#SDK help
1 messages · Page 1 of 1 (latest)
Did you import the sdk while the old sdk was still in the project?
no i deleted the bloodborne file or the package thing idk then i ported it, gave me those errors and i tried reimporting it. and now its just the console
Just make a new project, you can put all the projects assets files into the new project
Like you can export all your avatar files as an .unitypackage
But first, try to get the sdk working in an different projecr
so i can just make new project. Delete the asset thing OR i can just drag the thing into the project?
Just
Select all the avatar files in the project, right click, export and export as unitypackage
So i tried making new project fresh and new and uh.. got this as well .-.
Just fixed the ui and gonna see if that fixes the old project before
now its just one error
Make sure that Android Build Support is installed. You can install it through Unity Hub or the Editor Build settings.
I checked in build settings and it said it was installed? Even allowed me to build and upload
Although that took some time because it wanted me to fix errors I couldn't really fix on the model when it worked fine before
You have Android Build Support installed but it says you're missing components. Make sure that OpenJDK and Android SDK & NDK Tools are also installed.
Ah that might be why. When I'm back from store I'll see if that fixes it. Screenshot that's from is unity hub right?