#LOTML bpss bugged
25 messages · Page 1 of 1 (latest)
They need to rework the bosses we do not have gear like pc and even with crystals on the right bosses 1 shot and freezing toons in the beginning of the fight cannot be how it's supposed to work
U dont need good Gear, Just 10% of ur gear counts, 90% r from the engery system of the bosses.
And Most ppl i play with have better Gear than 80% of PC player
If a Boss 1shot u its from His Mechanik.
Ppl on console has cleared C6 Bosses at the 2nd day and maybe some have cleared c7 idk
@arctic hatch
Again 2 times in a row
I keep getting looding screen while moving with horse as well
R u playing on ps4 without SSD?
I have 0 loading screens on ps5 while moving
I got loading screen while sailing a lot .I am on ps5
Im ps5
Same
Nice even blitz broke as well when getting looding screen WOOOW
Again same thing
I hope they fix that with next update
Really pissed me off
Blitz, grind, quests, all got same thing even if ur just walking GG
Depending on the difficulty level, your actual gear makes up less than 5% of the total damage done. Their damage calculations for the harder bosses is all sorts of messed up. Been looking at pc vs console in terms of damage done and I would say console bosses are bugged and doing more damaged per hit that pcs versions
It’s not that they’re bugged, it’s just a performance issue, sadly. Framerate plays an important role in such games when it comes to damage and hit registration. The fact that we’re playing at 60+ FPS but with a crazy inconsistence, makes it obvious for us to create differences when comparing to PC, where they can play at 144+ without any stuttering.
Sadly, until we get an optimization patch for next gen console, we will always notice hit reg and dmg issues, as they are consistent when there is no stability in framerate, and they slowly decrease once your FPS starts to get higher and stable, until these issues finally disappear when you can play at 144+ FPS, which we will never get, but again, 120 would be really good anyway.
For reference I used gumiho’s flame circle as the example and what I noticed was that I was taking about 45-50% of my hp bar per tick while standing in it at c7 whereas on pc they were taking about 15-25% per tick with same aura usage and I have higher gear than the pc counterpart.
It’s the same with the aoe fire in the dokkebi king fight too