#is there any transparent shader for quest
1 messages · Page 1 of 1 (latest)
with bloodborne, just use legacy shaders > transparent > diffuse
or transparent cutout diffuse
or unlit > transparent/transparent cutout
they actually work isn’t that just crazy
good old standard shader used to work too but they broke it with a recent update those mfers
legacy shaders are in unity by default btw, if you don’t see it just scroll down a bit
yeah
luckily its possible to upload those thanks to bloodborne
all bow down to our lord and saviour ace asin
did any of those work for you?
They did
which ones?
All the ones I used appeared purple or just dont upload if i tried to use them
@mystic wharf
legacy shaders/transparent/difuse
if anybody is wondering, i took an image on quest of the shaders
in order from left to right they’re Transparent/Diffuse, Transparent/Cutout/Diffuse, Unlit/Transparent, Unlit/Transparent Cutout, Standard
so yea works
try again now. A recent update has turned pretty much everything that isn't the official supported shaders into pink on the runtime upload. It seems like they're being Forcibly just removed in some sort of like hard way
Poiyomi seems to just be replaced when I upload it. Not pink, and it looks similar to poiyomi, but it isn't poiyomi. (Poiyomi 8.1 World)
So it seems to be back to semi-working again.... You still can't use like standard fully but it isn't turned into a pink error shader on upload anymore. It just seems to be back to being "opaque" and I noticed this actually with my trail renderers (which btw look better on quest bc they appear translucent while pc they are solid).
any updates on this?
i remember a way i made a transparent shader for quest. i will get you an update about it when i get home
Little update for this, the transparent shades don't work no more, they are just pink in game