#Customization Presets stuck in loading

1 messages · Page 1 of 1 (latest)

terse mica
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@clear pumice has been stuck in the loading screen when using the preset feature. Here are the logsss

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#💬⎪weyrdlets-chat message

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Hellooo Woojjy, let's talk here so we can dive deeper into the problem!

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On that screen, can you press on the red error? once you click it, you should see a bunch of text at the bottom, can you take another screenshot for us? bidnez

clear pumice
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lmao i closed the game lemme reopen xD

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Exception: KeyNotFoundException: The given key 'INV.J3RFCfPlt6Wg' was not present in the dictionary.

System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) AccessorySaveManager.OnLoadPetCustomizationPreset (UnityEngine.Component component, System.Object[] obj) (at <00000000000000000000000000000000>:0) Ludus.GameEventManager.Raise (Ludus.GameEvent gameEvent, UnityEngine.Component broadcaster, System.Object[] param) (at <00000000000000000000000000000000>:0) PetCustomizationPresetButton+<>c__DisplayClass28_0.<Initialize>b__2 () (at <00000000000000000000000000000000>:0) UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()

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it had a handy clipboard next to it 🐑

terse mica
dusk radish
dusk radish
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The patch is up! @clear pumice Do try it out and let us know if the game still gets stuck MochiLove

clear pumice
dusk radish