#Animation Scripting

1 messages · Page 1 of 1 (latest)

modest nebula
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@upbeat rampart

upbeat rampart
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Sorry, it will be a bit lol

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but in the meantime, I do want to know how I can make it so I can check if a player is colliding with a separate mesh while checking a variable local to that object? Is there a way to make that visible to another object

upbeat rampart
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@modest nebula

modest nebula
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give me a sec currently on another issue

modest nebula
modest nebula
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you can access all public variables on the other object that you have collided with
or you need to expose them directly or have a function get the value.

upbeat rampart
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Kk, is it okay if I wait till tomorrow I’m tuckered out