#Image Issue

1 messages · Page 1 of 1 (latest)

vagrant niche
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Just a sec, I'm going to send a video of it

fickle goblet
#

Do you have an Animator

vagrant niche
#

An Animator on another gameobject, but not one on the UI element

fickle goblet
#

on a parent of the UI element?

vagrant niche
#

Nope

fickle goblet
#

Most likely you have other code disabling it

#

can you share the whole script?

#

also just for shits and giggles

#

try disabling the animator and seeing if that does anything

vagrant niche
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TMPro;

public class AmmoUIController : MonoBehaviour
{
    [SerializeField] private Image cameraImage;
    [SerializeField] private TextMeshProUGUI ammoCount;

    [Header("Camera Icons")]
    [SerializeField] private Sprite singleCamera;
    [SerializeField] private Sprite wideCamera;
    [SerializeField] private Sprite rapidCamera;
    [SerializeField] private Sprite continuousCamera;

    void Start()
    {
        cameraImage.enabled = false;
    }

    public void SetAmmoCount(int count)
    {
        ammoCount.text = count.ToString();
    }

    public void SetSelectedCamera(CameraTypeManager.CameraType cameraTypeId)
    {
        cameraImage.enabled = true;
        //cameraImage.rectTransform.DOPunchScale(Vector3.one * 0.5f, 0.3f, 1);
        //switch (cameraTypeId)
        //{
        //    case CameraTypeManager.CameraType.Single:
        //        cameraImage.sprite = singleCamera;
        //        break;
        //    case CameraTypeManager.CameraType.Wide:
        //        cameraImage.sprite = wideCamera;
        //        break;
        //    case CameraTypeManager.CameraType.Rapid:
        //        cameraImage.sprite = rapidCamera;
        //        break;
        //    case CameraTypeManager.CameraType.Continuous:
        //        cameraImage.sprite = continuousCamera;
        //        break;
        //    default:
        //        cameraImage.enabled = false;
        //        break;
        //}
        Debug.Log("cameraImage.enabled = " + cameraImage.enabled);
    }
}
fickle goblet
#

where is that being called from

vagrant niche
# fickle goblet where is that being called from

A weapon switch script. Here's the function:

private void SelectWeapon()
    {
        int i = 0;

        foreach(Transform weapon in transform)
        {
            if (i == selectedWeapon)
            {
                weapon.gameObject.SetActive(true);

                if (weapon.TryGetComponent(out PlayerCombatController weaponController))
                {
                    ammoUIController.SetSelectedCamera(weaponController.cameraType);
                    playerInventory.SwitchWeapon(weaponController.cameraType);
                }
            }
            else
            {
                weapon.gameObject.SetActive(false);
            }
            i++;
        }

        audioSource.Stop();
        audioSource.PlayOneShot(switchSFX, 0.5f);
    }
fickle goblet
#

basically you've got some other code or an Animator or something changing it back