#game window

1 messages ยท Page 1 of 1 (latest)

azure steeple
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actually I need one of the overlay canvass to shows up on my Game mode window

edgy verge
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So, you want one and only one to show up overlayed on the camera?

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Then have that one active and the rest inactive

azure steeple
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idk
but I just wondering each canvas will shows up on the Game window every time I select it

azure steeple
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what do you think digi ? we can't do that on overlay canvas ?

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@quaint swallow you have any idea ?

edgy verge
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I'm still not fully sure what your question is

quaint swallow
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You only need one canvas game object then create an empty game object and make it a child of the canvas then the thing you want to enable/disable under the empty game object and keep the overlay under the canvas

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When I get home in abt an hour I can send you a screenshot of what I mean

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And you could make a script to enable/disable the game object

azure steeple
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wait this is the SS, as you could see
when I select Canvas and Canvas0 it shows same image

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one of it should be Menu window

quaint swallow
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Disable one of the canvases and get anothe SS the issue is that you have two canvases that are enabled so they will overlap

azure steeple
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ok let me try Joe

azure steeple
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are you home ?

quaint swallow
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I apologize I forgot to send you the screenshots

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So let me get this right are you trying to have one menu and then open the other through settings? Because if your trying to do that you can do this in code: public GameObject canvas;

Then In whatever function you have to open the canvas

public void OpenMenu(){
canvas.SetActive(true);

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โ–ถ Play video
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These two videos should explain everything

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This channel is very helpful

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@azure steeple also next time remember to ping me because I donโ€™t always check the server so if you want a quicker response thatโ€™s that way to get it

azure steeple
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next question would be
how to understand an unload scene that nested within
a master scene ?

quaint swallow
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Iโ€™m not sure I understand what you are asking

azure steeple
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let say we have 2 game object on the hierarchy stacking,
idk but some tutorial doing peculiar things.
which is unload one of the game object,
and then start to run the game.

that unloaded game object, that looks to be inactive,
turns out also appears on the Playmode.

azure steeple
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@quaint swallow

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my TMP went crazy

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any chance to update them ?

quaint swallow
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Yes go into package manager and find TMP in unity registry and see if that helps

azure steeple
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so I can just uninstall and reinstall

quaint swallow
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It also might be the render pipeline which rp are you using

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Yeah try to uninstall and reinstall also check the material and see if its working correctly

azure steeple
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this seems missing

quaint swallow
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And check your graphics settings in Edit>project settings>graphics then check project settings>quality

azure steeple
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I make it very low

quaint swallow
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That wonโ€™t do anything the issue is the material isnโ€™t working with your rp

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Try changing the material type

azure steeple
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once I turn off the playmode it's just vanished,
maybe coz it's overlayed or pop up

quaint swallow
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Hmm what version of unity are you using

azure steeple
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this is related to my question on the first place

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about overlay canvas

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do you mind if I send the project so you can take a look

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it's a package only 100mb

quaint swallow
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I could try and see if I can do anything but I need to know which version of unity it is