#because
1 messages · Page 1 of 1 (latest)
i was sharing with my friends
i use 165 fps
they use 60
and the it turns way too slowly for tthem
also this is my first game
multiply rot by deltatime then
i have no idea what im doing
and put it in update
deltatime negates the frame rate
no you didn't
thats what i thought
Only mouse input shouldnt be multiplied by deltaTime
void Update {
if(key pressed){
rotation += whatever * Time.deltaTime
}
}
anymore
No, it shouldn't . . .
😵💫
haha
inputs ^
the input
👍
explain in dumbass terms
You can press and let go of jump before FixedUpdate runs and it won't register the jump . . .
ok
fixed update doesnt happen each frame
runs alongside the physics engine
so when you press on Frame X button, but frame X has no fixed update
then nothing happens
..in dumbass terms
frame X isn't running the fixed update somtimes
ok
yez
It always runs (on a reliable timer) but the input can happen in-between that time . . .
Inputs or fixedUpdate? Neither happens between frames