#Dungeon Squad Combined Weapon Guide (Build 220)
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ill allow it XD
We've reached the point where we only have 3 Trash Combines
This is what I call character developement
4 Trash items, but yeah, at some point, it's either gonna be green or yellow XD
Man I can barely tell the difference between yellow and green, but das colorblind
Oh right you had this problem in the last one, give me a second
@fervent lion here ya go
thanks
Can someone give an overall description of when the situational items should be used
As I understand it(edits appreciated):
Greatsword - How many physical skills to be worth?
Runesword - Mons with ap/atk mix(i.e. medusa, pegasus)
Golden Necklace - ?
Lifestone - ?(jorm probably?)
Crystal Sword - ?
Crystal Ring - How many AP mons to be worth
Crystal Necklace - Sustained dmg
Rune Slate - When theres a Mon with a large ATK stat(honestly feels like a jorm item)
Graviton - Mons with all 3 ranged skills
Magic Guide - Defensive option for squishy AP mon(Diablo mostly)
Devil's Eye - Sustained dmg/fire rate heavy
Natures Law-?(the only usecase I can think of is dependent on specific temperment or god resurection buffs)
Steel Shield - Shield heavy team? (Only mon this makes sense on for me is Pegasus w/ black curtain)
Greatsword - (Only for ATK scaled users) and if you know you’re going for a physical heavy team (If you need a number… I’d say at least 9-12 physical skills make it worth the effort)
Golden Necklace - Team Wide Support Item… use it for anyone not trying to commit to being a dps … uses to fill equipment spots if you really have nothing else to go for
Lifestone - Definitley something you throw on Jor, but she would prefer actual damage items than just something that helps her HUNT damage (honestly borderline Trash)
Crystal Sword - Only really works for skills with “RANGE” tag… otherwise not good… mediocre if you put it on someone with 2/3 RANGE skills… good if that have all 3/3 RANGE skills (Hellhound all Range/ Diablo Fire/ Kraken all Range/ Jor, etc etc)
Crystal Ring - Really only good for AP heavy teams, otherwise, filler item
Crystal Necklace - Has been nerfed heavily over and over again… usability has been dropping for better items, also heavy on reliance of RANGE skills
Grav Star - Same as Crystal Sword… only really good on All RANGE and has also been nerfed even more
Magic Guide - Mainly defensive
Devil’s Eye - A actual Stheno goto ítem… niche on anyone else
Nature’s Law - Defensive/You’re just trying to live
Steel Shield - Only used if you have Ring + Shield Barrier… and also just helps other barriers in general… but there is not that many
@brisk flower
Rune Slate - Follows similar rules to Greatsword… Only really shines when someone on the team has a really high ATK stat like BIG STICK CHIMERA build… usually worth going for if someone in the team has at least 150 ATK or higher and you have other ATK users who are below that
Damn i tried going triple bloodstone ring on diablo rn with a high hp temp and i still couldn't get anything out of it lol, definitely needs a buff
They don't stack
Only ONE combined effect will be active on any one character, and only ONE team wide buff will be active per team
So Triple Bloodstone ring does nothing for you... it just counts one of them
Much like league! You can have 6 of the same item, but only 1 effect will trigger
Wasn't actually aware, thanks!
hi is this image the most recent one?
oh alright thanks!
funny part: they're still obsessed with nerfing trashes like blood shield
the play tester probably was playing in normal difficulty
Is there any setup that can even properly tank 5-12? Defensive accessories don't seem too great outside of barrier ones
I would consider life stone situational, especially it now allows Stheno with the blood whisper, Vamp snake Jor and blood bullet Cerb to have a reactive shielding (damage to shield does not leak to HP unless it's hybrid damage type)