#Volibear Jungle

1 messages · Page 1 of 1 (latest)

ocean mural
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Grasp after its buff. Items, I could say voli is one the most versatile champs there is and you’d can build practically anything you want

iron reef
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Yeah after buff i guess its too good ty for help

elfin gale
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Do never go grasp on jg, always lethal

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Nah its not worth it, go for defensive items

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My personal buildpath is trinity def boots Heartsteel and then build according enemy team, but I always default to twinguard riftmaker and thornmail

onyx plank
elfin gale
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U just ult the tower

iron reef
onyx plank
# elfin gale

Yeah also some teammates don’t know that Voli ult deactivates turret 😂

reef snow
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I suggest conqueror if going into full bruiser but I highly suggest Phase Rush is a better option, it might sound weird but it's great on Volibear I once spammed him in GM rank and I have 66% wr

fierce meteor
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Grasp all the way

sweet egret
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Never go lethal tempo.
Conq for jgl will be better than grasp but it depends on ur play style if u confident u will stack grasp then go grasp 100%

elfin gale
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Ok we all said different things

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Basic rundown
A) Grasp is a big no on the jg, if you stack grasp being a jgler, then you aren't farming, and you're losing lead
B) trinity 1st item, do not fall for the HS rush trap
C) I agree that phase rush is a great rune, but YMMV
D) if you go bruiser with offensive (i.e. NOT RIFTMAKER) + hp stats, conq is a good choice to make up for the AD/AP lost

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E) lethal tempo relies on the fact that both trinity and riftmaker gives u atk spd and makes u a on hit beast with your passive

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F) twinguard might be your best tank option if you go bruiser alongside with hs

ocean mural
# elfin gale Basic rundown A) Grasp is a big no on the jg, if you stack grasp being a jgler, ...

A) Grasp is still the best for its healing, as even the bruiser items give a bit load of health, any early encounter for sustain, and on top of the fact grasp buff has been doubled(i.e broken)
B)HS 1st would be good into any weak early momentum jungles(i.e Yi, Viego, Hecruim) as HP is also souce of dmg on Voli and can be more beneficial to build into hydra(plus you scale)
C & D) I agree
E) Lethal tempo would only be considerable to be a top set on Voli only if it gave his bite more range at max stacks. Other than that, his consistent stats require are still the maintained CDR and Health, atk speed from his passive is enough, I would even take Fleet over it for more benefit if I wanted to do these antics.

elfin gale
elfin gale
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Say u 1v1 a Vi lvl3 for scuttle, if vi overcommits, 1st team to get prio wins

ocean mural
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In general, grasp will always just be better

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It’s like an arcane comet for tanks with scaling and healing

elfin gale
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Haven't tested aery yet

elfin gale
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You need tempo and kill pressure

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Grasp and arcane need stacking