#show your object hierarchy and your code
1 messages · Page 1 of 1 (latest)
and which object is this script attached to?
Well then obviously the player is going to rotate
rotate the canvas instead of the player
huh.... but how?
NameCanvas.transform.LookAt instead of just transform.LookAt
you just need to rotate the correct object.
be more specific
it doesnt rotate
any errors?
What did you assign to the NameCanvas field?
and the text doesnt update now.. but thats my problem
the canvas..
from where
where the text is attatched to
what precisely did you drag/drop
are you in a mood to come in a call?
no
ggimme a sec
OH wait
i think i know the problem
ok it works
the name thing doesnt... but thats a networking issue
i dont know if you want to help with that?
nvm i know a fix
oh and the canvas rotates in a oppisite direwction...
so its reversed
how do i chainge that
i gueuss its code
?
yes, code
ok ok
what do i need to add? do you wanna help?
i am a little confused by all the positions and rotations and shi
You still here? 🙂
NameCanvas.transform.rotation = Quaternion.LookRotation(transform.position - camera.position);