#Careers for carers

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twilit valve
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For the Careers for Carers project, Erasmus +, virtual galleries where made, which allow the visitor to get acquainted with a senior through short videos in which the senior talks about how life is (being a senior). The purpose is to entice the visitor towards an e-learning course to prepare for proper education in senior care. In the first room one opts for one of the 5 languages (Croatian, Dutch, French, Greek or Norwegian) and then one visits different rooms with that language installed.
Have a look ๐Ÿ™‚
https://careersforcarers.hubscommunity.com/uEWtfbk/room-0

Join others in VR at Room 0, right in your browser.

sharp pumice
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Good use of links to language-specific rooms!

It would help for the animated text to be displayed longer, and the stretches where no text is displayed to be shorter.

twilit valve
sharp pumice
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Ich spreche nur ein bischen Deutch. ๐Ÿ™‚

twilit valve
# sharp pumice Ich spreche nur ein bischen Deutch. ๐Ÿ™‚

๐Ÿคฃ ๐Ÿคฃ I keep forgetting there is no English track. Well, beside the story the rooms hold interesting items, different since there are different ladies talking about personal stuff. (We didn't find an older man willing to act...)

royal pulsar
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A very nice collection of rooms. One thing you might add (since it seems this is targeted at desktops/laptops) is clickable links to the QR codes in the "end" room. You should be able to either hide the link previews slightly behind the QR code image (the buttons should display in front if you're close enough) or use a transparent image instead of the auto-generated preview.

twilit valve
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To teleport to a waypoint at the spot where the qr's are positioned, you mean? Good idea! Better would be if I could link directly out of hubs into the e learning or feedback.

royal pulsar
twilit valve
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Well @royal pulsar my instance is not capable of doing that, unless something changed recently. I'll check again one of these days!

royal pulsar
# twilit valve Well <@773005172314079253> my instance is not capable of doing that, unless som...

It's been a feature for a long time. All you should have to do is add a link element to the scene in Spoke or Blender and change it's URL property to the website URL. You should also be able to just enter a room, paste the website URL into the chat, click the magic wand, and then pin the spawned link where you want it. If you wanted to use a transparent image, then I think you'd need to add an image element in Spoke and modify its href property (for Blender you'd need to add both the link and image components to an empty and set their URLs).

As far as I know the above should work in any instance ๐Ÿค”

twilit valve
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Not in mine for some reason, I'll check again and ask @dim sleet if he knows a solution

dim sleet
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There has been a hubs tutorial for the same

twilit valve
dim sleet
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Will check it tonight what caused this problem

twilit valve
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@royal pulsar @dim sleet so I tried the external link (as a spanwed object in the chat) and it gives "broken media link". The link does open (choose "open link" after space bar or right mouse click). The probably means Hubs is not capable of grabbing a webpage preview, which leads to the error.

dim sleet