so all of them get stuck in the walking animation and it happens quite often now and lifting up mochi and gyoza does nothing but lifting up wagyu puts all of them back in the activity they were originally doing as shown in the video it seems like it might happen if there is another window covering weyrdlets but i am not sure beacuse it happend now again while writing this and discord was covering half of the screen i have weyrdlets on adn i am putting the bug report in here as well.. and as i look at it it keeps on falling red errors in hahha
#stuck in Walking position
1 messages · Page 1 of 1 (latest)
all this might not be related but i still dont think its correct..
This one is the expanded short one and is every second warning Exception: NullReferenceException: Object reference not set to an instance of an object.
BehaviorDesigner.MatchInteractableItemClass.OnUpdate () (at <00000000000000000000000000000000>:0)
BehaviorDesigner.Runtime.BehaviorManager.RunTask (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree, System.Int32 taskIndex, System.Int32 stackIndex, BehaviorDesigner.Runtime.Tasks.TaskStatus previousStatus) (at <00000000000000000000000000000000>:0)
BehaviorDesigner.Runtime.BehaviorManager.Tick (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree) (at <00000000000000000000000000000000>:0)
BehaviorDesigner.Runtime.BehaviorManager.Tick () (at <00000000000000000000000000000000>:0)
this one is the long one and is every second too its like short, long, short, long and so on Exception: NullReferenceException: Object reference not set to an instance of an object.
BehaviorDesigner.MatchInteractableItemClass.OnUpdate () (at <00000000000000000000000000000000>:0)
BehaviorDesigner.Runtime.BehaviorManager.RunTask (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree, System.Int32 taskIndex, System.Int32 stackIndex, BehaviorDesigner.Runtime.Tasks.TaskStatus previousStatus) (at <00000000000000000000000000000000>:0)
BehaviorDesigner.Runtime.BehaviorManager.RunParentTask (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree, System.Int32 taskIndex, System.Int32& stackIndex, BehaviorDesigner.Runtime.Tasks.TaskStatus status) (at <00000000000000000000000000000000>:0)
BehaviorDesigner.Runtime.BehaviorManager.RunTask (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree, System.Int32 taskIndex, System.Int32 stackIndex, BehaviorDesigner.Runtime.Tasks.TaskStatus previousStatus) (at <00000000000000000000000000000000>:0)
BehaviorDesigner.Runtime.BehaviorManager.RunParentTask (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree, System.Int32 taskIndex, System.Int32& stackIndex, BehaviorDesigner.Runtime.Tasks.TaskStatus status) (at <00000000000000000000000000000000>:0)
BehaviorDesigner.Runtime.BehaviorManager.RunTask (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree, System.Int32 taskIndex, System.Int32 stackIndex, BehaviorDesigner.Runtime.Tasks.TaskStatus previousStatus) (at <00000000000000000000000000000000>:0)
BehaviorDesigner.Runtime.BehaviorManager.Tick (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree) (at <00000000000000000000000000000000>:0)
BehaviorDesigner.Runtime.BehaviorManager.Tick () (at <00000000000000000000000000000000>:0)
idk if it make sense but fingers crossed it does
Thanks for the error logs Henriette! We'll be sure to look into this tomorrow 🥹 🙏
no worries! i am trying to get a video of the logs appearing so you can also see in the background what happens haha it was a bit facinating!
i got the video!!!
woah!!! lots of red!! 🔴 kinda scary haha, but thanks Henriette!
Hahaha i hope you guys like red🥲 But like How satisfying wasnt it to see the error pop up? I think it was cool❤️
Hello, I've found out the problem, this will be fixed in the next patch which will be coming later today 
Sorry and thank you for continuously supporting us 
Nothing to apologize! I am verry verry impressed But not suprised How fast you guys solved it! You guys Are amazing Thank you so much!!❤️

For now if you want to avoid this bug you can keep your watering can. That was the thing causing the problem
Wow wait. The flowerpot watering can?
Thats soo impressive How did you find out it was the watering can🤯 such a random thing!
Yep, there was something missing in the watering can which made our Weyrdlets confused
Bugs are found in random places much like real world
Wow i am just so impressed like i have Been sleeping and then you guys did some smart clicking on the computer and just fixed it But Also not suprised cause i know you Are like so good at this But wow i am mindblown
Sort of off topic but I love your Wagyu with the crown and I had no idea the little wind up thing animates! I'm going to get it now 
also off topic but i NEEEEEEED to know where you got the sticker you have on your wall the hotchochoate gyoza sticker.....
ohhh I think it was from microgame ranking reward
I was so excited to get a Christmas theme item 😄
Ohhhh
Well that was sad news
Thabks anyway
Omg! Thats so so so so kind of you! Thank you endlessly like i cant Thank you enoug
you're welcome ❤️
Hey Henriette! Does this still happen for you?
Nope I decided to chek actually yesterday haha with the watering can and looks good now! Cause I removed the watering can when kaleidolee said it was that one and took it back and it’s fine (sorry for a lot of confusing here haha)
It's okay! that's great! thanks for the update! 