#How to use?

1 messages · Page 1 of 1 (latest)

hazy halo
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So it’s been quite some time since i’ve used bloodborne (last time used was when sdk 2 was still around) and im looking to use it again. I’m here asking for info as in, does it support vrc fury, gesture manager, etc.
I’m also wondering what all it bypasses now, upload limits, physbones?

sly jasper
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And then turns it into a robot for quest but not for PC

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Plus, this is not blood-borne related, but they are changing the size limit from 1 gigabyte down to 200 MB for PC only for right now

sly jasper
# hazy halo So it’s been quite some time since i’ve used bloodborne (last time used was when...

And it also does not bypass physbones? Limit for avatars is still capped at 8 for quest but not for PC I don’t know what the limit is on PC

But everything else with blood-borne still does work exactly the same as you would use a normal SDK

Along with vrc fury, but I don’t know about gesture manager, have not tried that out just yet

Although the normal way that you would mainly install these type of clients to your project is different from the normal way that you would originally do it if you ever need any help, I can show you

Plus, you also do get benefits with being able to use many different types of PC shaders that are specifically for PC but they’re able to work and look perfectly fine on quest headsets

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Although warning, VRC fury does have a system that detect if you are using a PC shader on quest and automatically the shaders so that they won’t look good

Since it does not detect that you’re using a mod SDK with shader bypasses

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And also for you to know this certain versions of unity do not work with blood-borne at this current moment due to the VR chat update that broke most blood-borne variant

So you do need the most latest version of the SDK and unity

sly jasper
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@hazy halo