#School Project
1 messages · Page 1 of 1 (latest)
I have like 10-20 mins free. Shoot.
What do you want to know? I know some basics and can help you with some stuff too
thanks for responding. i have mainly 3 questions;
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what are some crucial unity features a beginner may not know?
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what makes a rhythm-based game feel 'smooth'?
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what are some good places to find coding advice?
Expand first 2 questions a little bit they are really wide. The first question can be responded with just:
- everything.
I have a prewriten response already but I want you to elaborate first before i send you anything.
since its a rhythm game;
- what are some crucial unity features that can be used in a rhythm-based game?
and to elaborate more on the second question;
2. what are some really important aspects of making a rhythm game feel good to play (getting the exact bpm, good graphics, good sounds/music, fluent animations, etc.)?
and thanks for taking the time to answer