#Champ Idea: Self-destruction with Shortened Death Timer

1 messages · Page 1 of 1 (latest)

pallid vigil
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Melee

Passive
This champion gains a stack of enlightenment per kill which is consumed on death to reduce death timer by 9% per stack (max 10). Gain 5 more percent at 5th stack and 10th stack.
Credit: Kitt

Grant 1% buff to all stat based on the highest amount of stacks consumed in an instance.

Q
This champ leaps a short distance and places a temporary palm-shaped zone on the ground. The zone deals damage on placement. This champ is buffed while within the zone.

W
A thousand palms strike forward towards a point in a set direction. Each strike originates from a different angle which intersects a short distance in front of this champ.

E
Throw a circle of beads at a location. Any enemy within the small circle is linked to this champ. They receive a percentage of premitigated damage that this champ sustain while this champ heals for a percentage of healing that each linked enemy receives. The link stays up for some decent amount of time and breaks once out of a long range.

Ult
This champion unalives self while dealing damage in a short range around themselves based on a percentage of missing health.
Credit: Kitt

The ult simultaneously deals the same amount of damage to linked enemies regardless of range.

weak leaf
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So, Lee Sin crossed with Gwen, Thresh, and Sion, with a reward for inting and potentially a Kayle-style endgame

pallid vigil
# weak leaf So, Lee Sin crossed with Gwen, Thresh, and Sion, with a reward for inting and po...

Somewhat. Lee sin has the longer dash. Gwen has the longer ult and intersecting point. Thresh has longer range on ult unless linked targets are counted. Sion generates value on death, but generally in gold. I was thinking melee champion (assassin) which i gotta edit in. Lee sin, Udyr, Illaoi, and Sion are the source of inspiration. Not much Kayle in terms of AA range increase.

Yes, reward for inting. I need to come up with an unexploitable death scaling system though. One in which the reward is stat. And which stats to give would also be a problem to solve.

weak leaf
pallid vigil
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So passive on ult passive instead, I love that. It frees up a passive slot. Death timer reduction on kill would make them play smarter. Also love it

weak leaf
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The more damage the ult does, the more stats he gets, kinda like a kamekaze Heartsteel but with other stats. Then having the passive reduce the respawn countdown when he kills enemies by getting stacks means he requires skill, because it wouldn’t respawn with only 5 charges from the ult killing all 5 enemies

pallid vigil
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Is it permanent stacks or is it used on death to reduce death timer?

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I like the idea of permanent stacks better

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but the other way isn't too bad especially if assists count too.

weak leaf
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Make it so the stacks are percentage-based, so it scales, and he can do either a full respawn (or a hard cap based on game time) at a certain number of stacks. Maybe have it be 10% per stack, or have it at 9.5% so there’s a few seconds to respawn. Have 5 stacks be 50% (or 47.5% with 9.5%/stack) and 10 stacks 100% (of 95% with 9.5%/stack) to reward pentas and further reward more kills

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Temporary, so the player has to utilize the scaling from the ult to stay relevant. If it’s permanent, they can simply int mindlessly and ult often, which would either be too broken or be nerfed to oblivion

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It’d become Sion 2.0, with GA, Hullbreaker, and Demolish, where he can int and still win

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Whereas the temporary stacks would reward those who can master the combos and get 5+ kills per death

pallid vigil
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That is a super detailed and interesting system!

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Thank you very much.

weak leaf
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Np!

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The beads sound like a weapon from Albion…a nature staff I think it was. Binds an enemy to an ally, an ally to an ally, or an enemy to an enemy

pallid vigil
weak leaf
pallid vigil
pallid vigil
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What do you think of getting a passive stack from assists as well while lowering the base percentage of a single stack but the percentage increases with each subsequent stacks.

Would the stacks be used on death or on ult death?

Alright I think that hits all the major points from your input. The champion concept went from gimmicky to interesting and fun!

pallid vigil
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That would be the perfect link. Even in just a 1v1 situation, the enemy mvp would be damaging themselves. If they have any healing, they'd be healing you too. Idk if it is a good thing but shutdown gold could be easier to secure as well.

pallid vigil
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They are similarly unfair! Yuumi probably more so.

weak leaf
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But what happens if Yuumi intercepts the link then attaches? 😈

weak leaf
pallid vigil
weak leaf
pallid vigil
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what happens if urgot ult hits Yuumi and yuumi goes untargetable, can he still drag Yuumi?

weak leaf
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Too bad the character creation team doesn’t speak English 😓 I could join them lol

pallid vigil
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XD you should learn their language

weak leaf
pallid vigil
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ult 1 is a cc?

weak leaf
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His ult counts as CC because it drags

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His ult is the one that drags for the execute right?

pallid vigil
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Yes but he fires a shot first right?

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then he has to press it again to execute

weak leaf
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Or is it just the grapple and it has to be recast to drag?

pallid vigil
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auto execute if low but otherwise is a recast

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although idk about wr

weak leaf
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Hence why I’m here

pallid vigil
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Its auto drag on timer end if enemy is below 25 but can be recasted to pull earlier. From Urgot mains in general chat. They don't think Yuumi can attach on first shot though.

split whale
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Fr there should be a death timer reduction item as well in-game. Imagine boots with 25% death timer reduction kekw