Eyes not visible on custom avatars | The eyes of custom avatars are visible in the SDK and when uploading. In VR when using camera the eyes are not visible - example of VOID and standard Somnium SDK avatar attached | Unity-Windows, Latest version of VR client up dated this evening, V 3.0.0.4. , Quest 2. - do not mind jaw bone, probably have to reverse it before uploading.
#[Avatar] Avatar eye meshes
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Had the same eye issue with my chili. Going to test with other models soon.
My last few voids have been a struggle in 2.0 as well. My jaw goes the opposite way and is always open. Fine in blender and unity
In 2.0 sdk there was a reverse check box when selecting jaw movement. That normally solved it. Alternatively use the blendshape. Looked ok in sdk 3.0 . Will try some more this evening and let you know.
I remember I tried both bone and blendshape with similar results. Will have to try again
ill check it. we did saw this with custom avatars, i wonder why 🤔