#How do i use vr labs and other plugins on bloodborne

1 messages · Page 1 of 1 (latest)

twin tide
#

i import them through the bloodborn asset tab but they never show up and the vrlabs dropdown is not where it is in the normal sdk and im confused on how to use it

umbral abyss
#

Are there any errors in the console?

twin tide
umbral abyss
#

Not sure maybe outdated package?

#

Cause for me I'm using the latest Bloodborne and latest avatar 3.0 manager and it works fine

twin tide
#

im using the 3.1.0

pulsar kernel
#

Those versions of VRLabs and GestureManager are not compatible with that version of the SDK.

twin tide