#How to use?
1 messages · Page 1 of 1 (latest)
Sadly, at this current moment, blood-borne avatar size limit bypass does not work due to a update that VR chat secretly added to the deemed ads security chat stand your avatar and sees is it above the limit of 10 MB
And then turns it into a robot for quest but not for PC
Plus, this is not blood-borne related, but they are changing the size limit from 1 gigabyte down to 200 MB for PC only for right now
And it also does not bypass physbones? Limit for avatars is still capped at 8 for quest but not for PC I don’t know what the limit is on PC
But everything else with blood-borne still does work exactly the same as you would use a normal SDK
Along with vrc fury, but I don’t know about gesture manager, have not tried that out just yet
Although the normal way that you would mainly install these type of clients to your project is different from the normal way that you would originally do it if you ever need any help, I can show you
Plus, you also do get benefits with being able to use many different types of PC shaders that are specifically for PC but they’re able to work and look perfectly fine on quest headsets
Although warning, VRC fury does have a system that detect if you are using a PC shader on quest and automatically the shaders so that they won’t look good
Since it does not detect that you’re using a mod SDK with shader bypasses
And also for you to know this certain versions of unity do not work with blood-borne at this current moment due to the VR chat update that broke most blood-borne variant
So you do need the most latest version of the SDK and unity
@hazy halo