#Lulu build
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it's not too complicated
you're usually picking lulu with attack speed hypercarries
and you wanna just spam your buffs and ult
so your two core items are just ionian boots and ardent censer
using a standard enchanter page with aery, green runes and transcendence
and after ardent you'll usually get harmonic echo, staff of flowing water and then after that you'll usually wanna stack the other healing shielding items or some ap
don't fall into the trap of building antishield/antiheal on champs like lulu or milio you're not good at applying those effects and you're better off just building your actual items
other enchanters usually have a bit more nuance with itemization but lulu's just get ardent and ooga booga
All enchanters build same items but difference is which item some of them get he is right at lulu here
One thing that i want to say is dont get baited for antishield if its not like 3-4 enemy champs with them and its your 4th item its complete waste on other side getting small antiheal for her is viable but entirely depends on who is your adc and can you consistently dmg enemy
Milio is better at applying them bc his passive burn on W is his dmg and not empowered attack of your adc
But until you get good at lulu i wouldn't recommend going antistuff pixie doing decent dmg early just try to learn how to poke properly
pix doesn't apply antishield/heal I fear
and her Q just isn't consistent enough at all to justify building either item over just getting ardent censer asap
other enchanters have different build orders though, champs like lulu/yuumi/milio r the only ones that actually want to rush ardent censer every game anyway
Im not talking about Q i almost never use it outside early game just AA is enough, antishield is a waste but not small antiheal again everything depends on who your adc and whats enemy team
Its ardent or harmonic every game or be unique and build redemption first on sona or sera for extra tankiness
oh no I get it im just saying I don't think her pix auto attacks apply anti heal? correct me if im wrong but I believe antiheal works the same as antishield
staff of flowing + harmonic is stronger like 90% of games imo on most enchanters
It definitely does apply if you E enemy so im 50/50 on that
and ye antisheild eorks same as antiheal
oh yeah E does apply :p
I still don't like having oblivion early tho xd it feels ew delaying ardent censer
veil rush like 99% stronger even on cost of your harmonic but with sona/sera who cant target who will harmonic target(with it triggering on lowest hp) getting redemption is better in some situations
on sera I usually run sofw - redemp, and sona is sofw - harmonic
also yeah veil is
busted
Like only real situations where getting lulu orb is worth if your adc is kaisa or extra fed so he can get his item early sometimes stupidity of enemy is worth praise 
I cant even play properly without AA on sona so getting first sofw is waste you get too much behind on healing
im a firm believer that sofw is like the most busted enchanter item in the game since release
it's just a stat stick
I believe it's like 35 ability haste and a buncha other stats cuz it buffs you too
for only 2500 gold
u get more healing/shielding value compared to redemp :p
It is good item but with games being much shorter than pc getting it first item is not worth it and many adcs don't even get value from it, it is really good if you have apc
oh god
Not really? Im not sure about stat wise but redemption with all other enchant items heal as not same as your skills
welcome back you can read all of this it will help with understanding enchanters a lot
it's 10% heal shield power vs redemption's 5%, has better stats, more ability haste and AP
it's better generally speaking given it's a good cheap stat stick that benefits ur whole team given you'll have more heals + shields, lower cooldowns and more AP
not to mention it's cheaper
it's more value in most games because it just benefits you generally from more ability haste and overall stats instead of just focusing on heals
most top builds will usually prioritize staff of flowing water over redemption as a rush item
my point is if you combine it's base stats + it's self buff since it buffs yourself too you get really good numbers
35 ability haste is really, really strong for only 2500 gold
and I believe it has around 70-90 AP too?
it's why I rush it on lux, seraphine, sona, etc etc
it's just too strong to pass up on rn
I recall hitting rank 1 lux spamming this sofw rush build with aery and W max
twice
anyway yeah tldr cheap + big stats = op
grand total of 85 AP, 35 AH, 100 hp, 350 mana and 10% heal shield power
Staff is good as 3rd item boosting you and benefitting from ap adc so in relation to building hypercarry even more its better, but why im saying that redemption is better bc its busted on healing scales with 5% of your hp and affected by item % healing power
100 gold
Redemption is not always build and its not even on prio to build its more of filler item for enchanters if you dont need like frozen heart of antiheal after you build core
if you build lux as enchant you just better take karma or sera
Also glad to see that with nerfs ppl dont forget that they broke locket with all these % healing stats
welp we're going in circles now
believe what you will and build what u wanna build, im just saying sofw is a good rush item is all
she's pretty strong as enchanter actually
been building enchanter lux since the dawn of time xd it's how I hit sov last season
not really in circles, im not arguing anything i just think that they are both situational items and rushing it imo not always good