#Animation Scripting
1 messages · Page 1 of 1 (latest)
if you like you can share the code via
https://hatebin.com/
and tell me what you want to do
@upbeat rampart
Sorry, it will be a bit lol
but in the meantime, I do want to know how I can make it so I can check if a player is colliding with a separate mesh while checking a variable local to that object? Is there a way to make that visible to another object
@modest nebula
give me a sec currently on another issue
thats a lot of stuff "Stuffed" together
lets try to break it down into smaller problems
player colliding with another object
https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html
you can access all public variables on the other object that you have collided with
or you need to expose them directly or have a function get the value.
Kk, is it okay if I wait till tomorrow I’m tuckered out