can provide enough crits
Back in the day, would use Rufus tank and Albus. Would somehow pull it off. Now tho... Just Osh and forget.
miraculous win on idiotic attack by hurrying and mistake - adv. 13-9, 100% magic damage resistance node - https://www.hero-wars.com?replay_id=1709415188806336058:
How?? π
Ah Albus....
What possibly team could beat this one?
Isaac
That whole team is magic so Isaac counters it
More specifically, Isaac Dorian would work
Possibly Neb, Cel, or Seb for debuff protection (or a strong Khorus), but make sure Seb doesn't give Isaac Crit and make him die to Helios
Isaac could probably solo it.
Mage damage might be a bit much, probably bring Jet, dorian, thea and fafnir... Just to be safe.
dont overthink it. my twins still beat that location with ease so any will work
Isaac, Martha & Rufus are the key
isaac and rufus together? it is wasting of isaac's power
yeah, rufus not needed here....Isaac will charge slower if they r teamed together. But i do use Rufus and Isaac together if opponent has Iris....Isaac dies too fast if first position
If you have an Osh team just use Isaac and any good phys DP. Thea also makes a great addition to go against magic teams if you have her leveled up. Sebastian seems like a smart move to block all of Jorgen's control effects. If you have your own Jorgen leveled up, he is a great add there with the Control buff. Polaris would be excellent as well, assuming you have one of the Control heroes (Isaac or Thea, or someone like Arachne - she doesn't help Jorgen all that much because Jorgen's control effects aren't "official" control effects). Those buffs are not in your favor but they can't hurt you if they're silenced for the entire fight.
I mean, yeah, if you have 20 strong heroes to choose from, you probably wouldn't use Isaac + Rufus. But I'm guessing this player has limited choices and just needs some options that might help
even in such case - i would use isaac solo... rufus kills isaac's effectiveness
6 second fight
Does he? All of those heroes still do Physical damage with their basic attacks. So Isaac will only charge up from special attacks, and those tend to not focus on the lead hero.
I mean, it's not a GREAT combination, but if you only have 10 or so heroes to choose from and Isaac and Rufus are two of them, they will both do well vs that team
I have used isaac with rufus in certain situations. Testing is key. Good luck.
Dante no dmg π₯
Not like Dante can be dodged by that team, but maybe they are 100% immune to physical and Dante only served as a barrier.
I think so
what power team does one need to kill boss in adv12?
A low dorian is usually enough... Which will bring down your overall team power.
about 70-80k celeste is more than enough to tank 13-12...
with mage atk buff she is enough to tank 13-12 with top eye buff active = +300% dmg if remember correctly
Jhu + Dorian = win
Tick dmg is good tho
just doing the blue path (mag res) and this triple arti team stopped me cold. they were buffed too. counted like 5 armors up at a time...not sure how to defeat...tried some pure with heidi but wasnt enough
adv12
Jhu Neb Seb Iris Martha
had everyone but seb ...still lost
Why not Seb
Seb is where all your dmg comes from
Bro is goofing
Seb has more pure
even so not sure it would have mattered ...each like 28k armor
Np, just ult Neb at the right time to steals their energy
Iris if you needed pure
Jhu tank? Vs Chabba?
for 1 of the 3 tries..yes
is that bad? wanted to ult jhu quick so he could get some shots in before the armor artis came up
Just thinking that is a bad idea.
Since Chabba eats the front hero, having Jhu there will put him out of commission where he can not gain energy for continued immunity.
ah this is true... good point
yeah dont have iris sadly
She's available in ss chests
true but had started building heidi first (before the ss chest being a thing) so I don't have resources for iris right now. actually am really struggling to get EXP
Oh
Welp quintuple Armor sucks
why isaac? he is completely useless in this fight
Armor penetration artifact
Someone you might have built already. Unlike Qing Mao. You might have Morrigane though, she also does the Penetrator role.
it doesn't help much as isaac ults there once maybe twice in whole fight...
my corvus and aurora aren't 130 yet
Can Rufus help in fighting against corrupted Galahad in AD13-9?
lottery - gala deals mostly physical dmg and some bonus pure
Can you tell me what your team is composed of?
for 13-9? jhu+dorian
and 3 dummies who have to die as fast as possible
and their only purpose is to buy 2-4 sec for jhu so he is sure to charge up his first ult in time and set him in proper place, so he is in dorian's aura
one of them is mojo to add some extra dmg - lately using this:
Which part of Jhu is a must to level up?
violet skill is least important here
Do you think this Jhu can take down the corrupted Galahad at one shot?
no idea... never tried at this level
Fun with double mage buff.
Never tried Kayla against the Galahad boss, but if you use her and can keep her alive, Galahad turns around and concentrates on Kayla, giving the rest of your team time to take him down.
Useful. Also works on Gina.
just need to keep her alive somehow
Depends what route you took. If you took the middle route with the +50% damage buff, I think my Jhu was similar (or perhaps just marginally stronger) when I could 1-shot him. On the other routes, you will likely need to beef him up a little more
what is the best way to skip the physicl resist node on adv12 middle path?
node 18
mmm well its only 90pct not a full 100pct haha..will hit it a few times
I built a Heidi and Celeste on the side to battle those nodes
mmm i have a 48k celeste and a 34k heidi but idk if they strong enough
start feeding them on the side... in no time you'll have options to swap in when you hit these nodes and the 100% version on Adv 13
it is skippable...
but need to rework left and middle path a bit
and either right one has to kill eye on top or left can't make single mistake
easy node! lol just swapped my isaac for coruvs to give jhu some time to gain energy https://www.hero-wars.com?replay_id=1710212677204179217
omg then lost to Corny chaining his ults at me...lol https://www.hero-wars.com?replay_id=1710213010582172657
red - 13 moves (can use remaining 2 to kill eye on top, yellow 14 moves, blue 12 moves:
stealing! ha
what stealing?
oh just a fun way of saying am going to copy it and put it in my notes
once aurora ulted...corny dodge 5 attacks from jhu then that was long enough for corny to kill my team with rapid fire of his death rock
another option - left and right use 15 moves - one kills eye on top, other kills alternate node... and middle has 11 moves to split between this phys resist node and boss:
nah, not 100% unskipable... but u need to have 2 very strong players for that
Nice!
how??? literally how???
Doesn't work for me... Some people manage it though.
!ban @willow galleon scam
Reason: scam
How to know my adventure is private or not?
When you create it mate, there's a box to check to make it private
My adventure was created but I don't remember it's private or not
Ohhhhh only way to know is to have someone NOT invited look to see if they can see it
I think everyone is already in an adventure tho atm
what is a good pure team for left side on 13-12 using corvus and heidi?
Corvus/Morrigan/Heidi/Iris/Dorian?
just dont do left side if you're not ready. You have to face like 6 phys immune nodes.
well i started adv13-12 and the guy who has 3x my hero pwr just took the right side without saying anythimg...lmao
so i took the left...was rough...esp the rufus/judge combo...nvr seen that
This is why I usually just start my own adv, esp since I'm one of the weakest in my guild
Will it show in inventory if you have an extra portal? I am currently in an adventure and cannot check the normal way?
You can see in the sanctuary even if you are in an adventure
Top right in the sanctuary
ah duh! haha thanks!
it may be or may not be...
in terms of power and level it is higher than minimum recommended and should be sufficient though it depends on luck with daily buffs and enemy combos
10 is tricky - you are not allowed to have any failed fight
hmm sounds like i'll wait a bit longer then
seen ppl doing it with 290-300k teams and 500k failing
it is why most advanced players say to do it once, raid as many times as required for "clear adventure x times" and "deafeat boss x times" quests and then do 9 until you are ready for 11
oh so it's just 10 being annoying?
yes... it is only adventure not allowing single mistake or failed fight
i see, thank you
do enemy heroes in adventures have tree/ascension abilities leveled?
They will have in lvl14 adventures, all maxed out plus certain buffs where not strength but only tactics and team composition counts. No failures allowed there and not raidable π .
Hi guys, Do you think that Adv 12 is beatable with any of these 3 options? I suppose I should stick to the magic path
If Heidi is as strong as she looks. Definitely.
Heidi is 126k, just reached Ascension 4 and 29/50 magic role branch
If she survives, with this surrounding team you should be able to go left or right path.
ok, thanks for your time
you have solid mix of dmg types here so all paths should be doable
funny
Teams hand selected based on top Meta teams. A Map similar to Adventure 10 with multiple paths all leading to 0 mistakes or lose the 4th chest.
Lol

Aurora Cel HID
If you don't have Axel patronage for Dorian, no worries
Dorian can be pretty weak just needs Violet skill lvl 90
i started 13s around that power π
so it should quite easily be enough for 12
if u still struggle, learn more about damage types
An Aurora Cel HID team has magic and pure so should be good basically all of the time
Obv the focus is on pure, so pure res would mean you need Aurora and Cel on the top of their game
But maybe Neb instead of Cel then
And could sub in Dante
my base was aurora-cel-iris-seb
5th hero was either heidi or isaac mostly.
i was able to do 13s semi-blind with those 6
Yeah stupid Iris OP
Heidi is pretty nuts too, esp Heidi dorian
13s so much easier now I have an actual tank (even though he's not really that big yet)
The sheer HP on a real meaty tank is nice
pure dps is king lol
and heidi/iris have the highest pure dps
especally in adventures
Corvus is pretty high up there, but he is reactionary and doesn't synergize with iris the same way that heidi do
Thanks everyone I easily done the left route without loosing. About Dorian i never invested in it but i will give it a thought, thanks for the suggestion
Be careful of Rufus and Isaac teams
No need to invest in him, just Violet skill lvl 90. That's all you need
nerf galahad πΎ
Narf Gelehed
Farg Neglehad
if you put nebula instead of celeste - he wouldn't have any chance to use single skill
same node - 6 seconds into fight:
and 1 sec later:
whole fight completed at 1:50...
Your team for 13-9 is wonderful! Death to corrupted Galahad! https://www.hero-wars.com?replay_id=1711116229839492028
it is just secondary team used just because tank buff... usually i prefer osh meta
The buff is 300% physical and magical attack for Tanks + 50% speedup on cooldowns for Tanks.
This would have been very difficult otherwise. Even in this replay Galahad went down at 0:00.
and if somebody wants to laugh at idiot's luck - same adventure, same aurora/orion combo win vs 100% magic resist node (i was so impressed with aurora's performance i didn't even try to remember static buffs): https://www.hero-wars.com?replay_id=1711119987736629142
Anyone want to join my guild?
Aurora and Seb are just cooking the phys dmg π₯
seb mostly pure i believe
Yeah, but Seb and Neb buffed Aurora's PA and Crit
All of Aurora's dmg there should be phys dmg no? If it's 100% magic res
And then Seb gets phys and pure both
Aurora would have PA buff too right? Like the daily buff today
yes... but her own pa isn't that great so she needs to rely on nebula's buff
it is so high anyways that she can kill rufus with basic attack with those dailies
not sure how daily 300% tank buff stacks with nebula's buff on aurora, but if it multiplies like base attack - it would be like +400k from nebula
That's what I meant
Just wondering what team do whaley whales use to kill a13 bosses in one shot
Dante tank team
I dun change it π
For me?
I dunno about uβ¦u asked what whales useβ¦
Alright fine
i'm non-whale and use osh meta with small modifications
What modifications?
for cleaver - replace isaac with celeste/axel - 80k o+1 celeste
orion - either regular osh or replace sebasian with orion
galabad - just jhu with baby dorian, thea, mojo, and whatever in front of jhu - all except jhu just some violet
ginger - didn't test anything.. simply not touching 13-10
sometimes replacing seb with orion or heidi
osh team... i always use oshteam NO MODIFICATIONS though lol
I do Celeste tank with lian, violet Orion and mojo, and usually either jorgen or nebula or something like that, with axel
buffed chabba is rediculus
Use Jorgen
ty i forgot! lol
Are you fine with Kayla and Luther in the back?
thats why i used dorian and put oliver on seb as they are in the back..idk what else to do in the back
Jorgen will stand behind Seb
oh problem as my jorgen is blue lvl75
49k health
ig i should level him up to violet
or maybe orange? he still has only 52k health...mmm or level a skin or health glyph...wdy think
No leave him low Health
Just give up on this one π€£ or use Axel/Albus
It's not worth it, I think Chabba Kayla Luther is just too much for you
Last shot I would give you is Jhu Neb Seb Martha and one other, Arachne, Jorgen, or someone else
Iris or Faf maybe, then just give up
3 tries but made it thru
so leave jorgen low health so he ults quicker?
Yeah
Lvl 130, max White Green Violet
I'd do Violet Green White as the order... maxing White or Green is nonessential
Blue skill can be harmful
perfect ty!
not my day! adv12 right side...triple armor...tried this but
Stop doing weird comps, your main team would work better
Especially with Isaac charging from M&S
would this be better? more of a pure damage set up
No
Who are you fighting?
That is Quadruple Armor right there... Jhu probably not the best option.
What are their buffs?
Looks like they are immune to physical.
How strong is your Jhu against galabad? Glyph, artifact, ascension and tree level please. Do your thea and mojo die within first 15 seconds?
How does first artifact (physical attack) relate to Dorian skills? Referring his stats, magic attack is greater than physical attack.
I assumed it was due to basic attacks not landing before being annihilated.
As a support hero, dorian increases physical attack for your team. It is not really for his own benefit aside from basic attacks.
what are those patronages
axel on arachne oli on isaac albus on seb bruh
Those are valid patrons. Oh... I thought you were saying the ones you listed were wrong. My mistake. Carry on.
my jhu is now nearly maxed but it worked with weaker one...
hero i set in front of jhu dies on 2nd or 3rd basic attack from boss, all other on first ult and only jhu solo is left
Last week, my Jhu only killed only 1/4 of life bar of boss. Which glyph should be levelled up in order, Crit hit, AP, Health or Strength? Which artifact is more important, Book or Ring?
most important stats when you attack with physical dmg are AP, PA, crit chance - in this order
need iris for tank busting
oli was on seb to survive enemy kayla
π just use Isaac with Ollie patronage lol
how the hell did u fail that?
wheres your seb?
how did dante 0 damage?
dante tank vs chabba - got eaten and died early
though - completely no dmg from som many heroes except celeste - it looks like attack on node bufefd by eyes - 100%+ dmg reduction and dmg from celeste is this healing reversal
it is to late now but without replay or at least more details nobody can guess what was reason of this fail
hm, debren made a solid point there. if 2x 95% reduction is active, it acts as full imunity due to rounding.
so never attack anything with 2 resistance towers active.
ah ok, then i guess its the account with no tank?
damage reduction stacks additively
so 95+95 = 190% damage reduction
ah lol i know that...
was used to do adventures semi blind since maybe 6 months without fail.
now i took over a different account (much bigger in total)
but it does not have my adventure main 6.
so i feel like a total noob lol
in the first week on the new account i lost more often then i lost in the whole last year on my old account
He was tired of receiving a free adventure portal every day.
yea its hard work to get something free every day for logging in every third day π€£
tank seb xD
I have used Sebastian tank vs Lian lineups in the past.
I've been playing with Neb Seb HID because I'm tired of not having Neb clear all debuffs
Nebula tank, Sebastian and the Hiv team? I picture Nebula as not buffing Heidi, but I guess technically, she will since she has no body in front.
HIV team is crazy π
Heidi pumping out STIs is wild... here comes the monkeypox π
I don't use Iris as much as I should
My Iris is four stars... waiting for a ss quest to lvl her up to Abs Evo
The HIV team goes hard lol
same actually, theres a guy who likes to run lian dorian as his hidden team in GA and i use seb tank vs that
Lian Door is stupid bc Door just wakes them all up
would a really weak one die fast enough?
Maybe, but then you'd have to be fighting a team that does some sort of AoE or multi-target dmg on first attack, like Dark Star
Yeah, most heroes will hurt at least the front opponent hero, Fafnir is an exception. Some of the heroes you might use with lian will use aoe as well which will further wake the enemy team.
And using Axel, hurting the front wakes the whole team.


Which skin is the best to invest for Iris, Beach, Stellar and Masquerade?
Mage, health, armor, intelligence, penetration.
Yes
Yes for which one? Or yes for all? I have limited resources and am prepared to buy one only.
The hen is in the fox nest
1m albus ? π€¨
and?
just normal number for him
looks like iris just died - her bitey still on battlefield...
read albus green skill
1 - isaac kinda pointless here - enemy uses mainly phys dmg...
2 - andvari stuns - seb can protect against it and also increase jhu's dmg
ok will drop isc for seb
well isaac is sort of my second tank here...as a buffer for chabba. i dont want jhu to get eaten as chabbas has a double buff (tank/control)
drop neb for seb?
depends on buffs but i probably would use asta if needed 2nd tank
i feel that but my isc so much stronger than asto right now 290k health 13k armor vs 160k health 5k armor
and vs mojo and armor pen arti
vs. double armor arti defense (chabba/andvari)
If you're worried about Chabba, use Neb's ult to take his energy
well i got jorgen for that...but could drop jorgen for seb/neb combo and hit neb early to take tanks energy
Imo do Corvus (with Ollie) Jhu Neb Seb Martha Axel
what is the least power needed for adv 11 ?
i had my first flawless run at just over 300k
what about your teammates though? 11-12 can be fairly easy with 2 strong ppl carrying
Yeah 12 is fine with 2 strong players and 1 weak player
am close to 500k i will give-it a try
i have never seen anyone fail at over 400k. even if they leveled quite random or clearly outdated teams.
at 500k u should be able to try 12 with good buffs
i have the twin team so anti magic teams greatly counter mine
so one rufus can stop me
rufus is not real problem - violet morrigan blocks his resurrection
doesn't need to be upgraded much - just enough to be alive when rufus attempts to resurrect first time
soon you'll find isaac is much bigger problem
get a 20k morri. if u dont have that, its possible today
so rufus cant stop u from tomorrow π
i have already start investing on jhu should i stop
also get a 20k iris for isaac.
no, jhu is also needed and also works low
a list of good heros to have around 20-40k (for now/short term/end of this week):
dorian
jhu
morri
iris
getting them all to 40k might be a bit too much short term, but 20k each should be possible today
non of those is needed beyond 40k before u want to face multiple routes on adventure 13 (or big osh in case of jhu) - big means lvl 150/160
dorian never needs more than 40k
thanks alot i will start with morr and jhu for know
dorian beyond 40k is something for when your guild kills 160 and u finished your cornelius team for osh.
and if ur also able to kill all routes on all adventure 13 maps with no stress (even 13-10)
and if u feel like u dont really need anything else for arena to be in the contest for top 3
iris at 80k was what made the difference for me to enable daily adventure 13s π
thank you, my long term plan is set on now
need someone lvl 50+ in my guild to help w adventures. any bites?
very funny @topaz tiger. very funny indeed.
Any suggestions for what team to build against the Adv 13 (with 10 map) boss? Was thinking maybe this
Unfortunately the 10 map doesn't allow me to 'try' it out π
i would do seb instead of phobos.
unfortunatly u dont have aurora, shes the best tank there to speed up everyone.
Do the extra crit hits from Seb help tho? (Considering the 1% damage per hit cap)
1% are 26k there
ok, i was also worrried about getting stunned but ginger does not have control effects. and with 2 armor artefacts, ur pretty safe there.
yeah, hopefully that's enough
I rememeber back in the day when I did Adv 10, I sometimes got killed very quick there
im not sure if i even had a guildmate attacking it without aurora π
good luck
or how good is your galahad?
and how is your marthas #1 artefact?
maybe u can go a bit more offensive there (another option would be jhu tank for that, but im not sure if jhu can tank here)
Martha's artifact is 5* lvl 100
on the other hand, ginger has no healing and relatively low health... jhu should be fine
Galahad is 128k (with Oliver)
ginger has lowest health of all adv. 13 bosses.
That's good to know π
and i mean u can kill galahad boss with jhu, a sub 70k yasmine and a 10k dorian π
so damage is not the problem
I do use Galahad against the Cleaver boss
Whether he's strong enough for the Ginger boss, not sure
But anyways, thanks for the tips!
What's the best adventure type if you want to start with 13?
12 map
yeah map 12 seems the easy map indeed... at least you have alot of spare fights if a player loses 1
yup. usually there r 9 moves left over for us
indeed... best map ever lol
easy to .... boss is pittyfull
one shot ch12 boss with 1:15 remaining! Recently got Vex to violet and he adds so many ticks of damage.
celeste instead of isaac would make it even faster
easy peasy with old oshmeta team
celeste tank?
used to be a 2 hit boss last week. so ig its not surprising I eventually one shot him. What IS surprising is that it happened in less than 50 seconds
i chalk it up to vex/violet but idk maybe not
Maybe your martha finally survived and can provide the speed buff.
seeing daily buff... support energy gain. and healer speed. Yea definitely makes martha go crazy with speed
yes... about 80k o2/o3 celeste can easily tank cleaver in 13
mine is 50k
and her curse blocks boss healing so makes reduces overall dmg required to kill it
or2 th
yeah i saw a video of someone doing that with the healing tower still up
with healer or mage buff it is even doable with single attack
was doing it many times
with top tower - +300% dmg active
wow even the damage tower...wow
assuming your celeste is built as a normal person... with high weapon arti.
lvl85 4 star atm
mine is super low on weapon arti so she cant survive dmg tower yet.
and celeste arti is pretty far behind in priority lol, since i usually dont use her as a healer or arti buff (team has very little reliance on MA)
now thats a pretty clean map!
has anyone noticed the 1st boss's ult is the same as Galahad's? was his ult recycled?
did you read boss name?
it is nothing strange that galahad uses galahad's ult
and other galahad's skills as well
there is a log
Is 13-12 like normal 12, that one path has all 3 damage type reductions and the other ones just one.
You should be able to find maps online that show where the damage reduction and bonus hp nodes are.
yes when it comes to number of types but magic and physical routes are switched and more nodes have reduction
Yeah some of the 250% HP+ rough daily buffs can be brutal
Luckily 13-12 has so many free moves that you need to mess up pretty bad to fail it
how strong do I need to be to do adventure 12, and adventure 13 (In the future)?
depends on other players joining and your team compostion
with other 2 strong enough it is possible to do 13 with 400k team
with good team
a bit above 500k should make it consistent in 12 with your prefered route (with up to 2 fails). Weaker team will need good daily buff and more wiggle rooms
and yea with good team composition
with team composed of just random heroes - even 900k may be not enough
How is your Aurora? She really helps with physical resist nodes.
other heros also help there.
i wouldnt narrow it down to 1 hero per route
Well, yes. But Aurora makes a huge difference. Heidi also, but Heidi might not be on someone's short list.
i know, aurora was my main hero for 3 years
its just that everything works in adventures (well almost anything, as long as u think for 3 minutes)
Not so much if you have a lineup like Dante, Nebula, Sebastian, Jet, martha, and need to take out a 100% physical resist node.
With Corvus Rufus or Astaroth as tanks available, still difficult if not impossible.
actually it is possible with strong albus but depends on daily buffs and enemy team
couple of times was so fast i didn't change team and went with magic on mag res, or phys on phys res node and albus saved a day
Heidi is very good for adv
Don't have much problem in adv13 anymore and my hero pool isn't that deep
Just iris+Heidi for phys resist
albus is carrying my phys res nodes now even though he only just hit v2. Problem is that waiting for albus is slow and the team might get killed off in the mean time, but at least i can 2-shot those nodes most of the time.
ocne u get ur dante tank team up and running, physical route doesnt matter anymore
Sometimes there's the one physical resist node though in adv 13
i need more ppl in adventures. any advice? (im in server 291)
dont ask here, ask in your guild chat.
most here are on older servers, we couldnt even join you if we wanted and tried.
if your guild is dead, consider joining a functioning one.
but i made this one. it costed me 300 gems
being in a dead guild costs u far more than that
how many players do u have that are active at least 5 days a week?
its just me and crow
and it is one of reasons you shouldn't create guild if you don't have any ppl ready to join it with you
we the only ones
discuss with him and then move into a functioning guild with 25-28 members.
right now your guild has nothing to offer to attract anybody to join
but ill never get those gems back...π’
so best you can count is just few random players who don't know what they want to do in game
thats fine
u will get them back over and over again worth of free stuff from an actual guild
how?
guild wide rewards.... man did u EVER play anything in a group? (online or offline)
for example by being able to play adventures π
100 CP are worth 800 emeralds or so
i'm sure it is better to not get back gems and be in functioning guild which will give rewards for different activities, including gems for killing guild raid boss every week than not get gems and get nothing staying in dead guild
whats cp?
you need to them regularly to upgrade your pets
im f2p lvl 61
hum....good luck π€£
guild raid gives you emeralds directly (extra 25 a week) along with better rewards for killing stronger bosses, but the main difference is in adventures, where you will get way more rewards
I have a 450k main team, do you guys think it's worth it for me too switch from being the carried player in the (mostly) 2-player route for adventure 11 so the whole team has more chances to mess up?
the other 2 players I do it the most with are 860k and 620k, but sometimes we've been having a different player join without being able to do the boss, if we switch to the classic 11 route, then one of the two can take the middle route, and I can be the backup for the boss if the extra player is unable
honestly i have completely no idea what are you talking about... what 2-players route in 11?
ad12 is so much easier and allow more mistakes
My AD after I finish my both accounts.
the top two players carry the adventure, the third is just there to get the fourth chest
do you think I'm ready for adventure 12 though? Not sure I have the power for it
it depends on other 2 players but 12 has 9 spare moves which can be split between all 3 players in almost any way you want
bro wtf is this
adv route
why does the bottom route repeat so many squares?
and only 2 total attempts on the boss wtf
please delete that monstrosity before any new players actually decide to follow those routes π
you only need one attempt to kill the boss, and it's an effective route for 2 strong players to effectively carry one weaker player
Again, just do 12....
but isn't it much stronger?
Wats ur team power?
450k
12 is around 400-450
I don't like Solfor route tho
But mine needs 2 strong players with both mage and physical team
12 is much harder than 11 from what am hearing
what route do you use?
My own lol
you have a map?
no it's a pretty atrocious route regardless of the strength of the players
allows for 0 room for error, even on the "weak player" path
allows for one mess up, or two if on the weak player path
if you fail to take one of the ones that doubles-back
to get 4 chests
then you don't have to waste a move to go back
thats if you fail on the double back node
yeah, but the 2nd double-back has the buff
so the most likely point of failure
and also if you fail once you still have to attack it again, which lands you on the same node as if you had just won in the first attempt
so i really dont get what you're saying
just do adv 11 according to the solfors route. it's so much better
if you fail the one where you have to double-back, ignore it and move on
but you need 3 decent players
then you dont get 4 chests π
you still get 4 chests, I've been in an advenuture where that's happened
no, no you dont
which route can you give the weak player?
the orange route is a pain if you mess up once, and the outer-two have much harder teams
bottom or top. the strongest player has to be on the route opposite to the weaker player. middle route is doable by anyone with a strong hero synergy combo
which one is for the weakest player?
Right (physical)
Waiting for that person to join π
ok, and which one is hardest?
Mid I guess
red?
oi were you blue?
Yeah
Both, I play both accounts
π³
this route has some waiting.. i prefer no waiting route
both versions thoug allow to leave 6 nodes to kill for weakest player and he will need to use only 1 empty move... 6 spots to kill with 8 spare attacks
so same routes for 13-9 as in adv 9 vanilla? which path is for magic which for physical...which is hardest?
In a13-9, top = phys res, mid = pure res, and bottom = magic res
Hardest is determined by the path with the least amount of failures allowed typically. Depends on the variation you choose
middle is always only 1 free move to spend on failure or boss attack
in both versions
That sounds right
one version leave 3 moves on top path and 2 on bottom, other is opposite - 2 top, 3 bottom
Are there differences in how many buffs each team gets tho? You can't fail to an Altar of Power lol
And it makes your next fights easier
yes
awesome! thanks π
middle always takes 2 altars, including 50% atk... but top and bottom get 2/1 altars in this map and 1/2 in other one:
path with 3 moves gets 1 altar, path with 2 moves gets 2 altars
just remember to watch paths on map and don't relly on written paths for regular 9
numbers of nodes are moved in strange manner... including node #0 appearing in 13-9
there is also no waiting version but it is somewhat harder as both, top and bottom paths, get only 2 moves and middle skips 50% altar
It's a buff squad isn't it?
this route is decent, i did it for a while back then, doing blue route (and another mate doing yellow). We were both 450~500k and the 3rd person can be like 300k and still get 4 chest, because green route only has easy nodes. It also more or less guarantee 3 chests with just 2 players compared to solfors which can even fail to get 3 chests if 3rd person sucks (had that happen way too many times)
these 2 can probably carry 12 but it's a pretty demanding job for the 800k player.
no, 0 has no any special buff
it is buff itself:
I thought it was an Altar of Power
but ya can see this part of bottom path for example:
in regular 9, node #32 is part of middle path
.
<@&729965095974731787> spam of same message in all (?) or at least multiple channels.
Hi
This not from rules π
it is... and all of this spam is off-topic
For AD13-9 Map, you can actually go through the middle with 2 buffed nodes easily, so whoever comes afterwards dun have to wait
Just a question of someone that has no plan. Adventure 13-12 had basically team strenght of adv 12. Is it the same with adv 9? Or is the strenght there like 12?
it is adventure 13.. so it is a bit stronger than 12
all 13 nodes are 600-650k regardless of map. 12 have some nodes in the 600k but also many nodes around 500k
(that's not accounting for static buffs going to 100%res, 100%damage, and 250% health, compared to 12's 90/50/200 respectively)
adventure 13 heros are the (very) old maxed version.
so no asgard, artefacts lvl 100 maxed.
and ofc they dont have pets or patronages
so pre asgard, it was actually hard to do it. nowadays its super easy.
thats why i keep requesting higher levels.
for example, adventure 14 could add a maxed tree on top, adventure 15 could add maxed hero ascension on top of that, #16 with lvl 130 artefacts, #17 with pets.
lets try again π
i think my pets r at the level where, asking for higher level adventures r not that important to me anymore lol
Just solo 12 for funsies?
somewhere i saw someone solo 13-10... but i never checked if that route allows 4 boxes once others join
If you go through the one rout that does kill the boss... Then yes, if you have to deviate at all, no.
Once I clear 45 I cannot go past boss without killing it to clear 43 can I?
depends
there's some down side paths that allow you one spare move so yeah u could technically do that... but tou need to kill the boss with the 85% resist
it's galahad tho so you'll be just fine xd
95% resist
i dont think i can get galahad in 3 shots with 95% resist
i go straight to boss then, i got alot of attempts that way
i did it in 4 attacks but i actually could have done it in 3 if i had perfect play tbh
oh i needed to do in 2 attacks +kill last one for 4 boxes anyway
I did that already π
How much harder are the bosses in adv 13? is 13-12 similar to 12 difficulty, or substantially harder?
13-12 is a bit harder than 12 but not so much
differences between other heroes and their adv 13 versions are much bigger though
Resist nodes r a lot harder since it's 100%
but the boss in particular?
Not really harder....
ok
The extra resist nodes and every team at 650kish make 13s abit harder but that's about it
If you don't have good swaps for physical resist battles etc it can be hard
Aurora is a good swap. Heidi also. Iris is dependent on having Heidi or another non physical damage dealer.
Amira perhaps? These heroes are all pretty high on the usability scale.
Yeah I have iris and heidi at a reasonable level which seems plenty for me
And Rufus I guess
I run Dante tank but Dante on Phys resist nodes as a tank still kinda sucks
Doing aurora now
mage swiftness and mage energy!
todays buffs for adventure 13(12) are godly for a mage group on the left (more phys resistant) path. 10 second fights. π
heidi's rampage - https://www.hero-wars.com?replay_id=1713595051838412026:
meanwhile the physical team on the right side of the map struggles hard
i feel the best buffs are one magic and one physical so all teams benefit and the enemies aren't too overbearing....but wdy all think?
Or support hero buffs are probably the most just thing. but we did good also on other paths. zero defeats. \o/
i have a 650k physical team and did right side. osh lol team. it had ZERO buffs :/ i lost alot lol
aurora, nebula, heidi, dorian...
if you have cain patronage for auora...
then eithe something behind heidi or jhu
though i probably wouldn't go with jhu - buffed aurora should be more efficient
chabba kept eating her, which was mildly annoying
so either give him somebody else to be eaten... or use jhu who can start killing when aurora is out
buffed chabba is annoying, but you need just something to let heidi do his job
I went again, aurora murdered most of them before they became an issue, then slowly killed them with no healer
now I need my teamate to kill the boss
this 250% hp buff was a problem - aurora with tank buff and set next to nebula is a bit terrific
do lower adventures
it was unfortunate wording... question was about selecting best team for fight
looking at what he got.. DO LOWER ADVENTURES
this works for almost every fight tbh aslong as its not crazy buffed
this adv 11 easy for his level
this late but can you alt all when amira alt with axil pet ,celeste should get aurora out chabba with here healing sphere so no dorian too
anyway to find out buffs for adventures in advance? is there some sort of schedule or rotation at work here?
are pet buffs significant? like would you use a different pet depending on the buff?
What level does patronage become available?