You shouldn’t mix SDKs. Install VRCFury through OpenUPM. You can also probably get the VRCFury package from a project that already has it, although, I’m unsure if that will cause complications.
#VCC and bloodborne install help!!!
1 messages · Page 1 of 1 (latest)
I’ll check later if I can export VRCFury into a Unity package without any complications and add it to the assets.
thank u jesus!!
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Go to Edit > Project Settings > Package Manager. Enter the same Name and URL as in the screenshot, but com.vrcfury.vrcfury for the scope, then hit apply. @hearty sorrel
After that go to Window > Package Manager and Add package by name…, enter com.vrcfury.vrcfury for package name and a desirable version number. The version numbers can be found in https://openupm.com/packages/com.vrcfury.vrcfury.
It’s the Unity editor.
ohhhh
awesome i got vrcfury into my project with bloodborne yipeee
How do i turn off the limiter? i paid for my premium thing
and authenicated my token
Go to Bloodborne > Control Panel > Setting > Quest and disable the toggle on the right.
You might have to enable/disable before an upload sometimes. It’s a bug that’s been fixed on the version that I’m working on at the moment.
yipeee
can I get a question to be answered please wondering if
VRCFury only work on creator companion and not bloodborne SDK is that true or are you working on a workaround for it?
I was wondering
Because I wanted to work on some avatars that need VRCFury last time I worked on avatar that had that as a option since I didn’t have it, I had to work on the animation since it was broken
For around four days
just use the vrcf installer, you never needed vcc