#What stats are good for your role?
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For carry lanes (mid and adc) gold per minute, high kda (since you can’t die), high damage dealt, for toplaners the kda should be slightly less than mids and adc, if you play a bruiser top gold per minute and high values of damage dealt and damage taken, if you play tank tops damage dealt will be lower and damage taken higher and gold per minute slightly less as well compared to bruisers top. Jungler gold per minute, and kill participation and then same thing as top. If you play bruisers more damage dealt than tanks jungler and tank junglers more damage taken then bruiser jungler. And tank junglers will get slightly less gold than bruiser junglers imo
I have never seen anyone good with a negative wr, just because you think they are good with negative wr doesn't make it valid because you also have a negative wr, so i highly doubt if your consideration for Good is actually good
Yeah agree with that but didn’t want to touch that topic
Imagine this scenario. Last season I hit 58 marks with 63% win rate and 193 games starting emerald 4 and only playing solo. I have a friend who hit sovereign with 1100 games with a 45% win rate playing duos and trios and solos. You can’t convince me and anyone he is a good player
not always
the true most important stat is gpm
and thats even as a sp btw
It depends on the champ/role
But in most cases id argue its very important
yes wait until i get highest champ damage on lulu sp
then you take back everything you said
🤑 🤑 🤑
I literally said it depends. Not every champ cares about high damage numbers
Actually read the whole thing next time
and im literally being ironic if it isnt obvious enough
like lmfao youre stating something so obvious, its crazy
Ok still not too concerned with it and it wasn't the point of this as I'm interested in VALUES for each stat which would be considered good
But thank you for contributing 😂
actually kind of crazy that this turned into personal attacks when I'm looking for advice on what stats would be considered good for the metrics I listed lol.
Your statement was asking for some comment about it ngl. But just read my first paragraph and hope it helps
I'll reword it
im just poking fun of this guy for stating something that didnt need to be stated
like yes!!!! champ damage is most important on most champs!!!!
if not whats the point of playing!!!
so far I'm not getting a lot of good answers lol i'm looking for actual values
like for me seeing a support with 600 gpm is fine
but if i saw a jungle with 600gpm that'd be abysmal
if you want actual values for gpm
I can show you my jungler bruiser values but they way way above average
800 at the very least barring support
like that's how people can actually improve I think is to see - these are what you should shoot for
This was last season. Also way above average
I definitely would want there to be a display where I could see my gpm after each game.
You literally just have to divide your gold by the minutes of the game
This is true
i'm as good at math as I am at wild rift
Use a calculator. Is literally just a division
800+ gpm is good. 900 is really good. 1000+ is exceptional.
Depends on role if jg ur buns
Mid idk just weird role
Team fight stats ig
Shows u rotated
And is on objs
Supp tanked healed team fight
Baron turret team fight
Dmg per min on champ is buns stats
U can just perma fight
And get good dmg but ur kda and allat is buns
Eh, 800 gpm isn't as bad as you say. It's definitely good. 700 gpm is around par.
Its bad trust me
how about u make good plays that win the game during which u dont kill anyone and dont have super good gpm
U played bad overall in the game
Then made a good play
Nothing more
If ur a tank yeah but then ur tanked dmg per death is gonna be a alot
its also about locking down a fed target or splitpushing and drawing the opponents attention
Nah im just making it as example that its easy to have high gpm as jungke
u dont have to be ahead for that
If ur split pushing
I said turret dmg also good stats
i mean u dont have to splitpush whole game
U can't lock down a feed enemy unless u tank u just gonna feed them otherwise
if u just splitpush at the right time
if u engage late enough u wknt
Ur team dead then
Its too late
We talking about a feed enemy
Cant wait to engage ur team is dead
If you wait
ur team needs a brain first of all and u might have a fed person as well and if u play with them correctly then u got a chance
Like take 1 turret and nexus when they doing 4v5 obj yeah another good play u did garbage the whole game then did a good play?
5-7: Good
8-11: god tier
Kda hella hero dependent
people who care about their stats have too much time on their hands that's all im gonna say then goodbye
Enchanter supps got very inflated kda
Bro said a bunch on nonsense then said this after his empty brain couldn't come up with more dumb stuff
ig ur one of those then
Lets say u play aatrox
get a job then
Ur a reset champ that basically 1 shots
Hard to have bad kda
Then take like garen
U can just split push
Soak dmg
And finish of people with r
But won't get many assists or kills
Just soaking dmg
In team fights
And like have a 3 kds
Cuz u died for the team
Can't really judge and say its bad kda when the hero did what its supposed to do
Sub 5 coping
what does that even mean gang
I think my initial point of this thread was to provide metrics for people to strive for
beyond just going "i have a 79% wr"
if ur that bored then sure
like the reason people have high wr in my head is because their other stats are solid
maybe i'm wrong
Big news
even inting strat you have very high turret damage then
so one could say if you want to play inting here's turret dmg to try and match
idk
it's wr so this is like herding cats
false. morgana can give you an afk warning,renekton and pantheon and point and click 1.5 second stuns,vi ult,j4 ult,veigar cage,etc
outher characters have lockdown that arn't tanks
U gonna die bro
Take like a feeded adc
They got qqs
And just run you down
Or even worse like a feeded yi aatrox
a fed yi with qss literaly has no counterplay and aatrox hella broken
You got which is tanks
Take poppy
Ali
Ammu
And so on
Multiple cc
Can outlast the qqs
And keep stunning
qss gives tenacity after use. yi can dodge the follow up with alpha strike and aatrox will proceed to heal to full while chuncking your team before you can stun again
even thats not entirely true btw
ive won my team games dealing barely any turret damage
and all i did was stand in vision
you guys are the worst lol
no one has answered the actual question except for maybe 700-1000 gold per min is good for jungle
If they are locked down, then they aren't a problem for the time they are locked down in most cases. Jarvan ult still allows the adc to shoot, but if they get knocked up by Nautilus ult, then there is nothing they can do for that duration. You cannot cleanse the knock up.
.
you asked for stats tho
and we did give you some
were you expecting exact numbers (which varies fucking wildly per champ, role, and playstyle)
the only real number we can give you here is gpm because thats a tangible stat line that still measures how successful you are
proportion of A and S compared to overall games (ie. 10% 30% 50% etc)
KDA
teamfight participation
GPM
Champion damage dealt/match
Champion damage taken/match
Turret damage/match
Per champ then or per role
tf is A and S
you kinda can if you qss before the ult hits
A rank, S rank
True
you have to be even more specific than this
- are you looking for an average game, or everything in general but averaged?
- what about stats to performance disparity? some champs are absolute 1v9 machines late game despite having shit stats
- counting skill level or assuming youre the best player anyones ever seen?
like im not trying to make it difficult for you, i genuinely just cannot give you a number you like without knowing all these
neither can most people, i think