#I ll make a Thread so I don t interrupt
1 messages · Page 1 of 1 (latest)
public class PlayerDecider : MonoBehaviour
{
public GameObject player;
public Camera cam1;
public Camera cam2;
// Start is called before the first frame update
void Start()
{
cam1.enabled = false;
cam2.enabled = true;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.C))
{
cam1.enabled = !cam1.enabled;
cam2.enabled = !cam2.enabled;
}
if (cam2 == true)
{
Cursor.lockState = CursorLockMode.Locked;
player.SetActive(false);
}
else if (cam2 != true)
{
player.SetActive(true);
}
}
This is my entire cam script
so you want player to be active with cam2.disabled?
Yeah, but it dosen't work for some reason
cam2 is enabled in start
so when do u set it false?
Great Idea, thanks 😄
cheers