#transparent textures on quest

1 messages · Page 1 of 1 (latest)

tropic hinge
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Does Bloodborne allow transparent textures on quest???

analog briar
tropic hinge
analog briar
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Stay on standard shader

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First one says rendering mode

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Change that to cutout

tropic hinge
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But then it's not transparent???

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That middle bit is supposed to be transparent

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I have normal map and emission on this should I get rid of it?

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I needs to have shine on it like glass

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@analog briar

analog briar
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That shouldnt matter

tropic hinge
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How do I make it transparent.

analog briar
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Try transparency under the rendering mode

tropic hinge
analog briar
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hold on let me try something

tropic hinge
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His chest transparency is supposed to be like this

analog briar
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ooh

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do you have a transparency map?

tropic hinge
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No

analog briar
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ok hold on

tropic hinge
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I have just a normal map.

analog briar
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under the albedo map you can change the color right

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lower the alpha map

tropic hinge
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He's still not transparent TwT

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@analog briar lmk if there is anything wrong here

analog briar
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the whole body is a single texture?

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uses*

tropic hinge
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Yes but his stomach isn't part of his body

analog briar
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i wouldnt know

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but what i do know

tropic hinge
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Like this

analog briar
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wanna know why the normals look wonky in the mesh

tropic hinge
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No clue lol

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Didn't make the model

analog briar
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oh but you dont have a roughness map right?

tropic hinge
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Yea no I don't

analog briar
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oh ok

tropic hinge
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These are all that was in his files

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I mean he has a mrac?

analog briar
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try making a new material

tropic hinge
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Do I need that???

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Kk

analog briar
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changing it to transperent and put that on the mesh

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then lower the alpha map

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unity shaders are weird

tropic hinge
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Still didn't work lol

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It's just white

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I've seen transparent materials on quest before

analog briar
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ooh this is quest??

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no wonder

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ive also seen some

tropic hinge
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Yea lol

tropic hinge
tropic hinge
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Do it on quest???

analog briar
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it should since standard has transperency

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ive never done transparency on quest

crystal vortex
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thats how you do it

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make sure the part of the texture is also transparent aswell

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its literally just use a practical shader