#error in editor

1 messages · Page 1 of 1 (latest)

edgy gazelle
#

what does hovering say

fair bramble
#
// using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Volumen : MonoBehaviour
{
    public Slider slider;
    public float sliderValue;
    public Image imagenMute;

    void Start()
    {
        slider.value = PlayerPrefs.GetFloat("volumenAudio", 0.5f);
        AudioListener.volume = slider.value;
        RevisarSiEstoyMute();
    }

    public void ChangeSlider(float valor);
    {
        sliderValue = valor;
        PlayerPrefs.SetFloat("volumenAudio", sliderValue);
        AudioListener.volume = slider.value;
        RevisarSiEstoyMute();
    }

    public void RevisarSiEstoyMute()
    {

        if (sliderValue == 0)
        {
            imagenMute.enabled = true;
        }
        else 
        {
            imagenMute.enabled = false;
        }
    }
    
    
}

edgy gazelle
# fair bramble ```cs // using System.Collections; using System.Collections.Generic; using Unity...

change to ```cs
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Volumen : MonoBehaviour
{
public Slider slider;
public float sliderValue;
public Image imagenMute;

void Start()
{
    slider.value = PlayerPrefs.GetFloat("volumenAudio", 0.5f);
    AudioListener.volume = slider.value;
    RevisarSiEstoyMute();
}

public void ChangeSlider(float valor)
{
    sliderValue = valor;
    PlayerPrefs.SetFloat("volumenAudio", sliderValue);
    AudioListener.volume = slider.value;
    RevisarSiEstoyMute();
}

public void RevisarSiEstoyMute()
{

    if (sliderValue == 0)
    {
        imagenMute.enabled = true;
    }
    else 
    {
        imagenMute.enabled = false;
    }
}

}

fair bramble
#

THANKS CatLove

fair bramble
#

wait, there is no error in the code, but it doesn't work :c (it doesn't control the volume)

#

It's muted, but I can still hear it.

#

you're right