#Terrain Modification
1 messages · Page 1 of 1 (latest)
I am making a strategy-based game where the player has to build a city. But I am stuck on how to modify the terrain when the user draws a road over it.
Unity Terrain isn't meant to be modified
You should probably use something else
Or generate your own mesh on top of the terrain that is aligned with the terrain
By modification I mean I want to change the height of the pixels of terrain
But that can lead to some horrible roads.
Yeah it is

terrain getheight and terrain setheight, but I imagine it would be a very slow operation.
I'd rather dump the terrain and go with multiple mesh grids