#hey this is gonna sound super vague but

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whole wigeon
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https://youtu.be/fezqayA9dKs just putting this here as it was a solution for me

In this tutorial I demonstrate how to "bake" any arbitrary position, translation, rotation or scale to Unity animation clips. The original motion can be data-driven or physics-driven. An example of data-driven animation would be a tween system and a physic-driven animation would be created from Rigidbody physics and collisions. Either of these a...

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bronze agate
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ah i see its editor only

whole wigeon
bronze agate
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the class GameObjectRecorder that he uses is in the namspace UnityEditor.Animations
so i dont think that works in a build version

whole wigeon
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ah RIP I thought I had got somewhere there, oh well my search continues

bronze agate