The LVL tag implies Efficient Dash can be improved -- in fact, I was offered a level up reward to improve this boon. Unfortunately it did nothing. :' )
Expected my dash to drop to a 1s cooldown, from 2. Personally I'd scale it differently but Rules As Written I was promised a Dash Every Second !! Not so.
By the way. Please give the melee characters some kind of drift on attack, where they slide into their swings/attacks, retain that feeling of momentum. Stopping dead upon swinging a sword feels horrible! A light weapon should allow the user to retain some elegance, some flow. Even a heavy weapon would create some forward movement in the lower body on the backswing. Improvements to gamefeel like this would do a lot.
thats not for you its to help report that all the causes came to same result hence they are linked